Timestamps for the tips: 1. 1:05 Use your Hotkeys 2. 1:41 Number of mechanics you need 3. 2:05 Saving money on handymen 4. 2:44 Queue line buffer for rain 5. 2:58 20 euro umbrellas 6. 3:16 Low minimum waiting time 7. 3:33 High intensity rating is good 8. 3:47 Queue length =/= popularity 9. 4:20 Determining the max park entry fee 10. 5:05 You can charge more for the entrance than you think 11. 5:33 Build small coasters instead of big ones 12. 6:12 Use cheap scenery to boost excitement 13. 6:50 Underground ride exits to get rid of guests 14. 7:25 Delete the scenery you start with 15. 7:40 Always take out a loan if you can 16. 8:22 Don't build dead ends in your path layout 17. 8:50 Block off long exit paths 18. 9:11 Never build double or wider paths 19. 9:39 Don't box yourself in 20. 10:11 How to easily spot litter and vandalism 21. 10:35 How to prevent vandalism 22. 10:58 How to make shuttle coasters crash-proof 23. 11:18 How to make steeper chain lifts 24. 11:49 How to build interlocking loops 25. 12:44 Ultra intense ride = easy park value 26. 13:10 Unopened rides don't age 27. 13:32 Check your ride profit list 28. 13:51 Boat hires are terrible 29. 14:14 Tunnels make dinghy slides crash-proof 30. 14:30 Take hills on bobsleighs slow 31. 14:55 Ghost trains can crash in turns 32. 15:12 Make regular backups 33. 15:33 Have a quick way to price your rides 34. 16:03 Don't overcharge in pay-per-ride scenarios with guest goals 35. 16:23 Use the pause function to plan ahead 36. 16:40 Ultra high intensity ratings are often caused by excessive lateral G's 37. 17:30 Place benches and bins everywhere 38. 17:43 Customize your research 39. 18:18 Hire a lot of staff in moneyless scenarios 40. 18:42 Launched freefalls are great moneymakers 41. 18:54 Micro corkscrew and looping coaster are super efficient 42. 19:17 Build multiple of the same ride 43. 19:37 Drown at least one guest every week (joke tip)
@woody40775 жыл бұрын
ALL HAIL THE RCT GODS!!!!!!!!!!
@997214 жыл бұрын
Loan cost is closer to 35k, it’s not free money
@MattPerk74 жыл бұрын
Do you have a video or recommend a video from somebody specifically discussing how to maintain a high Park value?
@Mr.Buddyguard4 жыл бұрын
How can I instant spawn the Handyman? Because in my Game I have to set every singe one on the map 🤔
@MarcelVos4 жыл бұрын
@@Mr.Buddyguard That's a functionality of OpenRCT2, which you can find a link to in the description.
@kaws62315 жыл бұрын
10:49 "The vandalism here is really bad!" - Delores K., Vandal
@wallabra4 жыл бұрын
"K."
@medicami5 жыл бұрын
next time you wanna go to an amusement park, try Marcel's! It costs 45 euros to enter, 20 for an umbrella, he hires and fires 100 handymen a week, and the exit leads to the empty space of nothingness
@beenjamminbunny99775 жыл бұрын
Don't forget the weekly drownings to satisfy the RCT gods!
@digitaldeathsquid34485 жыл бұрын
I want to get off Mr Bone's Wild Ride
@miracleeskimobattleship28745 жыл бұрын
@@digitaldeathsquid3448 *THE RIDE NEVER ENDS*
@blueberry1c25 жыл бұрын
Hedge maze 1 looks too intense for me
@Extramrdo5 жыл бұрын
Make sure you have an umbrella so you can safely coast through the endless void instead of hitting terminal velocity too quickly. Watch out for impatient damned souls from above, though!
@acasta4034 жыл бұрын
I've got two more: 1. Place an information stall directly at your park entrance. Guests are much less likely to get lost if they buy a park map right away. If you want to be on the safe side, you can even make the maps free. They're really cheap, so you don't lose much cash. 2. Always place benches near the exits of rollercoasters and thrill rides. If nauseous guests have the chance to sit down, they won't vomit all over your paths
@stormwarning62193 жыл бұрын
I always have a section of path with benches and a no entry sign after each coaster/ride. That way only guests leaving the coaster use it, so no one else complains about the vomit and destroys the benches, and the ones that do use it are too happy to vandalise.
@sagichdirdochnicht46532 жыл бұрын
I must say, the Benches on the Exits are incredibly usefull, especially for those Rides with higher Nautia Stats. A few Benches reserved for those exiting a Coaster really help reduicing Vomit.
@disasterjones57982 жыл бұрын
@@stormwarning6219 genuinely brilliant, totally stealing this
@foxloaf88432 жыл бұрын
weird to see tips that are actually humane and not meant to exploit guests/staff
@midian879 Жыл бұрын
I also put a bathroom in the exit path. Takes 1 square
@emeraldnext5 жыл бұрын
RCT5 - Handymen can unionize now
@Chud_Bud_Supreme5 жыл бұрын
40 dollars a month is not a living wage!
@Chief985yt5 жыл бұрын
k lol
@johnfoltz81835 жыл бұрын
Are you sure you want to sack Mechanic 32?
@martins37765 жыл бұрын
Staff wanted for Marcel Vos Theme Parks Inc. Fixed term contracts, zero hours pay.
@martins37765 жыл бұрын
...please leave the park via the underground exit
@junewalker93415 жыл бұрын
"I'd rather not kill guests. It hurts my park rating. Better to just send them into THE VOID."
@chrism69524 жыл бұрын
Ive never noticed my rating to take much of a hit when killing guests. I killed whole que lines of people and my rating didnt go down at all.
@markdaniels71744 жыл бұрын
If your rating didn’t take a hit, you must not be committing a large enough genocide. I trapped 100s of guest on a platform over water (they couldn’t get off it because of a “do not enter” sign on the path) then quickly wiped the paths from under them. Into the drink, and dead! Yes, my rating went WAY down, but quickly rebounded because my park was awesome otherwise. I did this because the park was overcrowded and I couldn’t get any guests to leave. (Closing the park wasn’t an option in the scenario.)
@chrism69524 жыл бұрын
@@markdaniels7174 Ive had to drown the majority of my guests before my rating went down. I deleted all my paths on a park entirely built over a lake after Id won the game and that one did make my rating go down to zero.
