A remake of the most FAMOUS Halo mode | Deep Dive on SPV3 Lumoria

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Late Night Gaming

Late Night Gaming

Күн бұрын

SPv3’s remake of the classic fan mod Lumoria is very hard to talk about in the same way it was probably hard for many reviewers to discuss the anniversary editions of Halo.. or any remaster for that matter. Do you review the package you got? What if I criticize an issue that was actually inherited by the original version? Does this mean I just review the changes? What if some folk don't care to watch my review of Lumoria Original and THEN come to this video? This is the situation I was stuck in when writing the script for this video. There’s an old script that I chucked at the eleventh hour which was a confusing mess. It had no point because I struggled to figure out how to review Lumoria on SPV3 in general… but now I think I do. Here is the Official Review for SPV3's Lumoria Remake!
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Пікірлер: 479
@NobleSlip
@NobleSlip 5 жыл бұрын
could you do a tutorial on how to download all the mods you have reviewed?
@NobleSlip
@NobleSlip 5 жыл бұрын
im bad with downloading mods. its confusing to know where to put what and where u download it from well i suppose that part is kinda easy but it gets complicated for me from then on
@LateNightHalo
@LateNightHalo 5 жыл бұрын
Just took a snapshot of this to remind myself for later :) I’ll pin your comment so folks can help you out
@wildsancho8465
@wildsancho8465 5 жыл бұрын
Oh i would love a tutorial
@vikingboar4336
@vikingboar4336 5 жыл бұрын
@el negro Surely he would wish for a way to not get viruses or weird shit in the process of downloading mods, and not everyone knows about adblockers, which can protect you from getting what you wouldn't wish, at least when downloading from odd websites, such as Mediafire. Last I checked, Mediafire was not a "secure" site.
@Jdog47892
@Jdog47892 5 жыл бұрын
@@vikingboar4336 I have trouble downloading mods my self.
@MirandaAndUh
@MirandaAndUh 5 жыл бұрын
My man out here reviewing a community mod with the critical intensity usually reserved for $60 games from triple-A developers.
@ALittleMessi
@ALittleMessi 4 жыл бұрын
In a way it gives them more legitimacy. The work people put in can be appreciated rather than diminished to baby's first mod
@doom5895
@doom5895 4 жыл бұрын
not a excuse for a mess of a remake
@MirandaAndUh
@MirandaAndUh 4 жыл бұрын
@@doom5895 Late response incoming, but I wasn't being sarcastic; I was praising LNG for doing his due diligence and giving the mod a full-fledged review.
@doom5895
@doom5895 4 жыл бұрын
@@MirandaAndUh ah ok
@Wortwort-Spooderbat
@Wortwort-Spooderbat 2 жыл бұрын
As it should be
@DeanmC261993
@DeanmC261993 5 жыл бұрын
Lumoria reminds me of the early days of fps for pc when you’d get expansions that are side campaigns, like half life opposing forces or blue shift, or the FEAR expansions, something I think the halo games could’ve honestly benefit from.
@Bane_questionmark
@Bane_questionmark 5 жыл бұрын
Closest we've gotten was ODST. I honestly don't know why they haven't done real campaign DLC since then. Sure Halo campaigns aren't cheap to make but people would definitely buy it, not advocating this but they could easily charge 20-30 dollars and get away with it.
@EndOfExistence1337
@EndOfExistence1337 4 жыл бұрын
@Slapp mama DLC isn't bad. Good DLC can be awesome. It's bad DLC that is bad.
@ItsButterBean1020
@ItsButterBean1020 4 жыл бұрын
DeanmC261993 I would love Infinite to have a DLC for the Arbiter man
@odstp1tv1pr37
@odstp1tv1pr37 4 жыл бұрын
James Burgess I’m just hoping for more odst man
@Zdkazz
@Zdkazz 4 жыл бұрын
If your talking about the rookie you play as in odst when you say ”odst man” then I have some disappointing news, the rookie died in the novel halo bad blood, he was captured and shot in the head by insurectionists.
@admiralmoor
@admiralmoor 5 жыл бұрын
14:48 Mai: Hippitty Hoppitty get off my property
@kittyrules
@kittyrules 5 жыл бұрын
You got something witty eventually
@Luckyj714
@Luckyj714 5 жыл бұрын
I spit out my oatmeal
@Smique4542
@Smique4542 4 жыл бұрын
Insert the cartoonish SLAP sound to it and the Elite doing the Goofy yell. I dunno why but that would be so dumb but also kind of hilarious
@GymBossAniki
@GymBossAniki 5 жыл бұрын
The focus rifle weaponizes the covenant’s recording of a autotuned jackal yelling over xbox live after no one vetos snowbound yet again.
@daedalus6433
@daedalus6433 5 жыл бұрын
Or when the autotuned Jackal is forced to play pre-TU Reach Alpha Zombies on The Cage.
@koyooko5160
@koyooko5160 5 жыл бұрын
P sure they used that for those annoying infected jackal forms
@clonetrooper730
@clonetrooper730 5 жыл бұрын
@@koyooko5160 Don't remind me of them...my ears are still recovering.
@BioGoji-zm5ph
@BioGoji-zm5ph 5 жыл бұрын
Actually, it's MY screaming when Snowbound gets chosen again. I hate that fucking map.
@chadhawley7050
@chadhawley7050 5 жыл бұрын
lmao i want a soundbyte of an autotuned jackal
@roguegamer1173
@roguegamer1173 5 жыл бұрын
A fan mod within a fan mod made by a fan modder for a game with a mod community
@qdmc12
@qdmc12 4 жыл бұрын
Yo Dawg!
@ianquyck9834
@ianquyck9834 4 жыл бұрын
This is getting way too meta
@ЦветомирИванов-т8ь
@ЦветомирИванов-т8ь 4 жыл бұрын
Mister mod wide
@bassicallyraul5256
@bassicallyraul5256 4 жыл бұрын
a still like halo gta mod
@jimpraxis3878
@jimpraxis3878 5 жыл бұрын
I have always enjoyed the original Lumoria precisely because of the hopeful and upbeat tone. Lumoria has always felt, to me, like a peak into what Halo was almost like - something out of the 1999 trailers and teasers, that was a lot more about exploring the Ring than fighting an unwinnable war. I've not yet played Lumoria's SPV3 iteration, and I feel reluctant to. Inherently, SPV3 takes away the last vestiges of that pre-01 Halo that survived in Combat Evolved, and while it remains an impressive if overwrought mod, it does, as you say, take a very specific view of Halo. I don't think it's right for Lumoria.
@OfficialREVENGEMusic
@OfficialREVENGEMusic 5 жыл бұрын
mix the gameplay and the story of both and you have yourself a perfect mod.
@artemis_smith
@artemis_smith 4 жыл бұрын
But with Bungie era levels of quality control/writing. I've heard that Lumoria is one part beautiful vision to two parts rookie dev mistakes.
@artemis_smith
@artemis_smith 4 жыл бұрын
Don't get me wrong, I don't have the skill to make a mod like Lumoria and if I ever get into making games/mods, I know I'll make mistakes. I'm just saying I remember LNG's original Lumoria review and it seemed like it didn't live up to its creators' vision.
@Sqdlow
@Sqdlow 5 жыл бұрын
The atmosphere and concept to Lumoria is amazing. Both mods have flaws with their executions but if they were combined we could have something truly magical, mysterious and depressingly beautiful. If anything it just leaves me wanting more. I want to see this place expanded. I want to see its rich, alien, yet familiar forests and wonderful nature expanded upon greatly. I wish the story was as good as the actual concept of the mod has set this place out to be.
@TCRP117
@TCRP117 5 жыл бұрын
As a concept SPV3 intrigued me but everything I have seen of it reveals to me that its creator and I value very different things about Halo. It looks like a discordant mess, overflowing with and collapsing under the weight of its features.
