Hello, thank you for playing! I'm glad you really liked this one (the 9/10 makes me very happy) ^^ I wish I could've killed off the difficult way of doing the ledge move. Especially since its much easier to think of than the intended ver. Its probably my only regret with the map. I'm sorry that you had a difficult time with that bit initially, but I am glad you found the intended way! Thank you for editing it in as well, I do appreciate. ^^ I hope you enjoy the next 2 maps, Sirens and Lock and Key! Sirens is my favorite map ever, and Lock and Key is some of Teo's best! If you would be interested, may I suggest "Bloom" by Spki "Journey" by HankyMueller "Twist & Wiggle" by Narkodes "Silence" by Didokiller "Crusader" by Semispace All maps I really love ^^ You have a good one!
@ViiNTAGE_Ай бұрын
Glad you enjoyed my playthrough even if i overcomplicated some parts :p I will add all those to my list thank you! I really enjoyed both Sirens and Lock and Key! They get high ratings from me :)
@HugoBDesignerАй бұрын
1:22 - Yes, yes!! Listen to the inner voices, succumb to sadistic temptation!! 😈 2:41 - YES!! You jumped!! 10:04 - I noticed that quite early in the episode and was wondering as well :P 10:58 - I did. It was big, ugly, and very intimidating 😳🍆 11:42 - I mean this with all my respect: did you think shooting the _door_ repeatedly (when not shooting the _glass_ instead) was going to do something? :Think: 22:00 - F6 to quicksave, F7 to quickload 24:01 - The rules say otherwise ;) 24:45 - This entire talk about getting the cube on the ledge gave me an idea that _might_ be what the solution is going for 👀 27:03 - Oh thank goodness! I was worried you'd ruin the puzzle for yourself like that 27:38 - THANK YOU THANK YOU THANK YOU 😭🙏 Good job, it's a really good puzzle! It does make me wonder if the design could be tweaked/changed, even if only through Hammer, to improve the execution of the solution 🤔
@ViiNTAGE_Ай бұрын
2:41 I couldnt resist 11:42 ....maybe 27:38 And thats why i watch all my footage back while editing lol You would know more about that than me :p im just here to play the maps and try not to break them
@GamerXD54_SocalАй бұрын
I really liked the use of that track platform to either be an obstacle, and/or a vital element for the test (Such as the Funnel) I would like to know where the creator got the name Fava from. Can't wait to see the other maps, good or bad, we shall see. EDIT: Apparently, it's some sort of bean dish. As far as I know. Now the "Bean City" text makes sense lol
@MattChew6Ай бұрын
I'm glad you enjoyed the Track Platform usage! its my probably my favorite element in Portal 2. The reason its called Fava is very silly. Teo (the person who originally worked on the puzzle) called the original map file "Bean City." Obviously a working title, but I became very attached to the name. I wanted to homage it in some way. Fava just sounded the best (its also why the "Welcome to Bean City" text pops up)!
@elytron6758Ай бұрын
Nice one! “Mattchew’s Double Trouble” is another great map by this author too. What is an example of a map you’d give a 10/10 if you can recall
@ViiNTAGE_Ай бұрын
Ill add that one too! On episode #540 i gave out a 10/10 rating im pretty sure
@elytron6758Ай бұрын
@ViiNTAGE_ ah, a Mikeastro map "indecision". Thank you! Our tastes are definitely different, but that's okay!