Can't wait to see Penny's Sunlust Nightmare speedrun
@DavidXNewton18 күн бұрын
I'm sure we'll get there! Penny's just found out about the concept of speedrunning and has shown me their first speedrun - it was the second level of Splatoon 3 completed in 5 minutes and 14 seconds, so there's plenty of room for improvement :)
@hrnekbezucha18 күн бұрын
"Game looks how it chooses to look" is such a wonderful perspective.
@DavidXNewton18 күн бұрын
Absolutely :) I often think about how strange it must be to have been born into a world where all this computer technology just... exists, instead of seeing it being worked towards for 30 or so years.
@Hyacsho13 күн бұрын
I agree, such a lovely point
@birdwalkin18 күн бұрын
oh god 8 years old and shes already Doomed
@SomeBlokeOrWhatever18 күн бұрын
Well "Dad plays custom game map made by his child" is an A D O R A B L E concept. Either way this was fun to listen to.
@DavidXNewton18 күн бұрын
I've just remembered the first time she set up a "game" for me on the computer...! She built a huge scaffold tower in Minecraft, put a wooden platform at the top with a chest with some supplies, then poked me up to stand on it. Then she knocked all the scaffolding down and ran off with "Now try and get down!"
@Rikika33318 күн бұрын
This has to be the most wholesome introspection video on Doom I've ever seen. I was completely baffled that Doom was compared to minecraft, but then you went and actually convinced me it was true. I don't partake in the actual map-making part of doom myself, but I can totally see why someone might see it as a part of the actual "game" so to speak.
@DavidXNewton18 күн бұрын
Thank you so much - Penny surprised me as well when I realized that she thought of Doom in the same space as Minecraft, but that's the way she's seen me interact with it - building impressive structures and setting up challenges like her favourite KZbinrs :)
@Hitperson18 күн бұрын
"a game looks how it chooses to look" is such an awesome perspective to have on modern gaming.
@DavidXNewton18 күн бұрын
Yes! There's so much about the modern era of games that I just hadn't realized until I started thinking about it in the context that Penny has.
@somewhatstrange209717 күн бұрын
It's all just stylistic choices. Just the issue was, when you had weaker hardware, you had fewer styles to choose from.
@WorthlessWinner18 күн бұрын
I remember you mentioning your kid being born like it was just yesterday, crazy they're already old enough to play DOOM
@DavidXNewton18 күн бұрын
@@WorthlessWinner It’s really gone quickly! It was amazing to watch the process - from just enjoying pressing buttons and seeing reactions, to moving more deliberately and forming real intentions :)
@WDC_OSA18 күн бұрын
6:11 reminds me of a commentary node included in the beginning map of Half-Life 2 with its 20th anniversary update. The commentary mentioned a playtester who picked up physics objects and assumed that they were putting them in an inventory rather than dropping them to the ground when they pressed the use key again. This was apparently such an outlier in playtester behavior that the devs didn't change anything to make it more clear that there's no inventory. But it's funny to see that reflected in a young Minecraft fan twenty years later.
@DavidXNewton18 күн бұрын
Hah, leaving a trail of useful items behind them on the floor :) Valve's commentaries are really interesting, hearing about what they observed in playtesters and how they gently guide the player into doing what they want them to be doing.
@theycallmejojo609018 күн бұрын
The “doom is a game about building things” segment kind of blew my mind a little, I honestly never thought about it until now and it’s such an interesting way to look at the game and it’s modding community.
@DavidXNewton18 күн бұрын
Me too! It's something I'd never thought of but I realized that Penny thought of it in the same category as Minecraft, seeing me build these big environments every year to host other people's constructions :)
@vogonp428717 күн бұрын
I've noticed that games which have a creative element to them tend to have a much more longevity to them overall. There's a reason why Minecraft continues to be popular, and the same thing goes for Doom. The creation of content by players is integral to both game's success.
@AnnCatsanndra18 күн бұрын
Okay now that I've actually watched the video and absorbed the insights this video is an ABSOLUTE BANGER and a really cool and pointed perspective of things!
@DavidXNewton18 күн бұрын
Thank you so much :) Penny offers a fresh look at a lot of things for me!
