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@DeadR.I.P7 күн бұрын
:o
@DeadR.I.P7 күн бұрын
:O
@DualWielded8 күн бұрын
This game taught me I have a fear for bald grey men
@themagmagamer66328 күн бұрын
Who doesn't
@daviddoesdev83048 күн бұрын
I've been telling people this for years
@osamareema30088 күн бұрын
You have the best intro man😂❤
@johnfish90638 күн бұрын
You jest, but bald grey men are the bane of my existence
@sansanik44468 күн бұрын
fear of the greytide
@JshorterVideo8 күн бұрын
I got so hype when Zoteling made the reload happen at the table like Darkroom intended! Game Devs that understand Game Devs lol
@TheGhostlyAxe8 күн бұрын
I find it hilarious how the previous dev said “hopefully someone takes the hint” and immediately after Zoteling did.
@darkroom74098 күн бұрын
I was so happy about that too :D
@andrewweidner74948 күн бұрын
SAAAAME!!!
@Nabie28 күн бұрын
Literally came to the comments mid video just to see everyone else appreciating this moment.
@greenhurbs6 күн бұрын
I AM ZOTE THE MIGHTY TREMBLE BEFORE ME AND MY MIGHTY “LIFE ENDER”
@IanNorris-fu1fh8 күн бұрын
DualWielded is the GOAT! Clear game loop set-up but with lots of room for creativity from the other devs
@DualWielded8 күн бұрын
@jeanparkerbeats8 күн бұрын
he and the last guy did so much
@JokerChany8 күн бұрын
he's always been one of the most goat devs on this channel he just often get's shafted by the others
@ariffirdaus53768 күн бұрын
hahah the png background being there cuz the dev didnt know theres already 3d tree sprites on the scene because of the sheer darkness is so funny XD
@nathanrampage16 күн бұрын
He just made dumb changes, advertised his game and left lol
@yomkooltv91058 күн бұрын
The guy who made it so you can't really see anything out the window really fumbled
@The-sleepy-cow7 күн бұрын
Fr
@jacobgonzalez93426 күн бұрын
literally came here to see if anyone said this
@monkiofwisdoms62166 күн бұрын
he does this every time
@ezpeasy39676 күн бұрын
Guy turned the game into a Gameboy game
@ohtartarsauce63014 күн бұрын
Is this the same guy that downgraded the resolution…
@BritBox7778 күн бұрын
All of these devs did a cool job. I do think removing the distant forest and the enemies longer approach time shot the game in the knees a bit, tho.
@19inhetfrans8 күн бұрын
* Dualwielded creates a grey bald guy* Also Dualwielded: WHO WOULD ADD THIS TO THE GAME?!
@prettysaucyy8 күн бұрын
DualWielded's sketchbook of monsters is so impressive
@facelessanon8 күн бұрын
I absolutely LOVE DualWielded's editing style. He's an amazing dev, artist and editor; a paragon of creativity.
@Gyozamagic8 күн бұрын
Paragon… baboons tower defense 6
@ohimdabiggestbird8 күн бұрын
damn dev 6 really clutched up
@andrewweidner74948 күн бұрын
Truly!
@subneraux7 күн бұрын
Yeah fr
@justamanofculture127 күн бұрын
Man is a menace for other devs 😂
@bozodluffy18187 күн бұрын
Was thinking the same thing
@fluffycat27285 сағат бұрын
IKR
@JojoDigitalArtist8 күн бұрын
"Hopefully someone will take the hint and make it so you can only reload at this table." "I made it so you can only reload at this table"." The way I popped off at that is ridiculous but I'm so happy that somehow got done!
@esseses86277 күн бұрын
datablob made the window sections too dark and it ruined how the tree guy worked
@croppedcrit88128 күн бұрын
this is the cleanest one ive seen. everyone actually worked off eachothers work, everyone left the game in a decent pass off phase. And the game came out as a really cool concept. lol this is my favorite devs w/ no comms by far.
@FourWormsInc8 күн бұрын
I actually don’t like how dev 4 made it more pixelated because the other devs spent their time making good models and stuff but then it was kinda just…
@katiewonder15255 күн бұрын
I thought I was the only who thought this.
