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A Quick Trick For Extra Realism (Blender Tutorial)

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DECODED

DECODED

Күн бұрын

One of the most difficult challenges in 3D is getting buildings, walls, and other objects to look like they inhabit the same space. You can use the ambient occlusion node to add an extra layer of dirt and grime to your buildings, making them appear to seamlessly blend into the world.
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Twisting by Kevin MacLeod
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Пікірлер: 258
@DECODEDVFX
@DECODEDVFX 4 жыл бұрын
If you're using this in an animation, you'll get faster renders by turning the AO into a texture. Here's a quick video on texture baking to get you started. kzbin.info/www/bejne/nJOrZZSHd5p5n68
@PlanetComputer
@PlanetComputer 4 жыл бұрын
ok
@TehBurek
@TehBurek 4 жыл бұрын
And objects moving near each other won't change each others materials in the drive-by :)
@mauriccimgt1
@mauriccimgt1 3 жыл бұрын
Thats also great if you are using Optix instead of CUDA to render, since AO is not supported yet.
@Ytsssss364
@Ytsssss364 2 жыл бұрын
I told my wife - "I cannot vacuum! I need to study - the "ambient occlusion!" - and showed her this tutorial. She has now downloaded her own version of Blender - and last I saw: she was modelling a rolling pin and rigging it with physics dynamics.
@umbrellasquid9669
@umbrellasquid9669 Жыл бұрын
Amazing
@ThatLooksNiceCo
@ThatLooksNiceCo 4 жыл бұрын
Thanks for the tutorial! If you set the mix node to a blend mode like multiply, then set your color, you can get some more natural/organic looking interactions with the existing color. And you can also use something like this to affect the strength of your bump node, or your roughness material if you have one for an even more detailed effect. 👍
@GabrielsLogic
@GabrielsLogic 4 жыл бұрын
Nice! Thanks
@doko3000
@doko3000 3 жыл бұрын
For something like a film or cinematic you'd manually paint a texture for that blend region, right? Using AO, originally meant to darken close corners and crevices, is a fast way to get a similar result, but you'd usually manually paint in a grayscale texture to control that.
@spaceman-pe5je
@spaceman-pe5je 3 жыл бұрын
@@doko3000 the real answer is that you would use substance painter, which allows you to use a mixture between AO, cavity, and a world space gradient to do it procedurally and quickly
@marcd7332
@marcd7332 4 жыл бұрын
The tutorial that was missing on yt
@dcub3801
@dcub3801 4 жыл бұрын
Well I think Blender Guru did something like this but didn't go into any detail, so this is more useful!
@DECODEDVFX
@DECODEDVFX 4 жыл бұрын
Yeah, Andrew briefly touched on the subject in the kitchen tutorial he made at the start of 2019.
@pirobot668beta
@pirobot668beta 4 жыл бұрын
This solved a mystery! Years ago, I was noodling about in Blender forums, and someone mentioned using AO 'for shading', but they never elaborated. I think this is what they were talking about! Much thanks for this, DECODED!
@unicornhuntercg
@unicornhuntercg 4 жыл бұрын
You can also use this trick to have some fake foam around floating objects in ocean scenes and such.
@hadarnesher
@hadarnesher 4 жыл бұрын
I been giving this trick to everyone that uses blender cuz it is awesome and its nice to see that finally more people will talk about it
@JaredOwen
@JaredOwen 4 жыл бұрын
Great tip!
@KogureDevilchan
@KogureDevilchan 4 жыл бұрын
If I'm not wrong, you can also do a "stylized gradient" with noise texture and gradient texture mixed with overlay into a ColorRamp. and locate it at the bottom of the building.
@commodore7331
@commodore7331 4 жыл бұрын
I did this with a model of an old CRT screen I made to make it look like there was dirt accumulating around the edges of the screen. It's really effective but can look really weird if you're using Eevee.
@alaslipknot
@alaslipknot 4 жыл бұрын
Eevee is kinda "mysterious" compared to Cycle, CGcookies has a great course about perfect lighting on Eevee, i highly recommend checking it out, it will open so many new possibilities
@unicornhuntercg
@unicornhuntercg 4 жыл бұрын
That's because eevee uses screenspace ambient occlusion
@Lubble-
@Lubble- 4 жыл бұрын
I prefer testing stuff in Cycles but rendering in Eevee
@elektra81516
@elektra81516 4 жыл бұрын
Cycles is ray traced whilst EEVEE is screen space. What you can do is bake the colour texture in cycles then bring that into EEVEE and it'll preserve the effect, you'll have to rebake it every time you edit the model or move it however.