@bjtgaming4 жыл бұрын
I'm going to put that in my park and call it the suicide booth
@bjtgaming4 жыл бұрын
Update: I did i't and I thought it would look better if I encased in a shed but as soon as I completed that 1 word popped in my head. Hitler. I immediately got rid of it. I had accidentally built a gas chamber and I had it immediately destroyed
@0ktk5 жыл бұрын
I feel like RCT could be competitive somehow. Imagine a caster like, “Marcel Vos getting started on an early looping coaster here, meanwhile we can see that Stu has already decided on a triple top spin opening.”
@HeliosExeunt5 жыл бұрын
It is. RC&F hosts several competitions, although all of these typically take place over the span of a week or two. The closest competition that fits your comment is "Multiplayer Squares", where contestants are usually given around 2 weeks to build a small park (~20x20 tiles) that fits a theme set by the administrator.
@StefanVeenstra5 жыл бұрын
Deurklink does them sometimes.
@MarcelVos5 жыл бұрын
@@HeliosExeunt Those competitions are all scenery based though, not management or stats based. I used to run a stats related minigame on RC&F where you had the guess the stats of a coaster or build a coaster with certain stats, but that was only on a very small scale, never entire parks.
@cromanticheer5 жыл бұрын
@@MarcelVos Competitive park running competitions based on raw ingame stats (guests, finances, park value, income, etc) could be wild even if it would probably devolve into spamming microcoasters. Later competitions could set highlander-style rules where each ride could only be used once, or have the competition take place in a park with wild terrain, or use the different guest spawning rules.
@Kzoel5 жыл бұрын
@@MarcelVos I'd suggest you could run in the style of cooking shows. By this I mean, have your foundation rules, such as 30 min time limit to build a coaster with X stats. The twist though, is each competition is a different theme. Such as "This competition we will be using X coaster, and your coaster must include X loops or X corkscrews and cannot exceed X amount of G's." And there's always the 'surprise ingredient' in those shows, so you could throw a curveball in at the 15 minute mark like "And now your coaster also must include a drop of at least 70 meters." Something to mess with the stats to make them readjust. That would be really fun to watch.
@auntieemswildride76975 жыл бұрын
Ah yes. Price gouging and labor extortion. My favorite gaming strategies.
@wheelman13244 жыл бұрын
My favorite strategy was charging $20 to use the bathroom.
@jond39294 жыл бұрын
my favourite is tricking people to exit the park by going through a maze that exits into the "void' so that more guests are encouraged to enter the park.
@markdaniels71744 жыл бұрын
I’ve charged for bathrooms before. Not a lot, but something. With a 10-cent fee, I still expected guests to think “I’m not paying that much for Restroom 6,” but no, they don’t think that.
@jazzwave_4 жыл бұрын
capitalism baybee
@beechilada4 жыл бұрын
Hey, it works for Disney
@fixzy1155 жыл бұрын
1) Place bins on all paths that are on an incline. Do this regardless of where they are in relation to stalls, other bins and no entry signs. No other 'useful' scenery can go on them and no stalls or entrances can attach to their sides so might as well make them useful. 2) If you have a single free square right next to the path on an exit, fence it off and place benches. Then 'reserve' this area using a no-entry sign for guests that have just left the ride. this way any ill guest has an increased chance of getting to a bench before they vomit. Plus you get three benches instead of two. 2.5) If you have any dedicated exit path on a ride with high nausia use a no entry sign to reserve the whole thing and spam benches no matter how long or short that path is. Same purpose as above. 3) If your ride has a single 'car' place the entrance right at the front of the station if it has multiple cars in a train place it about halfway through the train. this will increace throughput a tiny little. This is because slow guests wont have to walk as far to get in the car.
@alvarocastrosebastian95925 жыл бұрын
This!
@Overdrive15875 жыл бұрын
your # 3 here is spot on, but what i like to do is put trash bins at every ride exit as well as inclines and declines of paths
@rubenvanbelzen12175 жыл бұрын
fixzy115 #3 is one of the best!
@Tomwesstein5 жыл бұрын
@Marcel Vos, can you make a video on 3? I aways do this but wonder how much it really helps, as I’m already sure it benifits quite some!
@Overdrive15875 жыл бұрын
@@Tomwesstein i just tested but i have no video, i built 2 demon drop water slides from rct 1, extended the station just enough to get 12 boats on both slides: on 1 i put the entrance at the front and the other one i put the entrance at the back most platform. the slide with the entrance at the front sat around 1300-1400 guests per hour and the one with the entrance at the back sat around 600 guests per hour. take this how you will cause i cant prove it but this is my personal experience, i do hope this helps. on a side note maybe flat rides could benefit from this in some small way as well like putting the entrance close to where opening is to say haunted house or crooked house for example.
@DatMageDoe5 жыл бұрын
A couple others: 1. Color all your tracked rides either Bright Orange, Bright Pink, Brght Purple, or Bright Green. If you have a lot of tracked rides with those colors, you can get the most Dazzling Colors award. 2. Upon the event a coaster crashes, you can skip the "It isn't safe!" complaints by saving the ride, deleting it, then rebuilding it. Also consider fixing what caused it to crash in the first place to prevent it from happening agan. 3. For Wooden Wild Mice, Mini Suspended Coasters, and Steeplechase, always set "Wait for Full Load" with no maximum waiting time, especially if you have a lot of cars waiting at the station. The weight gain from having riders on these rides is so major loaded trains might catch up to unloaded ones and cause a stall, or worse, a crash. It's also good for guest loading as these leave either full or empty, and not allowing empties to leave minimizes potential waiting times. 4. A way to get the throughput of two small coasters while still getting the high ticket prices of only having a single coaster in the park is to build a Mobius design. You can also Synchronize the two stations to get an even greater Excitement boost, further increasing the stats and potential ticket prices. 5. Expanding on the Launched Freefall - 74 mph is the fastest a tower can be launched at to get under 10 Intensity, and you can charge $20 for the first 5 months if it's your only one, or $15.70 if there are multiple. Not bad for a ride which costs not much more than $600 to build. 6. While this is true for all coasters, "Don't build big" is especially true for the Go-Karts and Air Powered Vertical Coasters. APVs have such insane stats that even a basic design can charge $20 for the first 5 months, even if isn't the only APV in the park, while long Go-Karts can get an absolutely painful throughput if the track is too long. 7. Don't place really strong brakes immediately after a drop (like grinding a 50+ km/hr coaster to 6 km/hr). This can cause stalling or crashes.
