5 Road Hacks you need to know in Cities: Skylines! | No Mods needed

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imperatur

imperatur

Күн бұрын

Today I show you how 5 road hacks hou definitely need to know in Cities: Skylines [Sunset Harbor DLC].
1. Roads over roads - perfect for building overpasses
2. vanilla parking lots!!!
3. Easy cul-de-sacs
4. crossings for better pedestrian walkability
5. the shape of the roundabout doesn't deform
You're able to use these tricks on consoles PS4 and XBox because you don't need mods!
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This is a family friendly video for Cities: Skylines.
Tags:
#citiesskylines #roadhacks # vanilla

Пікірлер: 678
@Litepaw
@Litepaw 3 жыл бұрын
It's incredible how much some people underestimate how much of an impact pedestrian walkpaths and bicycle paths can have on traffic.
@SynthLizard8
@SynthLizard8 2 жыл бұрын
I think that's mostly because we are soo lazy that we drive everywhere IRL when it's only just a 10min walk.
@rumo893
@rumo893 2 жыл бұрын
@@SynthLizard8 That’s not laziness. I would say I’m lazy as f**k, but I prefer the bike because my city is built for it. It’s faster, you don’t need a parking spot or a ticket and you can be as high or drunk as you want. There‘s only two possibilities: Either your city isn’t built for it or you haven’t tried 😉
@photocide17
@photocide17 2 жыл бұрын
@@SynthLizard8 Pretty sure that's just the Americans.And I can't blame them since they have stroads instead of streets.
@emiljohan4465
@emiljohan4465 2 жыл бұрын
@@rumo893 Fun fact, you cant be as high or drunk as you want in my country. Cyclists have the same road rules as cars so you can get busted for drunk cycling. Only technically though never heard of it being enforced.
@charliewegner
@charliewegner 2 жыл бұрын
hi, i’m some people 😭
@z_nexxx
@z_nexxx 3 жыл бұрын
What if you... Wanted to go to heaven. But god said- *Space Already Occupied!*
@WheatyWaffle
@WheatyWaffle 3 жыл бұрын
Prop anarchy on
@chiefkeefgaming2005
@chiefkeefgaming2005 3 жыл бұрын
*laughs in road anarchy*
@ManusiaBertopeng1
@ManusiaBertopeng1 3 жыл бұрын
Least favorite word in the game 😂
@imperatur
@imperatur 3 жыл бұрын
Then i go to hell lol
@engu1348
@engu1348 3 жыл бұрын
@@imperatur That savage.
@chiefkeefgaming2005
@chiefkeefgaming2005 3 жыл бұрын
Actually, the road over road is useful for making metro over the road without the overhaul. Then you can make pillars by putting tracks to the side
@imperatur
@imperatur 3 жыл бұрын
That‘s true
@l1nus0nl1neproductions9
@l1nus0nl1neproductions9 3 жыл бұрын
I got too try that :)
@teodorbogdan
@teodorbogdan 3 жыл бұрын
@@l1nus0nl1neproductions9 me too
@engu1348
@engu1348 3 жыл бұрын
Didn’t even realize that. 😯
@chiefkeefgaming2005
@chiefkeefgaming2005 3 жыл бұрын
woah
@johnshutich5177
@johnshutich5177 3 жыл бұрын
For the Cul-de-sac, use the Large Avenue with Grass, it is a Two-lane avenue with a decorative grass strip and parking space. Looks great.
@jollyco-operatorselitedang3907
@jollyco-operatorselitedang3907 3 жыл бұрын
Dedicated turning lanes: something I actually learned from another video, but works well. It involves a bit of math, but if you have more lanes going into a intersection than going out, you will be able to have dedicated turning lanes. For example, if you have an intersection with two two-lane roads intersecting, you can use the asymmetric 3 lane road to have a dedicated right turn lane right before the intersection. This can theoretically work for all 4 directions. This can be done with other road types too... The key is to have more lanes coming into the intersection than going straight out. A 3 lane road going to a single lane road will make two turn lanes and 1 straight lane (assuming a two lane two way road intersects). Again, more lanes coming in the intersection than going straight out yields turn lanes. Most people don't think about the fact that just because a road is 4 lanes going in the intersection does not mean that it has to be 4 lanes going out too. It can be expanded back after the intersection if needed, however more lanes isn't always better. Additionally, one way roads are much easier to work with. Either way, dedicated turning lanes will do a lot to alleviate traffic issues. Try different combinations of different size roads going into and leaving the intersection to get a good useable configuration. Unfortunately, the vanilla game still lacks some real life road setups that are in use in many cities, such as center turning lanes and other road types I've seen across America. Yield signs would also be a good improvement.... I'm on console, before anyone starts suggesting mods.
@xX_YallaShoot_Xx
@xX_YallaShoot_Xx 3 жыл бұрын
Imperatur: Builds a road on top of another road in vanilla Me: Wait, that's illegal! (Brain.exe has stopped working)
@imperatur
@imperatur 3 жыл бұрын
😂😂
@jasinrefiku1352
@jasinrefiku1352 3 жыл бұрын
@@imperatur My dude, I'm studying mechanical engineering / Civil engineering for roads (Transportation & Traffic), and might I say, your ideas are 10/10, even my professors wouldn't be able to do the things you do, your ways of doing things are simply genius.
