> _"Well, Watson, we both failed our investigation checks. Looks like we're never going to solve this murder."_ > _"Quite right, Holmes. Nothing to do now, but go back to Scotland Yard, eat some donuts, and shoot some cocaine."_ > _"Capital idea! That gives me inspiration. Then I can come back and roll again!"_ DM: "Um... OK, now roll constitution checks, I guess..."
@grumpyoldgrognard95612 жыл бұрын
I've actually played games like that.
@fleetcenturion2 жыл бұрын
@@grumpyoldgrognard9561 - Yep. I'm trying to educate my current DM about rulings. It's going slow. Saying, "Because that's what the rules say," is just a DM's version of, "That's what my character would do."
@fleetcenturion2 жыл бұрын
@@grumpyoldgrognard9561 - *Actual 5E rule...* Player 1: Now that the giant's knocked down, I shoot him with my crossbow. DM: Alright, but you have disadvantage. Player 1: Why? DM: Because he's prone. Player 1: But he was knocked down... and now he's immobile... _and_ I'm 20 feet above him... _and_ he's lying down, so he's a bigger target... _AND_ even on his back, he'd _still_ be taller than I am! DM: Sorry, bro, that's what the rules say.
@grumpyoldgrognard95612 жыл бұрын
@@fleetcenturion LMAO! I doubt there's much hope for your DM. My experience is that a bad DM is a bad DM. It's unlikely that his rulings will be much more reasonable than his interpretation of the rules.
@fleetcenturion2 жыл бұрын
@@grumpyoldgrognard9561 - He's not really a bad DM. He just calls for way too many rolls. The last example, believe it or not, comes from three different DMs!
@jameslong90242 жыл бұрын
This is exactly what I needed tonight while designing dungeons for my AD&D campaign
@grumpyoldgrognard95612 жыл бұрын
I live to serve my fellow builders.
@andrewlustfield60792 жыл бұрын
@@grumpyoldgrognard9561 You caught me designing guerrilla bandit encounters in enchanted woodland hills for my players. The party has just turned second level and they've all bought war steeds out of their first major treasure haul, and my bandits are mounted on mules. It'll be fun to see if I can't lure them into really difficult terrain that mules can navigate far better than horses. As this rolls, I'm crafting tree blinds out of bamboo skewers for miniatures as this plays in the background. We use PDM's dungeon pizza idea for miniatures in our games, and that works out really well for us. Everything is theater of the mind until we get to a major combat. Unlike many, I have a monthly game that actually meets around a table top and not virtually, so I feel especially blessed in that regard. So much to say here, now that it's ended. Your poison solution sounds really elegant from a rules stand point. I think it's an area where DMs can get really creative, both with lethal poisons and non-lethal varieties. Great video. Best and cheers!
@TheGenXGeek2 жыл бұрын
5E is the bastard child of poor anime and World of Warcraft. AD&D is true D&D!
@grumpyoldgrognard95612 жыл бұрын
At least anime can have an edge. 5E is just plain bland. I can honestly say I've never played WoW but in the interests of full disclosure; I played Runequest and Ultima Online for altogether too many years.
@bgibeast4 ай бұрын
@@grumpyoldgrognard9561 But have you played D&D 4th edition? That was like WoW/Runequest with Pen and Paper... it was hot trash (Minus a couple interested ideas). 5th edition is definitely a watered down version of 3rd edition. Which is pretty good for most people who don't have time for the minutiae of 1E/AD&D/3E... I have played them all and I love all of the first 3 editions, really love the wide net and options and creativity. 5th edition is much more straight forward and easier for my now 40 year old friends who have wives and kids to get into without having to make it their entire lives to understand which I can appreciate. I DO NOT LIKE (as you intimated around the 38minute mark) that they are trying to make all the Player Characters androgynous... in that they are fully customizable builds that the players can do whatever they want now. No restrictions = all characters are basically just amorphous blobs. Its lame and not interesting at all. Some video gamers think its cool because it feels good I guess... but I am not a fan and don't allow for it at my table. No... your gnome/halfling does not get to wield a halberd that weighs more than they do and is 3 times longer than their height just because you think it would be super cool. Obviously people can play whatever they like... but (again repeating you) Verisimilitude is important to me. It's a fantasy land with magic and mystery, but I don't like stupid antics or rules breaking for fun. Creativity with restrictions is more interesting than "I wanna throw a finger bone in the dragons eye" and the DM just pretends like you did a full damage attack because that would be funny. (An actual incident I witnessed as a player.)
