What do you want to see in Dead by Daylight this year?
@Pyrax-Tunneled-You9 ай бұрын
A Pyramid Head addon rework...
@Ghostface-k5d9 ай бұрын
Vechna
@DipsYourFriendlyArtist9 ай бұрын
Cod zombie
@Mewx4Life9 ай бұрын
Hotline Miami skin for Legion would be cool
@AMIN3BADI9 ай бұрын
Five Nights at Freddy's
@queenpegwig42769 ай бұрын
My most wanted licence is easily Until Dawn. It'd fit so perfectly. Sam and Mike as survivors, the cabin/mountain as a map with a Wendigo killer. I beg
@canadalynx9 ай бұрын
THIS
@mastercheif11739 ай бұрын
YES, With Josh’s slasher costume as a skin for clown! Let’s hope that _The_ _Casting_ _of_ _Frank_ _Stone_ goes well so BHVR and Supermassive Games can see a future working together
@AB_Pr0ductions9 ай бұрын
Yes and this is such a money maker, the game is pretty popular with quite a few ppl wanting it. Josh’s slasher as a legendary for Clown, Legion, or Trapper, the Wendigo, and Sam and Mike as base survivors, and you can make the others legendary outfits for them
@bbbbish9 ай бұрын
The map definitely fits Ormond
@jetstreamsam97269 ай бұрын
My most wanted license will forever be Friday The 13th no matter what
@WarioSpagetti-uh6lk9 ай бұрын
I would like to see a setting that allows you to change the color of the auras that are revealed to you. So you can change survivors, gens, hooks, pallets and windows and other things so that they stand out better or just for personal preference. I personally have trouble identifying survivors who are working on gens while their aura is revealed.
@user-kj6dz4vi2z9 ай бұрын
Honestly I've thought about this but in a lesser way. Instead of choosing each individual aura, just be able to change the main aura that's shown (red). But I enjoy this idea a lot more. I hate having to strain my eyes to see if there's a survivor aura behind a gen, or having a double take to make sure I'm just looking at a totem's aura across the map and not a survivor's
@lucabradley15549 ай бұрын
Yes i need pink auras bhvr 🫶🏻
@hluccaskywalker83297 ай бұрын
I agree with this, especially if you could change the colors for specific indicators. For example, instead of both Trail Of Torment and Call Of Brine making gen auras yellow, it would be nice if you could change the aura colors to be separate from each other, even though they're marking the same type of thing.
@Sean-fz8if2 ай бұрын
Pretty sure giving survivors the opportunity to hide their aura behind gens is an intentional decision
@Isaverse-com9 ай бұрын
Little nightmares colab would be insane
@I_am_literally_john9 ай бұрын
Little nightmares 3 collab would be awesome when the game releases with dbd collab
@minichoco53919 ай бұрын
@@I_am_literally_john Wait there is going to be a 3 coming out?
@mongoissupremos18439 ай бұрын
@@minichoco5391Yes, there's a third game coming out this year, but Six and Mono are likely not gonna be in it
@mongoissupremos18439 ай бұрын
For real, Six and Mono as survivors would be insane (Maybe since they're children, the game could do a The Ring type of scenario again and age them both up, but keep their original outfits)
@minichoco53919 ай бұрын
@@mongoissupremos1843 facts!!!
@KiTho069 ай бұрын
I've had the idea for a "Random Game Mode" Basically, everything is Random. You Que up as a Solo, and the Match just starts once 5 People are found. You don't get a Pregame Lobby or anything. Then one of the Players is choosen as a Random Killer (the Person does not need to posses that Killer) With Random Perks and Addons. Same for Survivors, Random Survivor (Again, no need to Posses that Survivor), Random Cosmetic, Random Perks/Items/Addons. No Offerings Nothing. Also, no Matchmaking. You are thrown in with anyone. And since you cant que as a team, everyone else is a Random aswell. It would Give you the Chance to not only try out new Characters you maybe dont even have yet, but also some Perks or Addons you have never tried. And since you dont even get to choose which Killer you want to play, its also fair that all Survivors are Random.
@eirafxx97608 ай бұрын
The issue with this is the variations of perks that clash with eachother, could totally see this with items tho but just random choice in who’s the killer or survivor would bring some variety back
@CrityCrit3 ай бұрын
Great idea
@KiTho063 ай бұрын
@@eirafxx9760 I mean, having the chance to get a bad Perk Combo would be part of the fun. But also the Devs could just Blacklist certain Perk Combos.
@ZucchiniShadowАй бұрын
well they kinda did this :)
@KiTho06Ай бұрын
@@ZucchiniShadow they stole my idea 😬 Just kidding.
@Zer0phynx_-9 ай бұрын
This already exists in dbd mobile but what if every 1-2 weeks a random non licensed killer and survivor is unlocked for a few days or so, this can help new players with testing out different killers and using their perks in different ways would just sound great
@user-kj6dz4vi2z9 ай бұрын
I wish they'd let you play any survivor/killer you want in customs. Moreso killers than survivors, but still. I mean even if it were in just random rotation, like one week Xenomorph was free to play in customs and the next Dredge I'd be incredibly happy
@maxxcrafting75195 ай бұрын
Mitosis
@SniperSnaiposa9 ай бұрын
9:37 ghostface perk, furtive chase: Each time you hook your Obsession, you benefit from the following effects for 14/16/18 seconds: Grants the Undetectable Status Effect. Grants a +5 % Haste Status Effect.
@0desumilde119 ай бұрын
and 10:37 is basically surveillance but as a SC
@xforz9 ай бұрын
thats only obsession tho
@SniperSnaiposa9 ай бұрын
@@xforz I was just showing which perk he was talking about that looked like this.
@KytoYT9 ай бұрын
@@SniperSnaiposa I was thinking about Alien Instinct, but yes furtive chase is similar as well :)
@Pyrax-Tunneled-You9 ай бұрын
The Shining is a possibility for a future license and would have an incredibly atmospheric map, hope to see The Overlook Hotel in the fog one day.
@Hiswf_9 ай бұрын
Oh yeah absolutely
@tfcbioshock9 ай бұрын
It should be a map or a surv. Jack wouldn't have anything power related
@polybius85719 ай бұрын
Only problem is that I feel like the hallways would get a little same-y outside of the ballroom and main hall
@Pyrax-Tunneled-You9 ай бұрын
@@tfcbioshock The entity will give him one, I have a concept on my chase music video if you're interested. its in the comments
@tfcbioshock9 ай бұрын
@@Pyrax-Tunneled-You no thanks 😬
@Biscoff7739 ай бұрын
Never thought of Silent Place being in dead by daylight, but that would be such a good killer to bring in.
@Suri-ph5jf9 ай бұрын
What about a slenderman chapter? Or a map where survivors have to swim, or a killer that relies on being in water? So many possibilities
@realquestforgreatness9 ай бұрын
A flooded variant of each map would be pretty cool but damn that'd be impossible to implement
@catchara14968 ай бұрын
@@realquestforgreatnessit could flood the basement
@Natureslifehands5 ай бұрын
Jaws
@QT_Jeanne2 ай бұрын
The second suggestion is downright impossible
@FILENAME_FIGURE8 ай бұрын
We have ALIEN. Now give us PREDATOR.
@poxiethepoisonfox75488 ай бұрын
We got predator at home Skull Merchant:
@มัจจุราชตอกภัย6 ай бұрын
@@poxiethepoisonfox7548XD nice one
@DrDunsparce6 ай бұрын
Freddy’s already in the game wdym
@jaden2lit9074 ай бұрын
@@DrDunsparceunderrated comment 💀
@thegamingninja45293 ай бұрын
No because predators don’t kill the unarmed
@ebinmenes16989 ай бұрын
they should add the no vault animation thing to Onryo when she's demanifested. not only does she need a buff in chase but this actually suits her.
@fps-elite9 ай бұрын
its a boy
@buelhennecky25199 ай бұрын
It's a hermaphrodite.
@tfcbioshock9 ай бұрын
@@fps-elitewhat?! No it's a girl lmao
@fps-elite9 ай бұрын
im pretty sure in the lore it said he was a boy but i culd be mistaken@@tfcbioshock
@fps-elite9 ай бұрын
i looked it up and it said he was a boy@@tfcbioshock
@basicsimp87988 ай бұрын
Perk Ideas. Damsel In Distress = When you are pick up by the killer. Show the killer to your allies. Increase the movement speed of nearby allies by 7 percent. My Hero = Whenever you are dropped from the killers shoulders, you gain an additional 2 seconds burst of speed. This has a 160 cool down. Boon: Lucky Break = After activating a totem, increase the chance to free yourself from a hook. Using items in the Boon's radius may include an addon or lessen the item consumption. Boon: To freedom! = After blessing a totem, increase the gen repair speed of nearby generators by 4 percent. The Killers aura is revealed when they step in the boon radius. The effect persists after 2s of leaving. Big surprise = After fixing a generator for a certain percentage, go to a locker and make a tiny explosion. The next time the killer interacts with the locker they are blinded and suffers a movement speed reduction for a brief moment.