@electrollama21275 жыл бұрын
Thanks for #3
@Merkygloom5 жыл бұрын
#3 "consider fixing what caused it to crash" or don't and kill em again LOL!
@Lefiath2 жыл бұрын
#2 No need for deletion, you can just start editing the ride and delete a single piece, at least that's how it used to work in original RCT.
@keiyakins5 жыл бұрын
Having been at several real world parks when it starts to rain I think they know the one about umbrellas too
@--462004 жыл бұрын
They also know the one about sacrificing guests to the RCT2 gods
@asmrtpop26764 жыл бұрын
do people really buy umbrellas when it rains? if the rain bothers you or is heavy go inside somewhere or under shade?
@ReyBeltane4 жыл бұрын
I grew up in Florida and it ALWAYS rains in the summer around three or four in the afternoon and everyone spends tons of money on the Mickey Mouse rain ponchos for it to stop raining maybe an hour later. If you ever go to Disney World, just eat dinner really early at 4pm--you save more money on not eating a big lunch; you have an easier time making a reservation; and usually you're inside during the afternoon rainstorm.
@Bonde72803 жыл бұрын
@@ReyBeltane My uncle once went to disneyland California on a rainy day. Well for someone from Denmark its not really raining if its a drizzle that takes hours for you to get a sweatshirt soaked. Apparently People from California dont see it the same way. My uncles group and a big group of 20-30 japanese tourists were the only visitors while he was there. Disneyland without queues. Imagine that!
@markdaniels71744 жыл бұрын
I learned #18 the hard way (double-wide walkways cause customers to be “lost”). I doubled my walkways, thinking I was cleverly relieving a crowding problem, but alas, that crowd problem was replaced by lost guests and a plummeting park rating. I agree with the solution in the video, but will take it a step further: using a couple of “do not enter” signs, you can direct the foot traffic in one direction to one path, and the traffic in the other direction to the other path. Works like a charm; you get one-way walkways and all complaints of “it’s too crowded” will vanish.
@MaybeNotARobot4 жыл бұрын
“Fire the handymen before payday so you don’t have to pay them” I’m calling the union.
@evansgate2 жыл бұрын
funny robot has drowned!
@mitchieeem5 жыл бұрын
Make sure to add “on-ride photo sections” to prebuilt rides as they usually do not come standard.
@sfisher9234 жыл бұрын
Also Block Brakes on like Dynamite Blaster
@isaacfrohlich45754 жыл бұрын
@@sfisher923 Is this to increase the amount of trains allowed?
@WaywardSpirited4 жыл бұрын
@@isaacfrohlich4575 It's a crash prevention method (since Station Brakes Failure tends to happen by year 3 on that scenario). Can't recall the exact design atm so I couldn't say if it would allow more trains.
@AntotaboQC3 жыл бұрын
+1! Its a good way to make profit out of your rides in pay at entry scenarios !
@PsiPaula43 жыл бұрын
A good tactic for making money is to bunch up several nearby ride exits, especially from high throughput rides like roller coasters and splash boats. Congregate them all together to form a single path. And then across from where that path joins the main path, put some kind of stall. Food, drink, or a souvenir. It funnels a bunch of guests into one spot to buy something. Guests are more likely to buy something (and for a higher price) when happy, and the ride they just got off of probably made them happy. In general, placing a stall across from the exit of a high throughput ride is a good tactic, as is putting them on corners near a ride exit. Don't know if anyone else does this, I came up with it by myself. edited comment: fixed some slightly inaccurate info.
@SilentHotdog282 жыл бұрын
Holy crap that makes so much sense, I didn't really think of doing it like that. I usually just have an area in the park where all my stalls are, or if it is a big park, a few areas. Thanks for that tip.
@TheScienceguy775 жыл бұрын
The popcorn, fries and pretzel stalls are the best food stalls for turning a profit because they increase thirst and guests will be willing to pay for higher drink stall prices when desperately thirsty. Inversely, pizza stalls are the worst because they satisfy guests' thirst levels on top of hunger.
@johnfoltz81835 жыл бұрын
Make drink stalls a very low price and the restrooms a high price.
@BrownWolverine5 жыл бұрын
@@johnfoltz8183 I'm not paying that much to pee...oh look, a tree.
@Zichqec5 жыл бұрын
@@BrownWolverine I'm sure the cost of removing all trees will be offset by the cost to get in the restrooms
@johnfoltz81835 жыл бұрын
Guests are complaining that there are no restrooms in your park! Guests are hungry and can't find ant food!
@gummybread5 жыл бұрын
I know when i get thirsty, i reach out for a nice slice of pizza instead of water
@elliotpierson83504 жыл бұрын
The fact that i'm watching this for the third time in a couple of weeks certainly says something about your KZbin video making skills
@SchrodingersCat88134 жыл бұрын
I love Marcel, he's such a nice guy *suggests working your employees and never paying them, letting guests fall into a void, charging what up to like 40% of someone's daily money for an umbrella, and if you poorly designed a water slide just put tunnels on....they will break bones and etc but least they wont die!*
@robertm59695 жыл бұрын
1) Most of these also apply to RCT1, though guests become lost even more easily. I've found that as long as the path only forms a simple loop shape (like an O from above), or for very large parks, a loop with a line through it (like an 8) they won't get lost. Another important tip is to put a do not enter sign from the main path towards any ride exit paths. For the >2500 guest scenarios, I only have one uninterrupted loop with ride queue lines and exit lines with do not enter signs on them feeding onto the loop. I also have information kiosks spread evenly around the park. 2 for smaller parks, 4 or more for large parks. 2) Re: leaving space for coasters/paths. In most of my scenarios, I plan ahead where the rides will go. As mentioned before, I like to build in a big loop for high guest scenarios. I'll build the path so that the ends of it leave enough space to put large roller coasters. Building the path 15-20 tiles from the park edge should be enough to put most coasters in that space and build paths leading to them. If there isn't enough space to put them in that way, I rotate them and leave around 8-9 tiles for the width of the coaster and the path. This way you can stack many coasters right next to each other, without creating winding paths that will confuse guests. For the smaller areas between coasters I jam in gentle or other pre-built rides. 3) Related to 2), Where there isn't space for a coaster, I put in Thrill or Gentle rides. Where there isn't space for a thrill or gentle ride, I put in stalls. If I already have enough stalls, I put in scenery. 4) When you can't build a pre-designed coaster over a path or another ride, raise the land where you want the lowest points of the track to go. For paths and most objects, you only need to raise it 2 tiles above. This works especially well for coasters with high height restrictions. It can make pathing and staff management confusing, but allows you to use multiples layers for a given section of the park. This works well for small parks large elevation changes, but can also get expensive. 5) Jumping fountains are a great addition to a path to keep guests happy. I usually put in benches, then trash bins, then fountains. They can go onto path tiles that have 4 connections to them, which benches and trash bins can't. 6) Placing 4mph brakes on a coaster before it enters the station is a good way to prevent crashes even when station brakes fail. I forget if it can be placed just before, or if it needs to be separated by another element or 2. 7) At the beginning of a scenario, I like to build lots of low-cost, high through-put coasters near the entrance of the park. If they're not available, I select only coasters for research until they become available. This provides ample money to build whatever you want for the rest of the scenario. My scenario play usually goes: Stalls (information, drinks, food) > Powered launch coasters > Benches/Bins/Path fixing > fill up park as normal.
