Coding Adventure: Rendering Text
1:10:54
Answering Your Questions
29:12
Жыл бұрын
Coding Adventure: Ray Tracing
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Coding Adventure: Terraforming
22:23
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Coding Adventure: Chess
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How Do Computers Remember?
19:32
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Exploring How Computers Work
18:12
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Coding Adventure: Atmosphere
22:00
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Coding Adventure: Solar System
12:12
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Coding Adventure: Portals
16:06
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My First 10 Years of Game Development
11:25
Coding Adventure: Clouds
12:50
5 жыл бұрын
Пікірлер
@Neolias
@Neolias 17 сағат бұрын
One of the videos that inspired me to study programming and game engines, leading me intro gamedev
@drahgon55
@drahgon55 Күн бұрын
If you cannot smooth the graphics you need to click the Player prefab > Extract Materials. Then extract them to the Characters > Materials folder and you can now select all and set Smoothness to 0
@mattcroft
@mattcroft Күн бұрын
19:39 "What's going on in there??" "Oh, bounding boxes. Right outside my viewport."
@timnewsham1
@timnewsham1 Күн бұрын
I'm really enjoying using the toy/tool you built to demo some logic concepts. One shortcoming I'm banging my head against is the ability to create edge-triggered flip flops. Normally this is done by having the clock go directly to an AND gate, and also to a NOT gate that goes into the other input of the AND gate. This looks like it computes "clock and NOT clock" which is always false, but because of the signal taking slightly longer going through the NOT gate than it takes to go directly into the AND, there's a small period of time where the AND gate goes true before going false, and this can be used as the latch signal into a flip flop which will latch the data for a short time window. I notice that some circuits with feedback loop around, and I would love to have some way to have a flip flop which can only latch data at the instance of time that the clock signal transitions from low to high. Due to the way this is probably simulated, it might be easiest if it was a primitive. Speaking of primitives, it would also be nifty if new primitives could be added with a small scripting interface. It looks like you're already displaying the scripting inside of primitive modules when peeking inside of them. Is this compiled-in or would it be easy to allow new scripted primitives to be added? Just some suggestions. I love the tool and of course love your various videos (not just the logic ones) and appreciate that you've made such great content and even provided the programs for us viewers to play with. Kudos.
@jordinfarraj2359
@jordinfarraj2359 2 күн бұрын
ok we were shared this video as like a part of our lesson in 3d modeling, am i really the only one who believes this videos a bit out dated compared to modern blender?
@dougmcfarlane
@dougmcfarlane 2 күн бұрын
Add parameters to modify all x/y points by a random noise factor to add a more hand-drawn effect. Each same glyph would look different.
@dougmcfarlane
@dougmcfarlane 2 күн бұрын
Then animate those offsets over time (randomly for a 'squishy' effect, or algorithmically such as using curves). But, great work!
@taruscristian7601
@taruscristian7601 2 күн бұрын
Hey, nice video :D. Can u, pls, make a tutorial on delaunay triangulation and deriving voronoy diagram out of it ? I struggle with implementation in unity for my City Generator (based on voronoy diagram) project :( I could use existing solutions but it kills all my passion in procedural generation :< TQ ^^
@digit5911
@digit5911 2 күн бұрын
it doesnt work
@localwalloutlet
@localwalloutlet 2 күн бұрын
its always great when youtubers show their cats!
@Philluminati
@Philluminati 2 күн бұрын
This is incredible, fantastic explanation
@simonemartin-pn9zi
@simonemartin-pn9zi 2 күн бұрын
hi, I'm new to unity, does anyone knows how can I add a component to the chunks I'm generating?
@rainrope5069
@rainrope5069 2 күн бұрын
I really love your videos. Exploratory/creative coding content like this is easily digestible and it allows your viewers to follow along and take the same steps that you do. Reading a research paper is pretty daunting-- being explained the concepts in plain language is a lot easier :)
@wannaflyme
@wannaflyme 2 күн бұрын
My brain stopped at the AND
@saeedd2986
@saeedd2986 2 күн бұрын
watched 5 related videos before this one i can say this is by far the best one of them by any means thank you for this great video i eventually learned everything i needed
@jingboss1234
@jingboss1234 2 күн бұрын
noixe
@claudiupavel8529
@claudiupavel8529 3 күн бұрын
SkinnedMeshRenderer incompatibility fixed type of SkinnedMeshRenderer was not recognized as type of SkinnedMeshRenderer, when part of a prefab, when assigned to public variable of type SkinnedMeshRenderer. had to unpack prefab of player in armour, the blender file from the attached dropbox file. first unpack, then add to meshes folder, then add to SkinnedMeshRenderer field.
@haachamachama7
@haachamachama7 3 күн бұрын
This is incredible, man! I'm always super inspired when i watch your videos, man, as a programmer myself, you make me realize programming is such an art form!
