I really like your style of humor in these. Clever and cute but you get right back to the study. Also I like how you admitted you cut your audio to patch out a mistake when so many videos do an even worse job of editing and seem to hope you don't notice. I mean I guess the layman might not notice but as an editor it's very obvious and honestly pretty funny. Anyway I have a lot of respect for you as an animation specialist and a content creator. Keep up the awesome work!
@VideoGameAnimationStudy5 жыл бұрын
Hey, thanks for kind words, that means a lot! I really enjoyed editting video!
@mersunarytigre5 жыл бұрын
Agreed.
@dinar87495 жыл бұрын
To be honest now that I think about it I disagree, I'm kinda getting tired of his humor these days as it's a bit too much and takes away from the seriousness of the game design....back when he actually used to talk about game design -_- Over time I realized that I miss the dan root that I used to watch where he'd talk about metroid's game design and art design, because in my opinion he was easily the best at explaining all this compared to the other youtubers, plus I could tell he was a massive fan of the series (like I was). So it's quite a shame that he's moved on now to general animations and no longer covers metroid nearly as much, and it feels like he's treating this channel more as a job now than a passion project. It's not that his content is bad now, but it's no longer interesting to me anymore when he used to be one of my favorites....
@VideoGameAnimationStudy5 жыл бұрын
That's a shame to hear. I find there's many serious game design video essayists on YT these days, only me and Dan Floyd are covering animation in games, and that's what I'm much more passionate about. I'd rather do my own thing than try and copy the crowd. I've got a serious Metroid video coming next week, I haven't forgotten about those. I only get to do these videos during weekday evenings, they're a lot of effort, and I don't like doing the exact same thing every time I do a video, because it gets boring for me, and then it'll be boring for you. Sorry you're not enjoying the videos anymore.
@dinar87495 жыл бұрын
@@VideoGameAnimationStudy I understand completely that you gotta do what you're passionate about though. It'd suck if you felt forced to make videos I wanted to see but you hated making after all. Anyways, keep doing what you enjoy 👍
@MxGerryNava5 жыл бұрын
This is now a channel dedicated to Zero’s gorgeous hair.
@bezoticallyyours835 жыл бұрын
And its many hair care products
@theivace97055 жыл бұрын
I am so surprised this is the first video I've ever seen that actually notes X7's animation quality.
@cerrax5 жыл бұрын
"Time constraints" *flashes the MMU logo* hahahaha I always found the run animation in MMX to be kind of charming. X and Zero's legs move so fast and they traverse the level so slow. It reminds me a lot of Mario's frantic run in Super Mario 64. I believe that animation was done because the movement speed and jump arc were made to be identical to classic Mega Man, but the increased graphical fidelity meant that they could use more than 2 frames for the run cycle. So we see the characters madly scrambling around at turtle speed.
@0ctopusComp1etely5 жыл бұрын
I think the reason X7's jumps look and feel a little unsatisfying is the fact that there's no anticipation for them. A normal jump has just a bit of time where the jumpee has to prepare for it. This is typically very short in games, usually just a few frames and without all the preamble a normal person would do. But in X7 the characters kind of skip the build-up step and go straight to "I am now jumping and am in the air. Beep boop." Compare the Wiley Koyote jump. It's just a few frames, but Wiley preps his jump with a small squash and lowering his head. That's all it takes. That's all a game needs to indicate "The character is about to jump, because you The Player pressed the Jump button". Not having the delay feels unnatural and off, because... well, it is unnatural and off.
@TsunKnight5 жыл бұрын
“Zero’s beautiful hair” I’m glad I’m not the only one who thinks his hair is gorgeous.
@VideoGameAnimationStudy5 жыл бұрын
It really is gorgeous
@bezoticallyyours835 жыл бұрын
His hair is gorgeous.
@Alias_Anybody5 жыл бұрын
The biggest Megaman secret is still which shampoo Zero uses.
