Abstract FX in Houdini Using Karma (Advanced Houdini Tutorial)

  Рет қаралды 71,582

Rebelway

Rebelway

Күн бұрын

Пікірлер: 79
@AdvectionStride
@AdvectionStride 2 жыл бұрын
Rebelway should change their name to "Gods Of Houdini" 👏👏👏👏 Incredible work!
@jahormaksimau1597
@jahormaksimau1597 3 жыл бұрын
Thank you. Waiting for a more advanced video about KARMA settings.
@yarugatyger1603
@yarugatyger1603 6 ай бұрын
I was aware that you could scale pscale using a ramp to grow and fade out of existence but this method looks real good too.
@brandonjacksoon
@brandonjacksoon 3 жыл бұрын
Wow! So professional!!! Thank you so much for this AWESOME tutorial!
@ifaisalstudio
@ifaisalstudio 3 жыл бұрын
Amazing! I am so glad karma is out of beta, can not wait for all the courses focus to shift on Karma as well.
@revg9742
@revg9742 Жыл бұрын
great work, easy to follow tutorial.. we need all these kind of tip and trick
@Rebelway
@Rebelway Жыл бұрын
Glad it was helpful(:
@Just3DThings
@Just3DThings 3 жыл бұрын
Oh wow, thank you saber for making this : )
@aaronramirez3190
@aaronramirez3190 Жыл бұрын
Wow! It looks incredible, i learn a lot thank you! :)
@Rebelway
@Rebelway 11 ай бұрын
Happy to hear that!
@spiritkittykat
@spiritkittykat 2 жыл бұрын
This is a great and informative run-through, though I do agree that slowing down at some points might be helpful. I am pretty versed with Houdini, but when people start copying and pasting with no explanation of where they are copying from, it gets a little overwhelming. I had to trial-and-error my way through where the file path was coming from once you added the file node to the instancer node.
@Rebelway
@Rebelway 2 жыл бұрын
Thanks for the tips!
@shivam_vfx
@shivam_vfx 3 жыл бұрын
Very Helpful, Thank you very much Saber
@travislrogers
@travislrogers 3 жыл бұрын
Wow, great presentation! Coming from Octane Karma seems like it will be a bit of a mental leap, but I'm super excited to add this to my bag of tricks. Looking forward to your next vid!
@habib.bhatti
@habib.bhatti 2 жыл бұрын
So I accidentally discovered the AI denoise node doing compositing experiments, and man I was blown away, honestly I think this is probably the best thing in houdini 19 hands down. PERIOD. I did some renders of frames and ran my comp nodes and it is just amazing. I love discovering little secret hidden gems
@ArameoDios
@ArameoDios Жыл бұрын
Amazing tutorial and amazing tutor!!! 🔥💎
@Rebelway
@Rebelway Жыл бұрын
Glad you liked it!
@DmitryShura
@DmitryShura 2 жыл бұрын
Why do you use 6 ground planes ? It's easier to create a box, put it in a dop static object, and "invert sign" in volume collider tab.
@DreamVoxels
@DreamVoxels 3 жыл бұрын
nice introduction
@wtony101
@wtony101 2 жыл бұрын
That rendering looks amazing! It must have taken hours just for one frame in HD.
@Ramp10er
@Ramp10er 2 жыл бұрын
Wow! Abyss Movie on Land. Great Plot... Aquaman on land as well... Warner Bros and Zach Snyder should hire you...
@Artichoke18
@Artichoke18 Жыл бұрын
Thanks for the tutorial! I was wondering why you denoise in the image context instead of just clicking the checkbox in the karma render node.
@aki_gong6271
@aki_gong6271 Жыл бұрын
Any course you recommend for getting those abstract FX done, or are you making any course specially for such matter already? Thanks for sharing. Amazing work!
@Rebelway
@Rebelway Жыл бұрын
We currently do not have an Abstract FX course. Hopefully, we will one day!
@aki_gong6271
@aki_gong6271 Жыл бұрын
@@Rebelway I see! Ok :) and from the current ones, any course may get closer to those types of effects? Your content is usually amazing actually.
@TheUmamkeren
@TheUmamkeren 3 жыл бұрын
Wowww...",Super
@FaddyVFX
@FaddyVFX 3 жыл бұрын
Awesome video, thanx alot 😊
@sudaismuhammad2235
@sudaismuhammad2235 2 жыл бұрын
good work saber, how much time it took to render one frame
@d4rthpunk-908
@d4rthpunk-908 3 жыл бұрын
