The effort put into rendering that circle so beautifully makes sense when you consider that it's often the last thing you see before you die
@GlacialSkyfarer3 жыл бұрын
*Oxygen.*
@aceofgames44103 жыл бұрын
**Warning. 30 seconds of oxygen remaining.**
@haka-katyt74392 жыл бұрын
*Caution, Vital signs critical*
@alemoncitrus8285 Жыл бұрын
Yeah it really adds to how realistic drowning feels. The way the sounds start to dull and your vision starts to go black... makes you feel like you actually can't breathe, it messed me up the first time
@leahliddle3243 жыл бұрын
Just... man, everything I learn about Subnautica just screams "these developers care about what they're making." What a great game. Everything should be made with so much love.
@Mwapavo1233 жыл бұрын
And then you play the sequel and get the opposite impression.
@Fogolol3 жыл бұрын
@@Mwapavo123well it does feel pretty rushed, it did take a lot less time to make than the original subnautica
@Chrischi3TutorialLPs3 жыл бұрын
Subnautica is a great reminder, to me, what open world games can be when they're not just open world for the sake of being open world. This is honestly something that pisses me off. Why do people make open world games, then fail to do anything interesting with them? If your experience is gonna be semi-linear anyway, don't make the game open world. Do what OoT did and make the game with several sections that the player can explore in the order they choose, even if the outcome is more or less the same. This is also the reason why i don't like BotW. It's open world, but fails to do anything interesting with its open world. Navigating it feels like just another way to increase play time. Subnautica however does it well. The open world is big enough to get lost in, but small enough so that the devs could hand craft it piece by piece. You'll be exploring it step by step, conquering the world slowly with each advance you make. Another game that does this very same thing well, though it's a bit more guided in its approach than Subnautica is, is Ancestors: A Humankind Odyssee (which i will just call Ancestors from here on out). For those who never played it, in Ancestors, you basically play an early hominid on its evolutionary path towards becoming the first humans (That being the first creatures of the clade homo, not the first homo sapiens). The gameplay loop is pretty simple. You need to find food, water, and safe sleeping spots, all while avoiding predators. In the process, by doing all sorts of things, such as using tools, jumping from tree to tree, eating new food you find, etc, you unlock new perks, which simulate the evolution of mankind. The world is massive, and it'd probably take you ages to get from one end to the other (Though i do currently plan on making the trip back all the way to the initial spawn hideout after reaching the other end of the map) though, for most of the game, you'll really only explore within maybe half an hour of your home base at best. However, your spawn base does move, and you only have limited control over it. As you evolve further, your spawn slowly moves east, away from the jungles and towards dryer climates, as to simulate the climate shift that forced hominids to do things like walk upright in the first place, though it's probably entirely possible for you to just migrate back constantly. Two things i do have to critisize about the game though: 1: The gameplay gets pretty repetitive after a while. At first, exploring the world around you is interesting, but the gameplay loop is the same for most of it. Find new item, use tool on item, acquire new food source from item, repeat. Pretty much how the entire game works. This does get repetitive after a while. 2: The game has a tutorial you can turn on, yes, but even then, it throws you into the game and leaves the learning how it works up to you. I get they're trying to simulate the fact you're an early hominid being smart enough to start understanding the world around him, but at times, the game has too little tutorial even then. For instance, it would be useful if the game told me i can kill other animals by counterattacking with a weapon in hand, letalone how to do so (Move forward and hold the action key at the same time, then release the action key once you hear a specific sound cue, for those who want to know) but the game gives you very little indication of this abstraction even with sound on.
@FiNiTe_weeb2 жыл бұрын
I agree, especially all the time they spent explaining why each creature has the features it does, I enjoyed reading many of the scanning logs lol
@cometvaudin28502 жыл бұрын
@@Mwapavo123 I mean, that could also be due to having already created assets and reusing or repurposing them.
@HoustonCrawdad3 жыл бұрын
I love that he’s made a character to be inside of the games he’s describing, it’s a genius way to give examples of the sound design he’s trying to teach
@Bacony_Cakes3 жыл бұрын
It's what happened to Phineas after he finished school.
