Рет қаралды 225
🎮🎨 Welcome back for more camera perspectives for 2D Video Games. 🎥
🌟 Key Highlights:
We already have a platform camera set up for our animations. Let's duplicate it and call it "Beat Them Up." Align the Y position with the parent null object, adjust the rotation to achieve the typical perspective used in this genre (around 15 to 30 degrees), and experiment with different lenses if needed. 📸
Fighting Game Camera: Duplicate the camera for a fighting game. Adjust the lens aperture, camera position, and lighting to cover the entire character. Raise the camera angle slightly for a dynamic look. This configuration is perfect for a fighting game. 👊💥
Top-Down Game Camera: To set up cameras for top-down games, duplicate the beat them up orthographic camera and create a null object, naming it "East." Place the camera inside the East null object and use global coordinates for transformations. Adjust the camera angle to your preference (around 20 to 45 degrees). Duplicate this process for seven different orientations (e.g., Southeast) to cover all angles. 🕹️
Camera Integration with Lights: Remember that lights are attached to the camera. You may need to readjust them to ensure they illuminate the character correctly. Preview your camera angles to see the lights in action. 🌟
Camera Variety for 2D Games: We've now covered the most common camera perspectives for 2D games, but feel free to configure your cameras as needed for your character animation sequences. Lights should seamlessly blend with the character's environment. In top-down games, cameras remain fixed at a default angle, and your light rig provides consistent and realistic illumination. 🌈
Join us in the next lesson, where we'll package your character animations into Sprite sheets, ready for import into your preferred game engine. 🚀🎮
Don't forget to like, subscribe, and hit the notification bell to stay updated with our animation tutorials. Your path to becoming a game design pro continues here! 👾👾