the game actually DOES tell you if you shine a light on a grumble it will slow them, if you die to one a few times guiding light will tell you
@adrianzaka5531Ай бұрын
I guess you know your parents and adult relatives
@LilFancyFishАй бұрын
They may add a new entity if they come out with a mine + update
@AnotherOne-s8vАй бұрын
@@adrianzaka5531Are you dumb? What did he even do to you?
@SnappyandinkmanytАй бұрын
True because dupe, void, A-60, A-90, and A-120 were released on the hotel+ update
@DragZ-li1hzАй бұрын
@@Snappyandinkmanyt i dont think the rooms entities count since doors doesnt own rooms i dont think they just kinda ported it to doors
@wolfmoonens3378Ай бұрын
Rush does actually have a new mechanic, he can come from the front now. Also its really not that hard to use your ears to think "mh i should jump in this locker now"
@wolfmoonens3378Ай бұрын
Thats the entire point of the screech buff he now has the im Everywhere buff which im fine with as he really isnt that bad
@Andoo1774Ай бұрын
@@wolfmoonens3378 rush in 151+ is complete BS and makes no sense whatsoever, sometimes he sounds quiet but is actually nearby and others he sounds close but is actually not and it doesnt help that hide was buffed
@cantthinkofaname1239Ай бұрын
Actually a great critique. I agree with most of the points you made and it's great that someone isn't just ranting about the difficulty the whole time. I also love how you actually explained why exactly you think this way and how it compares to floor 1
@snakes4life714Ай бұрын
I kinda with they added one more entity in the last 50 doors or something because those last few doors were EASY! Once I beat door 50 it was just a rainbow slide obby to door 100
@ZilladistroyerАй бұрын
I died at the second week chase but until that it was a piece of cake
@ItsSami_Ай бұрын
Week chase LOL
@ZilladistroyerАй бұрын
@@ItsSami_ Srry dude seek chase
@LilFancyFishАй бұрын
They may add a new entity if they come out with a mines + update like they do with dupe in the hotel + update
@dunnkids7263Ай бұрын
@@LilFancyFishthey said the mines will receive a lot of content updates, but none of them will be called "mines +"
@PurpleDerpleAnimatesАй бұрын
It's so nice to see a positive video about Floor 2, it's a nice break from all the "Was Floor 2 worth it?" videos. I entered this video expecting a lot of hate on Floor 2, but I'm really glad to see that you enjoyed it as much as I and many others did! c:
@MkmccoАй бұрын
W critique man! It's hard to find criticisms of this game that aren't half-brained rants about easily learnable mechanics.
@NoIdeaWhatIshouldNameThisАй бұрын
dude you are so underrated, as a longtime doors fan that has gotten every achievement (besides limited time) I approve!!!
@Koolbun9821Ай бұрын
I got literally all achivements, even the hunt achivement except error... Doors is the only reason i got into roblox
@Miles-cf4whАй бұрын
You could still get the tower heroes
@NoIdeaWhatIshouldNameThisАй бұрын
@@Miles-cf4wh you can???
@nuclearpointАй бұрын
*shine bulklight at grumble* grumble: shit.. i give up *crawls away*
@forest5306Ай бұрын
this was really fun ngl. I used to struggle a lot in door 150 but now I'm rlly good at it. I find fun in helping people get passed it but 9/10 they never make it passed the cart chase :c
@patobuxas9446Ай бұрын
Awesome video bro, i agree with everything u said here
@rashvianАй бұрын
good video, fellow OFF enjoyer
@JackTheProJTPАй бұрын
I love how common and annoying a certain screeching entity can be. 💀
@RaidFiftyOneАй бұрын
I loved floor 2, I was annoyed by it the first few attempts, ok the first 30... everything felt unfair. My friend told me everything needed to beat floor 1 so I regretted that I couldn't experience the whole gimmick of the game myself. So sense I promised myself I'd go in blind, I wasn't used to it. But now it honestly feels amazing! I think everyone hates the nest at first but realize after like 15 attempts that it's actually really good. My only 2 (3, but the 3rd one isn't really a complaint, just something I feel could've made the floor even better) complaints are: 1. They don't tell you that the antenna will point towards the anchors in the Nest. It's not like you could face the Grumbles anywhere else on floor 2 where the info would be confusing. Imo if on the third death Guiding Light told you about it, the nest would be practically perfect 2. Figure can B-line for you if your off to the side for no reason. After a bit you realize not to hide in a corner so yo can back away, but you can still get screwed if Figure moves in the right way. 3. Grumble only appeared once during Gameplay. To make the last 50 doors a bit harder I wish they added mini-nests that could appear randomly with like 1 anchor and 1-2 Grumbles. It's basicly a glorified Key/Generator room, but I feel like Grumble needed a BIT more screen-time. Again floor 2 was amazing, I just feel like this would've made it more fun for me.
