How's My Port from Godot 3 to Godot 4 Doing? / 'Penitent' Devlog 17

  Рет қаралды 41,012

devmar

devmar

Күн бұрын

Пікірлер: 100
@LazyAlarm
@LazyAlarm 2 жыл бұрын
The game looks beautiful! It’s impressive seeing how much Godot is improving, but it’s equally as impressive seeing how well you make use of the tools and the artistry that you’re capable of.
@projectucg
@projectucg 2 жыл бұрын
The environments with the mood looks fantastic man! 👌
@adibrahman9297
@adibrahman9297 2 жыл бұрын
One of the most professional looking games 👍🏾
@RaveYoda
@RaveYoda Жыл бұрын
Okay, you're officially cool after mentioning Beksiński being your favorite artiest as he's y favorite too.
@unfa00
@unfa00 2 жыл бұрын
Amazing work! Very inspiring progress! I'm working on an online FPS in Godot 4 and I can relate to many of the issues you've mentioned :)
@dueddel
@dueddel 2 жыл бұрын
Oh, yes. Sound effects add so much to anything! I've once built a prototype for an extremely simple UI with just some big buttons and a few input fields. I then added some bleeps here and bloops there and another woosh over there and out of a sudden the app prototype felt like you're using a control panel on the Enterprise by command of Picard. Loved it!
@KamranWali
@KamranWali 2 жыл бұрын
The game is looking super awesome and am really liking the progress! The new stages looks really good and gives that spooky feel. Also the procedural animation looks good. Really like the model of the demon enemies. Plus adding the sound really makes the game come alive. For bullet hit detection I too send the information of the owner which makes it easier to calculate which direction of the attacker. Looking forward to your game. Keep it up! :)
@nils883
@nils883 7 ай бұрын
This game looks so promising, awesome style, cool music, heavy sounds. I would like to start playing right now! Also thanks for the tutorials, they are pretty on point and a pleasure to follow.
@erc0re526
@erc0re526 2 жыл бұрын
Dude this looks so great. Been wanting to try out godot for a while and what you're showing is just incredible
@devzindie
@devzindie 2 жыл бұрын
I love seeing the progress of this game and the port and everything. So much to gain thank you!
@diegohiroshiysusvideos2909
@diegohiroshiysusvideos2909 2 жыл бұрын
Sandfire and your project, two of the most professional looking games. It's a beautiful content for see sit down! :)
@saul8510
@saul8510 2 жыл бұрын
And with great potential. Also out of the ashes is cool too.
@flamelizard
@flamelizard 2 жыл бұрын
That looks so amazing! Nice work :D
@BastiaanOlij
@BastiaanOlij 2 жыл бұрын
This looks absolutely amazing!
@HojuMedia
@HojuMedia 2 жыл бұрын
I love how youre making homages to your favourite artwork in your game. You've done a great job at it. I started my godot project with similar inspiration to make an explorable environment of my favorite artstyle and the gameplay evolved from that
@5minutemovies977
@5minutemovies977 2 жыл бұрын
I love your videos, and I love seeing what you are achieving with Godot 4.0. I try using it to make small games, but I rarely stick to them. I think I'll binge-watch your devlogs at some point because I'm way too late on Penitent.
@Snorth_3D
@Snorth_3D Жыл бұрын
This is fantastic. I thought i had some idea of the scope of game dev, this kind of makes it obvious its quite a bigger beast than I anticipated 😂 I am just starting out with godot 4 following some courses myself and this seems like light years away! Just a splendid job on the atmosphere, I gotta say it is a real treat to watch.
@trafficface
@trafficface 2 жыл бұрын
As the 100 and 1th like I'm here too say this video stands up as gameplay and not just it's an engine, your game is a guiding light on what we could do
@NOPerative
@NOPerative 2 жыл бұрын
"Golden Hour" is perfect for swamping an enemy camp site during dinner; whack and snack! The game looks awesome fella!
@zaftnotameni
@zaftnotameni 2 жыл бұрын
wow that looks absolutely amazing
@Thomas_Lo
@Thomas_Lo 2 жыл бұрын
I only just discovered your channel. Just lemme say this is so beautiful. I find the coparison with the paintings awe inspiring. The artist would maybe have loved to see his vision come to life. Or hate it. We can't know. I love it.
@an1_mate
@an1_mate 2 жыл бұрын
amazing, I really love this color mood! and thx for sharing it
@owdoogames
@owdoogames 2 жыл бұрын
I've occasionally had your content suggested to me, and have watched a few and been impressed by what I've seen. Today I decided to go back and watch all your stuff, and I have to say I'm blown away by your understanding of the engine and 3D in general. I'm also loving the look and atmosphere of your game - so nice to see a strange and surrealistic world, rather than yet another zombie survival game, warporn 'real-world' shooter or cartoony Battle Royale... and in Godot, too. The best I've seen in the engine. It's made me realise my first attempt at 3D, a simple first person 'backrooms' exploration game I started a little while ago, is really crap and lacking... but I still feel like I've bitten off more than I can chew. I've barely got to grips with 2D yet! Anyway, great stuff. You deserve much more recognition for what you are doing and a far bigger following.