@thewaver818 күн бұрын
I saw this gem earlier by being a Patreon subscriber, and so can you! This free plug is my way of saying "Merry Xmas, David, and thanks for all the content that you've graced us with this year."
@DavidXNewton18 күн бұрын
Thanks so much for your feedback and for enjoying my content :D
@TeaAndFloppyDisks18 күн бұрын
Penny sounds like a really bright child and I'm glad to see that they're so creative as well. I also think we'll be seeing their own first Doom map in the not so distant future :)
@DavidXNewton18 күн бұрын
I really hope so! They got a MakeCode device for Christmas this year, where you can put things together in a graphical environment and then flash them to a physical device - www.microsoft.com/en-us/makecode?oneroute=true - which is amazing ability to have! So far they've made a game about a frog defending his pond from marauding ducks.
@TeaAndFloppyDisks17 күн бұрын
@DavidXNewton Oh, I've seen that kind of modular programming. It's really great for learning :)
@andrewdwilliams24 күн бұрын
I think Penny's right about the building thing - I get enormous enjoyment out of building maps. It's a puzzle game: you have an idea, and you need to figure out how to make it work. I look forward to seeing one of Penny's maps on this channel one day...
@SuperLuigiKart6413 күн бұрын
I want to say, your style of sub-titling each game as it appears is so smooth and full of character even in the little things ("Doom, obviously" in this video and some of the ports in your excellent History of Doom series). Even though I never contributed and am too afraid to try to contribute to the next one, seeing RAMP 2024 attributed to "Everyone" made me smile after a long day. It really is a collaborative, expressive world we build out of demonic guts, FIREBLU and spent shotgun shells to brighten everyone's days. :) And more on-topic, Penny's got a great head on her shoulders! It's so cool to see such a formative experience in a new light decades later.
@DavidXNewton11 күн бұрын
Thank you so much! I find Doom mapping a really satisfying environment to build things in - RAMP is a place for anyone to have a try, so don't be afraid to take a look when it next starts :)
@OisEucalypt18 күн бұрын
The Inventory thought is a curious part, with what Raven later did with Heretic/Hexen. Never really thought about it too much, despite knowing how it all plays out.
@DavidXNewton18 күн бұрын
I notice so much through Penny that I never would have otherwise :) I'd never thought of instant-using pickups as rare, but so many of the games Penny enjoys are very inventory-centric
@LynceusGlaciermaw17 күн бұрын
This is probably one of the most wholesome videos I’ve seen in a long time. Maybe Penny might enjoy ZZT or Megazeux too! She might also enjoy Descent, I used to build levels for that.
@Ohmterra-Music18 күн бұрын
For some reason, this reminds me of how I got into doom in the first place. My grandma showed me the shareware version of DOOM 1, and I fell in love with it. I didn't care if it was minecraft or not, it was just fun to play. Funnily enough, I was 8 years old when I got introduced to it. Thanks grandma :D
@DavidXNewton18 күн бұрын
Amazing :D Was that near when it was released, or later on?
@Ohmterra-Music18 күн бұрын
@@DavidXNewton Way later on. I think id released the shareware version as a demo on the apple app store, and she found it. My memory is a tad foggy, I just remembered I was super young, and found the game fun back then, and still do now.
@AlyxxTheRat12 күн бұрын
Penny is cute af and I hope we see more of them XD
@ottergauze18 күн бұрын
You are right though, classic Doom is leagues removed from genuine horror games that establish a surprisingly young fanbase.
@WillRennar24 күн бұрын
Penny truly is a bundle of fascination, aren't they? :D
@DavidXNewton24 күн бұрын
Yesss I love them so much :D
@cpov118 күн бұрын
I never viewed the dead mug shot as him with his eyes closed, but rather his face mangled beyond recognition
@DavidXNewton18 күн бұрын
Well now I'm scared of it as well! D:
@Sinebeast18 күн бұрын
This is so awesome. Rediscovering an iconic game through the eyes of a child is quite something. Thanks for sharing this.