It looks like a great way to simulate bubbles under water. When an object plunges into watter.. obviously bubbles do not disapate in the same way the smoke particles would. But it looks pretty close to the real thing if you could change the Arrows.
@saberjlassi7606
@saberjlassi7606 3 жыл бұрын
This is very similar to how you would do bubbles correct :)
@tunatopaloglu4770
@tunatopaloglu4770 3 жыл бұрын
Yess 🖤🤘
@danielefrontini6204
@danielefrontini6204 3 жыл бұрын
Thank you!!
@paoloricaldone6273
@paoloricaldone6273 3 жыл бұрын
Thank you
@dawnfountainja
@dawnfountainja 3 жыл бұрын
Wow... what did you do!
@HideDesignSnc
@HideDesignSnc 2 жыл бұрын
I'm following the tuorial, and i've dowloaded the scenes. The scenes file are very different from the tutorial, a lot of nodes, volume vdb, more the one volume source... are there gonna be a more in depth tutorial about this scene or it's just this? Also there are some errors in the video, parameters got changed with no explanation ( for example the fit node in velocity to particle size is different from the sop context to the instancer in the lop context), in the stage context the author load a particel cached sim, that was never mentioned neither created in the video, i have to figure it out by myself. Also the provided scene files, use a different approach in a lot of things ( i.e. size particle is linked to age in the downloadable scenes, not to velocity...) Are there other videos to watch ?
@lewistaylorFX
@lewistaylorFX 2 жыл бұрын
That supplied hipfile is a mess.
@montysingh766
@montysingh766 Жыл бұрын
yes I agree, transition from SOP to Stage is confusing. He could have started in Stage and created SOP in there but as usual its Saber, he learns while making tutorial for us.
@marcomeeuwse9263
@marcomeeuwse9263 2 жыл бұрын
Wauw, many thanks for showing your workflow. Learned a lot! I do have some questions though, I noticed you rendered in .exr. It seems all of your render passes are all inside that file? Im used to render it .png and render all the passes like with masks. But again .exr has all these passes in it? And was CPU more corse on noise and needs a higher sample rate than XPU? I got confused it seemd you were mixing the terms cpu, gpu and xpu. But it could be me, sorry. Nonetheless, what was you total render time from each camera?
@wangaiguo
@wangaiguo 3 жыл бұрын
Cool stuff! would Rebelway publish a fee-based tutorials for complete case study?
@АнастасияПетрова-т1з
@АнастасияПетрова-т1з Жыл бұрын
hi. Great tutorial. May be you can help with the issue? my grid and sim became stretched. I can't fix it. I even restart the project from scratch and got this again.
@meditationsunrisemusic8817
@meditationsunrisemusic8817 3 жыл бұрын
Manifique Job.
@NightWolfx7578
@NightWolfx7578 2 жыл бұрын
So awesome! I learned so much. Quick Question: I have random Color (Cd) attributes on my points. How do you have Solaris/Karma recognize them? Checking "Use Point Color / Use Packed Color" in the Principled Shader appears to do nothing and there is no option to import those in the MaterialX Standard Surface shader.
@BeingAndHappenings
@BeingAndHappenings 3 жыл бұрын
💛💛💛💛💛
@saidmuhammadfikri6741
@saidmuhammadfikri6741 2 жыл бұрын
sorry i am beginner at 3D, what minimum pc spec we need to make/ able to follow this tutorial?
@CortesFantásticosOficial
@CortesFantásticosOficial 2 жыл бұрын
Can you recreate a sandstorm?
@VR-zu6cj
@VR-zu6cj 2 жыл бұрын
Can you tell me How i can create object merge with shortcut ?
@wantaitai4827
@wantaitai4827 2 жыл бұрын
shift + ctrl + o
@thedarkmatterplanet
@thedarkmatterplanet 2 жыл бұрын
@@wantaitai4827 doesn't work for me.
@wantaitai4827
@wantaitai4827 2 жыл бұрын
@@thedarkmatterplanet that's normal bc i made it up in hope of someone who actually know the answer will call me out
@baldoski
@baldoski 3 жыл бұрын