@actualdevmar
@actualdevmar 2 жыл бұрын
Thank you, i really appreciate that.
@Arslan2077
@Arslan2077 2 жыл бұрын
This is very cool! I like the idea and style. I didn't know you could do this on godot.
@LaboratorioDoPardall
@LaboratorioDoPardall 2 жыл бұрын
This is awesome! I've been following for a long time, but I had to comment after you showed the Beksiński inspirations. Also, what kind of problems are you having with Godot 4's Viewports?
@actualdevmar
@actualdevmar 2 жыл бұрын
It must be an issue on the back end. When casting a transparent viewport onto a canvas, performance drops by 50%. In Godot 3 there was no impact to performance.
@ruinthreadgames6406
@ruinthreadgames6406 2 жыл бұрын
I'd be really interested in hearing more about your process of creating skyboxes from photographs in image editing software, since I find them incredibly appealing!
@mch43856
@mch43856 Жыл бұрын
Your game looks absolutely gorgeous and it's really really impressive how much you achieved on your own, great job!
@CitizenCoder
@CitizenCoder Жыл бұрын
This has to be one of the best looking 3d Godot projects ive ever seen.
@sebastian96s
@sebastian96s 2 жыл бұрын
Your game looks great, nice video!
@Polygarden
@Polygarden 2 жыл бұрын
Great progress! You came really far with your project. And I'm really looking forward to be able to play it! For me it also takes quite a while to find the tiny bits which changed from version 3 to 4. I also have issues with the viewports. It seems this is a bit different on the clustered forward renderer, so I guess they are working on it.
@HojuMedia
@HojuMedia 2 жыл бұрын
Also im subbing for more gamedev/devlog videos. This is an interesting project
@stevemcwin
@stevemcwin 2 жыл бұрын
Switching to Godot 4 was a bold, but definitely the right choice. I love how this game is coming along and can't imagine how much it will improve with the upcoming 4.0 beta release.
@actualdevmar
@actualdevmar 2 жыл бұрын
When 4.0 stabilizes it will be a bliss to work with and hopefully performance improves significantly too
@GianniLeonhart
@GianniLeonhart 2 жыл бұрын
I find the colossal spider a little creepy as it is now, cannot imagine how scary will be once finished!
@99brickstudios
@99brickstudios 2 жыл бұрын
I wonder if the sound effects could be a bit more unique. Since your setting is so unique. It could be cool to be like „oh that’s the demon rifle from penitent“ when hearing it. Maybe a bit more organic or grungy?
@actualdevmar
@actualdevmar 2 жыл бұрын
SFX are mostly placeholders for now. if this project ever gets anywhere, commercially speaking, I will probably contract a sound designer and yes, I'll be going for some unique creepy sounds.
@makewami1529
@makewami1529 2 жыл бұрын
very good ,its like a triple A game
@ThunderPlayStudios
@ThunderPlayStudios 2 жыл бұрын
I love your videos. keep making that game. and yes sometimes tutorials too XD
@bmtsk8er420
@bmtsk8er420 2 жыл бұрын
This is so cool ! Very inspiring thank you for sharing 🙏🙏
@Chevifier
@Chevifier 2 жыл бұрын
Guitar/Bango tutorial when?😅 Jokes aside those Skyboxes look amazing. I recently switch to Godot 4 too, but Im a bit early in development so the transition wasnt too harsh
@Bashar3A
@Bashar3A 2 жыл бұрын
That's really impressive looking game
@ZylannMP3
@ZylannMP3 2 жыл бұрын
Wow your spider almost behaves like mine, especially the small little "adjusting" leg jumps when it settles down xD
@EeVeE3D
@EeVeE3D 2 жыл бұрын
Awesome ❤️
@neozoid7009
@neozoid7009 2 жыл бұрын
Looking super awesome 👍👍👍👍👍👍
@john1995
@john1995 2 жыл бұрын
Your game is very cool!
@sean7221
@sean7221 2 жыл бұрын
Lovely 😍
@RADkate
@RADkate 2 жыл бұрын
ever thought about releasing your terrain system ? it seems a few steps away from being a fully fledged Placement system ala horizon
@rtfranco
@rtfranco 2 жыл бұрын
Beautiful game. Did you watch the last GDquest video about performance? Maybe you could give it a try for your viewport + camera performance issue or even in general like the grass, etc.
@actualdevmar
@actualdevmar 2 жыл бұрын
You mean the one about visibility notifiers? Yes i am using those although unfirtunately they do not work in alpha 12. They dont emit the signals. Clearly a bug. Cant test on alpha 13 because the site is down.