@FuzzyImages18 күн бұрын
This is so cute, and one day I will have to draw the two of you enjoying games together 🐭🐰
@QuintusCunctator18 күн бұрын
This took me back to my childhood, when I was messing around with programs like Shoot'em up Construction Kit and Adventure Construction Set on my Amiga. Discovering that games could be created starting from simple-ish tools, building blocks and rulesets was astounding to me. What's more, it encouraged critical thinking and problem solving, alongside creativity. Thank you for this fresh perspective on game creation!
@DavidXNewton18 күн бұрын
You're welcome :D I always loved playing about with editors for games and making my own things - or writing my own little adventures in QuickBasic!
@nikotheoneshot9 күн бұрын
oh my god the perspective that doom is more a game about creating your own content for the game something about that is just so adorable to me. I guess it takes fresh eyes to truly appreciate the dedication people have to said craft
@ashmarie10089 күн бұрын
I used to watch my dad play when I was growing up, and as scary as this game can be for kids I grew up on it and still love it to this day
@Duothimir18 күн бұрын
Oh my god how time has flown
@NabiYote18 күн бұрын
The thing about building things couldn't be more true today with mods and custom levels, you got a thousand places to explore in games like garrys mod or places that you can make your own with minecraft or terraria, games where there's not even necessarily a focus on fighting anything but exploring and coming up with clever contraptions to do cool stuff, kinda makes me wish cube2 was more well known as you can just edit the levels on the fly and go back to moving around in it. Also the bit about controllers is kinda interesting and something that makes me wonder how we will even interface in the future. I got no kids of my own but a younger cousin who whenever I see em I just get to do things like make stuff with paper crafts for christmas and play games like mario maker and just make stuff, maybe I watch em explore mario games for the first time, I have to be really careful what games we even play together but mario and minecraft are really awesome games that everyone can enjoy for their own reasons. This just made my day better
@PajoOnk17 күн бұрын
Heartwarming. All best for You and Yours.
@youdontneedtoseehisidentif493917 күн бұрын
A couple of interesting (well, I think so…) historical notes: * In _Marathon_ , which shipped approximately a year after _DOOM_ , the player’s appearance does change based on what weapon they have equipped; this is achieved by means of the player character being two separate objects, their legs and their torso + weapon + head; * _Marathon_ , like _DOOM_ , only renders enemy corpses from one direction; however, _Pathways into Darkness_ , its predecessor, renders enemy corpses from eight directions - however, _PID_ is limited to (I think..?) three different types of enemy per level.
@AnnCatsanndra18 күн бұрын
Yay, Penny's growing up and having fun!!! cool!
@BrianM_3rd4 күн бұрын
Can very much relate to the existential horror of the rotating sprites. DOOM on the PS1 is my earliest gaming memory, and I too remember being freaked out by the same thing! I think just the concept of having _inanimate objects_ like healthpacks constantly turning to face you is fundamentally terrifying. When your brain isn't developed enough to understand the limitations of the engine, and being stared at would generally make anyone uncomfortable, it's not a huge leap in logic to then assume some strange kind of malice on part of the object. It's like one of those dreams where you're desperately trying to get someone's attention and they just won't look at you (but the opposite).
@thestigsdutchcousin18 күн бұрын
In the next RAMP there should be a section called Penny's Corner, where all of her maps are.
@ClippyClippington17 күн бұрын
3:48 thank you for playing crate expectations, great video too , fun to see new generations get into it. As for too young for doom, not anymore lol ppl keep getting into it earlier and earlier when back in the day would have been "dont let kids play this" etc there are far worse things lol Used right and especially with mapping this is a wonderful creative Outlet and good times with the right community Merry Christmas and Happy New Years🎉
@segendo12318 күн бұрын
This was the cutest video I've watched in months
@bjwaters18 күн бұрын
Certainly a fun and fascinating video, and continues to confirm my thoughts on the impact Minecraft has and will continue to have on the games industry. I don't really play the game myself, but from an outsider's perspective, I think it's the most influential video game since the original Super Mario Bros. It will certainly be fascinating to see over the next few decades all these kids who grew up on Minecraft enter the video game industry and completely change the face of it away from Gen X sensibilities to something completely new (if we aren't seeing evidence of these changes already).