@starlinetor57913 күн бұрын
I think pixelated was the correct choice, it blended with the gun sprite. Also good models are still important even if pixellated
@DanilegoPlays3 күн бұрын
Nah, I think pixelated works a lot better for horror games in general
@ralphrenfro8292 күн бұрын
Agreed
@LucarnAndersonКүн бұрын
the pixelation made it a more cohesive style to match the gun and such. it was a good move.
@EA...5 күн бұрын
I was really waiting on the 'just kidding' after the pixelation bit😢
@CosmiccNova8 күн бұрын
“Why does a ghost have to defend itself?” If I had to make a story for the game, this little ghost is the owner of the cabin/barn. They died close to a monstrous forest full of monsters who planned to feed on their corpse. To retaliate and protect their home/body from the monsters, they loaded up on weapons and are protecting their body. All of this in hopes of their body being found by someone else and properly put to rest so they don’t have to be attached to the material plane anymore.
@Gejmer_20005 күн бұрын
yes
@JD2jr.4 күн бұрын
Spooky "just stares" guy could actually be the coroner
@dudwman60722 күн бұрын
Genius
@zoteling28178 күн бұрын
Thanks for the opportunity! It was super fun seeing what everyone added
@hooglyboogly48888 күн бұрын
Gun frog is awesome. Played through it seven times and had a blast
@valodia18 күн бұрын
cant wait for the centipide to show up at the end
@Will_Forge8 күн бұрын
Oh, they discussed a creature that would come up from a hole in the ground. What if there are gaps between the floorboards that let you see through to see a centipede circling underneath which gets more and more agitated the more you move around and reload and shoot, but then calms down over time as well. Like the sounds you're making make it increasingly agitated. Eventually it gets so enraged it bursts up through a rotten area and you have to shoot it. Gosh. Might actually work.
@Luciusem8 күн бұрын
This was a really good one The one thing I wasn't really a fan of was how the forest scene changed though. The way the enemies come at you in the updated scene just looks kinda weird to me. But the scene itself still looks great
@GraydonWickliffe8 күн бұрын
honestly datablob shouldve kept the graphics the way they were
@neil_from_future8 күн бұрын
Yeah, poor the guy who does all the models and textures and then just to be wiped everything with a pixel shader....
@Fanndch7 күн бұрын
@@neil_from_futureHey, you would be surprised to how effective having less details would affect the atmosphere. When he said "your brain will fill out the gaps," it actually has some merit to it.
@just_dylan_official7 күн бұрын
Nah it just made it look a lower quality sadly@@Fanndch
@just_dylan_official7 күн бұрын
@@Fanndchas if all the quality settings are set to "ULTRA-LOW"
@11facehugger7 күн бұрын
@@Fanndch except in this case- where it did the opposite
@darkroom74098 күн бұрын
Happy to be apart of another PTG - Challenge. I nearly screamed at shat my pants when playing the final game. I was really happy that the visuals stayed the way I made them to the end. Such great developers all of you!
@chaosreality70296 күн бұрын
You were the best! The Cabin was such a cool setting.
@ilmaccherone60366 күн бұрын
you should stop mentioning your son every 5 seconds
@darkroom74095 күн бұрын
@@ilmaccherone6036 No, I don't think I will.
@darkroom74095 күн бұрын
@chaosreality7029 Thanks! Can't take credit for it tho. Dualwielded had the concept I just decided to be an Environment artist 😌
@Humustopia3 күн бұрын
@@darkroom7409W father
@Vertyng7 күн бұрын
I think the shaders or visual effects kinda caused the outside scene to be invisible for people, which then got changed. That was a bit of a shame. Otherwise I'm impressed by how well they managed to add stuff that that didn't feel redundant or out of place and they didn't remove anything of significance. I'd also be interested to see this vs a video where devs CAN communicate, to see how big of a difference it makes.
@TheHeadlessCreator8 күн бұрын
This pass the game challenge was really well done. This group of developers really understood the assignment. Loved this!
@avizi_8 күн бұрын
No 3d poly hand
@EtheralGames8 күн бұрын
Awesome challenge! Thanks for having me on!
@SnowballEOD8 күн бұрын
Candles over the windows being an enemy indicator was such a good choice to keep it atmospheric and tie into the paranormal aspect. I’m so glad it wasn’t just a generic UI arrow pointing to the objective, really great how you did it.
