Answering Your Questions
29:12
11 ай бұрын
Coding Adventure: Ray Tracing
37:58
Coding Adventure: Terraforming
22:23
2 жыл бұрын
Coding Adventure: Chess
29:22
3 жыл бұрын
How Do Computers Remember?
19:32
3 жыл бұрын
Exploring How Computers Work
18:12
3 жыл бұрын
Coding Adventure: Atmosphere
22:00
3 жыл бұрын
Coding Adventure: Solar System
12:12
4 жыл бұрын
Coding Adventure: Portals
16:06
4 жыл бұрын
My First 10 Years of Game Development
11:25
Coding Adventure: Clouds
12:50
4 жыл бұрын
Coding Adventure: Boids
8:35
4 жыл бұрын
Пікірлер
@kimjong-un4521
@kimjong-un4521 37 минут бұрын
wow, excellent explanation
@FG-fc1yz
@FG-fc1yz 2 сағат бұрын
ab 3:20, siehe 1:32! (Not-Gate)
@ManishSharma-bp7rg
@ManishSharma-bp7rg 3 сағат бұрын
My brain is unable to grasp this
@ekoherisuseno4068
@ekoherisuseno4068 5 сағат бұрын
..
@julenexposito6910
@julenexposito6910 8 сағат бұрын
I have to admit that my first though when you started encountering the problems regarding the aligment of the points you want to know if are inside or outside the glyph with the intersection points of the glyphs was to just take another arbitrary direction for the ray until it doesn't find any intersection point in its way and avoid the need to solve the problem altogether with the odd/even method. Not very elegant and not much fun (trying to make the code behave correctly in these cases is certainly more interesting and it has been very enjoyable to follow the process), but it should work, I think.
@half-qilin
@half-qilin 18 сағат бұрын
1:08:26 Potential idea for how to fix this: counter != 0 instead of counter > 0. What’s likely happening is the incorrectly wound J is decrementing the counter
@BurkandWolfyGaming
@BurkandWolfyGaming 18 сағат бұрын
Part 2 ??
@Borkolini
@Borkolini 22 сағат бұрын
This video is truly a masterpiece!
@AngrySkyBandit
@AngrySkyBandit 22 сағат бұрын
Awesome video ! You are one of the very few content creators who can release a +1h video, and I would go back to it when I have the time. Thank you for your work, and how you share it with us.
@muhsinachipra7762
@muhsinachipra7762 23 сағат бұрын
This is amazing❤, big salute 🫡 for the hard work, deliver me a package in kerala 😅
@lucasnogueira3232
@lucasnogueira3232 23 сағат бұрын
I was quite curious if the Loop Blinn Method avoids all the evil artifacts out of the box, looks like such a cool idea
@midge_gender_solek3314
@midge_gender_solek3314 Күн бұрын
Absolutely beautiful visualisations!
@cosoden
@cosoden Күн бұрын
i woke up from a hard nap and i was 30 minutes into the video so i just rewinded it , sat down and warched at half asleep , thanks Sebastian
@kaz49
@kaz49 Күн бұрын
I know I'll stop understanding about halfway through but I still watch because it's fascinating
@toeisonicmaniaamino6871
@toeisonicmaniaamino6871 Күн бұрын
Suggestion: Add a Explore(Explore around the Earth) and Geography (Go to the picked country by AI) Modes
@louismojo
@louismojo Күн бұрын
@SebastianLague, thank you! A work and a great video! Is the end animation starting at 47:35 directly related to the code you wrote for the simulation?
@elisharubin6276
@elisharubin6276 Күн бұрын
why doesn't the algorithm create random triangle noise? how does it actually look like a real world?
@jonatandjurachkovitch460
@jonatandjurachkovitch460 Күн бұрын
It's crazy how complicated this problem is, when we take the solution so much for granted.
@Eltaurus
@Eltaurus Күн бұрын
One more problem I can see with this technique, is the case, when the inscribed triangles of the bezier curves (27:03) on the inner and the outer edges of a letter overlap. This doesn't happen for the fonts presented in the video, because they are thick enough, but it can easily be the case for some ultra-light typefaces.
@AwesomeusPrime
@AwesomeusPrime Күн бұрын
Why is the number of solutions (n-1)!/2?
@ArcticWolf82
@ArcticWolf82 Күн бұрын
at 2:46 you are using a slider to add and remove obstacles. In mine, I don't know why but my slider does not delete them when I move it to the left towards zero, Please help. ok, nvm I watched again and found my mistake at 2:03 I completely forgot/somehow missed line 60 kind of hard to delete a child object when its not assigned as a child.
@pixelz3040
@pixelz3040 Күн бұрын
Even though I never submitted, I worked with a friend on a bot for this competition, and it was a really cool challenge, very fun to find ways of compressing large amounts of data like piece-square tables. I'm also glad to see that my suggestion for board.ForceSkipTurn() actually was useful to some people! For anyone wondering, we didn't submit because our bot sorta ended up being a copy of someone else's, and a worse copy at that lol xD
@ArcticWolf82
@ArcticWolf82 Күн бұрын
Even in 2024 this series is helping people learn to GameDev. Thank you so much you Legend!
@Tigrou7777
@Tigrou7777 Күн бұрын
I like your GPU implementation. One way to do this in software is by tracing the contour of the curve, then to fill a bitmap by drawing horizontal lines (going from top to bottom). Tracing contours can be made easier by splitting the curve into monotonic ones and taking care of special cases (eg: spline is a line).
