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@DeadR.I.P27 күн бұрын
:o
@DeadR.I.P27 күн бұрын
:O
@SHINOBIDARIUS-wy1sf12 күн бұрын
Hello, I am new to unity and I had an issue in accessing the asset manager and everything that I tried, (resetting deleting and updating) didn’t seem to work. I am very eager to use this program but I can’t get my assets I or other people has created. Does anyone else have this problem?
@rhyderleming58518 күн бұрын
This game looked fun to play, shame that datablob exists. Yo, someone should make this game but just remove what datablob did.
@JshorterVideo28 күн бұрын
I got so hype when Zoteling made the reload happen at the table like Darkroom intended! Game Devs that understand Game Devs lol
@TheGhostlyAxe28 күн бұрын
I find it hilarious how the previous dev said “hopefully someone takes the hint” and immediately after Zoteling did.
@darkroom740928 күн бұрын
I was so happy about that too :D
@andrewweidner749427 күн бұрын
SAAAAME!!!
@Nabie227 күн бұрын
Literally came to the comments mid video just to see everyone else appreciating this moment.
@greenhurbs26 күн бұрын
I AM ZOTE THE MIGHTY TREMBLE BEFORE ME AND MY MIGHTY “LIFE ENDER”
@DualWielded28 күн бұрын
This game taught me I have a fear for bald grey men
@themagmagamer663228 күн бұрын
Who doesn't
@daviddoesdev830428 күн бұрын
I've been telling people this for years
@osamareema300828 күн бұрын
You have the best intro man😂❤
@johnfish906328 күн бұрын
You jest, but bald grey men are the bane of my existence
@sansanik444628 күн бұрын
fear of the greytide
@yomkooltv910528 күн бұрын
The guy who made it so you can't really see anything out the window really fumbled
@The-sleepy-cow27 күн бұрын
Fr
@jacobgonzalez934226 күн бұрын
literally came here to see if anyone said this
@monkiofwisdoms621626 күн бұрын
he does this every time
@ezpeasy396726 күн бұрын
Guy turned the game into a Gameboy game
@ohtartarsauce630124 күн бұрын
Is this the same guy that downgraded the resolution…
@ariffirdaus537628 күн бұрын
hahah the png background being there cuz the dev didnt know theres already 3d tree sprites on the scene because of the sheer darkness is so funny XD
@nathanrampage125 күн бұрын
He just made dumb changes, advertised his game and left lol
@marcelburdon979518 күн бұрын
yeah, did he not even freecam for a second to see?
@Heppiesmile18 күн бұрын
are we talking about the guy who added a second level or another guy? cuz he did great
@jackattack475413 күн бұрын
@@Heppiesmile the guy who changed the resolution and darkness
@Shadowsage99912 күн бұрын
Y’all talking about ethano
@IanNorris-fu1fh28 күн бұрын
DualWielded is the GOAT! Clear game loop set-up but with lots of room for creativity from the other devs
@DualWielded28 күн бұрын
@jeanparkerbeats28 күн бұрын
he and the last guy did so much
@JokerChany27 күн бұрын
he's always been one of the most goat devs on this channel he just often get's shafted by the others
@esseses862727 күн бұрын
datablob made the window sections too dark and it ruined how the tree guy worked
@PhilipNickerson8 күн бұрын
Yeah one guy even added another background cause he was clueless about it
@BritBox77727 күн бұрын
All of these devs did a cool job. I do think removing the distant forest and the enemies longer approach time shot the game in the knees a bit, tho.
@pinkwooper512918 күн бұрын
100%
@elwiwi463811 күн бұрын
To be fair, the whole point was that they cant communicate, he couldnt really know what the idea was
@boxtoprock80207 күн бұрын
@@elwiwi4638I mean did he even play the game before changing it?
@prettysaucyy28 күн бұрын
DualWielded's sketchbook of monsters is so impressive
@CosmiccNova28 күн бұрын
“Why does a ghost have to defend itself?” If I had to make a story for the game, this little ghost is the owner of the cabin/barn. They died close to a monstrous forest full of monsters who planned to feed on their corpse. To retaliate and protect their home/body from the monsters, they loaded up on weapons and are protecting their body. All of this in hopes of their body being found by someone else and properly put to rest so they don’t have to be attached to the material plane anymore.
