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Welcome to the first part in a series teaching pathfinding for video games. In this episode we take a look at the A* algorithm and how it works.
Some great A* learning resources:
theory.stanford.edu/~amitp/Gam...
www.policyalmanac.org/games/aS...
Source code: github.com/SebLague/Pathfinding
If you'd like to support the creation of more programming videos, I'd greatly appreciate your support on patreon:
/ sebastianlague
Background music is 32. The Hidden Path by longzijun.