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@SilverScribe85Ай бұрын
Still waiting for my Chef, Painter or Writer Bards
@RhythM-N-RhymEАй бұрын
Meta K-Nightmare? 😂❤🎉
@RhythM-N-RhymEАй бұрын
🧑⚕️ - Chief, reporting for... duty or dookie? Doug. Thanks!
@davidmoseley1082Ай бұрын
Your portal paladin doesn't work you cannot dump strength you still need 13 strength for multiclass requirements and your ac still stinks and as a melee character this is not good
@diamondgeezer9832Ай бұрын
That would be cat-a-strophic! We should "paws" before we spread such rumors! I thinkj you've crossed "fe-line" with that one. 😆
@ThatGuy182545Ай бұрын
Your ranged fighter war cleric gets even funnier when you realize that the Great Weapon Master feat also applies the damage boost to ranged weapons.
@dkronikmusicАй бұрын
what?
@tdarasspАй бұрын
what?
@tdarasspАй бұрын
what?
@supmariofulАй бұрын
Only heavy ranged weapons. So heavy crossbow and Longbow only
@codychism3729Ай бұрын
Only part of the feature
@ryanscanlon2151Ай бұрын
The monk ranger multi class works very cool in the other direction too. Getting a bonus action grapple attack is crazy for a hunter ranger with cleave, allowing you to drag two creatures into range of each other and then attack one use horde breaker and the cleave back on your first target. That's basically 2 free attacks every turn. Sure once you get multi attack you can sacrifice one of your attacks to do the same thing but if you've managed to put hunters mark on a target pre combat you can go wild and if you're fighting some high health targets you can throw some bonus action punches and rack up even more damage
@woutvanostaden1299Ай бұрын
Well if hunter is what we are taking I presume we are taking elements for monk, right? Repositioning them with unarmed strikes, being able to change the elental damage type that we find out they are vulnrable to thanks to hunter and getting a flying speed are sure to come in handy.
@joshuasmith9061Ай бұрын
The issue I see is weapons with cleave are strength only, so at most you will have 14 dex and 13 wis. Since you can't wear medium armor and use the bonus action unarmed strike together you will end up with only a 13 armor class, Luckily the hunter doesn't have features that use wisdom for number of features.
@ryanscanlon2151Ай бұрын
@@joshuasmith9061 I hadn't considered that honestly, glass canon fo sure, although I suppose you could go super glass canon and start a 16 Str, Dex and Wis to give yourself a better AC.
@B4dr4bbitАй бұрын
Swarmkeeper monks were scary
@Closer2ZeroАй бұрын
When you dual wield, you ABSOLUTELY should use a Vex weapons *and* a Nick weapon. Its a nasty combo
@Slowmint-xs1fqАй бұрын
14:58 technically you actually can't completely dump Strength, you need at least 13 to multiclass in and out of Paladin
@saqwana25Ай бұрын
and i think to wear plate you need a 13 or 15
@Littlebasterd123Ай бұрын
DnD shorts often forgets this because he himself waves this Multiclass Pre-requisite at his table. This could be waved as well at your table, just talk to DM
@Slowmint-xs1fqАй бұрын
@@saqwana25 i don't think you technically need it for plate, but it would reduce your speed by 10ft, which really sucks
@petec9467Ай бұрын
@@Littlebasterd123, but when releasing a video saying you can do this with the new rules, you should clearly state all house rules applied; otherwise, it appears that these are the actual rules rather than possible with his house rules.
@saqwana25Ай бұрын
@@Slowmint-xs1fq what is also impact your spell casting
@ProfBrunoClementeАй бұрын
My favorite character is a Battlemaster Fighter + Sorcerer (any subclass). I don't play it as a Sorcerer with Action Surge, but as a Fighter with Subtle Charm Person, buffs and stuff like that. Not optimal, but very flavorful and efficient
@elprimo8639Ай бұрын
I’m also a fan of Sorcerer/Fighter multiclass, I created a build with Echo Knight and divine soul, lots of punches with unarmed fighting and a quickened inflict wounds makes for a nasty combo for erasing your enemies, plus I also plan to use Vortex Warp and Misty Step for battlefield control through teleportation.
@woutvanostaden1299Ай бұрын
@@elprimo8639Echo knight is always a powerful choice. I have thought about half orc echo knight/any wizard (theurge of the order domain is the best, although then rune knight is very tempting) to get resilient sphere and we can link this to contingency so that if we ever drop to 1hp, we end up in our safety bubble. Due to echo knight our echo can still manifest outside the sphere and attack, while we are safe. As for sorcerer: I love combining rune knight with clockwork soul, but I do want an order cleric to make it complete. In our effoft to foil the action economy as much as possible. Rune knight keeps us pretty much alive. Especially when we add heavy armor master on top of our b/p/s resistance and being a dwarf with the tough feat. (There's plenty of backwards compatibilty backgrounds available to make it work)
@blingwraith6951Ай бұрын
I currently have a battlemaster 6/ draconic sorc6 character who is so much fun. No super high level spells, but fireball or slow as a bonus action -> trip attack + attack action -> action surge + more attacks is awesome. Having access to the shield and absorb elements spells is also great, plus I took the PAM feat so even if I'm not spellcasting I can deal high fighter damage.
@samuelalbrycht67242 күн бұрын
I do battlemaster and swords bard. Multi cleave as the flashiest blade in the land.
@LmwpittАй бұрын
I used 0:10 Crossbow Cleric as my go-to for a Van Helsing style character. It was amazing :D
@ebonezra8073Ай бұрын
13:34 When you say Portal Paladin, I hear “Grey Knight” from Warhammer 40K. I’m absolutely rolling one of these!
@thod-thodАй бұрын
Rogue Barbarian for expertise + reckless sneak attack is a fun build
@bradleyrichard9283Ай бұрын
Truth. Really enjoying it. Went arcane trickster with the ritual caster feat so I have lots more options outside of combat
@ShaggySasquach4231Ай бұрын
Specially with duel scimitars Nick property giving 2 attacks very early. Really let’s you play with what levels of each
@peterriverajr6899Ай бұрын
@@bradleyrichard9283go zealot phantom to add extra necrotic or radiant damage. And you pick elf you can stack sneak attack and rage damage
@Black-cat-playing-dndАй бұрын
and you get an extra 10ft of movement from barb or 20 if you bonus action dash.
@LordSvzklxАй бұрын
Plus the resistance from Rage combined with Evasion, lets you straight up quarter a whole bunch of damage! While the two classes have initially different vibes there’s actually a lot they share in terms of boosting your physicality that gels really well
@TheRedReidАй бұрын
Your paladin/warlock multiclass can't actually fully dump strength due to the paladin's 13 STR multiclassing prerequisite
@EkkusuHayate9 күн бұрын
You still are a bit less MAD, but correct. Small but important oversight.
