The difference between going "ow!' and going splat. Got it.
@CountSacke7 ай бұрын
Lol, if you insist. I don't really know at what height the player dies from fall damage though.
@p.s.arlove17807 ай бұрын
I don't know how I got here but here I am and here I stay.
@CountSacke7 ай бұрын
Haha that's nice to hear :)
@pr0ntabАй бұрын
An assumption you can make sbout Genshin is that since its written in Unity, the physics model is (essentially) built in and very simple. It won't have a drag force model, just basic kinematics. But it will have a speed cap depending on your model state (with a drag-like speed reduction per frame until that limit is met) and a vertical free fall speed cap. These parameters were established for like... super mario 64 back in the 90s and there's a reason why this hasn't changed much in decades. Its easy for designers to dial in constants to make it feel right but also add fudges here and there appropriate for a 3D action game.
@CountSackeАй бұрын
My thoughts exactly
@CountSacke7 ай бұрын
I have no idea how or why this video blew up so much, but thank you all sooo much. (Seriously, I expected at most 40 views). Funnily enough, this video has more views than the second video I made about gravity, and a lot more than the first one lol
@Sl4ts_7 ай бұрын
i'm glad i found this video! fun little exercise to follow along, especially since i'm studying for my AP physics exam that's later this week
@CountSacke7 ай бұрын
Nice to know you found it useful. Good luck on your exam :)
@GraveUypo7 ай бұрын
the thing with gravity in this game, is that it's relative. you can clearly see in this very video that it's higher than normal for xianyun on her first E cast than it is normally.
@CountSacke7 ай бұрын
Well yes, but without using any elemental skills or just modifications to the player movement, all characters consistently fall with the same acceleration as I proved in the first video. That consistent value for gravity is what I measured.
@222phantomАй бұрын
using this video (or atleast the conclusion at the very end) i calculated that the new floating area above northwest natlan is 1200m high at its peak
@CountSackeАй бұрын
I see. Interesting
@FoxDog1080Ай бұрын
I was gonna write a comment but I ended up making an entire graph in Desmos Also the description says "If you for long enough"
@CountSackeАй бұрын
Thank you for catching my mistake, it should be fixed now haha. Lol what kind of graph did you make?
@hewontdothefandango7 ай бұрын
This dude doesn’t have 1 million subs? Crimes
@CountSacke7 ай бұрын
Ty for saying that :) Though, I’m not that surprised with the amount of subs I have. Educational Topics + Video Games is a more niche audience so it is what it is.
@hewontdothefandango7 ай бұрын
@@CountSacke As long as you’re happy :)
@CountSacke7 ай бұрын
Of course if I had 1 million subs I wouldn’t be complaining in the slightest XD