@TheGnome.7 ай бұрын
These would be great perks. And I can de big surprise being such a god troll perk with blast mine 😭
@icarus83726 ай бұрын
Theres already a perk called lucky break
@theanomalyfactory26499 ай бұрын
Little nightmares has been my favourite game for a very long time. it got me into horror. I'd love to see it in DBD.
@gloomy3449 ай бұрын
I would love it too, but i feel like they could add only a killer because having children on hooks might not be something behavior wants
@theanomalyfactory26499 ай бұрын
@@gloomy344 they could just age them up like with Quentin and the Legion
@hzhandful9 ай бұрын
@@gloomy344 they would probably age them up like they did with yoichi
@BiscuitHandler7 ай бұрын
YES BRO, I was thinking this, the artist can definitely get a skin from The Masked Lady from Little Nightmares 1 and they could make a potential killer for someone like the Hunter from the 2nd game, another killer with a gun except he is more distorted since the events of the second game and has to search for ammo in lockers and throws tantrums like leatherface if he misses his attacks as a little balance but since its a shotgun it doesn't have much range, maybe like a tier 2 range of Nemesis tantacle
@WarioSpagetti-uh6lk9 ай бұрын
I would also like to see item skins that are not event restricted or that are no longer obtainable. These could be bought with iri shards or be granted with leveling up a certain character so that the skins are available to that character specifficly.
@sauntering69529 ай бұрын
yesss it gets so boring with the same bland items every time. skins for those would be great
@GreenDinoRanger8 ай бұрын
Love this idea
@shadesfederate269 ай бұрын
I'd love to see a death angel in dbd. It could have so cool mechanics like you don't see the survivors only their steps and you got a ability where the killer screams and sees the auras of the survivors. And you can charge a long shred where you can navigate good and speed vault and instant destroy pallets but you don't see the auras and footprints of the survivors.
@Magister1959 ай бұрын
Slenderman would be cool ngl
@user-ny1kz6dv5x7 ай бұрын
Never thought of that but definitely a good idea makes the most sense compared to all of the others
@Phantom_AF3 ай бұрын
It wpuld be more cool
@Chercancito9 ай бұрын
Werewolf killer, But without control of when you transform, playing with this killer cloud sky darkening the game, and in random moments during the match the full moon appear trigger a long transformation scene that gives plenty of time to survivors to run, but once transformed it becomes an absolute monster. I can think of lots of small ideas to balance him, but it would make the comment even longer
@averagegarbageenjoyer9 ай бұрын
I feel like the Tall Man from Phantasm would be an extremely cool licensed character. He could be similar to Artist and Nemesis and would allow a fun playstyle somehow.
@denjeez9 ай бұрын
Those spheres going around chasing survivors automatically would be interesting
@averagegarbageenjoyer9 ай бұрын
@@denjeez true
@averagegarbageenjoyer9 ай бұрын
@@denjeez I also thought about him being able to control zombies since he’s the lord of the dead
@damoneaton54229 ай бұрын
@@denjeez Love this idea. Killer controls the orb much like Pinhead’s grapple. Control of orb is cancelled when either a wall is hit or a player bumps the prone Tall Man.
@GoldenDeer_8 ай бұрын
The problem is his power is kinda like Sadako…
@forthelolz11219 ай бұрын
An idea I’ve really want to see added to DbD is a killer with a shapeshifting ability, such as The Thing. It’s such a cool concept tbh. Also, before anyone says that it wouldn’t work because of SWF’s, that’s not entirely true due to various reasons. Shapeshifting doesn’t need to be its main power, not every SWF is a 4 man comp team, the killer could maybe turn into other things besides survivors, etc. Overall, I think the idea could work if done right.
@damoneaton54229 ай бұрын
So many cool body horror skins that BHVR could do for The Dredge if they managed to get the licences: "The Blob" (from the 1988 remake); Michael Rooker's ghastly creature at near the end of "Slither" (2006); the 'shunting' deformation at the end of 1989's "Society". And, of course, John Carpenter's "The Thing".
@nando64589 ай бұрын
@@damoneaton5422all good ideas
@Observe-h1t8 ай бұрын
How about prop hunt type of killer where they become object instead? It would be funny to jumpscares people with it.
@beakatronn9 ай бұрын
a licensed killer id love to see is the big daddy from bioshock specifically the bouncer, and make a rapture map that would be so cool.
@Nem3215_7 ай бұрын
That would be cool but I can't think of who would be a survivor for it sense in the first BioShock your character doesn't have a visible face and in Bioshock 2 you play as a rosie and I think it would be weird to have 2 different Big Daddies in chapter.
@TransPunkGirl6 ай бұрын
Could use Elizabeth since technically she was in rapture and fought big daddies at one point
@him64395 ай бұрын
@@Nem3215_ Elizabeth
@SeleryVR5 ай бұрын
@@Nem3215_maybe they could make the survivor Andrew Ryan, or Fontaine
@SeleryVR5 ай бұрын
Or they could make a big daddy and little sister skin for the twins
@TheUnknown_1172 ай бұрын
Your perk ideas are really interesting, so I came up with some balancing ideas for them myself :) I’m not a pro at the game so please tell me if they’re bad Endurance boon: it doesn’t break the totem, instead it becomes automatically snuffed after 30 seconds or when 2 endurance hits are taken in its range, and it goes on a short cooldown after being snuffed. Scourge hook 1: turns every non-basement hook into a scourge hook, but a scourge hook turns into a regular hook after the same effect is triggered by it 2 times. (I think it encourages killers to play more strategically while completely eliminating the effect of RNG on scourge hooks)
@worldglobe88919 ай бұрын
For the 'undying' scourge hook, one idea could be to relocate your scourges, so you can de-scourge a hook to get a token, the apply that scourge to a different hook. Still allows for creating a stronger side of the map, or mitigating bad rng, but it would cost time. Another potential effect is a fire-up sort of thing where at 3, 2, and 1 gens left an extra scourge is added. idk if they should both be on the same perk, or if one is a better idea than the other.
@Idk197019 ай бұрын
One concept I thought up while on a plane ride was some kind of murderous orchestra conductor that uses sound to disorient the survivor, along with a killer-specific item that is a pair of earplugs that stop the noise of the power but also sound cues from things like skill checks, as well as shortening the terror radius by like 2 meters
@yourlocalghastyt2859 ай бұрын
for a quiet place i was wondering how they could do the monster but with lights out mode coming out i feel like they could make the death angel permanently see with the lights out filter thing and have stuff like footsteps, grunts of pain, etc. be 100% louder and make the death angel get like 10-50% haste every time they get a sound notification
@Jaqoum_The_Wizard_King9 ай бұрын
I wrote a little nightmares chapter ages ago when i was really into both dbd and ln2 hadn’t come out yet: The Janitor’s Power: Power: …From above: the janitor climbs on the walls and ceiling, over terrain with an ambush grab that picks up survivors instantly with an audio cue. If missed, cooldown the ability. If flashlight stunned, you are not flashlight stunned. You are immune. The Janitor’s Addons: Recharge increases: Music Box (moderately), Wooden mannequin (slightly), gnome’s head (considerably) Lunge distance increases: hand crank (slightly), dead rat (moderately), small cage (considerably) Misc. purple addons: Iridescents: 1: Porcelain Statuette; …From Above is now infinite and you are undetectable for the entire duration. 2: small shackle: for every survivor who is grabbed, gain a token up to four tokens. For every token, the audio cue for …From Above, gets quieter and the delay between the grab being launched and the audio cue. The Janitor’s teachable Perks: Purposeful stride: vault windows 40/50/60% faster, can now slowly vault pallets. “Ducking and jumping, they’re above and under me!” Hands from the shadows: can instantly pick up any injured survivor, instead of downing and then picking up, when you are behind them from 0.5/0.75/1m away. “I thrive in the shadows, untrusting of light” Forward thinking: when a generator is completed, all pallets in the surrounding 20/30/40m radius is destroyed “A knife or a noose is with why you’ll be met, if you try to play nice and stick out your neck.” Six’s teachable perks: Hard to the Core: you are constantly inflicted with the exposed status effect but cannot be injured. You can recover fully in the dying state, wiggle faster by 15/20/25%, (stacks). “I tell myself it’s all a dream and monsters are not all they seem.” Elusive: you are unaffected by perks which reveal your aura unless you are 20/15/10m away from another survivor. “This nightmare ain’t over. I watch my window for the morning sun.” Little Lost Things: recruit nomes to your cause. When the killer is within 30/40/50m of you, the nomes make a small audio cue that does not trigger a noise notification. “At least I’m not alone, I hope the nomes know best.” (Or) Highly Sprung: you vault obstacles 10/15/20% faster. “You’d jump even higher if you knew what slept there” Mono’s teachable perks: In the palm of my hand: when within 10/15/20m of 1 or more other survivors, you and all survivors in range gain a stacking 5/10/15% increase in movement speed and a stacking 10/15/20% increased action speed while healing, repairing generators, cleansing totems and sabotaging hooks. “Hold on tight and we’ll be just fine!” Evasive Prey: While being chased by the killer, you can press the active ability button to gain a 15/20/25% movement speed increase for 5 seconds. This inflicts the exhausted status effect for 40/35/30 seconds “Not today!” …And Stay Dead!: all stuns you deal to the killer last 1/2/3 seconds longer. “Better to be safe than sorry.” Edit: having reread this, it shows it’s age. Badly. I wrote this in 2020, during lockdown. That’s how out of date it is. I think it still holds ok in some ways
@luxray3672 ай бұрын
Would live to see you revamp this ngl
@Jaqoum_The_Wizard_King2 ай бұрын
@@luxray367 deal. Perks are still getting named for achievements
@luxray3672 ай бұрын
@Jaqoum_The_Wizard_King quick question who is the janitor? Edit: Nvm i remember
@08tanooki9 ай бұрын
I had this idea of a game mode where the killer has infinite lunge, but the attack cooldown is proportionate to the duration of lunge. At the very least it would look funny. Also I think we need a scourge hook that rewards killer not for hooking, but for sacrificing a survivor on a scourge hook. It should be bonus bloodpoints and some endgame effect so it doesn't encourage tunneling too much.
