Want to learn a new skill or learn how to organize your time better? The first 500 people to use my link will get a 1 month free trial of Skillshare; skl.sh/kaizentutorials08241
@blackswan63869 ай бұрын
thank you Sir ! Awesome Video. Epic and easy to do Brushed Metal Material. Thank you ! thats really amazing. have a nice day.
@KaizenTutorials9 ай бұрын
@@blackswan6386 Thank you for the kind words, glad you liked it!
@Michael-NZ3 ай бұрын
Incredible! Just started with Blender a few weeks ago and excited to see the possibilities ahead. Not sure about Skillshare but it halved the yearly price when I looked at it again after 24 hours
@Smeaf9 ай бұрын
These tips go hard, I think i'll have to screenshot
@miinstudios9 ай бұрын
same
@KaizenTutorials9 ай бұрын
📸📸
@VoidWalker-p6q8 ай бұрын
and this person tells how to learn blender...
@glitchingbee5 ай бұрын
@@VoidWalker-p6qit rhymes with “yolk” and it’s what this comment is! What’s the word? It’s gotta be… joke!!!
@Skypuppy-rk2cn5 ай бұрын
Wow...that is disappointing
@HarnaiDigital9 ай бұрын
The Glass shader is a massive life saver Kaizen. Finally someone explained how to properly use Refraction Nodes.
@KaizenTutorials9 ай бұрын
Thanks Harnai!
@kittensoup890827 күн бұрын
oh my gosh I am a newbie in blender and I was trying to model a bike. I had this video playing in the background and as soon as I'm done making pedals for the bike, the easy trick to making curves on a pipe appears! that is so helpful thankyou!!
@KaizenTutorials26 күн бұрын
Haha timing!
@ventiladordesuco9 ай бұрын
@6:49 UVW are the coordinates used on the 2.5D space. This is why you UV unwrap your model, you're unwrapping it in UV+W coordinate system, specially when using normals or displacements as the 3rd dimension. Btw, it's in alphabetical order UVW...XYZ.
@KaizenTutorials9 ай бұрын
Ah nice, never knew that!
@blenderconch9 ай бұрын
That lattice-shrinkwrap technique is fire! 🔥I've been using Blender for almost 4 years, and I don't think I've seen that one before.
@KaizenTutorials9 ай бұрын
Niiice happy that there's still stuff I can teach to veterans!
@carltonquine92779 ай бұрын
I think he saw this from Aryan
@emii61999 ай бұрын
@@carltonquine9277yep
@fableorb9 ай бұрын
it's my third time when I see this in few days, it's still very handy tho.
@ArcaneProgramming9 ай бұрын
@@carltonquine9277He did, 100%
@Kram10329 ай бұрын
The curve based pipe is probably actually better done with a simple geometry setup: Convert Mesh To Curve -> Curve modifier Then, in Edit Mode, you always work with a mesh, but it gets converted into a curve as needed.
@KaizenTutorials9 ай бұрын
That’s also a good option yes! 🙌🏻
@digitalslacker92069 ай бұрын
Great tips! I hope to do some camera tracking soon. Trivial note about the uvw/xyz thing. the uv coordinates indicate you're dealing with a 2D surface or image (the w is for rotation), while xyz are spatial coordinates. Since the objects intersect at 2d mesh, uv space is used.
@digitalslacker92069 ай бұрын
And to undermine what I just wrote, lol, uvw are sometimes used as alternatives for xyz, to distinguish that space from the usual global or local space, which is probably what is going on here.
@KaizenTutorials9 ай бұрын
haha thanks for that info! Didn't know that. I guess it makes somewhat sense, but also not really lol
@FARMERDANNNNN9 ай бұрын
11:50 You can also get a vertex by spawning a cube in and pressing m+1 which merges all the verts together into the center of the object, to get the vert to the center of the project press shift c (aligning the cursor to the center of the project, it wont do anything if its already at the center) then shift s whale selecting the vert and selecting [Selection to cursor] (aka the top one).
@KaizenTutorials9 ай бұрын
Nice one and correct, that’s another way of doing this! 🙏🏻
@FlickerJab9 ай бұрын
one of the most packed blender tutorials I've seen! Appreciate your work man.
@KaizenTutorials9 ай бұрын
Awesome, thank you!
@LawrenceAaronLuther9 ай бұрын
15:55 I think the fastest stairs, with the most versatility to adjust to the constraints of the scene, is add plane>rotate x90>delete bottom and a side edge>add array mod 1 or -1 on x or y, 1 on z, apply mod, merge by distance, extrude the top stair down vertex and bottom stair vertex across using snapping to make a perfect 90 angle, join them, fill the face, extrude the face.