@nthgth4 жыл бұрын
Good tips. As for #6, I seem to remember that requiring another element between the brakes and the station. I often build coasters with the final turn going directly to the station, so the brakes right before that works for me
@SchrodingersCat88135 жыл бұрын
I admit, when younger was all for the creativity. Now I love the management aspect more, and deff am into more efficiency. Like I'd say lots of smaller rides!? Nah it's all for the epic designs! Now...hell yeah get 5 coasters for the price of one
@MaleyHatthew5 жыл бұрын
You have effectively gone from Sea World management to Six Flags management 😂
@pickles31285 жыл бұрын
@@MaleyHatthew IDK if I just am spoiled when I visit LA and go to Sea World, Disneyland, Knotts, and Universal (though that was mostly screens last time I went..) but when I get back home and go Six Flags St. Louis, it is total, total s***. Poison Ivy growing all over the ride ques, scenery is broken, covered in graffiti and chewing gum wads; horribly overpriced, and they won't even let you bring in your own food! My little cousin had cancer and needed a specific diet and they wouldn't let her in with it! Also have driven out there with coupons only to be told they won't honor it because the coupon is for a specific day, despite that being nowhere on the coupon. Guess they know people have to put up with it or don't know any better, as your only other theme park choice is to drive to Branson or Chicago.
@MaleyHatthew5 жыл бұрын
@@pickles3128 yeah, that's what I'm saying, six flags is shit. Six Flags st. Louis is, unfortunately, my home park. Compared to the amazingness that is Silver Dollar City, it's utter shit. They always go the cheapest and easiest way they can.
@christophersargeant45455 жыл бұрын
@@pickles3128 Your description of SFStL could also be construed as spot on for SF Darien Lake. I was hoping the latter was just behind the curve due to being recently acquired, but unfortunately it seems it's riding the curve quite closely then. How disappointing. I'll probably be spending more time at Canada's Wonderland next season anyway.
@elehcarykztorban03604 жыл бұрын
Christopher Sargeant Try Cedar Point in Sandusky Ohio! Canada’s wonderland is my home park but it’s like a kiddy park compared to cedar point and they’re only about 5-8 hours apart depending on where you live. Although as someone who has gone a lot i can assure you that a minimum of 3 days is needed to experience all of the awesomeness. and if you do go, (trust me on this) camp at camp Sandusky, it’s a really cute little camp ground not far from the park and it has indoor shower and toilets. it’s so much cheaper than hotels and heaven forbid the resort the park has
@Toomanymareeps5 жыл бұрын
Pausing to squeeze more time out of the game is how I beat Fiasco Forest with a couple months to spare. For the first couple months I'd have the game paused almost constantly, only unpausing for seconds to build things and fix up the park. My park was fixed up and making money before april ended Another strategy that was helpful to me was building compact coasters of as many kinds as possible in the Coaster Designer, something to slap down on March 1st no matter the park. The Wooden Coaster I made in this manner saved me many times. I also like to build rides like the Observation Tower and Ferris Wheel a tiny bit off the ground, coating the underside in shrubbery.
@snoopyslu4 жыл бұрын
The first thing I do when starting a park is start small. I close off paths to places I'm not building at yet. Kinda like a park within a park. This way guests won't go all the way to back of your park while you're still building in the front. And this way they won't get super tired from walking and want to leave without spending money. Another thing I do is place a bathroom next to every exit of a ride. Over time with a lot of rides, this can get you the golden toilet award. I also don't make double paths. The guests really can get lost that way. And for me when they walk down those paths it just seems unorganized. (I know, I'm weird) I also like making food courts with plenty of seating and trash cans and flowers. I'm not sure if it works. But i try to keep the coaster rides away from food vendors. I feel like if they eat and then get on the rides they will throw up more...again I haven't proven this theory...but cant hurt. One more, once in a while if you check on the thoughts of all the guests and you have a lot of people who are mad and want to go home I click on them and take them to the exit. This way it stops lowering you rating.
@Extramrdo3 жыл бұрын
"The exit" as in the lake, right?
@snoopyslu3 жыл бұрын
@@Extramrdo well, I mean, I guess you could do that...lol 😆
@SilentHotdog282 жыл бұрын
@@Extramrdo "Here you go guest, you can leave the park.....IN A BODY BAG!! HAHAHAHAHA *maniacal tone*."
@Attackontitanfan143 Жыл бұрын
Or just make a void and drop them there. They don’t get to go home.
@treespunk5 жыл бұрын
11:18 That was one of my biggest "holy shit" moments when I first saw you do that. Now I do that for ANY coaster with trains long enough
@gojambe39575 жыл бұрын
As a complete newb to this game (2 months playing now), I feel the best tip to pick up immediately is to often pause the game and think, especially at the beginning. On every single scenario so far it's helped me meet the deadlines with time to spare, or it left me with enough time to recover from some terrible mistake. The tip about guest money range is pretty neat too imo :) great video
@DarkstarArchangel5 жыл бұрын
Here's another tip that may be time consuming but saves money: Building ride entrances/exits over trees does not spend money when using it to remove trees.
