I like grapplers but the 360 motions always deterred me because they were hard to get reliably. I have learned something today and may finally be able to start enjoying a diet of paint chips.
@flipkiller8521 Жыл бұрын
I'm gonna try it out with Potemkin.
@BENJA021100 Жыл бұрын
@@flipkiller8521 potemkin Buster is only a half circle
@TheCJRhodes Жыл бұрын
That's awesome, glad you got to find it finally! Fighting Games remind me a lot of Dwarf Fortress. There are so many useful tricks, which can normally only be found around online, and usually it's something you just stumble upon, but once you learn it, it opens so many new options up for creativity and expression you never thought possible. I hope SF6 more easily introduces people to these shortcuts and tricks for seemingly difficult motions and concepts.
@Giraffinator Жыл бұрын
We were entirely misled on 360 motions, a whole third of that isn't even needed
@Sheithan Жыл бұрын
Grab on, fellow paintchugger.
@kyleolson8977 Жыл бұрын
"Negative Edge" is an electronics or communications term. When a signal goes from low to high it's the "positive edge", and when it goes from high to low it's the "negative edge". This is important because things are "positive edge triggered" or "negative edge triggered". Something happens when the right edge appears. It's how the CPU clock in a computer works. The CPU is listening for either the positive or negative edge of some kind of clock signal to do have one clock cycle. In video games, the "positive edge" is when the button goes from unpressed to pressed, therefore the "negative edge" is where you release it. (Although in the electronics of your game's controller, the button probably sends out a negative signal when pressed and a positive signal when unpressed, but that's an implementation detail).
@minechaftgamer288 Жыл бұрын
I was grateful enough for the 360, combo and tiger knee tips, but I have never even heard the term autocorrect or badass sounding Negative Edge, fighting game gold right here
@hotzauhse Жыл бұрын
You don't hear that in new games mostly games that are 8+ years old.
@the0therethan6 ай бұрын
@@hotzauhseI don’t believe you actually play the new games, there’s plenty of examples of both???
@hotzauhse6 ай бұрын
@@the0therethan ggs and sf6? What other game?
@weedandwater5 ай бұрын
I remember learning about negative edge a decade ago. It blew my mind.
@thegodofpez Жыл бұрын
The best part about this channel is learning without being bored. Trust me, there are channels that do that.
@Zendariel87 Жыл бұрын
I don't think this was mentioned in other videos yet, but if you want a fireball after moving forward, you should do a half circle forward instead of quarter circle as this prevents accidentally getting a DP. Ryu used to have a hidden fire hadouken in the earlier games if you did a half circle instead of a quarter one. And similar to the super remembering the first quarter circle from special you can do a part of the motion for specials in the middle of strings, so you could hold forward and press jab, then crouch and press jab, and then down forward and press again to get a dp. Took me an eternity before I accidentally stumbled on to that. Another example is to buffer part of a super with a normal that does not have a special in it, for example doing quarter circle light kick into quarter circle light punch with ryu would result in an easier super from a light kick, this might be even more useful in sf6 since you can't special cancel into one bar supers. The diffence between knowing some of these input and buffer tricks and not knowing is pretty huge.
@markg5480 Жыл бұрын
"Another example is to buffer part of a super with a normal that does not have a special in it, for example doing quarter circle light kick into quarter circle light punch" Intereting! So this works in SSF2T? This method is pretty much how Capcom designed the Super Cancels to work in SF Zero. On a control pad you can just hit Fierce then cancel with a Super Move (ala SF3) but the timing is so tight on Zero that it's nigh on impossible on a stick; you HAVE to buffer it into an empty move. Like for Adon you would do a Hadoken and kick and then do a Hadoken and Punch. Since he has no Hadoken and Punch special, you won't activate any move. Just like Nash - back 2secs forward and kick, back then forward and kick.
@markg5480 Жыл бұрын
Since he has no Hadoken and Punch special *hadoken and kick, sorry
@Zendariel87 Жыл бұрын
@@markg5480 I tested this in the game thats in the fighting game collection with st character, it works but it seems you'll need to time the attack to be down attack, standing kicks did not seem to be cancelable. So the input would be 2362(normal)36 punch for ryu in super turbo to cancel into super more easily. If the input is clean enough you can also do a crouching punch instead of a kick, but it's more likely to end in a DP if you mistime the button.