@AJCherenkov
@AJCherenkov 4 жыл бұрын
Kinda like brutal doom in that regard.
@thepotatoof4219
@thepotatoof4219 4 жыл бұрын
@RARAYAYA RAA No, you're a person who's submissive. Try the SOI campaign overhaul. And then try comparing it to SPV3. SPV3 is a mess indeed, and even Masterz knows it.
@thepotatoof4219
@thepotatoof4219 4 жыл бұрын
@RARAYAYA RAA Wait, you think we dislike the mod? Oh boy the bias is strong here. To dislike is one thing. To criticize is another. Please learn the difference. And I've separated each line so you could have ample time thinking about it. I'm serious.
@thepotatoof4219
@thepotatoof4219 4 жыл бұрын
​@RARAYAYA RAA You're submitted to a modder just because he's worked hard. You've yourself probably never played the clusterton of mods that gave Halo Custom Edition it's name. You know what happened to Duke Nukem Forever? It was in a development hell. Obviously the devs worked hard on it. But in the end, it didn't turn out that good. Similarly we have this mod that wants to be taken seriously. You've said in some comment that the mod doesn't change Halo. But to change Halo and to give a new experience was Masterz's aim. This mod just puts in so much stuff that it becomes hard to know where each item can excel. Now compare it to something like SOI campaign. That mod is simply a redesign with some added mini-bosses in almost every mission. That mod does not try to change Halo's core theme. It keeps Halo the way it is, and also adds stuff only when required. There are cool new features you can try out but you don't get the feeling that you're playing something else than Halo 1. SPV3 does give the feeling that it isn't Halo 1, but also doesn't nicely execute it's additional stuff, and it has also taken out the sandbox elements that made Halo 1 good. I recommend you try the SOI campaign. The KZbinr is far more experienced in doing his critique than you. He has TALKED with Masterz for devil's sake. Not you.
@thepotatoof4219
@thepotatoof4219 4 жыл бұрын
@RARAYAYA RAA The mod is NOT a great improvement to the original game. Now shut up. They've known a history of modding this game, far ahead of you. I've played SPV1 (which was like Halo 2) and that version was simply said, an overhaul. SPV3 on the other hand, changes Halo in several ways. Also, your statements do imply that you think that the mod is a job done perfect. I cannot believe that you can exist. The only logical explanation to you defending the mod so furiously is that you're submitted. Nothing else.
@jakekarma
@jakekarma 5 жыл бұрын
Textures just seem ehh. Seems like they’re trying to fit more detail into things and with the lack of great lighting it just looks awkward. Sometimes best not to Over do it
@ALittleMessi
@ALittleMessi 4 жыл бұрын
This is spv3 we're talking about. They only have one mode and that's full throttle
@snafu_vfx
@snafu_vfx 4 жыл бұрын
Johnathon Abbott lmao you’re not wrong there
@Soupy_Goodness
@Soupy_Goodness 5 жыл бұрын
The focus rifle sounds like an A10 on massive amounts of drugs.
@chiefrobertz42069
@chiefrobertz42069 5 жыл бұрын
Oh holy hell i can't stop hearing it now
@thepotatoof4219
@thepotatoof4219 4 жыл бұрын
BRRRRRRRRRRRRRRRRRRRRRRRTTTTTTTTTTTTTTTT
@callumkristofer7793
@callumkristofer7793 4 жыл бұрын
I actually LIKE the way it sounds.
@thewretchedpleb7484
@thewretchedpleb7484 4 жыл бұрын
I don't hate the sound, I just wish it was tuned down a little to not be so ear-rapey. A bit quieter, and it would sound pretty cool. Tune down the ripping cardboard sound and tune up the (sorry for the shitty nondescript term here) "energy weaponesque" element of the overall sound. Tl,dr: Make it slightly less BRRRRRRRRRRRRRRRT, and slightly more BRRRRRRRUUUUUUUUNNNNNNNNNN as it focuses the beam i guess
@Soupy_Goodness
@Soupy_Goodness 4 жыл бұрын
@@thewretchedpleb7484 Same here. There was potential to be had if the sound direction for the weapon went the right way. To me, it's got to have more fluid and direct-energy-esque whires and muted screams of hot energy that is pulsating out of the barrel and the internal heatsink. Not only would it be more pleasing, but it'd be more believable in concept and design when we're talking about how it makes it sounds (since certain types of energy don't even make sound at all, even when being expelled out of a foreign source like a "barrel", also going by how gasses also are expelled and might mute any sound depending on the intensity of how some of the gas is converted to superheated plasma, thus creating an almost-powerstruggle between the two likely sound emitters). I said it sounded like an A-10 on drugs because it had too much "brrring" and heavy emphasis on the volume of said "brrring". I'm not an expert at sounds, decibels, or anything of the sort. I'm just going by the lore and common sense and maybe some theories on how it might be plausible to make the sound more pleasing and believable simultaneously. Thanks for your input.
@harmony2786
@harmony2786 5 жыл бұрын
I still find it insane to know that this is all done in halo 1... y'know... *the game made literally 18 years ago*
@ZombiePhoenix
@ZombiePhoenix 5 жыл бұрын
If you think this is insane, you should see the Doom community.
@mrcroob8563
@mrcroob8563 4 жыл бұрын
@@ZombiePhoenix what doom community?
@ZombiePhoenix
@ZombiePhoenix 4 жыл бұрын
@@mrcroob8563 Literally just type Doom into your youtube search bar. I'm sure you'll find the hundreds of videos by the community.
@mrcroob8563
@mrcroob8563 4 жыл бұрын
@@ZombiePhoenix is something popular if you have to go searching to see if it exists?
@ayylmao575
@ayylmao575 4 жыл бұрын
Mr Croob Bruh what, most people know about Brutal Doom and the devs for the new games seem to even be taking elements from it, you live under a rock.
@o_o-037
@o_o-037 5 жыл бұрын
I don't like how Masters changed the theme of the story. In the OG version, The planet was a cartographer for every planet in the galaxy, and had a catalogue of their inhabitants. So you have to stop the Covenant from learning the location of the human colonies. Whilst this is going on, the Forerunner A.I is suffering from Rampancy of some kind, as it tries to prepare Lumoria for the Librarian's arrival. In the SPv3 version, this entire concept is shat upon. Instead of being a galaxtic cartographer, Lumoria is now used as a world where the Covenant reverse-engineer Forerunner technology, making this mission less of a dire situation & more of a power grab. And the Forerunner A.I's character has changed as well, because after reading covenant and forerunner terminals, it becomes clear that the A.I has fell victim to the Logic Plague (the informational version of the flood that affects A.Is). Whilst this only is implied in the A.I's dialogue, it becomes clear as you read the terminals that it has turned against its creators and is imprisoned on Lumoria. By itself, this story concept of the A.I having the logic plague is pretty good, but one that's so contrived that it causes a plot holes in Lumoria's setting. If this planet was a prison, shouldn't there have been another A.I to keep it imprisoned and aid the Reclaimers through the sentinels? Because having all the Sentinels obey the corrupted A.I was a horrible idea since they have no ability to think, which is what's neccecary to fight the flood without becoming corrupted themselves. And if it was imprisoned on Lumoria, why was it floating ourside the facility at the end? If it had full command of the Sentinel forces, why didn't it manage to escape before the humans or even the covenant arrived? And why would Mastetz1337 introduce the Logic plague if he wasn't going to introduce the flood? Of course doing that would ruin the original touch of Lumoria, but it would at least correct that last plot hole. These new story elements that replaced the old plot insultingly are cool concepts that could be brought into another Halo story. But they just don't fit in Lumoria's, and I just feel insulted that the old story had to pay the price for it.