@sauerkrause_yep3 жыл бұрын
I agree, brilliant and clever
@dr.myater2 жыл бұрын
Also cant Forget he Did the Table from his 'Mario Kart and the Doppler Effect' Video, Like he Recorded That Video in Subnautica, Love Little Details that Add nothing but just something that makes people go: "Hey I've Seen that Before", Such a Good Channel
@HoustonCrawdad2 жыл бұрын
We don’t deserve Scruffy
@lifesoldier2 жыл бұрын
some magic school bus type shit
@Tonatsi3 жыл бұрын
To me, Snells window in subnautica heavily hammered in the idea that "The only escape is up"
@dolphinboi-playmonsterranc96683 жыл бұрын
Go out the Snell's Window or you're climbing Jacob's Ladder
@jacobhafar5382 жыл бұрын
@@dolphinboi-playmonsterranc9668 Solid joke but can people please stop stealing my ladders? I owe thousands to my local Home Depot because of this shit
@notatimetraveler64442 жыл бұрын
And when you go too deep or in a cave it’s gone or cannot not be seen. Your primary escape is now gone.
@nankinink3 жыл бұрын
That was an exceptional lesson on refraction! I'd also like to add some information on the game development part! We usually "fake" these effects by mixing a lot of effects together to pass the impression of the wanted effect at the end! In this case, there's a distance range in which the camera shows a mask, the white-black part which Scruffy shows sometimes in the video. This mask is applied to the view if the player is in range and intersecting the water plane (the surface of the water). Add a bit of sky, fade to blue depending on the distance and voila! You have a pretty convincing Snell's window! There's no need for calculations of light in real time, otherwise, our computers would cry for help! hahahah And that's why ray-tracing, RTX is disruptive! It's enabling such tremendous calculations in real time!
@OrdonWolf3 жыл бұрын
I was thinking something similar, my first guess was "this looks a bit like like a 1 - fresnel with an animated noise cutoff"
@ariannasv223 жыл бұрын
I figured it was something relatively simple, still, amazing that the devs put so much thought into the details of the game!
@npc68173 жыл бұрын
How would you suggest to implement stuff like refracted light effects then? I can imagine using prebaked shaders a la mirror's edge must work wonders for games with set levels and lighting conditio s, but what about stuff like large scale worlds with dynamic day/night cycles? Forgive my likely ignorance, I just begun my journey into game dev studying on my own so there's plenty I still don't know
@OrdonWolf3 жыл бұрын
@@npc6817 Correct, dynamic open worlds like this generally don't use baked lighting. But there's no need for any prebaked stuff, the mask would be applied in real time to the water surface's material. For stuff like day/night cycles you can take the main light's direction and color and the shader will use those two variable in real time, no need to calculate every single light ray and refraction.
@npc68173 жыл бұрын
@@OrdonWolf ok I get it more now
@ASA-ux7cg3 жыл бұрын
It’s amazing how much detail was put into this game, and all you do is swim around waiting for some big fish or fuckin Cthulhu to reawaken
@DMGaina3 жыл бұрын
But to be fair, a lot of games featuring water have this detail.
@hazeltree77383 жыл бұрын
@@DMGaina I doubt they have as much effort as in Subnautica though. Not because like "Subnautica is the perfect game" or something, but because... Well, it's in the name. Nautical. The sea. The whole game (Minus some places) takes place in the water, so there's going to be a lot more detail than in other games
@justinmckee22563 жыл бұрын
@@hazeltree7738 I find the out of water sections to be extremely underdeveloped. The game clearly is meant to be in the water
@gavinwilson53243 жыл бұрын
That is NOT all you do in Subnautica. Not by a longshot.
@aarcade66762 жыл бұрын
youve obviously never played subnautica if you think "all you do is swim around"
@nebulous92803 жыл бұрын
I'm absolutely in favor of science teacher Scruffy. Your vids on sound design are always interesting and engaging, and today I learned that the same holds true regardless of the topic. It really is just that you're incredibly good at describing "what you love".
@WALTERRIFIC2 жыл бұрын
When you introduced math, I started to do that thing when I furrow my eyebrows to try to understand something, but I gave up halfway through the video and just enjoyed the pretty colors. Seriously though, amazingly well done video!
@FrostWight2 жыл бұрын
Me too, actually. I learned a few things, but most of it was lost on me. Such a fascinating idea and game!
@Penguinman2.05 ай бұрын
WHAAAT YOURE HERE??