@KayloIsMe7 күн бұрын
Great Work!
@EthanoCreates8 күн бұрын
Yooooo thanks for having me on! This was super fun, really happy with how the game turned out!
@datablob8 күн бұрын
awesome work! thanks for participating
@Cammm068 күн бұрын
My goat
@jessycac63118 күн бұрын
Are you from (northern) ireland ?
@yournotgully8 күн бұрын
honestly you saved the game at the end.
@Will_Forge8 күн бұрын
6:47 Oh @Datablob this was a poorly implemented visual design change. It's not a bad philosophy that in horror the player is supposed to fill in the blanks meaning visuals being pixelated helps lend to the horror in some games like classic Silent Hill and others, but in this case the blanks that need filling are already there, like "why am I already a ghost?" and "Why does a ghost have to defend itself after death?" which both add this existential afterlife horror to the game without any need to force a pixelated design philosophy on top. Seeing clearly that you're a ghost and that your corpse is nowhere to be seen, and that you're alone in a cabin all makes this more potent rather than less. Pixelated works here to an extent, but the extents that you went with it broke many things about the game. This change broke the visuals outside the windows so that you can't see the trees anymore which also means the tree monsters no longer blend in visually and breaks their purpose and design, so it was not only implemented without consideration of the game itself but was also implemented carelessly for what specific massive visual bugs it introduced. If done with care you would have realized this and scripted the visuals to adjust when looking out the window and readjust when returning to the cabin such that the outdoor visual design still functions. But you also changed the lighting which might have been an additional factor for the trees outside becoming virtually invisible. This directly lead to another visual bug that made the creatures look like they were all flying since the replacement forest line image added later on to fix the forest being invisible was much lower on the Z than the original tree line's visual design. The monsters were no longer aligned to the right Z and just flew at the cabin which looked really janky. Oh well, though. The pixilation looked cool in many ways, but let this be a lesson in not jumping on bandwagon trends found in a series of KZbin videos in the game design world without fully considering their ramifications for your project at hand, or a lesson in properly QA testing any such actions. Either way. 😆
@OfficialYoutubeAlgorithm8 күн бұрын
you are an absolute dork
@sanguinepub8 күн бұрын
I fully agree. This one change really destroyed the more interesting monsters and turned them into... a more basic monster that just floats at you. The mechanics that were created were ruined. Instead of changing the visuals, it would be better imo to make more monsters and different mechanics that you have to deal with when looking out the window. Even more story would have been a better change.
@Will_Forge8 күн бұрын
@@sanguinepub I also noticed that the trees are now flying directly at the window even while you're looking at the window. This is not how they were designed initially, so someone must have changed it and didn't log it in their part of this challenge. Someone probably "fixed" their sneakiness thinking it was a bug because there was no way to see them in the resulting darkness. Really disappointing, but either way it looks fun as a game. Just a little less interesting afterward.
@the-nomad-show8 күн бұрын
I came here to write something similar. While I understood the thought process of giving the game a more pixelated look and feel, I don't think that was fair to the dev who actually spent all this time making great high quality models. Nor did it work with the monsters and outside environment which turned out to dark. Edit: No hate on @Datablob though. Chaotic changes is part of the charm with these videos; devs with widely different preferences and design philosophies, all trying to make their mark without communicating. I do prefer when the different philosophies blend rather than clash though xD
@Will_Forge8 күн бұрын
@@the-nomad-show Yeah, exactly. No hate from me either. Just friendly criticism of the sport, so to speak. If they release this game I hope they make a toggle to let you turn it off and on. I know they pretty much don't release the games, but yeah. Looks fun enough to be worth a release to me!
