Wow, this video was actually amazing. Great script, clean editing and great voiceover, good job man! I'll leave a sub for that!
@jacobvanpelt2998Ай бұрын
Ok so I've been evaluating perk strength and the difference between SWF and solo and things that I've found: 1. Exhaustion perks are the best perks in the game by a considerable margin, solo or SWF. 2. Perks that you think would improve solo queue are sometimes not as impactful as you would think. Kindred and Boon: Circle of Healing were perfect examples because when I brought these perks, they didn't help if a teammate couldn't survive on their own. It's like being on a airplane, make sure your mask is secure before assisting others. 3. Perks that made looping better like Windows and Resilience were only decent, but again seemed to need exhaustion to reach their full potential/max survivability. 4. Some perks are really hard to play around in solo, like For The People, or Deliverance. FTP because people don't hold still and Deliverance because your teammates naturally want to save you and don't know if you have this perk. 5. In solo queue, the only perk that would consistently save people from a situation where they didn't want to die was Decisive Strike. If the killer knew someone had OTR, they would tunnel off hook to make sure it didn't come into play. 6. Having totem finding perks is massively underrated. A large percentage of my games would result in the killer quickly getting Devour or keeping Ruin all game and killing everyone. With the nerf of Pop and Pain Res, it's possible we may see a meta shift in the future. 7. Unbreakable and slugging in general didn't seem to matter or come in to play unless as a team (solo or SWF) we made a massive mistake. Bringing resetting perks like Self Care/Botany, Inner Strength, Plot Twist, and We'll Make It typically kept slugging out of the picture almost completely. This makes me think that solo or SWF, the top 5 perks in order as of pre-Lara Croft patch are, in order: 1. Sprint Burst (denies pressure vs 80% of the cast in majority of games played) 2. Lithe (denies pressure vs. 80% of the cast in majority of games played) 3. Decisive Strike (mitigates pressure) 4. Dead Hard (mitigates pressure, great against higher tier killers/range killers and synergizes with Decisive Strike) 5. (Controversial) Detective's Hunch. Here me out. If totems are getting really good and you can't find them, this basically reveals those and the generators too. Deja Vu only saves 5.4 seconds per gen, Detective's basically gives you totem and gen information so it's a better deja vu. It's one of the most objective centered perks in the game, can be synergize with maps, inner strength, counterforce, overzealous. It's actually quite insane and I can't believe nobody uses it. That's all I got do with the information what you will.
@nspgcertifiedАй бұрын
love all the info, you can comment any time
@gremlinwc8996Ай бұрын
The build I've been running is deja vu, prove thyself, lithe, and empathy. Deja vu helps prevent 3 gens and that plus prove thyself is like a mini gen rush, lithe because its a very reliable exhaustion perk, and then empathy is very all purpose. In general, its good for knowing where the killer is, because the person getting chased will likely get hit at some point and then for the rest of the chase you know where the killer is. Empathy can then also be used for heals, sabo, flashlight saves, whatever depending on your item
@nspgcertifiedАй бұрын
love empathy. It's a must have in my sabo builds. You haven't truly experienced fun until you've gotten a sabo save you shouldn't have by using background player and breakout. Can't do that without empathy
@highlander657327 күн бұрын
For anyone who's feeling cocky, here's a build I cooked up, I call it the "overconfidence" build: Boon: Illumination Overzealous Hyperfocus Fogwise The reason it's called the overconfidence build is because your success relies on not getting hit AND hitting great consecutive skill checks. At the start of the match, you find a totem and boon it with Illumination (picked this one because you can boon faster after you get hit, plus good for solo queue to give teammates info). Now you have a gen-repair boost from Overzealous until you get hit. Find a generator and hit great skill checks in a row for really fast progress with the Hyperfocus + Overzealous combo, and to see the killer from anywhere in the map with Fogwise. If you see them getting close, you can avoid chase using the info from Fogwise. If you get hit, use the boon speed buff from Illumination to quickly reactivate Overzealous. Overall, this can go really great or really wrong, no in-between. Lmk if you tried this and whether or not you liked it.
@nspgcertified27 күн бұрын
I messed around with overzealous a while back. Genuinely has some potential to be a great perk, and I think this build is great
@bil712517 күн бұрын
Two of my go to soloQ perks are Bond and Kindred. The Information for me and in some cases for my mates is pure gold. The third perk is almost always a teamerk like botany or something else. The fouth one depends on my mood and the current quest. Most of the times it's Blastmine, but on difficult days i switch to something more usefull or stronger like Balanced Landing, Lithe, Unbreakable or Deliverance. Because even if I get sacrificed, the extra seconds could be the difference between a 3/4k and a 2/3 man out.