@xxxdroidmonkeyxxx
@xxxdroidmonkeyxxx 3 жыл бұрын
@@jasinrefiku1352 Goes to show you that you don't always need a degree to come up with creative solutions to problems.
@johnterpack3940
@johnterpack3940 3 жыл бұрын
It will look sketchy without pillars though.
@jasinrefiku1352
@jasinrefiku1352 3 жыл бұрын
@@xxxdroidmonkeyxxx Yeah, that's true, a degree or school won't teach you anything by the practical side unless you try it yourself, at least on engineering that is. But, the problem is, that noone will give you a grant, or give you permission, or even hand you a project on engineering without a degree, if for example A is a genius, he can pretty much literally plan everything - but... he doesn't know the theory part of the roads, if the roads would be stable enough or not, if the angle was decent so cars wouldn't lose their balance while going through, if the pneumatics would go along with the road - that's where the degree comes in, and B has graduated, and has a MSc/BSc Degree, guess which one gets the grant/project/etc.? Cities Skylines is a pretty good game to plan things - you can actually use it to plan a real-life project, but you won't always have the opportunities of the game in real-life, you can't start a city from scratch haha - you won't always have a positive income... etc - let's not get much into detail. For Engineering, a Degree is a must-have, at least a BSc Degree (Most engineers who plan nowadays have to get a MSc Degree). I admire Imperatur's creative decisions / solutions. :)
@rosscoe28
@rosscoe28 3 жыл бұрын
I've discovered that if you build warehouses and such on a big road (4 lanes or more). Then downgrade the road to a 2 lane, the trucks won't cause a jam when they stop to drop off/pick up from the warehouse or industrial building 👍
@Kingtiger00
@Kingtiger00 2 жыл бұрын
Thanks, i need to use that for more profit
@robfrenken1748
@robfrenken1748 3 жыл бұрын
I never knew you could build road over road like that in vanilla game, thanks for the tip. I have one trick myself: I often use fence networks from parklife or industries to control the zonable area. It helps a lot to get rid of awkward zonable space. This way you can have for example a 2x3 area without a random 1x2 sticking out breaking other zonable area. It works with any pathway too, but it takes up more space.
@imperatur
@imperatur 3 жыл бұрын
Wow That‘s a good tip!
@robfrenken1748
@robfrenken1748 3 жыл бұрын
@@imperatur Thank you so much! Tips are ment to be shared 😉
@krasnamerah1926
@krasnamerah1926 3 жыл бұрын
@@robfrenken1748, yo, i thought that exploit is already known for years, eh?
@robfrenken1748
@robfrenken1748 3 жыл бұрын
@@krasnamerah1926 I guess you're right. But I suppose not everybody knows. I figured it out myself a year ago.
@lanza323
@lanza323 3 жыл бұрын
I've a tip, don't make roundabouts with more than 4 crossings, it just got too busy and almost unsolvable
@CRemy-pk1fh
@CRemy-pk1fh 3 жыл бұрын
True, i watch Biffa roundabouts.
@imperatur
@imperatur 3 жыл бұрын
True
@SongOfSilent
@SongOfSilent 3 жыл бұрын
5 or more crossing , use magic roundabout
@themurrey1
@themurrey1 3 жыл бұрын
Depends on the amount of traffic
@lanza323
@lanza323 3 жыл бұрын
@@themurrey1 in general you converge more than 4 roads (or a standard 2 roads crossing) in case of a center or important place, just like the Triumph Arch in Paris which has 12 roads in its roundabout, and it's a completely mess. Magic roundabout is a nice solution although it's hard to make
@mathbathh
@mathbathh 3 жыл бұрын
I knew all of these except for the overpass one. Does this make me a legendary Cities: Skylines gamer?
@imperatur
@imperatur 3 жыл бұрын
Oh yeah:D
@Poppa_Capinyoaz
@Poppa_Capinyoaz 3 жыл бұрын
To be a legend you’d need to know the overpass one, too.
@ErickPramono
@ErickPramono 3 жыл бұрын
Almost. But, no.
@justmarije
@justmarije 3 жыл бұрын
yes
@R42-w2t
@R42-w2t 3 жыл бұрын
Yesn't
@morris8165
@morris8165 3 жыл бұрын
I only have the PS4 version of the game, so its great to finally see someone who mostly makes mods-free videos! Great video as always :)
@imperatur
@imperatur 3 жыл бұрын
Thanks:)
@lycosluke
@lycosluke 3 жыл бұрын
Did you try the overpass on PS4? It doesn't work for me.
@MrAllenIverson
@MrAllenIverson 3 жыл бұрын
@@lycosluke I'm trying the overpass on xbox one right now and I can't get it to work.