@JokingJames27 күн бұрын
Obviously this was just a for-fun project so the most important thing here is everyone had a good time. I just have a few criticisms to get out: Pixel filters can be a good way to enhance horror by making it more difficult to distinguish details, but only when the art style is designed around it, e.g. a sprite-based game, a low-poly look emulating PS1-era graphics, or something like Crow Country which has hi-poly models but is designed for a low render resolution. In this case, not only does the inside of the cabin feature high fidelity models that just look weird in low resolution, but the outside view through the windows is supposed to feature these lovingly hand-drawn creature sprites and all that detail gets lost (in a bad way). That's not even to mention how the visual changes somehow caused the 3D environment of the outside to get lost, so no longer are the creatures walking through a physical forest, and instead they're just sort of fading in from a PNG without so much as a clearly defined ground line. And no, it doesn't make it scarier or more paranormal to just go "well the monsters can come at you from all angles and aren't just limited to walking on the floor now." Anyways, still a very cool project and a video I enjoyed a lot, and I'm not trying to hate on any of the devs. I just think it's a bit of a shame that the outside environment was the only part of the game that seemed to somehow get worse over time rather than better.
@NoobPlayMC8 күн бұрын
First Dev did an insane job with the game idea and the setup for it, just great! Also this iteration was very nice IMO since all of the devs kinda understood what the other devs were working toward and added stuff that fitted the game very well
@markobunic67346 күн бұрын
Except for the guy that pixelated everything and broke enemies mechanics
@PlasticEater694208 күн бұрын
Where is wishbone?😩 Really needed him for the horror atmosphere smh😤
@domeen0gt8958 күн бұрын
screw wishbone, where is the indie king of horror - miziziziz
@pauleastlund42438 күн бұрын
true - and he's busy on vermin rn as he should be
@bananaanimations20038 күн бұрын
Dual really went all out this time, I love his monster designs and major props for getting himself a sketchbook! Proud artist and character designer moment
@UnluckyReno8 күн бұрын
7:00 Noooo why did you make it pixelated 😭
@Will_Forge8 күн бұрын
Felt the same about that. It's not a bad philosophy that in horror the player is supposed to fill in the blanks, but in this case the blanks are already there.
@UnluckyReno8 күн бұрын
@@Will_Forge for me personally, making it pixelated made it visually unappealing
@JP-do5tc8 күн бұрын
@@UnluckyRenoagreed, he ruined it
@CosmiccNova8 күн бұрын
I was feeling it at first but I think it was a bit too pixelated. A subtle reduction would’ve perfected it
@chico.92608 күн бұрын
dude ruined the WHOLE game
@_mediogre_7 күн бұрын
Dualwielded absolutely came out swinging right from the start. I love the style of the rifle so much
@fairahri45872 күн бұрын
I really like how this channel's going. Every game gets more and more cohesive. We don't get any more. "i'll delete everything and do my own stuff." it feels really great to watch !
@Twas-RightHere8 күн бұрын
Ethanos Creates REALLY pulled through at the end and turned it into a more finished version. He added so much! Good job
@noblejesse7 күн бұрын
Ethano saved it from being in the void constantly. The game should have kept the slow original pace of the monsters and then slowly increased. The tree flying into my face was a bit underwhelming since it dosent really match. Good job every dev
@nuclearsu6 күн бұрын
The first 3 did really good, but the 4th one genuinely screwed up. I'm genuinely upset of how the 4th dev ruined the game.
@roadkill_522 сағат бұрын
Nah, he made it work aesthetically wise
@hsh117A8 күн бұрын
dev 4 made the game look like garbage im not anti pixel art but why would u ruin good art style and he didnt even pixelated a bit its over pixelated its lower than 144p its disgusting to look at
@ohtartarsauce63014 күн бұрын
Yeah I don’t really get why he did that. The previous dev(s) did all that rendering/polishing just for him to come and undo it???
@circusdremfnafsmp68457 күн бұрын
The devs did great!! I wasn’t a fan of lowering the resolution in the cabin though- it just made it not look that good to me. And why did they make the outside all black instead of just adding more trees? It was unnecessary. Otherwise, great game!
@chaosreality70296 күн бұрын
Etheral Games had such a good redemption. He added to this game in so many positive ways!
@tableprinterdoor7 күн бұрын
6:18 he got the hint thank god.
@DangerJax7 күн бұрын
Nice hint, right?