@guygarnette9300Ай бұрын
As for the paladin warlock build idea. What about a 6 level dip into celestial warlock to get resistant to radiant damage, but you also can add your charisma modifier to a spell that deals radiant or fire damage. Since Devine Smite has been moved to being a spell rather than a class feat. You would now be able to add radiant soul to that damage. Or if you pick up Green Flame Blade. You would be able to stack your charisma modifier again to 1 of the damage rolls
@HowluffuАй бұрын
I was thinking the same. Cele warlock+paladin can be a huge dmg dealer + tanky. Screw hexblade, long live celestial!
@roguelionproductions3030Ай бұрын
One build I found potential with was a strength hunter ranger build. I call it the minion slayer. If you go hunter and do the hoard breaker and take the weapon mastery in a weapon with the cleave property, you can potentially take 4 attacks at lv 5 at creatures stacking against you. And if you take the great weapon master feat you can get a bonus action attack on a kill, which is a potential 5 attacks against a hoard at lv 5.
@RaethFennecАй бұрын
Scimitars and Dual Wielder let any class with Extra Attack and even a single weapon mastery attack 4 times at level 5. If you get a second mastery and take Cleave, you can make one attack with a Halberd and make 4 attacks with a 5th attack roll and damage roll. With Horde Breaker, you could make a 6th attack if two enemies are right next to each other.
@woutvanostaden1299Ай бұрын
@@RaethFennecWhich is why the push mastery can be very useful for horde breaker.
@bodyartatlargeАй бұрын
We have an Ollies here, and sometimes they have some great action figures and stuff. Well, our DM Jon has been playing since 1e, and he absolutely LOVES that D&D show in the 80’s. I found one in pristine condition there with one of the original dice from the show. (It also had one of the original action figures from the show also in the box) We gave it to him after he got the job he’s wanted forever, and I’ve never seen that man smile more in my life. We even sang the song together, and that D&D session was super cool too. I feel like it made him relax a lot. Dollar tree sometimes has D&D socks here, and I grabbed all the different pairs for our group. Now we pull up with snacks, homemade food, and our own pair of D&D socks for every session.
@croissantdragon24Ай бұрын
my favourite is still Bardlock, 2 levels warlock gives you all kinds of great stuff from the best offensive cantrip to both a pact and two invocations allowing for crazy variety. a third level genie warlock however gives you bottled respite, this is a niche feature but after swapping to bard starting at level 4 you will obtain a great set of support skills and with a bit more investment soon obtain glyph of warding, im pretty sure most of you all figured out where im going with this, glyph of warding allows you to store spells whilst bottled respite gives you access to your own personal UNMOVING little pocket dimension. not only have you obtained what i like to call, power word super saiyan but you also have one of greatest complimenting multiclasses in the game. bards weaknesses are really only just damage output and self-sustain, both of which being extremely fixable with the right warlock pact, invocations and cantrips.
@ryanscanlon2151Ай бұрын
Your Lockadin is pretty cool but the Dread knight undead patron warlock Oathbreaker is also wild, double dipping in that charisma modifier and actually summoning reliable undead and fiends to empower with your aura of hate Edit: and the off chance to enslave a pretty substantial undead minion to boot, no matter how you slice it if you're high enough level for arua of hate you can for sure enslave up to a CR 6 undead, or higher depending on how your DM rule the phrase "CR lower than the Paladin's level" which could mean either levels in paladin or the characters level which opens up tons of options
@ishi91Ай бұрын
I like the concept but.. the lock summoning spells come at lv5, and the pala aura of hate is lv7, so this is a combo that only comes online at lv12? What am I missing?
@ryanscanlon2151Ай бұрын
@@ishi91 yeah that part does come online fairly late, double dipping charisma for damage and you form of dread stuff are the big draws. It lends it's self to quite a few play styles including cleave, since it would let you add your aura of hate to the attack and two weapon fighting with shillelagh
@EtherRich23Ай бұрын
5:55 With the Bladefist Blitzer consider choosing the Hexblood lineage as your species. The once per long rest Hex spell is effectively an extra use of Hunter’s Mark
@hamsmcham3238Ай бұрын
I mean anything + Fighter is good 😂
@robertomacetti7069Ай бұрын
Didn't they get rid of action surge spellcasting shenanigans tho?
@ShaggySasquach4231Ай бұрын
@@robertomacetti7069yeah that’s been dead since late play tests. It specifically says you can not use action surge for casting magic
@robertomacetti7069Ай бұрын
@@ShaggySasquach4231 seems fair to me
@ashrafnagi8662Ай бұрын
Not only action surge, also second wind
@woutvanostaden1299Ай бұрын
@@ShaggySasquach4231It still really good. I mean I don't know about you, but an eldritch knight/war cleric wouldn't say no to spirit guardians action surge cantrip attack. Cleric also still gets plenty of other really good spells that you'll want like steel wind strike (war domain specific), holy weapon, circle of power etc. There are plenty of synergies to find.
@letsplaywithmarcosАй бұрын
1:31 Oh my god, I was waiting my GF at the bus station and thinking exactly on this build, with a lvl 1 dip in Ranger for Hunter's Mark... great video!
@Darth_Sheepus_the_wise16 күн бұрын
Why hunters mark?
@letsplaywithmarcos16 күн бұрын
@Darth_Sheepus_the_wise Hunter's Mark was just for damage instead of the precision gained with bless. However, recently I changed the build to a Lightning Arrow build that deals nice damage with Tempest Cleric. 32+modifiers in a single hit + another attack. Despite that, Fighter Battlemaster + War Cleric is preety nice with bless and lots of hits. It basically is a short rest menace!
@alexandregirard6058Ай бұрын
Lucky doesn’t let you reroll anymore, it gives you advantage. Very different.
@samcords7389Ай бұрын
Just use the original lucky feat then. WotC have said the entire time it's backwards compatible with 5e
@alexandregirard6058Ай бұрын
Not exactly. If material is updated, you should be using the new version. The backwards compatible thing is mainly for stuff that wasn’t updated. This video was about new multiclasses combos with the 2024 rules, so why would he use the old lucky feat, especially since it’s now an origin feat?
@samcords7389Ай бұрын
@@alexandregirard6058 because RAW you can
@alexandregirard6058Ай бұрын
Allright you do you my friend.
@christurner5791Ай бұрын
@@alexandregirard6058 This is true. Or otherwise why not use old OP counterspell? XD
@dragonriderabens9761Ай бұрын
Monk + Barbarian using STR for unarmed attacks is not to be underestimated + more attacks per turn because flurry of blows hexblade warlock + Beast barbarian "Sā tameshite miro yo, baka!" unleash your inner Denji with this one
@juanmejiagomez5514Ай бұрын
Why would you want to use STR instead of DEX for unarmed attacks?
@dragonriderabens9761Ай бұрын
@@juanmejiagomez5514 because it is valid for monk and barb needs to use STR to get rage damage rage damage + Martial Arts dice? yes please!