@jollyco-operatorselitedang3907
@jollyco-operatorselitedang3907 3 жыл бұрын
Xbox one has keyboard and mouse support, just like PC and works wonderfully. Consoles need real mod support though. Truth is that this game does not have good traffic management at all. No yield signs, can't tweak traffic light timings, cannot specify lane directions at intersections without manipulation of road sizes (what biffa calls "lane mathematics") which can be unwieldy at times and does not always work for certain conditions, no center turning lanes options on 4 lane two-way roads, can't tweak speed limits, options for road types somewhat limited, etc... All of this I wouldn't mind if the traffic weren't so finicky and downright cancerous at times in the vanilla (console) versions of the game. This is why, I hate to say, I still prefer simcity 4. It's far more simplistic, sure, but the traffic problems in that game are generally 100% solvable with reasonably little effort. If they're going to make a game with such granular traffic such as cities, then they should have much more granular traffic management capabilities as well. Since that's not a thing, I consider Cities: Skylines vanilla (console) to be a broken game. Stop signs and traffic lights just doesn't cut it. Roundabouts are pretty worthless because traffic is stopping at every intersection regardless, everyone piling into single lanes on multi lane roads, and the list goes on...
@dookiebooger9967
@dookiebooger9967 3 жыл бұрын
@@jollyco-operatorselitedang3907 the console version is so frustrating, idek why they even bothered to make it
@polishworm9444
@polishworm9444 3 жыл бұрын
I already figured out the Groove Street style of street myself but the hack for the parking lot is just one of the greatest hacks for CS I've ever seen - it was probably the only thing I missed in the vanillia game. Too bad that they need a separate district.
@imperatur
@imperatur 3 жыл бұрын
Yeah and a dlc..
@polishworm9444
@polishworm9444 3 жыл бұрын
@@imperatur As now I'm trying the hack I can see an another issue: you need a *lot* of patience.
@martinhorvath4117
@martinhorvath4117 2 жыл бұрын
@@polishworm9444 It's Grove St. not Groove St. This infuriated me since sa:mp, and it infuriating me now.
@TAiiNE
@TAiiNE 3 жыл бұрын
Tip: leave the section title up for longer. It flashes by so fast at times you have to pause the video to see what you put!
@imperatur
@imperatur 3 жыл бұрын
Okay thanks for your feedback Sorry for that..
@williamhuang8309
@williamhuang8309 3 жыл бұрын
Watching this on double speed be like...
@safe-keeper1042
@safe-keeper1042 3 жыл бұрын
That parking lot one was ingenious. Also, I can imagine some clever and slightly corrupt city planner doing that in reality xD. "It's not a parking lot, it's an green environmental zone! See, super chargers for electric cars!"
@spatrompete2601
@spatrompete2601 3 жыл бұрын
Who needs mods when you have a German telling you it is working perfectly without them
@ZuluRomeo
@ZuluRomeo 3 жыл бұрын
The cul de sac idea would be the perfect location for the starts and finishes of a bus route. Our own home city uses these all the time for linear bus routes.
@blazeprxey
@blazeprxey 11 ай бұрын
What I do that has greatly reduced traffic for me is, near places with lots of vehicles, a lot of them will be taking a complex route just to turn around. I find that putting in a two way road with a median on both sides of the main road helps shorten the trip and reduces traffic. You could also just make a loop so that people aren’t going across the road and blocking traffic.
@krasnamerah1926
@krasnamerah1926 3 жыл бұрын
TIL the Edison Lot exploit and Overpass exploit exists. Gonna use that to build my next city. I usually uses the Crosswalk exploit to make a bus stop in the middle of the housing block road (usually the tree-lined road). The length is just 3 units of plain road to prevent the residents to park there. Connect it to the pathway network, and boom, easy access to bus stop for the whole block. Culdesac exploit is good, but i can't built a house at the end of the road, so i never use it. And the Roundabout Brace exploit is already known for at least one or two years. Very good if you want to create roundabout with road sprouting out with unusual angles. Good job as always, Imperatur. Can't wait for you to create a vanilla marina area for one of the commenters.
@osets2117
@osets2117 3 жыл бұрын
That overpass is insane! I never would've thought of that being possible. Another great tutorial video!
@imperatur
@imperatur 3 жыл бұрын
Thanks:)
@ulysseslee9541
@ulysseslee9541 3 жыл бұрын
4. road crossing, u can easy to have it when u use the "Crossing" mod. The main idea is: everywhere u place the Node at one part of the road, change the road type of it will have a crossing between them. 5. at least 6 unit radius to make 45-degree diagonal road for the circle-roundabout. for me, I always do 10 unit radius for the main entry/main highway interchange for suburb, coz it i easy to have "not 30/45/60 degree roads, more flexible for the road.
@kasbakgaming
@kasbakgaming 3 жыл бұрын
For cul de sacs, I prefer to use a one way road in as tight of a circle as possible. Gives it an actual round appearance and doesn't have to contend with the shape change when you transition between road sizes.
@subg8858
@subg8858 Жыл бұрын
How? The smallest I can get is like the roundabout in this vid. 4x4 I believe
@kasbakgaming
@kasbakgaming Жыл бұрын
@@subg8858 Depends on the type of road you're using and what control mods you have installed. However, even if you're only using the vanilla two lane one-way roads, to make a 4x4, I personally still think it looks better.
@Sorrowsan
@Sorrowsan 3 жыл бұрын
When imperatur uploads I smile :). Ty for making such good vids!