@santiagopueblamendoza38917 күн бұрын
It would be awesome if Blackthornprod made a survey to vote for one of this projects to be worked on and expand a little more. This are awesome to watch but some of them have such a great potential as a full game experience and feel a little lacking just because of the short time these devs have to implement their ideas. So yeah, it'd be nice to watch some of these games at their full. Anyway i love these videos, keep up the great work guys x)
@FabianVerdesoto7 күн бұрын
Ethano is literally the goat, not happy with adding features and repairing bugs, he added another whole level. Stunning performance
@insan3giraff398 күн бұрын
Really didn’t like that the game was headed towards being an endless game, and I’m glad it got u-turned by the last dev into NOT that, but I’m still super unsure about adding POINTS and a SHOP to it. Really should’ve just been a survival game. Useless criticism aside, the game turned out amazing, and every dev had meaningful, helpful input. One of my favorite series on KZbin, especially when it has DualWielded in it.
@yararinamiil16 сағат бұрын
Right? It feels like Etheral used FPS/RPG gameplay logic when it was supposed to be a horror game, which is all about atmosphere. Points and upgrades makes it gameplay-based, instead of tension-based, which means the player will be focused on getting points or grinding, instead of getting imersed in the story and that way it's less likely they'll get scared
@Guapter7 күн бұрын
you guys absolutely did it, one of the greatest collab where every dev adding elements that fit and make previous iteration better. I only dislike pixelated low res theme, i think this cliche is too overused. Very nice solid basement from DualWielded, and mosters are very cool. It's story could be allegory of afterlife: a man come to the abandoned cabin investigating something and died here, but this place was cursed and man as a ghost now should fight for his soul against dreads and demons, so he can proceed to the afterlife. If they get after him they consume his soul. Also different enemies should have different behaviour, some of them agressive and go stright in, some are shy and walk around, some are cunning and searching for a weak spot in defence, some are never attack first but get angered easily(like that bald man XD ). Anyway, great work guys! i hope you'll continue making this game and finish it
@CaineCousins8 күн бұрын
Let’s go, Dual Wielded is back
@NotAProffesion8 күн бұрын
He’s the goat
@elevaturr63948 күн бұрын
He cooked too. Probably one of the best starts to a game in this series
@modernocraft8 күн бұрын
The first guy is the GOAT
@modernocraft8 күн бұрын
I've watched everything... the last guy is the GOAT
@facelessanon8 күн бұрын
@@modernocraft Yes he is, but remember: The first guy is Blackthornprod's editor, and he released a game on Steam. To me, DualWielded, the first guy, is still the GOAT.
@FrostyYaku8 күн бұрын
Great job everyone! Dualwielded created a great starting point for other devs, I especially liked the spooky white guy!
@ratart8 күн бұрын
this year passed so quickly, I remember perfectly the last year game
@josiahrondeau40958 күн бұрын
I absolutely hate when horror games have the pixelated filter. It's so lazy and looks like vomit
@Will_Forge8 күн бұрын
It doesn't always add anything visually as Datablob assumes. In this case the clear visuals help enhance the horror as the character can clearly feel the horror of already being dead yet hunted by horrors anyway. Why are they after your ghost? "To consume your soul" is the obvious and clear horror of the game. Not being able to see the enemies properly doesn't lend much here since the enemies always come from specific windows directly at you and their smooth visual design was part of the art style. It's not like classic Resident Evil and Silent Hill which do benefit from their older graphics and lack of clarity through pixelation. It's a technique to apply in specific situations, not a blanket "Horror should be pixelated" lazy kind of way like it was here. Anyway, it also introduced visual bugs such as the tree line disappearing outside but I've already made too many comments about that.
@josiahrondeau40957 күн бұрын
@@Will_Forge You are absolutely correct, I would revise my statement that there are plenty of games it works well. But the key I think is you need to design your assets with the end visuals in mind. It cannot be the other way around
@ohtartarsauce63014 күн бұрын
It can be good when done right which wasn’t the case here
@DamPlays968 күн бұрын
They really can't escape the "tower defense" genre. Though I love the art style and vibes ❤
@CaineCousins8 күн бұрын
One of their best games yet! Would have been cool if they added more enemies that did something different, like the guy in the window
@KMS_Ultra6 күн бұрын
5 Devs make a game. 1 just kinda took a dump on it.
@zach42798 күн бұрын
They had such a cool scene outside then the one guy ruined it. At least the last guy tried to fix it
@chimz80572 күн бұрын
Man, so many devs were present and each had so little time that half the video was just hearing about their projects and requests for wishlists. It's like I'm watching KZbin ads.
