One of my favourite things in Legends Arceus are how the Poke balls look, act and sound compared to "modern" balls mass-produced by Silph Co. We've all seen how they have a bamboo design, and they're hand crafted from apricorns (which was established in Gold/Silver with Kurt being the one person who still hand makes poke balls from apricorns), but the modern day balls are very robotic, with lights on the button to confirm a successful capture alongside more electronic noises, etc. The balls in Arceus have a metal latch to manually keep them shut, and have a small firework that pops out to confirm capture, the sort of firework people could make by hand. The game is full of some really thoughtful world building and I loved every second of it. Thanks for the video Scruffy.
@Raven-626-2 жыл бұрын
This is a bit of a spoiler but there's also a certain type of Pokeball you get around the end of the story that's interesting. When you use it to catch a Pokemon, unlike the other "old" Pokeballs in Legends Arceus, it instead mirrors the behavior of a "modern" Pokeball. It does 3 shakes, then emits a pulse of light to confirm a catch.
@petershillito2 жыл бұрын
@@Raven-626- omg yes of course. such a great way of adding some climactic tension in that moment.
@BonaparteBardithion2 жыл бұрын
Fireworks are such a great way to get that audio/visual feedback players are used to while still being diagetic. Then they reused the built-in launcher by turning it on its head for rockets in the trade animation.
@bessieburnet98162 жыл бұрын
The click of the modern Pokéball capture was very satisfying, and the fireworks of the ancient Pokéballs is equally satisfying
@pkepix54052 жыл бұрын
MODERN BALLS!!
@inactivecosoekvjsz2 жыл бұрын
the delays on each 12/8 chord add so much more than what people might think. I very much appreciate you taking notice to that
@Trazel_Apeally2 жыл бұрын
I liken it to how after running laps in Gym classes, you run a slower and much more paced out lap to wind down and help relax your body after extraneous exercise. I often find myself falling asleep to Hisuian Jublife's theme when playing PL:A at night, just because of how relaxing it is.
@329link2 жыл бұрын
I'm surprised you didn't mention the sound effect for shiny pokemon. It's such a distinct and exciting sound that's deliberately designed to alert you to the shiny pokemon's presence, even from a distance. It plays as soon as the pokemon is loaded on the screen (even if it's behind something or on a cliff, out of the player's vision), and makes it really difficult to miss a shiny appearance if you play with sound on. Maybe it's just me, but I love what they did with that.
@willirwin45282 жыл бұрын
it's not exactly when it is loaded on screen. I have recognized a shiny before the jingle plays and sparkles show(it was a psyduck and i love its shiny so i recognized it immediately). But the fact that it is so distinctive and it plays even if you can't see the pokemon is very appreciated. there are sounds in the game at a similar register and tone but as far as i could tell, none of them progress upwards and if they did move up it was a very earthy tone instead of the twinkly jingle.
@ThatsJustTammy2 жыл бұрын
The best part is that there are two different jingles for when you send a shiny you own out and when a shiny spawns so that you don’t mistake one for the other in the off chance you send one out the moment one spawns or you mistake your own for a wild one
@justalpha91382 жыл бұрын
I got a shiny Shinx during the very beginning of my playthrough and it was so awesome. It's one of my current team members as a Luxray.
@Samookely2 жыл бұрын
hearing that shiny jingle is so exciting, and it really helps you not miss one if you stop right when you hear it and then save. Shiny hunting in general is very fun in this game, with shiny alphas being a thing
@siilverREAL Жыл бұрын
@@willirwin4528 yeah, reminds me of when i found my shiny gyarados. it was the one flying around obsidian fieldlands and i wasn't close enough to trigger the sound and without any feather balls so i was like "oh. a red gyarados. cool" completely forgetting it wasnt a scripted encounter like in the Johto games. then the shiny sound played and i remembered what game i was playing and the panic *immediately* set in 😭
@knipfer4542 жыл бұрын
Scruffy’s visual aesthetics have no business being this good as an audio-focused channel.