@DESTRAKON3 жыл бұрын
I'm glad someone else took the time to appreciate Zero's floofy hair lol
@PROTOBLUES903 жыл бұрын
The one thing X7 nailed above all other X games, Zero’s hair.
@gamerskater175 жыл бұрын
5:54 Axl getting all fancy with that wrist
@CriticaLinkCritiques5 жыл бұрын
I think the problem with the jump animation in X7 might be a lack of follow-through; it has the initial keyframe for the jump right, but there's no effective transitional animation for when you reach the peak of the jump and have to descend back down. Probably could've been resolved by simply having the character tuck their legs up before stretching them back out to land.
@elliotj.alvarez63995 жыл бұрын
That has to be why Zero's redesign in the Mega Man Zero series works so well. He looks faster, and it matches his speed in gameplay.
@VideoGameAnimationStudy5 жыл бұрын
Definitely!
@anasazmi85543 жыл бұрын
That's probably also why everyone is slimmed down in X8. Contrast Command Mission, where there's no platforming involved, so Capcom can afford the characters being bulky.
@Target00smile5 жыл бұрын
I’ve been following Tatsuya Yoshikawa’s work since his Shirow-like era in Breath of Fire 2 and the dude is a real gem. He has expressed his wish for another X game before, seeking to achieve the full picture they had in mind during X8.
@VideoGameAnimationStudy5 жыл бұрын
That's awesome, I really admire his stuff.
@thebombingsoda3 жыл бұрын
I like love how fast he gets upset when a running animation doesn’t have a head bop.
@VideoGameAnimationStudy3 жыл бұрын
I love a good head bob
@BisectedBrioche5 жыл бұрын
I was NOT expecting to be reminded of Neil Buchanan today! XD
@VideoGameAnimationStudy5 жыл бұрын
I'm glad to have surprised you!
@HaydenTheEeeeeeeeevilEukaryote5 жыл бұрын
I missed the reference because who the fuck is Neil Buchanan? I googled him so I guess I now know _of_ him.
@VideoGameAnimationStudy5 жыл бұрын
He's the original and best presenter of the show.
@HaydenTheEeeeeeeeevilEukaryote5 жыл бұрын
Video Game Animation Study ????
@VideoGameAnimationStudy5 жыл бұрын
Art Attack
@Chaosrunepownage5 жыл бұрын
Huzzah, another member of the Zero's Hair Fanclub! Welcome aboard! The only reason I grew out my hair was to have a glorious haircape like Zero and it's still my primary reason for keeping it long.
@imarock.76625 жыл бұрын
This video just randomly appeared in my feed, and boy am I glad it did! I love MegaManX, especially X8, and I'm so happy someone is finally talking about, and giving some praise to X8.
@VideoGameAnimationStudy5 жыл бұрын
I'm glad you enjoyed it!
@xyber-bp9yd5 жыл бұрын
The whole timing thing explains why the characters in the cgi cartoon "Beast Wars: Transformers" sometimes run funny. After a decade I finally know!
@funkydovahkiincat81765 жыл бұрын
Just imagine a Megaman X game being made by Arc System Works
@VideoGameAnimationStudy5 жыл бұрын
Oh my god I can't even!
@kadosho025 жыл бұрын
@@VideoGameAnimationStudy "Heaven or Hell, Let's Rock!!!"
@wj11jam785 жыл бұрын
I think the actual character models in X7 look great. The animations just needed a bit more weight, and more leeway rather than snapping into place.
@k1ngk4gl35 жыл бұрын
Fun Fact: _Sheepdog & Wolf_ was called _Sheep Raider_ in the US & I fricken love that game
@VideoGameAnimationStudy5 жыл бұрын
Interesting!
@humouroushawk5 жыл бұрын
Came here to make this same comment! Would love to see that games animation examined this way!
@charlesgray63855 жыл бұрын
There’s a lot of really cool ideas in X7. Shooting into the background, 3d movement, 2.5d side scrolling, and a lot of areas are pretty cool looking, but unfortunately it blows as a complete package and pails by comparison to the other Megaman X games. Great breakdown of the animation as always Dan!
