'You pick the Shimazu because everyone does' Tragically accurate
@dishonorable_daimyo14983 жыл бұрын
And then here's me playing the Oda on Very Hard for the 27th time...
@NeroNemion3 жыл бұрын
I remember what a german youtuber once said about picking shimazu: "We picked shimazu because of the intense german fear of a two front war." And I laughed hard at that one. Guess thats the same reason as for everybody else
@folou91993 жыл бұрын
tfw picked Chosokabe and Oda first.
@jermasus2 жыл бұрын
True, I just pickup the game again and started another shimazu campaign before I even finished my years old save
@arnijulian62412 жыл бұрын
I'm not a great fan of Shimazu, they are good but not my taste. My 1st campaign was uesugi & i loved it. There might be something wrong with me or i just hate my self. The dragon of uesegi & the Tiger of kai are my favourite because of history. Hojo didn't get the love from shogun 2 that frankly made them meh! History was very different. No love for the siege! only positive for Hojo in shogun 2 is you can build your army in near any configuration as most of your unique units are terrible except fire rockets but you shouldn't spam them. People think shimazu is the stongest in the game it's easily the Oda clan. the unique ashigaru are bonkers, I don't play him really because i think it's no challenge.
@Dfathurr3 жыл бұрын
I make myself into "Nagashino" tactic. Put matchlock and spear ashigaru side by side, and put bow monks behind.
@basiliimakedonas1109 Жыл бұрын
You can improve that by using checkerboard formation
@RobertWF423 жыл бұрын
Another idea to improve matchlock effectiveness on the defense might be to deploy cheap ashigaru units as "speed bumps" to slow down attackers & give you more time to fire volleys. Speed bumps could be like a single sacrificial ashigaru spear unit spread out into one rank.
@dishonorable_daimyo14983 жыл бұрын
I have a pike and shot video going over this. In FotS my favorite strategy is having staggered lines of guns wearing down advancing enemies through attrition.
@caseyharrington49474 ай бұрын
I'd like to shout out the Warhammer Total War players for the 'chevron' defense. Basically it's a sword unit at the front, two spears deployed at angles behind the swords to form an arrow, and then gunpowders 90⁰ to the spears to they fire down the rank. Cavalry protecting the flanks
@sukitron54152 жыл бұрын
Fire by rank works best when you order the unit to move forward towards the unit. If you do that the delay before firing is reduced significantly and if your unit has a high enough reload skill then you can actually have continuous uninterrupted fire
@thefather5765 Жыл бұрын
So using them more offensively?
@sukitron5415 Жыл бұрын
@@thefather5765 well not really, you just need to wait until the enemy gets just to outside of range before your unit fires at will, then you double click on them to attack. Your matchlocks will move forward and the wait time before they fire will go down a lot. I find it works best with 3 ranks but it's a lot harder to time it than just a wide line.
@bravomike47343 жыл бұрын
Imo, fire by rank ability is underrated because it allows the units of the second and third rank to also fire. This makes a huge firepower difference especially because normally, they would only fire otherwise if the soldiers of the first rank are dead. Hence, with fire by rank, matchlock Ashigaru can go almost toe in toe to Samurai units despite slower reload and accuracy but makes up for it with their numbers and volume of fire. With better accuracy or reload rate, I personally think that they could even beat samurai matchlock units. Samurai matchlocks have lower numbers and faster reload and better accuracy so it doesn't make too much difference for them because you can just deploy them a very long rank as possible. Only downsides are that they can make the units bug out at times and not fire but I think this is only if you don't have the ability toggled since the start. Since the units have been firing and reloading from the start in unison, they are unlikely to get stuck on no fire because some units still need to reload.
@dishonorable_daimyo14983 жыл бұрын
Fire by Rank is definitely interesting and worthwhile in certain scenarios, the issue is whether or not its worth giving the attention to micro the unit in a busy battle. Personally I would rather have my guns always firing rather than risk having one taking an arrow and the entire unit stops its firing drill.
@bravomike47343 жыл бұрын
@@dishonorable_daimyo1498 I haven't really noticed it happen everytime I tried to test it in custom battles and I don't want to risk it in a real battle. But I still think that its worth using for ashigaru but not for samurai. I did samurai vs ashigaru fire by rank and none of them got buggged out or stuck as long as you activated it before the fight and didn't turn it off halfway.
@jaystrickland4151 Жыл бұрын
I find fire by rank worth it for the center of the line because most of the time people do not charge their cav up the center especially if the matchlock units have Yari Ashigaru or Samurai behind them. On the flank where they might catch a cav charge and getting that one volley off makes or breaks the unit I tend to leave them off. The Portuguese Tercio should always have fire by rank on the defense and armor makes it so they do not lose men at such a rate that it slows you down.