@LARAUJO_02 жыл бұрын
Ikr, it's insane! Especially at 2:03 and 5:05
@11equalsfish2 жыл бұрын
I think Scruffy started from general game explaining before music. His style matches the quality of the games, so his video has a very connected presentation. I honestly didn't notice until your comment.
@SirPembertonS.Crevalius2 жыл бұрын
The aesthetic of Scruffy's videos are so visually pleasing, along with the topics and explanations. 11 minutes passed like it was nothing.
@buizelmeme62882 жыл бұрын
Is that an inflated Swampet in your profile pic? Lamo
@Boooo2 жыл бұрын
based profile picture
@elfilinamie13262 жыл бұрын
Aww, yeah, agreed ^^ I getcha!
@fellll97742 жыл бұрын
Jesus christ, I see you everywhere, I remember you in that one half life sfm video and a few others
@tiddly52 жыл бұрын
that was 11 minutes long?????
@connor4wilson2 жыл бұрын
Love the little jingle the game makes every time you capture a pokemon. The sound design of this game really carries a lot of the weight of what makes the game so good, you don't get caught up waiting to see if something works because the sound effect immediately tells you if you were successful or failed, and you can just keep moving on your way.
@BonaparteBardithion2 жыл бұрын
Regardless of sound design, being able to walk away without waiting for results is a big part of what makes that work. It really improves the pace of an otherwise repetitive experience.
@jayglenn8372 жыл бұрын
Pokemon Arceus was the first pokemon game i actually played myself, instead of watchig others play. I'd read the manga, but that was it. It's one of my favorite games i've ever played. My fav musical part of the game was how Jubilife's theme changed over time when making progress.
@lrgogo15172 жыл бұрын
The presentation of these keeps on freaking evolving. He straight-up animated Pokémon in this one
@reddog12812 жыл бұрын
One of my favorite parts of P:LA was the Hisuian Avalugg fight, the scale of this 40 foot tall monster makes you feel in actual danger. Also the rushes of wind makes you feel more in danger on the tiny ledge you are put on!
@AssassinDXZ2 жыл бұрын
This was my first Pokemon game ever, and I gotta say, one of the things that stood out the most was the music. Still get chills when I hear that transition when you send out a Pokemon to fight a stunned noble boss. You get those Pokemon vibes from the original TV show that I loved so much as a kid, so freaking cool man.
@KingKirby242 жыл бұрын
Totally agree that's a nice detail I don't really hear too many people talk about
@kaitlynweeks41432 жыл бұрын
"For starters..." It is indeed the little things that make things so great. Keep up the amazing work Scruffy!
@emmalucas41772 жыл бұрын
I didn't actually know that the Azure Flute was never released! As a kid I didn't have a way to get the event pokemon and just used an action replay to unlock them haha
@bup_dnq84402 жыл бұрын
I'm literally playing that game right now and I was so happy to see this notification I've never been a lot into pokemon but Legends Arceus is definitely my favorite one
@Ribiveer2 жыл бұрын
I'm loving this new animated Scruffy! Walking around the environments of the game they're talking about... Having your avatar really be there, makes it feel really grounded: like at 4:11 when they put their hands on their ears to hear the sound while demonstrating the concept of 2D sound is such a lovely detail. It reminds me of a comic called Understanding Comics: The Invisible Art, in that the narrator talks from the medium that is demonstrated. I'm a big sucker for that kind of stuff!
@dab98622 жыл бұрын
When I first time played pokemon legends I knew you were going to make a video about it it really is genius
@aperry38692 жыл бұрын
I adore these types of videos you make. Not only does it make me appreciate a game more, but even in real life; taking a moment to just stop and listen the sounds. You're video's quality are insanely high and I'm baffled that they are free to watch. Fantastic video!
@redicarus5052 жыл бұрын
2:41 Pokemon Sun/Moon were actually the first main series games (at least) to add pokemon cries to the ambiance of a location. One that I can name off the top of my head, just from how memorable it was to me, was from Wela Volcano Park and being able to hear Fletchling's cry.