@emperormollusk70403 жыл бұрын
I was just tricked into watching a physics video. Well played.
@NielsenSam73 жыл бұрын
Hi Scruffy! Just some constructive feedback from a Physics teacher. Your vector diagram shows light travelling from deep in the ocean upwards to the surface and outwards into air. This seems to imply that we shoot lasers from our eyes to see things. While most educated folks might recognise that you're using the arrows to represent the players viewing angle and that the path for light is the same in either direction, for others, this might lead to misconceptions. The reality is the arrows go the other way. Light from anywhere above the surface will bend in the same way but in reverse as it enters the water. As a result, light from the surface cannot travel sideways and you can only see light from the surface in this cone above you. Keep up the awesome work!
@sargentgullible2794 Жыл бұрын
While this may not be the case in reality, but in video games? This would make total sense for people who has a better understanding of how internal game engines work. They don't have a script that casts these lasers from the sun in all directions and calculate all the pretty colours and shadows, that would be just a waste of processing. The usual way most people would do would be to shoot those lasers from our cameras, or POVs and do the math from there. So, scientifically speaking, not very accurate, but in game design? Much more sense.
@jibberwocky40543 жыл бұрын
Every Scruffy video is just a masterpiece… The quality is really insane. I learn so much and yet still it’s such a relaxing experience. Keep it up 💙 You’re gonna do great things
@sirreginaldfishingtonxvii61493 жыл бұрын
I'd say he already is! :D
@lazyboii7353 жыл бұрын
Honestly i would love to see even just one video about you covering Outer Wilds and its magic behind its simulation
@RedEzelt3 жыл бұрын
I was just about to comment this. There's so many beautiful aspects of Outer Wilds, the soundtrack, simulation and the way it teaches you information.
@cyberneticsquid3 жыл бұрын
Ah, Outer Wilds. :)
@lizardlegend423 жыл бұрын
I'm currently playing through the DLC, it is genuinely my favourite game of all time without a shadow if a doubt
@lazyboii7353 жыл бұрын
@@lizardlegend42 i can relate to this
@danielsmith55123 жыл бұрын
Is the game worth getting??
@ARBB13 жыл бұрын
Of all the things I expected from this channel, optical physics wasn't one of them. I am impressed, often times not even textbooks are so remarkably clear in their explanations of wavevectors in a dielectric boundary. Great work.
@Balagnugnes2 жыл бұрын
8:02 you know you've played too much subnautica when this silhouette of a reaper genuinely jumpscares you
@onephdplease63293 жыл бұрын
Man, playing this through my new speakers made me realize just how much BASS there is in the sound mixing (especially the intro). Not that shaky, I-want-my-muffler-to-fall-off-my-Honda-Civic-when-I-play-this-in-the-car bass, but that rich and creamy stuff. Makes it even more chilled out. Excellent.
@everettthompson71663 жыл бұрын
I saw the thumbnail and just thought it was some video essay about Subnautica, but then I saw it was Scruffy and I JUMPED
@somestooperdguy Жыл бұрын
Scruffy explaining the Law of Refraction makes more sense then my Physics teacher
@librus86803 жыл бұрын
I never considered why this was before - thank you for enLIGHTening me, heheh. Hope this means we get some sound videos on this masterpiece in the future, now that you're back! The audio design at play with hearing these creature sounds echo through the ocean is really fascinating, and I'd love to see you crack this one open and explain what's going on here in that gentle, friendly way only you can.
@LucarioredLR3 жыл бұрын
bruh Scruff has gotten so good in video editing it feels like I'm watching a short movie
@ethanstroup56743 жыл бұрын
This is an amazing analysis of the game, and really helped me understand refraction in water. Very cool!
@ForgieDusker3 жыл бұрын
this is the quality 3 AM educational content i've come to expect from KZbin.
