Did I miss anything out? What kind of challenges do you have when it comes to designing good level layouts?
@achillesmaziotisvasileiou93092 жыл бұрын
Player Navigations without ui , navigation with : Environment , Lighting , Items , Npc , etc. In general if the player can navigate without ui , i think your Level is in very good condition and also you need to have in mind the problems that you mention . . . btw much love , I love your videos and the discord community .
@timdoesleveldesign2 жыл бұрын
As opposed to going too big, you'll also often see levels that are exactly fitted to the size that the intended gameplay and content requires. This tends to feel unnatural and "gamey" and can make the level feel too busy. Don't be afraid of using some negative space to balance out your composition and help bring the attention to where you need it! :)
@timdoesleveldesign2 жыл бұрын
Ooh, one that comes up every now and then: dealing with verticality in the early phases of design when working with node maps/bubble diagrams/top-down layouts etc.
@vinnmarty2 жыл бұрын
It's funny how true the "too big" bulletpoint is. As someone who's having his first professional experience with level design for a project at work, initially I was doing the level blockouts on a separate project from the actual game we're working on, and as soon as I got access to the actual project and started moving things over, I realized my maps were huge and I shrunk everything by like 50%, if not more!
@stevelee_gamedev2 жыл бұрын
Hehe yeah, I did it too - there's a level in Bulletstorm that I worked on (Jumpship Takeoff) and I shake my head whenever I think about how excessively big some of the spaces are, even in the shipped version :)
@aminmontaze2 жыл бұрын
LD community need contents like this to speed up their learning progress and put time more on meaningful and more polish stuff in their layout. Thanks for it Steve, keep it up 👍🏼❤
@stevelee_gamedev2 жыл бұрын
Cheers Amin 👍
@Nipah.Auauau Жыл бұрын
The issues of "Too Big" and "Too Open" became really obvious to me when going from Hotline Miami 1 to 2. For whatever reason the levels went from expertly crafted puzzle boxes to baby's first CS map.
@BlueJeebs Жыл бұрын
This channel is one of the most underrated I've seen this year so far. Watched the 3 part level design guide, great breakdown and iterative process! The more mistakes are discussed, the more ways one can improve.
@stevelee_gamedev Жыл бұрын
Great to hear, cheers :)
@matheusguilhermoni14414 ай бұрын
This channel was just recommended to me and just in time as I started a layout blockout of my game's levels. Thanks so much for the info!
@LirongLiang-c6g Жыл бұрын
My professor recommended your channel to us last quarter. Your channel is so good!
@stevelee_gamedev Жыл бұрын
Awesome to hear, cheers :)
@TehNizzz5 ай бұрын
Awesome stuff, I am designing my first attempt at a game currently and I absolutely love discussion of these topics. I subscribed to support because Im glad to find more people talking about designing games! Nice to meet you!
@Calixj23 Жыл бұрын
This video was EXCELLENT, simply EXCELLENT...!!! This is exactly what I've been asking you to do in a lot of my questions. Tell us what to do and how to do it and what not to do, just like you did here. This was a fantastic guide to helping us design better levels. Some of the things you put forth here are so important, but often overlooked, that this is what makes your channel so useful to aspiring level developers or game developers THANK YOU!!!! Keep more of this coming.
@gukiopkip10 ай бұрын
YT just recommended your video and it's been really useful and helpful to me, some of the tips were new for me and I'll surely take them into my account for the future. My main problem is the urge to build up "too big" spaces, I already knew about this problem before, because of how demanding and stretching it is to fill up, elaborate, test, etc just for one big room. Even though in some of my maps I've managed to build up and elaborate on my desired enormous spaces, I'd still prefer to shrink them down by 50% at least from their original size, but I guess it's still experience and challanges after all. Anyway, Thank you so much for your succinct, but really helpful video for level design!
@stevelee_gamedev10 ай бұрын
Glad it was helpful, cheers :)
@cardo1282 жыл бұрын
Enjoyed the video Steve! I thought you were going to touch on it a couple of times but I’d say, the use of contrasting scale is a very powerful tool. For example, taking the player through a tight enclosed space before emerging out into a large open area to really emphasise the difference in scale and the feel of an area.
@stevelee_gamedev2 жыл бұрын
Yeah totally - I kinda held that it back as something to talk about more fully in a separate video sometime ;)
@cardo1282 жыл бұрын
@@stevelee_gamedev I look forward to watching that one 😊
@dominikdalek2 жыл бұрын
I feel like for every game that's open, samey, and empty, there's another one that's claustrophobic, cluttered, and chaotic. Balance is hard.
@spacetowastee2 жыл бұрын
Unbelievably insightful. Thank you for this high effort
@stevelee_gamedev2 жыл бұрын
Aww cheers - great to hear you find it useful 👍
@timdoesleveldesign2 жыл бұрын
Each of these topics could be a great basis for a video of their own with some examples from other games and a showcase of you fixing the issue in a blockout example! Also thanks for yet another wonderful and informative video :)
@kikijewell29675 ай бұрын
Reflecting on these with TLoU as an example - and they use every bit of this advice!