@thepotatoof4219
@thepotatoof4219 4 жыл бұрын
@RARAYAYA RAA OOOH LOOK AT ME I'M GONNA DEFEND SOME FOLKS FROM BEING CRITICIZED EVEN THOGH I MYSELF DON'T KNOW THE HISTORY OF THE MOD. Firstly, we're the players. We can criticize. We've played this game for a long as hell time. I remember several campaign mods and I know where they did good. Examples - RPSP campaign, Takedown campaign, some mini-campaigns made by the NP map makers like strategy (this campaign, unfortunately, was broken), the last capital ship, and the horrible Wintersmith campaign as well. Now, before you say anything else, I'll suggest you to go ahead and try the Wintersmith campaign. If you don't call it a horrible mod, then I'll accept defeat against your argument. However, if you too agree, that it's a horrible mod, then I'll say shit to you about how you're calling an optional free mod a horrible mod. I'm gonna call your act of criticism as a next level Halo fan entitlement. The mod is available for free. That does not mean it's entirely void of criticism. Also, Masterz isn't any amateur modder. He is an experienced one. If he reads the OPs comment, I'm sure he'll understand where he went wrong in his design, and will obviously try to do better. The OP's statement is totally valid, because I can see that he has played the game Lumoria to quite some extent. The main reason you don't see why the OP feels insulted over the game's redesign is because you probably haven't played the original Lumoria campaign and understood where it excelled. "Ruined AI, identify yourself, or else, suffer immediate, lethal response. You are an intruder, and therefore must be eliminated." "AI eliminated. That did it" Moments like these were just awesome. Especially when Brandon made his call "We need to order an airstrike" "Co-ordinates?" "Co-ordinates? How about that giant fu*king robot over the lake there? Pretty hard to miss" "We're inbound" Also, the airstrike makes sense because in the OG mod, the Antecedent Sage was simply another builder constructed Forerunner AI. He was not a warrior class Forerunner construct (like Guardians). But in the mod, HE, IS, A, FOCKING guardian! A guardian will simply shrug off any puny human airstrike! That's another piece of broken story. The original mod did things without leaving any broken traces behind. The current SPV3 mod has it's ambition, indeed. But it's execution, is no different than how 343 did 4 or 5. The original mod did things with pretty good execution. It didn't have a lot of plot holes, and those that it did could be easily countered. SPV3 on the other hand, made a mess up. And don't think we won't criticize a mess up like this one. We could care less about folks like you who believe that we're just too entitled. After all, in the end, Masterz would probably be looking at criticisms from us, rather than listen to you.
@thepotatoof4219
@thepotatoof4219 4 жыл бұрын
@RARAYAYA RAA Who the hell are you to say what's cringe or not? His points are totally valid. Lumoria executed it's sandbox elements perfectly. SPV3 changed those elements and now it doesn't do justice. As a mod, you may add in shitty stuff to the game, but if you change the core elements of the game, you'll be in for hell. Also, this comes from a person who used too much Eschaton and broke Lumoria_a.map so yeah.
@thepotatoof4219
@thepotatoof4219 4 жыл бұрын
@RARAYAYA RAA Of course they mean nothing to you. You haven't yet experienced them. Here are the words' meanings in layman's terms. Sandbox - Open style gameplay. There are several factors here. Just gotta make sure that things don't go clusterfck. Halo is an open style game. You can have vehicle combat, infantry combat, and even vehicle with infantry combat. It's your choice. You're totally free to take whatever weapons or vehicles you want into the battle that is happening in front of you. And the sandbox is the entire collection of resources that are available to you. The OG game is like a chess game where you're constantly thinking which weapon to carry in which zone, where, why, when, and how. Killing elites will make their subordinates scatter around. Grunts are mostly harmless when alone but can cause problems if present in a pack. Jackals are dangerous when flanking. Each enemy has a specific pattern that you must recognize. This is the style and core element that most modders of Halo CE know about. The game must force you to subconsciously think while making each decision. Or else, it's not a challenge and so it's not a good mod. The Act Man had done a good video on this part years ago. kzbin.info/www/bejne/amGvd2inrbKqiac This won't explain all the subtleties that made the game so great but it's still gonna give some nice insight. Core elements can mean is something that OG halo had. OG Halo's difficulty with it's settings (open areas with ample cover and vehicle fights or closed symmetric areas that nonetheless give you enough cover). Is the game Arena style or corridor shooter style? Is it sandbox or is it linear? Lumoria had some different core elements. It did mimic OG Halo's open space combat (like it did in the last part of the first level - Lumoria A), like it gave you a sniper at the end because it was going to be an open battle but the sniper had limited ammo so sooner or later you knew you'd have to join with the mix. Similarly it did a good execution for the last mission where you were supposed to bring down two wraiths. The weapons needed to do so were always present but had limited ammo so you knew you couldn't miss. Have you ever handled Halo Mapping Tools or Eschaton yourself? Because if you did, you certainly would've known what they mean. Half Life is linear. It executes it's linear design perfectly. Halo is sandbox arena style. But even those have different versions. It's a bit on the slower side of most arena shooter games. I appreciate that you're aware of how folks at IGN or several KZbinrs use these words to mislead their viewers, but we're the folks who actually know what these words do mean. We've had interest in modding and tweaking stuff with the game, and so we know about how these . I'm telling you again. Try the SOI campaign. forum.halomaps.org/index.cfm?page=topic&topicID=49408 The most impressive part of this mod is that it does everything in vanilla Halo CE engine. It doesn't change Halo (except with the addition of Brutes, it does change combat in a significant manner, albeit similar to Halo 2 but they aren't always present and the elites are kinda like a mix of Halo 1 and 3). This mod does it's job even better than the Halo 3 Style Campaign mod, which only changed some aesthetics and and weapons. Play this, and while it has some problems of it's own, you'll know where SPV3 goes down.
@thepotatoof4219
@thepotatoof4219 4 жыл бұрын
@RARAYAYA RAA Shoot melee nade? Ever tried open air banshee combat? And even the shoot melee nade mechanic can branch up to more possibilities. SPV3 has the sprint/VISR mechanic that'll change the way you give time to a specific opponent. That's one example. But before I say anything else, I'll like to focus on this statement of yours "The only way to "break" the sandbox would be to make the map design extremely linear, or to unbalance that shoot/melee/nade dynamic." Alright, try this map then. hce.halomaps.org/index.cfm?fid=4497 Welcome to Nuts. This is a somewhat open (and somewhat closed, once the action begins) arena. There are 5 rounds, each round getting progressively more and more difficult. Your mission is simply to deal with each round. This map is the epitome of your analysis of the game. Shoot/Melee/Nade, right? That's exactly what you'll do here. Do it well and I'll be impressed. I'm incredibly sure that if you've played this game more than me, then this map will be a breeze to you. Hell, what if you're the creator of this map? Because you sure seem to be it. It's true that Halo can be broken down into Shoot/Melee/Nade mechanics, but there are a HELL LOT more things that you are not considering. The act of taking cover, for example, it's something that makes a sandbox more dynamic (by this I mean it makes the game more fair and can also make it more challenging if your enemies too can take cover). You've listed in only the offensive tactics. You can't survive Halo without at least once, taking cover in some place. I don't know about you bud, but I've told you that Lumoria did things somewhat differently than OG, and right after explaining what Sandbox means and what 'core elements' mean, I've explained how Halo CE and Lumoria did their job nicely. The last section, for example, is mostly linear, but still gives you ample room to handle the enemies the way you like. You complete half of the section and you get access to banshees to deal with the other half swiftly. Try to play on Legendary difficulty and taking cover becomes a must (and if dealing recklessly with the other half, your banshee will crumble like bread, I guarantee it). SPV3's problem - it's a mess. It's just so much stuff crammed into one arena without proper understanding of how, where, and when each weapon did it's job, that it feels pointless to even try to know what each weapon does. I'm not saying the weapons aren't balanced or anything (they're fine). What I'm saying is that versatility is out. The game isn't trying to be like unreal tournament where each weapon was versatile, nor is it trying to be like Quake 3 where each weapon was significantly different from the other. It's like you're trying to put unreal's weapons into Quake's engine, or vice versa. It's hard to describe this mess. At least it was a mess, the last time I played it. NEVER RIDE BLINDWOLF AND FIGHT. Just don't. I mean, you can but, alright that's off topic. I don't know about the current updates (nor can I now get SPV3 because my Halo CE hates Open Sace) but I did play the first few missions some time ago (to be specific, it was 2 or 3 years ago but they were not SPV2 they were indeed SPV3). SPV3 totally changes the game. Also, I guess you know more about, what makes a game great, better than any of us. Maybe even more than Masterz. One point you even mentioned an in-depth analysis and critique of Halo 1 as opinions from a braindead person. You can sure enough go against, disclaim, and disprove all statements told by others without providing enough insight yourself. And when others provide lines and paragraphs of text to explain things, you can fail to see the point, proceed to call the writers as brainless idiots. I can do that too, you know. We all know what that can end up. Play the map called Nuts. We'll see how Shoot/Nade/Melee goes.