@Gejmer_200025 күн бұрын
yes
@JD2jr.24 күн бұрын
Spooky "just stares" guy could actually be the coroner
@dudwman607222 күн бұрын
Genius
@staffydutch882018 күн бұрын
I wish they made the character a human. The ghost is cool and spooky, but the helpless feeling of being just a guy in the middle of the woods is much better for a horror game. It just depends if they wanted to be halloween themed or actually scary
@may-el5vt17 күн бұрын
that's probably what they were going for. in the menu, you can see a little bit of text that says 'they will never find your corpse.' tho i think the main problem with the ghost is not that it doesn't make sense, but that it looks way too cutesy
@JojoDigitalArtist28 күн бұрын
"Hopefully someone will take the hint and make it so you can only reload at this table." "I made it so you can only reload at this table"." The way I popped off at that is ridiculous but I'm so happy that somehow got done!
@Ashcatlover15 күн бұрын
same with the "mysterious gun" hint, also like the fact that the 2nd dev figured out it was supposed to be a cabin!
@19inhetfrans28 күн бұрын
* Dualwielded creates a grey bald guy* Also Dualwielded: WHO WOULD ADD THIS TO THE GAME?!
@grimsladeleviathan3958Күн бұрын
Classic DualWielded move tbh Seriously tho, love the guy. He's pretty creative and in this one, he made a great base for others to build on.
@facelessanon28 күн бұрын
I absolutely LOVE DualWielded's editing style. He's an amazing dev, artist and editor; a paragon of creativity.
@Gyozamagic27 күн бұрын
Paragon… baboons tower defense 6
@FourWormsInc27 күн бұрын
I actually don’t like how dev 4 made it more pixelated because the other devs spent their time making good models and stuff but then it was kinda just…
@katiewonder152525 күн бұрын
I thought I was the only who thought this.
@starlinetor579123 күн бұрын
I think pixelated was the correct choice, it blended with the gun sprite. Also good models are still important even if pixellated
@DanilegoPlays23 күн бұрын
Nah, I think pixelated works a lot better for horror games in general
@ralphrenfro82922 күн бұрын
Agreed
@LucarnAnderson21 күн бұрын
the pixelation made it a more cohesive style to match the gun and such. it was a good move.
@ohimdabiggestbird28 күн бұрын
damn dev 6 really clutched up
@andrewweidner749427 күн бұрын
Truly!
@subneraux27 күн бұрын
Yeah fr
@justamanofculture1227 күн бұрын
Man is a menace for other devs 😂
@bozodluffy181827 күн бұрын
Was thinking the same thing
@fluffycat272819 күн бұрын
IKR
@circusdremfnafsmp684527 күн бұрын
The devs did great!! I wasn’t a fan of lowering the resolution in the cabin though- it just made it not look that good to me. And why did they make the outside all black instead of just adding more trees? It was unnecessary. Otherwise, great game!
@EA...25 күн бұрын
I was really waiting on the 'just kidding' after the pixelation bit😢
@Polilo052413 сағат бұрын
Datablob just not "ruined" the game but made it look way worse. i had been very dissapointed after that change of the pixelation making it very rough to observe.
@croppedcrit881227 күн бұрын
this is the cleanest one ive seen. everyone actually worked off eachothers work, everyone left the game in a decent pass off phase. And the game came out as a really cool concept. lol this is my favorite devs w/ no comms by far.
@nuclearsu26 күн бұрын
The first 3 did really good, but the 4th one genuinely screwed up. I'm genuinely upset of how the 4th dev ruined the game.
@roadkill_5219 күн бұрын
Nah, he made it work aesthetically wise
@marcelburdon979518 күн бұрын
yeah, made it so you can’t see the enemies menacingly charge at you… that was the whole point… and every indie dev ever makes horror games pixelated nowadays, so overdone he did more advertisement than game dev lol
@marcelburdon979518 күн бұрын
@@roadkill_52by making it bland and overdone and loose any unique artstyle and also introducing tons of visual errors in the outside area?
@bontonexofficial507518 күн бұрын
@@roadkill_52he almost entirely killed the forest theme of the game just because it didn’t work with his (needless) additions wdym The low res thing would’ve been alright if it didn’t lead to the disregarding of that entire thing
@helloagain.andagain.andagain17 күн бұрын
there's always one
@zoteling281728 күн бұрын
Thanks for the opportunity! It was super fun seeing what everyone added
@hooglyboogly488828 күн бұрын
Gun frog is awesome. Played through it seven times and had a blast
@roanify64 күн бұрын
grapples galore is so fun it was cool seeing the dev in this video
@Luciusem28 күн бұрын
This was a really good one The one thing I wasn't really a fan of was how the forest scene changed though. The way the enemies come at you in the updated scene just looks kinda weird to me. But the scene itself still looks great
@rhyderleming58518 күн бұрын
The way they do it can be done well almost identically, I’ve seen it before, I just don’t know where, however, in this case, knowing what the alternative was, it is horrendous.