@rubendiaz913423 күн бұрын
Dusted off my ad&d books years ago and never looked back
@xychoticbreak5198 Жыл бұрын
36:00 marks some real grumpy old grognard energy! I'm glad I listened.
@grumpyoldgrognard9561 Жыл бұрын
When someone tells you who they are, believe them. Like when Wizards of the Coast tells you they are a bunch of greedy corporate bloodsuckers...
@crabobserver7 ай бұрын
This has changed my perception of Ad&d from a curiosity to something i might actually want to play.
@benharder78166 ай бұрын
I'm a 5e newbie and was introduced to DnD 3ish years ago. The hours long combats, lack of downtime, and lack of timekeeping left me wanting more - so I began researching OSE and Dolmenwood, and wow! What great products! What immersion! When reading through the 5e rules now, I realize the writers have left a lot of the "old school" rules in, like getting lost, wilderness travel, 6-mile spaces (hexcrawls), and downtime rules, but the system is completely incongruent with these things. And as a result, new players see these things as fluff or worthless (ex: PHB Ranger - it could be actually interesting to use if old-school hexcrawls were a thing)
@gurugru59582 ай бұрын
"Time is the most precious thing to offer. I love you for giving me yours." Holy cow, that's profound.
@stephengilbert8166 Жыл бұрын
Extremely well worded video, your words resonate with me on an immersive level. I started playing D&D back in 1974 and have watched the changing trends over the years (yawn) but what tickles me the most (makes me chuckle) is... most the `new` ideas you see launched in officuial editions... WE were implementing into our games long long long ago (way before the same ideas cropped up in official books), such as advcantage/disadvantage, heck we were doing that back in the 80`s with our group, and just about every `new` rule you see nowadays.. agan, we have already been using them for half our lives lol. I suppose it truly shows that sadly most gamers only play BY the rules as written and implement what is placed befote them, rather than use the game as a toolbox to work outside the rules to create, make, and inject their own originality into the game.
@georgecrichton8508 Жыл бұрын
When we play AD&D it is merger of 1st 2nd and some stuff from BECMI. I was impressed to hear you mention Rolemaster and it's lethality. For negative hits we normally use the till -10 results in death unless you are a cavalier who can go down to negative Con.
@Uriel772004 ай бұрын
Same. I play edition 1.5, lol. Ad&d with weapon and non weapon proficiencies.
@JohnDretired2 жыл бұрын
Hey hey... another FG user here. Absolutely great. AD&D is the way to go IMO... love Castles and Crusades too.
@georgepiattoni60032 жыл бұрын
Agree 100%
@grumpyoldgrognard95612 жыл бұрын
So far I have been very pleased with my choices. :)
@UltraDonny50002 жыл бұрын
This is an amazing talk you gave! I would love to learn more about domain level play and how to run and cultivate it at my table. Also, please do not give up on philosophizing about the game on your channel. I like hearing from the wisdom of those more experienced than myself. With a lack of representation of grumpy old grognars in the community, we need someone to speak for the old school and push back against the NüDnD crowd.
@grumpyoldgrognard95612 жыл бұрын
You need to read the 1E DMs guide. It includes all the deets to get started. Hirelings. Expenses. Basic castle construction costs. Guidlines for downtime. There is also one 2E splash book that doesn't suck. It's called the Castle Guide. Might wanna try and track down a copy! Mass battles are covered in the Basic D&D Companion book (in the War Forge chapter), the AD&D Battle System rules, and in Chain Mail. All three are pretty much interchangeable. Just use the one that suits your style. I'll try to do a more detailed vid about domain level play in the future.
@thatgamingkiwi16309 ай бұрын
I was lucky enough to have AD&D be my first exposure to D&D instead of 5E thanks to old 1e books in my dad's attic. I've been running a lot with those old books and it's a blast! I love the sheer creative freedom you get as both a player and a DM in this edition. No annoying stat checks and the world is basically a sandbox for players to do whatever they want, if they survive that is. I also enjoy that the power level is much more grounded in this edition, you're encouraged to solve problems in ways other than "I cast fireball" and monsters feel actually threatening.