@thepotatoof4219
@thepotatoof4219 4 жыл бұрын
@RARAYAYA RAA Oh but yeah, the Silent Cartographer Evolved was pretty good. That was very good actually. I wish the entire game was done like it.
@AJadedLizard
@AJadedLizard 4 жыл бұрын
I feel like the Lumoria remake is what happens when you don't really get the original and decide to remake it for the LOLs. From the active-camoed turrets in Episode 1 (what the actual fuck was that about?) to the "amped" DMR that seems to have been designed to be as worthless as possible (half the capacity plus lower damage *plus* recoil because that's a thing it needed), several encounters were just frustratingly, artificially difficult. (Like the larger encounters without the sniper rifle, or the fact you can disable active camo for enemies despite *at no point* the game telling you this was possible). The removal of Lumoria's Drones was also incredibly disappointing since that was one of the things Lumoria did first and did very well; this just feels kind of soulless, removing what made Lumoria work and replacing it with things that aren't really necessary. (The exception here are the Brutes, who I felt vanilla Lumoria was missing, but honestly the Brutes aren't an interesting enemy to fight anymore, whereas Sentinels-reskinned-as-Drones *are*). There are certain things I genuinely liked, such as the actual world space looking really nice, but honestly they were overshadowed by just how bad the combat became, and this is from someone who enjoys SPV3 for the most part. The battery-powered carbine is a game breaker for enemies, since it has no real recoil, is laser accurate and has the ROF of an SMG, and there are now no hard human counter-weapons, which makes every single engagement against enemies who have it (especially the arena encounter at the end of Episode 1) unnecessarily frustrating. That's over and above the new voice acting, which, generally, is not better (and in some cases is much worse) than the original mod. Special mention goes to whoever plays May now: her original voice actress had some charm and having Spartans with some flavor of British accent was a nice touch; now she just sounds like Gillian Anderson after slamming back five bottles of Nyquil, and it's honestly distracting here. The original Lumoria, as you mentioned, uses lots and lots of vanilla assets and it overall feels like it's from 2004 when the PC port was released, so subpar voice acting doesn't feel out of place; given how modern SPV3 looks as a whole (and how good the voice acting is elsewhere) it feels like an afterthought...which it was, but which it shouldn't because there's new voiced dialogue in the main mod that's fine. Also, what the hell happened to all the ambient wildlife and general clutter on Lumoria? The original had Halo 2's dinosaur birds (complete with t-pose death animations, which are probably the reason they and the Drones were cut) and in your original video you highlighted the patrolling Sentinel and Enforcer wings you would often see in some of the vistas. The remake removes *all* of these (except the butterflies, who are still mesmerizing to look at) and leaves a lot of the setpieces feeling empty. This is especially frustrating since SPV3 has wildlife itself; I don't know why it was cut because it's not like the team didn't already have the assets. The story itself is still often nonsense, except in some ways it feels even worse since there's such an overemphasis on action; Lumoria *looks* really good but you never really get a chance to stop and take that in because CMT *really* needed to throw another five encounters with Elites using full-auto sniper rifles at you. Having played the original Lumoria through its development from the standalone Episode 1 all the way through to the final release I assume you covered in your last video, I could understand why some of the things that annoyed you were done, and I could be impressed with what the team was working on since a lot of what the mod didn't hadn't been tried before (and still haven't really been attempted). Removing the story bits just makes Lumoria feel like every other Halo CE mod out there, and that again comes back to me not thinking CMT understood the point of the original mod. Lumoria used to feel like Halo 1.5; I could see, or at least imagine, some of the things Bungie surely experimented with in the engine leading up to Halo 2. Now it just...feels like a different mapset for Halo Combat Evolved and that's really disappointing. Nothing new or interesting (aside from what may be a few extra flyovers from Longswords); technically it's not anymore impressive than SPV3 and I'd say in a few places it's actually less interesting than that mod. Overall the remake is sort of The Force Awakens to the original's A New Hope. Someone thought it was a good idea, but I really don't get why it happened or what was proven by doing it. Lumoria was a spectacle, a proof of concept showing just how far vanilla Halo could be pushed; SPV3 is already *not* vanilla Halo so while an actual remaster would be nice, a straight remake doesn't prove anything SPV3 doesn't already prove.
@bruhframe5604
@bruhframe5604 4 жыл бұрын
I don't think he did it for the LOL'S, just that the creator had a different POV that wasen't technically wrong but just not correctly alined with many of the expectations and feel of the original to a extent.
@thetrippedup9322
@thetrippedup9322 5 жыл бұрын
As much as I enjoyed playing SPV3, I hated most of the aesthetic
@Jedi_Spartan
@Jedi_Spartan 5 жыл бұрын
Have you tried the Vengeful Vadam's Halo Reach: Evolved MOD? With these videos being so good, I'd like to see a video with your opinions if you have.
@LateNightHalo
@LateNightHalo 5 жыл бұрын
Jedi Spartan 38 I’d KILL to play his mod
@Jedi_Spartan
@Jedi_Spartan 5 жыл бұрын
@@LateNightHalo yeah, it looks good. Have you seen his video covering it?
@Jedi_Spartan
@Jedi_Spartan 5 жыл бұрын
@@LateNightHalo link here if you haven't kzbin.info/www/bejne/h5yXf6hpfbKbhZI
@staryoshi06
@staryoshi06 5 жыл бұрын
@@LateNightHalo Hoping he'll be able to bring his mod to halo reach PC.
@Jedi_Spartan
@Jedi_Spartan 5 жыл бұрын
@@staryoshi06 he just made a video confirming it.
@OrangutanJuiceJones
@OrangutanJuiceJones 5 жыл бұрын
Looked away for a sec, and got the shit scared out of me by the focus rifle. That thing REALLY doesn't sound too good.
@flightlessboy4040
@flightlessboy4040 5 жыл бұрын
Do they still have "blow me away" in this remaster? I need to know for educational reasons.
@kittyrules
@kittyrules 5 жыл бұрын
No
@AfterAllWeAreHuman
@AfterAllWeAreHuman 5 жыл бұрын
I cry evrytym
@wolfgang7850
@wolfgang7850 5 жыл бұрын
Nor do they have the Linkin Park, which had it's own bit of charm in the original.