@kegluneq630624 күн бұрын
Lovely to see a kid getting into the classics! Their experience in Minecraft is definitely going to make Doom seem a bit tame in some ways, but it will help them to prototype level designs very quickly...
@ZoeyHoshi18 күн бұрын
This is bringing back so many memories of when I was her age and even younger playing doom 1 with my dad. I would sit on my dad's lap and be assigned job of "door opener" and helping him find secrets and refusing to go to bed because I wanted him to keep playing and try a higher difficulty. Then turned into me watching him play medal of honor on ps2 and trying to play it myself
@CrystalloSaurus-crystal18 күн бұрын
how are comments 5 days ago if the video was 15 minutes ago oh wait it was unlisted wasnt it
@DavidXNewton18 күн бұрын
@@CrystalloSaurus-crystal Yes, Patreon members get videos early :)
@CrystalloSaurus-crystal18 күн бұрын
@@DavidXNewton neat
@erickok6 күн бұрын
This was a fantastic video. Kids (mine is 9) have such a unique view on games. And they love world building and tinkering with their games just as much as we (I) did when we were young. So nice to see!
@QuakeRangerTaya18 күн бұрын
This is absolutely beautiful to watch and listen through about it. being 32 and i started playing doom when I was around 6 and remember a bit of my own growing up to it, which by that point I knew of it and wolfenstein watching my dad, and being around a lot of FPS of those time periods of 1998 and onward and one of those, Never considered, but seeing someone of there age and different perspective from that. quite beautiful. wonderful upload today :D
@Poly_000017 күн бұрын
this is so wholesome :)
@brokeneggz24 күн бұрын
That was a really fascinating look and examination at games through a younger persons eyes. Great video David.
@Hyacsho13 күн бұрын
"Doom is about building things" my word, yes!
@jennyxj-929618 күн бұрын
Games as I was growing up in the 2000's were developing and cohesing several concepts of design language which started in the 90s with games like doom, and it's really interesting to hear about someone learning some of these concepts without being there to watch many them form while also being taught about them as they solidified. Many games I played growing up didn't have an actively manageable inventory so when they began cropping up more often many had some manner of tutorial about how they work. In a lot of ways these mechanics became so diffuse through the medium I never noticed they stopped being tutoralised to begin with and I could just recognise when a game did or didn't have one intuitively. Inventories are my chosen example but there are probably many ideas you could talk about this way, static vs regenerating health as another. I bet the language of game design and its relationship to what players are assumed to know/understand intuitively and how that has shifted over the past forty years would make for a really interesting paper topic. Lovely and cute video idea, one of my favs in a minute. :)
@pinkorcyanbutlong565117 күн бұрын
this was sooo adorable!! wholesome doom moment
@jahaliel17 күн бұрын
Aww this was super sweet and also really cool to get a new perspective on a game that has been around so long. And i'm very proud of Penny for not dying! My partner and I plan to spend NYE doing some multiplayer together and I already know I'm gonna be a very weak link XD I hope 2025 is a fantastic year for you and the fam.
@DavidXNewton17 күн бұрын
That sounds wonderful - thank you and hope you have a great new year as well!
@Razza__18 күн бұрын
God hearing about you and Penny playing together catapulted me back to when I first started playing Doom; I would sit on my dad's lap in front of the family computer, boot up Doom through dosbox, and play through KDITD together keyboard-only, with one of us controlling the movement and the other controlling the weapons. Dunno how many times we did it but it was always a fun way to spend an afternoon
@peaberry941318 күн бұрын
What a lovely little video. I'm a recent subscriber of yours but hearing about Penny and how they see games is really lovely! The artwork of them is so cute; do you draw it yourself?
@DavidXNewton18 күн бұрын
Thanks so much for subscribing, I really value every one of them :) I can only dream of having any drawing talent - my thumbnails are done by Jan of www.tigerknight.com who does the most adorable comics :)
@ZGURemixer18 күн бұрын
Oh, so that's why it's called teamouse.
@MineDoom31218 күн бұрын
Honestly I hope to see you and Penny play Doom together at some point on this channel... Or maybe Penny's WADs...
