Accurately Measuring the Terminal Velocity in Genshin Impact

  Рет қаралды 2,459

Count Sacke

Count Sacke

Күн бұрын

Пікірлер: 25
@Lennis01
@Lennis01 7 ай бұрын
The difference between going "ow!' and going splat. Got it.
@CountSacke
@CountSacke 7 ай бұрын
Lol, if you insist. I don't really know at what height the player dies from fall damage though.
@p.s.arlove1780
@p.s.arlove1780 7 ай бұрын
I don't know how I got here but here I am and here I stay.
@CountSacke
@CountSacke 7 ай бұрын
Haha that's nice to hear :)
@pr0ntab
@pr0ntab Ай бұрын
An assumption you can make sbout Genshin is that since its written in Unity, the physics model is (essentially) built in and very simple. It won't have a drag force model, just basic kinematics. But it will have a speed cap depending on your model state (with a drag-like speed reduction per frame until that limit is met) and a vertical free fall speed cap. These parameters were established for like... super mario 64 back in the 90s and there's a reason why this hasn't changed much in decades. Its easy for designers to dial in constants to make it feel right but also add fudges here and there appropriate for a 3D action game.
@CountSacke
@CountSacke Ай бұрын
My thoughts exactly
@CountSacke
@CountSacke 7 ай бұрын
I have no idea how or why this video blew up so much, but thank you all sooo much. (Seriously, I expected at most 40 views). Funnily enough, this video has more views than the second video I made about gravity, and a lot more than the first one lol
@Sl4ts_
@Sl4ts_ 7 ай бұрын
i'm glad i found this video! fun little exercise to follow along, especially since i'm studying for my AP physics exam that's later this week
@CountSacke
@CountSacke 7 ай бұрын
Nice to know you found it useful. Good luck on your exam :)
@GraveUypo
@GraveUypo 7 ай бұрын
the thing with gravity in this game, is that it's relative. you can clearly see in this very video that it's higher than normal for xianyun on her first E cast than it is normally.
@CountSacke
@CountSacke 7 ай бұрын
Well yes, but without using any elemental skills or just modifications to the player movement, all characters consistently fall with the same acceleration as I proved in the first video. That consistent value for gravity is what I measured.
@222phantom
@222phantom Ай бұрын
using this video (or atleast the conclusion at the very end) i calculated that the new floating area above northwest natlan is 1200m high at its peak
@CountSacke
@CountSacke Ай бұрын
I see. Interesting
@FoxDog1080
@FoxDog1080 Ай бұрын
I was gonna write a comment but I ended up making an entire graph in Desmos Also the description says "If you for long enough"
@CountSacke
@CountSacke Ай бұрын
Thank you for catching my mistake, it should be fixed now haha. Lol what kind of graph did you make?
@hewontdothefandango
@hewontdothefandango 7 ай бұрын
This dude doesn’t have 1 million subs? Crimes
@CountSacke
@CountSacke 7 ай бұрын
Ty for saying that :) Though, I’m not that surprised with the amount of subs I have. Educational Topics + Video Games is a more niche audience so it is what it is.
@hewontdothefandango
@hewontdothefandango 7 ай бұрын
@@CountSacke As long as you’re happy :)
@CountSacke
@CountSacke 7 ай бұрын
Of course if I had 1 million subs I wouldn’t be complaining in the slightest XD
@Continental_Champ
@Continental_Champ 7 ай бұрын
why
@CountSacke
@CountSacke 7 ай бұрын
Why not?
@lanceelopezz223
@lanceelopezz223 7 ай бұрын
bcuz :DD
@storagecrafter5701
@storagecrafter5701 7 ай бұрын
yo what is this content? 😆
@CountSacke
@CountSacke 7 ай бұрын
It’s physics applied to a video game.
@hewontdothefandango
@hewontdothefandango 7 ай бұрын
It’s great content, that’s what.
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