@Dave_Chrome
@Dave_Chrome 5 жыл бұрын
Do they have Breaking the Covenant lmao
@flightlessboy4040
@flightlessboy4040 5 жыл бұрын
@@kittyrules well that's a shame isn't it ?
@AshlynOne
@AshlynOne 5 жыл бұрын
It's fun to see the massive canyon between these two mods and their focus. Each of them focuses on one aspect to a fault. SPV3 tries to reinvent the wheel a little too hard and ends up with something good but not as applicable as the wheel when it comes to their gameplay changes. As where regular Lumoria focused so heavily on their story, yet had cheesy awful voice acting and...breaking benjamin/linkin park fight scenes... But they both *do* deliver in their desired areas of focus. SPV3 has flashes of brilliance in their weapons/gameplay/mechanics and Lumoria feels like a genuine story told of a living world. Like the terminal about the AI gardener. It's much like these are two halves of one great whole, and I think that's what sets a lot of successful game titles apart is knowing where to find that middle ground and not obsess over one aspect of the game.
@Enderguy059
@Enderguy059 4 жыл бұрын
@RARAYAYA RAA But is it perfect, though?
@Enderguy059
@Enderguy059 4 жыл бұрын
@RARAYAYA RAA Each to their own, I guess. I personally think that, while the entirety of SPV3 is no doubt a visual and technological marvel (especially with regards to what they've managed to achieve in such an ancient engine), Masterz' insistence on using it as his personal testing lab for trying to get stuff like ADS working in the classic engine often leads to him making some questionable design decisions which often come at the expense of the overall gameplay experience. It's the sorta stuff that'd be better off relegated to a showcase video, as opposed obnoxiously rubbed in the player's face while they're trying to shoot the bad guy; Just because you can get something to work doesn't make it immediately balanced enough for implementation.
@greatcesari
@greatcesari 5 жыл бұрын
I'm going to have to disagree on your view of the "Halo 3 weapon sandbox" benefits. Gaudy weapons have no purpose in core Halo, and never will. In Halo 3 the plasma rifle and spiker were the same gun, in my mind this is a waste of potential. In the original SPV3, Masterz tried to fix this. Now with CMT's new Lumoria mod, I dislike how the pistol, spiker, etc are useless. That "screw around, just for fun weapon" effect gets stale pretty fast, like maybe after picking up the gun twice. The original Halo was fun because every gun had a purpose to a certain degree, and that's what SPV3 originally expanded on.
@Xxshadowxhunter
@Xxshadowxhunter 5 жыл бұрын
Have you tried changing your voice so it doesnt scare the commenter?
@JCDentonCZ
@JCDentonCZ 5 жыл бұрын
There were many moments in Lumoria and SPV3 itself where I felt I could use a breather, take in the sights, take my hand off the controls, listen to the ambience. I can imagine it is always very tough to find a middle ground between tension and relaxation, especially as one always has to avoid boring the audience but it can become somewhat of a grind. I suppose it has to do with having limited space and needing to make the most out of all of it. My favorite moments in Halo typically were those in 'Halo' and 'Silent Cartographer' (Parts of AotCR) where there's time to pause or slow down, look around and gradually get more information and story using Cortana's voice overs, as well as those on the Truth and Reconcilliation on the ground, having the time to observe the enemy, determine when the hammer drops.
@deanedongdoorbell
@deanedongdoorbell 5 жыл бұрын
You're kind of creepy bro
@Exponaut_R-01
@Exponaut_R-01 5 жыл бұрын
Do I take the grammatically correct path...or remain faithful to the original?
@johnjohnson6142
@johnjohnson6142 4 жыл бұрын
Exponaut R-01 well I mean spv3 didnt
@mikauanaki4866
@mikauanaki4866 5 жыл бұрын
I don't know Masterz personally but whenever we have interacted he was kind of a jerk. :/
@duskworks6962
@duskworks6962 4 жыл бұрын
Mikau Anaki To be completely honest, his ego overrides his ability to take any form of criticism. I once saw a comment where he tried to devalue a player’s complaint about the overflow of enemies by claiming his own personal head canon as lore in an attempt to defend his mod.
@thewretchedpleb7484
@thewretchedpleb7484 4 жыл бұрын
@DuskWorks Not to defend the behavior, but it's (I guess?) better than "git gud scrub" ... Still, if he's that way then wrong is wrong, and trying to devalue a criticism strictly out of sensitivity and extrapolated additions to a set canon is... Well, maybe not objectively wrong per say, but still a bit short sighted and depending on context and tone even petty. As well, it only serves to limit ones potential in the long run. Don't mistake my intent, I dig the guy's work and hope he and his team can keep working on spv3. If no other additions were made, I'd only ask them to streamline it a little and make a few minor things less wonky if the engine allows. By streamlining I just refer to a couple of encounters that seemed to have a couple too many enemies. Playing on normal or heroic it's not too much of an issue as you still have a chance to respond and formulate a strategy to overcome the challenge, which to me is halo combat at its best. Not easy but not "die 5 times because I said so" difficult (looking at you, jackal snipers). Before I devolve into further babble though, I get the dudes criticism and share it to a degree. Having a shitload of assholes you wanna shoot in the face is nice most of the time, but in certain circumstances it can disrupt the flow of the game due to what ends up feeling like an uphill battle to a fault (ex: having 20 combat forms distract you in library while two or three rocket flood line up shots at your feet while you circle and strafe). On normal it's no issue but for heroic and legendary it's a (potentially quite repetitive) death sentence.
@thewretchedpleb7484
@thewretchedpleb7484 4 жыл бұрын
Also sorry to anyone who took the time to read all that lol. Gotta work on being more concise.
@thewretchedpleb7484
@thewretchedpleb7484 4 жыл бұрын
Also haven't tried noble difficulty yet so I'll not speak on that right now.
@Dave_Chrome
@Dave_Chrome 5 жыл бұрын
I like Masterz as much as the next guy but I'll always remember that time he told me on stream that Halo 2 was poop from a butt and the official Energy Sword was a mistake :'( No but really his work is fucking fantastic and it's the most fun I've had in a Halo campaign since ODST
@somethingfoxstudios4332
@somethingfoxstudios4332 5 жыл бұрын
I like your videos so much and I also like lumoria.. I think People who don’t like your videos are fortnite players
@gumfireparalax1371
@gumfireparalax1371 5 жыл бұрын
Or they just disagree with something he said. Generalizing helps no one.
@imabigblackduck
@imabigblackduck 5 жыл бұрын
The vortex plasma pistol can also be found in the base spv3. You have to get rid of a zealot’s shield and hope they pull out the PP
@imabigblackduck
@imabigblackduck 4 жыл бұрын
You mean right choice of words?
@saintgibs5619
@saintgibs5619 5 жыл бұрын
I love what Masterz has done but at the same time it can be just... "AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH WHY WOULD YOU DO THAT" at time
@mariothoughts
@mariothoughts 3 жыл бұрын
I always loved the mysterious and unknowingly feeling halo ce had
@BOOMGUY-ez7gg
@BOOMGUY-ez7gg 4 жыл бұрын
13:48 so a 7 foot 1000 lbs spartan can send an Elite flying multiple meters away in one punch but can’t kill a grunt in one punch
@frank-b6169
@frank-b6169 5 жыл бұрын
Hey late night, are you gonna do a video on the evolution of the shotgun, also keep up the good work dude.
@QuarrelsomeLocalOaf
@QuarrelsomeLocalOaf 5 жыл бұрын
14:46 yo can we talk about how that Elite just got Falcon Punched into orbit though??? hahahaha
@admiralmoor
@admiralmoor 5 жыл бұрын
LNG you should a best comments of the month video
@admiralmoor
@admiralmoor 5 жыл бұрын
When you are first but can't think of a witty comment to get likes.