@SilentSooYunАй бұрын
Barb/4-Element Stronk Unarmed-only mini-Goliath is a build I'm currently working on: basically a tribute build to the character Morgiana from Magi. Not the best damage, but not the worst, either: if DPS were all I cared about, Bladefist would certainly be superior. But I've got Rage resistances, Danger Sense, Reckless Attacks, CON Saves and CON-fueled Unarmored Defense rather than WIS. Goliath gives me all kinds of bennies (on top of being the only human-looking race with Powerful Build), Tavern Brawler gives me Shove, Unarmed rerolls, AND Improvised Weapons, which are almost always +STR damage
@AndrewBrownKАй бұрын
Can confirm Strength Berserker Monk does huge damage. Try nick + flurry of blows for 5 attacks per turn. All with reckless advantage and rage bonus damage. I prefer daggers because it’s all monk weapon = martial arts dice anyway. Also throwing darts are finesse and so can use strength too. Kensei monk can get +2 AC and spend a bonus action to apply frenzy + Kensei bonus damage to reckless dart throw. It’s all very fun. The only problem is choosing between AC, movement speed, con, and wis.
@dragonriderabens9761Ай бұрын
@@SilentSooYun Bladefist?
@darkwin1977Ай бұрын
a tip for those thinking on monk/ranger build. the nick property of the dagger work for all light weapon, so you could pair it with shortswords and spears.... AND if you had shortsword master [which Monk should have but wizard was scare of the combo.] then you could also get adventage...
@joelhollingsworth2374Ай бұрын
This is right, Ranger 1 gets you two masteries and most days you can put them on handaxe and dagger for vex-nick, but if you're expecting to need something different, you can change out the shortsword one for longbow or club to have a slow option, or for quarterstaff if you feel like toppling anyone before the knives come out
@RaethFennecАй бұрын
For the Cleric Spirit Guardians one, don't forget that the Monk can replace their attacks with grapples that you willingly fail, grab you AND the other spellcaster concentrating on Yolande's Regal Presence, use Step of the Wind to dash and double their already huge movement speed AND disengage so they take no attacks of opportunity, AND grab your third ally for free as part of the upgraded Step of the Wind at level 10, and run around the battlefield like a magical wrecking ball, hitting everything and everyone on a THIRD turn, and then dropping everyone off safely behind full cover, ready to do the same thing again next turn. Also, Conjure Minor Elementals is busted, and we all know it's busted. It's completely overpowered and makes any other single-target damage strategy completely pointless by comparison. But it comes online at high level only, and really all you have to do to nerf it is to make the upcast 1d8 every 2 extra levels, like other damage aura spells.
@GodLoverOdinАй бұрын
Minor correction, on the bard/fighter, it cannot be done at level 11, the earliest is level 12, you need 2 levels in fighter for action surge :D
@cyancybershock719Ай бұрын
9:12 Magical Secrets no longer lets you choose from ANY spell list, Only Druid, Cleric, or Wizard! as seen in the image on screen. Build still works but little astericks!
@arrowrandomanАй бұрын
The Uber War Cleric is interesting narratively too. Imagine being the last servant of a god whose worshippers had been wiped out. Now that god puts all their blessings on you, their last cleric, in a desperate act to keep you alive. The blessings are so overwhelming you also are blessed with incredible capabilities in every other way. Bonus points if that god is recently ascended and trying to make a name for him/herself. I do think it would be interesting to add Pointy Hat's Malus idea, a baked in weakness for the character such as fear of the dark or a particular enemy type. In this case, you and your god struggle against whatever wiped out the other worshippers, though I don't know how to translate mechanically since I'm still new to DnD. Anyway, people can steal this concept or riff off it. I'm not really in a position to play it myself right now.
@garion046Ай бұрын
A few notes: - Fighter cleric: takes a little while to get going, because you need two subclasses. But if you go fighter 1 then cleric 3 youll probably be ok unless your table has a lot of combats per SR. - Ranger monk: is for sure very good, but HM does require a BA to move, and given how many attacks you get most enemies will die fast. Youll find yourself choosing between moving HM and thise BA attacks most rounds. - Bard: More of a tier 3/4 build. And CME should be banned from upcasting until it gets errata. - Cleric Sorcerer: yeah i think WotC fucked up emanations. BG3 showed how broken this was and they made it worse due to intra party grappling. I see how sorc works here but tbh I think a straight cleric is busted enough with these rules. With a monk ally it's enough to break the game. - Paladin Lock: just a good build. Well rounded too. Not super broken at tables with basic optimisation, but good. Love the new archfey, teleporting never gets old. Musician is just for allies though iirc.
@arcticbanana66Ай бұрын
One of my favorite characters I've played recently (still using the 2014 rules) is 3 levels in Swords bard and the rest as Divine Soul sorcerer. There's nothing particularly special about the build, but it's basically a Final Fantasy red mage.
@quadro1493Ай бұрын
Put 17 level in genie warlock (for wish) and get the bracers of illusions, now you can throw 8 eldritch blast per turn, and as those are attack roll : Wish cast minor elemental at 8th level and get close to a target, next turn you can throw 8 eldritch blast that will activate each 6d8 of damage. Pick lightning and have a teammate to throw a bottle of water on the enemy to make it weak to lightning, and there you go 8d10+96d8+40 damage, with a cantrip
@TheNoMoreGamerАй бұрын
If you wanna put a support spin on it, go Dao and pick up the crusher feat. As long as you crit on 1 attack, your entire party gets advantage
@Dice_and_BeansАй бұрын
Since when does water make vulnerable to lightning?
@quadro1493Ай бұрын
@@Dice_and_Beans it don't ? My bad, must be homebrew or from bg3, dammit !
@TheNoMoreGamerАй бұрын
@@quadro1493 it should tho. BG3 had a lot of good ideas
@glacieer_Ай бұрын
Quick ̶r̶u̶l̶e̶ ̶l̶a̶w̶y̶e̶r̶ correction on 12:00, you wouldn't be readying the "dash" action (which doubles your speed for the enemies turn you take the reaction in) and then move, you would just be readying a movement up to your normal speed. Also, technically readying the dash action blocks you from moving, as RAW states readying as "action or movement". Still, it's a sick build dude!
@ericaugust1501Ай бұрын
no, i don't think the dash action blocks movement. the dash action is simply 'gain extra move equal to your movement rate'. thinking about it as 'doubling your speed' is going to lead to errors in understanding what it is. so you should be able to move about. then as an ready action, choose to move about some more when its not your turn. the ready action even says pick 'an action to do, or move about' which is odd giving that 'dash' is an action to move about. but whatever... communication is eternally difficult. BUT can you tell me why he gets 15d8 damage? upcasting the spell even in a 5th lvl slot is still only 5D8? what am i forgetting?
@glacieer_Ай бұрын
communication and also wording in D&D is always awful, especially in these borderline cases where the game rules are already being exploited. Also thanks for correcting me, I did misuse the word "double". Still, I personally would rule it as an action+movement: it doesn't specify anywhere that dashing let's you use that speed as part of that action, so it would still be a movement to use that speed. Also considering that you have the option to just ready your movement to move up to your speed (even if you already moved on your turn), moving and readying a dash on any character would let you move at least 90ft per round, 30 (your movement on your turn) + 60 (dash action as a reaction on the enemy's turn), which is insane imho. To answer your dice count question, i believe the 15d8 spirit guardian damage comes from an assumption he made that you're running into at least 3 enemies while moving so 5d8x3 is 15d8 "total" damage on your turn, he specifies that it can go up, so he's factoring in the number of enemies, if you managed to get 4 inside your spirit guardians it would be 20d8 and so on.