@Vertyng27 күн бұрын
I think the shaders or visual effects kinda caused the outside scene to be invisible for people, which then got changed. That was a bit of a shame. Otherwise I'm impressed by how well they managed to add stuff that that didn't feel redundant or out of place and they didn't remove anything of significance. I'd also be interested to see this vs a video where devs CAN communicate, to see how big of a difference it makes.
@Will_Forge28 күн бұрын
6:47 Oh @Datablob this was a poorly implemented visual design change. It's not a bad philosophy that in horror the player is supposed to fill in the blanks meaning visuals being pixelated helps lend to the horror in some games like classic Silent Hill and others, but in this case the blanks that need filling are already there, like "why am I already a ghost?" and "Why does a ghost have to defend itself after death?" which both add this existential afterlife horror to the game without any need to force a pixelated design philosophy on top. Seeing clearly that you're a ghost and that your corpse is nowhere to be seen, and that you're alone in a cabin all makes this more potent rather than less. Pixelated works here to an extent, but the extents that you went with it broke many things about the game. This change broke the visuals outside the windows so that you can't see the trees anymore which also means the tree monsters no longer blend in visually and breaks their purpose and design, so it was not only implemented without consideration of the game itself but was also implemented carelessly for what specific massive visual bugs it introduced. If done with care you would have realized this and scripted the visuals to adjust when looking out the window and readjust when returning to the cabin such that the outdoor visual design still functions. But you also changed the lighting which might have been an additional factor for the trees outside becoming virtually invisible. This directly lead to another visual bug that made the creatures look like they were all flying since the replacement forest line image added later on to fix the forest being invisible was much lower on the Z than the original tree line's visual design. The monsters were no longer aligned to the right Z and just flew at the cabin which looked really janky. Oh well, though. The pixilation looked cool in many ways, but let this be a lesson in not jumping on bandwagon trends found in a series of KZbin videos in the game design world without fully considering their ramifications for your project at hand, or a lesson in properly QA testing any such actions. Either way. 😆
@OfficialYoutubeAlgorithm28 күн бұрын
you are an absolute dork
@sanguinepub28 күн бұрын
I fully agree. This one change really destroyed the more interesting monsters and turned them into... a more basic monster that just floats at you. The mechanics that were created were ruined. Instead of changing the visuals, it would be better imo to make more monsters and different mechanics that you have to deal with when looking out the window. Even more story would have been a better change.
@Will_Forge27 күн бұрын
@@sanguinepub I also noticed that the trees are now flying directly at the window even while you're looking at the window. This is not how they were designed initially, so someone must have changed it and didn't log it in their part of this challenge. Someone probably "fixed" their sneakiness thinking it was a bug because there was no way to see them in the resulting darkness. Really disappointing, but either way it looks fun as a game. Just a little less interesting afterward.
@the-nomad-show27 күн бұрын
I came here to write something similar. While I understood the thought process of giving the game a more pixelated look and feel, I don't think that was fair to the dev who actually spent all this time making great high quality models. Nor did it work with the monsters and outside environment which turned out to dark. Edit: No hate on @Datablob though. Chaotic changes is part of the charm with these videos; devs with widely different preferences and design philosophies, all trying to make their mark without communicating. I do prefer when the different philosophies blend rather than clash though xD
@Will_Forge27 күн бұрын
@@the-nomad-show Yeah, exactly. No hate from me either. Just friendly criticism of the sport, so to speak. If they release this game I hope they make a toggle to let you turn it off and on. I know they pretty much don't release the games, but yeah. Looks fun enough to be worth a release to me!
@JokingJames227 күн бұрын
Obviously this was just a for-fun project so the most important thing here is everyone had a good time. I just have a few criticisms to get out: Pixel filters can be a good way to enhance horror by making it more difficult to distinguish details, but only when the art style is designed around it, e.g. a sprite-based game, a low-poly look emulating PS1-era graphics, or something like Crow Country which has hi-poly models but is designed for a low render resolution. In this case, not only does the inside of the cabin feature high fidelity models that just look weird in low resolution, but the outside view through the windows is supposed to feature these lovingly hand-drawn creature sprites and all that detail gets lost (in a bad way). That's not even to mention how the visual changes somehow caused the 3D environment of the outside to get lost, so no longer are the creatures walking through a physical forest, and instead they're just sort of fading in from a PNG without so much as a clearly defined ground line. And no, it doesn't make it scarier or more paranormal to just go "well the monsters can come at you from all angles and aren't just limited to walking on the floor now." Anyways, still a very cool project and a video I enjoyed a lot, and I'm not trying to hate on any of the devs. I just think it's a bit of a shame that the outside environment was the only part of the game that seemed to somehow get worse over time rather than better.