@Oooga-Chaka
@Oooga-Chaka 5 жыл бұрын
You're kinda creepy bro
@KoboldLich
@KoboldLich 5 жыл бұрын
Thanks for talking about these mods! This, again, shows how awesome the modding community is for Halo.
@OutlawMantis
@OutlawMantis 5 жыл бұрын
I'm pretty sure I remember Masters from Halomods nearly two decades ago. I don't like the look of this "upgrade" to be completely honest. When something takes a crap all over a perfectly fine storyline I feel less inclined to play/read/watch it. That's why despite being a huge Halo fan during the first half of the '00s, I still haven't played Halo 4 or 5. I'm stubborn as they come, which isn't something I dislike, because my good memories of Halo haven't been tarnished. I'm sure that many people would leap at the chance to have their memories of The Matrix's sequels erased, but I digress.
@lordvader6481
@lordvader6481 5 жыл бұрын
I always try to get a wraith in this mod.
@AfterAllWeAreHuman
@AfterAllWeAreHuman 5 жыл бұрын
The shouldn't have removed the particle beam rifle for that focus rifle anyways...
@gumfireparalax1371
@gumfireparalax1371 5 жыл бұрын
Yes they should have. Duplicate weapons are horrible in Halo, the Beam Rifle was just a battery powered Sniper Rifle. It was literally the exact same weapon with the exact same usages. The Halo sandbox needs every weapon to be distinct, which is why the Beam Rifle needed to go.
@AfterAllWeAreHuman
@AfterAllWeAreHuman 5 жыл бұрын
@@gumfireparalax1371 I'll have to disagree. May be similar niche. But ultimately it was a nice option. And not so restricted to a clip and such. I find the particle beam rifle a bit more comfortable to use aswell. Besides did ya even halo 2 legendary bro? xD.
@gumfireparalax1371
@gumfireparalax1371 5 жыл бұрын
@@AfterAllWeAreHuman Yes, I did. Just because it was more viable than the Sniper doesn't mean it is a balanced or necessary weapon. Plus, wouldn't you prefer Jackal Snipers who just strip shields quickly? As opposed to the original ones that just instakill you with the beam rifle. Did YOU even Halo 2 Legendary?
@Bane_questionmark
@Bane_questionmark 5 жыл бұрын
I really like that design for the Guardian, looks like a giant activation index.
@subhadeepjasu292
@subhadeepjasu292 5 жыл бұрын
Its based on the design of Bungie's Guardian hologram in Halo 3 Epitaph
@thepotatoof4219
@thepotatoof4219 4 жыл бұрын
@@subhadeepjasu292 That's a Guardian Sentinel right? The same in Guardian Forest? And bruh Jazz, never really knew you saw LNG's vids.
@rudebanana3037
@rudebanana3037 5 жыл бұрын
Ah man,Let me just get a cup of milk and some cookies on the side while I listen.
@jonasbrumley8184
@jonasbrumley8184 5 жыл бұрын
The focus rifle sounds like a fire extinguisher but with an ear piecing sound
@Jonty4560
@Jonty4560 5 жыл бұрын
What other projects did former project lumoria devs go on to do? Just interested in checking them all out!
@hiccuphaddock610
@hiccuphaddock610 5 жыл бұрын
Fun fact: Masterz got Dishonored Wolf's Twitter account banned and bragged about it.
@LateNightHalo
@LateNightHalo 5 жыл бұрын
Joseph delapena Dishonored Wolf left twitter, willingly from what I recall.
@hiccuphaddock610
@hiccuphaddock610 5 жыл бұрын
@@LateNightHalo You can run it through with Wolf if you ever reach for him again. Wolf didn't care much about Twitter to begin with, so when he got banned he shrugged it off. But he later found out it was Masterz who got him banned, hence why he canceled production on making a review video for spv3. From my understanding, before the ban, there was somewhat a debate between the two that got heated on why halo 3 is good or bad, or maybe it was halo 5...? Can't recall the details I'm afraid. It was awhile ago.
@LateNightHalo
@LateNightHalo 5 жыл бұрын
Joseph delapena I have no clue about that then. If he said something ban-worthy than it sucks he got that heated to where he could be banned for something he said. I hope he comes back
@cleanserofnoobs4162
@cleanserofnoobs4162 5 жыл бұрын
Wolf made a low key joke about muslims and that was the tweet where Masterz reported him. As for why he'd do that and brag about it I don't know, but concidering the brief "discussions" I've had with Masterz in the past, a heated halo debate doesn't sound that far fetched considering Masterz has had multiple outbursts with others on the discussion, especially his streams.
@TheAfturBurth
@TheAfturBurth 5 жыл бұрын
good
@CommanderButter
@CommanderButter 4 жыл бұрын
Y'know what I do like about this review is that you get a peak into the developer's mindset from someone who actually knows him. It adds something special to the video
@zach7
@zach7 5 жыл бұрын
While I actually *hate* h5 in more ways than just its bogus story, I think trying to get the idea of the guardians in a more classic design and as some sort of AI that fit into the role of not being a dominating being, is a nice attempt to spin a concept that didn't get executed well into something less annoying.
@JohnTrustworthy
@JohnTrustworthy 5 жыл бұрын
SPV3's Lumoria is to SPV3 what you said Lumoria is to Halo CE: an experiment on how you could mod things.
@brycevo
@brycevo 5 жыл бұрын
This looks great. I can't wait to try it out
@admiralmoor
@admiralmoor 5 жыл бұрын
13 likes and 4 views KZbin logic.
@cleanserofnoobs4162
@cleanserofnoobs4162 5 жыл бұрын
Excellent analysis. Hope Lamoria can be done better though, having the best of both mods meshed together.
@Arbitertaco
@Arbitertaco 5 жыл бұрын
Honestly the only problem I have with spv3 is the sheer amount of bloom. Muzzle flashes are just painful to look at. I feel blinded with the contrast being so bland in the darker levels, it is a game which gives me headaches.
@gumfireparalax1371
@gumfireparalax1371 5 жыл бұрын
You know you can turn the post processing effects off, right?
@bander960
@bander960 4 жыл бұрын
I was watching this at a high-ish volume, and when the focus rifle fired, I legit jumped... I wish I was kidding.
@HaroKid
@HaroKid 5 жыл бұрын
Man, why does SPv3 gotta be so ugly looking
@HaroKid
@HaroKid 5 жыл бұрын
@@concretephill8509 Halo CE is more artistically cohesive and doesn't look like there's a layer of Vaseline on everything with the contrast crunched to hell, and that game came out in 2001. but please but go off with your slurs pal
@LateNightHalo
@LateNightHalo 5 жыл бұрын
I don’t mind the look of it. It’s definitely limited in areas because it’s the CE engine so I view it within that light I do however think the ambient occlusion SPV3 uses (it’s a form of shadowing) doesn’t work well in the CE engine and can lead to it looking grainy
@cran7731
@cran7731 5 жыл бұрын
The sound of my chair creaking sounds exactly like your laugh
@jayjaybob2
@jayjaybob2 4 жыл бұрын
I have to say I just fucking hate the way this mod looks. It's so aggressively dark to the point where I have no idea what I'm looking at, the spartan looks ridiculous, some of the weapons like the sentinel beam look so far out of place with the rest of the aesthetic. This mod looks and feels so bloated. Like if a game play designer was the lead developer and didn't know how to balance all of the other aspects that make a game good. Maybe as a game designer I'm overly sensitive to this fact, but game play can only carry a game so far, it needs a cohesive aesthetic and story around it in order to give that game play a sense of gravity and place. Otherwise I feel like I'm constantly being taken out of the experience. When I see how grungy and dark the covenant look it pulls me straight out of the game because they don't look like holy zealot warriors coming from the skies to spread their holy fire upon the unbelievers. They look like alien soldiers that are trying to kill you. I think what Masterz needs is a strong leader in the non-gameplay side to balance him out.
