The game looks beautiful! It’s impressive seeing how much Godot is improving, but it’s equally as impressive seeing how well you make use of the tools and the artistry that you’re capable of.
@projectucg2 жыл бұрын
The environments with the mood looks fantastic man! 👌
@adibrahman92972 жыл бұрын
One of the most professional looking games 👍🏾
@RaveYoda Жыл бұрын
Okay, you're officially cool after mentioning Beksiński being your favorite artiest as he's y favorite too.
@unfa002 жыл бұрын
Amazing work! Very inspiring progress! I'm working on an online FPS in Godot 4 and I can relate to many of the issues you've mentioned :)
@dueddel2 жыл бұрын
Oh, yes. Sound effects add so much to anything! I've once built a prototype for an extremely simple UI with just some big buttons and a few input fields. I then added some bleeps here and bloops there and another woosh over there and out of a sudden the app prototype felt like you're using a control panel on the Enterprise by command of Picard. Loved it!
@KamranWali2 жыл бұрын
The game is looking super awesome and am really liking the progress! The new stages looks really good and gives that spooky feel. Also the procedural animation looks good. Really like the model of the demon enemies. Plus adding the sound really makes the game come alive. For bullet hit detection I too send the information of the owner which makes it easier to calculate which direction of the attacker. Looking forward to your game. Keep it up! :)
@nils8837 ай бұрын
This game looks so promising, awesome style, cool music, heavy sounds. I would like to start playing right now! Also thanks for the tutorials, they are pretty on point and a pleasure to follow.
@erc0re5262 жыл бұрын
Dude this looks so great. Been wanting to try out godot for a while and what you're showing is just incredible
@devzindie2 жыл бұрын
I love seeing the progress of this game and the port and everything. So much to gain thank you!
@diegohiroshiysusvideos29092 жыл бұрын
Sandfire and your project, two of the most professional looking games. It's a beautiful content for see sit down! :)
@saul85102 жыл бұрын
And with great potential. Also out of the ashes is cool too.
@flamelizard2 жыл бұрын
That looks so amazing! Nice work :D
@BastiaanOlij2 жыл бұрын
This looks absolutely amazing!
@HojuMedia2 жыл бұрын
I love how youre making homages to your favourite artwork in your game. You've done a great job at it. I started my godot project with similar inspiration to make an explorable environment of my favorite artstyle and the gameplay evolved from that
@5minutemovies9772 жыл бұрын
I love your videos, and I love seeing what you are achieving with Godot 4.0. I try using it to make small games, but I rarely stick to them. I think I'll binge-watch your devlogs at some point because I'm way too late on Penitent.
@Snorth_3D Жыл бұрын
This is fantastic. I thought i had some idea of the scope of game dev, this kind of makes it obvious its quite a bigger beast than I anticipated 😂 I am just starting out with godot 4 following some courses myself and this seems like light years away! Just a splendid job on the atmosphere, I gotta say it is a real treat to watch.
@trafficface2 жыл бұрын
As the 100 and 1th like I'm here too say this video stands up as gameplay and not just it's an engine, your game is a guiding light on what we could do
@NOPerative2 жыл бұрын
"Golden Hour" is perfect for swamping an enemy camp site during dinner; whack and snack! The game looks awesome fella!
@zaftnotameni2 жыл бұрын
wow that looks absolutely amazing
@Thomas_Lo2 жыл бұрын
I only just discovered your channel. Just lemme say this is so beautiful. I find the coparison with the paintings awe inspiring. The artist would maybe have loved to see his vision come to life. Or hate it. We can't know. I love it.
@an1_mate2 жыл бұрын
amazing, I really love this color mood! and thx for sharing it
@owdoogames2 жыл бұрын
I've occasionally had your content suggested to me, and have watched a few and been impressed by what I've seen. Today I decided to go back and watch all your stuff, and I have to say I'm blown away by your understanding of the engine and 3D in general. I'm also loving the look and atmosphere of your game - so nice to see a strange and surrealistic world, rather than yet another zombie survival game, warporn 'real-world' shooter or cartoony Battle Royale... and in Godot, too. The best I've seen in the engine. It's made me realise my first attempt at 3D, a simple first person 'backrooms' exploration game I started a little while ago, is really crap and lacking... but I still feel like I've bitten off more than I can chew. I've barely got to grips with 2D yet! Anyway, great stuff. You deserve much more recognition for what you are doing and a far bigger following.