@snowthemegaabsol68193 жыл бұрын
2:16 Small correction: When we say that light always takes the path of least time, that's in reference to how a beam of light would manifest macroscopically. On the quantum level, any given photon will go wherever it wants, even if the path it takes is totally wack. You can calculate how much that path contributes to the total with the photon wave equation or phase vector analysis, but either way since the physical process of refraction is probabilistic [as is every other optical effect], it doesn't obey the laws most people learn when you consider it fundamentally rather than on our scale of reality. Another note, photons do not slow down through mediums. Put at its simplest, what you're seeing is the apparently velocity of wavefronts of light being emitted in all directions along a vector where the phases of the light wavefronts happen to superpose constructively. However, the photons that compose the refracted light are mostly not actually travelling in the direction of the beam. This gives rise to something called phase velocity, which is a different concept to the actual speed of light, which is lorentz invariant; it is always the same no matter what.
@aminamubarak67282 жыл бұрын
your fingers must hurt
@solsystem13422 жыл бұрын
Thank you. I was really frustrated by the explanation of snells law (or I guess lack thereof while still trying to explain the phenomenon caused by it). It's just I wish people would either give no explanation and just explain the result or actually give you a model of how things work instead of giving a incorrect explanation.
@TheArcticFoxxo2 жыл бұрын
i like your words, funky man
@le__birb2 жыл бұрын
@@solsystem1342 There's no reason to discuss quantum mechanics when doing macroscopic optics - that would be losing the forest for a leaf's mitochondrion. Providing the relevant principles from optics to the situation at hand shows people who want to know more where to look to dive deeper, and doesn't leave anyone confused about where the result came from.
@solsystem13422 жыл бұрын
@@le__birb well yes but, they didn't have to give a blatantly wrong result. They could have just used "light takes the shortest path" as a start and then explained that using an analogy. Rather then making up some stuff about the "horizontal speed" of light needing to stay constant.
@gdfayth28143 жыл бұрын
honestly, WOW. i cant even begin to describe how you even do all these amazing graphics, let alone the actual thing you are trying to explain. its amazing
@reywashere52843 жыл бұрын
Just randomly discovered this incredible masterpiece, and now I've got to explore the rest of this channel. 10/10.
@johnclark9263 жыл бұрын
Stuff like this really makes you appreciate the small stuff that goes into games, really good work here.
@zmanrockz6358 Жыл бұрын
The audio design of your videos is truly masterful. I always come back to this video just for the sound design of it, because I adore the soundscape of Subnautica and you do such a good job of replicating/adding to it. 1:20 this moment is so good.
@kkosmosL73 жыл бұрын
NEW SCRUFFY VID DROPPED BABE WAKE UP
@masterpig5s3 жыл бұрын
As a previous physicist student, this is great! Brilliant!
@jamie_fangsword3 жыл бұрын
Man, this video is so good. It’s educational and I didn’t even realize it until half way through.
@Vonias3 жыл бұрын
These videos are always so great! Script, Art, Editing, it's all just polished to perfection. Genuinely awe-inspiring.
@ello-olle3 жыл бұрын
Didn't expect to see what I love again so soon! Thanks for another video,, they're always super interesting :)
@Burrtail3 жыл бұрын
This is probably one of my favorite videos I've seen recently, the production quality is (almost literally) out of this world. Your art style along with constant audio reinforcement really makes everything you say feel more powerful. I'd love to see more stuff like this.
@MKmar33 жыл бұрын
I never comment on anything, it's just so awesome how much time and detail you put into these videos, but with such pleasing and easy to understand presentation. Spot on. I'll see you on Patreon.
@MrPatrickguy3 жыл бұрын
This video was so well executed and clean, down to the "what i love" outro :) cannot wait for the day when i can support you outside of just liking and commenting!
@auro82363 жыл бұрын
This is such a well-made video...
@originalgaming90623 жыл бұрын
This video has some amazing editing and transitions. Good job!
@metamayto3 жыл бұрын
I loved the way you described refracting. You explained it in such a way that made it sound like a program trying to prevent itself from crashing.
@Jenny-jy8zb3 жыл бұрын
subnautica just makes me geek out so much. its one of the few games where i get completely immersed and forget the outside world.
@hankschrader1960 Жыл бұрын
That music just made me unlock memories I’ve long forgotten
@hushcash8920 Жыл бұрын
I’m so glad you covered this game. It’s literally perfect and probably my favorite game.
@danytalksmusic2 жыл бұрын
This deserves a follow up on Subnautica's audio design alone!