@andrewdwilliams16 күн бұрын
A Penny WAD could be the reward for completing RAMP 2025.
@jokerofspades-xt3bs16 күн бұрын
My first experience with DOOM was when I was at a friends party, they had about 8 computers set up and we had a lan party set up for a few games, we played a bit of Don’t Starve Together and eventually we got bored and wanted to see what else they had in their steam library we could play, so we ended up playing through episode 1 of DOOM and I have been a fan ever since.
@DavidXNewton16 күн бұрын
@@jokerofspades-xt3bs That’s amazing to hear that it can still capture people many years later :)
@Nylspider18 күн бұрын
BABE WAKE UP NEW DAVIDXNEWTON VID DROPPED
@majamystic25617 күн бұрын
This reminding me of my first memories of Doom I remember when I was introduced to doom when I was like 9 or 10 by my dad interestingly my first experience was with E2M1 instead of E1M1 I was too nervous to walk in the blood (in the one room with the bridge and 2 little ledges that sink into the blood) at first because I thought it would be instant death, but it turns out that it just damages over time instead of being instant death also I remember the dark secret area (that I know on uv has a cacodemon and plasma but I don't think i was playing on that back then) being much bigger I remember it being hard, I don't got past E2M2 at first, I don't know if knew about strafing yet too, but I did really like the game a lot and got better overtime I later got a cd with doom, doom 2 and final doom on it, I think for a bday, which came with Doom95 (which is funny this was the midish 00s) I think I liked TNT the most as a kid out of the 4 oddly I never was worried about graphics either, because I also played a variety of stuff like mario hacks on ZSNES, Simcity 4, and Portal and Garrys Mod, Runescape, and early era roblox during the best years of my childhood (age 10ish-13ish, mid to late 00s) I eventually found out what wads were too on my own and at first being confused at why some didnt work (they required a source port I didnt know about yet, I was still using the Doom95 that the cd came with) I did finally discover another source port, a multiplayer based one, Skulltag and I was very fascinated by it, It had like new levels in it, stock invasion levels is probably what I first tried and I remember surprised when it got to the wave that had a dark red baron known (belphegor) I don't I experienced custom monsters before until that point so I kind of amazed by it I think then tried the multiplayer side of it and encounter a ton of just really cool new maps and stuff, (alpha delta invasion, hell revealed 2, alien vendetta, scythe, jumpmaze, ghouls forest (terrifying but I was still willing to play), Capture the Flag wads, Invasion UAC by Xsnake, Drown In Blood, and many more) I think might of discovered Sonic Robo Blast 2 (sonic doom engine game) which is arround this time too, It only like 3 zones back then and wads of its own like Acid Missile and Mystic Realm, I remembering reading on the site about upcoming zones and I wanted see whatever Dark City Zone will be but sadly its still one of the few zones not even in current version of the game in 2024 so I'm still waiting years later, I hope I get to see whatever Dark City Zone is someday I eventually discovered doom editing and remember making teleporters being really hard at first, watching videos on classic youtube to learn things while also watching many cool doom videos too (like there was one with mario enemies in doom that I found again by Vallebuona) I think I remember trying to make something dumb once, a NUTS megawad, the first level had so many zombie man and crude castle I think i did get to the point of basic ACS and adding custom realm667 stuff and tried to experiment with ACS scripting and make a story based wad where doomguy boats to a cave in the middle the ocean and there is a underwater palace with an evil sorcerer that is the blue dsparil looking enemy from realm667, i did the switch camera thing to make cutscenes and little yellow print text for dialouge, deep water effects and there was gonna be a maulotaur boss on one level that had Sigma boss theme from Mega Man X6 on it, I wish I still had that wad I don't know if I ever made a fully start to finish playable levels back then or maybe but I did but I just lost them, because I don't have any of my old wads from back then, the oldest thing I still have is a level from like 2015 but that was years after all these things aaa I went on typing way too long >w
@ShallowVA18 күн бұрын
I've been thinking about the graphics thing a lot lately, and it really seems like the games industry is lagging years behind still bragging about graphical fidelity. The audience they must be appealing to with that has got to be 30-40 with little time and lots of bills. Todays 10-20 year olds have grown up with Roblox and Minecraft, I don't think they value polygon counts and texture resolution as much as we used to. Which is great! It means the pool of games they will be willing to try out is massive, and we don't have to necessarily buy them the newest fanciest ones all the time!