@vic5971Ай бұрын
the reason figure b-lines it towards you sometimes is that its headlight/flashlight?? i dunno what its called but the light in its head will periodically turn on when it growls or whatever and the light allows him to see (door 100) and he also uses echolocation
@RaidFiftyOneАй бұрын
@@vic5971 I am 99% sure those people are wrong for several reasons. 1. Figures entire thing is that he cannot see and you must be quite (even though he doesn''t have ears either) 2. Guiding Light doesn't say anything about the fact that he can see now 3. Lsplash said that Figure will never gain eyes, and I feel this would count as getting eyes. 4. When he does move towards the spot he walks, if he had spotted the player he would've run. I'm pretty sure they made it so that he will sometimes just go for common hiding spots to make him harder.
@vic5971Ай бұрын
@@RaidFiftyOne 1. Door 100 2. takes a few deaths to see custom actual good information so idk and you also can literately see his light turning on and off 3. Not eyes, its echolocation 4. Coding bug or smth idk
@jon.arbuckle.Ай бұрын
@@vic5971 Wdyn door 100? He never sees you? He hears you open the doors since its loud as fuck, then follows your steps, Ywah you can die to figure 100 times and itll never say it can see, nor will it mention exactly echolocation Giving it echolocation in only the light beam is the same gameplay effect as giving it eyes, worst idea for the game ive heard Its not a coding bug, its intentional, we know it is because it DIDNT use to be like this, it used to be that any noise you made would make it chase you no matter what, and it would be harder to code it the way it is anywats afaik, its intentional because hes blind His WHOLE point is that he s blind, he ll never be able to see us or echolocate us because its A) a HORRIFIC idea B)isnt accurate to irl echolocation, irl it wouldnt be a beam itd be a massive radius
@milanek1527Ай бұрын
I just think it didnt have to take them 2 years for something that didnt add an Extreme amount of content. Ita basically a hard mode thats it. What about the Deep and all leaked entities?
@Tryvns26 күн бұрын
Yall remember the first day of release the figure room was super bugged and the one that appears at door 160-180 spawned at the 120s door and figure would always go crazy for no reason
@tattut5950Ай бұрын
I like the room variants that happen after getting past door 150. Pressure does this and it works really well for the game so doors also doing it makes it more fun to go back through levels. Would like to see more of it in floor 3.
@Looona_fanАй бұрын
To be honest, the only thing I really don't like about floor two is how much waiting you sometimes have to do on door 50.
@TristanGornyАй бұрын
RIP Grumble Getting A Snack Definetly Also I Like The Use Of Cat Memes
@progressfeedАй бұрын
it needs one more lategame enemy, like a mines version of ambush a lategame enemy to make the last rooms difficult
@JackTheProJTPАй бұрын
I thought doors 151-194 were downtime
@pepewplays7361Ай бұрын
Underrated
@JackTheProJTPАй бұрын
IMO doors 151-195 were basically downtime from the hell that was door 150
@LowarweАй бұрын
Chile trayendo nuevas estrellas nuevamente,sigue asi bro
@TheSquareEngineerАй бұрын
smth that shall be noticed is that, there's blind spots in the nest where you can stand and the grumbles will not hit or kill you, i found 2 blindspots, sadly i didn't recorded those blinds spots, it would be helpful for the user that lacks a bit of skill and luck (which isn't me), to know those blindspots for the grumble, i may create a video on it.
@Baena_OfisialАй бұрын
Those arent intended, and they pretty much are like bugs on their Path
@SilyGattoАй бұрын
thank you for the random cat stuff
@CoolestanimatorАй бұрын
Its been a while since i have heard the og sonic music
@MemmmeeboiiiiiiiiiАй бұрын
Instead of 2 years of waiting we might get floor 3 sooner than expected it took so long bc the devs were recoding the intire game bc the coding language was to complicated with this fix their able to make the game faster lets see when their coming back from their 2 week break + u better be ready bc were probably getting a halloween update wich might include a new subfloor wich was also teased on their twitter
@Barry-c6xАй бұрын
wait so queen grumble is in the nest???
@hippoboii3401Ай бұрын
@@Barry-c6xit is :(
@Barry-c6xАй бұрын
@@hippoboii3401 what da fish
@AnotherOne-s8vАй бұрын
0:24 not always. For example, gloombats...
@Jottol144Ай бұрын
yessss someone else knows my pain. i died to them like five times before they finally told me not to use a light😭
@bshadeeeeeeeeeАй бұрын
buen video amigo
@goofyahhguy579Ай бұрын
really underrated!