@commodore7331
@commodore7331 4 жыл бұрын
@@Lubble- that's kind of wierd
@PastaMaster115
@PastaMaster115 20 күн бұрын
On Tattooine, all the buildings are in a constant state of being burried and unburried by sandstorms. While there is definitely wear on the buildings there is also varying degrees of sand piled up against the walls. So you'd need to drag some floor up around the building a bit.
@EmptySkySora
@EmptySkySora 3 жыл бұрын
Nobody asked for this tip, because nobody knew how much this tip is needed. Thanks a lot.
@VicSoh8649
@VicSoh8649 4 жыл бұрын
Really cool trick! It's one of those things you only realize when it's not there. I'm thinking here, you could mix/multiply or screen the AO output with some musgrave or noise texture to give it a more randomized and textured feeling to the grime too.
@PatriceFERLET
@PatriceFERLET 4 жыл бұрын
Simple, efficient, clean and quick to do. Nice.
@Infestedparrot
@Infestedparrot 4 жыл бұрын
This is perfect for a scene that's been giving me some trouble. And here I was, messing with dynamic paint and vertext colors like a fool.
@762
@762 2 жыл бұрын
Thank you.
@StormyMainShorts
@StormyMainShorts 4 жыл бұрын
very nice
@hidgik
@hidgik 4 жыл бұрын
My god! You are a really observant guy! I wouldn't have noticed that in two lifetimes!
@greatstaro9255
@greatstaro9255 Жыл бұрын
Useful!! most textures are always so clean
@RSpudieD
@RSpudieD 4 жыл бұрын
Well this was impressively simple! I'm actually shocked at how well the ambient occlusion node works for this!
@MrFarkasOfficial
@MrFarkasOfficial 3 жыл бұрын
Hugely underrated tip!!!
@ImReadyD151
@ImReadyD151 Жыл бұрын
bro you a legend
@DarkShroom
@DarkShroom 3 жыл бұрын
mind BLOWN.... i feel like a beginner again! such an excellent feature it never occurred to me that AO could be used to enable that smooth transition you created... and i'm always looking at old video textures i like as reference material, they have these smooth joins and the bottom of certain textures, now it's like i can just generate that automatically!
@AndrewConway
@AndrewConway 3 жыл бұрын
Very cool
@pedrobraun1534
@pedrobraun1534 4 жыл бұрын
You can also use the gradient node and connect it in the factor, very similar to the ambient occlusion node, but the advantage of the first one is that it is lighter in EEVE
@maximeteppe7627
@maximeteppe7627 4 жыл бұрын
how so? wouldn't just make a vertical gradient from the ground rather than accumulating in crevices? anyway, on the opposite side of the spectrum, (meaning to make it heavier but more refined) you could mix in a noise texture to make the dirt more random and jagged.
@DrunkenUFOPilot
@DrunkenUFOPilot 4 жыл бұрын
I"d have to try it and play around, by I imagine it would look to neat and perfect, too uniformly present everywhere. Maybe adding noise or some measure of mesh curvature could help. AO emphasizes the nooks and crannies, the inner corners where whirling wind doesn't reach as well, where grime and dust and dead bugs and crud can build up.
@WektorGH
@WektorGH 2 жыл бұрын
awesome! thanks!
@Maarten-Nauta
@Maarten-Nauta 3 жыл бұрын
Ive been looking for this forever
@apang1831
@apang1831 3 жыл бұрын
Thank you so much. I'm even not using a blender LOL. But great, it is suitable for any 3d modelling texture
@matchdance
@matchdance 3 жыл бұрын
Thank you so much
@RyanKingArt
@RyanKingArt 4 жыл бұрын
Nice video!
@DECODEDVFX
@DECODEDVFX 4 жыл бұрын
Thanks Ryan!
@Zerotwostudio
@Zerotwostudio 3 жыл бұрын
Simple yet effective!
@simoncodrington
@simoncodrington 4 жыл бұрын
Great little video mate. Perfect showcase for the AO node to really stick things together
@msgaramycin5330
@msgaramycin5330 4 жыл бұрын
I'm happy for the existence of this channel
@DECODEDVFX
@DECODEDVFX 4 жыл бұрын
Thank you.
