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@fuseboxjackson2789 Жыл бұрын
First lol
@petroman__2940 Жыл бұрын
whats good
@minkomaniac4684 Жыл бұрын
LETS FREAKING GOOOOO ANOTHER VIDEO. SERIOUSLY MAN, THESE VIDEOS ARE AMAZING
@howaboutdom Жыл бұрын
I feel like something that could've been changed would to have bullets be represented as dots next to the players hand and have the flares on the players model instead of the simple UI. And as for the flares, you could've had them hold like 3 for example that way there's more of a strategic usage since it is a strategic puzzle game to an extent. And maybe added a small particle system to the bullets to allow for further immersion; so when you shoot there can be like bubbles or something. But still great work to all the devs, and I love the videos, keep it up!
@Maskeowl Жыл бұрын
super game guys
@64bitrobot Жыл бұрын
The most acceptable 'Added a boss' I've seen so far. Joke aside, I loved the surprise double dev in the middle, that was a fun twist.
@DrRan617 Жыл бұрын
Ahh yees, the best fnaf game
@Jroobelucios10 ай бұрын
what @@DrRan617
@aviewerman9 ай бұрын
they did such a good job with the game, I would've bought it already from the 3rd devs state
@darks_gene7079 ай бұрын
@@DrRan617 Ahh yes, the best fnaf game
@ChromaticRed Жыл бұрын
The lightstick should've had a short lifetime, like it goes out quickly but other than that, would love to see the game expanded to a full game
@mariotheraviolieater4718 Жыл бұрын
thats a brilliant shout about the lightstick. I can also imagine them adding more levels and enemy types and you can basically make a first game out of this "No Communication" series
@KingRCT3 Жыл бұрын
And never stop (just slows and die), since you're in zero gravity
@tyrialfrost4286 Жыл бұрын
Watching the games it looked like the levels were drowned in light sticks, when they should have been very rare.
@Soup-Boot Жыл бұрын
@@KingRCT3 And bounces off the walls for more unpredictability! :D
@KingRCT3 Жыл бұрын
@@Soup-Boot Of course! Haha
@gasthemadsoviet4858 Жыл бұрын
I love Dual Wielded, he needs to appear more regularily.
@justice-cr6df Жыл бұрын
For real he does great work and is genuinely funny
@calumwoodward9489 Жыл бұрын
YES
@claytonno2571 Жыл бұрын
The ukulele used in the "apology" vid at 7:47 made me laugh hard. He was up to date on his internet "drama".
@calumwoodward9489 Жыл бұрын
@RepentandbelieveinJesusChrist5 just leave stupid bot
@Robyamdam Жыл бұрын
More Dualwielded is never a bad thing
@AIAdev Жыл бұрын
Never meet your heros
@killerschep4478 Жыл бұрын
@@AIAdev he agrees with you apareantly xD
@Robyamdam Жыл бұрын
what do you know about Dualwielded that I don't@@AIAdev
@demoliman Жыл бұрын
@@Robyamdamhe said “never working with AIA again” in this comment section
@OffiGameWave Жыл бұрын
So far one of the best groups and they tried to improve on everything that was already done instead of removing stuff completely :)
@tyrialfrost4286 Жыл бұрын
I still think there should be a general rule of "adding a boss is never the answer".
@theelysium1597 Жыл бұрын
@@tyrialfrost4286 this.
@LineOfThy Жыл бұрын
@@tyrialfrost4286 But it's not necessarily a bad thing
@grayfaced2628 Жыл бұрын
Remember when that one. Dude removed wall jumping and other stuff because it was "too much controls" Don't be like him. Halo has the same amount of controls, fortnight has more, they seem pretty good ((economically) controls @AnyoneWhoThinksStuffShouldBeRemoved
@genericname2747 Жыл бұрын
@@tyrialfrost4286Eh, it works in this game.
@monochrosomnia Жыл бұрын
text book example of cooperative devs just building on each others ideas to make something really good, great job guys
@MDG-mykys Жыл бұрын
Ngl, I feel like they comunicated a bit
@filiflo Жыл бұрын
@@MDG-mykys Dualwield just made his intentions in form of voicelines *really* clear. Its not like his previous game collab went from his intended scifi setting to a magic setting.
@MDG-mykys Жыл бұрын
@@filiflo yeah, but also the text at the start. I guess they slightly cheesed a bit this time.