@Nyllsor Жыл бұрын
Great resource! :) Also really like ur style of the vids, like the positive video examples of how its done Right.. and thats a cool way to say 'linear';)
@stevelee_gamedev Жыл бұрын
Haha I've started pronouncing linear properly, out of pure self-consciousness. Maybe I'll sneak my weird way of saying it back into some future videos though... (Glad you like the videos!)
@Nyllsor Жыл бұрын
@@stevelee_gamedev Looking forward to anything you wish to upload :) Thx again!!
@SaltyKoalaBear Жыл бұрын
You may have the best level design philosophy videos on KZbin. This is coming from a 15 year hobbyist level designer for Halo games. Steve what would is cost to get you in on a level design talk podcast/interview?
@stevelee_gamedev Жыл бұрын
Cheers! I’ve been on the Level Design Podcast, and also Pete Bottomley’s Realtime Roots podcast, if that helps :) Or do you mean your own podcast?
@TorQueMoD Жыл бұрын
Great video Steve. Thanks for sharing your tips :)
@stevelee_gamedev Жыл бұрын
Cheers, glad you like it 👍
@Neox9992 жыл бұрын
I did notice that the first version of a blockout tends to be a bit too big. For myself it's usually not realizing how big everything actually is even when using a reference model.
@yadav-r2 жыл бұрын
Very Insightful, yes I made all those mistakes. Thank you for sharing your experience.
@stevelee_gamedev2 жыл бұрын
Thanks, you're welcome 👍
@JohansLundgren2 жыл бұрын
Never change your pronunciation of the word linear!
@stevelee_gamedev2 жыл бұрын
Haha - I know I'm saying it wrong, but maybe I'll stick to my guns anyway
@bencourtemanche Жыл бұрын
Great video! Instant sub
@stevelee_gamedev Жыл бұрын
Cheers Ben, great to hear :)
@bencourtemanche Жыл бұрын
@@stevelee_gamedev Been watching a bunch of your vids they're all so good! Your videos are very inspiring and informative. I'm currently in my second year studying Game Design and I'm very interested in level design. I'll definitely have to check out the patreon as this seems like a great community to be a part of👍
@stevelee_gamedev Жыл бұрын
@@bencourtemanche Cool, would be great to see you on the Discord - any questions, let me know 👍
@raeeskamaar61902 жыл бұрын
Your videos bring a lot of value to designers. Keep up the amazing work 😎
@stevelee_gamedev2 жыл бұрын
Cheers Raees :)
@AhmetIbrahim2 жыл бұрын
Thanks for another great video Steve, appreciate the hard work 👏🏻👏🏻👏🏻
@stevelee_gamedev2 жыл бұрын
Cheers Ahmet, appreciate the kind words 👍
@leplubodeslapin2 жыл бұрын
Great advices to keep in mind, thanks !
@EveBatStudios2 жыл бұрын
Fantastic content, thank you
@stevelee_gamedev2 жыл бұрын
Glad you like it, cheers :)
@Kosari42427 ай бұрын
Thank You!
@AsasinoManik7 ай бұрын
I Just realised.. I'm doing the exact opposite of some of the problems that he mentioned. But it's also a problem 😅 so guys keep a balance always
@bogdanvasile54602 жыл бұрын
Such an interesting video, thank you! When you first design a level, what are the steps that you follow? Do you go directly into blockout? Or make a kind of "blueprint" of how the level would look?
@stevelee_gamedev2 жыл бұрын
Hey Bogdan, glad you like the video :) My first steps in the level design process is often to understand what I'm doing and plan things out in a text file - I made a video about it here: kzbin.info/www/bejne/Zne2pKZ6jKp5gsU
@TwoDevBrothers3 ай бұрын
great job.
@CoreFlux Жыл бұрын
Subtle trick to bend linear into a different word just to make sure we stay attentive. ☺
@melc311 Жыл бұрын
Hi, I am really curious on what Dishonored 2 levels you worked on. I recently played through it and I really enjoyed the level design.
@stevelee_gamedev Жыл бұрын
Hi - the Dust District was the level I was the main LD on, and I also helped out a teeny bit with the first mission, and one of the later ones :)
@brandonmccowan Жыл бұрын
Imagine how much better Starfield could have been if the devs had watched this video first.
@docpiaf9325Ай бұрын
Actualy some decent advice.. Finaly
@donpilo20 Жыл бұрын
Hello, do you offer any level design courses? Do you have a forum for questions? Or can't you make questions in your course? Thank you
@stevelee_gamedev Жыл бұрын
I don't offer any courses, - the closest thing is that I run a level design Discord community, and we do level design jams every few months. Supporting the Patreon gets you instant lifetime access... ;) www.patreon.com/stevelee_gamedev