@bradp6452 Жыл бұрын
So many games you store them on top of the microwave.
@grumpyoldgrognard9561 Жыл бұрын
It's a small attic.
@KaitenKenbu5 ай бұрын
Am I missing somthing with spell slots? I could have sworn there were spell slots in AD&D 2.0 and for sure in 3.0/.5.
@grumpyoldgrognard95615 ай бұрын
@KaitenKenbu No. Spell slots are unique to 5e. In 2 and 3, you could only cast spells that you have memorized. If you want to cast magic missile twice, you need to memorize it twice. With spell slots you can memorize as many spells as your class and level allows, and cast any spell you want, as often as you like, as long as you have a spell slot of the appropriate level or higher available. The difference might seem slight, but the impact on gameplay is profound.
@imasspeonsАй бұрын
Specifically, it's the difference between spell preparations (the spells you can cast that day) with spell slots (how many times you can cast each level of spell) versus having the same number of spell "slots" daily but now the "preparation" involves binding individual spell uses. Prepared one Entangle and one Cure Light Wounds but you need two CLW? Too bad.
@iantaran28432 жыл бұрын
I realize listening to you that if someone were to make a OSR system like castles and crusades, Hyperborea, or even Lamentations of the Flame Princess and bother to sit down and make OSR equivalents of all races and classes /archtypes in 5e (maybe even add a handful) That system could absolutely dominate with the right attention. I can definitely understand why we don't do that but at the same time I know a lot of what keeps a bunch of people stuck to 5e is the options (even the terribly balanced ones) It's not about what they can do, its the label they get to put on.
@grumpyoldgrognard95612 жыл бұрын
I'm not sure that would be the hit you think it would, but go for it. If you don't do it, someone else will.
@iantaran28432 жыл бұрын
@@grumpyoldgrognard9561 Your likely right 😅 just wishful thinking on my part because that's the main complaint I hear from people looking into switching over.
@grumpyoldgrognard95612 жыл бұрын
@@iantaran2843 I'm pretty sure what you're dealing with there is just a childish way of saying that they don't want to try anything new. I offer some pretty time-tested strategies for overcoming that kind of reluctance in this video: kzbin.info/www/bejne/aZndi3tvd7dqfpo
@neue017 ай бұрын
I personally think one of the major problems with 5e is all the over abundance of races. I like the older systems where you are basically a human in a world of mystery and fantasy.
@danielward77474 ай бұрын
@@neue01 older systems where you are basically a human in a world of mystery and fantasy? Not in white box, 1&2 ADD, BX, 3+ 4 or 5. No one played Human except me. And I did not do it all the time. The problem with D&D is classes. You wind up with too many. Non human options are always better so any sense of mystery is in how humans have survived.
@oldgrognardgaming79932 жыл бұрын
I started DnD in 3rd ed era. Never wanted to play 4th or 5th and 3rd Ed and Pathfinder 1e was becoming boring. Then I found Basic Fantasy and it changed everything. I love to DM now and I am brutal. My players love it. I just ordered OSRIC and have 1st ed Adnd. Can't wait to get some players together and make an adventure.
@grumpyoldgrognard95612 жыл бұрын
You've just taken your first steps into a larger world.
@andresmicalizzi54202 жыл бұрын
Man this video is awesome... Has made me realize all that D&D was missing and I was not able to exactly pinpoint...
@grumpyoldgrognard95612 жыл бұрын
This is the kind of reply that inspires me to keep making content. Thank you.
@AtariTom2X0010 ай бұрын
"THAC0 is just subtraction" From a newer OSR player/GM, THANK YOU! I have been told that THAC0 is too confusing, and even had a player refuse to play if it was used. My reaction is pretty much the same as yours. Both methods accomplish the same thing, just in different ways. I get that it might feel cumbersome to some, but to me THAC0 just adds to the older games' personality. Despite using the exact same resolution method, it quite literally hits different.
@joshjames5828 ай бұрын
What's funny to me is that they'll unironically call thac0 unintelligible as if the math in 5e is any easier. Sure, the core mechanic is simple, but you end up having to add modifiers from like a half dozen different sources at high levels.