@KaiservonKrieger2 жыл бұрын
I've been loving my matchlocks in my Uesugi campaign, mountainous battles especially so. Staggering them on the slope and having fire by rank on is giving me great deal of constant damage while my warrior monks and ashigaru screen for them. For some reason fire by rank isn't bugging out for me at all and keeps giving me good rapid volleys.
@dishonorable_daimyo14982 жыл бұрын
if you love guns you came to the right place at the right time, I have a stream going of an Aizu campaign and also a Let's Play of an Obama campaign.
@RG-hx8uc2 жыл бұрын
Its not really a bug. Fire by rank requires long setup time but provide constant firing after setup. Thus it provide higher throughput. But normal firing requires shorter setup time hence its good for situation where you plan on fire and relocate or you plan on finishing/routing units.
@jaywerner84152 жыл бұрын
Too this day people debate where Matchlocks are good or if Fire by rank is buggy or even worth using lol! That says alot of about shogun 2 and the Total War community.
@cynfaelalek-walker70032 жыл бұрын
Katsuyori! Give Me Back My cavalry! -Probably Takeda Shingen Never underestimate the firearm
@dishonorable_daimyo14982 жыл бұрын
This is pretty old and I need to remake this, a lot of people still want to know how to unlock these units' potential
@HungTran-gz5em3 жыл бұрын
You have yourself a new sub! Great job!
@dishonorable_daimyo14983 жыл бұрын
Thanks my dude! Hop on into discord to keep up to date on all these vids :)))
@basiliimakedonas1109 Жыл бұрын
Apparently it requires an IQ of over 9.000 to understand that unlike bows guns can't shoot over the heads of allies or shoot through their allies (unless playing Warhammer ofc)
@badmaw947411 ай бұрын
the fire by rank is very cool as the first shot, place your unit on a wide line (a you should with matchlock) make them fire by rank and retreat in a wide formation as the melee unit pass through them.
@thatsnomoon42212 жыл бұрын
I never got why matchlock units were so short-ranged, historically they at least matched bows in range and oftentimes outranged them depending on the type
@dishonorable_daimyo14982 жыл бұрын
There is a difference between total range and effective ranged. Total range is simply how far a projectile flies. Effective range is the point at which inaccuracy becomes so high it is not worth firing (for a single soldier). Effective range increases when men are in a group as one of the shots is more likely to find a mark; this is why warfare almost always involved archers, guns, crossbows fielded in regiments and men were taught to fire at groups and not individual targets. When it comes to guns they would often times only fire at an even shorter range than in the games; they were instructed to hold fire until 30-40 meters because that is where the armor-piercing effect was greatest. Beyond that distance accuracy and damage dropped so sharply it was considered wasteful to even try firing.
@thatsnomoon42212 жыл бұрын
@@dishonorable_daimyo1498 Yeah I guess they made them short ranged to balance the armor penetration effect instead of simulating it by removing said effect after around 50 meters, although technically they could have started shooting around 200 yards against unarmored Ashigaru units
@lucaslimal3 Жыл бұрын
@@thatsnomoon4221i am with Daimyo in this one. Even muskets had lower efective range than bows. A musket or matchlock bullet might travel farther, but the shooters aim was not a factor for hitting the target at some point. It was until rifles arrived that this changed. Competent bowmen could hit targets between 200 or 300 meters while a musketeer would have trouble sniping one at 100 meters. Ppl prefered guns because of armor penetration and because it takes some 10 year to train a competent bowmen, while you can teach a guy to be a gunner in two weeks
@Kidneyjoe4211 ай бұрын
@@lucaslimal3 This is completely wrong and backwards. 300 meters was the absolute maximum range of a bow, at which point it was completely ineffective against essentially any amount of armor and aiming at anything smaller than a formation was unrealistic. The effective range where they could actually penetrate armor and be aimed reasonably well was was well under 100 meters. Conversely, as early as the arquebus firearms were a lethal threat to all but the best armored men even at hundreds of meters. And aiming at a particular man at 100 meters, while certainly not as reliable as with modern firearms, was a fairly realistic goal. Even out to 300 meters where accuracy had fallen off considerably, it was still astronomically more likely that you would hit your target with a gun than with a bow. But don't take my word for it, read literally any contemporary account from the period. In fact, you don't even have to look that far from shogun 2 to find one of the best examples. At the time of the Imjin war, the Japanese were some of the most avid firearms enthusiasts on the planet and fielded them in large quantities. On the other hand, the Koreans hardly used them but were extremely competent archers. According to the Koreans themselves, they were consistently and significantly outranged by Japanese gunfire. You also don't have to look too far to see that the pop history notion of people only adopting firearms due to ease of training is almost entirely fiction. Takeda Shingen himself ordered that his most capable men be equipped with guns. But why would he waste his best men on something that a peasant can be trained to use in a day? Because the reality is that while learning to shoot a gun accurately is easier than learning to shoot a bow accurately, you only need so much accuracy when you're going to be shooting into large groups of other men. What's far more important is being able to safely and quickly operate your weapon which requires considerably more training for a matchlock firearm as compared to a bow. Even in the extreme case of high draw weight English longbows that did require a lifetime of physical conditioning to use, one of their greatest advantages over the heavy crossbows that were prevalent in continental Europe was that a full time farmer could become an effective longbowmen simply by building up enough strength through his work and irregular recreational shooting with a cheap bow. Meanwhile, crossbowen, similarly to arquebusiers, had to be professional soldiers with the time and money to drill with an expensive piece of machinery just to be able to load it in the midst of battle. Armor penetration was a major reason why firearms rapidly replaced bows. But the other major reason was range. Even with a rate of fire 5-6 times that of a firearm, archers just simply couldn't get in range with enough of them still alive to present a threat. Ease of training was not a reason and I've never seen a single contemporary source suggesting that it was.