@RhinoHand3 жыл бұрын
Was learning out the index of refraction last physics lesson, so it's really cool to see how this bit of physics is applied to videogames. Great video as always
@llamaz67313 жыл бұрын
You put in the little diorama of the mario kart doppler effect table in the house, I love these videos
@karlthedude3 жыл бұрын
babe wake up new scruffy video
@glugglugglug.79633 жыл бұрын
A video on Subnautica is such a good idea! I love that game.
@andrewbreazna2 жыл бұрын
mans single handedly making me feel excited to work in music and sound productions right now so glad I picked this major
@anomalocarislover72542 жыл бұрын
How did I miss this video!? I love this game’s atmosphere and visuals.
@krillinslosingstreak2 жыл бұрын
The fact that the water surface acts like a mirror outside the circle is mind blowing to me. I never played this game and I’ve also never scuba-dived or what not, so I wouldn’t know much about this, but that’s still fascinating to me.
@pchris3 жыл бұрын
I like that you're expanding to more than just music and audio. This was suprisingly informative
@IamGhede3 жыл бұрын
Thank you for the lesson on Snell's Window. Subnatica is the most terrifying game I have ever played. Kudos.
@sebastianphilipsen66843 жыл бұрын
This taught me refraction better than school did… Amazing work, as always
@iamcthulhu66402 жыл бұрын
Subnautica triggers so many feelings at once it's crazy! The sound effects in the game are so good they feel real, I always get chills hearing a reaper in the distance.
@dbest17092 жыл бұрын
I never knew that a video on youtube will help me in school and isn't boring to me at the same time
@mistawhocares46322 жыл бұрын
You just explained refraction better than any science teacher I've had.
@nickcosimano50282 жыл бұрын
I listen to subnautica way to much and you did such a good job at recreating the music. It was just different enough to tell it wasn’t the original but someone who didn’t know would have no idea.
@Adrobiel3 жыл бұрын
That was one of the best and easiest to understand description of refraction I have seen. Love your work!
@sgregory07532 жыл бұрын
I absolutely loved the technique you used to integrate yourself into the game
@kaitlynweeks41433 жыл бұрын
I can't describe how excited I get when I see a full length Scruffy video.
@seesaw412 жыл бұрын
I finally understood why light bends its path. Thank you, Scruffy.
@Roze_aye2 жыл бұрын
you know. i just realized how much i love the concept of "in order to get up of and far away from this planet. you must first go down deep into its depths"
@VaradMahashabde2 жыл бұрын
Bro the vector analogy just explained surface plasmons to me, it's amazing
@AzuriteKnight3 жыл бұрын
Wait, did I just watch a science focused video by Scruffy? A surprise to be sure but a pleasant one.
@DiamondPastry2 жыл бұрын
scruffy: ratio- me: (violent sobbing)
@genmaicha_3 жыл бұрын
wait how can you smell windows in sub- **rereads title** oh
@RoomRar3 жыл бұрын
that reveal of the 3d world/ character was amazing
@death99ification3 жыл бұрын
that is super cool and I absolutely love this video. As a SCUBA diver, you always are aware of the visual phenomenon, but since it has no bearing on the sport in any fashion, it is never explained during your training.
@janette24222 жыл бұрын
now THIS is a game that uses sound as an absolute SCARE FACTOR. beyond scare. It's just complete and utter terror.
@xd3athclawx5542 жыл бұрын
learnt more about critical angles, refraction, total internal refraction, index of refraction and the vector magnitudes of light in this video than i did in my physics class. great video!
@emmanueldolderer12253 жыл бұрын
I really like how Scruffy uses sound design in this video to reinforce some ideas - it personally helped me quite a bit to understand the concept!
@riuphane3 жыл бұрын
Ok, so a lot of this was things I knew already, however the way you described it and visualized it clicked in a new way. Never knew you could describe physics as well as sound/music, though now that I'm saying that out loud it seems like it should have been obvious. Great video, and thank you for sharing
@scarcheek71373 жыл бұрын
This isn't even a music/audio focused video, yet I had to put on my headphones midway through just to appreciate Scruffys sounddesign
@TheRealityWarper083 жыл бұрын
It's these types of details that always amaze me. There are thousands of little things in the fictional worlds I've seen that likely took far longer than I could've ever imagined to pull off. Thank you for showing me one of these examples!