@miraclejack8736Ай бұрын
OFF soundtrack ❤
@generate_none9052Ай бұрын
Game is pretty cool, but getting to doors 150 takes so long and is just soo fucking boring it just makes me not wanna play it
@OneTpotFan110 күн бұрын
LUFFY GEAR 5
@TheDWBPАй бұрын
they forgot mobile player exist they should make a super optimized mode or at least make seek chases less laggy
@natelederpАй бұрын
I'm on mobile and don't got any problems tho
@j7jhjАй бұрын
Many people say floor 2 is difficult but it’s a horror game, what do you expect? Not every horror game gotta be, “High School Story (SCARY)” all the time bruh.
@file17462Ай бұрын
can’t understand what you’re saying when there’s no subtitles 😭😭 maybe it’s stopping me from watching this before playing floor 2
@progressfeedАй бұрын
nice 3 graphics setting
@Mathiasarce-k2zАй бұрын
Wait- are you Spanish?
@shamilmadatov8832Ай бұрын
your seek chase stress 😂
@Matt_pkmАй бұрын
weon izquierda, ooooo derecha!!
@togetherlaced2752Ай бұрын
I’m still fuming about people crying about screech being annoying. It’s such a small and minuscule task. And THATS THE FLOOR TWO BUFF TO SCREECH. Eyes can teleporting and rush coming from the front are two examples. Screech spawning everywhere is screeches buff, like, goddamn, get a hint. And yes, I’m gonna call the entity stacking a skill issue, and yes, I think they should bring the closet heartbeat back. All closets. No exceptions. Aaannd about 151-194: The dullness compared to what just happened in 150 is great to me, because if 140-150 was all so challenging, it builds up dread for what could come at the end. My eyes are peeled wide open because I just don’t wanna die past 150 because it’s such a long chore to do (I’m not saying 150 is bad at all it’s just long). It gives off the dread you feel in pressure. Pressure is great at doing horror and it’s amazing to me that doors managed to do the same thing. Aaaannd your speech about 200 was not anything that I expected it to be. Your reasons why 200 is a good endgame challenge must be why it feels so easy compared to 150.
@water2199Ай бұрын
heartbeat minigame thing just is annoying doesnt fit and has no reason to exist
@Therapist_DemomanАй бұрын
Massive problem.its been a month And there is still. No mobile fix.
@traygamer8896Ай бұрын
Here's a tip, when the game is loading exit out of Roblox for 10 seconds they re-enter the app wait 3 seconds then exit again wait 10 second and then it should be fixed!
@uhhhhhhhhhhhhhhhhhhhhhhhhidkАй бұрын
devs are on break, they said they know the issue and they’ll fix it. though i agree with you that they should of fixed it as soon as they became aware of it.
@B0NESGAMEАй бұрын
@@traygamer8896i only reopen the game every 5 seconds, doesnt work most of the time but its a good strat
@coreyj24Ай бұрын
Go back to making good music
@SomeRandomPizza_GuyАй бұрын
"all the entities from the first floor are back" window
@RaidFiftyOneАй бұрын
Window didn't deserve this :( In floor 3 I say that to apologize to Window the ONLY entity they bring back should be Window. No Rush, no Seek, no Figure, only Window! Also he appears in every window to make up for all the screen-time he missed out of because of floor 2.
@HungryWardenАй бұрын
I don’t think Shadow is here either, though it’s a really rare spawn chance.
@HungryWardenАй бұрын
Ok nevermind Shadow’s still here. Though I think it would be really cool if Shadow causes the room to turn pitch black and light sources (except Guiding Light) don’t light anything up. You have to memorize the room layout.