@reggie623018 күн бұрын
Gameplay wins over graphics. Especially these days when you can expect AAA games to be so shiny so pretty, but play like [remainder of comment removed by holy ghost of mama Susan for bad words]
@NinjaRunningWild18 күн бұрын
As an ex graphics engine programmer, I always personally liked NPR - Non-Photorealistic Rendering. I think once shaders (6th gen on) became common in video cards the race for photorealism diminished & wasn't taken as the only way to produce a graphical style. Especially in indies where photorealism costs a fortune in art assets.
@JamesGadbury16 күн бұрын
@@NinjaRunningWild It's kinda similar to old traditional art. Painters would try to reproduce real life, photo-realistically, er, before the camera. Not long after the camera was invented, artistic styles shifted. For example, Impressionism, in the late 19th century was more about fresh colour & painting the light with loose brush marks rather than achieving graphical fidelity. I guess part of being an artist comes down to creating something that hasn't been seen, heard or experienced before.
@colbyboucher639118 күн бұрын
Cute video :) I can see how corpses always facing you is sort of eerie... When I first played Doom around 2010 I was a bit older, but I still thought there was something spooky about Deimos Lab (E2M4). I definitely see the game as a collaborative thing today, too. Pretty much a whole ecosystem of people creating and sharing ideas.
@wolfman1198318 күн бұрын
Hey David! I have been loving your videos so far, and I am using your videos to help rekindle my WAD editing XD I noticed through your tutorials, that you do not have a tutorial that would go over something like updating the Doom Marine's Face similar to what you have with yours. Do you have one I am missing? Or is it a part of another video I have not gotten to yet?
@DavidXNewton18 күн бұрын
Thanks! Changing the Doom face is actually very easy - you only have to provide new graphics that represent the status face, no other scripting is necessary (although customizations are possible). Perhaps I'll do a quick tutorial on it :)
@wolfman1198317 күн бұрын
@@DavidXNewton That would be so awesome. I have been wanting to get a "Wulden" face set up and wanted to figure out how to do it before I commissioned the artwork so I can just play with my goofy face XD Thank you so much for your tutorials again! I am actually excited to get back into mapping again.
@uh.theroyalwe18 күн бұрын
This video will be super useful for my future RAMP2025 map
@Aleteos11 күн бұрын
I smile/laugh @ 1:32 everytime I see this video... this being my third time.
@electrorage415813 күн бұрын
"Doom is about building things" Hold up... her writing is THIS FIRE?!?!!?
@DavidXNewton11 күн бұрын
Penny comes out with some of the most amazing things ever without even trying, sometimes!
@dionysus608112 күн бұрын
Because of my dad, doom was the first first person shooter i ever played. Honestly, it was probably one of the first real video games i'd played. I was at most 6 years old at the time, but probably not much younger than that because i can still remember playing it. I dont remember being scared of anything in the game besides 1 dream i had in 2015 or so where (its a dream things get weird) i was in one of the hive moon bases from destiny 1 and there were cacodemons there that frightened me. Ramble over but ive been a doom fan for almost all of my life, i was born 2006.
@DavidXNewton11 күн бұрын
That's amazing that it could still captivate people so many years after its release :)
@esmerylan18 күн бұрын
The Poppy Playtime mention reminded me of something that happened recently where I work- I'm a nursing home social worker, and a couple days ago one of the residents came to my office in his wheelchair, wearing slippers that were immediately recognizable as that blue monster from Poppy Playtime. He said his granddaughter gave them to him for Christmas. 😝
@r.g.thesecond18 күн бұрын
It is amazing how Penny is actually accustomed to navigating a 3D space in first-person and doesn't get lost very much. I understand kb+mouse has its own challenges and a gamepad may be simpler, but the mere ability to find the way or get to the end of a level is something painfully difficult to teach in games despite even the best level design. Some of my friends just don't retain the memory of the layout of a 3D space.