@VideoGameAnimationStudy5 жыл бұрын
Thanks a lot! Yeah, it had a good heart but just.....sucked.
@ironraccoon35365 жыл бұрын
Nice video, I think you nailed the balance between criticism and understanding of the limits and challenges that the team faced. On an unrelated note, I think that first-person animation would be an interesting topic for a video. Games like Rising Storm: Vietnam, Insurgency: Sandstorm and its predecessor, Squad, Project Reality, Escape from Tarkov, Battlefield and even some Call of Duty games put excruciating detail into making their weapons realistic in not just mechanical touches, but also weight and feel.
@VideoGameAnimationStudy5 жыл бұрын
Thanks for the feedback and suggestions!
@newb_neet5 жыл бұрын
I love how you never mentioned Axl's name even once in this video.
@VideoGameAnimationStudy5 жыл бұрын
Yeahhh I'm not a big fan of Axle 😋
@DeepWeeb5 жыл бұрын
Can excessive stretch be a bad thing, though? Mighty No. 9 *really* stretches the character models whenever they jump or dash, and in motion it happens fast enough to be unnoticeable, _but the game loves to have slow-motion sequences, making these waaay to obvious_
@baddabaddabaddaswing3 жыл бұрын
An Art Attack reference... my life is complete.
@mercenarygundam14873 жыл бұрын
THAT intro takes me back
@bananachild19365 жыл бұрын
0:08 - 0:12 Art Attack!
@Nixitur5 жыл бұрын
Hell yeah, more Head Bob Study with Bob Head.
@VideoGameAnimationStudy5 жыл бұрын
🤣
@wazzaby3565 жыл бұрын
That Art attack intro
@mersunarytigre5 жыл бұрын
>Dan Root upload >It's a Megaman X7 analysis Blessed day indeed. :-)
@ddranimestyle5 жыл бұрын
Many series struggle when transitioning from 2D to 3D. Transitioning from SF3: Third Strike to SFIV for example, or KOF 13's beautiful spritework to KOF 14. They have to experiment with what works and what doesn't, and art style and fluidity often take the hit until they figure out how to do it better for future titles.
@A._K.5 жыл бұрын
Oh yeeeessss, X series! Content I didn't think of but actually need
@boiboi77175 жыл бұрын
reasons my wife left me: 1. zero's GORGEOUS hair
@Crocogator5 жыл бұрын
Friggin ART ATTACK? You genius.
@OmegaJX5 жыл бұрын
big foot syndrome: *exists* Kingdom Hearts: *ILL TAKE YOUR ENTIRE STOCK*
@colecote1432 Жыл бұрын
For the improvements X8 made to animation, gameplay, and quality of life from X7- I find the slimmer, sleeker design of the X8 characters to be significantly uglier that the fuller, bulkier designs of X7 and the animation of character art from X4-6.
@syrelian Жыл бұрын
I think thats part of why Command Mission walked it back a bit, they also of course had the change in format letting them use much more constrained and focused animations, but like, Command Armor X running around with his beam scarf and dash Looks Good, but the models regressed towards the bulky thigh and torso paradigm and it works well
@JohnGabrielUk4 жыл бұрын
Nice video! I'm glad you brought up the Legends games - Mega Man's animations are _so_ expressive there. It would be nice to see a closer comparison of what makes them work where X7's don't.
@sirmihael5 жыл бұрын
I never thought the day would come when Mega Man and Art Attack would come together in a video. Step aside Avengers, the real crossover special is here!