@CoolGirlAyden7 ай бұрын
Also I had an idea of survivor-vigilante, whose perks would all be related to punishing the killer, I don't remember what exact perks, but one of the perks would be: Boon: puppeteer _Lure in your victim to bring justice_ After setting up, boon will be making illusions of random survivors along with fake scratch marks every time killer looks to the direction of a boon. Illusions tend to hide behind a corner, leaving scratch marks behind. If killer is looking in a different direction, boon will make fake vault notification every 50/45/40 seconds
@YNGR3MIX9 ай бұрын
For the death angel their power could be straight from the movie When the killer uses their power they let out a roar that every survivor hears and when the survivor movies during the duration of the roar the killer gains killer instinct
@basicsimp87988 ай бұрын
Just sharing my idea for a future Chapter. I dunno, I got some free time I guess 🤣 Killer: The Watcher A guardian of the Forest. The Watcher closes the survivor's opportunity to escape. Movement Speed: 4.4 m/s Terror Radius: 36 metres Height: Tall Power: The Watcher influences the trial, morphing the terrain as they please. They start with 2 tokens. The Watcher can place miniature walls, the can block or wall the survivor in. If you walk away within a certain radius from your wall, and have no tokens, you enter the fatigue state, then regain your tokens. If you down a survivor you instantly get the tokens. Hitting a walk breaks it, you quickly regain a token. The wall breaks after a few seconds away from The Watcher. His Perks are: "Towering presence" Your presence hinder those who are near. When a survivor is in your terror radius, they suffer 7 percent slowdown for repairing generators and exit gates. "Guardian of the Forest" You guard what is yours, and you don't take kindly to those who do your environment harm. Once a totem has been cleanse or bless, block all generators near that totem for 30s. "Trickled Hope" You ensure that everyone who dares to violate your land suffers. Upon a survivor blessing or cleansing a totem, they'll received a difficult skill check at the end. If they fail, the totem is blocked for 60s. The aura of the survivor is revealed to you. They become the obsession. This perk only activates once per totem. Survivor Relationship: Aras Cabbott was a park ranger, patrolling one night when he heard screams. He immediately went out to investigate. He saw Jonas being dragged by the Entity and in his effort to rescue him he got dragged along to the realm of the Entity. Aras Cabbott Aras is a dependable park ranger. He was always drawn to the animals at a young age, and always preferred the great outdoors than the city. His Perks are: "Team Work: Enduring Spirit" Your caring attitude is felt by others and inspires others. After healing a survivor, you and the healed survivor gains a 40 percent healing speed for 10 sec. "Team Work: Environmental Awareness" You always try to be prepared for any situation, and make sure that your friend is too. After healing or being healed, you both see the killers aura as long as you stick together. "We Got This" Escape is just within your grasp. After completing a generator, and your allies working on the generator gain a burst of speed for 2s, 3s for repairing the last generator. Jona Maleck The son of the leader of the Black Vale. Despite being groomed to serve the Entity, Jona has always been hesitant into their teachings, but never the less participated in their dark deeds. His Perks are: "Dark Loyalty" The Entity has noticed your devotion. One per trial. When you are one hook away from death, the next time you are injured, the Entity blocks the damage you take. Slowing the killer 30 percent for 2s This perk is disabled when the Gates are opened. "Sensing Darkness" You are more at home in dark places. When you are in the basement, you can see every totem, generators, chest and exit gates. "Invocation: Dark Favor" Your dark deeds bear fruit, and your victim can eat the fruits of your labour. After channelling the invocation time, stun and blind the killer for 3s. This can only work once per trial. Channelling time decreases for each survivor using an Invocation type perk.
@JaydenScott-cg8du7 ай бұрын
That’s cool
@worldofoblivion9778 ай бұрын
Theres an idea (i think) for an ethereal/angel killer already, that being Gabriel from the mandela catalogue. This may also align with the hypnotist/mindbreaker idea
@KiTho069 ай бұрын
Another thing i would like to see Added to the Game is a "Free for the Week" DLC. Every Week one DLC chosen at Random is Free and can be played by everyone. Also, playing that Character gives 100% Bonus Bloodpoints. The Week after that, that specific DLC also gets a Discount for everyone who wants to get it. Progress made while the Character was free, is saved until you Buy the Chapter.
@DrDark-im9kv8 ай бұрын
This idea is great but idk if bhvr would ever do that, because they may be worried that people just wont buy any dlcs and will just wait for it to be free.
@nieznanykolega94069 ай бұрын
a quiet place is probably impossible to add since we already have a farm map in the game and also killer looks almost same as demogorgon
@sauntering69529 ай бұрын
which suckkks cause i think it would be sick. but honestly i feel like most of the licensed ones he picked wouldn't be able to be merged into dbd style
@damoneaton54229 ай бұрын
If not a stand-alone killer, then perhaps a Deathangel skin for the Demogorgon?
@Alt00018 ай бұрын
@@damoneaton5422I can't see them making a skin for a locked killer
@Observe-h1t8 ай бұрын
They could make it like SCP-939 from Secret Laboratory where the killer is completely blind until survivor make noise. it can see through wall if they are running but limit it ranges so that it didn't let it see from across the map
@MalakSmalakАй бұрын
@@sauntering6952 Tbf we thought the same thing about Chucky being added to the game as well, honestly I really do think anything is possible! Especially for Little Nightmares. Just age Six and Mono up, obviously still inside their infamous outfits like they did for Yoichi, and then they could easily be survivors. And for Killer they have sooo many cool options that could so work in DBD! Like maybe the teacher has a somewhat similar power to pinhead where you can stretch your neck out as if you're controlling one of pinheads chains!
@thegametravler9 ай бұрын
🥑I have an idea for a 2 part killer power. The active ability allows you to jump, high enough that you can reach the second story of any map. The passive ability gives you full control of your fall and slow falling. This happens any time you fall no matter the distance.(I had the idea as a power for a flying mummy killer) A lunge attack will only stop when you hit the ground or release M1. After releasing M1 you will pause for a second, then perform a ground slam special attack. Anyone close enough will lose a health state. If you lunge all the way to the end of your flight, and hit a survivor. It will be counted as a basic attack. If you have fallowed close enough you might realize this is basically sky Billy as a separate killer. I'm thinking jump cooldown about 20 seconds maybe. The further you lunge the longer the attack cooldown. Maybe a fatigue period after a ground slam.🤷 A survivor perk i have considered allows you to throw your used items at the killer. Just supposed to be a fun perk like head-on or pebble. I'm thinking it would stun the killer for a time but delete the item used. Could also have different effects depending on what you throw. Tell me y'all who read this think
@xave_yt9 ай бұрын
The chapter I think needs to be added is bioshock (the map, killer, and survivor picks would be awesome.) Another chapter that would fit like a glove would be supernatural.