@BonaparteBardithion2 жыл бұрын
I became deeply familiar with Eevee's cry shaking in the grass while searching for them. I was so disappointed when Let's Go opted for the voice acted name-as-cry option and glad to see it return in PAL.
@mrsuperheatran27942 жыл бұрын
I think Fire Red and Leaf Green (or even Ruby and Sapphire) or the were the first. I swear I've heard wild Pokemon in some of the routes before.
@providence15172 жыл бұрын
@@mrsuperheatran2794 No, you're right, they did have Pokemon cries in the grass occassionally in FireRed and LeafGreen. I heard it myself.
@duplollamaree12502 жыл бұрын
asa PLA enjoyer I love love LOVE this video. all the little bits you pointed out are some of my favourite parts of the game's atmosphere! one of the few things I wish they'd improved on with the sound though is that the overworld music doesn't really blend that nicely. one moment I'll be jamming to the Cobalt Coastlands music, but then the moment a machop sees me the music is GONE and I am FORCED to listen to that DAMN "ooooh you're being chased!" music until I beat it up or hop onto a noble to get away. it's just not yummy. (also, I'd recommend pronouncing "arceus" with the hard c. it can kinda sound like "arse" otherwise, and I being from the UK was giggling the whole way through hehe)
@notquitenil2 жыл бұрын
That's a major gripe I have with a lot of open-world games, actually. Breath of the Wild, Genshin Impact, PLA, even all the way back in Skyrim and Morrowind. They have this beautiful overworld music, only to constantly interrupt it with combat music that completely disrupts the experience and puts the BGM on cooldown again. It's tragic. And unfortunately for that second bit, Arse-eus is the official pronunciation.
@vanquish13332 жыл бұрын
I think some of my favorite musical references in this game are the opening to origin Dialga/palkia’s theme being the music from the cutscene where Cyrus summons Dialga/palkia, as well as the very end of Volo’s theme being the jingle that plays at the end of the idle start screen movie for Pokémon platinum, indicating that Giratina is coming.
@ZiozoneEmperor2 жыл бұрын
I really apreciate you describing how detailed the sound design of the game is, it was really cool to notice how they used several past themes and variations to create such a natural and cozy environment, but studying it like you did enhances the experience even more
@TeamFlameLeader2 жыл бұрын
Amazing breakdown scruffy! I love this games music and references. Dude when I heard jubilife villages full theme I was sooooo nostalgic
@bessieburnet98162 жыл бұрын
Just, the music changes when you're being chased by a Pokémon or when an Alpha is near. Like, it really just establish the fear and dnager of these Pokémon, and why NPCs in the modern day insist we must have a Pokémon on us. We're to used to automatic battles. These things wanna kill us. And those Alphas. The music is like, "You are in danger. Run while you can, kiddo." Well designed. Brought the game to life, definitely.
@tristanneal95522 жыл бұрын
For all the things you can say about this franchise, Pokemon has always had kickass music
@TayoEXE2 жыл бұрын
I'm glad I'm not the only one who noticed these little details that made the Pokemon world feel like a real, breathing world full of wild animals. You know much more than I would though!
@halowing1013 ай бұрын
They really outdid themselves with the referental theme's, especially Volo's - the amount of streamers and players I've seen absolutely *freak out* when that piano starts playing is *insane*
@LandonEmma2 жыл бұрын
Scruffy! I can hear the intro now! It says "What I Love" AMAZING! Taking the subject of your video and putting it into your intro!
@Commander_Appo2 жыл бұрын
Yo, I just started rewatching your videos again. Awesome that you’re doing a Pokémon video
@RealRaizo2 жыл бұрын
Scruffy, I just want to say your animation skills have improved so much, and your content is so entertaining. Even at the start, your art was still quite good.
@starwolf8149 Жыл бұрын
Then SV came along and all the magic and excitement that Arceus gave is simply not present. It just shows that if you put different people in charge the game can be beautiful
@V.U.4six Жыл бұрын
SV takes some notes from PLA but still mixed a lot of the classic gameplay and whatnot which is why I want more entries for “Legends” games They don’t need to confine to the classic Pokémon style and can be their own thing
@starwolf8149 Жыл бұрын
@@V.U.4six Agreed, I want Legends Johto since story wise it would make sense as both regions are connected lore wise
@dimetrodon2250 Жыл бұрын
They were developed at roughly the same time, so the same teams were rarely working on both games. Thats why so many features in one game were absent from the other.