@tahamohammad88423 жыл бұрын
I think the fundamental problem with the animation is the fact that it simply doesn’t feel good from a gameplay perspective. While I’m no animator, much less a game animator, I think I know enough to say that the animation should feel good and that functionality is very important. That’s were X7 fails, it simply feels bad, the wall jump feels janky, the free fall thing that happens when you get hit is ridiculously stupid and everything about how zero plays in this game is wrong. It’s slow, clunky, hard to hit anything with precision which is such a drastic change of pace from 4-6. The great about zero’s animation in those games is three things from my understanding, 1 it looks good, 2 it’s super fast so it serves the gameplay and 3 it has very clearly defined arks so you know which parts of slash hit the enemy or why you missed a target. X7 appears to take twice as long per sword swing meaning it loses all functionality, the slow clunky animation doesn’t feel or look good and it’s lack of a defined ark makes it especially difficult to hit any target precisely, even in the 2d sections. You can’t see where the hit connects and that’s really bad in a close range play style. Edit: something I noticed with zero which makes him even worse is the fact that they seem to have changed certain animation simply because it may be hard to recreate in 3d(I wouldn’t know I’m not an animator) which goes at the direct expanse of the gameplay. Once again the chief example of this is zero and specifically his mid air slash. In the previous games he had a carefully defined curve in midair which gives you a very clear attack both in front of you and a bit above you as well, allowing for you to easily hit enemies in front of you. X7 ditches this sort of animation and instead goes for some sort of weird air twirl and the only reason I can think for why it is this way is because the PS1 animation for mid air slashes may have been difficult to recreate in 3D. While this may have been easier on the animators, this change is a critical reason why zero is so useless in this game as the twirl is so hard to use correctly and 9 times out of 10 you’ll just crash into the enemy instead. It makes the animation easier but makes the gameplay all the more frustrating for it.
@syrelian Жыл бұрын
That adds up about right yeah, its difficult to re-create the kind of persistent cones and sharp swings 4-6 used(I fucking love the X6 combo), so you get something more like the X3 saber swing, except with, ya know, none of the speed nor power, I think thats why X8 had a the alt-weapons have so much twirling involved, it helped define Attack Zones without having to figure out how to stretch and interpolate a swing(which can be done, Smash Ult does it constantly, especially on Smash Attacks and Sora, but its a unique challenge compared to 2d) The Wall Jump honestly feels rather functional, I think its actually betrayed by the NORMAL JUMP, there's no jump-squat or a follow-through that implies a jump squat could have existed, the cast just suddenly ascends in full aerial position
@Crocogator5 жыл бұрын
The nod to Legends working in 3d is nice, and I'd like to see maybe a deeper look into that game someday. While you do kind of float, I feel like the footstep sound gives our robot son some weight. Same with the jump sound, like you're really taking off and landing like a goddamn boulder on the other side with no stumbling or anything.
@VideoGameAnimationStudy5 жыл бұрын
Definitely. Also, I know I sound like a broken but awesome record, a bounce in the run adds *so much!*
@Crocogator5 жыл бұрын
@@VideoGameAnimationStudy Right? Volnutt is *bouncy* and that's so important. The huge profiles of the secondary weapons gives his arm swinging a ton of momentum. This robot boy can haul ass with a vacuum cleaner taped to his hand.
@TheAlison14565 жыл бұрын
Man, X8 was so good...
@alinepiroutek89325 жыл бұрын
I still didn't watched the video but here's a quote: After playing Mighty No.9, Megaman X7 became actually a way cooler game to play in comparison.
@burningice815 жыл бұрын
It looks like a lot of the animations had almost no inbetweens at all. They appear to just go from static pose to static pose. They either didn't bother, didn't have time, or they misguidedly tried to emulate the old 8bit, three frame run cycles.
@herrice32272 жыл бұрын
Bloody hell that intro was a throwback 😆
@HaydenTheEeeeeeeeevilEukaryote5 жыл бұрын
“Is it bad animation? *It is* but what is wrong with...” lmao
@VideoGameAnimationStudy5 жыл бұрын
😎
@HaydenTheEeeeeeeeevilEukaryote5 жыл бұрын
Video Game Animation Study 😎
@HaydenTheEeeeeeeeevilEukaryote5 жыл бұрын
Video Game Animation Study I definitely enjoy the goofier tone. Doesn’t feel forced, it’s just sprinkled in and good.