@darex89933 жыл бұрын
This is some good TV channel level production
@chevrotain3 жыл бұрын
As someone who has studied the physics in this, you did a really great explanation of snells law! I loved the internal reflection part, I'd never seen it explained like that before!!
@mightworth37353 жыл бұрын
The critical angle was so fricking hilarious!😂
@ADHDandD3 жыл бұрын
This video made a pretty convincing pitch to have Scruffy voice the PDA if Unknown Worlds makes another Subnautica game
@omegafluff14623 жыл бұрын
This game is such a beautiful one and it's extremely interesting just how much work was put in to sell the idea
@honeybeeami26542 жыл бұрын
When I say this game was one of the handful that remind me why I love video games I truly mean it. The developers put so much love into the sounds and looks in the game
@pinkajou6562 жыл бұрын
The best thing about this video? Shortly afterward I was learning about light in Science class- and we had a whole unit on refraction in materials. I felt so smart knowing the things in this video!
@Tazerboy_103 жыл бұрын
Interesting... > I just love how detailed these videos are and the different use of audio in games...
@greentwo68452 жыл бұрын
Snuffy's character is like one of those guys from that Disney movie Soul. I love it.
@Zolerian3 жыл бұрын
I loved this video! Is like your "What do microwaves hum?" video. I'd like to see more "science" videos like these.
@FriskyFoxx3 жыл бұрын
about to be mad with the lack of sound science but very interested and pleased after the fun sounds and cool explanations began
@nameunlisted13593 жыл бұрын
seeing this video immediately got me so excited. subnautica is one of, if not my favorite game ever and your analysis videos are second to none.
@TREX_042 жыл бұрын
I love how a chanel that mostly analyzes music decides to take a deeper look into visuals and simultaneously turns into my physics class I love your videos Scruffy! They are nice to watch thanks to your calm yet interesting voice and the focus you put on music. Adding your animated character has made this a lot more fun aswell
@bundleofstyx Жыл бұрын
in seeking to avoid maths revision i got tricked into doing physics instead..... amazing video hehe, keep up the incredible work!!
@ToxicMutantz2 жыл бұрын
Amazing video. Shows just how many wonders of nature we don’t really think about.
@Dasumaeshine Жыл бұрын
I’ve watched this video before but wanted to rewatch it due to being in advanced physics in which I’m learning stuff like, electricity, magnetism, em waves, optics, relativity, quantum, and nuclear physics. I’m currently on optics at the moment which focuses heavily on reflection and refraction(Snell’s Law). Just how light interacts with things. I was just interested in rewatching it again and seeing how much better I understand some things now. This video explained stuff it needed to really well and very accurate and it’s one of my favorite videos on KZbin.
@shiwakao3 жыл бұрын
maybe i could learn more complex subjects if scruffy's teaching it
@Jubelio_3 жыл бұрын
Amazing work on the visuals on this video Scruffy! No wonder you were so excited to post it!
@Tango_Raptor3 жыл бұрын
Subnautica is just...beautiful. I'm glad I was able to sit here and watch it go from a mess to THIS beautiful final product.
@mememan48243 жыл бұрын
I love Scruffys little character, they’re so charming looking!
@duffwuff2 жыл бұрын
Okay... that little upward bend of the bass note at 2:50 as the arrow changes directions, ngl that gave me chills.
@calciumfree96263 жыл бұрын
I've learnt about the total internal reflection quite a while ago, yet this is so new and fascinating to me.
@thefunkyfish56403 жыл бұрын
This is an incredible visualise of some concepts that are quite hard to wrap your head around!
@darksuperganon3 жыл бұрын
5:00 So when he says "if the water was perfectly still", the background audio fades out. The one that earlier he said was ambient ocean currents. That's a great attention to detail!
@drakoz2543 жыл бұрын
Genius presentation of a fun topic. It is INSANE that you bless us with this kind of thing so often.
@acidickaikao49562 жыл бұрын
I feel like Scruffy would adore the soundscape of alien isolation. That game has such rich sound quality and composition.
@DoctorSockrates3 жыл бұрын
Scruffy could teach me absolutely anything and I'd be giddy seeing just how polished his material is every single time. It could be one giant meme and I'd be none the wiser but just as appreciative.
@kristy55773 жыл бұрын
I was pleasantly surprised to see a physics video of all things on this channel. Keep up the good work!