@dustanbateman30195 жыл бұрын
"Looping Coaster Scary" This was definitely me when I was younger. Yelling at the screen like "I WOULD RIDE IT, WHY WONT YOU??" Meanwhile the Intensity is like ridiculously over 18+ and guests are calling me out like psychos.
@skyiloh74603 жыл бұрын
Yeah, this was accurate, I wondered why no one was going in my roller coaster, when it had a Lat. G that could probably throw people off
@robertlupa82738 ай бұрын
Meanwhile I built a Wild Mouse yesterday with 3.8 excitement and like 8 intensity, with one of the G stats in red. "Eh, whatever, I won anyway, might as well open it, even if barely anyone will want to ride it." It ended up being super popular. RCT guests have strange tastes.
@amyshaw8933 жыл бұрын
"use the micro corkscrew coaster from my profile picture" ...if you say so *Builds lots of statues of bearded men everywhere *
@vetklepje5 жыл бұрын
20:00 those chicken stalls XD
@cromanticheer5 жыл бұрын
Not to mention dat river ride.
@GreenBird15155 жыл бұрын
Makes you wonder what food in rct2 is the best~
@alexleblanc59265 жыл бұрын
"Look at all those chickens" - Girl from that vine
@gargaduk4 жыл бұрын
@@GreenBird1515 That's easy: Tentacles.
@kylebuckler77304 жыл бұрын
I like to call it the “chicken coop”
@qbmac23065 жыл бұрын
#6 - Also, those rides can't crash so collisions on them won't matter. #8 - It's best to keep queue time under 5 minutes or guests will start becoming unhappy. This increases to an infinite amount if you use queue TVs. #18 - True, but it's possible to build a triple path with a garden bed in the middle for guest happiness and to place shops and stalls unobstructed to the path layout. #37 - Lamps are not completely useless. If enough are added to a path, it raises guest happiness as they walk. Ideally, every path tile that does not have a bench or bin on it can have a light post. #40 - Roto-Drops fall into the same category. The rest seem correct but there's still many more tips and tricks about the game to report. Second video maybe?
@janejvmmsvictoria58575 жыл бұрын
SO THAT'S WHAT QUEUE TVs DO REALLY!!
@Gin-toki3 жыл бұрын
Besides TVs, entertainers also help with longer queue lines. If my queue line is between 6 and 10 mins long I may hire an entertainer and dedicate it to the queue line area. This is typically sufficient to make the guests not complain.
@MonJilley5 жыл бұрын
The tip about how to determine the best value of park entry fee was great, definitely something I will work into my playstyle down the line. As for my tip: Always have the window to handyman 1's window open so you can relocate him if you see dirty path. Even if you aren't struggling with money and can afford many handymen, there's almost always some downtime while waiting for money to come in or research to finish. This will help keep your park clean and your rating high.
@nthgth4 жыл бұрын
I learned that tip from, of all places, my mom haha. Back in the day when the only computer in the house was the parents' PC, she got into the game a bit, mostly into maintaining parks I had built
@nfcoasterferg5 жыл бұрын
You can actually build fences on water to surround your boat hires and jet ski rides! You can build an enclosure that the guests will not travel through on the water. This keeps them close by so they will return to the station at a reasonable time!
@Gin-toki3 жыл бұрын
Thanks for the tip! This looks way better than the "tracked" boat rides :)
@jacobshirley34572 ай бұрын
That may not be perfect. If you want something ugly, lock it off with land or those fountain things.
@area51l4 жыл бұрын
I grew up playing the original RCT with my older sister. We always made a bunch of shuttle loops and jokingly named them "El Loopo" - thus the name inspiration for my following strategy. We made and saved a copy of the shuttle loop but with a photo spot right after launch, and one additional station tile. So we had 6 carts with 4 people per cart, and could charge upward of $2 for the ride as well as $2 for the on-ride photo for an income of at most $96 for one launch of a very short ride. Make as many of these per scenario, and you've got the El Loopo strategy! It easily won us every scenario that allows the use of steel coasters.
@DeLorean43 жыл бұрын
The handyman strat is like Wal-Mart keeping employees in part-time status, and laying them off before they reach a certain seniority that entitles them to certain protections, wage increases, and benefits.
@Wailwulf Жыл бұрын
First thing I thought of was Walmart and the accusations of Wage Theft at some of its stores.
@JoeMoyer6134 жыл бұрын
RCT2 has a soft place in my childhood. Came here to quickly master the game and have some nostalgia. Typed out all the tips in my cheatsheet. Thanks a bunch!
@SchrodingersCat88135 жыл бұрын
You've already been a help! Your 1 tile station to get sync bonus, scenery and path bonuses, discounted advertising, and knowledge of soft caps has helped me a ton. The handyman tip is brilliant. You cruel capitalist lol
@FerrybigGaming5 жыл бұрын
Underground paths cannot have vomit and litter on them
@LockeDemosthenes25 жыл бұрын
Woah, I didn't know that. That would be incredibly useful is scenarios with unlimited money but a minimum park rating you have to maintain.
@Chief985yt5 жыл бұрын
What
@sohopedeco5 жыл бұрын
😮
@qbmac23065 жыл бұрын
This is incorrect. Underground paths are exactly the same as above ground paths.
@roddydykes70535 жыл бұрын
FerrybigGaming what? I still get it underground, what version are you playing?
@alpharius51784 жыл бұрын
Thanks for all the videos you do! I dabbled in RCT2 when I was a kid, but your content brought me back into the game and just now helped this nearly complete noob pass a scenario that was frustrating me to no end. The smaller coasters and keeping the guests wallet in mind tips were extremely helpful.
@tadpole534 жыл бұрын
My tip, and maybe this is common sense to a lot of people but it wasn't to me, is that if you start a park that is empty but has a lot of paths and no map station, delete a piece of the path so the guests can't access the rest of the park yet. I didn't realize this and started building rides, and soon enough most of my guests were lost in the park, not getting on rides, and were angry and wanted to go home. I was in the negative within like less than an hour of that run. (Also sorry if that was said in the video, I was crocheting something and spaced out a little LOL)
@danielgomes12925 жыл бұрын
Also, do not EVER build a food court on your park. It’s far efficient building spread out single food and drink stalls into central areas or crossing paths, so every square area - or length of paths - of the park is satisfied of their hunger or thirst needs.