@syrelian Жыл бұрын
Its funny to me how you kinda struggled to come up with a closing conclusion, often I find that a sign of a failure to properly express a thought but here it just makes sense, its hard to transition from a multiplicity of animation failures to any concise thought about how to improve, the answer very much just boils down to "git gud", do things that generally make you better at it
@mergedlayers21535 жыл бұрын
5:55 dude's hand legit flips upside-down with the gun, dead
@occamsbeatinstick.30764 жыл бұрын
Here's the problem with the jump: There's no lift off. With sprites there was some leeway but the fact their legs and body doesn't bend down before launching really hurts the animation when scrutinized. They did copy the way X's arms moved in the broad strokes when he jumped, but they didn't give it any weight. And that's the biggest problem with the characters in general, they feel inconsistent weight wise. They feel heavy when walking and way too light in the air, and they needed to make it more consistant where they had impact when they jump up and down to convey weight or make them faster and more nimble to make them feel more consistently light.
@VideoGameAnimationStudy4 жыл бұрын
You're right there, I think
@anasazmi85543 жыл бұрын
I think this is a problem Capcom has been constantly struggling with since Mega Man 8 (watched the analysis on classic Mega Man's animations, BTW), and while the no-startup jumping animation may have worked in side-scrolling camera angles, the fact that X7 has almost top-down camera angles de-emphasizes the jumping movement (which is probably why most top-down RPGs don't have jumps), so some visual hint that the character is jumping is necessary, either with a startup squash or some sand-kicking effect.
@John-Salad3 жыл бұрын
ART ATTACK soundtrack!?
@popogeejo5 жыл бұрын
Deep cuts with the Art Attack riff. That was some serious nostalgia.
@WillowEpp5 жыл бұрын
> When haa anything ever not been worth paying for? Mega Man X7 comes to mind...
@lasaventurasdeRokko5 жыл бұрын
All the budget in the game was used to Animate Zero Hair
@MegaMacTV5 жыл бұрын
I always figured the speed of the gait in X7 was that they were emulating the original SNES X games' run animation. The jump even looks similar. Once you got a feel for X7, it was easier to control, but the movement speed feels like it should have been kicked up a notch.
@VideoGameAnimationStudy5 жыл бұрын
Yeah, it was definitely sluggish, but I see what you mean about copying the SNES games.
@mythosinfinite67365 жыл бұрын
Oh God. UK Boxart.
@VideoGameAnimationStudy5 жыл бұрын
Mega Man 2 is the only one that blows all others out of the water.
@davidgn405 жыл бұрын
Euro Mega Man Zero fans suffered so much...
@VideoGameAnimationStudy5 жыл бұрын
I have no idea what they did to the art style from 2 onward.
@enjikari31622 жыл бұрын
I've stumbled upon your channel and am definitely enjoying your content. I've noticed you using remixed Mega Man 4 music tracks here and there, and since that's my favorite Mega Man game, and favorite game Period, of all time, I just wanted to send an extra shout out and appreciation your way.
@VideoGameAnimationStudy2 жыл бұрын
Thank you, I'm glad you've enjoyed it!
@benwilliams57605 жыл бұрын
An Art Attack ref at the top, a pancake analogy (I'm gonna steal) in the middle and a Sunny gag at the end. I like these less serious videos! Good job man!
@VideoGameAnimationStudy5 жыл бұрын
Thank you, my kind little cherub.
@jelanidacostabest81954 жыл бұрын
An Art Attack reference in the beginning?! Am I dreaming?
@VenomRex025 жыл бұрын
I believe the reason you think the jumping animation is weird is due to the lack of anticipation and their legs not putting in any force to push them off the ground.
@VideoGameAnimationStudy5 жыл бұрын
That and the actual arc and descent is kinda off. Many games, especially previous X games, didn't have anticipation and they felt fine. I think it's the weight.