@nspgcertified16 күн бұрын
Love this. Kindred really is the goat of solo que. Bond on the other hand, definitely better perks out there but it's popular for a reason. If you have Ellen Ripley, give lucky star a chance, it's great
@dylandavenport1013Ай бұрын
My go-to build lately has been iron will, balanced landing, distortion, and some other filler perk like botany/desperate measures/leader for utility or altruism. I really like using balanced with iron will because most maps have at LEAST one spot where it can be used, and if not iron will makes it so much harder for the killer to find/chase you :)
@grumpworksАй бұрын
this video was awesome! i really thoroughly enjoy the thumbnails- they both manage to catch my eye and look really clean. every time i see a video of yours pop up i'll click on it and immediately be saddened by how many subscribers you have because the quality of your videos doesn't match how many views or subscribers you should be getting. keep it up! also as i was typing this i saw the ending and LOL that's so unfortunate, that got a good laugh out of me
@mibph9548Ай бұрын
perk combo: bond and everything else
@nspgcertifiedАй бұрын
Keep it hush hush, but lucky star is better than bond imo
@lamprayy204624 күн бұрын
I mean you say solo Queue is in a good state now but when I see no mither cleanse against plague and instantly get infected again, I don't want to every play survivor again
@nspgcertified17 күн бұрын
thats an appropriate reaction lol
@Rcnsw23Ай бұрын
I like to put empathic connection with auto didactict, I feel it is important for others to see me, get the heal fast, then get back into the action
@arthuruchoa4211Ай бұрын
Really good video you make high quality stuff man! Keep up and you will be famous in no time good luck!
@nspgcertifiedАй бұрын
Appreciate the kind words, nowhere to go but up 💪
@ojaooficialbr777Ай бұрын
I've been running, buffed iron will/dramaturgy, windows/kindered, leader/prove thyself and blast mine/plot twist/flashbang
@PZYT360Ай бұрын
one build i've found fun is the medic build with aftercare, botany, desperate measures, and bite the bullet. since everyone you heal can see you & vice versa, injured survivors run to you like you have circle of healing up.
@nspgcertifiedАй бұрын
How often do you not get aftercare value though? Just curious, I always thought that perk would be really good if more people used it. If you like healing tho, didact is getting a buff. Def worth trying out
@PZYT360Ай бұрын
@@nspgcertified i've incorporated autodidact into a medic build a couple times, its just a lil unreliable. but to answer your question, i always get value from aftercare bc i go for saves. (btw the heal takes maybe 6-8 seconds)
@black-jack-2richАй бұрын
2 good locker/head on builds are head on, quick and quiet, flash bang, and balst mine or u could u deseption which is also fun
@nspgcertifiedАй бұрын
i've been playing around with Red Herring recently, could use that also
@sebster3842Ай бұрын
My usual build is Windows, Autoditact, the one that shows your aura to injured survivors, and the bardic perk. This build is by far the most fun I have in this game. Sometimes I also run plot twist over the aura perk. Basically I'm a huge fan of the "fun" perks lol
@saihiko9967Ай бұрын
Flashlight runner build Champion of light Fixated Built to last Sprint burst Green or purple flashlight with green batter and item efficiency This build allows you to run while blinding the killer and can also be used to move fast in a chase when you need that few seconds for sprint burst to come off exhaustion and run away faster. This build also allows you to punish killers who keep looking at you especially killers who have to aim Trickster and Deathslinger suffers fhe most as they have to look at you to use their ability but they'll be blinded and slowed down at the same time, It can also be used to go side to side quickly as this isn't sprinting and so there's very little slow down going left to right.
@saihiko9967Ай бұрын
Fast down recovery Plot twist Unbreakable Soul guard Boon exponential With a map to track totems Place boon in an area the killer is least to come by or the top of any building structure Use plot twist to heal to full hp and soul guard to get a solid escape against any one shot killer in end game.
@nspgcertifiedАй бұрын
interesting. How quickly are you able to pick yourself back up with this? Is it fast enough to actually use soul guard?
@spooky0_0.Ай бұрын
My current solo que build is: 1-Deja vu: Really good for repair speed and it helps me to navigate the map( assuming your teammates are on gens) or to not get 3 genned. 2-Dramaturgy: The most fun and unique exhaustion perk in my opinion. It may give exposed or a good item if your lucky. 3-Streanght in shadows: Personally i consider this one of the most consistent self-healing perks for solo. Pretty risky to reset one health state in the basement, but can provide info on the killer whereabouts, especially in a situation where everybody else is slugged on the ground and you're the last standing survivor. Plus it combines well with dramaturgy. 4-Windows of opportunity: I recommend this to understand better pallet and window placements on every map.