@AtariTom2X008 ай бұрын
@@joshjames582 Exactly! I've realized that's my biggest problem with how 5e plays. I'll take a lower Target Number and one small modifier or a basic roll-under mechanic over having to add my stat modifier, figuring out if I add my proficiency bonus, and arguing with the DM over whether or not I can justify rolling with advantage, just to see if I do the thing. It's a simple system that has too many moving parts, in my opinion.
@KiddDaPhoenix5 ай бұрын
@@joshjames582 I have only gotten to play 2e a single time, but I remember we had some tool we could spin to see what we needed to roll depending on our thac0 and the monster's AC. While I think thac0 and negative AC are cumbersome, and I don't understand the maths behind them (hey, don't hate on me, I even used a tool to get around this and would do so again!), I don't think the idea of "lower is better" is too difficult to wrap my head around. Is -3 AC better than -1 AC? Sure it is!
@Swannilization9 ай бұрын
Spot on with so many points. When domain level play was brought up, I regret that I only had one like to give, I would have left 1000 good sir.
@bigc1966 Жыл бұрын
I loved 2nd edition due to finally giving certain monsters a chance. 2nd edition dragons were to be feared, unlike 1st edition dragons 🐉. I wish I could find a table that played 2nd edition now. Found your channel and love it so far, memories.
@grumpyoldgrognard9561 Жыл бұрын
I got my ass kicked by 1E dragons on more than a few occasions.
@raistlinmajere4727 Жыл бұрын
I liked the improvements in 2nd ed for some monsters, but the art was kind of rough, and I liked the art(artists) in 1st Ed (DMG,PH, MMs, fiend folio) Kobolds could be made to be feared in the hands of certain DMs tho :)
@erc1971erc19712 жыл бұрын
I’m about halfway through the video so far, and I have to say it has been phenomenal. It does a great job of pointing out philosophical differences that we see in gaming today. And while I enjoy some of the newer design processes, including some that you do not, we are definitely seeing a big change with how RPG‘s are done nowadays.
@grumpyoldgrognard95612 жыл бұрын
I'm really glad you like it. Cantankerous old man is a tough schtick to sell. ;)
@sebastianstark85176 ай бұрын
As a player and mostly GM who has been in the hobby since the late 1970's, I've played all the versions of D&D, and GM'd all of them except for 3.0 and 3.5 (didn't like those editions). With that said, I've come full circle and returned to where I started. For my own personal taste, I prefer the mechanics and "feel" of B/X (I use OSE for this), and the first edition of D&D (advanced D&D). I don't see myself ever returning to later editions of the game at this point. I've returned "home", and as well all know, there's no place like home. Thanks for the video, GoG. Know that you are not alone.
@craig7185 Жыл бұрын
Thank you for this. I'm getting back into DnD after 30 years away, and 1e is part of my DNA. Was wondering if I should splurge on the 5e books but after doing some research, I'm going to stick with 1e or OSRIC.
@grumpyoldgrognard9561 Жыл бұрын
Good choice, imo.
@Parker8752 Жыл бұрын
I personally like how 3.x handles death - -10 is dead, and if you're below 0, you lose 1hp every 6 seconds with a 10% chance of stabilising on your own each round. If a hit takes you to -1, you'll probably die if left untreated; if it takes you to -8, it's all but guaranteed. If you take 50hp or more in a single blow, save or die. Edit: Not to mention, the Unearthed Arcana can make one hit kills more likely - one option that first showed up in d20 Modern is to have it so that if you take more than your con score in damage from a single hit, you save or drop to -1 (unless it would take you lower, naturally).
@EmptyKingdoms Жыл бұрын
Listening to your rant while I stock up on the free OSR PDFs before they're gone. Cheers from Brazil. You're an inspiration to this 29-year-old Dungeon "referee" Master. I run my own 15-pages long ruleset, a strong simplification of the OSR "feeling", but pretty much Blue Holmes with my own quirks, like roll under and descending AC Target 20 subsystem. In case you're interested, my magic subsystem consists of _forms_ (nouns) and _techniques_ (verbs) the magic-user combines in order to make their magical formulae. They attempt a roll under + difficulty (which equals simply the amount of nouns and verbs used). Since the whole system (ruleset) is suited for the world/campaign, magic-users have "charges", which they recharge by long rests, and they lose a charge every time they _fail_ a spell. In the beginning of the game, because their stats are lower (they begin at level zero), they are going to fail very often; but as they level up, their chances increase (I did all the maths before setting the rules, so I know the growth in chance). The nouns and verbs come from a _finite_ list, so players do not get their hopes too high of making reality-bending spells (as stated, the system is campaign-specific, and magic, in the world Itzalaaq, is unpredictable, and Lovecraftian). The effects of the spell, be fore combat or exploration, are determined by dice per class level (which also grow as the magic-user levels up). Just thought I could share the system with you and everyone else reading, so there may be another option for everyone to test out there.