@RomboutVersluijs
@RomboutVersluijs 3 жыл бұрын
Especially adding it to the ground raising the quality. SUper nice it also works on the ground, thats simply a flat plane. Quite interesting that it get AO from the other meshes as
@sunshineconch5377
@sunshineconch5377 4 жыл бұрын
Nice!
@hillfortherstudios2757
@hillfortherstudios2757 2 жыл бұрын
Very cool! I am a total newbie and I never would've realized that. I liked and subscribed. Thanks mate!
@dhaloh
@dhaloh 4 жыл бұрын
Wow this is great!
@fotiskogias3764
@fotiskogias3764 4 жыл бұрын
Amazing, it was just the thing I was noticing missing from my architecture renderings . Loved The Video.
@elmar4ello
@elmar4ello 3 ай бұрын
Thank you
@justinle998
@justinle998 3 жыл бұрын
Holy cow this was exactly what I needed!!!
@mibrahim4245
@mibrahim4245 3 жыл бұрын
Smart !!
@strangequark007
@strangequark007 4 жыл бұрын
Thanks for this tip. And wow the render ie the thumbnail, is really amazing!
@DECODEDVFX
@DECODEDVFX 4 жыл бұрын
Thanks. It's literally just a few of the assets I've modelled thrown together.
@ronioclarenzo6137
@ronioclarenzo6137 2 жыл бұрын
Great tutorial! Thanks!
@Coco-xi9hq
@Coco-xi9hq 3 жыл бұрын
Sir you are amazing
@MrMsti
@MrMsti 3 жыл бұрын
Awesome :D
@AnatomyAcademy
@AnatomyAcademy 4 жыл бұрын
Always great tips
@blenderiscool4307
@blenderiscool4307 4 жыл бұрын
Very helpful and straightforward tutorial thank you
@MoviesRemastered
@MoviesRemastered 3 жыл бұрын
Really good tips. Good luck with your project.
@Grillar
@Grillar 4 жыл бұрын
aaaaaaaand genius as usual. Nice stuff once again!
@briticalhit4987
@briticalhit4987 3 жыл бұрын
The timing of this couldn't be better. I'm about to render a large animation that's very much going to benefit from this, thanks :)
@leicfoxUK
@leicfoxUK 3 жыл бұрын
Thank you, great video.
@baderuk73
@baderuk73 4 жыл бұрын
Brilliant!!
@Sam-oh6mt
@Sam-oh6mt 4 жыл бұрын
This videos awesome huge starwars fan here!
@VentelHD
@VentelHD 3 жыл бұрын
Was avoiding it because these nodes don't support Optix, but man! This is a must have!!
@DECODEDVFX
@DECODEDVFX 3 жыл бұрын
Yeah, it's supported from 2.92
@PrinceWesterburg
@PrinceWesterburg 4 жыл бұрын
AO is great for driving things like this. A simple ground fog plane (non-volumetric) can be made to fade around fences, lamposts, walls etc. But AO doesn't belong in lighting - Cycles is a fully unbiased renderer so adding an ancient shader like this for faux lighting effects is a big no-no!
@jeffcrist2977
@jeffcrist2977 4 жыл бұрын
Very useful. Thanks. Like your style.
@shubhamkhilare146
@shubhamkhilare146 4 жыл бұрын
It's amazing
@alberto9827
@alberto9827 4 жыл бұрын
Daaaaaaamn Thank you so much man!!! Everything star wars related is very much appreciated!!
@lokyloky3420
@lokyloky3420 Жыл бұрын
thank you!
@PybroLachie
@PybroLachie 4 жыл бұрын
Really great quick tip!
@benjaminbeltran7004
@benjaminbeltran7004 4 жыл бұрын
amazing!
@ronwatson3237
@ronwatson3237 4 жыл бұрын
Thanks!! - very good advice my friend!
@paulcole7144
@paulcole7144 4 жыл бұрын
Nice tip, thanks.
@ali32bit42
@ali32bit42 4 жыл бұрын
the more robost method is blend textures. make a simple trim sheet with all the dirt effects on it. and use it as an overlay on the main material with a secondary uv map. the advantage is a faster render and not having to worry about external objects. also more detaild dirt and leak textures. you can also port those to game engines assuming that kind of decal is supported. and you dont have to paint anything since you can reuse the trimsheet.