@jacobthompson146511 ай бұрын
I try to keep food stalls away from thrill rides and coasters though, to reduce vomit
@AntotaboQC3 жыл бұрын
Nice work Marcel. Loving these videos ! Here is 2 extra tips : 1) Add photo section on every rides ! Especially usefull in pay at entry scenario to make rides profitables and drain them guests pockets faster. 2) Don't place roller coaster entrance on the absolute first station tile, slow guests have to walk longer and they retard ride launch. Place the entrance in the middle of the train length (usually 2nd or 3rd tile) instead. It cuts the walking distance in half and so loading time is shortened, giving you free extra troughput !
@BigBrotherMateyka5 жыл бұрын
Another one: vandalism and vomit still adversely affect your park rating even if guests do not come in contact with them, or if they are located on isolated pathways away from the rest of your park.
@zareklilly15955 жыл бұрын
When you're creating buildings and setting wall and roof pieces, it can become more tedious and difficult to build at higher heights (such as a shelter at the top of a tall coaster hill). I found a very helpful keyboard tip: 1. Hover your cursor over an adjacent item's height that you want (also works on ride track) 2. Press *shift* then immediately let go and hold *ctrl* The item will stay at the desired height as long as your holding down the control key. I'm not sure if OpenRCT2 has a tool for this, but it works great for the regular game.
@Booskop.5 жыл бұрын
I have one more tip about handymen. Take the time to pause the game and give the handymen designated areas where they have to work. This allows to drastically cut down on the amount of handymen. Pause the game while plotting the routes.
@eycekryptose89393 жыл бұрын
So, I'll be honest. I'm 23, been a fan of the RCT series since I was a little kid. I had NEVER known until this late night that you could force guests to buy full price umbrellas because they instantly go to a kiosk when it rains. I've played RCT since easily back in 2007, and I'm only just now finding out about this. Lol, you really do learn something new every day
@foxpurrincess32095 жыл бұрын
am i the only one that just finds these videos really relaxing and doesn't even play rct
@jonnnnniej5 жыл бұрын
I've played it a lot, even half a year back, but I'm currently not playing. But Marcels voice is indeed really relaxing and I enjoy listening to it even if I sometimes zone out a little
@mmoviefan74 жыл бұрын
I just downloaded it yesterday, because of marcel
@chemset4753 жыл бұрын
Man, I haven't played RTC2 in ages but it's one of my favorite games of all time, you've inspired me to pick it back up with all this new knowledge! Thank you!
@Gelugladius4 жыл бұрын
6:50 "See you on the other side." "Oh, Bojack, no. There is no other side. This is it."
@WilliamMaranciMashups4 жыл бұрын
Thanks. This is really helping out.
@gammakay5212 жыл бұрын
hey its the mashup guy!
@PistolShrimpPimp2 жыл бұрын
6:27 you can also use the little tool with the icon of a tree at the bottom right to cover the park with a lot of small weeds to boost the stats of everything on the park very quickly and easily
@cleanerben96365 жыл бұрын
your videos helped me rediscover my love for simulation and management games.
@toddkes58903 жыл бұрын
19:05 - one idea to encourage ride variety would be the test making a hexadecimal 'map' of each ride, and when the player makes a new coaster, the test is used to map the new coaster. If that test is similar to an existing coaster, an alert would pop up saying that guests might not appreciate the difference, and won't pay as much. The player can tell the system to test again, and the game performs a more detailed analysis of both rides. If the more detailed version is different, the game can do a pop-up saying "sorry boss, we were wrong, looks good". This detailed scan is not saved. This reduces the exploit you just showed, where there are multiple copies of the same optimized coaster Of course Ferris wheels and similar fixed rides would not have this applied to them
@MarsJenkar10 ай бұрын
Careful, as if a creator wants to build racing/dueling coasters, this check would likely give a false positive.
@Watercooler925 жыл бұрын
This makes me want to do scenario play again. Great video!
@NickMaster5003 жыл бұрын
Hi you have good skills
@Attackontitanfan143 Жыл бұрын
I found a really neat little trick with rides and guests, if you put no entry signs on the exit lines, and a balloon stall at the ride exit, only guests who rode that ride can buy a balloon. I color code the balloons with the color of the rides, so riders can show off they went on a certain ride, and it’s cool to see all the different colors of balloons around the park, and you can see who rode what, which is really cool. I have separate balloon stalls on walking paths but they are not any of the colors of the balloons you can only purchase after riding a ride. So if you want a green balloon, you gotta ride the green coaster. 😃🎈
@mroberts2738 Жыл бұрын
That’s such a fun idea!
@squishybrick3 жыл бұрын
"Never leave dead ants in your park" What the fu-. "Always loop your paths so you don't have any dead ants" ... Ooohh...
@Voffsing15 жыл бұрын
Have you ever considered making a video on crowded parks, how it affects guest happiness and how to avoid it best?
@ruediix4 жыл бұрын
I found that using a "Main Road" in the park design gives a nice high population area to put shops. Building it of two paths, spaced two apart means you can have shops facing each way. This can let you fit one of each souvenir shop, plus enough selection of food and drink so you can max out sales on those for the region.
@wffflamm135 жыл бұрын
14:26 somebody died in real life because of this a couple of years ago on the dinghy slide Verrückt in Kansas
@nthgth4 жыл бұрын
Yeah, ironically, he hit his head - exactly what would happen in the "safe" version of the slide in this video
@SupersuMC4 жыл бұрын
My dad and I always called it the Suislide. How prophetic our nickname proved to be...
@TerryTags2 жыл бұрын
After watching some RCT2 content from another KZbinr (Real Civil Engineer), I rediscovered my love of this game. I'm VERY glad to have found your channel, Marcel, and I appreciate the time and energy you've put into your content. You just got a new subscriber! :)
@nlforces20795 жыл бұрын
I've been thinking of playing this game again, purely for the nostalgia. This video might just convince me to start playing it again xD
@aturchomicz8215 жыл бұрын
Its not Parcitect though....
@jvccr75335 жыл бұрын
i never played RCT2, but I own it on steam. Always played RCT Deluxe, since that was the game i grew up on. might give rct2 a try
@dparson75 жыл бұрын
@@jvccr7533 very similar gameplay, now coaster choices and some QoL changes. Go for it!
@julietllouise5 жыл бұрын
I got it for this reason just this week!