@ZerglingLover Жыл бұрын
@@MDG-mykysi mean, there’s nothing anybody can really do to fix the problem. if you want the game to have a story, it literally HAS to be shown/told/visible/etc, which means the other devs will understand what is happening.
@MDG-mykys Жыл бұрын
@@ZerglingLover yeah I know, but I feel like there is probably a difference between the first person doing it and the last.
@princeoftara7091 Жыл бұрын
Once again... a boss at the end of a horror game. AGAIN. But this time. Its different. This time, the story made sense and was not thrown out. This time, it was PERFECT!
@tiacool7978 Жыл бұрын
If I'm remembering the video correctly, a boss being added wasn't the problem. It was how the boss looked compared to what it previously looked like, as well as what everything else looked like. Still, it turned out great in this game.
@legendfinder10 ай бұрын
@@tiacool7978 I think you're thinking about Noot Noot Destroyer. There's another pass the game older than that, the 6 Devs Make A Horror Game, that everyone criticized Noa's last-minute scrapping everything and adding a centipede boss.
@SiDucky1708 Жыл бұрын
You know, it would be a cool idea to have a second wave series where the devs get another run at continuing the game from where they left off.
@MMarcobose Жыл бұрын
Genius idea
@oceuie Жыл бұрын
100th like
@jonahforrest2193 Жыл бұрын
Bump this up higher👍
@Misinformationinformer Жыл бұрын
fr make this a thing
@tomschlaiss57357 ай бұрын
Yes, that's a cool idea
@DualWielded Жыл бұрын
I'm never working with AIA again
@badelk-nb6zr Жыл бұрын
Yooo duelwielded I love your vids
@snule349 Жыл бұрын
I genuinely have no idea how you can make those cutscenes in such a short amount of time you're incredible
@conder13 Жыл бұрын
That was my favorite part of any pass the game challenges
@andrewzizhen Жыл бұрын
So cool to see AIA holding the world record speedrun of this game, props to him! ❤
@TrashEntertainment_hehe Жыл бұрын
I love how in the beginning blackthornpod punches you for trying to communicate with the devs last time y’all did this challenge
@dontaskwhatmyname9002 Жыл бұрын
AIA, dual wielded and indie accord, is probably the best DEV for this series.
@Ashelios Жыл бұрын
Tarodev too
@tyrialfrost4286 Жыл бұрын
I'ma let you finish, but Tarodev had one of the best Dev passes of all time.
@jtru6515 Жыл бұрын
@@tyrialfrost4286one of the BEST devs of all time!!🤷🏽♂️
they really defined the feeling of the whole project, super sick to see
@korok2619 Жыл бұрын
kinda seems like communicating is actually a good idea when you make a game together lmao
@CrownedGaming Жыл бұрын
The AIA and Dual Wielded duo was actually so good lmao. They worked together so well and the animations from DW are top notch. Really really enjoyed that segment not even for the changes made to the game but for their personalities haha.
@2se10 ай бұрын
I agree it was funny fr fr
@KyleLi Жыл бұрын
I love the post mortem meetings, definitely an important part - just getting everyone's thoughts really ties everything together after everyone's experienced it. Just have each other banter about what they really liked and what they found challenging and share ideas was awesome.
@JaharNarishma Жыл бұрын
I liked that part to. Post mortem? I think you used the wrong phrase there. _Post mortem_ means _after death._ Who died?
@KyleLi Жыл бұрын
@@JaharNarishma Post mortems are pretty commonly used terms in fast paced teams, they're basically a way to define the end of your project where you talk about the good and bad parts of the project, literally like a post mortem or funeral for a person hence why it's used for projects. It's a great way to set a hard "Okay team, we're killing the project now - so what did we learn?". A post mortem is pretty much exactly what they did since they'll no longer be working on it and the project is technically 'dead' and is a learning experience, but yeah I get the confusion its a little morbid of a term.
@unknowncorner6268 Жыл бұрын
I would make the flares much rarer so a player would only throw them if they were desperate
@ShorteDev Жыл бұрын
It was so much fun to take part in this one! Loved the end result - I did not expect this to turn into a proper story-driven horror game! 😄 Everyone did an amazing job! 💙
@dxrk-001 Жыл бұрын
Your small part in the game was awesome and really added to the experience. Great job! ❤
@Xadius Жыл бұрын
Nobody added a centipede this time
@aliveashes4532 Жыл бұрын
After watching that one shitshow where a game got completely changed by one guy, this is refreshing to see the absolute quality
@pangopango393911 ай бұрын
What video was that?