@amraphen2414 күн бұрын
Glad I wasn't the only kid who hated seeing the doom guy's death face animation (and the scream). Slaughtering demons by the drove and littering the space base with their bodies is one thing, but a closeup on the face of a """realistically""" depicted human corpse was too much for me. I'd keep the remote on hand so if I ever got down to ~20 hp I could quickly mute the tv and look away before the death scream happened, but occasionally it wouldn't register, then I'd start crying from hearing/seeing it and my mother would come in to comfort me and probably wonder why her fool child insisted on playing something that got such a reaction.
@DavidXNewton11 күн бұрын
That's really interesting! I definitely had things like that in games that I dreaded happening, but otherwise enjoyed the game - I couldn't handle it in the demo I had of Mortal Kombat 3 when Dan Forden popped out of the corner of the screen, it was a massive jumpscare to me (and just that whole game in general is an unpredictable mass of secrets and in-jokes)
@jameskirby356218 күн бұрын
Dangerous Dave, omg yes! I remember playing this on my dad's *ahem* work laptop *cough* back in the 90's lol
@N3Selina13 күн бұрын
very intriguing insight
@BandenIndarys13 күн бұрын
Would be interesting if there was ever a DOOM port that let you edit the map while in gameplay.
@vj724816 күн бұрын
this be adorable! it might be due to how build oriented Minecraft is ... but she's totally right about how DOOM's legacy is thanks to all the map developers & modders willing to make stuff for so long. wow, it's so cool to see how driven she is for making stuff! if she's liking Opus Magnum, definitely bring up Zachtronic's Infinifactory!.... and a very fun full circle here? Zachtronic's old game Infinimer inspired Minecraft itself!
@ytmndman15 күн бұрын
It would probably be simple enough to make a mod that changes the player sprite to reflect what equipment they have.
@TyroKitsune18 күн бұрын
Maybe Silicon Zeros? A game about building early computer circuits in the early Computer Industry. Worth a go.
@NinjaRunningWild18 күн бұрын
Penny would probably like the 90s Jetpack game for DOS or Lode Runner Online: The Mad Monks' Revenge (or the newer remake that's easier to run - Mad Monk's Revenge : Definitive Edition). Both have easy tile-based editors & a fun straightforward gameplay loop.
@DavidXNewton18 күн бұрын
Those are great ideas! My brother used to be very into Jetpack and making levels for it
@NinjaRunningWild17 күн бұрын
@@DavidXNewton The wikipedia article has links to it. It was released for free a while back. 🕹️ Research “adept software jetpack”.
@NinjaRunningWild17 күн бұрын
The wikipedia article has links to it. It was released for free a while back. 🕹️ 🔍 “adept software jetpack”.
@NinjaRunningWild17 күн бұрын
The wikipedia article has links to it (adept software jetpack). It was released for free a while back. 🕹️
@Crocogator18 күн бұрын
I was introduced to DooM by a negligent babysitter at 4 years old. I didn't get to revisit it until I was 10, but in the interim, I got my hands on stuff like Descent, X-Wing and uh... Diablo. Oops!
@knivesron4 күн бұрын
thats wholesome
@EdotJdotOriginal18 күн бұрын
I wonder that if in 20 years, some kids (that don't do so without their parents knowing or caring) would be voluntarily introduced to something like GTA 5 or Doom 2016. 🤔 I'm generally younger (20) and had little restrictions on the Internet - I personally enjoy the freedom and don't have any negative experiences from it - but I also happen to compulsively research topics just because I'm autistic and fixate on things. Censorship has been one topic I care about as a creative, so the idea of showing a kid Doom from 1993, the same game used as a scapegoat for the Columbine Massacre in the media, is morbidly funny to me for the association. I'd say that Doom's general arcadic and "simple-story" nature would make it more easier and 'safer' to digest than GTA which takes itself more seriously (later in the series at least). I wonder, then, if a game like Postal 2 would then be considered safe to show - cause it's not too far from something like Shrek which is very crude and crass, it's just much more edgy and gorey. Maybe I'm rambling but it's a very interesting grey zone that I'm sure people will turn a blind eye to, until something forces people to be aware of it.
