Reimagining Astortion | Devlog 0

  Рет қаралды 80,695

aarthificial

aarthificial

Күн бұрын

=== Wishlist Astortion on Steam ===
store.steampowered.com/app/19...
=== Support the channel ===
/ aarthificial
=== Livestreams ===
/ aarthificial2
/ aarthificial
=== Tools I'm using ===
Bevy
Audacity
Motion Canvas
Davinci Resolve
Affinity Designer
=== Music ===
Celestial Planets by Dream-Protocol
Landing by Godmode
#MadeWithMotionCanvas

Пікірлер: 280
@erikahlundhelguera
@erikahlundhelguera 18 күн бұрын
Astortion, the reason I fell in love with the channel, but not the only reason I stayed. For a while I thought you had abandoned the project since you were busy with all the other projects, glad that's not the case! Really excited to get some more in depth videos on Bevy and Astortion
@DemonPig666
@DemonPig666 17 күн бұрын
Fr
@RenderingUser
@RenderingUser 17 күн бұрын
Bro. Sub to the second channel. He streams a lot.
@anytorp
@anytorp 17 күн бұрын
exactly
@BenozLB
@BenozLB 17 күн бұрын
Same for me, so glad to see Astortion content pop up on the channel again
@erikahlundhelguera
@erikahlundhelguera 16 күн бұрын
@@RenderingUser Thanks for the tip! I'm a Patreon supporter since pretty much the beginning and didn't know about the second channel since recently lol (he probably mentioned it in older videos but I probably forgot about it... )
@capsey_
@capsey_ 17 күн бұрын
wow what a great first ever devlog, so much progress it's almost as if you've been working on it more than a year, good job!
@ragewireloki6213
@ragewireloki6213 16 күн бұрын
Not exactly the first devlog. But its more like a reboot.
@lilyofluck371
@lilyofluck371 15 күн бұрын
​@@ragewireloki6213They know, they're being sarcastic
@ragewireloki6213
@ragewireloki6213 15 күн бұрын
@@lilyofluck371 damn. I’l be honest I couldn’t tell. Not even being sarcastic. thank you.
@lilyofluck371
@lilyofluck371 15 күн бұрын
@@ragewireloki6213 That's fine, it happens sometimes. It's hard to tell tone in text
@rmt3589
@rmt3589 16 күн бұрын
Weird to see a Devlog 0 of a project I've been following for a while now, but glad you're making progress. Keep up the good work!
@aarthificial
@aarthificial 16 күн бұрын
Yeah, it's almost like I reset the project or something
@EmptyZoo393
@EmptyZoo393 11 күн бұрын
There's a truism in software that you can either plan to make a prototype first, or your product will be the prototype. It's good to see all the experimentation from the first iteration of Astortion has provided a lot of materials to pull from.
@VHenrik007
@VHenrik007 17 күн бұрын
The Blender solution with the hot reload seems insanely good, wow!
@EVILBUNNY28
@EVILBUNNY28 17 күн бұрын
I'm so glad you've decided to keep the same game style you were working on. It's one of the things that initially drew me into this project. The art at 5:47 is incredibly visually stunning, I can't wait to see how the rest of the game turns out
@KingFourth
@KingFourth 16 күн бұрын
I am glad that you didn't abandon this project and seem to have some newfound joy from it! Super excited to see what comes from it all.
@statrick
@statrick 17 күн бұрын
nice devlog, game looks like it's going to be fun. Not sure if you have this planned, but a very easy way to improve the game feel would be to add some landing animations at the end of your jumps that vary based on speed or the distance of the fall. With longer, further jumps ending in a roll. It's a simple addition to make, but really does make character movement feel so much better. Also something that might fit into a game like this that I've only seen in one 2d platformer is a Mario 64 type long jump. A game called Bionic Bay does this, and it is a ton of fun and feels fantastic to execute.
@palimondo
@palimondo 17 күн бұрын
Rolling after landing from high energy jumps evoked the memory of Canabalt… and then I saw the color palette and how Astortion plays nicely in the same corner of the art sandbox. I’m still in love with the style that hooked me to this devlog channel. 🩶👾
@amagicmuffin1191
@amagicmuffin1191 16 күн бұрын
seconding this as well :D
@DerSolinski
@DerSolinski 17 күн бұрын
Seems like your heading straight for a feature in "This week in Bevy Engine" once your demo is out 😁
@TheTobilan
@TheTobilan 17 күн бұрын
the blender level hot reload workflow looks ultra nice, exited for the vid!
@notanenglishperson9865
@notanenglishperson9865 17 күн бұрын
ikr, even on rust he's still foumd his engine
@Lampshadecollector
@Lampshadecollector 17 күн бұрын
There's no way this concept isn't a recipe for success. I'm subbing, this is gonna be huge in a few years just wait
@StarLightShadows
@StarLightShadows 17 күн бұрын
The idea of making the UI elements full-res even in contrast with a pixel-art world is honestly one of the most brilliant graphic choices I've ever seen in a game.