@nthgth4 жыл бұрын
This channel made me go find my old RCT2 disc and install it on my Windows 10 machine and _immediately_ get OpenRCT2. Runs better than any Windows 98 game has a right to lol. No need for the disc or Steam either, it's just fully on the computer
@MicahRion3 жыл бұрын
Your scenery tip is why Crazy Castles was my favorite park as a kid. Wide open space to build, no trees to delete and when I ran out of money I’d delete all the castle scenery and the paths that border the park.
@NeroG4ming4 жыл бұрын
I have no idea why, but this video was recommended to me, and i´m now sitting at work, looking this vid, and I´m kinda laughing my ass off
@tvpivm3 жыл бұрын
This has to be one of the most useful videos I've ever seen! It literally just made me download the game again, after years of not playing it XD Thanks for your content!!
@derrickbiedermann98024 жыл бұрын
6:50 PrO tIp! If there are too many guests in your park, send them to THE VOID!
@LeonCoretz Жыл бұрын
A refinement to the info kiosk: make sure it is directly ahead on the path to the park entrance. Guests are more likely to walk straight at a junction, and if you turn encircle the kiosk you get three more chances for a guest to buy the map. Also, put stalls on the corners of this roundabout, when guests are leaving, they any who have not fulfilled all their needs may give you a few extra bucks to use the bathroom or buy a snack for the ride home.
@Requiem1005005 жыл бұрын
Why sacrifice guests via drowning when you can send them directly to hell? It pleases RCT gods so much that you don't even get a penalty.
@Abergstrom83 жыл бұрын
Loved this video! RCT2 is one of the best games ever made in my opinion. Just as fun to play today as when I was 10
@InternetExpert5 жыл бұрын
Along the exit paths of your most exciting rides, put down balloons, sunglasses, souvenirs, etc. Guests seem more likely to buy fromthese when they are happy, and it’s usually maxed out upon exit of a ride. You will effectively break the game with the amount of money you’ll rake in.
@HeliosExeunt5 жыл бұрын
Tip #32 is not just a tip for the game, but also a general tip when working on any major project, especially those involving computers. *Always* have backups (verbatim copies or older versions regardless); you'll need them when you least expect it.
@VictorFlentge5 жыл бұрын
I really liked tip 43, "to satisfy the rctgods!" Sometimes it do be like that.
@patrickb.47492 жыл бұрын
I just found this out: To built straight path fast, bind the "Construction - build current" key, then you can build them really fast by placing an arrow (the one you normally use for building path upwards and downwards) and holding that key down. :)
@Hunter248GM5 жыл бұрын
Those extra steep lift hills is something I used as a kid wich I totally forgot about! Groetjes uit België trouwens ;)
@BusterBeachside5 жыл бұрын
Finally! Hopefully, people who don't know how to read will stop leaving dislikes on my April Fools video from years ago! xD Thank you for making this, it's a great compilation of tips! Next time I start up a scenario, I'll be sure to watch through this. It serves as a good reminder for the things I already knew and I learned a few new tricks, too! What's your opinion on setting staff patrol areas as opposed to letting them roam free? I always get annoyed when I see handymen walking around in queue lines where there's never anything to clean, and sometimes all of my mechanics end up on the other side of the park when something breaks down, so it takes forever to be fixed. But on the other hand, setting the patrol area takes a lot of time and can lead to issues if you make a mistake and don't set it up properly. I normally only use it when I'm playing a sandbox scenario with no time limit and unlimited money.
@robertwheelock74445 жыл бұрын
Whenever I play a saved games created by someone else, I use the Cheats menu to rebalance the available attractions selection; when I find that the originating creator of a saved game has hired way too many of a certain kind of staff member (entertainers), I then sack off (terminate) the surplus entertainers to rehire handyworkers/mechanics/security guards.
@TheDudeOfTheWOOT5 жыл бұрын
Been years and years since I played any RCT game, and I really don't think I will play one anytime soon, still have some good memories of them tho. But I still love your content and quality videos. This is the type of content I like to see and I'm happy you make them.
@ChristopherFossMusic5 жыл бұрын
11:43 Wait, having more chainlifts has an effect on operation cost for coasters?? :O
@pbnetto4 жыл бұрын
Yes, but is really negligible.
@gargaduk4 жыл бұрын
And wouldn't this kind of design make you have LESS chainlifts? And not more, as he said?
@nthgth4 жыл бұрын
@@gargaduk more total chain lifts, though fewer pieces. This is realistic in a way - to have two short chain lifts requires two whole mechanisms with their own motors, lubrication systems, tensioners, etc. Gotta be more expensive to operate than one long one.
@gargaduk4 жыл бұрын
@@nthgth Yes, but I mean in the game. Wouldn't it be cheaper in the game to use fewer chainlifts? EDIT: I think I get it now. The game just counts the amount of connected chainlifts? So one continuous chainlift counts as only 1 and is cheap, but having them scattered would be expensive. I thought the game would only count all individual pieces of chainlift and calculate the costs from that.
@Extramrdo3 жыл бұрын
@@gargaduk nah it makes sense, two chainlift tiles together is just one longer chainlift. One motor, one longer chain. Two separate ones means two separate motors, two separate chains. Apparently there's an operating cost per motor, but as previously stated the operating costs are only a concern if you're super-optimizing or are doing something extremely wrong.
@Walpurgisnackt5 жыл бұрын
I found out about RCT classic because of your videos. I'm really excited to experience one of my old favorites again.
@nickfarley39625 жыл бұрын
Get the toolbox addon as well so you can download custom parks and coasters
@nickfarley39625 жыл бұрын
So worth it
@Plantster155 жыл бұрын
Something I noticed while playing openRCT is that, if you keep the price to enter a park at something low, like say $25, when you get later on into a parks life, you end up making more money than if you charge at like $60. I don't really know how it works, I just know that for all my custom parks it's what I do now, and I end up getting tens of thousands of dollars after leaving it on 4x speed for maybe a full minute max. ok, that might be a bit of an exaggeration time wise, but really it feels like that, and once you get into the real late stages it just keeps bringing that stuff in. My theory is that, because of the low price and high amount of rides, it brings in a ton more guests than if you keep it at a reasonable price, which not only picks up the slack but also leads to you getting a big profit.
@Chud_Bud_Supreme5 жыл бұрын
Best Value Park Award
@TheScienceguy775 жыл бұрын
Guests have caps on the amount of cash they spawn with so it's better to keep it under $60 or so anyways, but I always increase my entrance fee by $5-$10 increments if guests keep commenting that my entrance fee is very cheap just to have a higher turnover. I don't mind guests leaving a bit earlier from paying a higher entrance fee as long as they are happy and were able to ride 4 or so rides. It helps counteract guests who leave the park that get fatigued and just want to go home.