@Zendariel87 Жыл бұрын
I think the buffering is pretty universal, for example in guilty gear you can do half circle back button, forward heavy slash with most characters for a relatively easy cancel to super. So if you know you can punish something with a jab and you have a fast super, you can get a much bigger punish without breaking your wrist trying to do the whole motion after the jab. Or if you want to follow up a crouching kick with a DP, I think most characters in most games could do the DP motion and press kick and punch in a rapid succession without doing any input motion between those two buttons.
@younghandshake Жыл бұрын
Holy shit, thank you. Wow. How have I never thought of that. I get accidental dp all the time after a dash or just walking forward.
@SenraethX Жыл бұрын
Combining negative edge with super cancelling is also great. With Ryu, do the normal quarter circle and hold punch for the Hadohken. Then do another quarter circle and release for Shinkuu Hadohken!
@DavideNastri Жыл бұрын
Is it possible to decide "not committing to it"? For example the other fighter guards the fireball and you want to just walk away but you are already keeping the button pressed...
@aclonymous Жыл бұрын
@@DavideNastri you should never realistically be in that situation. Almost all combos involving supers start with a hit confirm off a button you would actually use in neutral, i.e. 3s Ryu 2mk > 236p > 236236p (the combo he literally said in the video). If you're throwing out a hadouken in neutral at a range where you could combo into shinku (aka directly in the opponents face) and they block it, it doesn't matter if you stop yourself from throwing out the super, you're still -9 and punishable by damn near every normal in the game.
@DavideNastri Жыл бұрын
@Byron Martin This is what I meant! But with negative edge... You are committing. Or not? What if you don't stop pressing the button?
@ilavain Жыл бұрын
@@DavideNastriyou should just stop the motion input, you still have to do it even with negative edge
@benjaminjameskreger5 ай бұрын
@@DavideNastrinope, you're committed. Juri mains know your pain.
@TheShayminGamer Жыл бұрын
One common negative edge tactic not mentioned is using negative edge when zoning with projectiles. It allows you to throw back to back fireballs without whiffing attacks if your fireball is still on the screen, like if your opponent neutral jumps the first one, etc.
@madpika6812 Жыл бұрын
Hi, newer fighting game player here, with a question about negative edge. Does it work from special to special? Say i throw a ryu fireball and hold the button down, then input a dp motion, will the DP come out on release of the button? Or is it just a thing from normal to special?
@ragnaroc16 Жыл бұрын
@@madpika6812 it would work from special to special on the same button press and release, as long as you have recovered from the fireball in this example. Negative edge only works on special/super moves.
@Tr0lliPop Жыл бұрын
@@madpika6812 Negative edge works in any scenario so long as you're using it to input a special/super. Not sure about command normals. So yes, pressing the button for one special and releasing it for the other will work if you don't do it too early.
@protonjones54 Жыл бұрын
@@chupasaurus glossary by infil? What?
@flyingiguana409 Жыл бұрын
negative edging sounds like an adult version of tenet
@broosewee Жыл бұрын
I've been playing SF for 30 years and didn't know most of this information. Happy to learn like a noob. Thanks for this content!
@Flintolerable Жыл бұрын
Dhalsim gets good use out of the tiger knee technique to do an instant air teleport which lets you come down with an air attack either a front/back mixup. In SFV he can also do instant air yoga gales.
@minechaftgamer288 Жыл бұрын
God tier content for me, somehow gone years and years without any of these fundamentals
@char-rez83 Жыл бұрын
NO bull by #2 my mind was already blown. Be playing SF since 2, learn something new everyday. Thank you, genuinely. It is like the 3 sea shells
@pabloarammasmanian5391 Жыл бұрын
Option select is when you do two things at the same time and let the game select for you. OS are strong because the cover multiple option and the game make always the correct depending of the situacion. Most strong ones are normally patch in the modern games but think like Safe Jumps are a form of OS very common on most games
@Tr0lliPop Жыл бұрын
Description for a safejump for anyone wondering: it's when you jump in on a knocked down opponent in such a way that your jump attack will hit if they don't DP, and if they do DP you will land fast enough to block it.