Hey, what's the Linux distro are you using currently? I also heard some rumors that Karma is twice faster under Lunux vs Windows. Do you have any thoughts about that?
@saberjlassi7606
@saberjlassi7606 3 жыл бұрын
That's ubuntu 20 + xfce interface and I'm afraid that i don't use windows to tell you the render time difference.
@baldoski
@baldoski 3 жыл бұрын
@@saberjlassi7606 Thanks. May I ask how do you find Ubuntu working with both Houdini + Nuke? Complicated like CentOS maybe (too much things to setup manually) ?
@saberjlassi7606
@saberjlassi7606 3 жыл бұрын
@@baldoski It's great, Houdini and Nuke runs without any issues, Ubuntu is easier to setup compared to CentOS in my opinion.
@baldoski
@baldoski 3 жыл бұрын
@@saberjlassi7606 I think it's time for me to switch - I can't stand Windows cause of ram consumption and slower sims in Houdini haha. Thanks for the answers.
@lewistaylorFX
@lewistaylorFX 2 жыл бұрын
@@baldoski Windows memory manager had an overhaul 2+ years ago. The difference in sim/render times compared to Linux is under 5% these days, sometimes even less. Don't fall for the everything is faster in Linux fallacy, it hasn't been in the 10-15% range (pre windows mem manager update) for a while now.
@mrpig4286
@mrpig4286 2 ай бұрын
but no motion blur?
@hrivis
@hrivis 2 жыл бұрын
Can I ask which linux distrution are you using? thanks.
@Rebelway
@Rebelway 2 жыл бұрын
Ubuntu 20
@carlosrivadulla8903
@carlosrivadulla8903 3 жыл бұрын
may you share your color scheme?
@kylekane5029
@kylekane5029 3 жыл бұрын
❤❤❤💖💖💖💖amazing 👍🍉🤣
@jav3951
@jav3951 3 жыл бұрын
Don’t know if it matters in this case, but 11 * 11 is 121, not 128.
@Rebelway
@Rebelway 3 жыл бұрын
You are correct, the square of 128 is 11.33 and Houdini expression has a floor function round the result to 11/integer.
@Rednunzio
@Rednunzio 3 жыл бұрын
are you using a Linux distro?
@Rebelway
@Rebelway 3 жыл бұрын
Correct, Houdini is running on ubuntu 21.
@karimoh3154
@karimoh3154 2 жыл бұрын
Thanks for an other great tutorial. Just as a tip... you are a bit too fast and dont really take time to explain the process. I know its a tutorial for advanced users but still...
@Rebelway
@Rebelway 2 жыл бұрын
Thanks for the feedback!
@karimoh3154
@karimoh3154 2 жыл бұрын
@@Rebelway Actually the second half, the Karma part, was pretty well explained. ..and still this was much easyer to follow then the moon explosion turorial since almost everything was created from scratch and you not just went through the already created node networks. thanks again, this was very helpful!
@tapasSs_kormokar55
@tapasSs_kormokar55 2 жыл бұрын
Il faut deux semaines pour terminer un tutoriel d'une heure.Je ne comprends rien au codage. Quand vais-je trouver un emploi ? Vraiment ennuyé.
@vit.c.195
@vit.c.195 3 жыл бұрын
Blender: Yaaawn! And?
@tapasSs_kormokar55
@tapasSs_kormokar55 2 жыл бұрын
It takes two weeks to complete the one hour tutorial. Showing everything so fast that I don't understand coding. When will I learn houdini? When will I find a job? Really bother. There is no point in giving classes like this. Master, we will not catch the train or the bus. We are not in hurry.so please be relax & take time to explanation the coding so that we can understand the process & obviously can able the written value of codes
@joeharmony6949
@joeharmony6949 2 жыл бұрын
🤣This is so funny bro...i can relate man...just dont give up😎
@benjaminjk2096
@benjaminjk2096 3 жыл бұрын
software name ?
@jamesisaaks
@jamesisaaks 3 жыл бұрын
its in the title of the video
@biiiiioshock
@biiiiioshock 3 жыл бұрын
MS Paint
@ifaisalstudio
@ifaisalstudio 3 жыл бұрын
@@biiiiioshock Love that app 😊
@benjaminjk2096
@benjaminjk2096 3 жыл бұрын
@@biiiiioshock making fun thats a good one i really don't know about this software I am new to this platform( 3d) I only know blender / unreal engine / 3d max
@18bovende
@18bovende 3 жыл бұрын
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