@ericaugust1501Ай бұрын
@@glacieer_ i'm pretty sure that dash is not 60ft. i know its phrased as when you dash you can move double your move, but that takes into account your normal movement. that's the way my group as always interpreted dash, and i've never read anything on forums to counter that interpretation. a Dash is 'gain your movement speed in extra movement, and ofcourse as per vanilla rules, you can use your movement throughout your turn however you choose'. note also that 'moving' is not a like a 'type of action'. its supposed to be your allowable movement throughout your turn useable however you want. action, bonus, reaction all these are kinda like "units of doing things", but movement is just movement that is always possible while doing those other things. and ofcourse 'dash' allows you to increase your movement total. or when readied you can move. you can see the reason they attempted to add in 'or move' under the readied description. they are trying to be clear incase of confusion, but in my opinion, they such made it more confusing. on the 15d8 thing.... yeahs, that what i kinda thought maybe he meant.... but truly a terrible way to count the damage. facing solo boss is common enough. anyway, he really needs to be better with details.
@glacieer_Ай бұрын
@@ericaugust1501 dash is not 60ft, but that 60ft is 30ft of movement + 30ft of dash in the enemies turn, in RAW dash the increase is equal to your speed after applying any modifiers (effectively doubling it even though the term is improper). All I'm saying is that his wording is wrong since it would mean moving up to your speed and using the dash action to gain even more speed as a reaction on the enemies turn, which is not possible. It is still possible to only move as a readied action but that's not "dashing". Also yeah the damage is misleading and should be better explained, but it does make the build sound cooler than saying it still only does 5d8 to each enemy and is OP only with multiple enemies around, but pretty mid against solo, very spread out or even flying enemies as you'd be dealing 10d8 max to an enemy which by level 9 is not groundbreaking, but the idea is pretty cool.
@CollinMotzАй бұрын
I was already thinking of fighter monk for weapon mastery nick, but using ranger for hunters mark is absolutely brilliant.
@DJBlackNGoldАй бұрын
While I'm not a fan of minmaxing builds, it IS nice to see more multiclasses becoming viable. Managed to make an archfey warlock + druid work REALLY well because of the changes to the new archfey- SUPER spellslot efficient and the wild shape for even MORE mobility makes him REALLY hard to pin down in combat. I think proper multiclasses like 4+5 style will be a lot more viable with a fair few changes instead of it just be "dip 1 level this, 2 this, and rest in this" characters.
@goldlink567Ай бұрын
A great multiclass dip on almost every is 2 Levels in Warlock, as you can grab 3 Invocations, which can do a lot and don't necessarily need to use your Charisma modifier. Lessons of the First Ones is probably one of the best examples, letting you grab multiple Origin Feats. A level 2 Human can have 5 Origin Feats, they could do something stupid like take Magic Initiate 3 times plus Alert and Lucky. It's ridicules and something you probably don't wanna do, but it's funny! Also 2 Spell Slots that recover on a short rest and Magical Cunning gives you another one for a Long Rest, AND Armor of Agathys, AND if you happen to have high Charisma Eldritch Blast is great but you can get everything else with just a 13 Cha and a 2 level dip anyways. Just some of the good Invocations include - Devil's Sight - Super Darkvision Lessons of the First Ones - Origin Feats (repeatable) Mask of Many Faces - Disguise Self Misty Visions - Silent Image Otherworldly Leap - New Jump spell, which basically converts 10ft movement a turn into a 30ft jump for a minute, wait I mean forever because it's an invocation Eldritch Mind - Warcaster is better but this is just right there for easy Concentration Advantage meaning you might not even need to take Warcaster (All but Mind and the Pact Boons require 2+ levels in Warlock. A 1 level dip can still be decent but mostly just for Charisma casters.) Using Xanathars - 2 Levels in Warlock gets you 3 invocations, Pact Boons are now Invocations but an important bit is that Legacy content that needs the Pact Boons don't require them to still be "Pack Boons". So if you use 2 invocations on Gift of the Ever-Living Ones and Pact of the Chain, as long as your Familiar is semi close all healing that is done on you is maxed out, be a tank like Deadpool... at the cost of your/your party healers spell slots. If your healer has Find Familiar and Cure Wounds, both easily possible on any spellcaster thanks to Magic Initiate, they can hide their spider or similar familiar on you and heal you 20+ hit points with just a 1st level spell slot each turn. A Barbarian or Paladin is not dying anytime soon with healing like that. Using Tashas - Eldritch Adept is a feat that lets any Spellcaster learn 1 invocation that doesn't have any prerequisites and you get to pick the modifier, but it's basically now just the Pact Boons and Eldritch Mind. Pact of the Tome is now an Invocation that gives you any 3 cantrips, so now with just this feat basically anyone can learn Eldritch Blast using Wisdom or Intelligence. Personally I think Eldritch Adept could be an Origin feat, it's comparable to Magic Initiate and I think Blade giving up some extra spellcasting for a better Shillelagh is fair and so is Chain trading the 2 cantrips for a stronger Familiar, except Tome is a little strong also giving you access to Rituals like normal Find Familiar AND the best cantrips in exchange for a proper 1st level spell. Funny considering Tome is the weakest out of the 3 for a normal Warlock. Every level you can swap out the invocation, so Eldritch Mind would actually be a good choice until you can grab Warcaster and swap it for a proper Pact. Just somethings to keep in mind before homebrewing it as an Origin Feat. (That's actually a decent story thing, Eldritch Mind is there until something happens/you get an ASI and a mini Pact is formed.)
@N3BUL4_ST4RАй бұрын
I love your content, one of the best D&D channels
@TadeuszKiołbasaАй бұрын
For the "Godspam Aura" build ( 10:39 ), I have an idea. You are eather cursed to or you chose to carry a magical plauge in your body. You hurt every creature, in 5 ft area around you for 1d4 damage(this is like a malice for this character(see newest(as of writing this) poity hat wideo)) but you can relise more(aka, you cast the spirit guardian), to defend yourself. But you hurt everyone, including your allays.
@Rakkun_StreakАй бұрын
Honestly, even before the new rules I've been singing the praises of a Ranger / Monk Multiclass. Astral Self + Gloom stalker could do 6 Attack with Range (10ft) in the first round, and If you add 2 levels of Fighter, guess what, if you manage to cast Hunter's Mark before the combat starts, you get 12 attacks, all boosted with Hunter's Mark to make, 12d8 + 12d6 + 36 Damage. Also enjoy being the fastest member of the battlefield with a 50 ft movement speed by Level 5, only going up from there.