@pabloarammasmanian5391 Жыл бұрын
@@Tr0lliPop you need to do a deep jump attack + blocking at same time (moving the analog/ pad back). If they doesnt block you get a jumping combo, if they block your are + because is a meaty, if they do whatever air invul reversal (dp or super) you block and can punish they. Meaty means hitting with the last active frame of a move. You get more + frame so keep the turn on block and get a easier combo on hit
@Tr0lliPop Жыл бұрын
@@pabloarammasmanian5391 I know how safejumping works I was explaining it to the others.
@CoolBossFights Жыл бұрын
And to add to that, option selects can technically be insanely simple, for instance: A late jab on someone's wakeup: if someone does an invincible you simply block, if they don't you retain pressure and get to keep your blockstring.
@animaIpath Жыл бұрын
what option selects have ever been patched? lmao
@CloaknDagger Жыл бұрын
Low key I also noticed and appreciate the way you formatted your content on this video: A lot of creators would do a countdown from least useful to "build" to most useful at #1, but I feel like you did the exact opposite, keeping me hooked in until the end, instead of skipping ahead to the end of your video. Always appreciate the most relevant/general stuff up front and the narrow/specific stuff at the end. So stoked for SF6, I'm taking in all your content in preparation hahaha, thanks again.
@MikeRosadoGaming Жыл бұрын
I have a condition that makes it hard for me to do inputs. So having Zangief (my favorite character, and all grapplers in general) have that option means a lot to me cuz I LOVE Fighting Games and I wanna play it competitively someday. 🔥👍
@ReaperSound Жыл бұрын
As a SF player for years I've known these tricks for ages but I'm glad to see there is someone out there teaching these shortcuts to those that may not know. Nice way to give a lesson to those who may not have known these.
@mgband Жыл бұрын
I have also been an SF player for years (since vanilla SFII on the SNES) and I had no idea about some of these. I was doing everything the hard way! 😮
@fingerknives4130 Жыл бұрын
Thank you for explaining the standing 360 input so well! I’ve been playing fighting games for over 30 years and always had to jump in or get super lucky with those inputs! Such a revelation! Thank you!
@cesarpalacios5782 Жыл бұрын
Another tip for grapplers is that you can buffer the 360 or 720 motion while you are hitting your rival.
@ChrisWilliams-ur7fn Жыл бұрын
This is great stuff for beginner players. It's nice to have people taking out the time to simplify fighting games. When you're new it's all just so overwhelming.
@aspreedacore Жыл бұрын
@@vision821k4 you will still get your ass kicked cause there is always soneone better then youm even pros get their asskicked
@vision821k4 Жыл бұрын
@@aspreedacore I've heard this concept, but I've never lost a game so it might be true in theory, it just hasn't been proven to me yet. There's also a theory I'm God, that might be true as well, I'll have to weight each one in time and see where the truth lies. Truth lies, get it? Yooouuuuu like?
@aspreedacore Жыл бұрын
@@vision821k4 you should compete!!!
@vision821k4 Жыл бұрын
@@aspreedacore I would, but the competition looks piss poor so I consider it a waste of time. I mean, what am I going to do? Win evo year after year? Is that really fair?
@aspreedacore Жыл бұрын
@@vision821k4 I guess free money and glory is not worth? also your thinking to small, for example the capcom cup #1 prize is 1 million dollars this year
@badsketch9264 Жыл бұрын
I remember when I started playing fighting games as I started VERY late (DBFZ), when I finally understood that games expect some shortcuts or direction prep for certain combos, I was blown away. To this day I do not know why beginner videos don;'t even mention these kinda things.
@sandmans5980 Жыл бұрын
Yo, beginner videos on fighting games technique will have you doing EVERY SINGLE MOTION AND IMPUT 😂
@RostovII Жыл бұрын
I guess they don't mention these things as to not overcomplicate the game right away to newcomers
@KibaKitsune Жыл бұрын
Another useful trick for the DP section is corner to corner buffering. If you wiggle the controller from down back to down forward and back again, you should be able to auto correct the DP side without having to guess for the cross cut motion or not. Just press the punch button as late as possible and you should DP on the correct side.
@mrosskne Жыл бұрын
what is a cross cut motion?
@mattb9664 Жыл бұрын
Definitely going to try some of these. This explains why some of the special move inputs for Ultra SF2 on Switch are way easier to pull off than on the more classic titles.