@nlb1375 жыл бұрын
I always charge $4 for every coaster, leave flat ride prices alone, and charge $6-8 for go karts. I end up with more money than I can spend within a year or 18 months of starting a scenario.
@SlavaPunta Жыл бұрын
I always try to build coasters where they start at high elevations (high launch platforms, with the queue line being stairs up to it), and immediately go down. With the entire coaster essentially being below that starting height. You'll still need a few pull chains at the end, to get the coaster back up to the starting platform height. But because the coaster carries most of it's speed from the previous drops, the climb back up will significantly faster than starting from "ground level." This ultimately eliminates the need for the long and slow climbs at the start of every ride, which significantly decreases the ride time / increasing total throughput (read: makes more money). This also creates plenty of dead space below the ride for shops and food vendors, etc. So with just a little bit of planning ahead, you can really maximize the 3D space (stop limiting the park to just a 2D layout).
@josephhatfield62374 жыл бұрын
One minute he's telling me to use cheap scenery. The next he's telling me to sacrifice innocents to - T H E - V O I D -
@davidpjr82 жыл бұрын
14:27 "must be painful for the guests though" you got a chuckle from me sir
@leandromaas83323 жыл бұрын
Dear Marcel, this video is almost 2 years old now, so I was wondering if you could make a part two? =D
@football-league-cups-stats Жыл бұрын
An extra tip. Installing balloon, hat, T-shirt and sunglasses stores at the exits of roller coasters makes the stores much more profitable, especially if placed before a curve, favoring the opposite direction of the guests. Because at that moment, you capture the direction from which the guests come with the addition of their maximum happiness.
@PrincessStinkbug5 жыл бұрын
Does anyone know why the mango muncher is such a barf machine?
@vinilzord17 ай бұрын
Very helpful video. Thanks! Bonus tip: install the Price Management plugin so you don't need to do it yourself all the time. It's really helpful and it allows you to set your attention on the actually important things.
@decalcomanie1235 жыл бұрын
I don't even play RCT anymore and I found this helpful
@martijn95685 жыл бұрын
And me is starting to wonder what plans you have, for this video to be useful... I'm scared
@ZealanTanner Жыл бұрын
I haven’t played this game in like 10 years, but I love watching your videos anyway
@HISKILP5 жыл бұрын
19:43 all hail the RCT Goth!
@cerpintaxt975 жыл бұрын
Your videos warm my soul and your humor is appreciated
@Mylittleponyplushies4 жыл бұрын
I use do not enter signs like crazy I have one map with over 500
@GiuliaLoSurdo4 жыл бұрын
i never knew about it! i feel so stupid
@hil4493 жыл бұрын
@@GiuliaLoSurdo tu é br? Aff teu sorriso é lindo dms 🙈❤
@Jerorawr_XD Жыл бұрын
Another tip I found is that if you charge a lot for coasters, charge much less for flat rides. Especially if you don't have access to ATMs. Keeps guests in the park longer and ensures that flat rides will still be popular even into late life. I usually charge $1 for flat rides like the slide or twist, $.50 for merry go round and mazes, and $5-10 for coasters. Food and drink are around $2 each.
@SawedOffLaser5 жыл бұрын
Most KZbinrs: top 10 video! Marcel: hold my beer
@cursedsummoner4 жыл бұрын
I think he added the last one just to end on an even number.
@ogbt2 жыл бұрын
I love your RCT content, I hadn’t played since the game came on CD. Your vods made me get Open RCT. Thank you
@NuclearFej5 жыл бұрын
Do queue line TVs actually do anything? I place them when guests complain about long wait times, but there are enough things in this game that do nothing/almost nothing that I have to ask.
@gfrewqpoiu4 жыл бұрын
Yes, they do work, but only on long queue lines. If a guest is waiting for more than five minutes, every 120 ticks of the game they have a chance to lose happiness. If there is a queue TV on the current tile, they instead have a chance to get happier up to a maximum of 65% happiness.
@Raymondt814 жыл бұрын
Aan je accent te horen ben je Nederlands. Wat gaaf dat er nog steeds mensen zijn die over RTC content maken. Handige tips! Ik was op zoek naar wat voorbeelden hoe ik coasters maak en kwam op je kanaal terrecht. Ik ga je meteen subscriben!
@PSPMan5 жыл бұрын
I did not know number 20 Also a good tip is to map pause to spacebar. I always did that even as a kid, space bar is a big key that's really easy for you to hit in a hurry, I've actually prevented coasters from crashing this way. It also allows you to get the most time out of time sensitive scenarios
@CST19924 жыл бұрын
How do you do that? Is there an option for remapping keys?
@PSPMan4 жыл бұрын
@@CST1992 yeah its in the top bar during scenarios. i think its shortcuts?
@crookedman58965 жыл бұрын
I purchased Roller Coaster Tycoon Classic on steam just a week ago, and about half of these tips were very useful, the other half or so I remember doing myself as well back when Roller Coaster Tycoon first got released lol. the rain and umbrella kiosk trick was my fav money maker, and synchronizing 2 roller coasters together and jacking the price up to 10-15 dollars (RCT Classic now has FREE only park admission for many of the original and 2 levels which sucks)
@coasternut30915 жыл бұрын
Between you and Stu, Roller Coaster Tycoon became really easy lol. Still lots of fun though
@TheOriginalJphyper3 жыл бұрын
A bit of a caveat regarding benches: be careful when putting them near stalls and definitely don't place them in front of restrooms. If a guest is holding food or a drink, they will sit down. This causes their happiness to nosedive because they need to use the restroom, but they're too stupid get up and do so. When the conditions for sitting down are met, the AI will prioritize it over all else.
@HereIsWisdom13184 жыл бұрын
2:15-I laughed out loud so hard!
@twobluestripes4 жыл бұрын
This video was a great place to start improving my gameplay! I’d like to know, what does and doesn’t affect the park capacity? Or I guess it’s the number of guests that spawn. Obviously building more rides increases capacity, but do longer queue lines fit more people as well? What about more pathways? Do any kind of stalls have an effect? Why rides have the biggest and smallest effect on the number of peeps that fit in your park, and why?