@KaizenTutorials9 ай бұрын
It might be mathematically perfect, but that’s definitely more work than the bevel method!
@fableorb9 ай бұрын
To be honest with stairs I would go with Archimesh addon from Blender, you have more control of what stairs you want to make and quite easy you can get any stairs you want.
@fuego09esmeralda9 ай бұрын
12:45. The glass dispersion material is awesome...!!!
@KaizenTutorials9 ай бұрын
Glad you like it! Once I realized how easy it is to setup I was very excited haha
@AlexCarby9 ай бұрын
That step technique was pretty impressive 🗿
@KaizenTutorials9 ай бұрын
Hah! Thanks!
@norm_olsen9 ай бұрын
Love these kind of videos! Very informative, and the comments are yet another layer of treasure to unearth! Regarding the lattice setup, there is a quicker way! Once you have the lattice in position with the high res mesh you wish to deform, start by selecting the mesh, then Shift click the lattice. Then press Ctrl + P (to bring up the Set Parent To popup), and choose Lattice Deform. Voila! This automatically adds the lattice modifier to the mesh and you are ready to go from there (saving you a few extra steps in the process)! Regarding curves and beveling points, no need to convert to mesh to bevel corner verts.... As a curve, go into vertex mode and select the corner vertices you wish to bevel, press N to bring up the right-hand side viewport tabs, click on the Edit tab, and from within the Curve Edit panel, there is a fillet/chamfer button. Click this and play with the Radius and Round values from the Bezier Points Fillet popup in the lower left hand corner of the viewport (here you can also toggle between Round or Chamfer)! 🗿
@KaizenTutorials9 ай бұрын
Glad you like it, thanks! And also thanks for providing your own useful tips. Super nice and I didn't know both of those!
@norm_olsen9 ай бұрын
@@KaizenTutorials You're welcome! :)
@gabrielegagliardi39568 ай бұрын
Your video editing is really good man, you have taste (which is a rare quality in a world divided between stagnant, stiff images or a hyperkinetic "change everything every 12 frames" approach). It's both relaxing and dynamic, cool.
@KaizenTutorials7 ай бұрын
Eyy thanks! I don't get many compliments on my editing and it takes a ton of time so I really appreciate this!
@optiphonic_9 ай бұрын
I've struggled to understand the glass & refraction nodes, I found your example helpful to see how it can be used, cheers!
@KaizenTutorials9 ай бұрын
Nice, glad I could help!
@420bobby699 ай бұрын
Love the step bevels. I've never seen those custom profiles used before. Can be used for way more than steps too. Things like crown molding, or really any on-edge carved surface effects.
@KaizenTutorials9 ай бұрын
Yes! Absolutely so. You can use it for tons of things!
@soirema9 ай бұрын
6:15 i know this is not what video is about but I bought a conform objects addon for that absolutly worth it!
@KaizenTutorials9 ай бұрын
Nice, yeah for most things there's a handy addon available! I like to show that it's all possible inside of Blender too though :-)
@repositorytutorial3d507 ай бұрын
shieet! the dispersion glass and the shrink wrap with the 1D lattice actually was a great tip!
@KaizenTutorials7 ай бұрын
Thanks, glad you like 'm!
@silvertube529 ай бұрын
A focal length of 26mm on a APS-C (cropped) sensor camera, such as a Sony ILCE-6400, is not that same as a 26mm focal length in a traditional full frame 35mm film camera. Blender assumes a full frame sensor. Focal length is sensor size dependent and Blender, like most software, default to full frame (36mm x 24mm sensor area). To be accurate, in the camera settings in Blender, you would need to set the 'size' to 23.6mm (sensor width of a Sony APS-C) instead of the default 36mm. It doesn't make a noticeable difference in your example, but in different or more complex scenes it might.
@KaizenTutorials9 ай бұрын
You're 100% right and I never really thought about that. Great info and tip, thanks!
@GinoZump9 ай бұрын
16:00 I actually use two array modifiers for stairs
@KaizenTutorials9 ай бұрын
That's a good one if you don't want the stairs to go down to the floor on each step yeah :-)
@glitamichal9 ай бұрын
Great video, I didn`t know some of your tips. Btw. for pipes I always use skin modifier instead of bevel, works for most cases. If you try it, use ctrl+a to adjust the size of each section.
