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Pixel sorting has been a niche data moshing technique in the generative art community for many years, but an efficient real time pixel sorting shader for games has never been made for a few reasons. Can I solve the puzzle and invent one?
Topics covered include: GPU sorting algorithms (the parallel bitonic merge sort), basic shader optimizations and advanced shader optimizations regarding memory use.
Download my GShade shader pack!
github.com/GarrettGunnell/Ace...
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Code: github.com/GarrettGunnell/Pix...
Music:
During The Test - Persona 3 OST
Afternoon Break - Persona 3 OST
This Mysterious Feeling - Persona 3 OST
Fearful Experience - Persona 3 OST
Just Like This - Persona 3 OST
Iwatodai Dorm - Persona 3 OST
Soft Oversight - Sonny Boy OST
Judgement - Sonny Boy OST
GO!GO!STYLE - Paradise Killer OST
Midori Eyes - Paradise Killer OST
Dead End Chaos Theatre - Earthbound OST
Vehicle Handling - Persona 2 Innocent Sin OST
Police Station - Persona OST
Thanks for watching!
This video is dedicated to my friend, Alotryx.
#acerola #graphics #gamedev #unity3d #graphics #shaders