5-Day Game Asset: Sci-Fi Helmet

  Рет қаралды 77,592

Aldo Vicente

Aldo Vicente

Күн бұрын

Пікірлер: 72
@chamade166
@chamade166 5 жыл бұрын
Someone still does scifi helmets in Maya! Good to see.
@nokedlipudinggal8276
@nokedlipudinggal8276 6 жыл бұрын
Absolutely superb work. I study to be a character artist and all around 3d artist for cinematics and VFX. Your work is very inspirational and nice to see your workflow as I just started Zbrush. Makes life a lot easier. Keep up the good work!
@stefanwuuu
@stefanwuuu 2 жыл бұрын
Watching this vid 2022, still feels so cool !
@rebhihaythem
@rebhihaythem 7 жыл бұрын
There are great tips here to learn.
@SangitasSweetCooking
@SangitasSweetCooking 4 жыл бұрын
nice work
@BlueJeebs
@BlueJeebs 7 жыл бұрын
I have some things to learn when it comes to finishing haha. Great work!
@bobross9370
@bobross9370 6 жыл бұрын
Looks good
@GsChandra
@GsChandra 5 жыл бұрын
Great work
@ZacNotZachary
@ZacNotZachary 7 жыл бұрын
Incredible work
@bencemanyoki1239
@bencemanyoki1239 7 жыл бұрын
I am amazed. This is incredible! The work is gorgeous, the process is beautiful! I only have one question: What happened between the retopo and the texturing? Did you baked the high poly normals onto the low poly? How? Which software?
@aldovicente4705
@aldovicente4705 7 жыл бұрын
Hi Bence! Thank you so much for the kind words! Yup, that's right! Right after the retopo segment, I used Xnormal to bake the high-poly normals, occlusion, curvature, and cavity detail from the zbrush models onto the low-poly retopo model, and then used those maps as my input maps for texturing in DDO. I also used a large Cage model in Xnormal to help Xnormal project around corners and stuff. I actually should've recorded that whole segment, I'll be sure to include it on the next one! Thanks for checking it out, Bence!
@Andonchoto
@Andonchoto 6 жыл бұрын
Incredible work!!
@_Shinique
@_Shinique 7 жыл бұрын
This is beautiful. Do you make tutorials?
@ryorei3782
@ryorei3782 5 жыл бұрын
Nice!
@CalvinBacon
@CalvinBacon 7 жыл бұрын
Incredible work man!
@aldovicente4705
@aldovicente4705 7 жыл бұрын
Hey thank you so much, Calvin!
@harveytupamahu5013
@harveytupamahu5013 6 жыл бұрын
Wow this is how it does.
@adrianprzetocki
@adrianprzetocki 7 жыл бұрын
You are the best! :O
@aldovicente4705
@aldovicente4705 7 жыл бұрын
Man! Big thanks Adrian! And thanks for checking out the video!
@vyzetta
@vyzetta 4 жыл бұрын
Great work! How were you doing the painting of textures, looked like a combination of Photoshop and Quixel mixer? I've never seen this before.
@kamel3d
@kamel3d 2 жыл бұрын
is he painting on 3d model inside Photoshop is that possible?
@ulf3d336
@ulf3d336 7 жыл бұрын
Very pro work bro' !
@aldovicente4705
@aldovicente4705 7 жыл бұрын
Big thanks, Jimmy! And thanks for checking it out!
@CarlosSantos-qn8oc
@CarlosSantos-qn8oc 5 жыл бұрын
Great work I can not find the normal maps in the video.
@gfxfilms2012
@gfxfilms2012 7 жыл бұрын
looks awesome, now.. how do you get that back into maya or nuke for use in real word compositing? thanks
@7sdrgn
@7sdrgn 7 жыл бұрын
again good work , and you make it look so easy , but its not , one question,, why wasting time in retopo process and u have the base mesh from maya at first ?? ,thats all . i wish to see more work from u :) cheers
@aldovicente4705
@aldovicente4705 7 жыл бұрын