@KaizenTutorials9 ай бұрын
Great tip! Thanks 🙏🏻
@LimeBall_Animations9 ай бұрын
Tip: if you have a SVG, you can make a logo with it using SVG import and Boolean.🗿
@KaizenTutorials9 ай бұрын
Nice tip!
@SebKrafts9 ай бұрын
You can add an 'active keying Set' in the timeline and then go to keying. Whenever you add a keyframe, it will only add the keyframe types that you have specified. For example, Location or Rotation or other. To keep you timeline and graph editor more clean and tidy. 🗿🗿🗿🗿
@KaizenTutorials9 ай бұрын
Awesome tip, thanks for sharing!
@MikkoRantalainen9 ай бұрын
19:35 Can somebody explain why having two booleans with "exact" solver results in incorrect output?
@KaizenTutorials9 ай бұрын
I don't know why and it's also not 100% always the case. But often it creates issues and setting them to fast fixes it...
@maaz43549 ай бұрын
This is great! I'll certainly use these. My tip that someone might find useful: Use geo nodes - set position - Combine xyz on the offset - noise texture on the z axis - on a subdivided plane for quick terrain
@KaizenTutorials9 ай бұрын
Nice, thanks for sharing your tip!
@olewisse76869 ай бұрын
My favorite blender trick is watching kaizens videos 🗿
@KaizenTutorials9 ай бұрын
Eyoooo haha thanks!
@Lo_vid9 ай бұрын
This video prompted me to create a Playlist named "blender tips". well done!
@KaizenTutorials9 ай бұрын
Haha that’s awesome!
@ReelfunkyProductions6 ай бұрын
Same
@KaizenTutorials6 ай бұрын
I have 4 more of these vids btw ;-)
@ReelfunkyProductions6 ай бұрын
@@KaizenTutorialsthank you. I'll be checking them out when I get back to my computer. Keep up the good work.
@domin61689 ай бұрын
Very nice tips, it's great that you made another episode of this wonderful series
@KaizenTutorials9 ай бұрын
Thank you! 😊🙏🏻
@retrosunforgotable16089 ай бұрын
0:10 For personal use 🌚 hnnn hnnn 😜
@KaizenTutorials9 ай бұрын
💀💀💀
@BenUttecht9 ай бұрын
why did you use that noise texture in the brushed metal (why not wave texture or something) and what does distance do in the bump node (cant you just change the strength?)
@KaizenTutorials9 ай бұрын
I use the noise to create a more random pattern. By then using the vector math we can create a more random pattern and also it works on any surface, instead of the wave texture which you need to specify an axis for.
@eledesign09239 ай бұрын
These tips are awesome!! Really appreciate this series!! 🔥
@KaizenTutorials9 ай бұрын
Thank you :-D
@dmnsound12119 ай бұрын
Hi. For tip nuber one - can You recommend any application, witch can calculate information from picture, like focal length or fstop etc.? fSpy often can't calculate this things correctly
@KaizenTutorials9 ай бұрын
I don’t know any other tool than Fspy no 😅
@CGSTUDENT159 ай бұрын
Ur videos are really great Instead of using a single vertex u can add the curve-path then u can bevel it to give it the thickness for making pipe
@KaizenTutorials9 ай бұрын
Thank you and thanks for your input!
@jamesriley50578 ай бұрын
wow I just realized how cool the Tissue add-on was earlier today, and you had it right here! I wanna look into a bit more, but your review was perfect. thanks Kaizen
@KaizenTutorials8 ай бұрын
Awesome! Yeah its quite versatile and unique
@keithkool9 ай бұрын
As always very helpful!
@KaizenTutorials9 ай бұрын
Thanks, glad you like it!
@NeonCodes9 ай бұрын
this guy is seriously underrated.
@KaizenTutorials9 ай бұрын
Yooo thanks 🧡
@GeekRenderer6 ай бұрын
Thank you for all your content Kaizen, just come across your channel. loving all the topics, and thank you loads for your lighting knowledge!!!! Blender is a massive hobby, well addiction at this point!!! lol. Only used KZbin to learn Blender3D/3D modelling, wish I came across your channel and content years ago, but found now!!!🤘
@KaizenTutorials6 ай бұрын
Thanks a lot for the kind words! Appreciate it :-D
@jamesooi32699 ай бұрын
Sony A6400 is APSC censor, you might need to multiply with your focal length of 26mm with 1.5 crop factor.
@KaizenTutorials9 ай бұрын
Yep, you're right! Should've accounted for that.