@arbykay5946
@arbykay5946 4 жыл бұрын
When i saw spv3 in development i was hype because the great feature and graphics in a old halo can be made but after playing it i feel like masterz and his team tried to add more details that feels unnecesary and even annoying at some point, and skip playing silent cartographer evolded and the commander mission evold and the whole lumoria spv3 because of that, there are too many thinga that feels like it wasnt necesary to add and just keep it clean and well made, i guess halo OG was right after all, add a small amount of weapons and enemys and deal with it
@J0J0Reference
@J0J0Reference 5 жыл бұрын
Notif squad, where we at!
@Artaee
@Artaee 3 жыл бұрын
great video i accidentally pressed replay after it was done but i though i may as well watch it again because its good
@Sanya6496
@Sanya6496 5 жыл бұрын
The SPV3 mod will ALWAYS look leagues better than 5 ever will. I don't think it's even close. The BR aesthetic feels like it fits into the sandbox more than 4 or 5's does and the guns generally sound better.
@kuyans3889
@kuyans3889 5 жыл бұрын
what do you mean? I understand that it's just a mod but the level, weapon and visual design doenst really mesh, the lighting is a bit funny with weird dynamic range. it doesn't look leaves better, it's just cooler because it's a mod.
@kuyans3889
@kuyans3889 5 жыл бұрын
I also really like some of the weapon sounds in halo 4 and 5. have you heard the Halo 4 assault rifle or halo 5 battle rifle?
@thefreeden
@thefreeden 8 ай бұрын
The sound design in SPV3 is mediocre. The guns soumds way too scratchy while also lacking the oomph that even the original CE had, the guns just feel unsatisfying to fire. Halo 4 and 5 had way better sound design in comparison, well unless you're one of those armchair sound design professionals.
@Sanya6496
@Sanya6496 8 ай бұрын
@@thefreeden That's your opinion. That's fine. I prefer something else
@thefreeden
@thefreeden 8 ай бұрын
@@Sanya6496 That's fine too. I didn't like H4 and H5 sound design that much too (except for the AR and Beam Rifle), I just prefer it to SPV3.
@colbymeyer9581
@colbymeyer9581 5 жыл бұрын
I've never played Lumoria and didn't even know about it's existence until this morning but I so very much appreciate both the original and the SPV3 versions for the way that two different modders used it to exemplify the parts of Halo that meant the most to them.
@eclipse9304
@eclipse9304 5 жыл бұрын
Not a fan of the "utility weapon" Halo games tend to adopt, it allows developers to just push off creating and balancing a fun weapon sandbox that you can mix and match with. on the flip side it doesn't incentivize players to really explore the sandbox, experiment and create something that works for them, rather instead falling back on the noob combo or BR + power weapon. CE almost had this "perfect" system, but then the magnum happened.
@LateNightHalo
@LateNightHalo 5 жыл бұрын
uh aeiou halo 5 is the “balanced sandbox” you refer to... a game where every gun “kills good” It has an incredibly boring and uninteresting sandbox. When every gun “kills good” then there’s no room for guns that do things other than kill Halo CE’s magnum is a perfect weapon. It’s actually great that it was balanced the way it was. It’s a perfect utility weapon that allows for experimentation in the secondary slot
@eclipse9304
@eclipse9304 5 жыл бұрын
​@@LateNightHalo Halo 5? not what I had in mind, in that game, every gun can be relied on to do everything. While in CE, many guns can be very effective against certain weaknesses, but not so much against others. There is no one or two weapons to solely rely on or the game is designed around. This makes players think more about the two weapons they want to take to the next fight, opening up players to much more creative combinations and playstyles.
@eclipse9304
@eclipse9304 4 жыл бұрын
@Smugglerscomedy maybe I'm just wrong, not understanding something or what I'm trying to say is just not being put in the right words, but when I think of "balanced sandbox" I'm not talking about halo 5's approach where the use cases overlap so much that any weapon you pick up can be used in almost any combat situation. What I think of is more like CE where every weapon has an ideal use case and you need another weapon to either compliment the strengths or pick up the weaknesses of said weapon. Idk, it's just such a whatever thing, everyone has their opinion and I don't think halo will ever break its sandbox so much where It's not fun.
@karledehm6315
@karledehm6315 5 жыл бұрын
When you make the SMG look like the German MP-41.
@adolfhitlerwithinternetacc6259
@adolfhitlerwithinternetacc6259 4 жыл бұрын
Looks great to me
@JoshMC2000
@JoshMC2000 5 жыл бұрын
You know how cool would it be if he added it so you could lunch your classic halo stuff from the SPV3 launcher
@Sierra99
@Sierra99 3 жыл бұрын
I cannot describe how much I love that SMG design at 14:45
@tomokogrey7825
@tomokogrey7825 5 жыл бұрын
what would have made project lumorias remake even better is to use the spv3 sandbox, use the original story but with the narrative cleaned up, and good voice acting. that sounds great, right?
@Mundiz_
@Mundiz_ 5 жыл бұрын
4:24 The water particles on the visor really impressed me.
@HistoMagouri
@HistoMagouri 5 жыл бұрын
I've been driving through Issaquah, Redmond, Spokane, Snoqualmie, Tulalip and with much of those places consisting of willdlands, I began to see Halo's resemblance to these places, and how its environments were inspired by Washington's outdoor environments. It's kind of surreal. I've felt this strange familiarity to Halo's world since I was a kid. If you live in Washington and played Halo for a long time, you'll learn to feel close to and nostalgic for the games.
@mrcroob8563
@mrcroob8563 4 жыл бұрын
Washington is full of giant empty plains surrounded by mountains on all sides?
@halowarrior1000
@halowarrior1000 5 жыл бұрын
your kinda creepy bro Great review, I love folks touching on CE content. CE was my first real PC experience and it turned me on to PC gaming and modding, I'm glad it's still getting love today. I really hope 343 makes games modder friendly in the future.
@luckykennedy7364
@luckykennedy7364 4 жыл бұрын
I got fucking lucky and found halo one without the best seller mark for the the og xbox
@cameronstain4793
@cameronstain4793 4 жыл бұрын
That ai looks like a guardian too though i thought it was originally just a hologram of one
@alobowithadhd6191
@alobowithadhd6191 4 жыл бұрын
I had your channel playing in the background as I was falling asleep. That is until the focus rifle went off.
@alobowithadhd6191
@alobowithadhd6191 4 жыл бұрын
I’m not mad, it just scared me half to death and caused me to start laughing.
@angelvaldez9002
@angelvaldez9002 5 жыл бұрын
Maybe a halo story where your a marine is what he will do I doubt it but that would be kinda cool.
@chriswizardman6384
@chriswizardman6384 5 жыл бұрын
I couldn't play this because the devs managed to make the game run 5 fps on my PC while the original was 60 fps
@blackagent4754
@blackagent4754 4 жыл бұрын
Same reason I couldn't play SPV3 at all in general.
@waltonkromer2702
@waltonkromer2702 4 жыл бұрын
@@blackagent4754 Possible fix is to right click on the exe file or shortcut and go to run with graphics processer and click on the one OTHER than integrated graphics.
@blackagent4754
@blackagent4754 4 жыл бұрын
@@waltonkromer2702 Thanks for the tip. You're actually the only person who gave a piece of info to help with increasing performance for this mod.
@waltonkromer2702
@waltonkromer2702 4 жыл бұрын
@@blackagent4754 glad I could help.