@TheAnimationStationTAS2 жыл бұрын
Always nice to see a new Scruffy video, always very relaxing.
@rickytickybobbywobbin74302 жыл бұрын
I don’t know much about music theory (if that’s what you’d call it) so a lot of the things you said about chords went over my head. I’m OCD with what you might call an obsession with the number 4. Someone suggested to me that I’d enjoy putting that energy into listening to music, and after taking the time to actually pay attention to things such as tempo, I’ve loved small details like what you called the 13/8 in Jubilife’s new theme. I never would’ve known how to explain it to anyone who knows sound design the way you do, but I would’ve described it as “there’s a short pause before the next line of music and I think that makes it sound better than without it”
@jblen2 жыл бұрын
Whats this? New scruffy upload? And it's more music theory? Excellent.
@shadowd1512 жыл бұрын
The Jubilife Village theme made me fucking cry the first time I heard the third extension. It is so good.
@AzureLlama2 жыл бұрын
Fun fact: the thing with Jubilife has actually been done once before in a Nintendo Published game. In Xenoblade Chronicles, as you rebuild Colony 6, the music slowly rebuilds itself as well. (Copied from a post on the Xenoblade Wiki) Reconstruction start (0%, level 0): Colony 6 - Silence Reconstruction reaching 25% : Colony 6 - Restoration Reconstruction reaching 50%: Colony 6 - Hope Reconstruction reaching 100%, reconstruction achievement: Colony 6 - Future
@BlitzGruen2 жыл бұрын
while playing i didnt notice these details really exactly as what they are and what they referenced always but i certainly felt a strange tone of familiarity, which this video shows perfectly why and i absolutely love how it was explained, thanks for this great vid.
@aaronvanhemert98092 жыл бұрын
I could watch these all day
@bananabike2792 жыл бұрын
Great video! I never really understand all the in-depth music jargon, but the presentation is always so nice in your video's. Especially in this one with the 3D parts!
@trashelf34352 жыл бұрын
i know nothing about music but scruffy's videos videos always put a smile on my face
@misirtere98362 жыл бұрын
An entire video about Legends Arceus sounds with absolutely no mention of Alpha Froslass? For shame. I'm literally shaking and crying right now.
@LukeFlavel2 жыл бұрын
Really digging the animations you're putting into these videos
@Selphie2 жыл бұрын
This game is so awesome a truly fresh Pokémon experience.
@spore4ever912 жыл бұрын
The coastlands theme has a lot of references packed into it, including the National Park from Johto, and route 210 in Sinnoh
@woutkruijer99462 жыл бұрын
The production quality on this video is great
@bl00dberry2 жыл бұрын
there's a reference to the gear station theme with ingo, i can't remember where it is in the game but it's definitely there.
@salamencerobot2 жыл бұрын
The difference between the original and alpha pokemon cries is very similar (I'd say identical but I haven't studied it) to the cries heard when you dynamax a pokemon in swsh, which is a neat touch since the games are in the same generation
@OmenBurst2 жыл бұрын
god the graphics made for this video are so good
@DMacB422 жыл бұрын
It’ll be interesting to see where Scarlet and Violet take some of these smaller technical and QoL features
@Tekkobra2 жыл бұрын
It's always a good day when we get a new Scruffy video
@The_Did_it_to_Em_Society2 жыл бұрын
Very well made, not even a pokemon fan. I like the animation especially, very good
@althrouve0072 жыл бұрын
Fantastic video , very insightful and quality content! Kudos!
@Namadu72 жыл бұрын
For the record, most of the variations on Pokémon cries were around as early as Pokémon X/Y - they were heard in Pokémon-Amie! :D Not all of them, though.