@marcelburdon979518 күн бұрын
yeah he really messed up the vibe and style, and made it far less scary. made it so you can’t see the enemies menacingly charge at you… that was the whole point… and every indie dev ever makes horror games pixelated nowadays, so overdone
@lukefortune831412 күн бұрын
@@marcelburdon9795 you're not wrong, but the spamming is a bit annoying.
@marcelburdon979511 күн бұрын
@ okay 👍
@valodia128 күн бұрын
cant wait for the centipide to show up at the end
@Will_Forge28 күн бұрын
Oh, they discussed a creature that would come up from a hole in the ground. What if there are gaps between the floorboards that let you see through to see a centipede circling underneath which gets more and more agitated the more you move around and reload and shoot, but then calms down over time as well. Like the sounds you're making make it increasingly agitated. Eventually it gets so enraged it bursts up through a rotten area and you have to shoot it. Gosh. Might actually work.
@soyousay483719 күн бұрын
lol
@darkroom740928 күн бұрын
Happy to be apart of another PTG - Challenge. I nearly screamed at shat my pants when playing the final game. I was really happy that the visuals stayed the way I made them to the end. Such great developers all of you!
@chaosreality702926 күн бұрын
You were the best! The Cabin was such a cool setting.
@ilmaccherone603626 күн бұрын
you should stop mentioning your son every 5 seconds
@darkroom740925 күн бұрын
@@ilmaccherone6036 No, I don't think I will.
@darkroom740925 күн бұрын
@chaosreality7029 Thanks! Can't take credit for it tho. Dualwielded had the concept I just decided to be an Environment artist 😌
@Humustopia23 күн бұрын
@@darkroom7409W father
@anarchy753520 күн бұрын
"So I came into the project and saw all the hard work people put into making a cute model, and a highly detailed hand-crafted cabin and thought 'yeah, I can make this look like shit.'"
@marcelburdon979518 күн бұрын
yeah, made it so you can’t see the enemies menacingly charge at you… that was the whole point… and every indie dev ever makes horror games pixelated nowadays, so overdone in addition he used more effort on his ad than the game lol
@rhyderleming585112 күн бұрын
“I made a problem that another dev had to fix, and it was a mechanic, not a bug.”
@boxtoprock802010 күн бұрын
I just noticed, didn’t he mess up the scene where you’re looking out the window too?
@marcelburdon979510 күн бұрын
@ yup, he fucked up the trees the first dev worked on, and after that we got a shitty PNG
@KMS_Ultra25 күн бұрын
5 Devs make a game. 1 just kinda took a dump on it.
@DiscordMan-k7o11 күн бұрын
He tried his hardest, but it sucked
@thatoneleaf98957 күн бұрын
@@DiscordMan-k7o sucked ass*
@NoobPlayMC28 күн бұрын
First Dev did an insane job with the game idea and the setup for it, just great! Also this iteration was very nice IMO since all of the devs kinda understood what the other devs were working toward and added stuff that fitted the game very well
@markobunic673425 күн бұрын
Except for the guy that pixelated everything and broke enemies mechanics
@thatoneleaf98957 күн бұрын
Just realized the pixelation makes the little picture easter eggs very likely to be unrecognizable... there was no care for other parts of the game when adding the pixelation other than "All other indie horror devs do it so I should! :D"
@EthanoCreates28 күн бұрын
Yooooo thanks for having me on! This was super fun, really happy with how the game turned out!
@datablob28 күн бұрын
awesome work! thanks for participating
@Cammm0628 күн бұрын
My goat
@jessycac631128 күн бұрын
Are you from (northern) ireland ?
@yournotgully28 күн бұрын
honestly you saved the game at the end.
@zach427927 күн бұрын
They had such a cool scene outside then the one guy ruined it. At least the last guy tried to fix it
@TheHeadlessCreator28 күн бұрын
This pass the game challenge was really well done. This group of developers really understood the assignment. Loved this!
@avizi_28 күн бұрын
No 3d poly hand
@EtheralGames28 күн бұрын
Awesome challenge! Thanks for having me on!
@SnowballEOD28 күн бұрын
Candles over the windows being an enemy indicator was such a good choice to keep it atmospheric and tie into the paranormal aspect. I’m so glad it wasn’t just a generic UI arrow pointing to the objective, really great how you did it.
@KayloIsMe27 күн бұрын
Great Work!
@chimz805722 күн бұрын
Man, so many devs were present and each had so little time that half the video was just hearing about their projects and requests for wishlists. It's like I'm watching KZbin ads.
@GraydonWickliffe28 күн бұрын
honestly datablob shouldve kept the graphics the way they were
@neil_from_future27 күн бұрын
Yeah, poor the guy who does all the models and textures and then just to be wiped everything with a pixel shader....
