4450 seconds of rat perspective vermintide versus with uninterrupted game noise asmr

  Рет қаралды 10,213

Combine00

Combine00

Күн бұрын

Пікірлер: 30
@robertswinea1824
@robertswinea1824 7 ай бұрын
YOOOO that rat CAN JUMP
@thegametroll6264
@thegametroll6264 3 ай бұрын
It is a clan eshin assasin after all.
@v.s.4166
@v.s.4166 7 ай бұрын
GR airstrike standing by for tasking 😂
@ScottLM
@ScottLM 7 ай бұрын
jesus christ if i saw you guys in game id nope outta there so fast AHAHH
@netslav3328
@netslav3328 7 ай бұрын
MAN those jumps are even more insane than they were in left 4 dead my guess they gonna nerf em
@SuperFranco20
@SuperFranco20 7 ай бұрын
i loved this, watching you play is great
@matermaria.
@matermaria. 7 ай бұрын
26:15 the edging... ending in ruins.
@matermaria.
@matermaria. 7 ай бұрын
26:35 thats some happy ending there
@Koyu_Ruh
@Koyu_Ruh 7 ай бұрын
I detect a bias towards Ratzio Auditore! But I can't blame you, it's fun to play, reminds me of the good old hunter days. . . I prefer the packmaster, not just because of the cheese, but to inconvenience the enemies, pull them back towards their spawn to waste their time. . . But yes, also out of bounds and cliffs, of course. But those are not as satisfying as getting all 4 heroes on poles next to each other. More hilarious and dirty, yes! But not as satisfying.
@combine0069
@combine0069 7 ай бұрын
trying to train the next generation of vermintide 3 assassins to be smarter. hooks are fun when they work out, but theyre so fragile and easy to stagger that i find that its rare that they do work out. gutter runner is nice, consistent immediate damage as well as being a good setup for gas/ratling to get a lot of damage in too. generally i think 95% of my gutter pounces hit, maybe much less if its a bad day or if im going for pounces outside my comfort zone. but hook rats in a bad area will rarely contribute much, a hookrat in stand finale has a hard time if the heroes stand in the middle and are competent enough but a gutter will probably be able to pounce from somewhere and get a bit of damage in. i find if i cant sit still to eliminate my movement noise, and surprise hook a hero, then any half decent player will shoot at or stagger me fast enough. it is very fun to dodge shots as a hook rat though, but no matter how many i dodge i will get shot eventually. i think one of my favourite uses of a hookrat was to support gutter runners on certain hits. for example, on the righteous stand map 1 opening hit, if a hook spawns behind, near the chest when the heroes push up, and a gutter runner manages to snag the last guy, or second last guy to drop. a hook can either grab the other guy, or re-grab the lone guy that got saved. if theres a ratling/gas, they can either focus on preventing heroes from going up the ladder, or try and kill the lone guy. its the sort of hit where if a hook alone tried to make any play, theyd be shot the moment they turned the corner and could be seen, but with everyone focused on the gutter run and maybe the ratling/gas, the hook can close the distance and make a play.
@Koyu_Ruh
@Koyu_Ruh 7 ай бұрын
I agree with you for the most part. If the hero team sticks together or are in an open area (like the hold out event on the first map of RS) the Packmaster can't usually do too much, aside from holding someone down in gas for like 3 seconds. On the start of the second map however, the pack master is absolutely fantastic to drag people back down and waste the time of the heroes, which will get them hurt more and more, if your team cooperates a little bit. In other cases if you have a flame thrower cooperating with you, or a flame thrower and a second hooker, you can end rounds before they start! (Hook a guy, use the flamer thrower to push the others back / use gas to smoke screen it, have the next hero hooked, rinse repeat). Using the Packmaster properly requires a mixture of luck, skill and help, but if it works, it can instantly take a hero out of the game. I am not a fan of cheese, but if the dwarf and huntsman can one shot me with body shots, I can pull them off of ledges without feeling guilty. Same for players who use (or rather used) Warrior Priest and Sister with perhaps a footknight to completely negate most damage in no time. No mercy, no remorse. After they buffed the flame thrower, I think every rat has their use now at least. Even if some of them are much more niche than others, if you use them right you can make an impact on most teams. I can't wait for FatShark to throw the beta at us, with more toxic hero abilities disabled, maybe the removal of a single wound for every hero and special abilities for all rats. Such as the "unalive" button for the gas rat it has in the base game. This game mode is so damn addicting and I need more of it! - apparently you can still play as rats in the modded realm.
@combine0069
@combine0069 7 ай бұрын
@@Koyu_Ruh overall i think balance is like 90% there for rats and heroes, like small tweaks to hook to make them better into open areas, ie slightly more health/stagger resist, and maybe slightly more health on warpfire and rats are good. heroes only really stagger thp and green hp healing suck tbh only issue with playing as rats in modded realm is that you crash on round end, and i couldnt figure out how to disable all the progression draw, boss/patrol spawn drawn stuff. so i crash after 30 minutes
@Romamon
@Romamon 8 ай бұрын
What's You're secret for that amazing Assassin mid jump control.
@combine0069
@combine0069 8 ай бұрын