@Sjono5 жыл бұрын
I seriously hate what they did to Zero’s hair in Mega Man X8
@VideoGameAnimationStudy5 жыл бұрын
It was so weird.
@VideoGameAnimationStudy5 жыл бұрын
Because I'm European?
@blackpants73855 жыл бұрын
Not only a good video, but a good musical selection too. Thanks for the effort you put towards making this, I really appreciate it.
@FarCritical5 жыл бұрын
Dude, Art Attack was my favorite thing ever as a kid
@JohnSmithson9995 жыл бұрын
Looney Tunes :Sheep Dog n' Wolf animation study would be brilliant!
@shanerpressley4 жыл бұрын
I feel like X7 has that potential to be great with some more time in the oven. The way characters react to auto-aiming is clever and something I think other games could learn from
@VideoGameAnimationStudy4 жыл бұрын
I suppose, but it's not very Mega Man-like to just auto-aim, and there's no real challenge to it. Part of the fun of classic Mega Man game play is strategy over how high to jump to shoot, etc.
@austinreed73433 жыл бұрын
@@VideoGameAnimationStudy Narratively, it also rips off X4, but doesn’t acknowledge X4’s events very well. Maybe establish Zero’s nature towards Axl being a consequence of Iris’s horrible fate? (Even though she really should be brought back)
@randolphthomasii70405 жыл бұрын
5:55 Axl what the hell is going on with your arm, bruh...
@harsdensus885 жыл бұрын
Spinning I guess lol...
@tubesocsamurai16935 жыл бұрын
Bad rigging
@mercenarygundam14873 жыл бұрын
Art attack at the start. *Childhood flashbacks*
@Raylightsen4 жыл бұрын
The transition of the video around 00:44 is superb, and I'd love to know how that was done.
@VideoGameAnimationStudy4 жыл бұрын
Thanks! That's just clever video editing in After Effects
@Raylightsen4 жыл бұрын
@@VideoGameAnimationStudy After effects? oh well, is too complex, i gave up then. Thanks for tell
@ducpham46335 жыл бұрын
As bad as Megaman X7 is, I kinda like how Zero swing his sword in X7 more than in X8. In X8 it looks like zero swing his whole arm just to swing his sword and it ends up looking stiff compare to X7.
@marcosdheleno5 жыл бұрын
pretty sure that's more about a profile image, than actual animation design. its one of those "key frame" kinda deal.
@spaghettiking731211 ай бұрын
The lack of X9 continues to hurt me on a daily basis.
@VideoGameAnimationStudy11 ай бұрын
I'm sure it'll happen one day
@DontKnowDontCare6.95 ай бұрын
Continues are for the weak.
@விஷ்ணு_கார்த்திக்21 күн бұрын
The Lack of Legends 3 hurts me more.
@migueeeelet5 жыл бұрын
The animations look clunky, heavy in the sluggish sense (as in moving a bag of bricks) and stiff. They could've gone for keyframes mainly and a lot of swift blur inbetween. Think the original Megaman games, those 2 keyframes showing for like 0.2 seconds each, and the rest is a swift pose change. Instead, here it feels like they gave each frame the same weight, and the result is an animation that is too fast for it's game. There definitely are ways to solve this "fast animation on slow game" problem , but here it feels like they barely tried. Surely there's limitations, and I can see problems like the Dash looking nice from certain angles, but that's a smaller problem.
@Zenlore64995 жыл бұрын
It’s good to have fun with your work. I liked your tone this time around! Sorry for the headaches.
@VideoGameAnimationStudy5 жыл бұрын
Haha, thanks. I don't mind being serious, but I feel as though my videos become far too samey if I narrate and edit the same ALLL the time. I'm glad you enjoyed it!
@divinkitty94525 жыл бұрын
I swear one of the 12 laws of animation is "your name must be Dan." Seriously, whenever someone brings up the 12 laws of five principles I just automatically assume their name is Dan now.
@VideoGameAnimationStudy5 жыл бұрын
It'd be safe to assume!