@imperatur
@imperatur 3 жыл бұрын
Thanks for watching bro❤️
@Sorrowsan
@Sorrowsan 3 жыл бұрын
Aww np
@danielperezcervera7841
@danielperezcervera7841 3 жыл бұрын
As a console player (with no access to mods), I really really apreciate this tips. Thank you so much!! :D
@lukaslyngas1805
@lukaslyngas1805 3 жыл бұрын
I use to make all my industry into IT cluster office zone, and turns on «old city» then i get a traffic free city. Remember to have enough of it though. It will produce goods for your comersial zones without having to drive it to the comersial buildings.
@lukaslyngas1805
@lukaslyngas1805 3 жыл бұрын
It will send the goods by Mail or something i guess😂😂
@jjohnson6431
@jjohnson6431 3 жыл бұрын
@@lukaslyngas1805 IT leads to teleportation tech, obviously.
@sakerka
@sakerka 3 жыл бұрын
I can copy your idea 4 my city ?? Pls?
@lukaslyngas1805
@lukaslyngas1805 3 жыл бұрын
@@sakerka go ahead. It works Well. You can see how much u produce in the info-panel-thing
@_Simoes
@_Simoes 3 жыл бұрын
I used this idea to earn a green cities trophy. If u want, you can build storages from the Industries DLC near train stations to export. Sometimes, the trucks from the storages go to the city, but don't are many.
@eternalmiasma5586
@eternalmiasma5586 3 жыл бұрын
This guy: now just delete everything until you have a parking lot! Modders: I’ve become more powerful than you could ever have imagined
@adamgray1753
@adamgray1753 3 жыл бұрын
If anything this video is invaluable to console players. PC/Steam players will have no issues via mods.
@misty7005
@misty7005 3 жыл бұрын
Day 3 of asking to make a vanilla marina! Not a fishing one tho 😀
@imperatur
@imperatur 3 жыл бұрын
Sorry bro, i‘ll build one you need a little patience though 😬
@misty7005
@misty7005 3 жыл бұрын
@@imperatur its alright
@lTechandTick1863
@lTechandTick1863 3 жыл бұрын
@@misty7005 Dude if u want marina you can watch project manaco in yt . The Best harbour you will ever see in cities skylines is project manaco by puggaming. worth watch
@misty7005
@misty7005 3 жыл бұрын
@@lTechandTick1863 I said a marina not a Harbour
@lTechandTick1863
@lTechandTick1863 3 жыл бұрын
@@misty7005 harbour and marina are almost same
@robertbaker4186
@robertbaker4186 3 жыл бұрын
I thought i knew everything until I started watching your videos, your expertise is truly masterful that would rival even the devs and anyone else who claims to be a pro at the game
@ShadowWolfTJC
@ShadowWolfTJC 3 жыл бұрын
Only vanilla road hack that I'd mention is to solve the problem of all the vehicles occupying a single lane within a multi-lane road through the concept of road mathematics (as popularized by KZbinr Biffa), where for every junction that you make within a crowded multi-lane road, you subtract one lane in the road afterwards. For example: - 1. A 3-lane highway leads into a 3-way interchange, where it branches off into 2 roads, the main highway, and a single-lane highway ramp for connecting to another 3-lane highway. To make the traffic use multiple lanes on the 3-lane highway, downgrade the road after where the 1-lane road splits off into a 2-lane highway. (3 lanes for the main highway minus 1 lane for the 1-lane road equals 2 lanes for the highway after the split.) - 2. A 3-lane 2-way road leads into a T-junction. To make the traffic use multiple lanes on each side of this 3-lane 2-way road, change the road segments near the intersection into 3+2 asymmetric roads, with the 3 lanes entering the junction, and 2 lanes leading away from it. --- 2a. Alternatively, if asymmetric roads are unavailable, tiny 1 or 2-lane segments of road somewhere away from the junctions to serve as choke roads to force traffic to use multiple lanes should work nicely. --- 2b. For what road to use for the junction that connects to the bigger road, a 2-lane road will help ensure that traffic will use both lanes for turning in both directions.
@alexalekos
@alexalekos 3 жыл бұрын
tip: if you want to connect a road without snapping to adjacent roads and still keeping the grid, then place 2 long parallel roads and leave between them just enough width so your road will snap there ( *in short* _mold_ the position you want to build to)
@RealAnthonyJones
@RealAnthonyJones 3 жыл бұрын
That 3 lane road 2 way that came with mass transit. Its great for down town sections of cities if you split it in half and change the direction, it creates perfect short turning lanes that help traffic through. works great for delivery box trucks delivering to multiple stores in a grid.
@Evolution.58
@Evolution.58 3 жыл бұрын
On the overpass one: Brain.exe is not responding Reason: Move it mod Is missing Confusion.exe is ready to launch
@panzerpack9208
@panzerpack9208 3 жыл бұрын
Road anarchy is missing too
@murican2982
@murican2982 3 жыл бұрын
Ok, this is the most insane way to get around with city design, Great work out there, you are indeed a true pro city builder
@imperatur
@imperatur 3 жыл бұрын
Thanks (:
@Sjimbwow
@Sjimbwow 2 жыл бұрын
iNsAAAnE cItY bUiLdInG! sO iNsAnE mAn! iNsAnE iN dA bRaIn Yo!