@patrickellison29392 жыл бұрын
I'm with you Grognard. AD&D was its absolute peak. At that time the game was still being marketed to (and aimed at) college-aged players and their professors who loved it. The companies push to try and sell it to middle and high school aged kids, but its real audience is slightly older than that (and getting older every year). These companies need to stop marketing only to children, or at least make a Master's version aimed more specifically at adult players. AD&D was aimed exactly at the right target. If you found it in highschool or middle-school it was because you were damn smart and ahead of your age. It hit the mark, and every version since has simply been trying to recapture that lighting to put it back in a bottle (and failing at it, no matter how well it sells). OSRIC is all you need for the AD&D rules. That 1st/early 2nd-ed rules platform can take you anywhere you want to go. Literally.
@grumpyoldgrognard95612 жыл бұрын
AD&D was a MUCH smarter game than 5E. There's no doubt about it. It was designed by, and for, adult wargamers and that legacy has been completely abandoned by WotC.
@wapitikev7672 жыл бұрын
Great video, great new intro! AD&D is my favourite game as well. BTW on the second screen, paragraph 2, your have "that" twice. Yes, I know you did it just to laugh at people like me. Keep those videos coming, GOG!
@grumpyoldgrognard95612 жыл бұрын
Thanks for the tip. I really didn't think anyone would actually bother to read that bit!
@Renkaru2 жыл бұрын
I agree 100%, and I'm only beginning to learn ADnD. There are some things that are mystery to me, but reading through OSRIC as well has helped a lot. Either way, whether I'm playing 5th edition, OSR or ADND its gonna be heavily homebrew'd anyway. Playing a game purely vanilla has always relatively boring to me. Ever since I started with MERPs back in the day, my friends and I changed stuff up and fit what we needed. My dream though is to play an in person ADnD campaign alongside grognards, Im hoping I can make it out to some ttrpg cons in the future.
@grumpyoldgrognard95612 жыл бұрын
GaryCon. You seek GARYCON... garycon.com/
@Renkaru2 жыл бұрын
@@grumpyoldgrognard9561 I've been looking into it! It looks great, exactly what I'm after. I can't go this year sadly, but I'm going to try to make it for 2024.
@neue017 ай бұрын
Loved MERP!!!
@RPGrandPaTV5 ай бұрын
Can't find your Discord, can you drop an invite link here?
@fleetcenturion2 жыл бұрын
OSR roleplaying even extends beyond social skills. Ability scores used to come with specifics on tasks one could perform. *5e roll-playing today...* Player 1: I try to break down the door to my cell (18 strength)... [01] FAIL Player 2: I try and do the same to my identical cell door (5 strength)... [natural 20] SUCCESS!
@jacobsouls2 жыл бұрын
You have totally changed the way that I see this game, and I don't ever want to go back. I had no idea that DnD could even be like this, I've only ever played 5e. I am subscribing, because I want to know how to run games like you described. Please make more videos on how I can run my games better! I will watch them all!
@grumpyoldgrognard95612 жыл бұрын
Wow. You've made my day. Thanks, Jacob.
@jacobsouls2 жыл бұрын
@@grumpyoldgrognard9561 you are very welcome!
@joshjames5828 ай бұрын
Personally prefer the early 80's Basic/Expert sets but us old school fans gotta stick together, right? Those have more in common with 1e than not. Same core system and same campaign style.
@TheDarthranc0r4 ай бұрын
Hey as someone running a Westend Games Star Wars game and about to run an AD&D game this was great.