@imarock.76625 жыл бұрын
6:29 Holy shit that's cool. I didn't know that till now.
@angelbaitgames54275 жыл бұрын
Oh god the ART ATTACK nostalgia has kicked in! NOOOOOOO
@redblack87664 жыл бұрын
Thank you! I always had the feeling that something was "off" about the visual design and/or animation in X7 but couldn't quite put my hand on it.
@jonathanfaber32915 жыл бұрын
I’m no animator of any quality, but I think X’s jump problem is the lack of the illusion of anticipation- that is, the substitute for anticipation that can’t exist because the character has to jump because the player presses the button and wants to jump then (you can also see it a lot in attack animations, like in hollow knight, where the Knight’s attack animation is mostly completed by the time the arc is formed) . X, however, doesn’t have that, and springs up into the air without any indication of how his stock-straight, fully extended legs did that, like as if his run/standing animation was instantly swapped out with his jumping animation and he was pulled upwards by invisible wires. Indeed if you watched someone supposedly jump with those wires, but their legs were perfectly straight, and they suddenly got hurled into the air, you’d basically replicate what I think is wrong with his jump. But I’m probably wrong, heh, just my two cents
@VideoGameAnimationStudy5 жыл бұрын
I think you've got it pretty spot on, really!
@LuchM4 жыл бұрын
Hearing the art attack music put a smile on my face, thanks for that! :D
@liriocoentro4 жыл бұрын
I knew it! Great times!
@Ravenesque5 жыл бұрын
THIS IS ART ATTACK! wait a sec, thats not Neil Buchanan!
@mariapazgonzalezlesme5 жыл бұрын
You could said that MMX7's animation has gone Maverick! Eeeyyy 😎
@VideoGameAnimationStudy5 жыл бұрын
Oooooooooh
@brinst_ar3 жыл бұрын
Man, i really want you to analyse Ballan's Wonderworld animations. They feel weird to me but can't pinpoint what is it about them that's causing it.
@biscuitslash54435 жыл бұрын
Thanks so much for making this! These animations were one of the many things I never liked about X7 but in this case I could never understand why. This explained it really well!
@Samevi5 жыл бұрын
Maaaaan I just wish this video were longer! I could listen to you talk about the differences between X7 and X8's animation for hours. It was so interesting!
@VideoGameAnimationStudy5 жыл бұрын
Thanks! I wish I had more time to spend on video production, really. Maybe I should try three or four long-form videos a year, like Ahoy.
@guiolly5 жыл бұрын
This is the best transition to a sponsor announcement that I've ever seen. Felt so natural
@VideoGameAnimationStudy5 жыл бұрын
Hey, thank you! 😃
@mersunarytigre4 жыл бұрын
I unironically like X7. It had some interesting set pieces and ideas, but with clunky mechanics. I've beaten X7 over about 40+ times during the last decade. Not sure why, but I adore this game so much. Glad to see you dropping a gem of a vid on X7!
@VideoGameAnimationStudy4 жыл бұрын
It's totally fine to genuinely enjoy X7, I'm glad it does get love instead of constantly berated 😆 Thanks for watching!
@Digiflower55 жыл бұрын
This is a cool channel!
@DKY7305 жыл бұрын
Art Attach Throwback xD
@wenbluepirate39545 жыл бұрын
Art Attack?!
@ProxyDoug5 жыл бұрын
Marvel vs Capcom Infinite still has the large legs problem from MMX8, just look at an screenshot of the default stance for Zero and you'll see the leg deforms in a way that makes no sense.
@lumiknightwithawrench29465 жыл бұрын
Coincidentally enough, I've been getting into the Megaman series, mostly by the Zero series, and slowly getting to the rest (I've played Battle Network as a kid but didn't know what to do in the _second room of the game_ )
@VideoGameAnimationStudy5 жыл бұрын
Yikes. I can't wait for there to be a Battle Network collection, bloody loved those games.
@New5255 жыл бұрын
Battle network is awesome
@user-vi7hx9zl1f4 жыл бұрын
@@VideoGameAnimationStudy starforce should be part of it, as they are the same universe.