@aliveashes453210 ай бұрын
@@pangopango3939 it was the previous 6 devs make a horror game, the one with a centipede thing in the thumbnail
@Detrasystem Жыл бұрын
this is the best iteration of this series by far!! love everyone's contributions and the fact that no one stepped on the others' toes, instead building off of what was put there before. due to the...history of centipedes in prior horror game collaborations, i was a little worried when the indie accord said he was adding a boss, but THIS is how you do a boss right. he made sure to make it make sense in terms of the lore DualWielded put in before, and it enhanced the game rather than changing it altogether. super impressed by everyone here!!
@uiopgamer4647 Жыл бұрын
I swear if a giant centipede is gonna be added I'll lose it
@redlazers5823 Жыл бұрын
fr
@iamfrizcrab3088 Жыл бұрын
frfr
@jamielus Жыл бұрын
frfrfr
@tableprinterdoor Жыл бұрын
The boss is the closest thing but it’s not a centipede so
@feha92 Жыл бұрын
@@tableprinterdoor even if it had been one, so long as it fits the game it's ok. And this was one game where a boss fits. What made me hate the prior ones was that they were always added to games that _really_ didn't do better with one (aside from _maybe_ the superhero one), like ones clearly meant to be played to survive as long as possible
@uBreeze Жыл бұрын
Wow, you definitely brought some of the best devs together for this. Everyone did a lot for the game. There are usually some “specialists” for these no-communication games, someone will focus exclusively on art and someone will focus exclusively on sound, then mechanics, etc, etc. But the art style was so fundamentally usable that that wasn’t needed and the mechanics kept being polished. I think the sound design definitely needed work but not too much.
@cvilla1944 Жыл бұрын
Miz going first set this up for success. -Clear direction -Cohesive art style -Early menus and tutorials Not many first round devs do this, and it makes devs 2 and 3 have to try and put together something from nearly nothing
@charles_teak11 ай бұрын
He could've gone for a whole new genre other than using his previous game as an "inspiration", but he nailed it with the simplicity. Simple just works. Plus, they were timed too. It wouldn't be odd if you use what you already know.
@Jorrit_200 Жыл бұрын
The editing and pacing goes hard on this one
@ThomasStewartDev Жыл бұрын
Awesome job everyone! Super impressed by everyone’s work. Also, sorry I forgot to send in my reaction video 😅
@Blackthornprod Жыл бұрын
Thanks a ton for taking part man 🔥
@chikenman1778 Жыл бұрын
I loved your contributions, when you said you didnt like how dark it was I was worried youd make it too bright, but making the flares as a risk/reward system almost was genius, and added so much ambience
@ThomasStewartDev Жыл бұрын
@@chikenman1778 Thank you! Yeah I was trying to think through how to balance the suspense of the darkness with the frustration of trying to navigate around the corridors - it wasn’t super obvious at first, but I didn’t want to just use a flashlight!
@Scaryland42 Жыл бұрын
Dualwielded and AIA togheter is the best thing I've seen in a long time
@oneblockless Жыл бұрын
Now make every dev you've ever invited on this series work on a game WITH communication to see what they cook this time.
@mcchickengrip423 Жыл бұрын
stewart guy ruined the literal first mechanic of the game. "beware of the light". and proceeds to implement the ability to spam light everywhere. he didnt even bother to make the monsters react to the flares at all... smh
@BoysCrosbyАй бұрын
Another comment says it would be cooler if they made the flares rare so the player only threw them when desperate, I feel like that's a good idea
@joppemin Жыл бұрын
would be cool if the red lights turned out to be of an infinite timeloop of walkytalkies and it's just corpses of you outside 👻
@cooliostarstache699211 ай бұрын
yes!! that was the only thing I could think when I saw the hundreds of lights outside :00
@EmyN5 ай бұрын
Woah good idea
@tinytigertamer Жыл бұрын
Loved the end product a lot! This is what happens when everyone cooperates and “yes and”’s everything that was done previously.
@DJ_Gamer8169 ай бұрын
8:31 just him reading a normal piece of paper than just here him say “Also I love dark souls”
@RavenRaven96 Жыл бұрын
Great editing and pacing of this one! I enjoyed seeing the Dev's reactions plus they had ample explaing time. Dual wielded is great as always
@calebgilbertyt Жыл бұрын
This is definitely the most well edited video of pass the game challenge, I was very entertained!