@wheeledrock74096 ай бұрын
My boon idea is that anyone in the radius of the boons affect has a faster recovery rate for exhaustion so like lets say the base is twice as fast but i was also thinking that if the person was crouching in any way it would recover 3 times as fast and now for the meaty part, if youre running you will still recover from exhaustion, but at half of the normal rate without the boons affects. i think it would be a very good boon, i dont know how healthy it would be for the game, but i thought it was a pretty fun idea
@IMidNightl9 ай бұрын
Cod zombies has been something i had in mind to possibly collab with dbd for a long while, having the primus and ultimus crew as survivors, killer im not sure but to have those 4 amazing characters in dbd can possibly fit since those guys experienced the multiverse, time travel, paradox cycles and ofc eternal beings an infinite amount of times and in bo4 they broke the cycle and ended everything. I think they can have a potential key role in the lore to possibly defeat the entity and his trials
@mcrose56859 ай бұрын
I might be alone in this because I barely hear anyone else wanting it in game, but I feel like a Scream Queens Chapter with Chanel Oberlin as the survivor and The Red Devil as the killer would be amazing. And the map can be the Sorority Row or like a college map or something like that. It has a pretty big cult following and I has potential to be so iconic
@damoneaton54229 ай бұрын
Love this idea. It would open up possibilities for lots of Horror TV shows. Could you imagine what a show with the depth of American Horror Story could offer?
@mcrose56858 ай бұрын
@@damoneaton5422 exactlyy, ik we already have clown but im watching Freak Show rn and the clown from there would be so creepy in dbd. So many great characters they could use in game
@GamingChair4209 ай бұрын
"prop hunt would be cool" BHVR: "so you all like nightfall right?"
@doctormimi9 ай бұрын
fr, Nightfall was the worst option there. At least give us 2v8 with that update or smthing
@DillonMeyer9 ай бұрын
For scourge hooks, I'd rather see a limiting perk on how many scourge hooks spawn, but increasing the power of all subsequent scourge hook effects. Here's an example of what I mean: *Scourge Hook: The One* When the Trial begins one hook is converted into a Scourge Hook. When a Survivor is hooked on this Scourge Hook, the hook will return to normal and a different random hook will be converted into the Scourge Hook. The effects of hooking a Survivor on a Scourge Hook are all increased by 100% effectiveness. Additionally, while a hook is considered a Scourge Hook, it cannot be Sabotaged. _This effect supersedes other Scourge Hook effects, restricting there to only be one Scourge Hook at any time._ Other Scourge Hook perks would not be able to spawn multiple hooks for you to use. Monstrous Shrine would not make the basement hooks turn into Scourge Hooks. So, what exactly would double effectiveness on scourge hook perks even look like? Gift of Pain would increase the detriment to healing and repairing once they are fully healed to 32% from 16%, disabling again when they are injured. Floods of Rage would reveal survivor auras for 14 seconds after the survivor is unhooked. For Hangman's trick, the radius would be increased to 24 meters. Monstrous Shrine would increase the speed of hook progress by 40% while 24 Meters away, which would be a huge amount, but you only have one hook on the whole map you can use it on comparative to a potential 8 (4 normal and the 4 basement) otherwise. Pain Resonance would increase the generator regression to 50% from 25% and still require 4 tokens, and only be usable once per match.
@bookwormadventuresdeluxe10417 ай бұрын
Tell me you are survivor main witout telling me you are survivor main
@GDPlays244 ай бұрын
I like playing Bill and Leon
@LongJohnJennings4 ай бұрын
Pretty sure he’s a killer main lol
@meanoldfatlady50712 ай бұрын
@@LongJohnJennings he said he's 50/50
@D5J_editzz9 ай бұрын
We really need a Jason, slenderman, Victor Crowley, Predator, and maybe a fear street collab🙏🙏
@PeterĐoàn-l7g9 ай бұрын
Candyman🔥
@gabebeloin-xr3ht9 ай бұрын
Vic Crowley would be fuckin awesome
@D5J_editzz9 ай бұрын
@@gabebeloin-xr3ht ya
@D5J_editzz9 ай бұрын
@@PeterĐoàn-l7g yeah him too
@gloomy3449 ай бұрын
Sadly, jason is probably not ever going to be possible with what happened to the jason game
@jellysquid80778 ай бұрын
I actually had an idea for a character that could have a speedy stealth power; The Mitochondrial Eve from Parasite Eve. She'd look more like her game appearance, but with her power she could deconstruct her body into a goo and travel fast around the map, really hard to see, but have limited things she can do in that form. Maybe have the ability to plant parts of her on survivors to reveal their location and actions for a time.
@El_chara9 ай бұрын
For the "every hook is a scourge hook" idea, I think it could work on a token system, you start the game with a certain number of token or gain a token when hooking on a scourge hook and if you have a token you will consume it when hooking someone on a normal hook but it will give you the scourge hook effects
@droidekaone35369 ай бұрын
Once a hook is used, it is no longer a scourge hook
@Nick-st2be9 ай бұрын
42:47 so basically yet again punish killers for a specific playstyle and force them to play easier on survivors but then 42:51 REWARD survivors for playing as sweaty and all out as they possibly can. Great idea bro
@joeshmoe7359 ай бұрын
Scourge hook: shuffle. Hooking a survivor on a scourge hook teleports them to a different random scourge hook
@mrkos878 ай бұрын
Yeah, and what is the benefit for the killer?
@joeshmoe7358 ай бұрын
@@mrkos87 It'd be a different spot that the "hook sphere" effect didn't come from and maybe their aura is hidden on hook. But more importantly it's funny.
@MistPlayzYT7 ай бұрын
A Backrooms Map + The TV Monster Thing, Would be so SICK on DBD.
@SuperSpicyHotdog7 ай бұрын
I’ve always wanted some sort of doppelgänger killer that can transform into the survivors in the game but I’m not sure what license that could come from
@zomzee6 ай бұрын
The problem with something like that is it becomes the worst killer against a pre built team.
@ZWJL12343 ай бұрын
Team fortress 2
@DJWreckit252 ай бұрын
John carpenter’s The thing could possibly be good for that concept
@dariusbrawl37597 ай бұрын
I feel like a RWBY crossover works suprisingly well There's a lot of scary Grimm creatures - the Apathy comes to mind, woth the possibility of the killer also being salem Likewise, Ruby (the character) has a handful of possible perks, woth things that come to mind being a perk that gives you a small speedboost when you're near dried up blood, and something that stuns killers when you see a hook/kill happen
@tfcbioshock9 ай бұрын
I made a custom concept for a killer I hope you like, Here goes. a killer computer virus that gained sentience, determined to assimilate and gain control until everything is..itself. NAME: THE BYTE POWER: TERRORBYTE It could be like the dredge, no real physical form, just a glitch that glitches into different forms and objects every few seconds, but it's base form looks like a glitchy silhouette of a shadow. It's power could be to glitch phase, like a charge Wesker dash but it goes through walls like nurse, does no damage, but when the dash goes THROUGH a survivor or survivors, creates a status affect called "bugged" so like doctor, different levels of bugged for increased hits of the dash, and each level of "bugged" makes glitchiness like sadako go around your screen more frequently, and the killer can, like plague, use Terrorbyte Dash on windows and pallets, so after a short amount of time they are glitched out of existence for survivors who have any level of "bugged". and the last level of "bugged" gives exposed, and permanent static glitchiness sometimes on the survivor screens, making the killer be unable to be distinguished at times from another glitch on the screen, or the actual killer. hard drives are placed around the map and survivors plug them into terminals to remove a level or two of "bugged". However after using a terminal, the killer can see the aura of the survivor for a certain amount of time. max "bugged" survivors also swap the look of themself with the killer until within a certain range of another survivor, and that's my idea hope you like, "The Byte"
@BreathingAir_Help9 ай бұрын
Have you ever heard of the singularity by any chance?
@tfcbioshock9 ай бұрын
@@BreathingAir_Help singularity is a robot..not a sentient virus. Reading more than 2 words will help you figure out the differences between singularity and The Byte 😅
@BreathingAir_Help9 ай бұрын
@@tfcbioshock I’m sorry I didn’t mean to come off as rude what I meant was they sounded really similar in a sense.
@tfcbioshock9 ай бұрын
@@BreathingAir_Help tbh I didn't realize the similarities until I reread my concepts, theyd both have alot in common personality wise but besides that, the Byte would mostly be a hybrid of nurse and doctor.
@GoldenDeer_8 ай бұрын
@@BreathingAir_HelpBilly and Bubba, Spirit and Onryo. Story is basically the same. Killers can be similar, but very different at the same time.
@willropa42269 ай бұрын
I got an idea for the hypnotist killer idea you had. It's built off of those polls I've been seeing for weeks for licensed characters in DBD, one that came recently was Batman's rogues which, added onto your idea of a hypnotist, led to Jonathan Crow AKA The Scarecrow. My idea for his power is his Fear Toxin, using the power key will make Scarecrow raise his other hand that has his needle gauntlet from Arkham Knight, he'll then lunge at a survivor and on contact inject them with his Fear Toxin. The toxin is a permanent debuff, stacking up to 3 times, the first injection will cause the survivor to randomly start hearing game cues (Generator completing, doors activating, killer's heartbeat, etc) even though those specific cues are not actually real, the second injection will cause skillcheck prompts to appear in random positions on the screen rather than fixed on the center, the final third injection will remove the player's HUD entirely.