@megvstheuniverse2 жыл бұрын
New What I Love!! Let's goooo!
@AyoitsGhosty2 жыл бұрын
Id love an in depth look of the tarrey town music evolving over time in botw
@the.hex_x2 жыл бұрын
I loved this video so much! I'm agree with everything, this game surely does some sound justice
@lol10132 жыл бұрын
Great video man! You should more of those!
@ma.20892 жыл бұрын
Stuff like this is why Shinnoh is my fav region. Besides nostalgia, of course. In a way, it ties w/ gen 1’s Kanto when it comes to hidden content. The music def supports the mysterious and otherworldly vibe present in shinnoh and johto
@GlitchCityMissingNo2 жыл бұрын
BABE WAKE UP NEW SCRUFFY VIDEO JUST DROPPED
@_wheat8562 жыл бұрын
YEAHHHHH SCRUFFY AND POKEMON, MY FAVOURITE THINGS
@ac3theartist2252 жыл бұрын
oh man, there were TONS more musical references than the ones in that chart. Maybe I'll make my own version, hahaha.
@AdrianHereToHelp2 жыл бұрын
It's always a good day when Scruffy releases a new video essay
@typhoonlava64882 жыл бұрын
3:00 those different types of cries are reused from poke amie. Though the attacking sound was made by smacking or making them upset on the app.
@Hipesque2 жыл бұрын
Always a treat to see a new video, Chatot best boy!
@Blaynus2 жыл бұрын
Damn your videos are TOO GOOD!!!
@Linventor2 жыл бұрын
Always a pleasure.
@SolaceRaptr2 жыл бұрын
Such pleasant music in this game. Would love to see you break down some of the Monster Hunter music sometime. It's cool how the monster's attacks line up with the music, allowing you to strategize
@keybladesrus2 жыл бұрын
It's amazing how much of an improvement PLA is in so many areas, and depressing how little I trust the next games to retain any of it because Game Freak is Game Freak...
@no-jy9yc2 жыл бұрын
BABE WAKE UP SCRUFFY UPLOADED
@MrPatrickguy2 жыл бұрын
so excited to watch this :)
@sinj0hh Жыл бұрын
I wish I could find the sound effects for this game somewhere. The music files are easy to find, but things like the catch fireworks or the "item get" sound at 4:33 are damn impossible still. Sucks, cause that item get sound would 100% be made my text tone if I could find it anywhere
@watchfulseal80422 жыл бұрын
I think you should take a look at the sound system in Dead by Daylight. While it can be as buggy as the rest of the game, it might be the most immersive (and scary) sound system in recent history. (of course disregarding VR games :P)
@faithseden2932 жыл бұрын
Could you talk about Chicory’s music/sound design? It’s really good and it would be nice for it to get some recognition. 😊
@hunteracquired2 жыл бұрын
Yey new post :3
@flying_redkite Жыл бұрын
Soooo interesting!
@Dschoanig2 жыл бұрын
Some of these things should be the norm in triple A titles but Gamefreak thinks otherwise I guess
@bluescreening2 жыл бұрын
omg new intro!!!!
@PokeRedstone2 жыл бұрын
Everyone talks about Legends Arceus being "centuries" ago. Its about one.
@brim44522 жыл бұрын
It's a start, but these are things they could've implemented in the first place
@alexiaatheducc2 жыл бұрын
scruffy you are very inspiring
@pokechatter2 жыл бұрын
This has been a great video. I’m surprised that I hadn’t even thought about the time signature in Jubilife Village myself… b A small nit pick is that the time between the setting of this game and the modern games is at most a couple decades over a century, not “200+”. More like late 1800s colonization of Hokkaido.
@samwright68532 жыл бұрын
honestly once arceus was announced I understood why they brought the hammer down hard on pixelmon.
@theroomofwall11622 жыл бұрын
It would be nice to see how he would explain terraria audio
@spooxtheskeleton2 жыл бұрын
Isn't rubato usually played so that all the barlines land inline with the tempo and you mess with the time between? It's name literally means *stolen* time. I think the performers are still using a bit of rubato, but the longer chords should probably just be notated with a fermata.