@RaidFiftyOneАй бұрын
@@HungryWarden I feel like they would need to increase the odds of Shadow spawning to validate quickly scanning the room upon entering
@Benjamin-LassenАй бұрын
@@RaidFiftyOne seek is the main entity, so it will 100% be back and I am glad of it. i do agree that it should have all new entities besides that tho with completely new mechanics
@bauker1517Ай бұрын
Me prende escucharte hablando inglés 🥵🥵🥵
@BitteeeeeeeerАй бұрын
what i absolutely hate this update is that you can litterally get sandwitched between grumbles, AND hide is still active in door 150. like bruh. AND the second seek chase is so broken, and door 200 has some of the worst collision ever. say skill issue but i have litterally had almost 100 deaths trying to beat floor 2
@Scober420Ай бұрын
Skill issue
@Scober420Ай бұрын
Also it is a skill issue because you stated reasons why you „hated this update” instead of „what you hated this update”
@pixthecosminomalyАй бұрын
no but i agree with this even after ive beaten the mines more than enough times to be decently consistent at it the movement of the grumbles can be difficult to navigate and predict even with the majority of the Nest memorized and awareness on how to slow them down, it feels like a test of patience except the game doesnt tell you to what extent its safe to start moving to where you have to be the seek chases can be difficult but theyre mostly consistent, the worst that could happen to you being a possible crouch/wooden board distraction coming right before a turn in the minecart section and the need to look quickly at where to go in the second chase (and im also not sure how low graphics affects the visibility of guiding light) and for the Dam the collision is absolutely very rough to the point where it can feel unfair at times mind you it is absolutely fine to have platforming that is meant to punish you for failing but the issue arises when it looks a lot less punishing than it actually is and if you die to it it feels more like the fault of the game than your own its difficult to get everything to flow absolutely perfectly and thats okay im still glad the difficulty is manageable for my playstyle but i just dont like how annoying the difficulty spikes at the chases and main encounter rooms could feel for new players but yeah please excuse my autistic rant about doors games im just a sucker for the repetitive and adaptive playstyle that these kinds of games have
@King_Wooper_Ай бұрын
well grumbles can't follow the same path so if you want you can follow one of you think they're camping from behind
@pixthecosminomalyАй бұрын
yeee thats what i do whenever i get the chance, just have to worry about other grumbles intersecting the same path
@SomeRandomPizza_GuyАй бұрын
what computer is bro using minimum graphics and still major lag
@hippoboii3401Ай бұрын
at this point im used to my potato
@tuwrgamesАй бұрын
@@hippoboii3401Sometimes i turn my graphics up so i can practice playing with lag just like the good ol' days
@tooneysailorАй бұрын
Something thats really confusing is the garden rooms and the seek chase intro hallway, where you can literally see the sky and rain, even though this is a mineshaft VERY DEEP underground, it should be impossible Also the seek chases and room 50 are way too hard lsplash pls nerf
@Geo-ku1qlАй бұрын
First seek chase is fine imo, jump when your character is on the 2nd-to-last wooden board before the bridge gap Door 150 sucks and needs a nerf bomb Second seek chase could be a little easier yeah I agree
@tooneysailorАй бұрын
@@Geo-ku1ql the minecart section in the first one is pretty hard, and in the second one, the guiding light sometimes disappears in the sewer pipe
@GalaxyAndDesАй бұрын
nah it makes sense the way that it is the way it is, the hotel is literally flying in the sky
@tooneysailorАй бұрын
@@GalaxyAndDes we literally fall down several THOUSAND meters underground
@GalaxyAndDesАй бұрын
@@tooneysailor theres no official number for that in doors
@Wheatly_Portal2Ай бұрын
The game is going to die out like among us did
@AlvoGGaming21Ай бұрын
18h ago
@AluuAnimateАй бұрын
please talk a lot slower you talk like your in 1.25 speed please SLOW DOWN!
@PaveRealАй бұрын
read the subtitles
@PaveRealАй бұрын
nvm there isnt any subtitles aside from the intro i agree with you
@tuwrgamesАй бұрын
Also your voice is quite hard to understand, might be your accent or smth but at some parts i struggle to understand what you're saying If you have trouble speaking or if it's your accent that's fine but pls add some subtitles
@SkibsDaThirdАй бұрын
i never get the "be simple" criticism. Not all games are E for everyone.
@hippoboii3401Ай бұрын
yeah, but simple doesn't exactly mean easy. Geometry Dash for example is a simple game, yet it is considered very hard to master. A game with simple mechanics just means it has more time to polish it's core gameplay elements
@Martanz1523Ай бұрын
@@hippoboii3401this is an amazing exaple, i've been playing gd for 3+ years, yet my hardest is a medium demon
@Olivejoker393Ай бұрын
Theres no way yall are still struggling with door 150
@RedLaundryBasketАй бұрын
It’s been nearly a month they should be over this by now
@mariofire3940Ай бұрын
It only took me a few days to learn (I know exactly where to each anchor is now and can go straight to it because of the radar)
@ClareAmelАй бұрын
@Greeny_Cactus_Back You’re literally lying, floor 2 was heavily nerfed on the second day of release
@Olivejoker393Ай бұрын
@@mariofire3940 exactly
@Olivejoker393Ай бұрын
@Greeny_Cactus_Back I don't rly understand what ur tryna say so imma assume your talking Abt beating it before the nerf
@seirin250Ай бұрын
yes because i would waste my time losing 500 times (just to "learn") rather than reading for 2 minutes and dying only 5 times
@AlvoGGaming21Ай бұрын
Yes
@seirin250Ай бұрын
@@AlvoGGaming21 no
@uhhhhhhhhhhhhhhhhhhhhhhhhidkАй бұрын
yes because i would waste my time building a house in minecraft when i can just get diamond gear and go to the ender dragon
@RedLaundryBasketАй бұрын
Skill issue, it took me only like 4 times dying to grumbles before I beat it, then I never died there again. Idk why people are complaining, seems like Roblox players collectively had a skill issue and tried to make it everyone else’s problem.
@Potfrnd56Ай бұрын
RedLaundryBasket The game doesn't tell you useful tips and you'll be lost and camped to death if you dont know how the ai works and where to go.