@celestia2776 ай бұрын
that lattice tip was so good dude
@psy3d_9 ай бұрын
You can bevel curve using curvemachine addon, really handy, also thank you for the tips!
@KaizenTutorials9 ай бұрын
Nice one, and you're welcome. Glad you like them!
@lonewolf_studio9 ай бұрын
Easily explained. You are wonderful ❤
@KaizenTutorials9 ай бұрын
Thanks a lot!
@HampsterGirl9 ай бұрын
This video actually taught me alot of things"I didn't know" this time 👍Cool 10/10!
@KaizenTutorials9 ай бұрын
Haha yes! 💪🏻💪🏻
@chiaratringali97079 ай бұрын
these are so good! such a perfect video to reference when you go "wait, how do I do that one thing?". Thank you so much!
@KaizenTutorials9 ай бұрын
Glad you like it! :-D
@sayrith9 ай бұрын
0:55 why not use fspy?
@KaizenTutorials9 ай бұрын
You could yes, but you don't always need it. For simpler stuff where you know the camera specs you can just do it manually too!
@WheelchairDrift9 ай бұрын
15:53 i use extra object add-on for the stairs 🙂.... anyways, Quality content as always! Thank you *sensei* !!!
@KaizenTutorials9 ай бұрын
Niiiice! That’s a great option too. Thanks for the kind words 🧡
@removechan102983 ай бұрын
very nice!! thank you - tissue - ffs yes this is powerful. do some geometry node hacks too. damn blender is amazing
@KaizenTutorials3 ай бұрын
It sure is!
@PrinceEagle9 ай бұрын
Love the stairs method!
@KaizenTutorials9 ай бұрын
Thank you mate!
@Vousie7 ай бұрын
Some very cool tips, except for that last one. Booleans are really easy to use, but they usually make a mess of your topology, which is a problem if you want to use subdivision surfaces or shade smooth or... basically anything for rendering...
@KaizenTutorials7 ай бұрын
Booleans almost always require cleanup for a good topo workflow, that's true! But they're still a great way to create intricate shapes easily!
@FuyuEterniya9 ай бұрын
Here's a lighting tip I use : select your light, check 'use nodes' then add two value nodes join them with mix node to emission strength output then add a math greater than node to factor of mix node and a light path node which will drive value of math node using 'ray length'. then just play with values
@KaizenTutorials9 ай бұрын
Nice! Thanks for sharing.
@thatsdeathshot9 ай бұрын
Tip to apply modifiers like a pro : just over the modifier n press ctrl + a much faster then normal way makes you look cooler then others👍
@KaizenTutorials9 ай бұрын
Aawhhh yeah!
@a.amr3d9 ай бұрын
thank you Kaizen and thank you guys for the amazing tips
@KaizenTutorials9 ай бұрын
You're very welcome! :-D
@AllThingsFilm19 ай бұрын
I'm still very new to Blender, so these tips are extremely helpful. Thank you. Subscribed.
@KaizenTutorials9 ай бұрын
Thanks for the sub!
@bradenpintar9 ай бұрын
Thanks for this. Your explanation about how to combine 3D stuff with actual footage was beneficial.
@KaizenTutorials9 ай бұрын
Nice, happy to hear this was useful to you!
@ventiladordesuco9 ай бұрын
There's a third and a fourth method to create pipes. Third would be using the skin modifier with the single vertex extrusion, this way you don't need to convert to curves back and forth, you can control the resolution with a subdiv and you can specify the thickness of each vertex inside the transform menu (N key) in edit mode, this way you have a cool benefit that is you can also branch a vertex and create Y connections on your pipes. Fourth would be doing your method but using geometry nodes to convert to and from curves.
@KaizenTutorials9 ай бұрын
Yes! I personally never got a decent result using the Skin modifier, but GN is absolutely a valid and super flexible option!
@BBAWAAL_GAMER9 ай бұрын
Always wait for your video ❤❤😊
@KaizenTutorials9 ай бұрын
Thank you, that's awesome!
@BBAWAAL_GAMER9 ай бұрын
I'm also a product animator 🙂
@Christian_Heinze9 ай бұрын
Very good tips. Thank you very much!
@KaizenTutorials9 ай бұрын
Thanks a lot!
@mahirshahriarhussain57569 ай бұрын
Dude these are awesome tips. I wanna thank you because I learned tons from you.
@KaizenTutorials9 ай бұрын
Thanks! Glad to hear these were useful to you!