@actualdevmar2 жыл бұрын
Thank you, i really appreciate that.
@Arslan20772 жыл бұрын
This is very cool! I like the idea and style. I didn't know you could do this on godot.
@LaboratorioDoPardall2 жыл бұрын
This is awesome! I've been following for a long time, but I had to comment after you showed the Beksiński inspirations. Also, what kind of problems are you having with Godot 4's Viewports?
@actualdevmar2 жыл бұрын
It must be an issue on the back end. When casting a transparent viewport onto a canvas, performance drops by 50%. In Godot 3 there was no impact to performance.
@ruinthreadgames64062 жыл бұрын
I'd be really interested in hearing more about your process of creating skyboxes from photographs in image editing software, since I find them incredibly appealing!
@mch43856 Жыл бұрын
Your game looks absolutely gorgeous and it's really really impressive how much you achieved on your own, great job!
@CitizenCoder Жыл бұрын
This has to be one of the best looking 3d Godot projects ive ever seen.
@sebastian96s2 жыл бұрын
Your game looks great, nice video!
@Polygarden2 жыл бұрын
Great progress! You came really far with your project. And I'm really looking forward to be able to play it! For me it also takes quite a while to find the tiny bits which changed from version 3 to 4. I also have issues with the viewports. It seems this is a bit different on the clustered forward renderer, so I guess they are working on it.
@HojuMedia2 жыл бұрын
Also im subbing for more gamedev/devlog videos. This is an interesting project
@stevemcwin2 жыл бұрын
Switching to Godot 4 was a bold, but definitely the right choice. I love how this game is coming along and can't imagine how much it will improve with the upcoming 4.0 beta release.
@actualdevmar2 жыл бұрын
When 4.0 stabilizes it will be a bliss to work with and hopefully performance improves significantly too
@GianniLeonhart2 жыл бұрын
I find the colossal spider a little creepy as it is now, cannot imagine how scary will be once finished!
@99brickstudios2 жыл бұрын
I wonder if the sound effects could be a bit more unique. Since your setting is so unique. It could be cool to be like „oh that’s the demon rifle from penitent“ when hearing it. Maybe a bit more organic or grungy?
@actualdevmar2 жыл бұрын
SFX are mostly placeholders for now. if this project ever gets anywhere, commercially speaking, I will probably contract a sound designer and yes, I'll be going for some unique creepy sounds.
@makewami15292 жыл бұрын
very good ,its like a triple A game
@ThunderPlayStudios2 жыл бұрын
I love your videos. keep making that game. and yes sometimes tutorials too XD
@bmtsk8er4202 жыл бұрын
This is so cool ! Very inspiring thank you for sharing 🙏🙏
@Chevifier2 жыл бұрын
Guitar/Bango tutorial when?😅 Jokes aside those Skyboxes look amazing. I recently switch to Godot 4 too, but Im a bit early in development so the transition wasnt too harsh
@Bashar3A2 жыл бұрын
That's really impressive looking game
@ZylannMP32 жыл бұрын
Wow your spider almost behaves like mine, especially the small little "adjusting" leg jumps when it settles down xD
@EeVeE3D2 жыл бұрын
Awesome ❤️
@neozoid70092 жыл бұрын
Looking super awesome 👍👍👍👍👍👍
@john19952 жыл бұрын
Your game is very cool!
@sean72212 жыл бұрын
Lovely 😍
@RADkate2 жыл бұрын
ever thought about releasing your terrain system ? it seems a few steps away from being a fully fledged Placement system ala horizon
@rtfranco2 жыл бұрын
Beautiful game. Did you watch the last GDquest video about performance? Maybe you could give it a try for your viewport + camera performance issue or even in general like the grass, etc.
@actualdevmar2 жыл бұрын
You mean the one about visibility notifiers? Yes i am using those although unfirtunately they do not work in alpha 12. They dont emit the signals. Clearly a bug. Cant test on alpha 13 because the site is down.