@HamidKarzai18 күн бұрын
Postal 2 is just silly fun, the only thing that's objectionable is perhaps certain stereotypes about muslims, but its so over the top you can't take them seriously anyway, something like Call of Duty would be far more insidious in this respect.
@hasturdrone18 күн бұрын
penny is so cool actually
@EnDungeoned18 күн бұрын
Love this! Me and my 8 (almost 9!) Year old daughter Alice are making a DooM 2 level on our weekends :)
@SoraHjort12 күн бұрын
Who knew: Doom = Wholesome
@Goon-12418 күн бұрын
8:55 hmmm yes. I see now. Doom is Dwarf Fortress
@-kauazin-5 күн бұрын
great video man
@littlesteve85518 күн бұрын
David, do you remember the original The Incredible Machine? Solving puzzles by building stuff, I wonder if Penny might enjoy that if it could be found, I seem to remember later version were not the same
@littlesteve85518 күн бұрын
I also wonder how she would get on with an Arduino, maybe she wouldn't be interested in the electronics side of it but the programming side to make it do the things it was built for....
@spd769312 күн бұрын
Children are adorable. Always and no matter the age. ❤
@Icy_vixen18 күн бұрын
The grand father of all fps and the greatest legacy of any fps. Without Doom and Wolfenstien, the PC game industry would be totally different or far less interesting.
@Cade_Squirrel18 күн бұрын
Now that's some fine parenting! got to work on that accent though, make sure the littl'n knows how to talk like a proper celt!
@jjborenfff18 күн бұрын
About puzzle games. Baba Is You comes with a level editor.
@saprogeist3118 күн бұрын
You have an apprentice? Wild
@mouse262118 күн бұрын
wasnt smm2 made in 2018-19
@NeilForshaw18 күн бұрын
So Penny wasn't scared by the ouch face? Does the source port you use show it up quite regularly? The ouch face was the only thing that freaked me out in vanilla doom. I had been hammering doom for months before then suddenly I saw the ouch face for the first time ever! Freaked me out because I thought I'd knew the game inside out by then but then suddenly 😱. My brother didn't believe me so he opened up the WAD to look at the graphics and there it was. I suspect if you regularly see the ouch face and see it early it won't bother you. The fact is it suddenly appears from nowhere is what's freaky about it.
@ksawerx927717 күн бұрын
I'm sure she would have loved LittleBigPlanet. If only the servers were still up...
@tbotalpha81336 сағат бұрын
I was about to question your decision to let an 8-year-old play a game as violent as DOOM. But then I remembered that my dad let me play Drakan when I was 7, and that game lets you use swords and axes to chop orcs into physically-simulated bloody meat chunks. So I have no grounds to criticize, haha.
@HamidKarzai18 күн бұрын
wow that's heartwarming, Penny sounds brilliant!
@rolcous_18 күн бұрын
Show her scratch. Perfect little coding platform for her to get started
@PinkyBoofy18 күн бұрын
I'm impressed this didn't end up being a cringeworthy video about a man-child embarrassing himself, crying that they're child didn't like the games they grew up with. But instead actually something not only heartwarming but really interesting.
@DavidXNewton18 күн бұрын
Thanks, I'm glad people are enjoying this perspective :) It's important to listen and work out why children might or might not be engaged with something, but I'm blessed with a child who tends to be polite about not liking things - and I think growing up seeing me playing both old and new games helped with appreciating all sorts as well. I remember one other thing from a few years ago when we played Super Mario Odyssey, where Penny talked about the parts where you "become Lego" - I eventually worked out this meant when Mario phases into a wall and a section of the game is played with NES-style graphics, which I can imagine resembled Lego to them :)
@andrewdwilliams16 күн бұрын
@@DavidXNewton I think Penny gets "polite about not liking things" from you. Even the most unpleasant of RAMP maps you've played through have been done with cheerful commentary and a positive outlook (never mind the impossible fight with a thousand revenants, they've done some nice things with the architecture...). Of course, knowing this means I'm constantly worried that you hated playing my efforts and are just being kind about the nice bits, but I've had imposter syndrome since I was about Penny's age!