@truix53862 жыл бұрын
Loved this video. I have a new found appreciation for OSR, as someone who has only been playing D&D for 7 years, and DMing only 5E for just as long. Really liked your points about spell slots, and death and dying. I like death. I think the players should be able to die, and not be brought back, lest they make a deal with a demon, some nefarious god or celestial. They should feel afraid of the monsters and dying, as it makes them think twice about their actions instead of being like, "well I can just leap off this mountain and the Cleric can just bring me back up." Or, "I can run around and do whatever I want and no one can stop me because I'm a god killing superhero." That's just incredibly lame. Though the OSR is a little too brutal. AD&D and Mork Borg death is too much for my liking. I think you should at least be able to save a PC, but with a heavy risk or reward factor. Spellslots are great, and I see myself using that mechanic forever. I don't love magical mishap tables, or mana points for reasons you said.
@grumpyoldgrognard95612 жыл бұрын
From where I sit, the threat of death is the only thing that makes D&D a "game." Without stakes, it's not really a game. It's more a ritualized form of play; the type of play that small children call "make-believe" but without the aerobic benefits.
@Unregistered.HyperCam.2 Жыл бұрын
@@grumpyoldgrognard9561 I started TTRPGs with 3.0, AD&D 1e is my favorite edition, though in recent years I've played more Old School Essentials & C&C because I don't have a great schedule for anything but one-shots and it's easier to find people looking to play OSE or C&C. I 100% agree that the threat of death is necessary in the game, and that combat shouldn't be treated as sport, but as, well, *combat,* a life-or-death situation. That having been said, when I'm running a long-term game, it doesn't necessarily need to be a _common_ threat of death; it's up to how smart the players are at avoiding dangerous situations and what the goals of their characters are. If I have a table of players where all the characters are complete cowards, or they're not necessarily cowards, but there's a threat that they know they have no chance against but they can't just run away from it(say there's a massive orc raiding party moving throughout the land, hundreds of them, and fleeing will just delay the inevitable), it may turn into the characters rounding up as many militia men as possible, not to be commanders of units on the battlefield, but as strategists to organize these units and stave off the orcs without ever even picking up a weapon. They won't get any experience or loot, but they're a lot more likely to survive. When the characters are out adventuring, it's usually going to be quite dangerous, the exception being a place that's already fully scouted and cleared out. How often the characters decide they need to go out adventuring in my long-term games - it's not exactly a glorious profession that most people will do without a very good reason - is up to the players, and how they want their characters to act and react to different situations.
I'm so glad to hear you put a name to "domain level play". It's something that seems very natural to me that I never thought of as weird, yet alot of DMs I play with seem confused or even frustrated when a king gives us an open ended reward and lets us tell him what we want within reason and I say I want a claim of land, or I start asking about hirelings.
@wendycarter84156 ай бұрын
Agreed. It seems like a natural progression. If i recall correctly, Fighters were given the title Lord around level 10 or so. For me that always meant you were at least a manor lord or minor noble of the area with retainers and henchmen.
@grumpyoldgrognard95616 ай бұрын
I assure you. This is not a phrase that I coined, and I don't know who did. It's funny, in a kinda sad way, how much the game has changed. Back in the day, D&D was a subset of wargaming. The idea of developing a plot of land and raising an army was an assumed part of the game. Now it elicits a blank stare from the DM. Slip your DMs a PDF of the 2e Castle Guide. Or even just a 1e DMG. Hirelings. Building costs. It's all there. How long does it take an orc to tunnel 10 feet? Gary wrote it down somewhere. What we call D&D today isn't even a pale shadow of what it used to be. I'm not saying it's "bad." More "mediocre," really. What I am saying is that modern D&D has NOTHING to do with the original. It's a COMPLETELY different game.
@Onisis17 ай бұрын
I've been playing D&D since AD&D 2nd edition came out and have played (and DM'd) all the major release versions of all D&D editions since then. I'm behind every single word you have said in this video and it's really sad to see the newer generation of players and content creators (especially the ones started D&D with 5e) missing out that an actual TTRPG can be. I don't see myself qualified to complain about the "good old days" but you literally expressed my own thoughts about everything wrong with D&D right now. All I can say is thank you!
