9 Multistrikers - LOL TFT Set 12

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I managed to get 9 multistriker champions in a computer video game League of Legends - Teamfight Tactics.
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Some text from tftactics. gg:
Magic n' Mayhem is Teamfight Tactic's 12th set and it brings with it a jam-packed series of changes including charms, new unique champions to TFT like Norra, Briar, and Smolder, traits, augments, and so much more!
Traits:
Arcana:
Use this on an Arcana champion to change Arcana's effect to theirs.
Ahri: Gain Ability Power for each 3-star champions.
Hecarim: Units holding items gain Damage Reduction and Attack Damage.
Tahm Kench: Gain Health for each active traits.
Xerath: Abilities deal bonus true damage for each Charm purchased.
Emblem: Gain Damage Amp for each unit holding a Spatula items.
Chrono
Chronos gain 15 Ability Power.
Combat start: begin a 16 second countdown, which speeds up by 1 second after each Chrono Ability cast. At the end of the countdown, gain a special effect.
Dragon
2: Dragon attacks and Abilities 1% Burn and Wound enemies for 5 seconds.
3: The power of friendship upgrades all dragon Abilities!
Druid
1: Wukong does not have a trait bonus, but instead has a powerful Ability and increased stats.
Eldritch
When your team loses 20% of their Health, an Old God awakens. It gains 25% Health and 10% Ability Power for each Eldritch star level.
Faerie
Faeries gain Health and create special items that become stronger with trait tiers.
Choose a queen with the Faerie Crown which grants Damage Amp. Choose a loyal guard with the Glamoured Armor which grants healing based on the queen's damage.
Frost
Frost champions gain Ability Power and Attack Damage. The first few enemies to die become allied ice soldiers which lure enemy attacks if they are within range and retargeting.
Soldiers have 300 Health per stage.
Honeymancy
Honeymancers gain Bees that deal magic damage to their target every 3 seconds. Each Bee deals 8% of the Honeymancer's damage dealt and 3% of their damage taken.
When a Honeymancer dies, leave 1 Bee that follows nearby Honeymancers for the rest of combat.
Portal
Combat start: Portal champions Shield for 15 seconds.
Objects from other dimensions fly out of a portal every few seconds to help allies and disrupt enemies. The portal becomes 8% stronger for each Portal champion's star level.
Pyro
Your team gains 3% Attack Speed. Pyro champions gain more Attack Speed and execute enemies under 15% Health.
For each kill, Pyro champions create an infernal cinder that you collect the next round. For every 4 cinders you collect, your team gains 1% more Attack Speed.
Ravenous
1: Briar gains 6% Damage Amp for each player health you are missing. Each round, gain a Light Snack to give her 150 Health in exchange for 3 of your player health.
Sugarcraft
Sugarcrafters build a layer cake from sugar. Gain sugar for each component your team is holding after player combat.
They gain Attack Damage and Ability Power, increased by 10% for each cake layer. When the cake has reached 7 layers, gain treats instead!
Witchcraft
Witch Abilities apply a curse to enemies for 4 seconds. When a cursed enemy dies, the curse spreads to the nearest enemy.
Ascendant
1: Ascendant Charms can appear in your shop. The odds increase by 10% after player combat, up to 50%. When you buy one, the odds reset.
Bastion
Your team gains 10 Armor and Magic Resist.
Bastions gain more, and the value doubles in the first 10 seconds of combat.
Bat Queen
1: When Morgana's bats kill an enemy, they have a 45% chance abduct a 1-star copy of it.
Best Friends
1: Norra summons Yuumi to help your team! She can be attached to allies by holding her over them. Yuumi shares her Ability Power with Norra and dies when Norra does.
Blaster
Blasters gain Damage Amp, which increases for 3 seconds after casting their Ability.
Hunter
Hunters gain Attack Damage, increased the first time they get a takedown each combat.
Incantor
Your team gains 10 Ability Power.
When Incantors attack or cast, all Incantors gain stacks of Ability Power up to 40. Every other attack grants 1 stack, and each Ability cast grants 3 stacks.
Mage
Mages cast their Abilities twice and have modified total Ability Power.
Multistriker
Multistrikers' attacks have a chance to trigger 2 extra attacks.
Preserver
Your team heals for a percent of their max Health every 3 seconds. If they're full Health, restore Mana instead.
Preservers gain double the amount.
Scholar
Scholars gain bonus Mana on attack.
Shapeshifter
Shapeshifters gain bonus max Health. After their first Ability cast, they triple this effect.
Vanguard
Vanguards gain 10% Durability while Shielded.
Combat start and at 50% Health: Gain a Shield for a percent of max Health for 10 seconds.
Warrior
Warriors gain Omnivamp and Damage Amp. When Warriors drop below 40% health, they gain double Damage Amp.

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