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It raised $4 million dollars on Kickstarter, it was being led by Keiji Inafune, and it promised fans that it would give them the Mega Man experience they wanted. And yet, Mighty No. 9 failed. What's the story behind the Mighty No. 9 Kickstarter controversy, and is the game that resulted from it worth anything? Today, we'll explore Mighty No. 9's development and how the side-scrolling retro-style shooter stacks up three years after its release. #MightyNo9 #MegaMan #KeijiInafune
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Sources/Recommended Reading
Mighty No. 9 Kickstarter Pitch (bit.ly/2WrBxd5)
2PlayerProductions: Mighty No. 9 Documentary Episode 0 (bit.ly/2WPM4Ox)
2PlayerProductions: Mighty No. 9 Documentary Episode 1 (bit.ly/31b5Lj4)
Studio 4°C: Red Ash Magicicada Kickstarter Pitch (bit.ly/2JZmY9V)
Comcept: Red Ash Interview with Yanagihara-san (bit.ly/2QQQAXS)
Kickstarter: Mighty No. 9 (www.kickstarte...)
Uproxx: Mighty Big Mess: Charting The Rocky Development And Release Of ‘Mighty No. 9’ (bit.ly/2JZVDoc)
Gamasutra: Inafune: Japanese Publishers Turning Creators Into 'Salarymen' (ubm.io/2HZ3UGL)
Kotaku: The Story Behind Mighty No. 9's Shady Delay (bit.ly/2WrCUbM)
Intro Resources:
Mighty Gunvolt Burst Beck Sprite (www.spriters-r...)
Mega Man 2 Introduction Tileset (www.spriters-r...)
Bulby: Mighty No. 9 Theme 8-Bit Remix ( • Mighty No. 9 Theme 8 B... )