I was trying to put my finger on what specifically feels different about Gleba vs the more normal Factorio process, and I think I finally got it this episode: Gleba seems like it follows a similar design philosophy to Satisfactory: endless resources and endless production. Rather than being constrained by depleting resource patches and being "thrifty" with producing and stockpiling items, on Gleba once you've gotten a decent factory running resources seem effectively endless (a well-designed, looped, and circuited factory, from what I can see, should essentially never run out of resources or stop production, stompers notwithstanding), and the design challenge shifts from "how do I save resources / produce efficiently" to "how do I use resources quickly, efficiency largely be damned". The fact that spoilage serves multiple purposes as a forcing mechanism to build differently, as a "waste" resource sink so your belts never fully stop, and as a resource in its own right strikes me as a really inspired design decision. I actually like Gleba a lot (though I totally get why a lot of Factorio players might not)
@EricshadowbladeКүн бұрын
Yeah base factorio your driven be an ever increasing need to tap new deposits to keep feeding a beast of a factory thats always hungry. Where as on gleba pretty much everything is renewable and instead your focused on using your resources as quickly and efficiently as possible will ensuring your factory doesnt get stalled by spoilage. Im glad chat had aavak go to gleba first. Im curious if the other planets have thier own design focus that encourages the player to think and plan differently