@curlykingjt7145 Жыл бұрын
You’re a life saver 😭. I literally stop playing Street fighter because of the complicated inputs. Hadoken, and shoryuken etc was always easy but zangief and the combo into supers was killing mr. Thanks man!
@colonelquesadilla5080 Жыл бұрын
Kage in SFV has some insanely cool tiger knee combos with both fireball and tatsu (which is MUCH harder to perform)
@flamingpaper7751 Жыл бұрын
It will never not amaze me that standing 720s are possible
@SolidMarcus Жыл бұрын
Also something worthy to note about the first tip, is that it doesn't matter the direction your 360 is, the command grab comes out anyway, I was blown away when I saw this while practicing the same stuff that's here, pretty useful (I do 360 backwards)
@izayoirokkuu Жыл бұрын
Fun fact: as it's a platformer instead of a fighting game, you can perform a Shouryuuken in Mega Man X2 by doing a cross cut at any time (this is the technique I usually do, and it works better than the regular input as you won't accidentally command dash). I never tested it out, but I believe it also works in Mega Man Zero 2 when playing as Ultimate Form
@piotrzaras9067 Жыл бұрын
I swear to god, the amount of time I spent trying to do Marisa's qcf+light kick into super ender! My wrists were dead. And u came in clutch with the strat man. Thx and keep up a good work. Ur a life saver for ppl like me who just started the 2D fighter grind.
@danielwilliams7562 Жыл бұрын
I like the one for the crouching dragon punch. I've always had a hard time getting it when I need it. I was never good at the original tiger knee input too
@duzacksclaw Жыл бұрын
Man i always loved grapplers but the 360 commands were hell for me, thanks a lot! Also the correction delayed input is such a nice trick too!
@Vargas3499 Жыл бұрын
Excellent videos as always. I have a lot of friends that are new to fighting games and your stuff makes an excellent gateway for newcomers to understand concepts they would never figure out on their own.
@EinDose Жыл бұрын
What I'd love in videos like this is a 'hand-cam' to actually see what these inputs look like. The on-screen inputs are nice, but they mostly get really flooded and busy, especially in the DP section. ...which is the one I really cared about, because I still struggle with DP motions and have never really found an explanation of it that works for me.
@bluefootedbum7209 Жыл бұрын
I just do 63236P and it usually works, it's probably not the best way to do it, but it gets the job done.
@RenPenov Жыл бұрын
These tips/tutorial-y vids are excellent, jm. Keep 'em coming!
@PomboKad Жыл бұрын
Ok, I have been part of the FGC for years and I didn't know about the special into super. I always did 2 QCF. Thank you for sharing this tips!
@atomu27 Жыл бұрын
I feel like these shortcuts exist so people can help each other with tips, specially the 360 ones. Fighting games are really social games by design, and this is such goes along with it super well
@djsiddiki3430 Жыл бұрын
lmao
@guilhermecaiado5384 Жыл бұрын
People used to gather on arcades and play KoF with bat top sticks
@Sonicstillpoint83 Жыл бұрын
Very similar to actual combat sports: Open mat always ends up being a time to just hang out and then answer questions about whatever someone is struggling with or wants to know how to perform.
@doujinpackers Жыл бұрын
thanks jmcrofts for all your FTG tech videos ! been improving a lot by learning from them!
@1BrickMouse Жыл бұрын
Oh man that combo into super tip is great for me. I was going crazy trying to do supers from specials before.
@michaeladlam2145 Жыл бұрын
Yes more of this!!! I've been playing too long and too afraid to ask! This whole vid was informative to me!
@LordZanba Жыл бұрын
I appreciate these tips. I never got into competitively playing any Street Fighter, but I remember the DP command looking wild and being a pain to execute. I would always input forward, then back and quarter/half turn forward + punch to get it to fire off. Interestingly, I did not have too much trouble using Zangief's grapples.
@kuwandak Жыл бұрын
one of the best channlels on youtube right now when im in a bad mood, i just tune to jmcrofts and things are more bearable when im in a good mood, then i stay in a good mood
@darktetsuya Жыл бұрын
'negative edge' took me back to the street fighter anniversary collection 15th anniversary's bonus tech videos, I remember the first time seeing it there! some great tech here.