@nspgcertifiedАй бұрын
Great build. Only thing I'm not sold on is strength. Consistent yes, but running to basement any time you get injured can be a huge time waste. Didn't realize it showed the killers aura though. Is it really that much better than just running a medkit?
@nspgcertifiedАй бұрын
Hard agree on the other 3 though. Windows and Deja are probably the 2 best aura reading perks, and dramaturgy just makes me happy, even when I get exposed lmao
@spooky0_0.Ай бұрын
@@nspgcertified Probably not better than a medkit, but at least it's infinite. Also dramaturgy can give you a medkit with strong add ons.
@mr_ador4ik948Ай бұрын
I use bardic inspiration + blast mine + deja vu + flashbang or adrenaline
@nspgcertifiedАй бұрын
Goated
@strollingonfire6232Ай бұрын
Fav builds of mine for solo-queue (dumb names included) Personal Go-To: Sprint Burst, Bardic Inspiration (/Leader), Deja Vu, Windows of Opportunity. Spider-Man: Alert, Dead Hard, Balanced Landing, Resilience or (/Flash Bang) “Patrick no!!”: Dead Hard, Borrowed Time, Babysitter, Kindred Simple Tricks: Lithe, Quick & Quiet, Clairvoyance, Inner Strength. (10/10 for getting hatch/past hatch) Adventure Time: Balanced Landing, Plunderer’s Instinct, Bond, Champion of Light
@saihiko9967Ай бұрын
Premonition is more spider man than alert but that perks cooldown being 30 holds it back 20 second cooldown would make it a valid universal perk
@saihiko9967Ай бұрын
Pure tank build Dead hard Mettel of man Counter force Inner strength A map to track killer belongings and a stamp add on for range This build allows you to get into a chase to take hits and run away to heal yourself in a locker in only 8 seconds Counterforce shortens the time used to clease totem everytime you get rid of one increasing its speed and reducing lost time Mettle of man being able to allow you to save in the end game hook without needed a second survivor for help Dead hard allowing you to get one more protection hit after being hooked and mettle needs one more hit for it to activate, dead hard can be used to get that last hit Build makes you tanky and helps those in chase if the killer doesn't commit to you Also counters hex builds since you clease totems super fast Build will lose a lot if totems become too hard to find and you lose map to Franklin's
@nspgcertifiedАй бұрын
love this. I've always struggled with mettle of man, could really only use it in sabo builds. def giving this a try
@zamboogia6704Ай бұрын
Build I been using for months now is Resilience, Deja Vu, Iron Will and Hope and i tend to get value from every perk (except hope) every single match. Hope is to hopefully guarantee the escape after the gates are done
@nspgcertifiedАй бұрын
bet you're looking forward to the new update huh?
@zamboogia6704Ай бұрын
@@nspgcertified100% Lara is going to be my new main as well
@geekcouplegamingАй бұрын
Great video! 😊😊😊
@nspgcertifiedАй бұрын
thankyou!
@PhilscooperАй бұрын
im still getting slugged/tunneled by sweaty killers its boring having to run anti-slug and anti-tunnel just to play the game only for my teammates to die with windows of oppertunity or predrop every pallet yeah bro im having so much fun as a survivor main edit : i took a break 2 days after anni, im waiting for the babysitter + borrowed time update to drop only good thing from this patch im actually exicted about
@nspgcertifiedАй бұрын
sorry to hear that. If you don't mind me asking, what parts of the game do you enjoy? Gotta be having fun at least SOMEWHERE, right?
@PhilscooperАй бұрын
@@nspgcertified playing in a swf Only way i dont have to run pure anti loadouts
@nspgcertifiedАй бұрын
I think every perk could be described as "anti" to some degree. Excited for babysitter aswell though, I love when shit perks get reworked, but I don't know if it'll be better than otr
@crypticxo6622Ай бұрын
i always run adrenaline, bond and windows and put a wildcard as my fourth perk - sometimes balanced landing, sometimes something like wicked
@nspgcertifiedАй бұрын
How often do you run wicked and get value from it? It seems like a riskier didact but I haven't really given it a chance yet
@crypticxo6622Ай бұрын
@@nspgcertified hmm even if you dont get basement value from it you will always get value from the 20s aura read, i’ve never used basement unhook with it though so its a bit gimmicky, but fun!