@Fanndch27 күн бұрын
@@neil_from_futureHey, you would be surprised to how effective having less details would affect the atmosphere. When he said "your brain will fill out the gaps," it actually has some merit to it.
@just_dylan_official27 күн бұрын
Nah it just made it look a lower quality sadly@@Fanndch
@just_dylan_official27 күн бұрын
@@Fanndchas if all the quality settings are set to "ULTRA-LOW"
@11facehugger27 күн бұрын
@@Fanndch except in this case- where it did the opposite
@UnluckyReno28 күн бұрын
7:00 Noooo why did you make it pixelated 😭
@Will_Forge28 күн бұрын
Felt the same about that. It's not a bad philosophy that in horror the player is supposed to fill in the blanks, but in this case the blanks are already there.
@UnluckyReno28 күн бұрын
@@Will_Forge for me personally, making it pixelated made it visually unappealing
@JP-do5tc28 күн бұрын
@@UnluckyRenoagreed, he ruined it
@CosmiccNova28 күн бұрын
I was feeling it at first but I think it was a bit too pixelated. A subtle reduction would’ve perfected it
@chico.926028 күн бұрын
dude ruined the WHOLE game
@insan3giraff3928 күн бұрын
Really didn’t like that the game was headed towards being an endless game, and I’m glad it got u-turned by the last dev into NOT that, but I’m still super unsure about adding POINTS and a SHOP to it. Really should’ve just been a survival game. Useless criticism aside, the game turned out amazing, and every dev had meaningful, helpful input. One of my favorite series on KZbin, especially when it has DualWielded in it.
@yararinamiil20 күн бұрын
Right? It feels like Etheral used FPS/RPG gameplay logic when it was supposed to be a horror game, which is all about atmosphere. Points and upgrades makes it gameplay-based, instead of tension-based, which means the player will be focused on getting points or grinding, instead of getting imersed in the story and that way it's less likely they'll get scared
@Kaciu-_-17 күн бұрын
@@yararinamiil he could've made it so that after some hits have been taken, let's say a wardrobe would fall and planks would fall out, it would be a way to get planks and make barricades (they would be unlimited but placing them would take like 1 second or smth and you could carry 1 at a time) I don't think the other thing were really needed, could just make the ghost base speed a little higher and the revolver maybe could be in hay in the second stage? it would be a little secret and a "reward" for those who find it
@PlasticEater6942028 күн бұрын
Where is wishbone?😩 Really needed him for the horror atmosphere smh😤
@domeen0gt89528 күн бұрын
screw wishbone, where is the indie king of horror - miziziziz
@pauleastlund424328 күн бұрын
true - and he's busy on vermin rn as he should be
@bananaanimations200328 күн бұрын
Dual really went all out this time, I love his monster designs and major props for getting himself a sketchbook! Proud artist and character designer moment
@thatoneleaf98957 күн бұрын
The person who added the forest background and changed the resolution to the really overdone pixelated style FUMBLED and its so sad Also the person lowering of brightness by whoever else was kinda unnecessary and just feels like a cliche standard for horror games to have such low brightness in areas that NEED some levels of brightness
@FabianVerdesoto26 күн бұрын
Ethano is literally the goat, not happy with adding features and repairing bugs, he added another whole level. Stunning performance
@aztin289126 күн бұрын
*Data comes in* So I didn’t like how pretty the game was so I fixed that
@_mediogre_27 күн бұрын
Dualwielded absolutely came out swinging right from the start. I love the style of the rifle so much
@Theknightman-wg1dz26 күн бұрын
These were all very great and respectful devs. I’m so glad no one came in and just changed the whole game for no reason other than to make their own game instead of what the rest of the devs worked on
@Twas-RightHere27 күн бұрын
Ethanos Creates REALLY pulled through at the end and turned it into a more finished version. He added so much! Good job
@noblejesse27 күн бұрын
Ethano saved it from being in the void constantly. The game should have kept the slow original pace of the monsters and then slowly increased. The tree flying into my face was a bit underwhelming since it dosent really match. Good job every dev
@hsh117A28 күн бұрын
dev 4 made the game look like garbage im not anti pixel art but why would u ruin good art style and he didnt even pixelated a bit its over pixelated its lower than 144p its disgusting to look at
@ohtartarsauce630124 күн бұрын
Yeah I don’t really get why he did that. The previous dev(s) did all that rendering/polishing just for him to come and undo it???
@mikehawks-if1of11 күн бұрын
the first dev did say that by adding those images gave an art style, so he just capitalized and further implemented it.
@ooblek4419 күн бұрын
dev 4 sold so hard by making the window impossible to see out of and went 10 steps backwards. thank god dev 6 clutched up
@Lenoc-of1ct27 күн бұрын
The point was to make a game with a different aesthetic than the previous ones, but datablob, even seeing that it is 3d, wants to put pixel art on it.
