Rebelway should change their name to "Gods Of Houdini" 👏👏👏👏 Incredible work!
@jahormaksimau15973 жыл бұрын
Thank you. Waiting for a more advanced video about KARMA settings.
@yarugatyger16036 ай бұрын
I was aware that you could scale pscale using a ramp to grow and fade out of existence but this method looks real good too.
@brandonjacksoon3 жыл бұрын
Wow! So professional!!! Thank you so much for this AWESOME tutorial!
@ifaisalstudio3 жыл бұрын
Amazing! I am so glad karma is out of beta, can not wait for all the courses focus to shift on Karma as well.
@revg9742 Жыл бұрын
great work, easy to follow tutorial.. we need all these kind of tip and trick
@Rebelway Жыл бұрын
Glad it was helpful(:
@Just3DThings3 жыл бұрын
Oh wow, thank you saber for making this : )
@aaronramirez3190 Жыл бұрын
Wow! It looks incredible, i learn a lot thank you! :)
@Rebelway11 ай бұрын
Happy to hear that!
@spiritkittykat2 жыл бұрын
This is a great and informative run-through, though I do agree that slowing down at some points might be helpful. I am pretty versed with Houdini, but when people start copying and pasting with no explanation of where they are copying from, it gets a little overwhelming. I had to trial-and-error my way through where the file path was coming from once you added the file node to the instancer node.
@Rebelway2 жыл бұрын
Thanks for the tips!
@shivam_vfx3 жыл бұрын
Very Helpful, Thank you very much Saber
@travislrogers3 жыл бұрын
Wow, great presentation! Coming from Octane Karma seems like it will be a bit of a mental leap, but I'm super excited to add this to my bag of tricks. Looking forward to your next vid!
@habib.bhatti2 жыл бұрын
So I accidentally discovered the AI denoise node doing compositing experiments, and man I was blown away, honestly I think this is probably the best thing in houdini 19 hands down. PERIOD. I did some renders of frames and ran my comp nodes and it is just amazing. I love discovering little secret hidden gems
@ArameoDios Жыл бұрын
Amazing tutorial and amazing tutor!!! 🔥💎
@Rebelway Жыл бұрын
Glad you liked it!
@DmitryShura2 жыл бұрын
Why do you use 6 ground planes ? It's easier to create a box, put it in a dop static object, and "invert sign" in volume collider tab.
@DreamVoxels3 жыл бұрын
nice introduction
@wtony1012 жыл бұрын
That rendering looks amazing! It must have taken hours just for one frame in HD.
@Ramp10er2 жыл бұрын
Wow! Abyss Movie on Land. Great Plot... Aquaman on land as well... Warner Bros and Zach Snyder should hire you...
@Artichoke18 Жыл бұрын
Thanks for the tutorial! I was wondering why you denoise in the image context instead of just clicking the checkbox in the karma render node.
@aki_gong6271 Жыл бұрын
Any course you recommend for getting those abstract FX done, or are you making any course specially for such matter already? Thanks for sharing. Amazing work!
@Rebelway Жыл бұрын
We currently do not have an Abstract FX course. Hopefully, we will one day!
@aki_gong6271 Жыл бұрын
@@Rebelway I see! Ok :) and from the current ones, any course may get closer to those types of effects? Your content is usually amazing actually.
@TheUmamkeren3 жыл бұрын
Wowww...",Super
@FaddyVFX3 жыл бұрын
Awesome video, thanx alot 😊
@sudaismuhammad22352 жыл бұрын
good work saber, how much time it took to render one frame
@d4rthpunk-9083 жыл бұрын
It looks like a great way to simulate bubbles under water. When an object plunges into watter.. obviously bubbles do not disapate in the same way the smoke particles would. But it looks pretty close to the real thing if you could change the Arrows.
@saberjlassi76063 жыл бұрын
This is very similar to how you would do bubbles correct :)
@tunatopaloglu47703 жыл бұрын
Yess 🖤🤘
@danielefrontini62043 жыл бұрын
Thank you!!
@paoloricaldone62733 жыл бұрын
Thank you
@dawnfountainja3 жыл бұрын
Wow... what did you do!
@HideDesignSnc2 жыл бұрын
I'm following the tuorial, and i've dowloaded the scenes. The scenes file are very different from the tutorial, a lot of nodes, volume vdb, more the one volume source... are there gonna be a more in depth tutorial about this scene or it's just this? Also there are some errors in the video, parameters got changed with no explanation ( for example the fit node in velocity to particle size is different from the sop context to the instancer in the lop context), in the stage context the author load a particel cached sim, that was never mentioned neither created in the video, i have to figure it out by myself. Also the provided scene files, use a different approach in a lot of things ( i.e. size particle is linked to age in the downloadable scenes, not to velocity...) Are there other videos to watch ?
@lewistaylorFX2 жыл бұрын
That supplied hipfile is a mess.
@montysingh766 Жыл бұрын
yes I agree, transition from SOP to Stage is confusing. He could have started in Stage and created SOP in there but as usual its Saber, he learns while making tutorial for us.
@marcomeeuwse92632 жыл бұрын
Wauw, many thanks for showing your workflow. Learned a lot! I do have some questions though, I noticed you rendered in .exr. It seems all of your render passes are all inside that file? Im used to render it .png and render all the passes like with masks. But again .exr has all these passes in it? And was CPU more corse on noise and needs a higher sample rate than XPU? I got confused it seemd you were mixing the terms cpu, gpu and xpu. But it could be me, sorry. Nonetheless, what was you total render time from each camera?
