OMG, i love this.. I'm struggling with hypershade, you're a savior..!!!!!
@AbeLeal3D Жыл бұрын
im glad you like it! The Hypershade is more simpler than it seems once you understand the math behind it :)
@earthpc-yz7sz3 ай бұрын
the button you are finding is isolate select two round circles after camera
@Nitinkb Жыл бұрын
Content coming at very fast rate you working alot remember to take rest goona watch all your videos this weekend after exams love you❤ man for providing all content to us
@AbeLeal3D Жыл бұрын
Thanks my friend! And yeah Im making sure to rest as well. Working smarter not harder ;)
@emiliatan8452 Жыл бұрын
Really useful video. Abe you are doing great job. Right now am following your zbrush course. If it is possible later down the line for you to create a course where we sculpt something and texture in substance painter and rendering in maya it will be really awesome. Keep up the good work. : >
@AbeLeal3D Жыл бұрын
Thanks my friend!
@aryansoni4822 Жыл бұрын
Just the video i needed right now 😄
@sanju1.9 Жыл бұрын
great video as usual, i got used to your teaching speed and style now i dont like to watch any others tutorials XD. can u please make full on only substance painter advanced course please?
@AbeLeal3D Жыл бұрын
I will try!
@xd1845 Жыл бұрын
Thank you Sensei!!
@mr.j7899 Жыл бұрын
Didn't know that you have your own channel!! Subbed! :)
@AbeLeal3D Жыл бұрын
Thanks for the sub! And yeah! I wasn't going to stop teaching ;) make sure to check our discord and All of our links in the description
@mr.j7899 Жыл бұрын
@@AbeLeal3D Got it. Thanks Abe! Oh btw, really love your SkillShare videos! :)
@vinayakkalburgi9647 Жыл бұрын
Thanks Abhraham, Can you please make a video on Texturingxyz
@UlfricStromcloak Жыл бұрын
Abe can you make a tutorial on How to bake Image textures from Blender Shader Nodes & then Export them to Unreal or Unity.
@AbeLeal3D Жыл бұрын
What kind of shader nodes?
@UlfricStromcloak Жыл бұрын
Like If I am using Color Ramp, I just simply can't export it. It doesn't work on Unreal. What I am asking is how to export procedural materials made with blender's Shader nodes & then bake it in a texture image & then export it so I can use it in ToolBag 4 or Engines.
@AbeLeal3D Жыл бұрын
@@UlfricStromcloak ah got it! Yeah that makes sense I can do that!
@Tathamut2110 ай бұрын
Hey. Can you make a tutorial video about if you have to lookdev a rigged character? For example a rig character named Ray. Thank you so Much❤
@AbeLeal3D10 ай бұрын
that is very specific haha do you have a character named Ray?
@ABHISHEKVARMA-jh5cz5 ай бұрын
heyy! where can i get this model.... is it available for free?
@meta3dstudio181 Жыл бұрын
❤❤❤
@hassimyanogo47515 ай бұрын
when I use my GPU the materials do not appear. could someone help me?
@AbeLeal3D5 ай бұрын
try updating the drivers and doing a pre populate cache inside of Maya
@leighrussell60832 ай бұрын
Nice, but this is more of an Arnold lesson rather than a Hypershade tutorial