@shadow-fayeАй бұрын
The creature you targeted probably died somewhere in the middle and now you have to choose between your bonus action attacks and moving the hunter's mark
@Rakkun_StreakАй бұрын
@@shadow-faye Neat! Let's make another die!! Nah, but not for real, a full Burst Attack is better reserved for a Boss Fight with an enemy with a lot of hit points, not a city guard. At some fights, you may just want to use your concentration in something for useful
@Fennwitty28 күн бұрын
"Ready the Dash Action" lol best part.
@WolfHreda20 күн бұрын
It's worth noting that the Monk can use Shortswords, and the Ranger gets two weapon masteries. Meaning you can use a shortsword and dagger combo with your Ranger/Monk build to get advantage after your first attack, which immediately benefits your offhand dagger attack. And since the Ranger can also get the Two-Weapon Fighting style, you'll even get to add your Dexterity modifier to that dagger attack. And your bonus action is still available for whatever you're doing.
@aceofaces0007Ай бұрын
Hexblade isn't dead. Hexblade makes Two-Weapon Fighting as a Warlock possible. Ordinarily, with Pact of the Blade, you can only apply this to one weapon. The Hex Warrior feature allows you to use your Charisma for attack and damage on a different weapon other than your Pact Weapon. If you use Pact of the Blade for your main hand weapon, and Hex Warrior for your off-hand weapon, you can do Dual Wielding with just your CHA for attack and damage.
@mpetrov2402Ай бұрын
The war cleric works really well with samurai if expanded stuff is allowed. With the 3 rounds of advantage and extra BA attacks you can be a monster archer.
@joshuasmith9061Ай бұрын
Sadly, fighting spirit advantage lasts only till the end of the turn you use it, and it requires a bonus action.
@mpetrov2402Ай бұрын
@@joshuasmith9061 Yes combats that matter usually last 4-5 rounds. 1 turn advantage + extra HP next round extra attack to fill the BA void. Untill level 10 and tireles spirit every combat you get a round with advantage.
@joshuasmith9061Ай бұрын
@@mpetrov2402 Your first post was worded like you included the BA attack when using FS, my bad. However, with a vex weapon and the lucky origin feat it's super easy to get advantage. Also, with studied attacks at 13th level the feature falls off, but then you get the 15th level feature which helps the subclass by giving another attack.
@mpetrov2402Ай бұрын
@@joshuasmith9061 I'm talking purely archer build as it was in the video. Vex does help if you want 1d6 shortbow but when you use your fighting spirit you can use a longbow or a heavy XBow that get GWM. If DM allows pistols - sure Samurai is a bit meh till rapid strikes. Assuming 60% hit chance: Lvl 15Battle master with shortbow, elven accuracy, AS deals 83 damege if you nova with all your dice. Samurai with longbow, AS, Elven accuracy deals 100.5 and 108 with heavy xBow. Without EA it's heavy xBow - 105 and 98 for longbow. After this initial round the battlemaster has no dice left and the samurai has 2 rounds with advantage if they dis not spend it all.
@kazekamihaАй бұрын
I had a recent idea for a multiclass... Battle Master Fighter + Hexblade Warlock. Some of BM's maneuvers use Charisma as a modifier... Combine it with Hex Weapon...
@AMilesDavisАй бұрын
Battlemaster / War Cleric "Never Miss" is an exaggeration. Rolling a 1 is still an automatic failure to any attack roll, so each attack has a 5% chance to miss, regardless of how many bonuses you add. Action Surge attack is just 1 Attack. So 4 with level 5 fighter, action surge + war cleric (still good) at the expense of action, surge, and bonus action. It's super solid, still. Ranger / Monk pretty solid. If you want a variant of the death-knives you can instead take Fighter for the mastery, add two-weapon fighting style, and pick up Fey-Touched. Yeah you get 1 fewer Hunter's Mark, by default (up to 3 fewer if you spent all your spell slots), but you get a use of Misty Step in return and 2 uses of Second Wind. Fighter / Bard True Strike is also a good choice of cantrip, and fewer things have Radiant resistance than Fire resistance. Sorc / Cleric nice. Archfey / Paladin don't forget that you need 15 str if you're going to wear heavy armor. True Strike is more versatile than Eldritch Blast since it applies to melee or ranged weapon and still uses your Cha AND you can apply those two weapon masteries from Paladin while using it.
@neoman4426Ай бұрын
For the Battlemaster/Cleric one, they did mention being a Halfling, that takes natural 1 chance down from 1/20 to 1/400 (even lower if you have Advantage too), that's low enough that it could well never happen. Action Surge is an entire new Action (that can be used for anything but the Magic Action in 5.5), Extra Attack applies. You may be thinking of Haste which limits its extra Action to one attack only.
@AdrianFlipflopАй бұрын
I'm interested in a build using the great old one patron. Since it has a level 3 feature that gives all enchantment and illusion spells the ability to ignore verbal and somatic for free As well as all warlock spells can change their damage type to psychic for free as well
@craigeubanks2374Ай бұрын
Might I suggest a slight adjustment to the Bladefist Blitzer? Take the guide background, which gives you Magic Initiate: Druid as your origin feat, and take shillelagh as one of your cantrips (in fact, this neat little option will do more damage than your martial arts die, all the way to level 20!). Enter combat with a club in one hand and nothing in the other. Round 1: Bonus action to cast shillelagh, enhancing the club so it does force damage. Then, draw a dagger with your off hand as your free object interaction. Smash with your club, then stab with your dagger as part of the same action, thanks to the nick property. Round 2: Bonus action could be Hunter's Mark, if the fight's gonna be tough, or you can just slip into your usual routine: club+dagger, free unarmed strike/flurry of blows. My personal suggestion is to add either crusher or defensive duelist to this build, boost your DEX and WIS to the max by level 17, then take Boon of Irresistible Offense as your capstone. ENJOY!
@cskeltonАй бұрын
On the Elemental Chainsaw: 1) You can't use the extra damage/AC effect, because you can't grant Bardic Inspiration to yourself 2) Taking a Warlock dip for Eldritch Blast is going to net you a lot more damage in the long run with CME, because each beam triggers another instance of damage. Just make sure you're using the Spell Sniper feat
@woutvanostaden1299Ай бұрын
And with 3 warlock levels we also pick scorching ray from fiend and charisma based attacks plus ... well at this point garanteed temp hp for some extra resiliency.
@cskeltonАй бұрын
@woutvanostaden1299 I personally like the thought of upcasting Armor of Agathys with something like Power Word Fortify. Doing like 20 Cold damage every time you receive a melee attack is pretty nice, plus bolsters your survivability
@axolblastol0718Ай бұрын
Sounds stronger, but what lvl would you dip into warlock (i assume after you get minor elementals) and will it lead to more dps then taking 3 lvls in fighter for the crit on 19?