@ChickenboyGaming9 ай бұрын
I would absolutely love a little nightmares crossover that would be so cool
@CurtisKosmowski-zd7go9 ай бұрын
Kinda goofy idea but a perk that gives the killer a prompt to chase the survivor similar to pinheads box, if the killer ops out of chasing the survivor the survivor gets a 5 percent gen progress boost for 1 minute.
@Dornenteufel9 ай бұрын
Realy like the boon idea, but sole survivor from laurie hides your aura permanently when close to the killer. So this would be unfair for loops but if there is a system like whith scenery partner, where you cant run calm spirit whith it it would be so fun😂
@Axsuroth_9 ай бұрын
For the turn every hook into a scourge hook perk, if it had to be nerfed I’d say after a survivor is hooked on it, the hook would stop being a scourge hook
@ekimm25179 ай бұрын
With March around the corner I'm thinking possibly a Leprechaun killer. or possibly from the movie series
@braxtongay99839 ай бұрын
As a chucky skin that would be nice with low effort on behaivors part
@damoneaton54229 ай бұрын
Yes! The bank of one-liners alone!
@Alt00018 ай бұрын
Leprechaun would be amazing
@Bluemoon9339 ай бұрын
Here are the new license characters I wanna see Stranger Things : Vecna, Max Walking Dead - Rick, Darryl, Carol, Shane and either Governor or Alpha The Last of Us - Ellie, Joel and any of the zombies Resident Evil Biohazard - Eveline, Ethan Resident Evil 8 - Lady Dimitrescu Silence of the Lambs - Dr Hannibal Lecter, Clarice Conjuring Universe - Annabelle, The nun, Ed and Lorrain Warren And the most controversial one - The Undertaker
@Grafii21989 ай бұрын
My idea for This Is Not Happening is to make it so when injured you have a multiplicative -100% chance for getting a skill check, meaning they will not be happening. It is a basic perk and so would help new players, as they are probably stressed when they are injured and panic as they want to be healthy, this stress makes it harder to hit skill checks so it would just make it easier for them that way. Ofc it would have no use for experienced players, but I don't think it needs to, I think new players should have some training wheels that are useless but helpful while you learn.
@smadster21568 ай бұрын
Ironically I made an almost full concept for the quiet place as a chapter if you wanted to see it. It’s not fully finished but hey
@sanuaj1278 ай бұрын
I wanna see Mandela Catalog colab. Gabriel Chasing survivors and turning into them would be cool.
@Kiernimbus8 ай бұрын
I would be so happy :')
@thewall9159 ай бұрын
The perfect cod zombies character to be in Dbd in my opinion would have to be Nikolai specifically from the end of tag der toten (spoilers I think I remember the story correctly if I got anything wrong feel free to tell me) In the end of tag der toten Nikolai uses the agarthan device to stop the paradox of the multiverse with the keepers and the apathocons to stop this though he has to sacrifice himself and his friends the final shot we see of him he hands a gun to Samantha and she points it at his head in his final moments he thinks on his journey the screen fades to black and we hear a gunshot and then the entire call Of duty zombies communities sobbing as he says “you were more then just my allies. My brothers in arms. You were my friends”. In his final moments though he could be pulled into the entity’s realm quite seamlessly sense it’s the last we see of him I like to imagine: “as Nikolai closed his eyes waiting for his accepted end he thought back on his journey in its entirety and where he would want to go if there was anything on the other side. He thought about his beloved and how he hopes for just a final moment with her in his arms. He goes on thinking about it for what feels like hours but death never comes. He slowly opens his eyes and is greeted by a cold black fog completely engulfing him. Slowly it fades and he is greeted by a new nightmare” something like that would be perfect and then add in the other members of the crew as skins. For a killer from cod zombies I’d love to see the shadow man and I think sense he’s stuck in the summoning key it would be pretty easy to get him in the realm the entity cuts him a deal and he joins the realm and you could give him a dr Monty skin. Each skin could also have the character’s final words said in tag der toten or how they ended up there. I’d love to make Nikolai’s perks based on the original perks from cod. Juggernog: when you need to feel big and strong reach for juggernog tonight! When survivor drops a pallet on a killer the stun duration grows longer /0.5/1/2s when you drop a pallet on a killer more then 4 times gain the endurance status effect. Boon Quick revive: when someone goes down a random boon close to the downed survivor activates. The boon makes recovering off the ground 30% faster and the survivor can’t be picked up until the boon is snuffed when the boon is snuffed its broken. The boon is 10% louder. (I can see this perk being countered by pentimento which is cool but I can also see this perk serving multiple purposes like giving you more time to run over to get a flashlight save or a pallet save or allowing you to get up a survivor if the killer is too slow) Speed cola: speed cola speeds up your life. Perform actions 2% quicker after each chase that lasts more then 5 seconds. These actions include: vaulting, gens,anything regarding boons, and unhooking.
@ZubrixSlysJore9 ай бұрын
You can't want BHVR to make more killers like Freddy. You can't make the killer weaker just so you don't have to see him anymore, especially with the trickster. In my opinion, Nurse and Blight are much worse precisely because they are so strong. Then you can delete the two killers straight away if you don't want anyone to play them or play anaginst. (you can dc btw) Then they should get a complete rework but for people who enjoy the killers that's like a slap in the face. There will always be annoying killers just because the survs can no longer loop as badly as they did back then. The Trickster needs a Power Rework thats all i think. But you want a killer to be so weak that no one wants to play him, sorry, but then you're playing the wrong game dude
@Realpuro999 ай бұрын
Found the trickster main
@GoldenDeer_8 ай бұрын
@@Realpuro99He’s also just correct? Your comment adds nothing to what he said or what the original topic is. And no, before your 2 iq says it, I don’t main Trickster too.
@GareBearGamingDood8 ай бұрын
I would LOVE a Supernatural collab, Sam & Dean are PERFECT for Dead by Daylight! For a more "funny-ish" one they can do Scooby-Doo since they did have that one cosmic book of what if the zombies apocalypses happened in there world.
@Minuseditz5 ай бұрын
0:37 is that Norman redus
@controllerplayer20912 ай бұрын
That’s what I’m saying I’m like why is Daryl here
@Minuseditz2 ай бұрын
@@controllerplayer2091 listen to me olive oil🔥🔥🔥
@thememesterbutdifferentname8 ай бұрын
Perk Ideas: (Killer) Hard Hitter: When injuring a survivor, their initial injured running speed is reduced by 25/35/50%, their vision darkened, and double vision for 3/4/5 seconds Nothing Will Stop Us: While injured and in chase, running within 4/6/8 meters of another survivor will grant Endurance for the duration of you being in their radius Hex: 'Till Death Do Us Part: For every generator completed with this hex totem active, one of the 5 effects will be activated: 1 generator: All survivors suffer Exhaustion for 7/10/15 seconds when a chase is started, cooldown for 60/50/40 seconds 2 generators: All survivors suffer Deep Wound for every time they are injured, and after Endurance expires after being unhooked, or picked up from the Dying state 3 generators: All survivors suffer Blindness for the duration of the totem 4 generators: All survivors suffer Oblivious and Exposed for the duration of the totem 5 generators: You can Mori all survivors, and all survivors auras are revealed every 40/35/30 seconds for 2/4/6 seconds
@XenluvsMolly9 ай бұрын
Bruh am I tripping or did I see Daryl from walking dead
@Doc_Ludwig4 ай бұрын
Hear me out…spy…so he could have terror radius with music like right behind you and such. He could have abilities like cloaking. He could have a think where he could instantly knock down survivors, maybe use a dapper to temporarily disable generators, or even a disguise kit. He could have voice lines from tf2 and… I just think it would work really well.
@KoffiBean_9 ай бұрын
A lot of these ideas are really really cool. I’d love to see most of them be implemented in the game in one way or another 🥕
@Deadbyeveryone8 ай бұрын
Perk ideas; Nowhere to hide - whenever you have healed 3/2/1 health states of other survivors, the next time you are in chase and become injured you can rush into a locker and teleport to another outside the terror radius but become broken for 40/30/20 secs 2x4 - upon passing through a broken pallet location you can collect a token upon collection of 4/3/2 tokens tou can craft a single use 2x4 to stun the killer on the move. Rewarded skill - whenever you use your power to successfully get a down you gain aura of all survivors for 4/5/6 secs Unhappy camper - whenever killer is within 16/20/24m of a hooked survivor killer becomes hindered, unable to use power and all gens gain a 6% increase. Fakeout - when vaulting you can fake it and not actually vault. Fearmonger - when survivors are on gens and are in your terror radius they see random red stains on corners. Jolt - Whenever a survivor is healed the next gen they touch gets 3 skill checks in a row if they fail the skill checks anyone on the gen becomes injured. Claustrophobia - any time a survivor walks (not runs) through a doorway/ enters basement/ or window they scream.
