4 Reasons Why I Don’t Use Godot

  Рет қаралды 2,551

Letta Corporation

Letta Corporation

Күн бұрын

Пікірлер: 43
@faintdeception
@faintdeception 3 ай бұрын
Your whole point about Open Source was almost entirely incorrect, can't recommend this video to anyone.
@lettacorporation
@lettacorporation 3 ай бұрын
Why you think is not correct? Everything said is based in basic understanding of what FOSS is...
@DeadIndGames
@DeadIndGames 3 ай бұрын
I'm definitely putting you on my do not recommend list. You're such a contradictory content creator. You can't make a video about the top Godot tools or how to get started with Godot and then also make videos about why you don't use it. Not to mention you just made this video two weeks ago. Seems like you're just trying to cash in on Godot hype. Good luck with your channel.
@lettacorporation
@lettacorporation 3 ай бұрын
I make Godot videos because the fact that I don't use it doesn't mean is not worth learning. Also, there is less competition of tutorials, as there is a lack of information as mentioned in the video; this results in reaching a broader audience, potentially. So, if I don't use it personally, why can't I create videos about it?
@DeadIndGames
@DeadIndGames 3 ай бұрын
@@lettacorporation that is the EXACT reason you shouldn't make videos about it. There's nothing wrong with a once off video saying it looks like Godot is doing this or that but you're making videos on how to make games in Godot and top tools in Godot. How are you spreading the correct information if you're not actually using these things?
@lettacorporation
@lettacorporation 3 ай бұрын
@@DeadIndGames I don't use the engine, but that doesn't mean the information I provide isn't accurate. Just the opposite. In fact, I used Godot for more than one year, and always keep up to date with the latest news
@koalalorenzo
@koalalorenzo 3 ай бұрын
I am missing some info here! Uhm, did you do a small research about these things? Can you link the sources of what you are saying? For example, the amount of developers behind open source projects, or the worst quality of code, etc etc. Would be nice to know where you got these information from!😅
@lettacorporation
@lettacorporation 3 ай бұрын
I presented quite obvious facts that with a Google search can be easily validated or using common sense. What will have more developers? An engine that has only being popular for the last 2, 3 years? Or an engine that has been the industry standard for the past decades? What will have better code quality? An engine that has only being existing for something like 3 years (after Godot 3)? Or an engine that has been the industry standard for the past decades and has much more years of work behind?
@koalalorenzo
@koalalorenzo 3 ай бұрын
@@lettacorporation in my career (and I worked at Unity) I can tell you that quality and amount of developers it’s not impacted by the code being backed by a company or a foundation (Like Godot is). I would suggest to document yourself before assuming “obvious facts” that are just obvious to you 😅. I would agree on open source projects if you would link amount of contributors or release cadence (you can check both here: github.com/godotengine/godot )
@Bogdanoff1337
@Bogdanoff1337 3 ай бұрын
The quality of the code doesn't automatically improve over time. Often, new features will be added and prioritized over improving existing code, regardless on the form of organization (foss/company). Code quality depends entirely on the skill of the people who wrote it, assuming they have been given enough time to implement it.
@alexkt3400
@alexkt3400 2 ай бұрын
The main reason you aren't using Godot: you are actually making flash games
@lettacorporation
@lettacorporation 2 ай бұрын
I mainly do mobile games, check the links in the description
@_sf34
@_sf34 3 ай бұрын
youtube needs to bring back dislikes
@lettacorporation
@lettacorporation 2 ай бұрын
Why you think that?
@alink1837
@alink1837 2 ай бұрын
​@@lettacorporationbecause hes saying your video is bad
@catto-from-heaven
@catto-from-heaven 2 ай бұрын
There's an extension called "Return KZbin Dislike", highly recommended. It gets more accurate as more people use it
@paulstevens5023
@paulstevens5023 2 ай бұрын
Oof, you are going to get some backlash for criticising Godot, but I think you're both wrong and right in different cases. Disagree about tutorials, there are resources for most things. Not as many as, for example, Unity perhaps, but it's certainly not lacking. Godot existing for 2 or 3 years? Factually incorrect. Unreal 5 was released in 2022 - has Unreal been out for 2 years and should be avoided by your logic? Using Godot 3 and 4, for example, is a relatively seamless transition. You are spot on about Godot lacking some features that other engines have though. I would offer proper post processing and geometry shaders as examples (more on this later...), but there is a long list. What you said about only encountering this when doing something specific is one of the most important points you make. It is often only when you are deep into a project that you find Godot doesn't offer some basic functionality that you just assumed would be present or work properly because of how common it is in other engines. This can be pretty devastating if you have invested a lot of time into Godot. Lack of support for 16 bit PNGs (useful for terrain), despite reasonable demand (I think you can now use EXRs) particularly for terrain. Can't argue with lack of jobs. Godot isn't widely used commercially and it's undeniable that experience with a widely used engine will help more. You