@bobpijnenburg2288
@bobpijnenburg2288 2 жыл бұрын
Thij3
@-guest89-
@-guest89- 3 жыл бұрын
For building bridges over roads, I lower the terrain where I need the bridge, then I build it. When I finished building the bridge I raise the terrain and I build the road :D
@marco_grt4460
@marco_grt4460 3 жыл бұрын
And for roundabout I terminate the road and made in and out connections for better traffic flow, I don't if there are in vanilla petrol station, i know there is a mod for this building
@-guest89-
@-guest89- 3 жыл бұрын
@@marco_grt4460 yeah, there is a petrol station in low density commercial
@marco_grt4460
@marco_grt4460 3 жыл бұрын
@@-guest89- dimension?
@-guest89-
@-guest89- 3 жыл бұрын
@@marco_grt4460 I think 4/3 x1
@marco_grt4460
@marco_grt4460 3 жыл бұрын
@@-guest89- large 1 long 4 ok thank you (tattica per far comprendere e rispondere anche gli altri)
@neurofiedyamato8763
@neurofiedyamato8763 2 жыл бұрын
The road stacking was exactly what I wanted so thanks for the tip. it's just that the missing pillar is a bit weird. The cul-de-sac was a very nice idea that I will definitely use.
@DayZeroGaming
@DayZeroGaming 2 жыл бұрын
Road over road with another road tunneled under or with a metro tunneled under
@DoremiFasolatido1979
@DoremiFasolatido1979 Жыл бұрын
When doing the overpass, have the section of 4 lane going under perpendicular to the overpass, split into 2 one-way 2 lane (or even onramp) roads just before they reach the onramps. So long as you have your on/off ramps correct, it should stop any cross-traffic or left-turns, and that's what you most want to avoid. The more often vehicles have to cross one another, the higher the probability of causing jams at high volume. Generally, for highways into arterials, I use interchanges with no cross-traffic of any kind. For arterials into collectors and collectors into locals, I use roundabouts. For local intersections, I keep them well-spaced apart, and never have 4-way intersections...only "T" intersections. I also use a lot of one-way roads everywhere. I almost never use two-way roads. I also NEVER zone on arterials, collectors, or roundabouts... zoning and services go on locals only People need to quit doing that. With good mass transit and plenty of walkability, everyone should get everywhere quickly and easily. It's expensive, but you'll be making so much money anyway that it won't matter. Even with mods that make things "realistically expensive", it doesn't matter because the city is so prosperous.
@amritanshurai2310
@amritanshurai2310 3 жыл бұрын
A type of walk through fair, say made from malls and parks which just shows the luxury you can get.
@david94549
@david94549 7 ай бұрын
For roundabouts if you want them to use all lanes, you can do a 7 unit curve for each quarter, which will build 2 curved segments each quarter, then have the lanes go from 2 lanes to 3 lanes in each quarter (3 lanes to exit) that way they won't all collect in the same lane and block the roundabout. Can do the same thing with smaller roundabouts if you do each segment manually
@mathbathh
@mathbathh 3 жыл бұрын
You can get rid of the cross in the middle once you’re done modifying the roundabout and connector roads
@imperatur
@imperatur 3 жыл бұрын
Yeah i thought that this is obvious:D
@grapehool
@grapehool 2 жыл бұрын
@@imperatur WHY PASSIVE AGGRESSIVE SIR
@angelo8555
@angelo8555 3 жыл бұрын
There we go! Love these vanilla videos!
@imperatur
@imperatur 3 жыл бұрын
I‘m glad to hear that:)
@WheatyWaffle
@WheatyWaffle 3 жыл бұрын
Okay, although it looks like it takes forever, the no mod parking lot idea is incredible!
@imperatur
@imperatur 3 жыл бұрын
It takes forever yeah😂
@psyseraphim
@psyseraphim Жыл бұрын
I really love these road hacks. Just came back to Cities Skylines and needed a refresher on these tips. I play on Xbox and with the Cul-de-sac tip I find it easier to draw the wider road first as it can be tricky to go only two units if you start from the end of a narrower road.
@ConnorEllisMusic
@ConnorEllisMusic 3 жыл бұрын
No Mods Needed First thing you do is use a mod.
@tydy1123455
@tydy1123455 3 жыл бұрын
S tier content recently
@Torahel
@Torahel 3 жыл бұрын
The parking hack is really nice^^ i'm wodering if green cities building can be placed with place the growables.
@imperatur
@imperatur 3 жыл бұрын
Yeah i think so
@shubhu1072
@shubhu1072 3 жыл бұрын
3:04 :- those two cars parking on the road be like : ThIS Is mY Car , I CaN pARk iT WhEreEver I wAnT
@krasnamerah1926
@krasnamerah1926 3 жыл бұрын
Just make the road a tree-lined one.
@svis6888
@svis6888 3 жыл бұрын
IT's mY rIghT
@DrBIeed
@DrBIeed 3 жыл бұрын
Crosswalks! I ran into an issue just last night where peds will basically jay walk to get to a bus stop instead of walking to the nearest intersection OR use the ped bridge to cross. This is just the solution I need. Thanks!
@pushkashMcFly
@pushkashMcFly 3 жыл бұрын
WOW I've been playing the game since it's released and never knew the overpass tip!
@TheBiggestNate
@TheBiggestNate 3 жыл бұрын
Funny fact: the main thing I learned here is where they hid the walking paths.