@wchorski
@wchorski 15 күн бұрын
does give a nice contrast that makes clear distinction between what is in game world and what's UI
@tad3546
@tad3546 17 күн бұрын
man this is so cool to see. its so rare to gamedevs with this level of resilience, im so glad youre still working on astortion. i dont even like puzzle games and this still looks so fun!
@lachlanokeefe8020
@lachlanokeefe8020 17 күн бұрын
I’ve been watching your streams the past few weeks, and it’s been really exciting seeing you pick up astortion again. I’m just a computer engineering college student but you’ve got me to pick up game dev. Thanks a lot.
@xinyuli9423
@xinyuli9423 16 күн бұрын
"A dire result of my childhood Minecraft addiction" is a Eureka to me. I finally understand why I like pixel art games that are not that "pixel art" XD
@elcocovelazquez9793
@elcocovelazquez9793 17 күн бұрын
I loved your explanation about not feeling nostalgia to old school pixel art in games. One of the smartest points of view related to this kind of videogame!
@tiddly5
@tiddly5 15 күн бұрын
these new movement elements already look far more fun and satisfying to play with than the old systems, very exciting to see where this goes
@dranorter
@dranorter 12 күн бұрын
The visual style is so strong, it's amazing how some simple conventions make everything feel cohesive.
@EmiWi
@EmiWi 17 күн бұрын
It feels great to see more videos on this game. The unique approach you've had in comparison to other devs was what made me interested in this series, glad to see it return.
@loipesmas
@loipesmas 17 күн бұрын
Astortion devlog let's goo! Glad to see you are making steady progress. The hype has never been stronger!
@tubaman8021
@tubaman8021 17 күн бұрын
Watched this with a huge grin on my face, we’re so back!
@thaiisfood
@thaiisfood 17 күн бұрын
so glad to see this back in action. i remember seeing this at the start of its development already impressed with what i saw, and now i'm even more impressed. great job!!
@dessinator_
@dessinator_ 17 күн бұрын
i have just recently restarted my own major game project and its so validating to see someone else starting fresh to do better with new knowledge.
@unspi554
@unspi554 17 күн бұрын
Happy to see devlogs back ! Nice work seems amazing !
@bloomng
@bloomng 17 күн бұрын
im so so happy u made her rotation pixel perfect option for pixel perfect parallax is really nice too glad the games heading in a better direction than it was before!!
@Skeffles
@Skeffles 11 күн бұрын
I'm glad you've come back to the game. It looks brilliant, and I especially like how you've added a variety of mechanics in now. Good luck with the project!
@elenafriese891
@elenafriese891 14 күн бұрын
I've never quite been big brained enough to follow most of these devlogs (you're doing some really clever stuff), but I do know animation and just- generally holy heck? The character acting you pull off with these itty bitty guys is nuts
@Beets_Creations
@Beets_Creations 10 күн бұрын
Cool to see you doing devlogs again! You're one of the main reasons I started making my own!
@Arcwise1
@Arcwise1 17 күн бұрын
Well this is a massive coincidence. I just started watching your last Astortion devlog series a few hours ago. Love what you've done with the dialogue system!
@studiologixgames
@studiologixgames 3 күн бұрын
love the minimalist look of the game now, the project definitely looks awesome
@tsitski
@tsitski 17 күн бұрын
the game looks so much more solid now, can't wait to see what you're gonna do next!
@adam.e2154
@adam.e2154 17 күн бұрын
I've been praying for times like these. A new Astortion devlog. Let's goooooooo
@SanderDecleer
@SanderDecleer 17 күн бұрын
I'm looking forward to the technical devlogs. I like the way you break down your problems and find your solutions. Very educational.
@diamondrhino64
@diamondrhino64 17 күн бұрын
After seeing this video I'm so unbelievably excited whereas before I just kinda thought it was a cool thing you were making that had nothing to do with me. I'm definitely playing this!
@BuffRobotiX
@BuffRobotiX 17 күн бұрын
I like the character rotating independently of the pixel grid. Like you said, I think it's easier on the eyes.
@Szystedt
@Szystedt 17 күн бұрын
Looks really cool so far!! Happy to see more Astortion content, been here since the start and am loving it! :)
@1ups_15
@1ups_15 15 күн бұрын
a puzzle game mixed with a platformer game? hell yeah that'd be awesome if you could somehow make it so that every player's first playthrough would take time because of the puzzles themselves, but each playthrough would get faster and faster thanks to a "speedrun friendly" level design and advanced movement tricks that you can learn by yourself along the way (like celeste for example), to add some replay value. I feel like your game could be awesome to speedrun once finished, definitely looking forward to it!