@annareifer22498 ай бұрын
my top 3 Licensed chapter: 1: Supernatural 2: The Mummy 3: Sons of the forest something with offerings. Kombine the brown, Yellow and Green Bloodpointofferings. Start with 100% with brown, 175% on Yellow and 200% on green New offerings für player XP gain Blacklistsystem: A Blacklist for a Map you dont want to play 2 Blacklist for one Survivor and Killer - you will never get a Daily for these characters also a switch back option: you remove a daily for the trapper, but you get one for the nurse, you cant play her, so you can switch back to the trapper daily Daily ritual update: Split it in 3 for Survivor and 3 for killer. Double the bloodpoints you get 100% and on top of that, 200% for the role you play less. For example, a killermain get 100% more points for doing survivor dailys. 2 special challenges for a week, one for killer, one for survivor. this is the same for all players. Like unhook 30 Survivor or hook 30 Survivor. Both done, you get alot of bloodpoints and shards For prestige: new reward for prestige. You simple get shards. new custom options for the lobby backrounds and music: for example, you can unlock the all things wicked lobby backround and music by playing as sable and the unknown for 20 matches, or buy one iron maiden shirt to unlock the iron maiden backround Bot things: when a bot survivor dies, all remaining players (killer and survivor) get the amount of bloodpoints the bot had as bonus bloodpoints in the end of the match when a killer DC, all the survivor get the points the killer had as bonus bloodpoints update for the emblem system: no more d-pip, and a huge rework for most of the emblems in the game for both roles bonus bloodpoints for onehit perks and killer abilitys for both sides: its simple, you onehit a survivor as myers and both player get... for example 500 points. but with this system, both player get 1k points also bonus bloodpoints for a survivor dying during endgame collaps or as the last one
@annareifer22498 ай бұрын
Uhh forgot one thing. A bug report system in the endgamechat
@adarlingdemondemise9 ай бұрын
For the scourge hooks idea, maybe a good compromise would be that the first time you hook a survivor that hook becomes a scourge hook (if it isn't one already)? So you wouldn't get the benefits of the scourge hook the first time, but the next time you would. It could be really helpful for zoning and for long game strategy, plus take some of the luck factor out of the use of scourge hooks. The number of normal hooks you can turn to scourge hooks could coordinate with the rarity/tier of the perk. This could either just change which hooks are scourge hooks with the normal amount spawning in. If thats too op, start the killer with zero scourge hooks and all of them have to be set (first hooks used). If its too weak it could be changed to instead have the killer be able to just make a hook a scourge hook by interacting with it rather than hooking a survivor (theyd only be able to set the normal amount of hooks and theyd ve locked into those selcetions so itd take some setup time on their part and some strategy). I really like this idea for a perk, idk. It tickles my brain.
@Memcoh8 ай бұрын
Imagine adding Gabriel from mandela catalogue like checking if your teammates are breath or smiling would be so cool (Gabriel is like a skinwalker)
@RAJAAHMADGAELAZHARBINRAJAMOHAM9 ай бұрын
i made some killer perk for some of my fan made original killers i'm just putting them here just to give some idea for fun you could give some tweeks or and other idea for them. i'm happy to listen and read 1st perk: instant adaption anytime you you hook a survivor you gain a stack up to 8 stack, for each stack any action speed is increase by 2% which include pick up animation 2nd perk: compromise you gain three token, when damaging a gen you highlight them in yellow. if any survivor come close to gen their aura is reveal to you 3rd perk: scourge hook: protocol six 4 scourge hook spawn around the map. hooking a survivor give the killer the undetectable status effect the effect last until the killer m1 or the survivor is unhook these idea are just for fun, i watch all of his fan made perk series i hope that he bring back that series because i have more fun perks idea 😊
@rymnaskeglix40019 ай бұрын
Often overlooked IMO for possible Licensed Chapters would be The Mummy (The 1999 Movie with Brendan Fraiser).
@kaiden-d6b27 күн бұрын
Survivor idea: Danny Martini Short bio: Danny was never really a good person from childhood, stealing was his specialty as hes done it for as long as he can remember. but he wanted to change for the better but he just couldnt, he felt a pulse temping him to steal, then one day as running away from the police and hid in a abandoned buliding he was pulled from the back into this strange place after being here he felt something in him like nothing before, he need to help these people trapped here too (couldnt make a great story for this guy, think of anything about him if you find a good story, comment) Perks: Redemption: After healing a survivor you gain a 30 second endurance "I never really did anything like this, hope i can make this right" Safety first: After and during Unhooking a survivor you see auras of nearby items such as, gens, totems, pallets, windows, and survivors. "I took a close look at our surroundings, i know where I'm goin g" Unworthy: After the last gen is completed, see see the aura of the killer and survivors for 60 seconds or until chase "I must bring these strangers safety before my own, i don't deserve this freedom, don't I?" i tried to make a kinda good character with his lore and make his lore relate to his perks
@AdarshInaniya21 күн бұрын
Scourge Hook-False hope •At the start of the trial 4 random hooks are changed into the scourge hook. •The scourge hook are reaveled to you in white. •Each time a survivor is hooked on the scourge hook first time the following effects apply. •Increase the odds of succeeding a self unhook attempt by 16%. •For each attempt of self unhook regress the generator with most of progress by 10%.
@lmao96927 ай бұрын
Death Angel power idea: -Cannot see at all while standing still. -Anything that produces enough sound like footsteps or loud noise notifications create shockwaves that reveal a transparent black and white version of the terrain, as well as seeing the aura of survivors within these shockwaves. -Around the map, you can find a megaphone, which can be picked up by survivors to temporarily afflicts the Death Angel with the Blindness status effect, before destroying itself and reappearing in 60 seconds. The megaphone is always near a radio, which constantly emits enough sound to cause the immediate 24 meter radius of the radio to be visible. -Power activates when a nearby survivor creates a loud noise notification for 9 seconds, and basically gives you an instant-down blight power that can break pallets and vault windows. Mori: The Death Angel gets on all fours and begins looking around for the survivor that is only inches away from them. As the survivor tries to crawl away, a crow that was investigating their dying body claws and the Death Angel drives its claw through the survivor to grab and crush the crow.
@Dereckwasherelol.9 ай бұрын
I have a silly perk idea. Name: ¡Surprise! The element of surprise is key, you very well known that. Once you repair the equal of 80%/70%/60% of a gen "¡Surprise!" Gets active. Press the ability button near a locker to plant a music box inside and reveal the lockers aura to yourself. The music box will perform a loud noise every 10 to 15 seconds that could be heard by everyone. Once the locker gets oppen by any means the music box will blind and stun anyone around it (like a firecracker). Music box only last for 60 seconds, and can only get used once per "charge". (To avoid extreme annoyance) "Dont blink! or you might miss it." - [characters name] I love that it could be a great add to the locker mindgame with -quick and quiet. -Deception. -Head on. Or just by itself is annoying enough-
@Dereckwasherelol.9 ай бұрын
F#ck. Here it comes another perk idea- for a clown or magician like survivor. Name: For my audience! In these times of fear and despair, you still hope to find an audience to entertain again. Once you blind or stunn the killer 4/3/2 times by any means "For my audience!" gets active. The next time you blind or stunn the killer the duration gets increased by a 100%. (Doubling it) then "For my audience!" resets and gets in a cool down of 20 seconds. (You can not get "charges" on cool down) "Hope you liked it." - [character name]
@Dereckwasherelol.9 ай бұрын
And to complete the characters perks. Here is Name: Gran Finale There is no time to loose, the end has come. Make the best of it Once the gates are oppened or you are the last survivor alive "gran finale" activates. You will see the killer's aura and the killer will see yours for 20/15/10 seconds. Then your scratch marks, pools of blood and aura will disappear for the rest of the match. "Now you see me, and now you don't." - [characters name] (Low profile but for endgame and with out duration. 💀)
@doctormimi9 ай бұрын
I feel like Legion and Myers need a buff, Myers needs regenerated stalk overtime or have it as a common addon. A map creator or something like in Fortnite would be AMAZING! We need a new shine of secrets where all the perks are there and you have to pay EXTRA to get a specific one but there will be 2 survivor and 2 killer perks randomly selected for the normal price each day. Also we need a FNAF dlc or something
@Avartani7 ай бұрын
In terms of license, I think it would be really cool to have a collaboration with The Last of Us. Survivors: I mean it's pretty obvious. I'd want to see Joel and Ellie as the two survivors (and maybe Tommy and Abby as alternative skins for their respective character). Killer: It sounds a bit complex, but bare with me. It'd be really cool to have evolution stages of infected, similar to Nemesis. Stage 1 (Runner): You'd start off as a Runner where you're extremely faster than all the other killers (maybe 5.2m/s like Legion's Feral Frenzy), but you don't have any special powers, just an M1 killer that's really fast. After you've hit and "infected" a couple survivors, you evolve into Stage 2. Stage 2 (Stalker): Once you've evolved to this stage, you're base speed is reduced to 4.6m/s, and you can now plant Cordyceps around the map to help build up infection of survivors and hinder infected survivors within a certain radius. After you've infected the survivors many more times, you now evolve into Stage 3. Stage 3 (Bloater): Once you've evolved to this stage, your base speed is reduced to 4.4m/s, but you now can launch spore bombs at the survivor (similar to Clown) and slow them down. Infected Effect: If survivors are damaged by the Runner or Cordycep plants around the map, they start building up their infection (similar to Plague). If they become fully infected, they could have various effects applied, such as Blindness and Hindered, and can only heal by injecting syringes that could be found around the map. I'm having difficulties coming up with the "Infected" effect, because technically in LoU if you're infected, you can't really heal, but the effect helps power the Killer, but I also don't want to have a repeat of what we already have with Nemesis and Wesker with using a syringe found around the map to heal and treat yourself. It would also be a really cool but very tiny buff where if you're playing as Ellie you can't get infected, specifically by the LoU Killer, but I feel that would be a bit niche, since she'd be the only Survivor with a "power". I also haven't really thought about perks for the Survivor(s) or Killer, but these were just the power ideas I came up with. What do you all think?
