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Board game designer Adam Porter continues his epic journey through 10 years of lessons he's learned about design and the board game industry.
0:00 Introduction
0:50 Table presence can be a strong hook
2:57 Work on many games
4:36 Kill your darlings
6:24 You can pitch virtually but in-person is superior
8:46 Co-designs halve your income but double your fun
11:10 Game design is addictive
13:20 You don’t earn enough to playtest 100 times
15:14 If they are rude, they go on my list
16:59 Enthusiasm from a publisher is the tie-breaker
18:13 A bad review feels awful; a good review feels OK.