@razorend2221 күн бұрын
It was going so good until dev 4 felt the irresistible urge to "upgrade" the graphics to SNES
@santiagopueblamendoza389127 күн бұрын
It would be awesome if Blackthornprod made a survey to vote for one of this projects to be worked on and expand a little more. This are awesome to watch but some of them have such a great potential as a full game experience and feel a little lacking just because of the short time these devs have to implement their ideas. So yeah, it'd be nice to watch some of these games at their full. Anyway i love these videos, keep up the great work guys x)
@Gabriel04Gamer27 күн бұрын
Datalob really fked the look of the game holy sht. Ruined it by making it “pixel”
@KayloIsMe26 күн бұрын
@@Gabriel04Gamer real
@ohtartarsauce630124 күн бұрын
And after the other dev had spent all that time on the assets/environment too..
@ratart28 күн бұрын
this year passed so quickly, I remember perfectly the last year game
@DamPlays9627 күн бұрын
They really can't escape the "tower defense" genre. Though I love the art style and vibes ❤
@Guapter27 күн бұрын
you guys absolutely did it, one of the greatest collab where every dev adding elements that fit and make previous iteration better. I only dislike pixelated low res theme, i think this cliche is too overused. Very nice solid basement from DualWielded, and mosters are very cool. It's story could be allegory of afterlife: a man come to the abandoned cabin investigating something and died here, but this place was cursed and man as a ghost now should fight for his soul against dreads and demons, so he can proceed to the afterlife. If they get after him they consume his soul. Also different enemies should have different behaviour, some of them agressive and go stright in, some are shy and walk around, some are cunning and searching for a weak spot in defence, some are never attack first but get angered easily(like that bald man XD ). Anyway, great work guys! i hope you'll continue making this game and finish it
@MaryGershwin14 күн бұрын
My eyes rolled so far back into my head whenever the next dev talked about how they had so little time because they are busy with other stuff. It just sounds like "I just collab in this one because I want to promote my stuff, not because I am excited about this project."
@josiahrondeau409528 күн бұрын
I absolutely hate when horror games have the pixelated filter. It's so lazy and looks like vomit
@Will_Forge28 күн бұрын
It doesn't always add anything visually as Datablob assumes. In this case the clear visuals help enhance the horror as the character can clearly feel the horror of already being dead yet hunted by horrors anyway. Why are they after your ghost? "To consume your soul" is the obvious and clear horror of the game. Not being able to see the enemies properly doesn't lend much here since the enemies always come from specific windows directly at you and their smooth visual design was part of the art style. It's not like classic Resident Evil and Silent Hill which do benefit from their older graphics and lack of clarity through pixelation. It's a technique to apply in specific situations, not a blanket "Horror should be pixelated" lazy kind of way like it was here. Anyway, it also introduced visual bugs such as the tree line disappearing outside but I've already made too many comments about that.
@josiahrondeau409527 күн бұрын
@@Will_Forge You are absolutely correct, I would revise my statement that there are plenty of games it works well. But the key I think is you need to design your assets with the end visuals in mind. It cannot be the other way around
@ohtartarsauce630124 күн бұрын
It can be good when done right which wasn’t the case here
@ValoFear10 күн бұрын
Datablob out here hardcore fumbling smh
@FrostyYaku28 күн бұрын
Great job everyone! Dualwielded created a great starting point for other devs, I especially liked the spooky white guy!
@yix268627 күн бұрын
the game was doing so well... then boom.... whatever datablob did made it so much worse
@circusdremfnafsmp684527 күн бұрын
Yeah- the way it looked both inside and out was perfectly fine. There was zero need to lower the resolution “to make it spooky” (it doesn’t have to be low res to be spooky) and instead of making it pitch black he could have added trees and stuff and had fog coming out from behind them.
@Kaciu-_-17 күн бұрын
@@circusdremfnafsmp6845 it could be lowered one just a little bit, so you can still see all the models and how polished they are but still see that it is a tiny bit pixelated
@tovahwulf13 күн бұрын
The monster tree hiding beside the actual trees needs to be brought back. That was a fun idea.
@chaosreality702926 күн бұрын
Etheral Games had such a good redemption. He added to this game in so many positive ways!
@handesonrenatoguimaraes261527 күн бұрын
Oh, a horror video before bed. *gets spammed of ads. *throw the phone through the window.