@adrienbruh02 Жыл бұрын
This was probably my favorite pass the game challenge. I felt like every dev added so much to the past dev, Instead of changing the issues as much they would adapt the game to it like adding the glow sticks instead of making the environment lighter.
@Mgbeatz_Icrowdx Жыл бұрын
seeing Miz in this video makes it so special because he used to do this type of videos or he started this style of videos and he also go crazy with his weird style of horror games , i like it even when the game turnout to be not that scary
@lockedvertebrae5754 Жыл бұрын
DualWielded has become a staple of this series, he always adds so much more depth
@5atemir335 Жыл бұрын
I love how they all said "wow, this is so much like miziziziz's game" without realizing he legit started it
@arsonystgamez666 Жыл бұрын
A couple of recommendations. I saw this one in a comment, but it would be cool to have the flares go out after a few seconds. Also, I STRONGLY agree with having some sort of randomness. Random enemy positions, random level layouts, something like that. Third, about the movement, you could use wasd to shimmy along the wall (take a look at the game Spiderheck and how its movement works, and that would be really cool. Other than that, looks really good!
@skakried7673 Жыл бұрын
Half the devs in this video not understanding, narratively, how horror works really frustrates me. "Oh you can't see in the dark, thats really confusing" ... Yes, Yes that's the point.
@tyrialfrost4286 Жыл бұрын
It's always surprising how extremely competent game developers seemingly have very poor understanding of what makes enjoyable game experiences.
@gotgunpowder11 ай бұрын
them saying that doesn't mean they don't understand how horror works you melon, they're just making an obvious statement.
@radekhornych11 ай бұрын
no, horror games that are scary because you can't see in the dark are bad horror games cuz they are often not interesting. A true horror game is scary even if you have a flashlight with unlimited battery
@simonecosci56511 ай бұрын
@@radekhornychabsolutely true. People think an horror game is just darkness, jumpscare and some strange loud sounds. That's the perfect recipe for a "meh" at most horror game
@rency180311 ай бұрын
No, not really, games that are too dark just kill the whole experience because you can't see shit to be scared so the dev really got a point.
@Dondingo48 ай бұрын
I gotta say that DualWielded's editing is absolutely great.
@OK-69420 Жыл бұрын
We need more Dual and AIA together
@Usual_Kook13 Жыл бұрын
19:42 - 19:49 Hypothetical: if they had enough time and could go back, switching it up so the boss ending is the sacrifice yourself and there's a new ending for drawing the sign -I can think of either that the player becomes a mutilated husk, but one of the hearts of the boss or a mechanical deep sea terror similar to the boss, but more on the horror factor.
@Vertyng Жыл бұрын
This actually looks like a super interesting game. I think this one turned out best out of all the other challenges. Job well done to everyone! Also, the editing of this video is super nice. Esp love the animations.
@FlantisFroggu Жыл бұрын
some day you will find a dev that will say "You know, I completely understand what the other devs are going for, but today I kind of accidentally decided to intentionally turn it upside down, spin a wheel, and then hope for the best to turn this into something very different"
@st.altair4936 Жыл бұрын
Dual Wielded and AIA be carrying this game
@Justheretowatchvids365 Жыл бұрын
Super cool and awesome job! Thank you to Blackthornprod for listening to the comments in past videos of having more collabs, play testing, reactions, and final meetings! Really enhances the videos. Thank you for your hard work!!
@subharghyasinha2480 Жыл бұрын
Man o man the pairing of devs just makes it so much better... Both fun wise and great results wise
@brady_boi Жыл бұрын
I am still loving this multiple game devs style series! Always excited to see a new upload
@VioletAeonSnowfield9 ай бұрын
This is how you add a boss and a new ending. Without removing anything.
@gabekessler4579 Жыл бұрын
I just realized that they added more lights.... and it's a key mechanic to stay in the dark to not be seen. Edit: I DON'T EVEN GET 100 VIEWS ON MY YT VIDS!
@thumtak_ Жыл бұрын
and that that's the only thing they added to the game
@TheMinecraftRevolution Жыл бұрын
Stewart was probably the worst dev
@fishbikehike11 ай бұрын
@@TheMinecraftRevolution yeah
@Josh7462910 ай бұрын
That’s kinda of the thing with not communicating. If you don’t pay attention you could not even realize that that was a feature in the game.
@dibel36698 ай бұрын
@@Josh74629true
@Jack-mg8cj Жыл бұрын
Aye one that didn't feel rushed or any key component missed! Hope that's not a harsh criticism but just seeing so many of these videos got that way makes me happy you guys are taking more time There's no rush and quality>quantity Great video guys !!!!!