@cyanmarker8386 Жыл бұрын
Hey man, thanks for making the videos you've been making! It's great to have someone teach people like me how to understand the basics of fighting games. I like learning about a whole bunch of games so it's not always easy to spend my time learning something as in depth and complex as many fighting games are.
@randitothebandito4479 Жыл бұрын
Love the videos man! Very beginner friendly :) I really enjoy the match commentary series, can't wait for more
@mr_j_official7 ай бұрын
You can tiger knee Jamie’s dive kick in SF6, so that last tip is pretty important
@aaronwalk3128 Жыл бұрын
Nice one jmcrofts, very well explained. The one thing I personally struggled with is doing cr. MK into dp without accidently getting a fireball or a super in older Street Fighter games. The way I learned to do it is by doing one of two options: • 6 2MK 3P (or if you are on a hitbox: forward, down+MK and while holding down press forward + punch. Because if you end with forward, you might accidently get a fireball) • Quickly tap and release 2MK and do 623P for dp. If you hold 2MK a tad too long, you will get a super (using 3rd strike Ryu as an example)
@fgc_tow3rn719 Жыл бұрын
I learned about the super cancel from overlapping inputs from special to super from your channel a while back and it's helped me so much while playing kof. The thing I struggle with and have never been able to do in sf though is crouching medium kick into super. I feel like I've practiced it a lot but have no idea how to do it. A video about that would be awesome considering sf6 you can only super cancel specials into lvl3s
@cactusdragon3553 Жыл бұрын
You make it easier by doing 1 fireball motion before the crouching medium kick. A video on hit confirming this could be useful too, where you only do the super if the medium kick hits.
@minhajshad2534 Жыл бұрын
Don't start a Cr. MK, then watch the animation until the attack connects, and then do the input for Super. Without focusing on the animation, as soon as you do the input for Cr. MK and it's animation starts, continue into the input for Super as one continuous motion. If you do that, as soon as the Cr. MK connects, it will be cancelled into the Super.
@minhajshad2534 Жыл бұрын
Basically the same thing as what the person above me said, I just put it in a different way, so that maybe you'll be able to picture it differently and get the whole picture.
@regi9192 Жыл бұрын
@@minhajshad2534 thank you for the comment It made so much sense
@minhajshad2534 Жыл бұрын
@@regi9192 No problem
@SamHintz Жыл бұрын
I’m a more casual fighting game play and this was super helpful for me. Would love more videos like this.
@edwardengland8349 Жыл бұрын
Thank you for this! There are few videos out there talking about the little things that have become common knowledge over the years in the fighting game community and that newcomers like me have a hard time getting a short, easy to understand explanation. I learned a lot. This video will be a reference for a lot of newcomers to the series.
@kristianjensen5877 Жыл бұрын
I think it'd also have been worth a note on charge moves being chargeable while jumping and/or being in attack animations in most modern games. Took me a while to realize how the heck Guile, Boxer, Bison etc. could end a combo into their charged special moves.
@rud5101 Жыл бұрын
Would've loved some videos like this when I was learning back in the day. Always good to have new people getting into fighters!
@craiggamble4431 Жыл бұрын
I’ve been struggling with my challenges. I didn’t know the combo into a super could be done this way, you’ve saved me hours of frustration there.
@dgarayua Жыл бұрын
For Zangief in older games and likely in new games performing the following sequence will do the spinning pile drive. right, diagonal [down / right], down and then up and punch. Or Left, diagonal [down / left], down and then up and punch. both ways work no matter on which side you are. Think of the joystick as a clock motion begin on 9 o' clock then move to 6 o' clock then 12 o' clock and punch. Think of the joystick as a clock motion begin on 3 o' clock then move to 6 o' clock then 12 o clock and punch. The advantage of this you can perform the move without throwing punches, useful for enemys missing attack that requires recover like characters switch on VS series, ken master shoryuken.
@jjcoola998 Жыл бұрын
This explained why some of my inputs were doing things other than what I expected when cancelling moves , super helpful
@backroomgentleman Жыл бұрын
Oh my goodness dude this video was so incredibly helpful as someone that is really getting into Street Fighter for the first time, I've dabbled in games in the past but didn't know any of this stuff, my mind was blown
@42k78 Жыл бұрын
This is so useful. Thank you! I have noticed the standing 360 is WAY easier in the new games. I don't need a trick. When I play Alpha 3, I struggle from time to time. I will let the enemy take down my entire health bar while I'm sitting there trying to do the same 360 move and I will REFUSE to move on until I get it. I'm gonna try your method and see if it makes it easier for me.