@wangaiguo3 жыл бұрын
Cool stuff! would Rebelway publish a fee-based tutorials for complete case study?
@АнастасияПетрова-т1з Жыл бұрын
hi. Great tutorial. May be you can help with the issue? my grid and sim became stretched. I can't fix it. I even restart the project from scratch and got this again.
@meditationsunrisemusic88173 жыл бұрын
Manifique Job.
@NightWolfx75782 жыл бұрын
So awesome! I learned so much. Quick Question: I have random Color (Cd) attributes on my points. How do you have Solaris/Karma recognize them? Checking "Use Point Color / Use Packed Color" in the Principled Shader appears to do nothing and there is no option to import those in the MaterialX Standard Surface shader.
@BeingAndHappenings3 жыл бұрын
💛💛💛💛💛
@saidmuhammadfikri67412 жыл бұрын
sorry i am beginner at 3D, what minimum pc spec we need to make/ able to follow this tutorial?
@CortesFantásticosOficial2 жыл бұрын
Can you recreate a sandstorm?
@VR-zu6cj2 жыл бұрын
Can you tell me How i can create object merge with shortcut ?
@wantaitai48272 жыл бұрын
shift + ctrl + o
@thedarkmatterplanet2 жыл бұрын
@@wantaitai4827 doesn't work for me.
@wantaitai48272 жыл бұрын
@@thedarkmatterplanet that's normal bc i made it up in hope of someone who actually know the answer will call me out
@baldoski3 жыл бұрын
Hey, what's the Linux distro are you using currently? I also heard some rumors that Karma is twice faster under Lunux vs Windows. Do you have any thoughts about that?
@saberjlassi76063 жыл бұрын
That's ubuntu 20 + xfce interface and I'm afraid that i don't use windows to tell you the render time difference.
@baldoski3 жыл бұрын
@@saberjlassi7606 Thanks. May I ask how do you find Ubuntu working with both Houdini + Nuke? Complicated like CentOS maybe (too much things to setup manually) ?
@saberjlassi76063 жыл бұрын
@@baldoski It's great, Houdini and Nuke runs without any issues, Ubuntu is easier to setup compared to CentOS in my opinion.
@baldoski3 жыл бұрын
@@saberjlassi7606 I think it's time for me to switch - I can't stand Windows cause of ram consumption and slower sims in Houdini haha. Thanks for the answers.
@lewistaylorFX2 жыл бұрын
@@baldoski Windows memory manager had an overhaul 2+ years ago. The difference in sim/render times compared to Linux is under 5% these days, sometimes even less. Don't fall for the everything is faster in Linux fallacy, it hasn't been in the 10-15% range (pre windows mem manager update) for a while now.
@mrpig42862 ай бұрын
but no motion blur?
@hrivis2 жыл бұрын
Can I ask which linux distrution are you using? thanks.
@Rebelway2 жыл бұрын
Ubuntu 20
@carlosrivadulla89033 жыл бұрын
may you share your color scheme?
@kylekane50293 жыл бұрын
❤❤❤💖💖💖💖amazing 👍🍉🤣
@jav39513 жыл бұрын
Don’t know if it matters in this case, but 11 * 11 is 121, not 128.
@Rebelway3 жыл бұрын
You are correct, the square of 128 is 11.33 and Houdini expression has a floor function round the result to 11/integer.
@Rednunzio3 жыл бұрын
are you using a Linux distro?
@Rebelway3 жыл бұрын
Correct, Houdini is running on ubuntu 21.
@karimoh31542 жыл бұрын
Thanks for an other great tutorial. Just as a tip... you are a bit too fast and dont really take time to explain the process. I know its a tutorial for advanced users but still...
@Rebelway2 жыл бұрын
Thanks for the feedback!
@karimoh31542 жыл бұрын
@@Rebelway Actually the second half, the Karma part, was pretty well explained. ..and still this was much easyer to follow then the moon explosion turorial since almost everything was created from scratch and you not just went through the already created node networks. thanks again, this was very helpful!
@tapasSs_kormokar552 жыл бұрын
Il faut deux semaines pour terminer un tutoriel d'une heure.Je ne comprends rien au codage. Quand vais-je trouver un emploi ? Vraiment ennuyé.
@vit.c.1953 жыл бұрын
Blender: Yaaawn! And?
@tapasSs_kormokar552 жыл бұрын
It takes two weeks to complete the one hour tutorial. Showing everything so fast that I don't understand coding. When will I learn houdini? When will I find a job? Really bother. There is no point in giving classes like this. Master, we will not catch the train or the bus. We are not in hurry.so please be relax & take time to explanation the coding so that we can understand the process & obviously can able the written value of codes
@joeharmony69492 жыл бұрын
🤣This is so funny bro...i can relate man...just dont give up😎
@benjaminjk20963 жыл бұрын
software name ?
@jamesisaaks3 жыл бұрын
its in the title of the video
@biiiiioshock3 жыл бұрын
MS Paint
@ifaisalstudio3 жыл бұрын
@@biiiiioshock Love that app 😊
@benjaminjk20963 жыл бұрын
@@biiiiioshock making fun thats a good one i really don't know about this software I am new to this platform( 3d) I only know blender / unreal engine / 3d max