@nutyyyyАй бұрын
@dishonorable_daimyo1498 This was also the case with bows for the most part. Though bows could obviously have a greater affect against lightly or un-armoured targets even at range. But bows were generally used at relatively close ranges flat shooting just like firearms.
@leonidas2315 ай бұрын
fire by rank almost requires the bamboo wall for it too be effective, in a land battle ive had matchlock gets around 200 kills (if of course you can build the walls)
@Sparticulous Жыл бұрын
I am glad there is a mod that changes bow and gun range.
@dishonorable_daimyo1498 Жыл бұрын
you mean the ones that increase gun range/nerf bow range? why? bows are already really bad in comparison and one of their only advantages is their higher range.
@Sparticulous Жыл бұрын
@@dishonorable_daimyo1498 bows are bad in reality. They make the newer total wars full arcade, it is better for the more historical ones to make guns better like they should be. Especially ashigura bowman, it took years to train to be decent at firing arrows, ashigaru bows should barely kill cows
@dishonorable_daimyo1498 Жыл бұрын
yea i dont give a crap about historical accuracy, I'm interested in units that have distinct roles. Guns are short range morale breakers, archers are long range skirmishers, for example. Also the newer games are "arcady" not because of archers, they are arcady because of the degenerate healthpools that make actions indecisive and because melee units lose to themselves on higher difficulties thanks to AI bonuses. You could nerf archers in a game like 3K or warhammer and that would not make them any better because the problems are much deeper than that.
@Sparticulous Жыл бұрын
@@dishonorable_daimyo1498 luckily, we can disagree with each other and mod single player with our vision of how our game should play.
@nutyyyyАй бұрын
I like to play at times with these changes. But for the actual base game, it's better to have trade offs that balance out different unit types and give them a purpose. For example Yari Samurai should be better in melee than Katana Samurai but that would make Katana Samurai useless and you may as well remove them from the game. Which would be fine but that then removes an element of the rock paper scissors from the game. That being said, for how long they take to research I think having OP matchlocks isn't such a bad thing. It's actually fun to go up against the Otomo with really OP matchlocks and find a way to take them down and it makes having them in the late game more essential, as it was historically. Though I agree historical accuracy and gameplay concerns have to be balanced.
@jeyysi Жыл бұрын
I've never really used matchlock samurai and always go for matchlock ash because i think their larger number outweigh the stats of matchlock sam. With the matchlock monks i think they're good but haven't actually used them since they dont have that ranked fire. Also i wished ikko ikki matchlock ash could have better accuracy. It would have been so much satisfying to watch them mow down enemies with their very large numbers.
@carterpeterson32183 жыл бұрын
Fire by rank is used in super specific scenarios usually a defence for me
@weebslayer34112 жыл бұрын
slight incline makes all the difference
@Dennis-ud2nh4 ай бұрын
Is it true that there are hidden rock-paper-scissors stats that make ranged units weaker against melee units when fighting in melee? Tercos always underwhelmed me with their weak ability to defend themselves in melee.