@respectfulremastersbymetal8336 Жыл бұрын
Nice. Yeah, #2 is basically the entirety of how to get crazy KoF moves out. I always sucked at those games and wondered how people did such crazy input strings... and then I learned that and it became a cakewalk.
@retrostart8681 Жыл бұрын
Up until now I was just pushing buttons 😅 Not that I don't know the tricks, but when you have a bad match up or a game boss in front of you, you don't think about input You just wanna crush him Looks like I'm gonna review my gaming basics 🚶🏿♂️
@censor2112 Жыл бұрын
Something important to note about the special into super cancel is you can also do it with charge moves, like sonic boom into hurricane
@Caw50 Жыл бұрын
This is awesome! I've been grinding to get into sf super hard since 6 came out and learning a lot, but there's always more to learn and your content has been super helpful. Thanks a lot man!
@MaxClyde Жыл бұрын
We really need this sort of thing. I was blown away the first time I heard you could do 33 Punch for DP rather than 6236
@shiryu22 Жыл бұрын
this is understated but very refreshing to see you doing it live - and you leave the messups and all! great video and cheers
@UltimateTS64 Жыл бұрын
Woah that helps a lot as someone who's just now looking to actually learn Sf with SF6. I've played all the number entries a couple of times and know the basics, but with the SF6 demo I'm seeing that it's hard for me to understand how combos work coming from only really playing Smash and Strive. This helps a ton
@MarcConcepcion1313 Жыл бұрын
The origin of the name "negative edge" is very unsexy. It's a technical term from the world of electronics, where the state of a binary circuit is determined simply by measuring whether the signal that comes from that circuit is low-level (off/open) or high-level (on/closed). "Signal edge" is what you call when the circuit switches from one signal level to the other. Going from low to high is "positive edge;" going from high to low is "negative edge." In fighting games (at least these days; I'm pretty sure there was a time when SNK fighting games didn't do this), the input engine takes both "positive edge" and "negative edge" into consideration in the form of whether it detects if a button or direction is pressed or released.
@ShinyGBZ Жыл бұрын
360's were hard enough for me to learn, but my brain just MELTS when it comes to 720 inputs. Hugo is a bunch of fun in 3S but Gigas Breaker is so hard to do standing I've only ever landed it on block or after a jump. Would love to get advice on that, but thanks for the standing 360 help!
@the805paradox Жыл бұрын
Easiests way to sneak it in for me is after universal over head buffer the circle in the air and land with in and tada Gigas on block and or after even hittin the overhead .
@evilded2 Жыл бұрын
Now get hype for 1080s
@Infil Жыл бұрын
Doing a standing 720 (also called "tachi gigas") is very hard, because there is no way to prevent your character from jumping (unlike standing 360s where almost all of your motion does not involve up, and then you simply hit up at the end + punch). The only real way to do it is to be incredibly fast. During your first 360, Hugo will start to do a super jump, and then you'll have to complete the second 360 before Hugo leaves the ground (which takes 7 frames). So you'll have to hit all the relevant parts of the 360 input within the next 7 frames. Unfortunately there's just no other way to do it. But it's also why it's so hard and seen relatively rarely outside of the top Hugos. (Of course if you just want to do a 720 super using any method at all, jumping first and then spinning the stick while jumping is pretty foolproof.)
@OathOfRevenge Жыл бұрын
Hugo main here! Understanding how the 720 actually works is key. You need to buffer a full 360 motion (direction doesn't matter) into the recovery of hitstun, blockstun or a whiff. The game will now remember the buffered 360, and now you have a pretty generous window to do a normal 360 grab (aka a 270), even if you do the second one in a different direction! The game won't care if you did the first 360 clockwise and the second one counterclockwise, the 720 will still come out. When you understand how long that window between the two 360s lasts, you'll be able to walk either direction before doing the second 360, or even wait and confirm it will connect. Good luck 👌
@ShinyGBZ Жыл бұрын
@@Infil knowing I have 7 frames total is helpful, thanks!