@Torthrodhel
@Torthrodhel 2 жыл бұрын
I like to plonk a perpendicular road down first, where the end of the cul-de-sac should be, so that I can get a building going across. Then, get rid of that road and put the cul-de-sac in instead. It still works. Good way of putting something at the termination point of any road, actually. Just needs a little advance planning that's all (can't do it for zoned buildings of course). Downgrading the size of a big road, or just plain replacing one, can still work with municipal buildings you've attached. If you want some extra space between the road and the buildings, the game allows you a single grid square of difference while still counting it as an access point. Plan this carefully and you can line up the backs of some buildings quite nicely (say if you have some 3x3 crematoriums you'd like to sit nicely next to 4x4 housing without leaving any space at the back, for instance). This can even facilitate a pathway in-between (something as a console player I find especially nice for when I want bus lanes AND cycle paths, or maybe just to put a pretty row of lit-up nature reserve paths in front of a dirt road to mock-up an "advanced" dirt road). Thankyou for the road-over-road thing! I had no idea you could do that! Looks so neat! :D This one's more of a glitch to watch out for than something to do deliberately: when you remove one of the fishing industry ports (that come with their own roads) to replace it with another, it can often break the connecting roads even when it fits them. Just be careful - if you see a weird circle in the middle of one of your roads, then traffic will be thinking of that road as impassable. Fixed by simply replacing the connecting roads (upgrading works too). One trick if you're dealing with some tight space near a map edge is that you can place down a really slim road running along the border, and then upgrade it to a wider road even if that wider road would've been "outside city limits". Not hugely useful but could save some replanning in a pinch. This goes for roads next to sea walls, too (which I like to use as normal walls by flooding an area in order to be allowed to place them, then unflooding it afterwards). You can put a thin road fairly close, and then upgrade it to be much wider, which allows for sometimes even a little bit of clipping under, which can look super neat so long as you're not covering one of the actual lanes. If you plan it well enough to do it the other way around - placing the roads first and then flooding to build the walls, and THEN upgrading them - you can get even closer. Just a little aesthetic tip for those super annoying tile placements that cut off what would otherwise be really nice road corners (but aren't worth wasting one of your nine entire tiles on). A tunnel can look like it goes straight through, at a glance, even though it won't actually be doing that underground. There's another tip I have for consoles, but it's to do with landscaping rather than roads: When landscaping, the brush strength is VERY glitchy. Here's what to watch for. Most of the tools have set strength levels, let's call them 2-4 (weak 2, medium 3, strong 4). But the "smoothing" tool actually uses different values - its strong as equivalent to the medium of the others, for instance. So it's more like weak 1, medium 2, strong 3. So if you want an even more subtle brush on the other three tools, you can achieve that by beginning to landscape using the smoothing tool, using the d-pad to adjust the strength to "weak" while you're doing that, stopping using that tool, and then immediately going to the tool you actually want and using that instead WITHOUT altering its strength. That's how you get a "1-brush" on those three. Much slower! Or, the opposite - to get a "4-brush" on the smoothing tool, first go to another tool (I like to use the "level tool") and start landscaping with it - you don't need to be actually changing anything, you only need to be holding down the button - and adjust it up or down until you make an adjustment to a strong brush while using the tool. Then stop. Then go immediately to the smoothing tool. And there's your "4-brush" on the smoothing tool. SO MUCH FASTER! Saves SO much time. Important: This is also easy to do completely by mistake! That's how I discovered it. I thought, this levelling is going so damn slowly, why's it going so slowly? Should be faster than this at max strength! It's because I'd used a "strong" brush on the smoothing tool first, then gone directly over to the levelling tool. So it still looked "strong" but was only actually having the effect of a medium. At one point while using it I toggled it down a strength and then back up again, and hey presto, glitch fixed, it's fast again! Can sneak up on you if you're not careful, so watch for it. There is also a slightly useless but kinda-funny exploit available. If you landscape to the excessive tune of over 21,400,000 credits (and yes, you do have to have that in the bank to be able to do that!) then the counter malfunctions and switches from "cost" over to "refund" instead. Let go of the button then and you double that money instead of spending it!! So if you're already more pointlessly rich than you should ever need, here's a way to gain arbitrary amounts of extra money, for some reason (lol). This does need you to have "infinite soil" cheat already switched on, so it's gonna invalidate your achievements just like the infinite money cheat would. But... you get to keep the money counter. And... you can actually turn off the "infinite soil" cheat once you're done with it, unlike the "infinite money" cheat which is permanent. So there's that. *shrug*
@Not_DJtf
@Not_DJtf 3 жыл бұрын
Albert Einstein: Exists Imperatur: I’m about to end this mans whole career
@Simkets
@Simkets 3 жыл бұрын
I should be studying and here I am, watching a tutorial video on a game I don't even own.
@StarGamer-yp5fu
@StarGamer-yp5fu 3 жыл бұрын
Noice
@Simkets
@Simkets 3 жыл бұрын
@@StarGamer-yp5fu It's ok, I passed all the exams :D
@vegetable_filma7540
@vegetable_filma7540 3 жыл бұрын
This is really helpful thanks :)
@teodorbogdan
@teodorbogdan 3 жыл бұрын
wow I love the parking! I was never know until now to make parking lots!! Thx so much!