@DesignFrameCaseStudies Жыл бұрын
The atmosphere, story, and cutscene elements were just fantastic! Even though the gameplay needed work, everyone certainly sold it! Great job! Dual Wielded has some great animation and humor in his editing as well. Very impressed.
@matoxetu Жыл бұрын
wow by far my fav one now, everyone did so well and the video was nicely edited + great project- planning i also enjoyed the gameplay and their afterthoughts (in my opinion the right length) (the chemistry between some felt catching fun, which made it very entertaining) ty!
@PraxDike3 ай бұрын
the first devs name sounds like a fly whenever im trying to sleep
@jerrebrasfield42319 ай бұрын
The flares messed up the monsters reacting to light.
@strawberrana Жыл бұрын
AIA and DualWielded's section was hilarious
@dylandrin11 ай бұрын
the ukulele apology is my favorite part of this video
@Honkotron Жыл бұрын
When you fail the fallout puzzle I think a loud and stressful alarm should go off and all the enemies run to you
@baukestienstra5623 Жыл бұрын
AIA and Dual Wielded make amazing stuff. I REALLY enjoy watching their part.
@tw8986 Жыл бұрын
nice this one turned out pretty well and it seemed like people were satisfied with the result.
@The_miIk Жыл бұрын
this one i think is by far one of my favorites you guys have done! its just so cool and the style is very eerie! i would love a full game of this one
@cryingwatercolours Жыл бұрын
at the end of the year they should pick either their favourite, most developed or most open ended game and work it a few more rounds to try n make itr even more polished
@Soapbox81 Жыл бұрын
Good to see the devs sticking to the improve dont remove rule and end up with an awesome game
@ridwanulhaque5299 Жыл бұрын
I have seen some videos of devs build a game without communicating, this is for me, by far the most complete game. It succeed being a satisfying game. Man, with a little more work on this, they can sell this game real good.
@Slimerror11 ай бұрын
I saw some people arguing over them adding lighting and lighting tools taking away from the horror. However this isnt the case, they simply play tested the game and saw something that would cause frustration, to remedy it they added more features to the game, not to make it less scary but to midigate frustration. As someone with a bit of game development experience i think they handled it perfectly.
@Thomas777m1 Жыл бұрын
you should've made the floor look like water, so that way it looks like the character is pushing / paddling themselves around in waist high water. Could've added dripping sound effects and ripples and it probably would've meshed with the story better / gave the impression that the sub was slowly malfunctioning and letting in water.
@aimfulRenegade Жыл бұрын
idea: a challenge where at least three people have to make a game, but communication between them IS allowed! to make it an actual challenge, they only get three words per pass. the current dev gets a stricter time limit, and for every cycle after the first, they have follow the 3 word instructions from the NEXT dev in the cycle, written last time it was their turn.
@T1nyRaccoon Жыл бұрын
I really enjoyed the two devs working together; Aia and Dualweilded make a great team!
@Doggy23-lz4iz Жыл бұрын
I'm amazed, i really like this game! I've always loved puzzles, multiple choice games and with the storytelling and the cutscenes... it's amazing. Would be cool to see this as a full game.
@andreunkreativ Жыл бұрын
This came out so good. I love how the devs just build on each others ideas in this one, some stuff got kinda lost during the process like the light was supposed to be a more important element I think but thats how the process should work imo, thats so much better than the episodes where one dev just removed big mechanics or anything like that. Good job!
@thatterrariaguidenpc8054 Жыл бұрын
im genuinely impressed how coherent they were still able to make the game without the communication Like the core feel when Miziziziz first started the build was still there, it just got tweaked but it never left
@Nash11045 Жыл бұрын
Love to see you comeback and improve or expand a existing project and do another no communication video
@kapoink835 Жыл бұрын
Really cool project idea! I absolutely love this kind of stuff since it can produce some real gems. I would love to see more like this in the future, maybe with a different dev making the initial premise since now it was just everyone else completing Miziziz's game. The initial premise and mechanics, which were a near exact copy of endoparasitic, were already set in stone before the first dev switch. I do love endoparasitic, but I would also love to see one of these projects with a brand new, never before seen foundation as a start. Irregardless you guys did an amazing job! This is real content!
@FlightlessDrone Жыл бұрын
Add more after the first tight so you get the boss’s powers and get a adrenaline rush ability that makes you faster and slow down time after a dodge or kill or something and like glitching / heart throbbing effects that effect you vision.