@ToastyHaymaker7 ай бұрын
My favorite collab idea would be Cry of Fear just for the survivor. It was a "you had to be there" for PC indie horror
@GamingGastly9 ай бұрын
Spirit doesn't need another nerf. She is not that bad to go against now. Spine chill was so obnoxious to go against as killer (especially if they had resilience). Everything else I pretty much agree with
@PhantomkittyX8 ай бұрын
Ash Williams as Killer. It is a feasible idea because there is material, the primary weapon is the chainsaw and the secondary weapon is the shotgun to shoot. There's a lot of material like Ash's evil clone from the third movie, map of the cabin from the first movie and maybe something related to the laughing animal heads, like Ash activating them and and when A survivor passes by and starts laughing to give the location. (ps. I've been waiting for the jeepers creepers Creeper since I found out about dbd, I mean like 2 weeks ago)
@en4cerbtw7409 ай бұрын
It's actually funny cuz mobile had a prop hunt game mode about a month ago and it was super fun. 5 prop choices (gens, hooks, pallets, chests, totems) 2 killers and 8 survivors. The killers were just basic m1 trappers and no killer abilities are allowed. Also survivors got 2 perks. One allows u to change ur prop to another random prop every 60 seconds and the other allows you to snitch on anoher prop if u are moving in the killer's terror radius for 30 seconds. The killer perk activates like whispers and goes off when a survivor is in the killer terror radius. Honestly a great concept and was a really fun time.
@Infinite-style.3 ай бұрын
Perk idea's Veteran sight This perk activates when 2 gens or 3 totems are destroyed it's permanently stays activated and it grands you the ability to see when the killer's aura when using their power in a 7 meter radius Build to adapt Whenever the killer kicks a gen or a boon totem along with breaking walls and pallets any item you have in the trial will gain extra charges 1/2/3 charges per kick/break Vigo's boots Whenever you finish a objective you gain a small speed boost for 4 seconds and the perk goes on cooldown for 90 seconds
@davidovcz9 ай бұрын
ive got 1 rekindle hex idea 1 scourge hook and 1 boon on the same principle so Hex: Devils boon Survivors inside of a 24m radius get a 3% haste effect and the killer gets a 2% hindered effect however outside of the radius the killer gets a 5/6/7% haste and increase in actions like vault speed and breaking pallets Scourge hook: devils deal you trade your speed of sacrificing(ex. 30 or 40%) for the effect of after every 10% of progress every gen explodes and regresses by 8/9/10% Boon: divine hex survivors within the radius are oblivious and have the blindness effect but have increased action speed
@skiller50349 ай бұрын
Unlicensed killer idea : The Itch Slowdown is the name of the game here. Flavor-wise the power could be about fleas, or it could be some kind of pathogen that causes eczema or psoriasis. The Itch can infest objects around the map by contact, let's say that lasts for 30 seconds and leaves behind itself an infested trail on the ground, let's say it lasts 15 seconds. If survivors come in contact with the trail or with infested objects, they become Itchy, an exclusive tiered status effect (kind of like Madness) that slows down gens, totems and healing based on the tier, up to tier 4. An itchy survivor can also transmit their status to a non-itchy survivor over time, up to tier 1. To get rid of Itchy, survivors have to scratch, for which they have two options. They can scratch forcefully, which takes a fixed amount of time regardless of the tier, let's say 10 seconds, however doing so inflicts one stack of Fragile Skin, which could boost Itchy progression, but its main effect is that when a survivor gets to 3 stacks of Fragile Skin, they become injured if they were healthy, and they get Deep Wound if they were injured. A survivor cannot scratch period when in Deep Wound, however Itchy does NOT affect mending speed. They can also scratch carefully, which doesn't inflict Fragile Skin, but takes more time depending on the tier, let's say 10, 15, 20, and 30 seconds for tiers 1, 2, 3, and 4 respectively. Regardless of method, survivors completely get rid of Itchy and are immune to survivor transmission for let's say 20 seconds after scratching, and scratching each other halves scratching time. Now for The Itch's chase power, the only idea I have is to give it a way to inflict Itchy in chase kind of like Doctor. Some addons could increase careful scratching time, an iri could make injured survivors that get to max Fragile Skin enter Dying instead of Deep Wound with some kind of tradeoff or exclusive, obvious second effect that would clue survivors in, make survivors start with one stack of Fragile Skin or Itchy tier 1, increase Itchy transmission speed between survivors/from infested objects, etc. Perk ideas : "Short Temper" : The smallest possibility that your prey might escape fills you with indescribable rage. Increases Bloodlust accumulation speed by 5/10/15% Some kind of Killer perk that could allow you to interact with a Dull Totem, calling upon the Entity to destroy it, giving you some kind of bonus based on the amount of Hex perks that have not been cleansed yet i. e. the active ones and the ones that could be activated at some point "Boon : Circle of Protection" : While in the Boon's radius, survivors are immune to the effects of Exposed Now to clarify, it does NOT give immunity to the effect itself, you can still become Exposed, and leaving the Boon's radius or being injured will leave you vulnerable to being downed. It merely prevents you from being insta-downed if you are healthy and in the boon's radius, provided the killer doesn't have a power or add-on that dishes out a Powerful attack, like chainsaws.
@GenerallyAvian7 сағат бұрын
What i would love conceptually is a killer similar to the doll master from VHS, only problem is it steps on Victor's toes alittle bit with the teens in Vhs being able to destroy the dolls too, but it's more a map control killer instead of twins slugging killer role
@dutchsbeardisvandertrimmed12743 ай бұрын
i always wanted a killer that could mimic. imagine something like this: a stealth killer with a 1-2 basic little powers like pig rush or chuckys charge but its main power being: - being able to shapeshift into the survivors in the trial, their identical skin in game. you can mimic any survivor currently in trial. -you can mimic actions like repairing a generator etc, and maybe even leave a clone behind that does exactly that. if another survivor works on the gen you were sabotaging he mabye gets a 30+ second exposed with his aura being revealed for 10 seconds or blindness status effect. - if you are within lets say 8-16 meter range of other survivors you fill their exposed bar and can get them exposed kinda like a stalking mechanic but with staying close to them. - you can unhook survivors you hooked yourself, to fill stacks up to 4-6 to be able to mori specific targets, kinda like a condemn meter for the onryo. - additional powers could be added This is the type of killer dbd needs imo, even if you're in a 4man swf you would constantly need to ask everyones position which would make the gameplay feel more intense since everyone at any time could be a shapeshifter.
@mazeman908 ай бұрын
For that "Undying but a Scourge Hook" idea, could make it so that the first four hooks you put a survivor on turn into Scourge hooks. A lot of times I find myself placing survivors on the same handful of hooks (especially on maps like RPD and Garden of Joy), so being able to consistently make the "Center Hook" a Scourge hook would be worth it. Perhaps also make it so if you hook someone on one of the basement hooks they all become Scourge hooks for free, similar to Monstrous Shrine.