@woutvanostaden1299Ай бұрын
@@cskelton That or if you want to preserve your 7th lvls slot having polymorph is still not bad (this is also why I think warlock/moon druid could prove to be good/decent combo. I prefer having multiple temp hp renewal options in case the DM gets tired of 1 of them), what you suggest was what hoped to indirectly imply. If we prefer some thing not evil, taking celestial or archfay works fine too, just don't forget to pick up the gift of the ever-living 1s for maxised healing on yourself. 85 hp from a 5th lvl slot is really not shabby! If we can afford it stat and lvl wise dipping evocation wizard could be nice, because now each eldritch blast beam always does at least half damage! 😅🙃😉🤣🤣🤣😆😁
@johngleeman8347Ай бұрын
I don't about dumping strength as a paly-lock. Giving up that heavy armor is really tough. I wouldn't put more than 15 into strength mind. Just enough to avoid the speed penalty, if they changed that rule. XD
@brynwtsnАй бұрын
For that Spirit guardians build, I'd probably just play Straight classed sorcerer as a Divine soul
@ericgonzales419Ай бұрын
My favorite divine soul is Order Cleric 3 (for the feature) and the rest Divine Soul Sorcerer
@woutvanostaden1299Ай бұрын
@@ericgonzales419I too love combining order cleric with sorcerer. VoA is at it's best on the sorcerer anyway (wizard may have a better spell list, but sorcerer has better action economy efficiency), though I do like adding a bit of rune knight. 😅😊
@thelbs6500Ай бұрын
Some of these sound really fun - thanks for sharing!
@jelte3754Ай бұрын
14:58 minimum Strength of 13 for multiclassing Paladin, 15 if you want Plate armor. No one has ever underrated the new Conj Minor Elementals. It's broken to the bone😅 Title is therefore quite bad, though it's a fun video
@krellend20Ай бұрын
You have to wait for level 14 for it to come fully online, but if you go Eldritch Knight Fighter/College of Lore Bard for the Elemental Chainsaw, you get an additional feat (level 6 fighter) and can take Fighter to level 11 for a third main hand attack. And you can do the core Conjure Minor Elementals aspect by level 8. (Eldritch Knight 7 gives you the same attack options as Valour Bard 6 does, and at Bard 7 you can change a Lore Magical Discovery to Conjure Minor Elementals.)
@SonyStealsАй бұрын
Holy smokes.. this warlock paladin sounds so freaking cool
@Zendrist-8128Ай бұрын
As usual, a lot of good information in one easy to watch video.
@NicBoffinАй бұрын
So Conjure Minor Elementals - 2d8/spell level (4+) on attacks. Fount of Moonlight - 2d6 radiant damage on attacks The one creates difficult terrain for enemies within 15', the other gives radiant resistance and a blind reaction. Elementals is Druid/Wizard, Moonlight is Druid/Bard. Why on earth did they not have an upcasting option for Fount of Moonlight? Especially since Druid can take either and Bard can take either at level 10+?
@christurner5791Ай бұрын
Real fast the Monk Ranger build would really need 2 levels of ranger for dual wielding fight style to add dex to off hand dagger attacks. For dual wielding. But otherwise still solid build!
@shadow-fayeАй бұрын
Not really, that's only 5 extra damage at most since you're only doing one nick attack
@floofzykitty5072Ай бұрын
I will say Moon Sorcerer pre-2024 1 level dip on Druid/Cleric is an underrated one because it gets you so many useful arcane spells like Shield and Absorb Elements. Additionally, you get a free casting of Shield and you can continue to take sorcerer pevels if you want something like Web on your cleric for an alternative lower level concentration spell. Also friendly reminder that multiclassing two full casters does not impact your spell SLOT progression at all, only your spell level known progression.
@edwardg8912Ай бұрын
My favorite new interaction is the wording change of Armor of Agathys. It now allows you to reup your temp HP, which the old spell didn’t let you do. So get to a high level warlock, have your cleric buddy drop a Power Word: Fortify on you for 120 temp HP, cast 5th level Armor of Agathys, forgo the AoA temp HP, and thorn for 25 damage against each melee attack until your extra 120 hp runs out.
@DeonvanJaarsveldАй бұрын
Some awesomely funny and scary builds as always, thanks.
@AresiusMajereАй бұрын
1:56 ain´t that a +10 and not a 1d10?
@froboshАй бұрын
Yes.
@ericpeterson8732Ай бұрын
The first is the Miracle Archer, first posited by Rolling with Advantage(tm) 5 years ago. It was using warpriest to offset the 2014 sharpshooter penalty to load up on damage. This one is nice, too.
@LP-zn8scАй бұрын
I think the other fun thing about fighter cleric is if you go twf and grab nick you sort of get extra attack. You could be a spirit guardian casting war cleric with con save proficiency by level 6 who can attack 2-3 times a turn.
@charrleschervanik3632Ай бұрын
Devotion Paladin Celestial Warlock is one I've been mulling over for the past couple of weeks. For one, it's narratively interesting as a Paladin who uptook an even more stringent oath but, as a result, gains more strength in the form of Pact magic. But two it's weirdly potent as a healer and a Tank. "RaDiAnT SoUl Is A BaD FeAtUre" Well, maybe, if you just stay warlock. But mixed with a sorcerer, bard, or paladin, the strength of the Celestial warlock skyrockets. With the change to Smite making it a spell, and the Devotions channel divinity being part of an attack, you can add your charisma to attack and damage rolls twice to one attack per turn. Additionally, lay on hands and healing light dice make for some pretty efficient healing. Additionally, with the Graze weapon mastery, even if you somehow miss, you still deal Ability Mod in Damage. Heavy armor and a greatsword nothing more quintessential Paladin and since you need 13 in strength just to multiclass, you will have the strength for some heavy armors and the heavy weapon property. The build starts Paladin 1 Takes the fabled warlock dip at 2 Goes back to Paladin until aura of protection. The feat you can take at Paladin 4 can be Fey/shadow touched for additional utility, or Resilient con for a more inpactful concentration check. However, this one won't be as nessisary because the aura of protection adds to concentration checks, and you will have advantage thanks to the eldritch mind invocation. From there on stay warlock, at level 12, getting the "weak feature" that curves your damage to the moon. Additionally, at warlock 4, cap your charisma for better overall saves and spell save dc/attack rolls. At warlock 8 (character level 14) Resilient con is a strong choice.
@chiepah225 күн бұрын
"...Where they're ground into tiny orbs and sanded into beautiful dice." - Will “How lucky can they be? They're dead” - Grandmother Fa
@jameyhej3Ай бұрын
The Cleric Sorcerer build can also be further optimized by your team. On the Monk's turn, he can grab you and move around with you, for example.
@lunatickgeoАй бұрын
Sorry but for the Cleric/Fighter build, you can't have _Guidance_ while concentrating on _Bless_ because _Guidance_ will cancel it. _Guidance_ also requires concentration.