@thegamingteen4447
@thegamingteen4447 3 жыл бұрын
One road hack. You can actually have 8 roads meet in one intersection so long as the diagonals meet at 45 degrees. I did this with a few of my cities.
@PauxloE
@PauxloE 3 жыл бұрын
1. I'm not sure that's really needed in the example shown (the lower road could just stayed in two lanes outside?), but might be useful in more space-constrained circumstances. 2. The parking lot has the disadvantage that it's terribly bright at night, so it will be visible from far away. Not completely realistic, but I guess the best we have. 5. For the roundabout, don't forget to take out the cross streets when you are done, otherwise it won't work quite as a roundabout.
@gedrgesfsdfwe4046
@gedrgesfsdfwe4046 3 жыл бұрын
I like the concept of having a possibility to build legal no mod pedestrian crossing in this game like you've showed, but nothing can beat Crossings mod, at least in my heart
@subg8858
@subg8858 Жыл бұрын
If you put in as many roads as possible into roundabouts, then delete the ones you don’t actually want to use, the traffic will flow better because it will create extra nodes where they can switch lanes
@imperatur
@imperatur Жыл бұрын
If that works it‘s a really great tip!!
@bohhymobile9984
@bohhymobile9984 3 жыл бұрын
Make a US/EU/ASIA countryside , with farms , and all . Edit : Thanks for my first heart from a creator , Imperatur , i watch you from times of 70 000 subs , from back then when you did california cities . Your content keeps getting better , so keep up the good work !
@teodorbogdan
@teodorbogdan 3 жыл бұрын
I don't see any heart :|
@gaminghardx
@gaminghardx 3 жыл бұрын
@@teodorbogdan lol he edited his comment so the heart goes!
@noelrobles960
@noelrobles960 5 ай бұрын
That was pretty cool, i'll try the parking lot near a train or metro to see how people actually fill them, all very cool ideas, thanks for sharing
@stevenmorton2059
@stevenmorton2059 3 жыл бұрын
The Road-over-Road trick also seems useful for simulating double (and possibly triple) deck roads seen in the denser areas of major cities. Most of these tricks are handy even for players with access to mods.
@notsuperboy3214
@notsuperboy3214 17 күн бұрын
The first one was the one that i never thought of thanks❤❤❤
@70M45-c9r
@70M45-c9r 3 жыл бұрын
Love this type of videos!
@imperatur
@imperatur 3 жыл бұрын
That’s great to hear:)
@70M45-c9r
@70M45-c9r 3 жыл бұрын
@@imperatur Please make video about tips for starting new city
@Campfire238
@Campfire238 2 жыл бұрын
Interesting! What building pack are you using here? It looks great
@triplex3459
@triplex3459 Жыл бұрын
Best traffic tip: add a lot of public transportation, and change all streets to ones with bike lane. Also use underground train between factory areas and port/airport.
@wschmrdr
@wschmrdr 3 жыл бұрын
One of the "hacks" I do, although it requires TM:PE, is similar to the controlled lane highway entrances you see in major cities. I have 2 (or sometimes 3) highway ramps merging at a one-way road, but I time the signals so each ramp gets about 3-5 seconds. Helps a lot for industry when trying to deliver cargo to a train terminal or a storage outlet.
@eivis13
@eivis13 3 жыл бұрын
Thanks for the road on road trick. Irl i have something similar near me, but i had no idea that i could build something that compact in CS. Traffic flow 80% here i come.
@patrickchapman8583
@patrickchapman8583 3 жыл бұрын
Does the cul-de-sac trick allow for zoning on the end? In the video it looked like the 2 unit avenue only allowed for 2 tiles worth of zoneable space on the normal road sides. Don't most cul-de-sacs have houses, thus 'zonable' space all around, like a really small roundabout?
@rafcion6726
@rafcion6726 3 жыл бұрын
Imperatur, the screen that displays what you gonna build is shown for too short, I mean I can read but, not that quick
@tokamnich4709
@tokamnich4709 Жыл бұрын
Ill use #4 in my future builds for sure. And I'd cities 2 doesn't have that mod availability to just add cross walks. Hope it works there too.
@ManusiaBertopeng1
@ManusiaBertopeng1 3 жыл бұрын
Thanks dude! Another educational video. Btw, i already know the number 2 and number 3. i see you did that on the PBHDC (but my cul-de-sac is a bit long). I watch this on 720hd 60fps. It looks more awesome. i feel like watching it in a cinema 😂💯
@inyobill
@inyobill 3 жыл бұрын
Being aware of the history of the name "Hacker", and having followed some software hackers in my profession, seeing or hearing "hacker" gives me the screaming willy. I understand that word meanings drift, but there ya go, "hacker" will never be a compliment in my vocabulary.
@ITBEurgava
@ITBEurgava 3 жыл бұрын
Does it needs to be high dense commerce for the parking lot part?
@imperatur
@imperatur 3 жыл бұрын
I think so but i‘m not sure
@Venjjeance
@Venjjeance 3 жыл бұрын
Really good concepts. Making roundabouts without the roundabout mod (for me) was horrendous, this def makes it much better than trying to free-hand it! One thing I noticed at the beginning talking about making the road a length of 8u; from what I can tell this isn't standard in the game and does require the "precision engineering" mod to get that unit count. So since this is sort of meant to be for vanilla players, that might not be the best indicator to use.