@Raccoon-man22539 ай бұрын
(Concept for the mind game killer) The hypnotist : with power if it’s within close proximity to a survivor, it’s controls, a reversed, making Chase harder for the survivor. If you do that three times you’re terror radius will be smaller around that survivor. You can see there or while doing Jen for five seconds, and your red light is at your back.(i’m not doing Lore.)
@bobn94149 ай бұрын
Great video, here are some ideas I had: Licensed Chapter: Midnight Meat Train - Mahogany killer with Leon and Maya survivors. Killer power: (a) train car traps, use trick doors / windows to trap survivors in subway cars. Use power button while in train car to close select subway car doors and windows. (b) improved weapon lunge range as more and more survivors are hit. Weapon: blunt meat mallet. Map: underground subway complex. New Item: Camera that lets you (a) take pics with flash which distorts killers peripheral vision for X seconds (b) takes a photo to add to your game files like a screenshot (c) can use viewfinder to use zoom view across map and highlight killer aura if located, must have lens add on equipped. Camera Add-ons: lenses, battery pack, flash packs, neck strap (% chance to keep item even if die in fog).
@mysmilie9 ай бұрын
The killer power idea of the "celestial god" kind thing, of being able to control the map in same way, being able to rotate a map tile give the Director vibes from Darwin Project. The Director would basically control the map that the players were on, they'd be able to close sections to move people closer, give players resources and buffs as well. Having a killer that was some sort of Puppeteer or Director in a sense, being able to "control" the map and mess with gens, pallets, chests and lockers, I love that as a concept. Just imagine a big puppeteer and hands with strings just looming down from the sky...
@Zandet-tr3wj6 ай бұрын
I have a Scourge Hook idea ( I’m a bit late lol): You are able to turn 4 regular hooks into scourge hooks by hand, taking about 5 seconds. However, you cannot undo this, and you can’t do it within 15 meters of a downed survivor.
@uhohitsrowan2 ай бұрын
You mentioned the scourge hook perk where every hook is a scourge hook, I think that would be way too busted but there's one of two ways it could maybe be balanced. One - They all start as scourge hooks, but once a survivor is unhooked from it it becomes a normal hook or Two - There are only four scourge hooks, but each time a survivor gets unhooked from a normal hook, it becomes a scourge hook
@Jones_editz9 ай бұрын
I have a few concept perks for killers number 1 is can’t run forever every other time a survivor is hit with a basic attack they do not gain an additional speed boost number two is lumberjack four random pallets on the map are removed and it also allows the killer to destroy pallets 15% faster
@michaelbrooks32202 ай бұрын
As someone who’s made a hobby out of creating DBD concepts for the past 4 years, these kinds of videos are really interesting. I’d like to see what Kyto would think about some of the things I’ve come up with.
@junnreypalma53136 ай бұрын
i dont remember who started this idea, but from what i saw/remember from the video, i would like to see queen elizabeth QUEEN ELIZABETH Weapon: summon a knight to attack or smack them with the crown Power: summon corgis who find unsuspecting survivors, and bite the said survivors trapping them for a period of time. Perk: when seen by the queen, the seen survivors must stop to bow for a few seconds while spamming a button to escape. Morri: her on a throne, ordering her guards to impale the survivor.
@lucamaddison68319 ай бұрын
Here is my concept for a new dead by daylight chapter titled Webs Of The Wicked. This chapter concept includes the new killer: The Arachnid, a new survivor: Jordan Stirling, as well as ideas for perks, powers, map and even lore! So first up, lets talk killer The Arachnid: A gigantic spider originally developed as a bio-weapon for use during the Congo civil war. The Power: Shadow Weaver: Allows for the killer to spin webs across the map that assist with both info and chase. The killer can select two spots in the local vicinity and then confirm these points by pressing a button, doing so will shoot out silk and create a strand of silk that connects these two chosen points. These silk strands serve several purposes: Firstly they can provide information by acting sort of like trip wires, when survivors run through these strands if the killer is within a certain range they receive a notification/aura/killer instinct to let them know that a survivor has touched that strand. Survivors are also slowed for a brief moment when breaking these threads and must perform a repel action to get the webbing off of them, this can be done while moving like with artists' birds and only serves to slow survivors briefly. Additionally the killer is able to jump onto this silk and climb along the suspended strands. If the killer is climbing on the silk they can detect if another thread has been touched regardless of range and move slightly faster along the threads. The idea is to encourage the killer to create a network of threads throughout the map, almost like you're building a web across the map that will serve you throughout the game. Killer Perks: Fly In A Web:" Your prey may struggle, but escape is often futile" when a survivor is hooked for the first time, if another survivor tries to rescue this survivor while you are more than 24M away, the entity will block the hook and prevent a rescue for the next 16/18/20 seconds, the hook will also become highlighted in yellow to alert you of the perks activation. Ambush Predator:" You've learned that if you simply lie in wait, often your prey will cause their own downfall" After remaining stationary for a certain amount of time this perk activates. Once activated, The Auras of survivors more than 48M away will be revealed to you, and any survivors closer than 48M to you will have any breathing, running, or grunting sounds amplified. Ambush predator has a cooldown of 80/70/60s. Hex: Reweaver:" Your webs may be destroyed, but no matter, they can always be rewoven" when a hex totem is cleansed, you may rekindle this totem once. for every totem that is currently rekindled from this perk, apply 0.5/0.75/1% hindered to all survivors across the map for as long as the totem stays active( for example if you have three hex's and they all get cleansed you can rekindle all of these and apply 3% hindered to everyone unless they cleanse these again) New survivor Jordan Stirling: An Australian wildlife conservationist/entomologist with an interest in educating about dangerous or threatened species, particularly small insects and bugs ( think like Steve Irwin ). I chose Australian for two main reasons: A, it fits the spider-themed killer quite well as Australia is known for having deadly creatures including certain species of spider, and B, because as far as I'm aware we don't have any Australian survivors in the game, so it would be a new nationality to represent and bring to DBD. Although with the killer being from the Congo, I can understand if you want Jordan to also just be from the Congo too. Survivor Perks: Gentle Touch: "From your experience handling delicate creatures, you know that sometimes things should be handled carefully" whenever you perform a slow action (I.E. slow vaulting, lockers etc) you do so much more slowly, but in doing so become more precise with your actions. For the next 20/25/30 seconds the size of the great skill check success zone will be doubled ( this will make dealing with small skill checks easier like from caulrophobia, unnerving presence, overcharge etc) Gentle touch has a cooldown of 60 seconds. Envenomated: " you've survived grave injuries before, why should this be any different" whenever you are inflicted with the deep wound status affect, you're mending and healing speed is slightly increased for the next 20/25/30 seconds. Envenomated has a cooldown of 60 seconds. Spread The Word: "After spending years teaching those about the environment and conservation efforts, you know how to get your message across" For as long as another survivor has line of sight on you from more than 32M away, they may see the Auras of anything relevant within 8M of you (I.E. the killer, gens, totems, chests, etc) But if you are downed or line of sight is broken, this perk deactivates. Lore: the Arachnid was being developed in a secret lab in the jungle as a Bio-weapon to be used in the Congo Civil war, however the conditions it was kept in was horrendous: being tased with cattle prods, experimented on, and even having her eggs stolen from her for more sick experiments being done by the human scientists. So one day, in a blind furry of rage, the spider escapes containment, mascaraing the facility staff, before fleeing off into the jungle in search of its eggs, only to be swallowed by a thick fog.... Jordan was on an expedition to the Congo to assist with conservation efforts taking place around certain at-risk species in the wild jungles of the Congo, Whereby in the dead of night, while out looking for creatures with his team, stumble upon a secret lab, coincidentally on the same night that the Arachnid breached containment, which is how these two cross paths. For a new map you could have the abandoned lab in the jungle, complete with an indoor and outdoor jungle area, which I think could also be in an thunderstorm since rainforests get a lot of rain and I think it would be a cool atmosphere. If you've bothered to read through this wall of text, please let me know your thoughts in the comments as I've put a lot of thought into this chapter concept and would love to know what the community thinks. and if there are any devs who have read this, feel free to pitch any and all of this as a chapter concept as I would be honoured if any of this made it to Dead BY Daylight.😁
@GreenDinoRanger8 ай бұрын
Frank West as a survivor. The man should be remembered for something better than Dead Rising 4. Perks could be something like; - I've Covered Wars: When you are within 16 metres of the killer when they perform an action (kicking gens/pallets) or lands a successful hit, the killer's aura is revealed to all survivors for 1/2/3 seconds. - Overtime: This perk only activates during endgame countdown. Gain a 1/2/3% haste and increase to sabotage, cleansing, blessing, opening exit gates. This is doubled once endgame countdown reaches 25%. - Terror is Reality: When you are being chased by the killer, your exhaustion recovery rate is unaffected by running, but the recovery speed is reduced by 90/70/50%.