@thedrunkenknight
@thedrunkenknight Күн бұрын
I also made an empty game object and attached the camera to it, and put the chaser code on that, now i have a smooth viewing camera that follows the player
@Kaenguruu
@Kaenguruu Күн бұрын
safetyLimitToAvoidInfiniteLoopInCaseIMessedSomethingUpAgain is the most accurate variable name I've ever come across
@dahahaka
@dahahaka 2 күн бұрын
Nice to see you shouting out Freya's incredible video on Béziers, it's such an incredibly well done explanation and visualization :)
@backslash057
@backslash057 2 күн бұрын
I think 0 minus 0 is not working
@TaleForgeStudio
@TaleForgeStudio 2 күн бұрын
Your video made me want to do a Bad Apple video myself just in what I know best - which is ECS - and oh this is it! Thanks Sebastian for your motivation and every video you make! You are a brilliant creator and provide great content! And for Bad Apple fans I'm dropping a link to my version, enjoy! (I hope you are not angry for link to my video!) Bad Apple but it's a 172800 Entities in Unity ECS 🔥 kzbin.info/www/bejne/q3q3oGZ4f6mmbrM
@backslash057
@backslash057 2 күн бұрын
He explained 2's complement better than my 1st grade teacher 🥲
@Kilgorio
@Kilgorio 2 күн бұрын
Wow
@rijden-nu
@rijden-nu 2 күн бұрын
Immediately in the beginning I thought you were going to ask me to focus on the circle, relax my muscles and feel my feet touching the ground, to breathe in and out slowly and to let my thoughts pass by like little clouds in a blue blue sky. I'm relaxed now.
@A207.
@A207. 2 күн бұрын
The is the most visually mesmerizing bad apple played The blue just looks like a gem color
@Stani-zt2ug
@Stani-zt2ug 2 күн бұрын
*bird staring straight into your soul* xxDDD
@NeatNit
@NeatNit 2 күн бұрын
This was fun to watch :) Next, if you want to cause yourself even more pain, look into rendering bidirectional text.
@ArcticWolf82
@ArcticWolf82 2 күн бұрын
I ran into a bug where my attacking enemies would hang unity in an infinite loop. the solution was solved in these comments but at 13:27 you can see it, I had accidently Swapped lines 80 & 81 change yeild return new WaitForSeconds (refreshRate); } to } yeild return new WaitForSeconds (refreshRate); In other words Move the Bracket to above the line. and then everything just works like magic.
@nug700
@nug700 2 күн бұрын
Watching the bits on the weird, glitched terrain you get when integrating chunks gave me flash-backs of when I made a very similar GPU accelerated marching cubes terrain generator using vulkan compute shaders.
@SirSpiroSZN
@SirSpiroSZN 2 күн бұрын
Wow he’s come a long way
@MikaelIsaksson
@MikaelIsaksson 2 күн бұрын
Patents is a scam invented by the deep state. It's no coincident that one of the deep states darling companies have an insane amount of patents. (Ericson)
@Elzewyr
@Elzewyr 2 күн бұрын
Thank you for covering complex subjects like volumetric clouds and portals and giving access to the source code. Even though I work in Godot, it is possible to adapt it with some effort. However, I wished you explained the final code in more detail, as it seems you made some substantial changes since the first part of the video. I hope I can figure out the light scattering on my own and it will add to the experience of an open-world flying game I am currently developing.
@julienblais4592
@julienblais4592 2 күн бұрын
This sums up a lot of what software development is: the hunches, the "good enough solution for now", the floating point shenanigans, the debug tools, the tests suite. This is a fantastic video, thanks!
@Danielle-ew1el
@Danielle-ew1el 3 күн бұрын
your video was a breath of fresh air. so uplifting! ️
@willjenkinson1682
@willjenkinson1682 3 күн бұрын
Wow, I had no idea you could make all of that just basically out of the two 'and' and 'not' physical logic gates you showed at the beginning. What a fantastic video
@Cuber_356
@Cuber_356 3 күн бұрын
Multiplication, division, calculus, fractions
@maywakeTV
@maywakeTV 3 күн бұрын
Thank you Sebastian. This is art. I especially loved the lights you shot in the tunnels. That was beautiful.
@mikedusaniwskyj8584
@mikedusaniwskyj8584 3 күн бұрын
This deserves a like and sub
@JackOHaraEngineering
@JackOHaraEngineering 3 күн бұрын
2:20 does deep rock galactic use that!?! It would make perfect sense since terraforming is a large part of the game, not to mention the render in the video looks so similar to something you’d see in the game
@aatwo
@aatwo 3 күн бұрын
Only you could get me to watch an hour long video on text rendering and have me enjoy it. As an aside, I'd love to have seen how this handles non-ascii characters, for example Kanji.
@youssefmostafa5788
@youssefmostafa5788 3 күн бұрын
this has been very informative, really entertaining too, kept watching for the whole video, can't do that with a shorts viewer like me (edit: you had me until the 40 minute mark, rest was little blurry for my brain lol)
@cd-zw2tt
@cd-zw2tt 3 күн бұрын
I used to think OOD was a pile of garbage, but you show me that you just need to have experience with it to understand why it's necessary. Though code completion is almost necessary (at least to my brain), because I would always forget the names.