@martinaverseng223
@martinaverseng223 3 күн бұрын
Amazing series of video. Thank you so much for creating it. Spectacularly clear and beautiful. Bravo
@syntaxed2
@syntaxed2 4 күн бұрын
I pilfered and pillaged everything I could from this code, not ashamed one bit!! - Thanks mate :)
@RohanThor
@RohanThor 4 күн бұрын
Nice video
@Rockittyy
@Rockittyy 4 күн бұрын
HOW CONVINIENT! I've been reasearching about digital audio for a fun project, and bam, when the world needed the most, he did not vanished
@babras
@babras 4 күн бұрын
Podemos hacer de este canal.un patrimonio de la humanidad?
@RohanThor
@RohanThor 4 күн бұрын
Si
@AirZeee
@AirZeee 5 күн бұрын
I could play with that for hours!
@iamnotgonnatellyou
@iamnotgonnatellyou 5 күн бұрын
45:40 : where you got to the final version of the bot, and version one still won 27 games. I'd be really curious to see how those 27 games went where version one was still able to pull a win off.
@Pikmingaming
@Pikmingaming 5 күн бұрын
how do you do this in blender?
@ThatFunnyGuyXx
@ThatFunnyGuyXx 5 күн бұрын
I understand that this video is over a year old now, but I was playing around with this simulator myself and am wondering how one gets the 7 segment display to use? I’ve been following along the series and have the rest of the logic gates you have made until now but am lost as to how one gets the display. Thank you.
@Ila_Aras
@Ila_Aras 5 күн бұрын
i like how it's implied that Sebastian is indeed a cat.
@arxsh4301
@arxsh4301 5 күн бұрын
where do you find those DOCUMENTS/ PAPERS to read, and research like WHEREE????!?!!?
@calummcrae7735
@calummcrae7735 5 күн бұрын
I'd assume the edge effects are because the boundaries should be exerting the same force as the particles?
@TheWagonroast
@TheWagonroast 6 күн бұрын
40:45 be optimistic, it’s a gravity simulation!
@straycatannie5868
@straycatannie5868 6 күн бұрын
coding is for people that want AI injected into their brains....
@JoshAntBrown
@JoshAntBrown 7 күн бұрын
These videos are great, hope you're able to produce some more at some point!
@nothing_inside9922
@nothing_inside9922 7 күн бұрын
feels oddly weird
@damiengates7581
@damiengates7581 7 күн бұрын
See a speech therapist.
@Chrispyoy
@Chrispyoy 7 күн бұрын
it was so satisfying to watch the particles actually starting to behave like a liquid around 30:00🤩
@Dylanlamprecht
@Dylanlamprecht 7 күн бұрын
How to make universe sandbox tutorial 🤔
@Rowlesisgay
@Rowlesisgay 8 күн бұрын
"These have been pretty interesting looking I think" -> Me, still reeling from how gorgeous the first few shaders were, dying
@bingusbongus9807
@bingusbongus9807 8 күн бұрын
43:23 you like chessing boys dont you?
@drggayathridevi195
@drggayathridevi195 8 күн бұрын
Let the cat do programming and first teach the cat 😂😂
@Luke-p3k8j
@Luke-p3k8j 8 күн бұрын
Why does the bvh need to be generated at game runtime could this not be precomputed and stored the bvh in a custom format to load at game time
@Luke-p3k8j
@Luke-p3k8j 8 күн бұрын
If you argue that it will not work for moving meshes why a bvh is just a set of boxes so why not have them transform with matrices
@Xnoob545
@Xnoob545 8 күн бұрын
Why didnt you release the version of the simulator with the displays on the chips
@sander-s
@sander-s 9 күн бұрын
You remind me of Bob Ross.
@GameDevGeeks
@GameDevGeeks 9 күн бұрын
finally got some free time to watch a Sebastian Lague video. what a good day
@Chukilled
@Chukilled 9 күн бұрын
This is basically where I am on my journey and I'm almost 30.
@dariodzimbeg
@dariodzimbeg 9 күн бұрын
And billions and billons and billions of calculations of that type is done in second. Mind bending!
@basimbasimsim
@basimbasimsim 10 күн бұрын
Simply wow. It is too good. I always wondered how electrical signals are converted to computer-understandable language. This answers a lot of it.
@AtypicalDork
@AtypicalDork 10 күн бұрын
I appreciate the fact that 'gravity' is a 'float'.
@heraclitoqsaldanha6133
@heraclitoqsaldanha6133 10 күн бұрын
31:14 from Brazil
@IsaacMiller595
@IsaacMiller595 11 күн бұрын
So umm, I don't think this works anymore, just a hunch since unit is forcing me to use monobehavior in the TerrainFace script. Is anyone else having this issue? It won't run if I don't have monobehavior in my script.
@mercantilistic
@mercantilistic 11 күн бұрын
If you don't want to allow diagonal movement, you can change the double for loop in GetNieghbours to: int[] xDir = {0, 1, 0, -1}; int[] yDir = {1, 0, -1, 0}; for (int i = 0; i < 4; i++) { int checkX = node.gridX + xDir[i]; int checkY = node.gridY + yDir[i]; if (checkX >= 0 && checkX < gridSizeX && checkY >= 0 && checkY < gridSizeY) { neighbours.Add(grid[checkX, checkY]); } }