are very brave to criticize open source, hope you are ready for the abuse that brings. But you are correct, and it's mostly those who havn't used Godot extensively that will fight you on this. Godot is plagued by unprofessional development practices resulting in ridiculous bugs going unnoticed for years on end, and bare minimum features going ignored because people work on what they want/need, not what the engine needs to be competitive - and by competitive I mean viable in the face of it's competition. Even worse is that one of the most important parts of open source, the community contributions, is being stifled by a dictator style leadership who frequently turns down important features, suggesting that they are allready in the works but never seeming to happen. The 16bit png I mentioned earlier is another example. They were rejected repeatedly by one individual because he was worried that people who didn't know what they were doing would use them by accident and waste memory. This is utterly ridiculous reasoning. Godot isn't "Kids first Game Engine for ages 5-12", and beginners like that arn't realistically going to publish something anyway. It's been over 10 years since a proper post processing stack was supposed to have been done, and the community has tried to provide it, only to be turned down since Godot 4 will have one on the new rendering code - SPOILER: IT DIDN'T. Another developer implemented Geometry shaders only to be turned down by the same person. I may seem overly critical here. I use and love Godot but sometimes it can be such a pain in the ass.
@minari99
@minari99 Ай бұрын
Godot is open source, right? So why not fork it? That would fix the issues mentioned
@paulstevens5023
@paulstevens5023 Ай бұрын
@@minari99 Doesn't that argument basically boil down to do everything yourself? At that point it's easier to just go with an alternative to Godot. Most people probably don't want to dive into the source code. Just getting familiar with a project that big is a task, and many of us use tools like this to avoid having to work with c++.
@minari99
@minari99 29 күн бұрын
@@paulstevens5023 And according to the text that one former Godot contributor wrote, I think it was "Waiting for blue robot": "There’s no point in forking Godot if there exist more robust tools out there. Godot is so broken, unstable, and unreliable that it’s in a league of its own. At any rate, Godot is made for hobbyists, by hobbyists. For the most part, Godot attracts amateurs who are unable to fork it, and frankly, they don’t want to fork it because they feel satisfied with what Godot offers them. Most people don’t care, and professionals opt for more established and capable game engines instead. Maintaining your own fork is a massive undertaking, so many just moved on to other game engines and tools. There are a few notable contributors who either initiated or expressed the intention to create a fork of Godot. However, these forks ended up being either underdeveloped or abandoned." Though some people say that the text is pure bullshit and full of false information so idk
@at1965
@at1965 2 ай бұрын
This guy is so weird. He has basically established the premise of his channel on Godot to the point that he would make a Godot-related video every day or every other day, and then proceed to say that he is not using Godot. Click-Bait much? Needless to say that he doesn't even provide any useful information in those videos, just shiny titles.
@rapaore
@rapaore 3 ай бұрын
You said 5 reasons and presented 4, even though 3 of them might have really been problems, and I'm not sure about that either
@lettacorporation
@lettacorporation 3 ай бұрын
My bad! Initially I wanted to divide some point in 2, but as recording noticed it was not worth it. I corrected the title. Thanks for advising me!
@cd2028
@cd2028 3 ай бұрын
Yeah the lack of tutorials is making me consider going back to unity. But i won't stop my $5 a month to godot
@Wedrix
@Wedrix 2 ай бұрын
Is this video a satire? It so wrong it's funny. But if it's not a sitire, I wish I could do something more ten just dislike it...
@ulrich-tonmoy
@ulrich-tonmoy 3 ай бұрын
its Either Godot or Unreal no in between
@NicholsMediaPress
@NicholsMediaPress 3 ай бұрын
What's wrong with unity and gamemmaker???
@UserHey
@UserHey 3 ай бұрын
​@@NicholsMediaPress Unity is scammy and Gamemaker is quite niche nowadays.
@Kayioki
@Kayioki 3 ай бұрын
@@NicholsMediaPress People have lost trust in unity, that's all so a lot of people now would recommend anything but Unity.
@ArksideGames
@ArksideGames 3 ай бұрын
Nah, Unity pre-version 6 is better than both of those two
@voc007
@voc007 3 ай бұрын
there is unigine, really nice engine, loved it, but just lack of tutorials
@slimyone42
@slimyone42 2 ай бұрын
I mainly make games out of hobby so most of these don't really apply to me, but no.1 isn't really that big of a problem since there's the forum, reddit and discord so tutorials are pretty redundant
@lettacorporation
@lettacorporation 2 ай бұрын
If you are a hobbyist, Godot is definitely an interesting option. About 1. even though the forums and the server are helpful, tutorials are still relevant
@LouOllivier-Hostin
@LouOllivier-Hostin 2 ай бұрын
Please learn about this topic before spreading misinformation 👉🐒
@lettacorporation
@lettacorporation 2 ай бұрын
Which is the exact misinformation here?
@gamedesign2577
@gamedesign2577 3 ай бұрын
Thanks for the video and we need more tutorials.
@chickenslips
@chickenslips 2 ай бұрын
Bro, everything you listed is factually incorrect.
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