@DanielGrovePhoto
@DanielGrovePhoto 4 жыл бұрын
Great tip! Same goes for any hardsurface stuff I assume. I need to use this more!
@augustoramirez2538
@augustoramirez2538 4 жыл бұрын
thanks, these kinds of details make or break a render
@tremorlok6659
@tremorlok6659 4 жыл бұрын
You could pipe this into a noise node and then a displacement node to make the seam between surfaces look more natural too.
@MarcoPaints
@MarcoPaints 4 жыл бұрын
Holy shit this is game changing for me... thank you so much!
@maherf768
@maherf768 3 жыл бұрын
good stuff, thank you!
@harringtonday5319
@harringtonday5319 2 жыл бұрын
Great tip - Thankyou!:)🙏😀
@indrakomara6966
@indrakomara6966 4 жыл бұрын
cool...
@valtabohm
@valtabohm 2 жыл бұрын
thanks bro, very useful!
@DatGuyGLK
@DatGuyGLK 4 жыл бұрын
Thank you, this was exactly what i was missing!
@andrewburyakov436
@andrewburyakov436 3 жыл бұрын
idk, if you still check comments, but this video is awesome! Right now i help to draw a scene pictures for novel, and this trick changed photo so well and more real, like it almost photography.
@DECODEDVFX
@DECODEDVFX 3 жыл бұрын
Thank you!
@robo1540
@robo1540 3 жыл бұрын
great vid tbh, really useful and short
@ShadyRonin
@ShadyRonin 4 жыл бұрын
Great tip! Love these short videos
@PricelessCold
@PricelessCold 4 жыл бұрын
great video keep up the realism tips
@jurgenvantomme
@jurgenvantomme 4 жыл бұрын
This is a amazing tip. Thank you so much for sharing.
@yuvaraj8492
@yuvaraj8492 2 жыл бұрын
wow.
@gehriggosselin9468
@gehriggosselin9468 4 жыл бұрын
good heckin. fantastic
@kavins2094
@kavins2094 3 жыл бұрын
Thanks for the quick tip. Really helpful
@Automatik234
@Automatik234 3 жыл бұрын
Great tip! Thanks for making this!
@metalstaff
@metalstaff 3 жыл бұрын
Thanx for the lesson! That's what i needed.
@jonathanmarcelthome
@jonathanmarcelthome 3 жыл бұрын
Thanks for this, this is great!
@Sharal3D
@Sharal3D 4 жыл бұрын
holy shit that was awesome
@Uhfgood
@Uhfgood 2 жыл бұрын
It's interesting you talk about dirt and grime. Well what if it's supposed to be brand new, and you want that extra bit that makes it feel like it's actually in the scene?
@Spencer635
@Spencer635 3 жыл бұрын
Great content :) This reminds me of the techniques used in Jama Jurabaev's "Real Time Environment Design in Blender" course. Kind of funny, he actually uses star wars concepts in those videos.
@kendricksparks4975
@kendricksparks4975 3 жыл бұрын
Love your videos!
@castletransport
@castletransport 2 жыл бұрын
wow. Amazing :)
@luisrossa
@luisrossa 3 жыл бұрын
Muy bueno!! Gracias
@scottlee38
@scottlee38 4 жыл бұрын
Very useful! Thanks!
@rikovladimir8655
@rikovladimir8655 3 жыл бұрын
nice hack mate
@ep8778
@ep8778 3 жыл бұрын
a great tutorial !!! thanks a lot
@noahgreenstein-sheppard66
@noahgreenstein-sheppard66 3 жыл бұрын
And, of course, if you have a convex building on a flat surface, you can just use Geometry > Position > Separate XYZ > Z axis, which is much faster.
@williamnilsson4344
@williamnilsson4344 4 жыл бұрын
Holy shit, thank you
@robert-brydson-1
@robert-brydson-1 4 ай бұрын
wish we could "spray" shading onto the grounds etc ( image textures ) to "blotch" them up a bit
@asadhabib8876
@asadhabib8876 4 жыл бұрын
Suuuupppperrrrr useful...
@thetrends5670
@thetrends5670 3 жыл бұрын
Thumbnail looks like "Mazar E Quaid, Jinnah Mausoleum"
@tumimbasa1705
@tumimbasa1705 3 жыл бұрын
Still useful in 2021!
@9l_Kendr
@9l_Kendr 4 жыл бұрын
Спасибо)
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