@adolfhitlerwithinternetacc6259
@adolfhitlerwithinternetacc6259 4 жыл бұрын
Zpp Policeman33 mine stutters every 30 seconds 😤
@rcghalohell
@rcghalohell 5 жыл бұрын
Got a campaign surprise for you in a couple weeks from custom edition ;) ill tweet it when I release it
@mrcroob8563
@mrcroob8563 4 жыл бұрын
It's not a secret if it's all over your yt
@phantomarbiter176
@phantomarbiter176 5 жыл бұрын
Hi LNG!
@mrsteamie4196
@mrsteamie4196 3 жыл бұрын
At 9:11 the focus rifle almost sounds like if you inverted the colors on an A10 strafing run. Interesting and I agree that the sound is... Lackluster to say the least.
@darkmagiciangirl573
@darkmagiciangirl573 5 жыл бұрын
Do you think Masterz would start a multiplayer mode exclusively for spv3?
@GamesforCykits
@GamesforCykits 5 жыл бұрын
Oh awesome that game you showed reminds me a lot of no mans sky but didn’t know a former modders made it and they help made halo spv3, hope he works on more mods when halo MCC for pc comes
@Exponaut_R-01
@Exponaut_R-01 5 жыл бұрын
I personally wouldn't have played either, at least not after hearing about it. It's at the low where I don't care if I hear the ending, whereas with things I feel I'd eventually play, I'll stop if there's any mention of spoilers or "As for the ending..." Doesn't help that we still get SPV3's flare guns, even if there were no super dark long portions of levels.
@gumfireparalax1371
@gumfireparalax1371 5 жыл бұрын
Flare guns?
@Exponaut_R-01
@Exponaut_R-01 5 жыл бұрын
@@gumfireparalax1371 Stuff like 0:06 and 2:38
@existenceworking1527
@existenceworking1527 5 жыл бұрын
@@Exponaut_R-01 lmao just turn off bloom.
@killerwolfZeita1171
@killerwolfZeita1171 5 жыл бұрын
imo the halo 3 battle rifle was week sounding. like i always picked the carbine over the br in halo 3 and in halo 2 i loved the br and it sounded really strong and powerfull.
@grrman
@grrman 4 жыл бұрын
I've only played the SPV3 of Lumoria. Honestly, I found it fun and refreshing. Solid weapon sandbox (SPV3 main campaign was a bit overbearing at times) and fun vehicles. The armour abilities seemed fun too. The actual story was however kinda mediocre. The guardian didn't bother me per se, but sure surprised me.
@UmbraBree
@UmbraBree 5 жыл бұрын
I actually like the loud sounds for the beam rifle. its different compared to most weapons
@CB0Otz
@CB0Otz 5 жыл бұрын
If the mod was re-made again combining the best aspects of both visions, I think Lumoria could definitely stand on its own two legs as a (short) Halo game. On a side note, while I do see the and fun behind SPV3's complete Halo saga sandbox, but do people really wanna see *every* H3 and Reach weapon replacing the classic CE sandbox? I miss the simplicity of CE's weapon designs over the SPV3 ones.
@gumfireparalax1371
@gumfireparalax1371 5 жыл бұрын
Point isn't adding as many weapons as possible. The point is to provide the player with many options, all of which are distinct and compliment different playstyles. What everyone seems to forget it that you can usually find a set of weapons you like, and stick to them for most of them mod.
@CB0Otz
@CB0Otz 5 жыл бұрын
@@gumfireparalax1371 fair enough. Maybe I just don't like the jarring, almost grating modern aesthetic superimposed over classic CE's map visuals.
@casonfilmsinc318
@casonfilmsinc318 4 жыл бұрын
That focus rifle sounds like it was demonically possessed.
@KingsNJenssons
@KingsNJenssons 3 жыл бұрын
I wish you could of said what you ment by the arguments with masters about halo 3 weapons
@mariothoughts
@mariothoughts 3 жыл бұрын
Sucks you can’t play as a marine in this mod
@yapyap5325
@yapyap5325 4 жыл бұрын
I don't understand why people leave mean comments on your videos. I think you're very enjoyable to watch. You deffinetly have a dramatic way of talking like I do except it's hard for me to be so comfortable with my voice like you. So I kind of look up to you since you built a KZbin channel on gaming and a dramatic soft voice
@derekd6418
@derekd6418 4 жыл бұрын
Something abour Spv3 just feels off like the guns aren't hitscan anymore and the added areas blow. However everything in Lumoria is great (besides the voices) and ironically felt more Halo too me than Spv3
@erikagaming1439
@erikagaming1439 5 жыл бұрын
I found some forerunner terminal just before the first encounter with the Guardian and its a monolog of it arguing that the Forerunners are wrong and that the flood is right and thats why they locked him up in Lumoria and I really liked that thought. Since I havent played Halo 5, 200€ for a single game that isnt even good is too much for me, the Guardian apperance wasnt as jarring for me and I could appreciate its inclusion.
@james_no_last_name
@james_no_last_name 3 жыл бұрын
My real only problem with Masterz version and redesign of Lumoria is how May looks. Her armor feels oddly out of place, especially with how shiny it is compared to an ODST like Brandon whose armor is rough and more dull overall.
@gendygoblin8391
@gendygoblin8391 4 жыл бұрын
I do think his experimentation with mods is really cool and I want to see him do that with a newer engine like Halo Reach, I also want to see stories of Halo adapted to game. We have so many books and lore that some people get a hard on for... (references Mendicant Biased Lol jk). We have many books and game ideas fans want to see but anyone capable of doing that stuff either wants to make their own stuff or only tweek with gameplay.
@jessejive117
@jessejive117 5 жыл бұрын
Your videos have become nostalgic to me. I don’t know what point in time I started listening to them but I’m a fan. Also I didn’t talk about your religion what you believe but if you’re struggling whether or not I think that’s really cool. Typically you tubers are all just left wing and if they bring up anything political bashing a religion to some degree were saying we need less white people in comic book movies lol
@jonbarrett8002
@jonbarrett8002 5 жыл бұрын
the light flashes from the guns though... seriously if i wanted a light sensitivity problem, i would flash one of those stupidly bright blue LED lights that have a fast repeating flashing mode directly into my eyes, not from a game...
@conscript900
@conscript900 4 жыл бұрын
Now ive touched SPV3 before but knowing now its still ticking? Shit somone get him the tools for MCC reach i want an SPV3 for MCC XD
@Sanya6496
@Sanya6496 5 жыл бұрын
I actually think that the focus rifle sounds better in SPV3 than Reach. I enjoyed both this and the original SPV3 immensly and I think the games should move more towards this format
@Banana-Boi
@Banana-Boi 5 жыл бұрын
It hurts my ears.
@Sanya6496
@Sanya6496 5 жыл бұрын
@@Banana-Boi I think it's by design, the original focus rifle sound in SPV3
@UnclePhil6705
@UnclePhil6705 2 жыл бұрын
Unrelated Note, The Grenade Launcher instakills enemy players in Reach if you land a direct hit. It becomes really fun to use once you can reliably lead your shots.
@danielhawkins9717
@danielhawkins9717 5 жыл бұрын
Lol 9:00 the beam rifle sounds like a A10😂😂😂😂 brrrrrrtttt BBBBBRRRRRRTTTTTTT!!!!!!
@daklr2501
@daklr2501 3 жыл бұрын
I love SPVs focus rifle mostly because it does insane dammage, though I can understand the annoyance with it's sound
@tecknomancer4072
@tecknomancer4072 4 жыл бұрын
But do laser weapons have recoil light has no mass and so no weight and would produce no kick back a powder or chemical weapon would have and plasma does have mass becasue it is a state of matter make a giant powerful laser pointer and fire it does it have recoil?
@thepotatoof4219
@thepotatoof4219 4 жыл бұрын
Are the easter eggs still there? I can't have Open Sauce without crashing so presently I cannot play OS mods.
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