@alexgosher27024 күн бұрын
Thanks yet again to the awesome blackthorn prod brothers for hosting such a fun game dev challenge with all the spooky Halloween ambiance. Always so grateful to these dudes for what they present us here , thank you guys 🙏🙏🙏
@Lenoc-of1ct8 күн бұрын
The point was to make a game with a different aesthetic than the previous ones, but datablob, even seeing that it is 3d, wants to put pixel art on it.
@AnxMa8 күн бұрын
For horror fans out there; I finally finished a compilation of Halloween style sound effects, audio cues and cinematic tools for everyone to use in their videos; Tik Toks etc. I'd love some feedback how useful it really is for content.
@BenjaminDelvin6 күн бұрын
Well where is it
@yix26867 күн бұрын
the game was doing so well... then boom.... whatever datablob did made it so much worse
@circusdremfnafsmp68457 күн бұрын
Yeah- the way it looked both inside and out was perfectly fine. There was zero need to lower the resolution “to make it spooky” (it doesn’t have to be low res to be spooky) and instead of making it pitch black he could have added trees and stuff and had fog coming out from behind them.
@willguggn26 күн бұрын
I liked the horror of the slow moving enemies coming from the distance, but the spoopy arcadey result looks like a fun time waster, too.
@mirai_dzn7 күн бұрын
I believe @Datablob fumbled hard with the render resolution (Edit: and visibility), which is saying something because I love the aesthetics of Chilla Arts and Fear to Fathom. While I find his rationale interesting, I think it was a poor choice in this case. Still, I’m looking forward to more from him-I really enjoy that style in other horror games. Great work by everyone!!!
@HedgeByte7 күн бұрын
Man, dual wielded is so cool, his channel is really cool too. He did such a great job!
@smallbag1238 күн бұрын
Keep up with the Pass the Game videos, they're really entertaining 🔥🔥
@philipsheehan37548 күн бұрын
Dude this turned out so well!
@HollowedHalo7 күн бұрын
Tbh I wasn’t a fan of pixelating the game, while it wasn’t as bad as it first seemed it still just felt pointless and a little less charming
@PanoramaRolePlay5 күн бұрын
Really disliked Datablob's changes. The PS1-ification of the graphics and bad sounds used just turned it into a generic nostalgia-based shooting galary. It pretty much ruined the atmosphere and took away all personality. If it ain't broke, don't fix it.
@jumper71275 күн бұрын
Dev 4 nearly ruined it, but thank god the next developers fixed the most parts
@jaspermol_8 күн бұрын
3:45 OMG! It's the creaking from minecraft😮😮😮
@autumn_39897 күн бұрын
By far my favourite challenge video! All the devs worked brilliantly together to create a really fun looking and beautiful game :D
@goldenbuster493Күн бұрын
Bro I've never been forced to eat 6 ads in the same video
@xijacox6 күн бұрын
Really not trying to nitpick and be "that guy" but why does every developer in these series always lean into the 2D heavily pixilated look? Just based off my knowledge it’s either a love of the look for the developer or a lack of skill in 3D modeling, which you should definitely learn and become proficient in. With putting the beginning details it’s fine having 2D set in place for 3D, but please actually move to a 3D model… 2D seems cheap and easy to a player (even when it’s not to the developers). 2D games are fun to a certain extent but when you incorporate 3D elements to it and you throw in a 2D enemy that you have to kill with a 2D gun, it just looks not great.
@charliedoherty71667 күн бұрын
An enemy that only moves when you're not looking, a weeping angel
@Theknightman-wg1dz6 күн бұрын
These were all very great and respectful devs. I’m so glad no one came in and just changed the whole game for no reason other than to make their own game instead of what the rest of the devs worked on
@ChickyMelly6 күн бұрын
This has been my favorite in the series!! I think the line up of developers was great because they were all really good at something and didn't overwrite what the others did! DualWielded is definitely my favorite! Great job!! 10/10 Looking forward to the next one!
@Dylprvia8 күн бұрын
We need more horror games! I love the horror games, they can be so creative with them. The developers in this video did an amazing job, and I feel like if more developers were to work on this game or the current ones were to work further on this game, it would be amazing and could be made even creepier.