@evolutionaryme7301Ай бұрын
Adrenaline, Any Means Necessary, Resilience, Sprint Burst. It's disgusting they don't allow solo queue to be better with in match communication of any form, or at the VERY LEAST basekit kindred (but no killer aura)/seeing teammate builds. Not only does Identity V do all that and more, but Dead by Daylight MOBILE does too 🥴 the adrenaline nerf basically TARGETS solo queue, it's near unusable in it now. The perk Knock Out also feels like it directly targets solo queue but wouldn't do much against a survive with friends team, and it makes no sense to me... bhvr's incompetence is so off-putting
@nspgcertifiedАй бұрын
Love any means. W perk. Idk about adrenaline being unusable, more so this is always how it should have worked. Unless there's another change I missed, it's just that it doesn't activate on hook anymore right? & For knock out, I see it more as anti Sabo. Nobody can go for the save before the hook if they don't know where it is. Just a simple way for killers to not have to worry about it as much
@evolutionaryme7301Ай бұрын
@@nspgcertified the adrenaline thing isn't a big deal, it's just that before you didn't have to rely on teammates priming gens for it like almost at all but now you do, and the amount of times I've seen it just go wasted because they have no idea I have it and pop it when I'm on hook or just about to finish mending or something 🫤 also with knock out isn't it basically just useful if the survivors don't have comms, for your reason as well? I mean it'd be slightly useful but it wouldn't be difficult to tell your team where you are, I've only seen it used to make slugging more miserable in solo q
@landenbise6502Ай бұрын
My main build rn is Autodidact (my favorite perk) Kindred, Hyperfocus and either Fogwise or Stakeout (usually Fogwise) been thinking about usually Bardic instead idk tho lol
@nspgcertifiedАй бұрын
I'm def biased, but Bardic is great rn. 100% have to try it out
@alexthecreatureАй бұрын
a technical note is that the mismatched audio from the clips is super distracting. otherwise solo q is very predictable once you get locked into high mmr because you know every killer will bring slowdown and/or try to tunnel the weakest or the first person they hooked if you played for long enough. not to mention the main issue is that everyone coming into the match can have different goals, most people want to win but others want to do challenges and such, which if fine to an extent until you realize how mistreated casual players are. not just in the community but in the game aswell, whats the point of bringing a meme build if you're just gonna sit on gens or get tunnelled out of the game immediately anyway. i think a good balance of info and utility perks is the best approach in solos. ofcourse my views are impacted by my own experience in the game and im sure you have more faith left in the game than i do so view this as an old man yapping about the core issues he has with his once favorite past time
@nspgcertifiedАй бұрын
I rewatched and didn't hear any mismatch in the audio. Most, if not all of the clips are supposed to have no audio, so if you can timestamp it I'd appreciate it. I agree that it gets less random at higher MMR, but If you're good in chase and have good game sense, you can move off of the stronger perks. I went probably 6 months without using exhaustion perks because I didn't want to rely on them to cover up my mistakes. I tried playing comp & yeah that's how killers play the game there, but I don't see it much in solo Q. Maybe that's just my low MMR idk. I think the meme builds are essential, because if you're right and every game is a miserable sweat fest, then we need different ways to have fun. If I die head on'ing a iron maiden user, then so be it. Good way to go imo. I agree about a good mix of info and utility, just don't forget to have fun as well. That's why we're here afterall. Also, personally I quit and came back, so I guess you could say I do have more faith, but that's because when I did stop playing, it was not fun. It's come a long way since then. You're welcome to ramble here any time old man, I appreciate the comment
@sinastir7688Ай бұрын
Why is solo queue how we're meant to play the game? The main appeal for many people is to play with people and have fun goofing off. Meanwhile solo queue is a crap shoot where more often than not you get someone trolling or killing themselves on hook.
@nspgcertifiedАй бұрын
I'd argue playing with friends makes the game significantly less scary, at least in the beginning. Once you get past that point, I feel like playing too much swf gets repetitive. You can only set up a head on play so many times before it stops being absolutely hilarious (I haven't gotten to that point tho, and I hope I never do) as for solo queue, yes it's a crap shoot but that's why it's great. Truly no game is the same in solo queue, and it lets you focus on the micro parts of the game, instead of the macro
@nspgcertifiedАй бұрын
People killing themselves on first hook is a problem though. I hope bhvr can find a way to fix that because it's truly the biggest problem with solo Queue atm
@artemiy8925Ай бұрын
Resilience, iron will, dead hard, made for this Using that for 90% of solo queue You just became better at chase, have optional to get another chance in chase and became 3% faster So, while injured to be more safely - iron will Another one, anti slug/safely pick up by made for this. Other 10% using hyperfocus, stake out etc