@IviLegend
@IviLegend 17 күн бұрын
Let's goooo, we're back on track!! I'm so excited to retake Astortion devlogs, they're so interesting, fun and stunning to watch. Wish you luck with the development, I'm sure the game will turn out amazing!!! 💪🏻💪🏻💪🏻
@hojster24
@hojster24 17 күн бұрын
I love these devlogs! Will be jumping in some of your streams in the future! I'm very excited to see more about your workflow and blender integration, all around really cool stuff and I'm excited to see where this refresh takes the project. As a dev I know 'the great rewrite' is quite the whale, it't highly commendable that you're taking it on and after following these logs for a while I'm excited to see what pitfalls and limitations you were able to erase by starting fresh.
@MrWeebable
@MrWeebable 17 күн бұрын
I really like the magnetic field vector display. Could make for a much more interesting look than the circles. The field display could travel with the player.
@zubrkabbi
@zubrkabbi 17 күн бұрын
This music gives me portal chills. Thank you for you awesome works and great updates!
@empresslithia
@empresslithia 5 күн бұрын
Wait, you're using Bevy now? Welcome to the club!
@TobiasSample
@TobiasSample 17 күн бұрын
I am really glad you are redoing it to work on play testing and gameplay, but I will admit to subscribing because I was fascinated and inspired by stuff like the 2d UVW system and the pixel art parallax biz.
@gareths
@gareths 17 күн бұрын
so happy for these to be back. also cant wait to meet the new character
@mogaming163
@mogaming163 17 күн бұрын
When you walk on the white curves, do you have to switch from D to A if it curves 180 degrees like the one at 6:30? also how did you manage to transfer over data from blender to your engine (e.g. white lines make you stick to the surface while non-white lines act like normal, points with radius are anchor instead of a floating circle, etc)
@laundmo
@laundmo 16 күн бұрын
blender, and the formats it can save/export etc. can add somewhat arbitrary metadata to objects. Its rather simple then to map some of those metadata fields to bevy components or values, allowing the surface change. look up blender_bevy_components_workflow repository for some premade tools and plugins for this.
@antjuice
@antjuice 17 күн бұрын
been following you for a while now, can't wait to see how this continues. i'm glad things are working out now, it looks great.
@guilhermerafaelzimermann4196
@guilhermerafaelzimermann4196 16 күн бұрын
Honestly what hooked me in was the video about UV mapping into the sprite which is such a simple yet genious idea, but i stayed for the awesome everything else, glad to see this project is still in development and not abandoned like so many i've seen before
@ender_fake
@ender_fake 17 күн бұрын
This project and the videos you've made during this time have given me inspiration and helped me develop further. Thank you)
@dranorter
@dranorter 12 күн бұрын
I may as well mention, I did love the old video style where the game dev was just a playground for whatever you were interested in making a video about. But congrats on making real progress, I'm looking forward to seeing more of the levels take shape.
@mikloslorinczi227
@mikloslorinczi227 14 күн бұрын
I'm glad that you did not gave up! The new version already starting to look nice. Please share more pixel magic!
@andrewstockton1137
@andrewstockton1137 17 күн бұрын
I like to see this! Looks like a game I'd enjoy playing.
@candygonemad
@candygonemad 17 күн бұрын
Love those screenshots and animation showcases right before you talked about UI. So beautiful
@tadeohepperle7514
@tadeohepperle7514 13 күн бұрын
Yay! You are finally back! I learned a lot about rendering from you :)
@KingFourth
@KingFourth 16 күн бұрын
YES IM SO EXCITED FOR ALL OF THIS YOU'RE AWESOME DUDE!!! A Hollow Knight Path of Pain style platforming challenge at some point would be so badass. Either optional or final area. Obviously without the fighting but just having that level of challenge would be sick.
@raymk
@raymk 14 күн бұрын
Looking forward to playing the full game !!
@inamecomeunico8935
@inamecomeunico8935 16 күн бұрын
Hey, I've been here silently watching since the old devlogs, hyped for the new vision on the project!
@wortwortwort117
@wortwortwort117 17 күн бұрын
Love the new ui. Really REALLY clean
@warlockpaladin2261
@warlockpaladin2261 16 күн бұрын
I love your art style and the way characters are rendered is beautiful. 🤖
@matbrady123456
@matbrady123456 16 күн бұрын
Love the art style and the new UI. Brilliant work.
@peatral
@peatral 17 күн бұрын
Hey, that looks great! Nice video as always!
@OctagonalSquare
@OctagonalSquare 16 күн бұрын
Very excited to see Astortion returning! The other content is great, but this is what I’m most excited for
@Gnomable
@Gnomable 17 күн бұрын
This reset looks fantastic! The new mechanics look so fun.
@casualuser5527
@casualuser5527 17 күн бұрын
This is the only dev log on KZbin I am interested in.