@arikaaa69Ай бұрын
Bless only lasts a minute anyway and I’ve only seen guidance used out of combat, so that won’t really matter anyway
@lunatickgeoАй бұрын
@@arikaaa69 true but the way he phrased it was the player getting the advantages of both spells at the same time, just pointing out that technically they can't
@ToTheKneeProductionsАй бұрын
@@lunatickgeo well i dont think it matters since they do different things, bless is for combat while guidance is for skill checks. if you paid attention to the dice math and what spells/features are being used, you'd see that there are 2 different situations thats he talked about
@lunatickgeoАй бұрын
@@ToTheKneeProductions I don't disagree with that all I'm pointing out is that you can't cast _Bless_ and _Guidance_ at the same time. That's it, it's not anymore complicated than that
@christurner5791Ай бұрын
Love the vids! Rant incoming! What I love about Warlock/Paladin besides the great combos is the ROLEPLAY. A god. A patron. An oath A contract. It's a cool mix, what makes me sad now however.. is I used to dip once into Warlock and go 6 levels of paladin than back to Warlock. (Aura/Extra attack) But I got my warlock subclass at one. Now if I wanna have both subclasses I gotta be LV 3 in each. So go 3 paladin than 3 warlock. That's 6 levels before my character knows he's a paladin of vengeance/fiend warlock. And if I want aura/extra attack I gotta be LV 9. (End of most modules and adventures.) So while dipping once is fine and strong not having a subclass makes me sad on the roleplay side of things.
@Littlebasterd123Ай бұрын
For the Godspam Aura, dont forget your character's size increases SG's radius. Play as a Storm Goliath and have the Enlarge spell on hand. Since you are really just running around, you have your Action used to cast SG the first turn, Bonus Action large form from Goliath (also, your movement increases by 10, and you are alresdy move at 35 at base). Next turn, cast Enlarge on yourself and then utilize your Bonus Action to Storm (Misty) step to anywhere out of normal reach, and then Dash for 100 total feet of movement while being a Huge Creature with a 30-foot Radius SG. Optimal? Probably not. Awesome? Yas
@ericgonzales419Ай бұрын
Dude, that's rad
@woutvanostaden1299Ай бұрын
Did enlarge/reduce lose concentration? 😮😮😮
@ProfessorAragornАй бұрын
I'm super excited to try out that war domain fighter. That sounds super awesome.
@dakotamcintire741929 күн бұрын
I'd like to make a suggestion with that monk/ranger build. If you can work in levels in soul knife rogue, you won't even need to have the blades on hand, get a bunch of extra skills, it's going to be insane.
@CaianKnight29 күн бұрын
The Ranger (Hunter) Horde Breaker with Weapon Mastery (Cleave) will give you three possible attacks at level 3. Polarm Master at level 4 gives you a bonus action attack per turn, and level 5 has extra attack, giving you 5 attacks at level 5 on every turn
@YarradrasАй бұрын
Guys, just keep in mind, heavy armor requires 13 strength for chainmail and 15 for splint and plate, unless you are cool with the speed penalty. If you go for heavy weapons, you also need a 13 in STR now (Paladin requires that anyway) So that portal paladin cannot fully completely drop strength. And that Cleric+Sorcerer will be crazy MAD (Str, Con, Wis, Cha).
@Fl0wchartАй бұрын
I find the Fighter/Order Cleric more to my liking because of their ability to weave some bonus action enchantment spells into the mix OR giving your Rogue buddy an extra chance at Sneak Attack.
@giuseppesiena955Ай бұрын
First multiclass tier3 i've build : Ranger (hunter) liv 5 + cleric war liv 6 . Good dps , good tanking, good ability with ranger and good spellcast due half caster + fullcaster.❤
@alfonsovallejo2665Ай бұрын
Paladin/Celestial Warlock. Radiant Soul now works with Divine Smite and you can attack with charisma only, so 15 str for heavy armor and the rest to charisma gives you a good dmg boost for your smites.
@braedengraham623926 күн бұрын
For the ranger/monk multiclass, you could go shadow monk and grab a couple more levels in ranger to nab the gloomstalker subclass, now you are batman, congrats. Oh, take the throwing weapon fighting style, and you could even grab two levels of artificer for returning weapon (or 3 for the tasty, tasty Morgan Freeman super armor). Overpowered batarangs, kaboom, you are shadow, you are vengeance.
@JaysusWhoKnowsАй бұрын
Hear me out on this one, coz it's an odd pick; Alchemist Artificer + (new) Archfey Warlock. I've built this multiclass using the Kobold Press' 'The Disembodied' species (which really compliments Archfey Warlock!!) and it's very powerful 🤩
@jettbladeАй бұрын
With that Spirit Guardians/Dash combo you could also have another character grapple you and run around. A stupidly funny thought is have an entire game built around that. Make that Sorcerer/Cleric into a Halfling, have the entire party pick them up, and dash around or throw them like that craziest game of (American) Football. Sounds really fun.
@supaorigamisenseiАй бұрын
I had a recent build with a warforged paladin, a perk of the warforged is that it adds +1 AC to armor regardless I also have a monk that’s a warforged I called him mokujin (yes I’m a tekken fan and combot didn’t really have the same ring to it) Oooo I might take a bugbear barbarian and call him kuma lmao
@ArkainjelАй бұрын
Not only can you heal yourself as a Cleric with a spell as an action, you can heal yourself as a Fighter with Second Wind as a bonus action. Double healing!
@CountDVBАй бұрын
One idea for the Godspam Aura would be that pacifist idea taken seriously. Like, imagine them as some sort of badass healer, priorizing healing and stabilzing comrades, but thanks to their Spirit Auras, they can get a level of protection to go and heal their colleagues or innocents.
@Oroshirai217 күн бұрын
Quick note on how the knick weapon mastery works, it takes the bonus action attack and moves it into your main attack action. You cannot attack again as a bonus action if you have used the knick mastery.
@yohananbadgardenerАй бұрын
This video affirms my idea to do a cleric (5 lvls), fighter (5 lvls) and monk (10 lvls). I’m pretty new to this so I appreciate that at least my class choices were good even if I didn’t know too much how they worked 😅
@ryanbrady6252Ай бұрын
15:45 you can grasp or repel for more control aswell, help ranged or low hp allies stay safe
@petec9467Ай бұрын
That first build saying you get an extra attack every turn for the rest of the game is based on 1) that no combat lasts more than 3-4 rounds, 2) that you have a short rest after every single fight, 3) you never want or need to use your bonus action for anything else.
@syrupchugger421Ай бұрын
Good builds. Fun video. Good job
@syvajarvi2289Ай бұрын
My current favorite multiclass under 2024 is a ranger bard. Horizon Walker/college of spirits. It has flavor and a ton of options.
@dcyphermanplays8233Ай бұрын
No DM should allow conjure elementals to be upcast in thier game IMO ofc
@XazyvАй бұрын
Wait speaking as someone who has never played one can someone explain how this update kills Hexblade Paladins? Seems like giving those options to every Warlock just opens up possibilities, it doesn't inherently kill the build?
@joshuasmith9061Ай бұрын
With the monk ranger instead of going mercy I would go with kensei so you can use bows with your monk features and would make your daggers and bow magical and give you a smite like feature.