@lucyvalis97402 жыл бұрын
I love these videos! It be amazing if you took a look at Omori and its soundtrack
@_wheat8562 жыл бұрын
Not nessecarily sound design but the journal also gets more damaged and weathered as you progress through the game
@henrekester57022 жыл бұрын
scruffy vid yooo
@pikachuhvc36762 жыл бұрын
Hey, I think it would be really cool if you did a music theory type video on music on omori!
@tototootootwotwo2 жыл бұрын
I really don't like this game, but there's at least a little more to appreciate about it now.
@bogdanradosavljevic99432 жыл бұрын
7:52 what's this song called?
@NicolasDarknessWolf2 жыл бұрын
Scruffy is getting closer and closer to becoming a vtubee
@jackthesmoltangerine2 жыл бұрын
Btw, even tho the developers of 2/3 of these games suck, can you talk about Tattletail, Poppy Playtime, and Bendy?
@Sillybutts2 жыл бұрын
Very nice!
@averagestupidbeing47042 жыл бұрын
Yeah a good video for a good Pokemon game ... finally
@tiddly52 жыл бұрын
great video as always also you should really sell { ? I ♥} merch i and many others would definitely buy it
@Two-HeadedBoy2 жыл бұрын
I'm probably not the first person to say this, but Pokémon Sword and Shield actually has itemized sound control, but it's hidden behind finding a random NPC who gives you an item that allows you to do so.
@MarcusTalks12 жыл бұрын
Yeah really weird why they did that
@LycanMOON2 жыл бұрын
Wait really? I feel like i know what it is but I just forgot-
@MarcusTalks12 жыл бұрын
@@LycanMOON some weird guy in Motostoke gives you a pair of “Hi-tech earbuds” which is a key item, but is not usable as an item. It adds option in the sound settings.
@Castersvarog2 жыл бұрын
God I fucking hate that they did this. It was honestly a stupid idea
@supra_sr2 жыл бұрын
Yeah I'm still not over that, such a weird decision.
@ComradeSeanski2 жыл бұрын
love your presentation style, makes it really easy for people who know nothing about sound design to follow along
@whatamidoing7252 жыл бұрын
My favorite part about the sound is how the pokemons cries are varied and arent always the same and they happen in battle when they do their “warcry animation” it makes them feel animal like, like a dog growling when warding off another dog. Or an intimidation display, it just makes them feel more alive audibly i hope they keep them doing that in scarlet and violet
@angellisanguyen94262 жыл бұрын
9:18 That entire melody was used for the Gamefreak logo as well and I was surprised to hear it used beyond the title screen. Using it for summoning Arceus makes it feel like Gamefreak is the actual "god" of pokemon, and Arceus is their avatar.
@bessieburnet98162 жыл бұрын
Right?! The start up sound effect for the original game used for that?! Perfect!
@elfilinamie13262 жыл бұрын
WHAT Woahh, that's so cool!
@joseybowen6662 жыл бұрын
There's something small in Giratina's theme, specifically when entering their second phase, the "heart beat" percussion stops and mimics a flatline on a heart monitor. Only for the beats to suddenly return back from the dead and pick up a rapid pace to signal the phase change. It signals the surprise of something dead coming back to life, like a battle you thought was over only for it to have another phase.
@salamencerobot2 жыл бұрын
Oh that fits very well with giratina's ghost type
@geothepoly2 жыл бұрын
That was kind of in older versions of the theme but not as well executed as they did in PLA
@linkthepringlesman39512 жыл бұрын
That “unused” track from Red/Green was used in a later Pokémon game. In fact, it was used in Diamond and Pearl. It’s the Clefairy bonus round from the slots, very fitting fir the Clefairy Moon Festival
@ma.20892 жыл бұрын
It’s cool that the unused tracks appear in later games. Nice for ppl who search for unused content to be rewarded for later releases in a way
@legendarysoil10642 жыл бұрын
You know it’s a good day when scruffy uploads, I really appreciate the recognition that you give to the dedicated sound designers of video games