Жыл бұрын
Woah! Nice! Very nice! The atmosphere is so spot on! Color grading, terrain, skies... amazing! I'm thinking about trying Godot 4... Would it be good for me? I want an old-school looking third person, mostly melee focused, somewhat souls-like game in term of gameplay. Not open world, more like Metroid-like. Is the character controller physics based or having more freedom and consistency? I hate physics engine based character controllers, they are often unreliable in term of behaviour. Also performance. This project... damn, looks promising! I would have lot simpler visuals, probably relying mostly on baked lighting, pixelated, low res textures, for shadows, I would rather go with classic blob shadows. Is there a good decal system for it?
@Bloodlinedev2 жыл бұрын
Damn Godot looks nice. I'll try it after my current Unity project
@hoppalapasam532 жыл бұрын
its look incredible. i mean that spiders bro, when i did imagine that there will be more probs and thinks that scaterr around at the map while you fight demons thet will be great. maybe even things that can interact with the player, like cars or dont know, actient one time use weapons on the map, anyway, this game one of the best built with godot i have seen so far. sory for gramer. :)
@DrunkenWizardBattle2 жыл бұрын
looks dope - when you zoom in to aim down the sights your camera rotates - look at the horizon it tilts. It makes me a bit motion sick. idk about others or if its intentiaonl, it definitely gives a sense of bunching up.... which is kind of cool but yeah for me the rotation would make me put the game down quite quick.
@saul85102 жыл бұрын
Sounds really cool, godot 4 potential is well exposed here.
@decryptedchaos2 жыл бұрын
So, I've been following/using Godot for a while I have a very strong understanding of how game engines work, but when it comes down to implementing things in code I struggle, add to that I've been waiting for Godot 4 beta. And well it all equals very little progress. your game is beautifully designed so far. and i think the community me included would benefit from more tutorial like content. However, I do acknowledge that you would have to be careful about that as to avoid giving up too much proprietary IP But things that always trip me up and I would imagine most indie developers, are things like First Person Controllers, and not just a quickie 2 minute here add this node paste this script (congrats you just made a FP controller) like everyone does. but detail info on node rotation and transform, node hierarchy. Scripting functions and node referencing and why all of that is relevant. Things like navmesh which you have talked about before, but also things like enemy logic and how to make something have live or otherwise 'killable' Enemy agro etc. Weapons classing (separate scene) and inheritance, attaching to players. All of these things have tripped me up and made me take several steps back over time I've learned a lot but i think this is what's holding game dev back the most is new developers giving up. I gather tutorials really aren't your focus here, but I only bring it up because what you've made is a testament to what Godot can do, and who better to spread that
@aquietmonk2 жыл бұрын
Brilliant video...I've been following your channel for quite a while and it's really cool to see things coming together, I love what you're doing. Quick question based on something you included: Would it be possible for you to show some of the procedural code for how you achieved the arachnids, as I'm struggling to get my procedural enemies working in Godot 3.5 at the moment?
@fa-pm5dr2 жыл бұрын
cloths can be simulated using eigenvectors. gdc and pixar have plenty of material of it
@heewangroupofcompanies5862 жыл бұрын
really hyped for the beta only one month to go
@tomtomkowski76532 жыл бұрын
Great job! Converting direction hit from Y axis to sprite Z axis is a normal way (typical and fastest way) how to make such indicator but you can put this into a canvas (gui) layer. Greetings from Poland :)
@godotShaderBoy Жыл бұрын
awsome looking game! keep it up
@94noize Жыл бұрын
Looks very nice :O
@TackerTacker2 жыл бұрын
Love it
@donglers2 жыл бұрын
What's trying to just find out about new godot 4 stuff, found a mad scientist
@user-du9ch3tn2v2 жыл бұрын
How is you terrain infinite when you just shift the uvs? Wouldn't that repeat the texture after some time? Or is there a setting you have to check? Thanks for you work
@actualdevmar2 жыл бұрын
Yes it will repeat after some time, how soon depends on the heightmap. That is like the definition of infinite terrain. It repeats (loops). Assuming the earth is round, of course.