@spearcy8 ай бұрын
For the first tip, I think it's better to track your scene first and then add your object.
@KaizenTutorials7 ай бұрын
you're right if it's a moving shot definitely track it first!
@jeffdavies28248 ай бұрын
The tissue addon was new for me. Look like there is a fair bit to it! Thank you.
@KaizenTutorials8 ай бұрын
Yeah it’s actually pretty intricate and allows for tons of cool stuff. Also for archviz or cool organic models.
@framex_media9 ай бұрын
Excelent job, as always, thanks
@KaizenTutorials9 ай бұрын
Thank you for that!
@SalemFU8 ай бұрын
lol that RoyalSkies shot was fully memeworthy
@leosuttner45629 ай бұрын
How did you move the Kamera for the animation on the Image. When i move IT the picture moves with it
@KaizenTutorials9 ай бұрын
The camera animation you're seeing was done in my editing software. It's just a simple camera shake and a zoom in Davinci Resolve.
@BlenderDaily29 күн бұрын
really useful tips, thank you :)
@KaizenTutorials29 күн бұрын
You're very welcome!
@Chap-CG9 ай бұрын
Didn't know about that Tissue Addon, looks super interesting, thanks! ✌
@KaizenTutorials9 ай бұрын
No problemo
@stedbenj9 ай бұрын
So good, man, thank you so much!!
@KaizenTutorials9 ай бұрын
Thank you!
@senior41539 ай бұрын
but how to fix topology after boolean? or the only way is to manually connect and align stuff
@KaizenTutorials9 ай бұрын
Manually is the best and safest way yes!
@EnzoGarro8 ай бұрын
That was pretty good . Nice simple tips.
@KaizenTutorials7 ай бұрын
Thanks!
@Iamzohaib479 ай бұрын
That brushed metal material tip was amazing. Can we change the colors of anisotropy? Just like the anisotropy on CD drive
@KaizenTutorials9 ай бұрын
Glad you like it! I'm not sure you can easily change them. There's some tutorials on creating a CD style material though, so you're probably best of checking those out.
@soirema9 ай бұрын
Yeah, 3:50 it looks awesome but I have never fpund myself actually using it, lol
@KaizenTutorials9 ай бұрын
No time like the present ;-)
@soirema9 ай бұрын
4:35 WHAT!! okay title accurste I didnt know it can do that, rofl, gues I SHOULD be using it lol
@kings_102408 ай бұрын
ngl the title of this video definitely suits the content , tysm
@KaizenTutorials8 ай бұрын
Haha 👍🏻
@Prism_Animations9 ай бұрын
One question, in the first tip i see that your desk is a bit reflective so shouldn't it reflect the model as well. Is there a way to do that?
@KaizenTutorials9 ай бұрын
My desk is not reflective enough to capture reflections. It seems like it because of the angle, but it's not. However capturing reflections is really important if a surface is reflective enough, for sure! Here's an amazing tutorial on how to do that and combine it in compositing; kzbin.info/www/bejne/hoe2h4mLeM2FhpI
@kaesekrustechannel5 ай бұрын
Great tutorial, thank you very much. Could you also think about a tutorial on combining 3D model and real footage with a tracked camera? :)
@KaizenTutorials5 ай бұрын
Yeah I probably can in the future!
@rusticagenerica24 күн бұрын
Excellent video. May God bless you !!!
@jeremypajot-art6 ай бұрын
Awesome!!! More videos like this please 🙏 🙌👍
@KaizenTutorials6 ай бұрын
Thanks! Will do 🙌🏻
@FuzzballStudios9 ай бұрын
You should try using a float curve instead of a colour ramp if you’re not actually working with colour values. Float curve is a lot faster to evaluate in a complex render.
@KaizenTutorials9 ай бұрын
Thanks for the tip and you're right!
@firous99099 ай бұрын
Tips to add decals to the models
@KaizenTutorials9 ай бұрын
nice idea!
@nikhilbhojne63959 ай бұрын
Hey, I have created a blender addon name quick realism and want to upload it on blender market and I have waited 1 week after apply to selling option not they are messaging me to share my product for their review so is it safe to share our product with them, can you guide me
@KaizenTutorials8 ай бұрын
Blendermarket are great people, so yes its safe to share.
@nikhilbhojne63958 ай бұрын
@@KaizenTutorials alright thanks
@MonsterCreations6629 ай бұрын
Ramadan Mubarik to All
@KaizenTutorials9 ай бұрын
Happy Ramadan :-)
@jkyoo83308 ай бұрын
Thank u so much for sharing your brilliant skills~!!