@CraftyCode-z1jКүн бұрын
Am a new Game dev KZbinr and i have been loving the series especially zoteling's work
@axellenhart789010 күн бұрын
Whoever made the forest so dark (Most likely datablob) was NOT cooking
@jinsoulsscalp11 күн бұрын
Dev 6 really saved it at the end 😭
@fairahri458722 күн бұрын
I really like how this channel's going. Every game gets more and more cohesive. We don't get any more. "i'll delete everything and do my own stuff." it feels really great to watch !
@jumper712725 күн бұрын
Dev 4 nearly ruined it, but thank god the next developers fixed the most parts
@Davefacestation26 күн бұрын
The pixel effect ruined it for me.
@ohtartarsauce630124 күн бұрын
There should be an option to turn this effect off
@Kaciu-_-17 күн бұрын
@@ohtartarsauce6301 for real
@CaineCousins28 күн бұрын
One of their best games yet! Would have been cool if they added more enemies that did something different, like the guy in the window
@CaineCousins28 күн бұрын
Let’s go, Dual Wielded is back
@NotAProffesion28 күн бұрын
He’s the goat
@elevaturr639428 күн бұрын
He cooked too. Probably one of the best starts to a game in this series
@guadalupejazminvilaguillen47869 күн бұрын
Skip dev 4 next time, the game was perfect before him. Thank God the devs following him clutched up.
@modernocraft28 күн бұрын
The first guy is the GOAT
@modernocraft28 күн бұрын
I've watched everything... the last guy is the GOAT
@facelessanon28 күн бұрын
@@modernocraft Yes he is, but remember: The first guy is Blackthornprod's editor, and he released a game on Steam. To me, DualWielded, the first guy, is still the GOAT.
@velterxs26 күн бұрын
4:13 i love that he also is good at 3d modelling like my finnish dad
@yarensenalp534122 күн бұрын
Bro threw a little fun fact in there
@nicholaswhitt188628 күн бұрын
Why is there always one dev that makes it worse in these videos I love watching them but everytime we get to whichever one does it I start yelling at my screen like why are you doing this lol
@RockyBalKoa28 күн бұрын
Datablob
@nicholaswhitt188628 күн бұрын
In this case yeah just my opinion though @@RockyBalKoa
@Will_Forge28 күн бұрын
@@nicholaswhitt1886 No, I think the issue is that these "wrench in the gears" devs are not subjectively making the game worse but objectively doing so. And I don't think it's their fault for skill but for understanding which is likely specifically caused by not allocating enough time to the project. Using this case as an example, I think Datablob could have seen that his pixilation caused the tree line to become invisible which not only broke the visuals but also made the tree mimic creature completely broken and useless, one of like 4 or 5 creatures at that so 1/5th of the game was rendered pointless in an instant. The reason he didn't notice the issue was likely (and I'm assuming here) that he was very busy in his personal life and didn't have time to thoroughly play the game to understand the full breath of its content before needing to jump into his contribution to the project. The reason I assume this is that it was the tree creature specifically, which was the sneaky stealthy creature that was designed to not be easily seen or noticed as it even stopped moving if you looked out the window. Clearly this was changed by someone later who didn't mention the change as it is seen at 9:34 zooming at the window like every other creature. That change was likely a "bug fix" by someone who thought it was broken and was meant to come at you but wasn't working. Now had he also had enough time in his regular life, he might have QA tested the visual change sufficiently afterword and discovered that his changes disappeared the tree line which was clearly an issue mechanically and not a subjective visual design decision to be made. It objectively broke the gameplay. This might have lead him to change the visuals between the cabin scene and outdoor scene to keep the pixelated look while not breaking the game's objective needs from the visual design. Anyway, yeah I don't think it was necessarily his fault, but I think Datablob should try to allocate more time to these projects in the future and try more diligently to learnt he game before making his contributions. Ironically looked like the Blob didn't gather enough Data before and after implementing his contribution.
@nicholaswhitt188628 күн бұрын
@@Will_Forge Jesus what a comment my point wasn't that he broke the game or anything it's that there's always like one dev on these videos that makes the game worse in some way that could be time constraints or what have you but they always seem to just jump in and fully decide this isn't working for me I'm changing it for example one video they had 3D models with animations that were working in a 3D world and a guy came in that doesn't do 3D literally said I don't like these models and turn them 2D which made them look so bad and was like cool I'm leaving then that way.
@killerluuk28 күн бұрын
Fourth dev just ruined the game... And made it uglier...
@zackogle12 күн бұрын
It's wild Dev Four came along and all he did was make it everything look worse.
@willguggn226 күн бұрын
I liked the horror of the slow moving enemies coming from the distance, but the spoopy arcadey result looks like a fun time waster, too.
@tableprinterdoor27 күн бұрын
6:18 he got the hint thank god.
@DangerJax27 күн бұрын
Nice hint, right?