He rf3t, thanks for checking it out! And great question! I was aiming for a tri limit of 6k, so before I started the retopo process, I considered using the base mesh I had already built, but eventually I decided against it because the original mesh had a lot of overlapping parts and edge-dense areas (total over 100k) that were important for fine detail, but weren't critical to the silhouette, and wouldn't fit within my 6k tri limit. So, I felt like it would ultimately be faster and cleaner to just retopo a low-poly mesh from scratch, than trying to manually reduce a 100k+ multi-piece model down to a 6k single-piece. Great suggestion though, I definitely would have saved a bunch of time if I had kept the 6k limit in mind as I was modeling the base mesh. I could have kept a parallel version that would be easier to reduce, and then I might have been able to skip the retopo phase all together! I'll try it out next time, for sure! Big thanks again for checking it out!!
@7sdrgn
@7sdrgn 7 жыл бұрын
Wow 😳 That was a quick response and more than satisfied explanation , now i can say this u earned a subscription and a huge thumps up😎☝️
@aldovicente4705
@aldovicente4705 7 жыл бұрын
Thanks so much rf3t! I really appreciate that!
@jakefernandez9929
@jakefernandez9929 6 жыл бұрын
Hi, great vid! when did u set up the ID, and how?
@rezver7707
@rezver7707 7 жыл бұрын
Wow, this is incredible, I can imagine this being put into some sci-fi game! If only a person could have skills to model, texture and animate this for some mindblowing results. Anyways, great work. P.S Any advice where to start in sculpting and modeling? After drawing many things I began to think that this is essentialy an upgrade to that, a picture, but in 3D.
@BungieStudios
@BungieStudios 7 жыл бұрын
Arseny Zhivotov It's already modeled and textured. Parenting it to a character and animating it is not hard either. Just time consuming. There's a bunch of this stuff on TurboSquid if you're itching to try.
@3DparatodosbyFelipeOliveira
@3DparatodosbyFelipeOliveira 4 жыл бұрын
uowww 👏👏👏👏👏👏👏👏👏👏
@shsgsy
@shsgsy 7 жыл бұрын
Cool work! What's that maya plugin you are using ?
@reginaldarmah2381
@reginaldarmah2381 5 жыл бұрын
I have a question, do I have to retopo every 3d object I model wether I will be animated or not?
@AwesomeBlackDude
@AwesomeBlackDude 7 жыл бұрын
Is there any reason why I don't hear any sound in this speed up CGI building video?
@aldovicente4705
@aldovicente4705 7 жыл бұрын
Hey AwesomeBlackDude! Originally I had actually cut it to a few tracks from the Star Craft OST, but then I got worried it might get flagged or taken down since obviously I don't own the music. So then I just posted it without audio. I'm going to try and get some music for the next video though! Or maybe I'll do some commentary. Thanks for checking it out, man!
@mrmiyagi6940
@mrmiyagi6940 2 жыл бұрын
I don,t see reason doing topology work twice .Why did you do it ?
@Hs-px1mi
@Hs-px1mi 6 жыл бұрын
I know u fast forwarded the vdo, but how much the actual time did u take to make this project????? BTW does ur field CAD also involves character faces or only outfits???? BTW it is a pro work... #DedicationForTheWork ;)
@RM_3D
@RM_3D 5 жыл бұрын
Literally says it in the tittle xD 5 day game asset
@losiloso8178
@losiloso8178 7 жыл бұрын
great tutorial :D whats the difference between 3ds max and maya? i am new to modeling
@IsvRada
@IsvRada 7 жыл бұрын
Basically tools and get used to work with those. If you already know the 3d concepts you can learn a new software in a few weeks. IMO maya is more powerful tool, and for animation the first choice nowadays. For modeling, my favourite is MODO.