@Gabriel04Gamer7 күн бұрын
Datalob really fked the look of the game holy sht. Ruined it by making it “pixel”
@KayloIsMe7 күн бұрын
@@Gabriel04Gamer real
@ohtartarsauce63014 күн бұрын
And after the other dev had spent all that time on the assets/environment too..
@Blackthornprod6 күн бұрын
cooool
@smitt-v36 күн бұрын
indeed
@PainTensei5518 күн бұрын
this is peak game devving
@darkroom74098 күн бұрын
Did anyone read the newspaper or the texts on the ammo boxes 😂 ???
@Book_Obsessor08 күн бұрын
This was probably one of the smoothest no communication challenges, the final result was awesome!
@handesonrenatoguimaraes26158 күн бұрын
Oh, a horror video before bed. *gets spammed of ads. *throw the phone through the window.
@Davefacestation6 күн бұрын
The pixel effect ruined it for me.
@ohtartarsauce63014 күн бұрын
There should be an option to turn this effect off
@anarchy7535Күн бұрын
"So I came into the project and saw all the hard work people put into making a cute model, and a highly detailed hand-crafted cabin and thought 'yeah, I can make this look like shit.'"
@Efretpkk8 күн бұрын
This was great. Even most ideas in the discussion were very good imho, nice cooperation
@jaycethegreat4978 күн бұрын
I fell in love with this series
@Drecon847 күн бұрын
Wow. Great to see one of these where every Dev adds to what is already there and just makes everything better rather than inserting their own random stuff. It makes for a really nice experience.
@everettewebber56808 күн бұрын
Dang, this seems to have been one of the smoothest pass the project challenges yet. We started with a solid gameplay loop and then the rest was just iterating on it and the art assets. Side note, not sure how I feel about everyones segments being 50% pluging their own channel and project
@Will_Forge8 күн бұрын
I like the plugs. Makes it almost like an "indie new releases" news channel mixed into an otherwise thoroughly interesting series. It also encourages devs to devote more of their own time to the pass the game challenge they're in since it can be written off as advertising investment on their time. Without it we won't get as many skilled developers, or we will but they won't pay as much attention and will just phone it in.
@dribmot5 күн бұрын
datablob fumbled that jawn
@Tiolob4 күн бұрын
The Legend Dualwielded himself is back to bless us with a banger first dev goodness!
@killerluuk8 күн бұрын
Fourth dev just ruined the game... And made it uglier...
@Scrumb1t4 күн бұрын
This could turn into a multiplayer game where a group is at a camp site to steal a treasure, but the roadtrip wouldn't be that easy, in order to get to the treasure, player must take stops to go out and gather sources and key things to the treasure, but monsters are lurking to steal that specific treasure, so you should also protect the car(vehicle) you have.
@YourLocalBeaver8 күн бұрын
Don't worry guys, I'll single-handedly cut down the forest to protect us from the forest mans
@saltyypc37787 күн бұрын
4th dev made it way to pixelated
@RICOFRITO8 күн бұрын
This was one of the better games I've seen come out from these competitions! Extremely well done on everyone's part!
@AkatsukiNukeNin6 күн бұрын
"He doesn't make you jump" he certainly made *me* jump 😭
@hooglyboogly48888 күн бұрын
Gun frog is fire, playing was incredbile
@facelessanon8 күн бұрын
8:21 Fun facts about this guy: 1. His name is Vitali Kirpu. 2. He worked on Pixel Piracy, likely recognized for being published by Re-Logic, the game studio behind the popular indie title, Terraria. 3. He made funny (but admittedly atrocious) games in previous pass-the-game challenges.
@datablob6 күн бұрын
4. he's one hell of a good dude 5. everyone should check out "IAH: INTERNET WAR", his current project (and Pixel Piracy Online) 6. one of the most talented full-stack ninja devs I know 7. thanks for adding some Vitali facts
@doter86558 күн бұрын
Dual cooked
@FoxinessHDКүн бұрын
6:17 The moment where Darkroom's Wish is granted is unbelievable! ^^
@kingskeleto8 күн бұрын
No joke I would definitely play this
@Will_Forge8 күн бұрын
Same. If you guys released this on Switch my kids would play it so often. Daily at first, then probably at least once a month even as short as it is so far.