@MarsheIIo Жыл бұрын
this is probably my favorite behind noot noot destroyer would love to see it finalized
@JamesBrown-oe7zd Жыл бұрын
You’d think colony ship would give a hint that it isn’t a submarine but hey maybe that’s just me
@niyo919 Жыл бұрын
Miziziziz!! Love his devlogs and style. So glad to see he was in one of these.
@FrostDrive Жыл бұрын
The animated discord call at the end was such a nice cool touch!!!
@applepie338 Жыл бұрын
This makes me really excited for my own personal game dev journey, to one day be working with others in such a collaborative way. Thank you for this great video!
@dertobbe1176 Жыл бұрын
I love These series. Never stop doing it. It's So much Entertainment
@KarlMcAllister-jk8qi Жыл бұрын
I love these no communication videos!!! Your work inspired me to try coding
@fmoura9811 ай бұрын
Okay, I had the video on the background and that AIA/Dual Wielded intro gave me the shivers. Amazing work.
@Dioxazine_Stars Жыл бұрын
I love these videos, it’s so fun watching a simple idea come together into a really cool, unique game
@Orangatangerine Жыл бұрын
Loved the meet at the end. It added a ton to the video 👍👍
@BritBox777 Жыл бұрын
Might be the best complete project we've seen from these yet, would make a great bundle include
@davidrudpedersen5622 Жыл бұрын
I love these videoes. Would love a 30 min speciel or someting. You could do 6 pairs of devs instead of 6 solo devs. Like you did with DualWielded and AIA
@RainingPhoenixGames Жыл бұрын
I love seeing all the reactions to the game after it is complete. I'm glad you guys are including those now.
@guts8909 Жыл бұрын
Honestly thomas ruined the horror aspect, he removed the one thing everyone was bouncing off, the unknown
@genericname2747 Жыл бұрын
He didn't add a giant centipede, it's all good.
@rikdegraaff891 Жыл бұрын
I saw this video in my feed and immediately called that miziziziz would be in it.
@raredavid98 Жыл бұрын
I appreciate the exit interviews at the end and getting the developers to talk about what they wish they could have added
@Not_Deb Жыл бұрын
The duo of 3rd dev team was great...they really peaked the game to new heights
@zachsmith427811 ай бұрын
Best one by far, great job, I loved how you also gave a bit more time for the devs to shout out their own games and channels! Really well done with the collab
@FourtyTwoish Жыл бұрын
I like these a lot more the more time a single dev gets :-) Far better than the episodes where it feels like it’s 50% self promotion segments time-wise. Have you considered longer videos in general? Wouldn’t mind ~1hr.
@TheWizardsTales Жыл бұрын
You guys really need to have a way to set assets to "final" in these Pass the Game challenges. In some of them some of the devs don't make any sort of advancement during their time because they are too busy remaking everything the previous devs did. In the frog game, for example, some of what the previous devs did got COMPLETELY wiped out.
@originaldk5436 Жыл бұрын
Bro monster path looks so cool. The tank one looks cool too but requires friends :(
@wallstreetx5241 Жыл бұрын
one of fav's so far, really nice how it came out, I wouldn't change anything it had that metal gear vibe if anything just after the boss add more levels and content and whatever but bang out job 20/10
@Xograch Жыл бұрын
Might be one of your most entertaining videos yet, dualwielded and AIA are a really fun duo! The end result of the game is really solid and fun. Overall very well made and edited!
@IamZukes Жыл бұрын
Brilliant episode, loved the game and the format with the play throughs and review at the end. It would be great to get to explore what seems like a massive almost infinite submarine, the player could have an oxygen meter too
@carndacier Жыл бұрын
Few ideas : - Have a limited number of "jump". - Or... ammo and jump are the same resource. So, you really have to be careful where you jump and when to shoot ! - Enemies move when you (or the opposite ! :D) Great game guys :)
@MrLonelyDK Жыл бұрын
Once again, wouldn't mind being a part of this 👀. Great video and great game as always !
@darth0tator Жыл бұрын
If the game was longer there could be progression in the movement system. Like starting slow and getting permanent speed upgrades or the ability to change direction during flight, or a hookshot (makes everything better). And yeah something about the character model/enemy models felt weird to me (the weapon looks like a blowgun and the posture is weird) interesting that no one added cheap jumpscares, maybe like a vent blown off and enemies crawling out (and that's actually the way forward)