@MayankBharti542
@MayankBharti542 4 жыл бұрын
amazing work can you please provide this reference
@freakingahmad0075
@freakingahmad0075 4 жыл бұрын
hard surface modelling i use maya and for creature i use zbrush then retopo that dumb creature in maya is that gud or i should only use maya i am confused
@matzan481
@matzan481 7 жыл бұрын
Why modeling in Maya instead of Zbrush the whole way ? (The same regarding retopology)
@IsvRada
@IsvRada 7 жыл бұрын
Because Zbrush shines in organic stuff, for hard-surface modelling lot of artists prefer to work with Maya/MODO/Max, etc. The workflow he is using is very common in the industry. For the same process I also use like 4-5 different softwares :)
@vghhfgg7490
@vghhfgg7490 7 жыл бұрын
quixel or substance painter ?
@aldovicente4705
@aldovicente4705 7 жыл бұрын
Hey! I used Quixel Suite DDO 2 for this project. I personally do like using that more in my own work, but Substance Painter is also a seriously great tool!
@V-95K
@V-95K 4 жыл бұрын
What plug in are you using for retopology at 12:00 ???
@ntn814
@ntn814 3 жыл бұрын
It is maya's built in tool in Modelling toolkit, Quad draw.
@fabian3224
@fabian3224 7 жыл бұрын
I think this is really good, but Substance Painter has become more of the industry standard in games. So if thats the industry you want, than you need to show painter. Also, show your piece in an engine, or at least Marmoset Toolbag.
@aldovicente4705
@aldovicente4705 7 жыл бұрын
Hey Christian! Thanks for great feedback, will do! And thanks for checking out the video!
@fabian3224
@fabian3224 7 жыл бұрын
Aldo Vicente no problem my friend. One more thing, link your portfolio to at least your "about" section in youtube, or even better at the bottom of each video:) you always want to make it as easy as possible for people to find your work.
@KENISEG
@KENISEG 6 жыл бұрын
substance - bullshit
@musashidanmcgrath
@musashidanmcgrath 6 жыл бұрын
@christian gallego Quixel suite is also widely used in the industry. Also, the asset is showcased at the end in Toolbag.
@TytanTrollMiniatures
@TytanTrollMiniatures 6 жыл бұрын
Clearly just started his entry course into games art. lmao
@madgorilla4888
@madgorilla4888 7 жыл бұрын
You're awesome bro..i can be like you:).hehhehe
@archanx5818
@archanx5818 6 жыл бұрын
“Still learning” mhm
@gopiinsofts5752
@gopiinsofts5752 2 жыл бұрын
used softsware name maya and photoshot
@denisdanns2357
@denisdanns2357 6 жыл бұрын
pleas wich software is it
@juancarlosgzrz
@juancarlosgzrz 7 жыл бұрын
why remodeling something you already had?
@rorororo-ww5vp
@rorororo-ww5vp 5 жыл бұрын
Software??
@onurozen1322
@onurozen1322 7 жыл бұрын
referance png link pls ?
@messirastaroth7644
@messirastaroth7644 5 жыл бұрын
Im watcching this while listening the OST from PlanetSide1 (kzbin.info/www/bejne/a17Xk2mQpLRkZtE).... This makes me go nuts, lol. Are you making some sort of TC/TR helmet? xD
@tradeandmagicofficial2563
@tradeandmagicofficial2563 6 жыл бұрын
5 days for an helmet is way too much i think :/
@meredocu
@meredocu 5 жыл бұрын
5 day? pff, I bet I can do better in 100 days.
@bobross9370
@bobross9370 6 жыл бұрын
Looks good
@claudiomonzon265
@claudiomonzon265 7 жыл бұрын
wwwoooww!!
@aldovicente4705
@aldovicente4705 7 жыл бұрын
Thanks for checking it out, Claudio!
@bobross9370
@bobross9370 6 жыл бұрын
Looks good
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