@woutvanostaden1299Ай бұрын
I think I would prefer taking elental monk to have bonus action unarmed strikes that move/heard enemies together to trigger hoard breaker and can be used to exploid vulnerabilities from an additional 10 ft away, later on we even have a flying speed for better aoe spell placement. (This could be quite strong on a gestalt campaign)
@joshuasmith9061Ай бұрын
@@woutvanostaden1299 I was going off the build he showed with 1 level of ranger.
@woutvanostaden1299Ай бұрын
@@joshuasmith9061 That's fair enough.
@neoman4426Ай бұрын
An interesting change when pulling Kensei with the backwards compatibility rules, with the 5.5 Monk base the Kensei can Stunning Strike with a bow. 5e's Stunning Strike required "melee weapon attack", while 5.5's is "hit a creature with a Monk Weapon or and Unarmed Strike", which opens everyone up to doing it on thrown attacks, or in the case of something like Kensei that can get ranged weapons as Monk Weapons
@csgraffitiАй бұрын
Why would casting Spirit Guardians as 5th lvl spell slot cause it to give 15d8 dam?! It gives you +1d8 Per spell lvl above 3rd. So it is 5d8 at 5th lvl. I dont see your logic.
@TabouretFantomeАй бұрын
I don't get it either
@AlexKuro1Ай бұрын
After seeing the section on the Portal Paladin, I think I finally have a Paladin idea for an alternate build for my Kitsune character that suits her personality
@brokenmeats5928Ай бұрын
I love ALL DnD Shorts videos!
@brandonwyman9125Ай бұрын
Going by the 2014 rules, I have an amazing character for support of my party in the game I’m in . His name is Jack (because he is a Jack Of All Trades). Variant Human for the extra skill plus free feat (take Prodigy for proficiency AND Expertise in Perception). Started with Rogue for the highest skill proficiencies, and Expertise in two more skills. Take Knowledge Cleric for two more skills with Expertise (I took Arcana and Religion), plus Guidance and Resistance to boost saves and skill checks for myself and the party, and another cantrip of choice (I chose Light because of not having Darkvision racially). Take 1 level of Ranger for another skill proficiency and the bonuses that give advantage on tracking, etc. The we take Bard for another skill and getting Bardic Inspiration to give a bigger boost to party skill checks. Then up to 3rd level for Lore Bard for 3 more skills and expertise in two skills, and Cutting Words as a reaction to debuff enemies (and don’t forget to take Silvery Barbs to help your party and penalize your enemies, while providing advantage to a party member or yourself). Back to rogue for Mastermind at lvl 3 and the 30ft Help action as BA, then up to Rogue 6 for Expertise in 2 more skills. Finally, Return to Bard for the rest of your levels (until 10 Bard at least) to have more spell slots for Silvery Barbs, more uses of Bardic Inspiration, and 2 more Expertise at lvl 10. Last two levels (19 and 20) should go to card for spell slots but could go Warlock if you want free spells with invocations (like Detect Magic, Silent Image, Disguise Self, Alter Self, Jump, Levitate, Speak With Animals, Invisibility, Arcane Eye, Speak With Dead), or even take Devil’s Sight to get greater darkvision and Eyes Of The Runekeeper to read all writing if your party could use a translator. Or even take Eldritch Mind to help your concentration checks if you took Bless with your cleric spells. By level 18, you have 15 out of 18 skills available in the game and 12 of those have Expertise. You can buff your skill checks with Guidance, provide Inspiration and Guidance to the party for theirs, Help at 30ft, and have other forms of support via spells like Silvery Barbs and other utility spells (like Bless/Bane if you took those). It’s one of my favorite characters I’ve ever made. He isn’t a powerhouse in combat, but between his skills and abilities, and some good roleplaying, he’s definitely been the MVP of a lot of different situations in our game and I’ve had a blast playing him! 😁🔥💯
@chameleonx9253Ай бұрын
Minor point: Readying the Dash action is actually pointless, because all it does is boost your speed. It doesn't actually let you move off turn. Doesn't really affect the strat, though, because you CAN just Ready a move, which is probably what you meant.
@RoseWitchMapleАй бұрын
Absolutely loving your vids as always! Do you think we could get a Ranger tierlist like the Rogue one, please? Ranger is my favorite class (i know, poor taste lol). Hope you have an awesome day.
@MrJerichoPumpkin6 күн бұрын
OMG, I just noticed that being equipper with 2 daggers lets you do 2 extra attacks if you have mastery. It goes like this: you attack with the main hand. Light let's you do an extra attack with the offhand as a BA. But offhand has Nick, so the extra attack is part of the attack action, which enables Light on the Offhand, letting you do an extra attack as a bonus with the main hand. Technically you could still use Nick again and keep the BA (and stop there, Nick only works once x weapon), eventually getting a THIRD extra attck, but I would rule out even the second Nick use...
@benross9174Ай бұрын
Cool to hear some XB1 music in the video. That game is godlike
@apollosungod6673Ай бұрын
for the godspam aura did you forget about the Divine Intervention usage to cast the Hallow Spell for free as an action instead of it taking 8 hours to cast normally, making enemies vulnerable to radiant damage dealt by your spirit guardians in the vicinity :)
@ChaoticGoofy85Ай бұрын
Omg i need to play this halfing fighter cleric right meow!
@azraelbloodgamer42408 күн бұрын
My current combo- monk/rogue/ranger. I made a ninja by accident. Monk [Warrior of Shadow]/ Rogue [Assassin]/ Ranger [Gloom Stalker]. If I am able to get my hunters mark in, I get a 5d6 Sneak Attack [It's 2d6 Sneak Attack + 2d6 Dreadful Strike + 1d6 Hunter's Mark] + 1d8 Dagger strike and can force 2 different saves [1 DC 15 poison save or take 2d10 damage Dagger of Venom] and/or DC 15 stun save.] Also thanks to the Nick property I get 3 attacks per turn unless I flurry.
@InumiruАй бұрын
For Godspam Aura, sure you can drop Dex...but you just have to invest that into Str to wear full plate as you'd need a 15str to wear it. Which is *generally* more than most Sorcs put into dex anyway (at least at the start). So now you need minimum: 15str, 13 wis, 13 cha (likely hire since you're a sorc) and a good con to make use of the con save proficiency and you're still a sorc with a d6 HD. So it's again, not as good as you think.
@ShaggySasquach4231Ай бұрын
Feel like duel wielding champion fighters are going to be big on crit fishing. So the big thing is finding what can you get to add on when those crits show up
@joshuasmith9061Ай бұрын
2 levels barbarian for reckless attack, pick shader-kai as your race and the elven accuracy feat for super advantage. If advantage is cheap in your game then a 1 level dip of ranger for hunters mark will help.
@ShaggySasquach4231Ай бұрын
@@joshuasmith9061 or Goliath for the fire giant strike so you have pocket d10’s to drop whenever you crit
@neoman4426Ай бұрын
@@joshuasmith9061 Can't combine Reckless Attack and Elven Accuracy, Reckless Attack requires you to attack with STR, Elven Accuracy requires you to attack with anything *but* STR (or CON, though methods of getting a CON attack are pretty rare)