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@littlebuilder81328 күн бұрын
great video! just another important thing, make sure to turn up the samples in the bake project Also set the map to 16 bit if you plan to texture in substance painter because substance painter doesn't like 8 bit maps (triplanar mapping makes everything a pixel grid )
@AkibaGreg7 күн бұрын
I downloaded the free trial for Marmoset toolbag 5 two days ago, and I had no idea of what I was doing, and you made this video. Thx a lot, I'm trying to learn as much software as I can before starting to work as a stagist in a small videogame company in Rome. Love everything you do man, keep up the good work❤
@ShidouItsuka7778 күн бұрын
I mean who wouldn't subscribe a channel like this on 3d, thanks a lot Abe
@silvershadowfang2 күн бұрын
Thank you so much for these tutorials! I feel so left behind trying to learn the new industry standards without getting another adobe subscription. much appreciated. Hope to see more workflows to teach new users!
@NamelessCleric8 күн бұрын
The level of control over all the different maps is insane
@ernestoggg48738 күн бұрын
Amazing tutorial as always in this channel, thanks a lot Abe. I can’t wait to test this in my future projects bc some times Substance’s bake is a real pain in the a….s. Keep the amazing content and happy winter 😅.
@murpppvillareal92937 күн бұрын
coach you look more and more animated each passing day :D
@AbeLeal3D7 күн бұрын
i just feel so lucky being able to do what i love , thanks for your support it always helps!
@caseyforster46138 күн бұрын
Thanks for this method Abe, excited to try it out.
@jhonnyvaldes32398 күн бұрын
Excelent! i love the "Exclude when ignoring groups" No more exploded distribution of objects to avoid the normal map being projected onto the pieces that are closest. I don't know if this option is new in Marmoset version 5, I never used it in version 4. Thanks Abe for sharing your knowledge.
@samzrl12257 күн бұрын
esta GOD el tuto! enhorabuena master!
@TMV00018 күн бұрын
Thank you very much for the content!
@ShahrokhRashidiNezhad8 күн бұрын
Thank you.
@MyPersonalBox8 күн бұрын
As always, amazing video! I don't know if is just my problem but when i do the baking process on marmoset, when I have to texture the 3d asset in Substance the program behaves like if I didn't do the baking stage even if I manually dragged each map in the correct spot (for example, I usually use substance's default smart material "machinery" to see if the baking went all as planned but I ends up with a broken result). Any idea on why that could happen? I can also send some pictures on discord if I didn't explain it very well. Thank you in advance 💕
@AbeLeal3D7 күн бұрын
Send your question with screenshot in our discord community help room - discord.com/invite/Fcd5BjD7wN
@sanjeetyadav15598 күн бұрын
Sir I really request you that can you please make a video on "micro baking" for high skin detail baking , please sir and we really love your video ❤️
@mezimforte79boribay798 күн бұрын
want a lesson on texturing in marmoset.
@ZephrusPrime8 күн бұрын
Hit -20f/ -4c at my place but that's normal this time of year.
@santinopalmieri88027 күн бұрын
Hi abe, ive noticed in alot of your tutorial you will bevel edges on your 3d models so that they hold a good shape when you smooth them. Why do you do this? Do you export the mesh once you have smoothed it all? Is this till the low poly? Sorry this might be a simple thing but ive never know why
@AbeLeal3D6 күн бұрын
Send your question in our discord community help room, will be easier to follow up - discord.com/invite/Fcd5BjD7wN
@tapacg13298 күн бұрын
make some texturing stuff inside marmoset!!!!
@Metaldude19458 күн бұрын
Hmm, that is quite crazy what you can do with this. Would you say it renders Substance painter obsolete? The bakes are way more efficient and you can also texture in it. What are the advantages of Substance painter?
@AbeLeal3D8 күн бұрын
@@Metaldude1945 I wouldn't say it makes it obsolete but it is definitely a very valid option. I still think substance has an edge in texturing but marmoset is getting really close.
@ODSA8 күн бұрын
sir create some AAA small environment type props tutorial like Uncharted and last of Us type
@RyanWeathers3D8 күн бұрын
what's the temp in Mexico?
@AbeLeal3D8 күн бұрын
we got to -4 but it is not very common for us haha
@RyanWeathers3D8 күн бұрын
@@AbeLeal3D Oh! I imagine that is not common at all
@diambangfajar57768 күн бұрын
I've tried baked normal map in substance painter just now and the result is like a crap