@ahmakki3 жыл бұрын
The 3D is what killed the x series for me.. I mean the sprites were so good in all the games even the not as good x games were forth playing for the great art and design alone.. I dont understand why they changed to 3D if they knew it would be a problem.. I just hope if they ever again do new megaman x that they understand the importance and value of good 2D craphics
@VideoGameAnimationStudy3 жыл бұрын
It was the time when everything was moving to 3D, it was inevitable, really. X9 will almost certainly be 3D again, but I think it'll be much more competent like MM11 was
@ahmakki3 жыл бұрын
@@VideoGameAnimationStudy ok I get that it was kinda nessesary to make those mistakes. Modern 3D games can look amqzing and I can beleave that x9 can be amazing in 3D. Still hoping for 2D tho.. its always amazing when modern 2D game comes out and you can see the love of the medium and love to the art.
@43867645 жыл бұрын
I bet you were SO Close of losing your sanity with that fire guy BURN BURN BURN TO THE GROUND!
@VideoGameAnimationStudy5 жыл бұрын
Didn't even play that level for the video :-p
@43867645 жыл бұрын
@@VideoGameAnimationStudy Well thank goodness, bullet dodged xD
@Target00smile5 жыл бұрын
Oh please, don’t start talking about Zero’s luscious hair else it'll take me back to when I thought he was a chick in X1 and I seriously don’t want a confused Fred atm.
@VideoGameAnimationStudy5 жыл бұрын
😆
@Alaneeeeee5 жыл бұрын
8:09 can't believe someone remembers that game. I'd love to see a video on it!
@samuelkibunda69605 жыл бұрын
Dan can you take a look at sonic battles animation I just replayed the game and I think it'd be nice for you to cover 3D+2D animation on the gba
@VideoGameAnimationStudy5 жыл бұрын
It'll go on the "for consideration" list
@hossamawad48805 жыл бұрын
I'm starting to study animation and your videos really do help me. Thanks a lot🤗
@VideoGameAnimationStudy5 жыл бұрын
Thank you! Check out New Frame Plus, too. He's got some golden stuff over there!
@damotoneko15005 жыл бұрын
Without the 12 principles, it's either not animation or it's bad animation. I really like your video, it's educational and entertaining which really helps get the message across.
@VideoGameAnimationStudy5 жыл бұрын
Thanks, I might tone down the humour next time though.
@damotoneko15005 жыл бұрын
@@VideoGameAnimationStudy Really? Why's that? I thought they were a great amount to rekindle the enjoyment ów0
@BiggBossChanel5 жыл бұрын
I feel likethis video wanted to tell me all sorts ofthings but ended up not saying much? idk if that makes sense, After the running animation talk i felt like i wasn't learning anything knew anymore
@JSevion5 жыл бұрын
The transition into the Skillshare sponsorship 😑👌
@VideoGameAnimationStudy5 жыл бұрын
Thaaaaank yooooou 🥰
@Codricmon4 жыл бұрын
The way you talk in this video gives off the vibe of when you're chilling with a friend, and he brought another friend you don't know, and you're smoking some weed together, and then your friend falls asleep while his friend is talking about his job or hobby or whatever, and you're too stoned to take part in the conversation, but you nod every now and then to signal that you're still listening, and he just keeps talking, and it's genuinely interesting, but you already know that about two hours later you will have forgotten everything he told you, including his name.
@mjc09615 жыл бұрын
X8 may have better animations because of the redesigns, but I still think the redesigns look awful. They could have just done a better job using the real designs, as Mega Man Maverick Hunter X proves.
@VideoGameAnimationStudy5 жыл бұрын
Yeah you might be right. I like the redesigns, they feel sleek. Some don't look quite right, like Zero, but X and Axle look cool.
@mengo3293 жыл бұрын
I'd love to see you do analysis on the animations of X and maybe Zero through the SNES and PSX games at some point