@KaizenTutorials7 ай бұрын
No problem, thanks for the kind words!
@MartKart89 ай бұрын
Did you make a video before on Link the hero of winds and the octopus character from Animal Crossing in the Great Sea, near Dragon Roost Island?
@KaizenTutorials9 ай бұрын
I did not! But it's one of my favorite games, so I wish I did haha
@slavsit76009 ай бұрын
what song is it that starts at 15:47
@KaizenTutorials9 ай бұрын
A song called Friday Evening by William Claeson. You can find it on Epidemic Sound.
@OUTTHEMUDVISUAL9 ай бұрын
💎 such a gem
@KaizenTutorials9 ай бұрын
Thank you! 😊
@haim00009 ай бұрын
I found a quick solution to add bevel to any object especially complex by using a subd modifier set as simple and after that add anther one set as the default
@KaizenTutorials9 ай бұрын
Oh nice one! Thanks for sharing this tip.
@jamescombridgeart9 ай бұрын
dang I had no idea you could add modifiers to a lattice lol
@KaizenTutorials9 ай бұрын
Cool stuff right?! It's super powerful!
@sauzeefy9 ай бұрын
Nice video, however, the first tip did not go into detail about moving video footage. I was hoping to learn about actually tracking your 3D objects to the environment in a moving video. Still, plenty of helpful tips here! Thank you for the high quality and valuable contributions to this website!
@KaizenTutorials9 ай бұрын
Thank you for the kind words! Actually the process for video would be identical with one major change; you need to track the footage first to make sure you're objects and plane 'stick' to the video. It's a bit old, but I have a video on how to do motion tracking in Blender here; kzbin.info/www/bejne/pqO3kHuqbsiifqc
@Epictacotime9 ай бұрын
0:10 DAS ROYAL SKIES :OOOOOOOOOO
@KaizenTutorials9 ай бұрын
Heck yeah
@donatasbitaitis9 ай бұрын
Increase the glossy and transmission passes for Cycles in order to get a more realistic glass!🗿
@KaizenTutorials9 ай бұрын
good tip, thanks! Although a sidenote; this does mean slower renders :-)
@MrK_879 ай бұрын
Where is that Wind Waker clip from?
@KaizenTutorials9 ай бұрын
It's actually a 3D scene on Sketchfab by Tyler Soo that I recorded and gave a Blender UI overlay :-)
@Heinrich-y3w9 ай бұрын
i love you....
@KaizenTutorials9 ай бұрын
🧡
@Just_DeX9 ай бұрын
fspy is great for matching real photos to 3d cameras
@KaizenTutorials9 ай бұрын
Yes it really is, especially if you don't know the setup of the camera etc!
@شعلة-3دي8 ай бұрын
I started to learn blender and the development of Sora Ai's ability is scary, Do you advise me to continue learning, or should I stop?
@KaizenTutorials8 ай бұрын
I get it's scary but it wont replace humans for a long time. Do what you love and if that's blender, keep at it!
@The_T-Bone9 ай бұрын
Howdy! so I want to sell a low poly asset pack what kind of materials should I use? at first I made materials with dark edges and it gave a cool cartoon look, but I've been told to use a texture atlas, what should I do?
@KaizenTutorials9 ай бұрын
I think a texture atlas could work if you're planning on doing tons of assets. However if you want a more artistic and custom approach continue as you were.
@The_T-Bone9 ай бұрын
Awesome! Ill go with atlas, thank you@@KaizenTutorials
@hateeternalmaver2 ай бұрын
omg I think the align the HDRI to the grid is the step I missed in my first project so the animation looked wonky in that the shadows would "slide into" the scene when animating the camera... xD
@KaizenTutorials2 ай бұрын
Ah yeah it's quite important!
@curiousity2719 ай бұрын
Awesome❤
@KaizenTutorials9 ай бұрын
Thanks!
@MrMandarin209 ай бұрын
Thanks!
@KaizenTutorials9 ай бұрын
You're welcome!
@mrezaaff24318 ай бұрын
Fire🔥🔥🔥
@KaizenTutorials8 ай бұрын
yooo thanks
@therealmagichead6 ай бұрын
For some reason when I make the plane transparent in render settings, it only changes the background to transparent. Does anyone know what my issue is?
@KaizenTutorials6 ай бұрын
You should set the Film to transparent, but the plane to shadowcatcher!
@randomvids20259 ай бұрын
Is that sokka from netflix avatar , in your thumbnail?