@Boyzby Жыл бұрын
I was waiting until the end of the Negative Edge section before going to ask if there was a way to prevent it from happening, since it screws me up all the time, so knowing that it's going to finally be an option in SF6 was amazing to hear. Oh, I remember in an old Excellent Adventures episodes with Ricki talking about TK legs. I kind of got the meaning just from watching but now I know what it means.
@nathanstruble2177 Жыл бұрын
Can't say thank you enough, I finally decided early in SF5 to Git Gud, and had to abandon a couple characters cause the inputs were weirding me out. Especially the 360 circle. Ended up on Karin but still I could have used this years ago
@saaah707 Жыл бұрын
There's an even weirder quirk for standing 360 in SF5 specifically: you no longer need to hit the cardinal directions in order. For example... D, F, B, U (like a lightning bolt shape) is a legal SPD motion Hitbox users in particular may find this useful...
@m33kon3 Жыл бұрын
Everytime you make a tutorial video I understand it the first time, no need to rewind!! TY!
@KingVVIlly Жыл бұрын
Great video. Been playing fighting games since the original SF II and all of these check out. The one thing I haven’t been able to successfully do is a bunch of sonic booms in quick succession.
@gregorioliveira Жыл бұрын
I used to "Tiger Knee" Ukyo Tachibana's Tsunami Gaeshi in Samurai Shodown II in the arcades back in the day. It was wicked. Good memories from about 30 years ago.
@JakeB3233 ай бұрын
I just started my first street fighter game and man is it a learning curve from MK but it seems fun so I’m sure it’ll be worth it
@kclauber Жыл бұрын
The 360 tip and the Tiger knee tip are basically the same motion, but with different chars/situation. If you're playing Gief and you want to do an air 360, you do the motion and delay a little to press punch. He'll jump and instantly grab. Great tips! I'll try the negative edge one, I forgot that was possible
@nights27479 ай бұрын
The second tip about special move into super using only 2 motions that tripped me up so hard trying to do 3 and just mashing. It was a revelation when i finally realized you could only do 2. Also negative edge i had no idea about despite playing sf4 since 2017.
@6Anonymous6 Жыл бұрын
Thanks, I'mma need a ton of beginner videos just like this for when SF6 comes out.
@seefourdee Жыл бұрын
I do not know who you are and I never play this game. This video did something incredible. I am now more interested in all these techs, I am interested in the game(s) themselves and the explanation for all these moves were amazing. This is what a short Masterclass looks like
@GM_Lemmy Жыл бұрын
Your videos are always so interesting... Even when it's information I already know, I still enjoy the way you word it.
@TheRandoMario Жыл бұрын
Loving the SF6 prep content. Also, shout to all the different games you were using footage from. I'm definitely one of those people who got confused when "Tiger Knee" seemed to pop up at random.
@DiasPlayz Жыл бұрын
Akuma has that tiger knee motion (SFV) in his air fireball, useful in some combos
@fakeigniz13 Жыл бұрын
Negative edge can be used to 2 in 1 moves to combo, so you press the button to start the combo, hold it down, do the special move motion and release the button to do the move. This can lead to unintentional combos if your button presses are too long or inputs too fast, or if the game registers inputs for too long. Always had a problem with this for nrs games, which is why they often let you turn it off
@hotzauhse Жыл бұрын
Oh yes in MKX i had to turn that thing off because it would mess up my whole combo doing the special moves at the wrong time.
@IsmaelSerrada Жыл бұрын
Great video. I've been teaching these concepts/shortcuts to all my friends who have interest on learning fighting games beyond average. Love the examples with older games of sf. Another tiger knee motion to tests out is SSFIV Akumas air hadou as a mixup. Can't wait for SFVI to release
@PhirePhlame Жыл бұрын
Me getting ready to be in the background of a modern SF stage: A pen fell off the dinner table as I was walking by. The impact. I stood no shance against the veritable earthquake that shook the whole room. I tried to stay standing, but it was a fool's errand, a delay of the inevitable fall. I'm amazed I came out of it okay.
@drakewarnock12397 ай бұрын
I have had trouble with jumping in the middle of a 360 motion for decades. The least I can do is give you a like for explaining what the hell I've been doing wrong this whole time
@reduXstereo Жыл бұрын
Learning the Tiger Knee trick was a must for Kimberly's air grab combos.