@dezl2 жыл бұрын
@@actualdevmar thanks for clarification. Looping is also quit interesting but I'm trying to get some none repeating terrain with you technique (like in minecraft) maybe I'll make a video about it : ]
@rock92032 жыл бұрын
Holy shit this game looks so good how is this godot.
@ianrhys2 жыл бұрын
Why isnt this demo at the front of Godot website???
@papelcarbono Жыл бұрын
How was the bullet projectile made? particle trails? plugin?
@linuxrant2 жыл бұрын
Why not forget about the physics and hardcode/animate/bake the cape animations? That could look even cooler if done well.
@lukifah49002 жыл бұрын
did you use a normal acoustic guitar?
@actualdevmar2 жыл бұрын
yes, a cheap classical guitar with nylon strings:)
@johnhammer8668 Жыл бұрын
Did you use godot script for all the scenes you have showed in the video or did you had to use c++?
@actualdevmar Жыл бұрын
Gdscript only
@samumongan6335 Жыл бұрын
Which scripting language you used? Should i use c# for terrain generation and other complicated stuffs or gdscript is enough?
@Dev_Crafted2 жыл бұрын
i just want to ask a question....why didnt you use unreal or unity for your progect..am also a godot and unreal user...i was just curious
@coregod1092 жыл бұрын
I'm really tempted to switch to godot 4 i'm working on a larger multiplayer 3D project but i'm still in the early stages. Trying and scrapping lots of stuff. The improvements godot 4 brings and the pain of porting later on really make me want to use godot 4 now but i'm kind of worried the lack of documentation and possible bugs. Do you need to be a godot veteran to work with 4 in its current state or am i worrying too much
@actualdevmar2 жыл бұрын
Well judging by the latest news, godot 4 beta should be about a month away. This means that you could start building an actual game project in godot 4 now, as there will be no more breaking changes. Yes, there will be bugs but they are known and will be addressed in the coming weeks.
@aviatedviewssound4798 Жыл бұрын
No offense but what is this creature as the main character ?
@atirutwattanamongkol88062 жыл бұрын
The guitar part was very surprising. I think it was a Metallica song?
@actualdevmar2 жыл бұрын
Yes but played backwards as it's the most copyrightable riff these days even if you play it on a classical guitar.
@atirutwattanamongkol88062 жыл бұрын
@@actualdevmar was it Master of Puppets?
@linuxrant2 жыл бұрын
If you pull inspiration for your artstyle from Beksinski... Well... Let's say you're doing fine, very, very fine. Please, don't hold your horses, and let yourself go as far in that damned realm as you can, you have a green light from me :)
@Gabirell2 жыл бұрын
I think the Spyder should be a spyder (live and organic) in my humble opinion.
@actualdevmar2 жыл бұрын
One will be real and one a machine. I'm working on the real one now building the fight scene.
@Gabirell2 жыл бұрын
@@actualdevmar Great! Looking forward to see it!!!
@DavidSchiess9 ай бұрын
Resident Evil 7 got nothing on me but your spiders completely creep me out D:
@gameprogramming65502 жыл бұрын
What are your system specs ?
@actualdevmar2 жыл бұрын
Rtx2070 mobile
@gameprogramming65502 жыл бұрын
@@actualdevmar Nice !! Try your game with RX 560 and GTX 1050 2gb or 4gb. Try to optimize your game for such specs !
@Sheerwinter Жыл бұрын
@_@ is it really from godot!
@avivshvitzky24592 жыл бұрын
OMG the game gives a similar feeling to an idea I had this year for a covid-inspired game, where a man-made virus have almost made humanity extinct, and made some humans transform into demonic beings. But it was bleach-inspired with swords instead of guns haha
@anintruder95122 жыл бұрын
In one of my old game that had attack marker, I added an empty node inside the player scene that will rotate to the enemy with look at function, and then I took the applied rotation and rotated a texture2d node inside the UI portion of the game. I highly recommend you to look into it, because it's cheaper than using a camera to draw it.
@langituifua23512 жыл бұрын
Hey man. Do you have a discord? Im a voice actor and I would love to talk to you about collaborating on this project?
@greyly_2 жыл бұрын
"Follow me on Twitter" -- There is no link to your Twitter here or on your profile.