@DanielBrooks27 күн бұрын
Series idea: bring back the devs AFTER talking to them, and have them work on changes now that they've gotten to communicate. I for one, would love to see some of the changes they talked about implemented in Round 2.
@alexgosher270224 күн бұрын
Thanks yet again to the awesome blackthorn prod brothers for hosting such a fun game dev challenge with all the spooky Halloween ambiance. Always so grateful to these dudes for what they present us here , thank you guys 🙏🙏🙏
@mirai_dzn27 күн бұрын
I believe @Datablob fumbled hard with the render resolution (Edit: and visibility), which is saying something because I love the aesthetics of Chilla Arts and Fear to Fathom. While I find his rationale interesting, I think it was a poor choice in this case. Still, I’m looking forward to more from him-I really enjoy that style in other horror games. Great work by everyone!!!
@Dylprvia28 күн бұрын
We need more horror games! I love the horror games, they can be so creative with them. The developers in this video did an amazing job, and I feel like if more developers were to work on this game or the current ones were to work further on this game, it would be amazing and could be made even creepier.
@AnxMa28 күн бұрын
For horror fans out there; I finally finished a compilation of Halloween style sound effects, audio cues and cinematic tools for everyone to use in their videos; Tik Toks etc. I'd love some feedback how useful it really is for content.
@BenjaminDelvin25 күн бұрын
Well where is it
@everettewebber568028 күн бұрын
Dang, this seems to have been one of the smoothest pass the project challenges yet. We started with a solid gameplay loop and then the rest was just iterating on it and the art assets. Side note, not sure how I feel about everyones segments being 50% pluging their own channel and project
@Will_Forge28 күн бұрын
I like the plugs. Makes it almost like an "indie new releases" news channel mixed into an otherwise thoroughly interesting series. It also encourages devs to devote more of their own time to the pass the game challenge they're in since it can be written off as advertising investment on their time. Without it we won't get as many skilled developers, or we will but they won't pay as much attention and will just phone it in.
@snoww93476 күн бұрын
This is such a cool and creative concept! I love how each dev puts their own style into it. I especially love when you guys were discussing baout other things to add or improve on. Such a good way to grow as a dev too ❤❤
@Drecon8427 күн бұрын
Wow. Great to see one of these where every Dev adds to what is already there and just makes everything better rather than inserting their own random stuff. It makes for a really nice experience.
@lukefortune831412 күн бұрын
these videos are great for insight into just how important it is for a game to have a solid vision. many devs had very different impressions of what was missing, and removed elements that were very important to the feeling of the game.
@Book_Obsessor027 күн бұрын
This was probably one of the smoothest no communication challenges, the final result was awesome!
@I-am-_27 күн бұрын
I like how one dev thought it was a good idea to literally just ruin the quality of and further darken the already dark game. Real big brain plays destroying visibility in a defense game so much the gameplay becomes different
@ohtartarsauce630124 күн бұрын
Y’all are cooking him in the comments 💀
@clintriggen35545 күн бұрын
@@ohtartarsauce6301 Someone has to cook and it ain't going to be Datablob
@roanify64 күн бұрын
data blob kinda messed it up by making it too dark outside the windows
@autumn_398927 күн бұрын
By far my favourite challenge video! All the devs worked brilliantly together to create a really fun looking and beautiful game :D
@sanjanaunni820510 күн бұрын
Dark room was so good. He was so passionate about it and even went on to make props to get the next developer to pick up where he left off!
@rhyderleming58518 күн бұрын
“I went in and added a little Easter egg as every good developer should do.” I have one question, why should *you* do it then?
@smallbag12328 күн бұрын
Keep up with the Pass the Game videos, they're really entertaining 🔥🔥
@ChickyMelly26 күн бұрын
This has been my favorite in the series!! I think the line up of developers was great because they were all really good at something and didn't overwrite what the others did! DualWielded is definitely my favorite! Great job!! 10/10 Looking forward to the next one!
@Bluhbear17 күн бұрын
We really need more of the devs talking each other up afterward. Wholesome af.
@xijacox26 күн бұрын
Really not trying to nitpick and be "that guy" but why does every developer in these series always lean into the 2D heavily pixilated look? Just based off my knowledge it’s either a love of the look for the developer or a lack of skill in 3D modeling, which you should definitely learn and become proficient in. With putting the beginning details it’s fine having 2D set in place for 3D, but please actually move to a 3D model… 2D seems cheap and easy to a player (even when it’s not to the developers). 2D games are fun to a certain extent but when you incorporate 3D elements to it and you throw in a 2D enemy that you have to kill with a 2D gun, it just looks not great.
@KayaFrfr13 күн бұрын
theres always one who ruins how the game looks (im talking you you datablob)