@cabobsstopmotion4983
@cabobsstopmotion4983 17 күн бұрын
I’m loving this
@TruthParadox
@TruthParadox 17 күн бұрын
Excited, can't wait for more dev-logs
@AntoCharles
@AntoCharles 17 күн бұрын
Awesome glad the dev logs are back for Astortion
@hxx7790
@hxx7790 14 күн бұрын
I like the UI of the menu and settings looks clean
@loopit_3
@loopit_3 17 күн бұрын
yay, another devlog!
@aviitone
@aviitone 17 күн бұрын
Game looks amazing man!
@MarkBoda
@MarkBoda 17 күн бұрын
Looks great, can’t wait for more!
@maxabajillion
@maxabajillion 17 күн бұрын
I've always loved your style. Very cool. 👍
@levilukeskytrekker
@levilukeskytrekker 14 күн бұрын
Always happy to see some more Astortion!
@robn2497
@robn2497 16 күн бұрын
I like putting sqaures together and seeing how they look.
@dcr645
@dcr645 16 күн бұрын
I've been looking forward to this video!
@charliehague5739
@charliehague5739 17 күн бұрын
You’re back!
@Beru-qs3nc
@Beru-qs3nc 17 күн бұрын
Wayyy, my favorite indie game dev has returned
@qwerty9118
@qwerty9118 15 күн бұрын
Yessss, more Astortion!
@lFunGuyl
@lFunGuyl 17 күн бұрын
Eyyy! Look who's back!
@wormcake_
@wormcake_ 15 күн бұрын
I noticed that the player character doesn't jump in your streams. Will there ever be a dedicated jump button? It feels odd not to have one in a platformer.
@ISOwren
@ISOwren 17 күн бұрын
Love to see the update! Great job!
@S41L0R
@S41L0R 17 күн бұрын
glad to see you aarthificialing again
@CoderDev6545
@CoderDev6545 17 күн бұрын
Awesome video!
@TidaliCreative
@TidaliCreative 17 күн бұрын
Bro was like "What do I call myself, so I'm at the top of every list?" 😭😭 "aarthificial" I'm yoking, the name is fiine😂
@zigrastical6646
@zigrastical6646 17 күн бұрын
an idea for less hud based element for the gravity things is maybe in the art make it look like it has pulled in things in its range(although im not sure how that would work with far away backgrounds maybe we can just estimate for the part of the effected area that isnt over effected objects via the effected objects)
@SamuTheFrog
@SamuTheFrog 17 күн бұрын
What a neat concept
@denn501
@denn501 12 күн бұрын
This is so amazing!!!!
@hexafireworks
@hexafireworks 14 күн бұрын
Awesome stuff cooking, best of luck!
@nathanielk7415
@nathanielk7415 17 күн бұрын
so happy to see astortion is back!
@Rexicide
@Rexicide 16 күн бұрын
thank you for closed captions !!
@Anime-dd3tl
@Anime-dd3tl 16 күн бұрын
Looks fire 🔥🔥🔥🔥
@blu3ntv
@blu3ntv 17 күн бұрын
I'm so excited for this game
@oskarristolang
@oskarristolang 17 күн бұрын
excited for more!
@3than3rickson
@3than3rickson 10 күн бұрын
The skull emoji reaction on the speedrun 💀😂
@pindebraende
@pindebraende 15 күн бұрын
Love the art
@Vorono4ka
@Vorono4ka 17 күн бұрын
My favorite part of Astortion since the relaunch is the livecoding streams. They're really interesting!
@CloverCrage
@CloverCrage 17 күн бұрын
Great to see progress on the game! One thing that came to my mind though, is that, while I love the pixelart here, with all the new curves and flat shaded/smooth UI, it kind of makes me wish the game used flat shaded polygons instead. Say, kind of like Another World did, albiet, in high resolution. Personally I wouldn't throw out sprite work like this, it's just way too good, but honestly, I feel like the modern day pixelart look is just way too common. I dunno, just a thought. Anyway, good luck on the game! I love seeing this channel still being active! :)
@MrAleksander59
@MrAleksander59 16 күн бұрын
Thanks! Love your videos, didn't know you work in blender.
@Alchemistake
@Alchemistake 17 күн бұрын
ah video i was waiting for
@rx97_mc
@rx97_mc 17 күн бұрын
Knowing that you are using Bevy, I'm curious if you've read that one game dev company that wrote a long blog post on why using rust / bevy was no longer a good option for them. Mostly having to do with the safety that rust provides got in the way of hot-reloading / rapid play testing. They were a bigger team so I don't think that applies to a solo game dev like you (there's less friction for one person using a tool versus multiple people using the same tool). Happy to see progress!
@yankilo
@yankilo 16 күн бұрын
So exciting!
@igrb
@igrb 17 күн бұрын
lets goooo I'm so excited about it
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