for the most part its directional keys + mouse, and then a fairly gradual turn with the mouse and directional keys towards the enemy. i will use the backpedal key to slow down if i think i will overshoot or if theyre moving towards me. to be more specific: if i want to do a jump that requires me to somewhat turn 90 degrees left for example, i will jump and then press "a+w" while moving my mouse left, then if it looks like i might overshoot it i will tap "s". generally the path for something like a 180 degree turn would be "U" or "J" shaped. though generally i think 90 degree turns are the most id go for in a "serious" hit. i dont think quick snapping 90 degrees or slowly turning makes much difference, but usually i do a medium speed turn and hold "w" to accelerate forward into the new direction once im inline with the target. if i just want to do a straight jump, then its just about looking for the target, jumping straight up and forward towards the target, once your sort of at the peak of your jump and you start the descent you can make some small directional changes, but if you dont have to then you can hold "w", and maybe tap "s" a few times to slow down and make sure you dont overshoot or to adjust to their positioning. its easier to adjust for them moving forward, than it is to adjust if they move backwards. so if it seems like theyre moving in circles or backpedalling then i will try to "w" key less until im in a position where i wont overshoot if they move in any direction. sometimes jumping straight up, then tapping "w" key a few times to start going forward slowly is a better play specifically because it takes about 3 seconds to achieve max pounce damage of 24, so if i feel like i need the extra time ill try and take the hit slower usually i do straight jumps, because the maps usually dont call for needing to do particularly sharp turns but that doesnt mean it isnt something that i shouldnt do more so that i can do them more consistently if i need to. being able to try different things and limit test will make you more consistent when you do "easier" jumps. im not sure if theres anything i missed, but if theres any further questions feel free to ask
@Romamon
@Romamon 8 ай бұрын
​@@combine0069 So as im understanding it, just for the basic straight jump to start with. Go straight up facing the direction of intent, Apon reaching the max jump height, begin holding W as you begin to start falling to gain forward momentum to reach the unfortunate target, using S to slow down and readjust for movement of the target. Correct? or am i missing a step or two?.
@combine0069
@combine0069 8 ай бұрын
@@Romamon essentially it yeah. if the target is further away then rather than just going straight up, you can go forward and up like "/\" kind of shape. i will also add that i always try to roughly track the target with my crosshair, just so i know im pointed straight at them
@hendrikrgelous7154
@hendrikrgelous7154 7 ай бұрын
So really its tf2 Rocket jumping but now its a Rat
@alexandreleforestier2055
@alexandreleforestier2055 4 ай бұрын
looks very balanced :)
@jacobfleshman103
@jacobfleshman103 7 ай бұрын
so was ratman cheating with wallhacks, or can they see specials that havnt spawned yet? 29:10 if cheating what a loser, and he dies fairly early, what a trash loser
@combine0069
@combine0069 7 ай бұрын
there was a bug where if you joined a midmatch game as a hero, then you could see ghosted specials as if they werent ghosted but only until special died and reghosted.
@ShasOSwoll
@ShasOSwoll 7 ай бұрын
not a fan of the warpfire thrower eh? :P
@combine0069
@combine0069 7 ай бұрын
too niche for me, sometimes its good but usually you just get bodyshot from a handgun and wonder what you were trying to do anyways. when it can be used and not be killed of immediately, something like gas or ratling wouldve done better. it truly is a weird one to get value out of in a normal hit. ive had some success on bells first map when players hit the lever, and go into that tower. its worked somewhat ok on the stairs, and to screen a ratling but other than that there arent great spots for it it feels like
@ShasOSwoll
@ShasOSwoll 7 ай бұрын
@@combine0069 I havent had the game installed in years, I was just hoping to see more packmaster gameplay, I notice people try to hang the heroes immediately instead of dragging them away first
@combine0069
@combine0069 7 ай бұрын
@@ShasOSwoll i generally find packmasters to be ineffective unless you can drag people off map, or hoist out of bounds. if i do have to play it, ill try and drag them a little bit because you get a burst of speed when you initially hoist someone, and then i will try and hoist them. but generally packmasters dont do much damage, are weak and easy to stagger if you try to make a play, and are super loud so you have to not move at all if you want to be successful
@ShasOSwoll
@ShasOSwoll 7 ай бұрын
@@combine0069 Still, it doesn't seem right that the only way to play is "Gutter Runner 3 miles in the sky"
@combine0069
@combine0069 7 ай бұрын
@ShasOSwoll yeah, I think balance is 90% of the way there. gutters provide good immediate damage, can pounce from far enough away to not be heard, and provide a time frame where players are forced into recovery animation for gas/ratling. warpfire/hooks are so close range, and on stand the events tend to be so open that it's hard to make any plays with them, there definitely needs to be something so that they can be playmakers more. both definitely need more hp and hooks need to not get staggered so easily. there should be more spots for players to spawn, maybe even 1-way hole spawns like where rats come from during ambushes, so you can jump out and be quickly able to engage but then heroes can kill you quickly or avoid those holes entirely.
@getinthis
@getinthis 5 ай бұрын
gg
@WhirlwindHeatAndFlash
@WhirlwindHeatAndFlash 5 ай бұрын
versus looks awful ngl
vermintide 2 versus rat perspective based asmr
1:05:48
Combine00
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