You didn't mention it in the video, so not sure if you didn't know or just glossed over it, but in Improvised Experimentation: after you right click to switch to the block's center of mass, you can then **hold left click and rotate the block using the same keys you'd use to rotate any block when you are placing it.** This makes lining up a block for a weld pad SO much easier and faster. Don't hold right click though because then when you left click you'll yeet the block! You also can do this without switching to center of mass first, but I have found extremely limited use cases for that, and it's typically easier to rotate a block from center of mass. Hope this is helpful! Liked and subscribed!
@ForgetfulHatter8 ай бұрын
I was gonna suggest the build and repair system, but that does sorta take the fun out of building. 😅 still that hand grabber mod is fantastic 0:31
@vandalvanda8 ай бұрын
I think build and repair would be a little TOO strong for Scrapyard :D
@MrBlackdragon12308 ай бұрын
I love the BAR mod myself, BUT for a scrapyard survival trying to make things more challenging it would take alot of challenge out of it and possibly ruin the fun. Possibly a better mod for something like that if desired to have help with welding and grinding is AiEnabled.
@arlantdraco8 ай бұрын
"Batteries No charge and Scrap" has not been updated for a long time, "No Battery Scrap (Warfare 2 DLC Compatible)" works for all batteries.
@vandalvanda8 ай бұрын
Thanks for letting me know! I tried looking for something more recent, but I couldn't find it. Gotta love the workshop search ;)
@typhonplume93749 ай бұрын
The rendering one is iffy, as that assumes everyone that plays has a decent computer set up. So good on you for saying these are all recommended mods. Cause folks on YT have a very bad habit of calling them mandatory.
@vandalvanda9 ай бұрын
Agreed, definitely not mandatory. Honestly, scrapyard as it is is loads of fun, these are all just little sweeteners.
@Anvilshock8 ай бұрын
Except the Rendering Improved mod does not actually invoke new and heavier stuff to render. The relevant changes are all about adjusting values that the current rendering already uses, and it also doesn't touch things like grass density or tree geometry that can really hit rendering Hard with a capital H. So, before jumping into the comments and spreading what's hardly more substantial than hearsay and Wolf-crying, recommend you actually do FPS tests to have hard data to back up your claims. _Then_ we can have the discussion.
@EricAero6 ай бұрын
Another mod to add to the list is Crew Member that spawn random NPC that will attack you if you start grinding their grid. Very nice Addition. Bonus : While on Satreus, Play with Dune Soundtrack in the back ground... Man that is on point !
@galacticblizzard98787 ай бұрын
Do you know if any combat mods like Assertive Combat and bunkers work with this scenario? I also think what would be great if theres a mod that adds cargo contracts so you can deliever cargo to other outposts on the planet
@vandalvanda7 ай бұрын
Not sure if any combat focused mods would really suit the playstyle, since your blocks are so valuable you wouldn't want to risk much. But on the other hand, capturing a fully functional NPC ship would be quite the payoff. Afaik there's two options for cargo hauling contracts: 1 Vanilla Economy: You could probably play with the station spawn radius, or other setting to make sure stations only spawn on the planet, then accept some hauling contracts. The downside is the "cargo" is just a weightless inventory item. 2 Freight Contracts mod by Patrick: Has really cool cargo grids to move, but they're HEAVY and craning them with a rover would be challenging.
@mz009567 ай бұрын
I'm happy that you like my mod ^^ I am actually now working on Version 2 that will have quite a few improvements and will replace both othee versions. Btw. Improvised Experimentation also works for single player and is actually a more stable version that Improvised Engineering😅
@vandalvanda7 ай бұрын
Thanks for stopping by! I'll keep an eye out for Version 2
@stuntpuppy85572 ай бұрын
I am so glad you made the mod! Thank you! It has totally changed the way I (and my friends) play Space Engineers. I recommend the mod to everyone who will listen. It always drove me nuts that we didn't have *hands* in Space Engineers, so I had to build a whole-ass ship just to move little small grid pieces around. I play with small grids a lot so I am using it *all the time.* Also, the fact that two or more people can manipulate a block and they actually help to lift the block if it's too heavy for one person is just *chef's kiss*. "Hey, c'mere and help me lift this giant piece of ****" XD Someday I want to get a dedicated server running with the mod to see how the performance is when lots of clients start using it. It is also my sincerest hope that this is a feature in Space Engineers 2.
@BigBadger099 ай бұрын
Great Vid I Will give some of these a try thank you
@vandalvanda9 ай бұрын
Thanks!
@truevulgarian8 ай бұрын
Nice list! I haven't played Scrapyard yet but will definately be doing it now. Ty.
@vandalvanda8 ай бұрын
You won’t regret it! Unless your crane rover explodes 😅
@bendsnyder78265 ай бұрын
Better Player Movement mod allows slight horizontal movement when jumping. Good with normal jetpack, great with limited or no jetpack mods.
@Schrimschrim7 ай бұрын
How can i add more mods to this workshop szenario?
@chipper027 ай бұрын
Start the scenario. Then exit and choose yes to save. Go to load game and it will be listed and you can edit it as you would any other save.
@cylus138 ай бұрын
Thank you for the battery mod. I was just looking for a way to do that today then your video came up.
@vandalvanda8 ай бұрын
Glad to help! The Power Cell grinding to scrap makes a lot more sense in vanilla, In Scrapyard it's just annoying. You might be interested in "No Battery Scrap (Warfare 2 DLC Compatible)" as suggested by @arlantdraco, it should work with the Warfare 2 batteries.
@cylus138 ай бұрын
@@vandalvandaThank you
@jhomslayer50688 ай бұрын
thanks 😊
@vandalvanda8 ай бұрын
You're welcome!
@MrBlackdragon12308 ай бұрын
I never play without Rendering Improved and Smooth Voxels. Id also like to point out a wheel mod I also never play without called Better Wheels (adjusted collision, improved travel, dual wheels).
@vandalvanda8 ай бұрын
Good to know! I'll look into that one
@jeckjeck69439 ай бұрын
Hello. Nice video thank you. Easy and enjoyable to follow also for non english native speakers like me.
@vandalvanda9 ай бұрын
Glad to hear it, thank you!
@arlantdraco9 ай бұрын
[QoL] Mechanical Keybinds -- to create a manipulator without a script
@vandalvanda9 ай бұрын
That's a great suggestion! I hadn't heard of that one before. It looks like the PARK script is probably a bit more flexible, but being to save the programmable block is a real advantage in Scrapyard.
@andywhtt9 ай бұрын
Splitsie has updated this scenario. Sorry, can't post link, YT removes the comment
@vandalvanda9 ай бұрын
Thanks for letting me know! What’s changed?
@nonetaken78736 ай бұрын
Only idiots who can't design to save their life need more powerful wheels. The wheel limit is there for a reason, to make you think about how many wheels you need. Promoting these "more powerful wheels" mods is fundamentally harmful to the rovering community. At the same time, the no vanilla painting mod and the planetary derelicts were both solid, novel suggestions.