Жыл бұрын
Woah! Nice! Very nice! The atmosphere is so spot on! Color grading, terrain, skies... amazing! I'm thinking about trying Godot 4... Would it be good for me? I want an old-school looking third person, mostly melee focused, somewhat souls-like game in term of gameplay. Not open world, more like Metroid-like. Is the character controller physics based or having more freedom and consistency? I hate physics engine based character controllers, they are often unreliable in term of behaviour. Also performance. This project... damn, looks promising! I would have lot simpler visuals, probably relying mostly on baked lighting, pixelated, low res textures, for shadows, I would rather go with classic blob shadows. Is there a good decal system for it?
@Bloodlinedev
@Bloodlinedev 2 жыл бұрын
Damn Godot looks nice. I'll try it after my current Unity project
@hoppalapasam53
@hoppalapasam53 2 жыл бұрын
its look incredible. i mean that spiders bro, when i did imagine that there will be more probs and thinks that scaterr around at the map while you fight demons thet will be great. maybe even things that can interact with the player, like cars or dont know, actient one time use weapons on the map, anyway, this game one of the best built with godot i have seen so far. sory for gramer. :)
@DrunkenWizardBattle
@DrunkenWizardBattle 2 жыл бұрын
looks dope - when you zoom in to aim down the sights your camera rotates - look at the horizon it tilts. It makes me a bit motion sick. idk about others or if its intentiaonl, it definitely gives a sense of bunching up.... which is kind of cool but yeah for me the rotation would make me put the game down quite quick.
@saul8510
@saul8510 2 жыл бұрын
Sounds really cool, godot 4 potential is well exposed here.
@decryptedchaos
@decryptedchaos 2 жыл бұрын
So, I've been following/using Godot for a while I have a very strong understanding of how game engines work, but when it comes down to implementing things in code I struggle, add to that I've been waiting for Godot 4 beta. And well it all equals very little progress. your game is beautifully designed so far. and i think the community me included would benefit from more tutorial like content. However, I do acknowledge that you would have to be careful about that as to avoid giving up too much proprietary IP But things that always trip me up and I would imagine most indie developers, are things like First Person Controllers, and not just a quickie 2 minute here add this node paste this script (congrats you just made a FP controller) like everyone does. but detail info on node rotation and transform, node hierarchy. Scripting functions and node referencing and why all of that is relevant. Things like navmesh which you have talked about before, but also things like enemy logic and how to make something have live or otherwise 'killable' Enemy agro etc. Weapons classing (separate scene) and inheritance, attaching to players. All of these things have tripped me up and made me take several steps back over time I've learned a lot but i think this is what's holding game dev back the most is new developers giving up. I gather tutorials really aren't your focus here, but I only bring it up because what you've made is a testament to what Godot can do, and who better to spread that
@aquietmonk
@aquietmonk 2 жыл бұрын
Brilliant video...I've been following your channel for quite a while and it's really cool to see things coming together, I love what you're doing. Quick question based on something you included: Would it be possible for you to show some of the procedural code for how you achieved the arachnids, as I'm struggling to get my procedural enemies working in Godot 3.5 at the moment?
@fa-pm5dr
@fa-pm5dr 2 жыл бұрын
cloths can be simulated using eigenvectors. gdc and pixar have plenty of material of it
@heewangroupofcompanies586
@heewangroupofcompanies586 2 жыл бұрын
really hyped for the beta only one month to go
@tomtomkowski7653
@tomtomkowski7653 2 жыл бұрын
Great job! Converting direction hit from Y axis to sprite Z axis is a normal way (typical and fastest way) how to make such indicator but you can put this into a canvas (gui) layer. Greetings from Poland :)
@godotShaderBoy
@godotShaderBoy Жыл бұрын
awsome looking game! keep it up
@94noize
@94noize Жыл бұрын
Looks very nice :O
@TackerTacker
@TackerTacker 2 жыл бұрын
Love it
@donglers
@donglers 2 жыл бұрын
What's trying to just find out about new godot 4 stuff, found a mad scientist
@user-du9ch3tn2v
@user-du9ch3tn2v 2 жыл бұрын
How is you terrain infinite when you just shift the uvs? Wouldn't that repeat the texture after some time? Or is there a setting you have to check? Thanks for you work
@actualdevmar
@actualdevmar 2 жыл бұрын
Yes it will repeat after some time, how soon depends on the heightmap. That is like the definition of infinite terrain. It repeats (loops). Assuming the earth is round, of course.
@dezl
@dezl 2 жыл бұрын
@@actualdevmar thanks for clarification. Looping is also quit interesting but I'm trying to get some none repeating terrain with you technique (like in minecraft) maybe I'll make a video about it : ]
@rock9203
@rock9203 2 жыл бұрын
Holy shit this game looks so good how is this godot.
