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A new game with elements from hell Divers 2, Sandbox games, and Halos Forge is in the works! Get in early and test the game helping change the final outcome of what the game will become!
Priority access link!
www.playtest.o...
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/ @camwaygaming
Project Frontier is Valheim meets Helldivers 2: a session-based PvPvE survival game.
In each session, players load in as a team of 3, together with up to 9 other teams. Each team has a main
objective that they need to complete. Before you can go for the main objective, you have to gather resources,
craft gear, and explore the world to find more resources and powerful items. Once you’ve completed your main
quest, you and your team need to extract from the island.
The world of Project Frontier is very dangerous and you cannot survive alone. You’ll need to work with your team
and forge alliances with other teams. But beware, betrayal is always an option. Everyone is friends before it is
time to split the loot.
Some key details about Project Frontier:
● Each session lasts 30-45 minutes. Players load in as teams of 3. Each session can have 2 - 10 teams.
● Players start with very limited equipment - harvesting, crafting, and exploration are a must to survive.
Exploration is critical and the game is designed to remove the grind of survival games that would normally
slow down exploration:
○ Players can build resource extractors to automate harvesting so they can focus on engaging with
other players and the island, without being stuck manually harvesting.
○ Players have a mobile base where they can craft and respawn. They can also build bases via
prefabs.
○ The island is filled with quests, which change from session to session. Discover and complete
quests to learn more of the island’s lore and get powerful loot.
● Every team has a main quest that they need to complete to win the match. Teams are assigned different
quests which can be cooperative or antagonistic to other teams’ quests.
● Once the main quest is complete, players can increase their score by extracting from the island.
● The map is procedurally generated so each playthrough is unique. The quests, POIs, enemies, and loot is
different each playthrough.
CreatorLab
Project Frontier is built entirely in CreatorLab (powered by Unreal Engine 5). CreatorLab is OCP’s game design
and modding toolkit. Easy to use, without sacrificing power, CreatorLab allows players to easily mod and improve
Project Frontier itself. CreatorLab makes it easy to make anything from making a new weapon, creating a
powerful boss, writing a new quest, and more. You can mod alone or with your friends; CreatorLab is fully
multiplayer.
If you don’t want to be bound by Project Frontier, you don’t have to be! Use CreatorLab to make your own
standalone games, just like in Roblox or UEFN. If you want to change the code itself we’ve made most of the
game logic code of Project Frontier available through CreatorLab. Sophisticated creators can edit the code while
playing and change the game at a fundamental level.
Because Project Frontier and CreatorLab were built for modding from the ground up, anything made by the
community or OCP can be mixed and matched with no additional technical work. For example, if you make a
monster hunter questline and your friend makes a cozy farming sim, you can combine them into one game with a
few clicks. You can also inject the monster hunter questline directly into Project Frontier itself and share it with
every player. This solves discovery for creators - with no additional technical work, you can expose your
creations to every Project Frontier player. Like KZbin and TikTok, we want creators to focus on making
amazing games that we help get in front of players.
CreatorLab and Project Frontier are one executable. This means that any platform on which you can play, you can
also create on. There is no cooking, local compiling, uploading. It’s one click to switch from playing to creating and
one more click to switch back to playing.
#extractionshooter #sandbox #procedurallygenerated #ninja #projectfrontier