@novanatakit323 Жыл бұрын
Evil Ryu USF4 hop kick into raging demon and dash into raging demon took me forever to get. Then I saw a video that said instead of doing forward input a second time after hop kick or dash, just hold stick to down forward and it'll also register as a forward input. From there, just hit the LK and HP buttons at the same time instead of one after another. Now it comes out every time reliably. Life saving tip for anyone who still plays USF4 and uses Evil Ryu
@boot-47043 ай бұрын
The 360 motion should help with my Potemkin, thanks!
@Kalulosu Жыл бұрын
I think negative edge was one of the techniques that made me fall in love with fighting games, just for the silliness and yet coolness of it. Kinda impressed that they went and added an option for that in SF6 though, it always felt like one of those "things that exist but we don't talk about it".
@strotherpt Жыл бұрын
This was by far the most helpful street fighter video of all time.
@THernane Жыл бұрын
Im just now starting to learn fighting games and this is VERY helpful!
@reyblanco_5 ай бұрын
I don't even really play fighting games. But I'll watch this Jay any day.
@eduardoramirezjr1892 Жыл бұрын
The 360 cheat was something I learned in Blaz Blue. I'd imagine negative Edge is how Charge characters can launch instant specials. I always struggled with Guile, but was okay with cheesing Balrog inputs. The Tiger Knee input was what made me play Ryu in MVC. Backwards upward Tatsu is such a great escape tactic.
@kylespevak6781 Жыл бұрын
12:00 I'm a platform fighter player and this is something I do ALL the time! "Grounded aerials" essentially gives you 4+ more moves
@welloveraverage Жыл бұрын
I'm new to fighting games and creating my own games, this was very informative!
@Goomageddon Жыл бұрын
You should add how to do dp off of a 3 frame light normal. When I first started playing street fighter I had a very hard time doing this. Im not sure what you all do, but what I typically do is input the forward on the same input as my 3 frame normal so that I can save time for the rest of the input.
@angelusumbrae Жыл бұрын
Speaking of negative edge, there was a fighting game from the 90s called Primal Rage. And if I remember correctly, ALL of the game's special moves were done with the technique. You had to hold an attack button or buttons, do the directional input, and let go of the button or buttons, to perform the moves. I remember it really throwing me and a lot of other players off. But we were also in grade school, and weren't particularly skilled players.
@djsirtucker73 Жыл бұрын
Yo, I've been using that "negative edge" trick since SF 2 Championship Edition. That Balrog turn punch is phenomenal when using it. Because u're able to do all his other moves as well.
@MrMegaman1417 Жыл бұрын
Being able to tiger knee zangiefs air spd is a godsend. I keep coming back to this video cause JMC is a godsend to us noobs
@JasperTheFriendlyGoth Жыл бұрын
Also, don't forget that the direction you do the 360 doesn't matter. That has always helped me.
@Ratel3000 Жыл бұрын
There's also with Guile down-back, wait till they cross you up [turning it into a down-forwards...,], execute a HCB as in Towards where you were facing before the cross-up, and kick, and you'll get the Down-back, down-forwards, down-back, up-back for Guile's flash kick super in older games. This is also a cross-cut. The command for a dragon-punch has been changed to any towards, followed by any down, followed by any towards. You could go down-towards, down, down+towards. You can go towards, down-towards, up-towards [This is easier on Hitbox], you can go towards, down-back, towards, and it will work, you can go towards, down, towards. You can go towards, down-towards, towards.
@xenghuong Жыл бұрын
Woah, I knew about negative edge, but not about combing it with pianoing. That's really cool
@hughmcfall Жыл бұрын
Great video, I'm so hyped for SF6 but I need to really dig in to up my game and these videos are excellent, plus you are so enthusiastic about the games it really ups the hype!
@Tryc35 ай бұрын
No one has EVER told me ANY of this. THANK YOU.
@spoogtastic Жыл бұрын
This was hugely helpful! I didn't know about the 360 and I'm always trying to play gief. Huge huge help my dude!
@YYorle Жыл бұрын
Wow, been playing games casually on and off since SFII Turbo, but didn't knew several of these. Thanks x)