Ohh, it must be called Udon because of the noodles that connect the nodes. Haven't ever played around with a visual programming language before, excited to get started.
@blindlight2 жыл бұрын
make sure your scene meets the 'prerequisite' for the udon code in this video by checking if all your togglable objects are set on the same layer in the scene to begin with. at 3:45 in the Targets index you can get more slots by increasing the "size" number
@AussieKitten2 жыл бұрын
This helped so much! Thank you!!
@mwfgdkfhdhdj2 жыл бұрын
Thank you for this. I expect to see this world in the "new worlds" tab for a while.
@benbonnell19302 жыл бұрын
This series has been extremely helpful! Thank you so much!
@son_of_forehead32562 жыл бұрын
RIP Brackeys channel
@Shadowsphere1 Жыл бұрын
For real though, I only write my scripts from scratch, so this visual scripting stuff took a nice 4x longer to understand than if the nodes were just C# snippets. But I guess beggars can't be choosers since it's made this way for non-developer UX.
@iconoclass Жыл бұрын
Nearly everything that can be written in Udon can be written in U#
@xr_xharprazoraxtra54282 жыл бұрын
this is quite different from what I was expecting...I was expecting SetActive but nope ~