At 5:12 there was a capital ship broadside at Tortuga I believe.
@RvTWargames9 ай бұрын
I can neither confirm or deny such a suggestion 😀
@potbelliedslim76459 ай бұрын
Torpedo "AW" = Above Water?
@FoxxofNod9 ай бұрын
Correct.
@FoxxofNod9 ай бұрын
(sub) signifies sub-surface
@potbelliedslim76459 ай бұрын
On my ships AW = Absolutely Worthless. Enemy ships AW = Awesome Weapon!
@akarinnnnnn9 ай бұрын
@@potbelliedslim7645 From what I gathered from the forum, the AI knows when you launch torpedoes and is programed to start evading
@b1laxson9 ай бұрын
@@akarinnnnnn that's not what's happening. The devs explained it on the forums. What is going in is that like the player the AI knows when it is >at risk< of being torpedoed. So rather than Leroy Jenkins in they will turn. Since that's about when the player drops torps its happening at the same time. Its still a false myth that its evading the drop. Its evading the aim. I have done MANY fake torp runs that exploit this. Actually fake torpedo runs where a thing in real life too. The AI didn't even know my fakers were EMPTY of torpedoes.
@julianc36829 ай бұрын
Sad to say that the Gneisenau was predictably hit. Knife fighting range with enemy destroyers is dangerous and as soon as you speeded the game..... Too many ships are in torpedo range and some from more than one direction. Enjoying the vids and learning a lot myself.
@uefkentauroi9 ай бұрын
Have to agree with the first part: Dickie has the torpedo range visualizer on, but isn't paying much attention to it. The part about game speed is incorrect though.
@RvTWargames9 ай бұрын
Head in the torpedo clouds. Story of my life!
@richardprivate55689 ай бұрын
I guess there's going to be 100s of hits to analyse after video 3. Pity about likely losing a CA, from an otherwise glorious two episodes.
@RvTWargames9 ай бұрын
Always a great shame. Especially after such great service.
@mikhailiagacesa34069 ай бұрын
I'm not sure the Allies (AI?) understand how to escourt a convoy.
@RvTWargames9 ай бұрын
Indeed. The latest release has tried to improve convoy behaviour, at least when you are defending one - like not sailing towards the enemy. But once you are get this close all they can do is scatter and that never really goes well.
@uefkentauroi9 ай бұрын
2:39 What are the risks of night engagements you're alluding to? Surely they can't be 1) bumping into the enemy fleet at pistol range because your ships have radars, and 2) risking of being torpedoed because you're doing a fine job at keeping most of, if not all, your BCs, CAs and CLs within enemy torpedo range during daylight anyway 😉 7:59 and 30:13 Someone else already commented on the light jet fighters with escort missions rather than N(aval) strike mission. G strike = ground strike, btw. 9:27 You know how you have a checklist for when you start a new battle? You might want to make one such checklist for when you load the game into a battle that's already started, and one of the items of that checklist should be to click the red arrow to increase the game speed.
@julianc36829 ай бұрын
I never fight a battle like this at anything other than normal speed. Doing anything else is asking to get torpedoed when you are fighting in several groups as going in the same direction at these ranges for 3 ticks is absolutely asking for it.
@uefkentauroi9 ай бұрын
@@julianc3682 Now, this is weird. If I log in I can see my reply to your message that I wrote yesterday, but if I log out I can't. In any case, at 31:45 you can see that the game speed is set to ultra fast (i.e. it isn't set to normal) and that the time elapsed is 123 minutes, and after Dickie runs the turn you can see that the game speed changes to fast (i.e. it still isn't set to normal) and the time elapsed is 124 minutes.
@RvTWargames9 ай бұрын
I've had trouble with disappearing comments too. And yes, game speed is 'fast' while you are in active contact with the enemy and 'ultra fast' when not. I use the fastest speeds, BTW, in a effort to stop the vidoes being too long. They are long enough already!
@b1laxson9 ай бұрын
AI supporting formations never seem to get too deep into things. I think it helps keep the player's action as the main action. They do a fair job of defending a retreat by distracting the enemy and pulling off. Rarely do they stuck in hard.
@RvTWargames9 ай бұрын
Very rarely. If I'm weak, I need to stay close to them. Otherwise, I can't count on them to do anything sensible.
@glappkaeft9 ай бұрын
>I'm not one of these admirals who willy-nilly throws away destroyers. Which honorary Teenage Mutant Ninja Turtle could you be referring too... 😁 Although RTW3 destroyers are pretty much ammunition, especially early ones. You don't waste ammo, you spend it...
@RvTWargames9 ай бұрын
500t DDs are a very different kettle of fish / cost than 2,500t DDs.
@FoxxofNod9 ай бұрын
The fighters you launched on a bombing mission wont bomb anything as their mission was set to "escort" and needed to be changed to "naval strike".
@RvTWargames9 ай бұрын
Good point
@b1laxson9 ай бұрын
@12:49 "Well done British Dutch torpedo manufacturing" = Well its not American Mk 14s!!!!
@uefkentauroi9 ай бұрын
I think he said dud, not dutch.
@RvTWargames9 ай бұрын
😀 me and my funny ascent!
@stevejones58249 ай бұрын
a.w. = above water 😉 - as apposed to early submerged