@dishonorable_daimyo14984 ай бұрын
Sword infantry have a hidden anti infantry bonus
@quickdrawmcgraw35673 жыл бұрын
Those are Portugese Tercos, not Tercios (pronounced Ter-ko). Also, tany mod that fixed Fire by rank is a must for me, as well as mods that fix broken mechanics in the game
@w0lf6673 жыл бұрын
WAIT WHAT? what's the mod called? I desperately need a mod that fixes Fire By Rank. There's no mod called "Tany mod" in the results
@quickdrawmcgraw35673 жыл бұрын
@@w0lf667 If this is sarcasm, then I misspelled "any mod" as "tany mod" on accident. If you are serious, then there are a couple mods on the Steam Workshop that fix Fire by Rank.
@w0lf6673 жыл бұрын
@@quickdrawmcgraw3567 nvm. I wasn't sarcastic and I am being serious. Can you at least send a link or a name for the mod that fixes it? So far I haven't found any mod that fixes Fire by Rank
@AlexDReyes2 жыл бұрын
Tercio=Spanish Terco= Portuguese 😁
@krzysztofkaruzo6899 Жыл бұрын
matchlocks are cool but rainn of arrows is even cooler
@RobertWF423 жыл бұрын
Can you double a missile unit's firepower by stacking two units on top of each other during deployment? Or can a missile unit be placed inside a spear unit to create a mixed pike & shot formation? Or will the units get in each other's way? Hard to tell during a battle if it helps or not.
@dishonorable_daimyo14983 жыл бұрын
it does work
@nonobutinyellow86112 жыл бұрын
@@dishonorable_daimyo1498 lmao imagine placing every single unit into a giant cluster of troops to hold a gate while the enemy comes from a distance
@jaystrickland4151 Жыл бұрын
If you really want cheese stretch a your matchlock unit out in a thing line and put Oda Long Ashigaru behind/ on top of them. Cav units will hit the spears before hitting your matchlocks.
@RobertWF42 Жыл бұрын
@@jaystrickland4151 I've tried that tactic - the matchlocks fire a volley but then you have to pull them back behind the long yari or they'll take casualties in the melee, especially against enemy infantry. Honestly, spending koku on more long yari rather than matchlocks seems to be best. Double or triple-stack the long yari in wall formation, point them at the enemy and order them to march forward. They'll break every unit they encounter. Add a handful of bow units if the enemy camps on a hill, and 5 or 6 light cav to ride down routed enemy units, and you have an optimal army composition.
@vaterloy01 Жыл бұрын
Shimazu arkebusers vs terku?
@vlogger_jejepangan234 ай бұрын
How to get it in early game?
@dishonorable_daimyo14984 ай бұрын
Nanban trade port. Eastern factions can naval invade kyushu to fire the event earlier
@thanhvytran1005 Жыл бұрын
Best matchlock guide is DO NOT using it unless you're Otomo. Spending your precious time to research economic tech for more income instead of spending god damn 40 turns from Heaven and Earth tech to be able to recruit your first matchlock unit and that's not including the effort to micro it battle.
@dishonorable_daimyo1498 Жыл бұрын
Said by a person who obviously does not understand the incredible potency of matchlocks. One unit of matchigaru can get over 500 kills easy, samurai can get over 800-1000. It makes perfect sense they take a long to get. And lmao economic arts, most of them are useless, the best way to make money is max tax + looting. The idea that matchlocks arent worth it should go back to 2011.
@thanhvytran1005 Жыл бұрын
i see you want to have "nice" battle, get it with your matchigaru, i'm fine with 40-50 turns legendary campaign, literally end it before you can have 1 mat lol. about max tax and looting, i see you want to have "micro" the high tax and normal after that turn lol looting? really, only tokyo worth doing it with 7k, other provinces meh. Matchlock is only good in pvp but pvp is dead literally@@dishonorable_daimyo1498
@TheChonaman Жыл бұрын
While we love Shogun 2, we are left with the tragedy of (Total War) Three Kingdoms which had zero support. CA is a great producer of games, but the moneymenwomen rule the support aspects of the games. BEWARE.
@greatndit Жыл бұрын
a guide for matchlock from me : don't build matchlock unit , it's not effective
@dishonorable_daimyo1498 Жыл бұрын
i hope you're joking
@greatndit Жыл бұрын
@@dishonorable_daimyo1498 No
@dishonorable_daimyo1498 Жыл бұрын
kzbin.info/www/bejne/qZnIf4isZ8aBd5o People in 2023 still peddling the myth that guns are useless in this game.
@commissargab6181 Жыл бұрын
Idk found them effective if u use pike and shot tactics
@dnomyeR985 Жыл бұрын
But I picked oda clan
@dishonorable_daimyo1498 Жыл бұрын
best clan if you want guns early you can ship a small army to Kyushu to trigger the Nanban event.