@ianrhys
@ianrhys 2 жыл бұрын
Why isnt this demo at the front of Godot website???
@papelcarbono
@papelcarbono Жыл бұрын
How was the bullet projectile made? particle trails? plugin?
@linuxrant
@linuxrant 2 жыл бұрын
Why not forget about the physics and hardcode/animate/bake the cape animations? That could look even cooler if done well.
@lukifah4900
@lukifah4900 2 жыл бұрын
did you use a normal acoustic guitar?
@actualdevmar
@actualdevmar 2 жыл бұрын
yes, a cheap classical guitar with nylon strings:)
@johnhammer8668
@johnhammer8668 Жыл бұрын
Did you use godot script for all the scenes you have showed in the video or did you had to use c++?
@actualdevmar
@actualdevmar Жыл бұрын
Gdscript only
@samumongan6335
@samumongan6335 Жыл бұрын
Which scripting language you used? Should i use c# for terrain generation and other complicated stuffs or gdscript is enough?
@Dev_Crafted
@Dev_Crafted 2 жыл бұрын
i just want to ask a question....why didnt you use unreal or unity for your progect..am also a godot and unreal user...i was just curious
@coregod109
@coregod109 2 жыл бұрын
I'm really tempted to switch to godot 4 i'm working on a larger multiplayer 3D project but i'm still in the early stages. Trying and scrapping lots of stuff. The improvements godot 4 brings and the pain of porting later on really make me want to use godot 4 now but i'm kind of worried the lack of documentation and possible bugs. Do you need to be a godot veteran to work with 4 in its current state or am i worrying too much
@actualdevmar
@actualdevmar 2 жыл бұрын
Well judging by the latest news, godot 4 beta should be about a month away. This means that you could start building an actual game project in godot 4 now, as there will be no more breaking changes. Yes, there will be bugs but they are known and will be addressed in the coming weeks.
@aviatedviewssound4798
@aviatedviewssound4798 Жыл бұрын
No offense but what is this creature as the main character ?
@atirutwattanamongkol8806
@atirutwattanamongkol8806 2 жыл бұрын
The guitar part was very surprising. I think it was a Metallica song?
@actualdevmar
@actualdevmar 2 жыл бұрын
Yes but played backwards as it's the most copyrightable riff these days even if you play it on a classical guitar.
@atirutwattanamongkol8806
@atirutwattanamongkol8806 2 жыл бұрын
@@actualdevmar was it Master of Puppets?
@linuxrant
@linuxrant 2 жыл бұрын
If you pull inspiration for your artstyle from Beksinski... Well... Let's say you're doing fine, very, very fine. Please, don't hold your horses, and let yourself go as far in that damned realm as you can, you have a green light from me :)
@Gabirell
@Gabirell 2 жыл бұрын
I think the Spyder should be a spyder (live and organic) in my humble opinion.
@actualdevmar
@actualdevmar 2 жыл бұрын
One will be real and one a machine. I'm working on the real one now building the fight scene.
@Gabirell
@Gabirell 2 жыл бұрын
@@actualdevmar Great! Looking forward to see it!!!
@DavidSchiess
@DavidSchiess 9 ай бұрын
Resident Evil 7 got nothing on me but your spiders completely creep me out D:
@gameprogramming6550
@gameprogramming6550 2 жыл бұрын
What are your system specs ?
@actualdevmar
@actualdevmar 2 жыл бұрын
Rtx2070 mobile
@gameprogramming6550
@gameprogramming6550 2 жыл бұрын
@@actualdevmar Nice !! Try your game with RX 560 and GTX 1050 2gb or 4gb. Try to optimize your game for such specs !
@Sheerwinter
@Sheerwinter Жыл бұрын
@_@ is it really from godot!
@avivshvitzky2459
@avivshvitzky2459 2 жыл бұрын
OMG the game gives a similar feeling to an idea I had this year for a covid-inspired game, where a man-made virus have almost made humanity extinct, and made some humans transform into demonic beings. But it was bleach-inspired with swords instead of guns haha
@anintruder9512
@anintruder9512 2 жыл бұрын
In one of my old game that had attack marker, I added an empty node inside the player scene that will rotate to the enemy with look at function, and then I took the applied rotation and rotated a texture2d node inside the UI portion of the game. I highly recommend you to look into it, because it's cheaper than using a camera to draw it.
@langituifua2351
@langituifua2351 2 жыл бұрын
Hey man. Do you have a discord? Im a voice actor and I would love to talk to you about collaborating on this project?
@greyly_
@greyly_ 2 жыл бұрын
"Follow me on Twitter" -- There is no link to your Twitter here or on your profile.
@actualdevmar
@actualdevmar 2 жыл бұрын
Same name - devmar
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