@carl7534
@carl7534 3 жыл бұрын
Don’t know if it requires mods, but I Build one big road in the center and one small one way road each in the same direction as the lanes on the big road. The middle road is for going through the district while the smaller ones are for parking and local traffic. If my explanation is hard to understand, look on google for „heerstraße Berlin“.
@hakankosebas2085
@hakankosebas2085 3 жыл бұрын
Is there a mod that make artificial traffic without making cities or building, just enter and exit road? How did you do traffic at 1:27?
@looker4519
@looker4519 3 жыл бұрын
Does the parking lot actually prevent cars from parking on the sides of the road or is it just a decorative thing?
@MusicalInquisit
@MusicalInquisit Жыл бұрын
Zoning is given priority to roads that are built last, so if you want more zoning to occur on one strip of road as opposed to a nearby one, simply build that road last.
@vikingnusantara
@vikingnusantara 3 жыл бұрын
so after the road construction from the roundabout, the cross need to be there?
@sundaysorrow
@sundaysorrow 2 жыл бұрын
FINALLY.. a C:S video shorter than 45 minutes!
@giuliano.h
@giuliano.h 3 жыл бұрын
Könntest du mal deine Top X must have Gameplay Mods machen? (Also nicht Grafik) Ich versuche so wenig Gameplaychanger wie möglich zu nutzen kriegs aber nicht hin :c
@renoagasthya2261
@renoagasthya2261 3 жыл бұрын
Question for the road on top of the road thing: can you stack another type of road beside the small 2 lane road?
@imperatur
@imperatur 3 жыл бұрын
Yeah every road, metro or train track
@renoagasthya2261
@renoagasthya2261 3 жыл бұрын
@@imperatur thank you!
@Alexander99602
@Alexander99602 3 жыл бұрын
Man I've been wanting to build quite a city too for some time now, but I can't get myself to build in any way other than brick-like grids for residential (so it's not totally monotone) with some boulevards before I'm like "This is getting repetitive..."
@JK-qk8rh
@JK-qk8rh 2 жыл бұрын
What is the mod for showing how many units a road is long ND showing the angle of road segments?
@Ozziewald3
@Ozziewald3 3 жыл бұрын
Does the road over road work with train tracks going over the road instead ?
@BrunoFrancaA
@BrunoFrancaA 3 жыл бұрын
They should make city planners and administrators play these city manager simulators. Bet we could fix a lot of traffic issues with so much ingenuity.
@8355
@8355 2 жыл бұрын
when starting a game build dirt roads as they are cheaper and can save you money until you can afford to make better roads
@James_Dolensky
@James_Dolensky 3 жыл бұрын
omg that cul de sac is brilliant. I always just make a tiny circle with one way roads.
@virgiljamesart4192
@virgiljamesart4192 20 күн бұрын
Have they patched the “roads over roads”? Or maybe this feature isn’t available on console I followed directions and have tried alternative methods and still I am not able to produce any results
@sakerka
@sakerka 3 жыл бұрын
Wow, this is a really good...... CITIESHACKS 😂 Imperatur you need a sèrie of this hacks with the name of: CITIESHACK👌👌👌😂😂😂😂😂😂😂😂😂
@imperatur
@imperatur 3 жыл бұрын
Haha great idea:D
@quex1206
@quex1206 2 жыл бұрын
Do they use the parking lot for the stadium?
@bartellemy9955
@bartellemy9955 3 жыл бұрын
End of 6 Lane 2 way Rd into highway: use a triangle of 5u x 5u x 5u normal 2 Lane 2way rds, then the transition to highway is exactly straight, delete the hypotenuse 5u and upgrade to 3l highway.
@saidhyanpathani2392
@saidhyanpathani2392 3 жыл бұрын
How long can you make the overpasses? Can you also use trick number 1 for rails? Elevated rail over road would be so awesome in vanilla.
@lukaslyngas1805
@lukaslyngas1805 3 жыл бұрын
Infinitive
@saidhyanpathani2392
@saidhyanpathani2392 3 жыл бұрын
Nice
@imperatur
@imperatur 3 жыл бұрын
Yes as long as you want
@jamesedwarddizon4023
@jamesedwarddizon4023 3 жыл бұрын
I accept about all the road hacks that you know. Thanks for uploading
@jkuebbing12358
@jkuebbing12358 3 жыл бұрын
It's also helpful on roundabouts to make Shure there a node between entrances and exits so the can change lanes for best traffic flow
@NeverlandSystemZor
@NeverlandSystemZor 3 жыл бұрын
That first overpass is nice. I like that.
@nicolasblume1046
@nicolasblume1046 3 жыл бұрын
What's that button directly left of the "straight road" button?
@Fudzbo
@Fudzbo Жыл бұрын
"I've been playing a while, I've probably already seen most of this stuff." *Roads over roads* "MY LIFE IS A LIE, I DON'T EVEN KNOW WHATS REAL ANYMORE!"
@PaulinnGames
@PaulinnGames 3 жыл бұрын
Is it possible to place parking without any mod in the vanilla?
@gooseguse
@gooseguse 3 жыл бұрын
The first hack was mind-blowing!
@MajorDude14
@MajorDude14 3 жыл бұрын
I have the console version. Is it possible to tier roads over each other?
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