@MrBrothasky4 ай бұрын
Ya know. I like your perspective on the deal spiral. I've been working on my own 3 stat system wherein your "stats" represent the amount of focus your character places on the physical, mental, and spiritual aspects of their life. Your character endures stress when placed in life or death situations, and the stress that is dealt lowers total focus in a given aspect. This makes it harder to perform actions as their focus wittles down, and their stress leaves them more prone towrds making deadly mistakes. I was feeling insecure about what others might think, but your views confirm to me that it embodies the realism that I'm attempting.
@TheGenXGeek2 жыл бұрын
As for healing, I slipped on some wet stairs and I've been out of action for 11 months and still going.
@grumpyoldgrognard95612 жыл бұрын
Ouch. Sorry dawg. Critical hits suck.
@raistlinmajere4727 Жыл бұрын
I don't subscribe to many people, but I am totally doing a marathon on your content...Awesome stuff..Keep it going if its enjoyable for you. DMed from 86 to 96 1st ed and a few years with 2nd ... When I realized what happened to TSR early 2000, and being a MtG player 95-96 and how WoTc would obsolete cards that could be used in tournaments it wasn't surprising what I saw when someone showed me '3rd edition' I said that isn't D&D thats a new game they want everyone to buy their new $tuff, rinse and repeat... and they did.... Through their greed and hubris and the great content still being generated for OGR and nice supplements such as BarrowMaze, Into the Wyrd and Wild etc... I would wish Ha$bro management a 'teachable' moment in which the community and landscape can benefit, a balancing of the scales....
@BunnyNiyori9 ай бұрын
Ways to spot an AD&D player. 1. they will be over 50, 2. bearded if not female, 3 likely overweight. (I don't have a beard :) ). I don't hate 5th, I just don't feel like buying books that offer nothing other than a means to spend my cash. Nothing of real worth has happened for 'the game' since 1st AD&D. Not including settings.
@user-bm2zb3uh7k3 ай бұрын
I’m under 50, reasonably fit, and I could never figure out how to grow a beard 🤔 I’ve ran/played the modern iterations and alternatives. But more recently I’ve ran a few AD&D games via OSRIC. And now I’m exploring the glorious 2e campaign settings . I find these earlier editions are better at delivering on the experience of D&D as advertised .
@SimonAshworthWood2 ай бұрын
I’m 48 and not overweight. However, I do often have a beard. After all, I am a mage. 🧙♂️
@MikeBarnacle Жыл бұрын
I started with adnd/2e and now play/run 5e. My DM style in 5e is pretty close to what it was back then. So, I see your arguments, but I'm not bothered as much by the changes or all the flavor text. But I do appreciate your thoughts and ideas. I had come up with my own version to retain deadly consequences as well. So I agree that it helps to bake that into the system. Interestingly, as dm I resist rolling for anything behind screen, or rolling them myself. It's just a different style I guess.
@TheDarthranc0r4 ай бұрын
Thac0 was never an issue. It's virtually the same die roll just looking at the numbers opposite. Like we always used thac0 in virtually the same way we use the to hit now. A 16 Thac0 is no different than needing a 16 to hit AC 20.
@Marcus-ki1en2 жыл бұрын
Holey Moley! It is like you are living in my head! AD&D 1E is also my first love and my current mistress. Agree with you 95%, and what I don't agree with is minor and almost the same. Thanks for taking and making the stand. Since I came out of war-gaming, maths don't bother me none. I was thanked years ago by a young player that said all the math he was required to do at our table helped him in school. Imagine that! If you really have trouble with maths and tables, there is always the "battle wheel" from Dragon Magazine. Still use that today.
@grumpyoldgrognard95612 жыл бұрын
I have one of those battle wheels, too. It was amazing how much room it cleared off my DM screen. I was able to add a ton of new, useful information to it. drive.google.com/file/d/1HPOlLxEzq0sV558nSux8-mpICptUJUPy/view?usp=sharing
@thecarterbrothers331529 күн бұрын
VERY GOOD observations ,were second edition through and through although me being five years older than my brother played ad&d first, very much enjoyed this video , thank you .
@maecenus7782 жыл бұрын
It’s interesting, I love AD&D 1e in theory, but it is frustrating. Our list of dead characters is huge. The game feels like is constantly starting over at 1st level. As a player, there must be something that we are doing wrong but I fear if this keeps up people will just quit. Does anyone have some survival tips for by the book AD&D?
@jameslong90242 жыл бұрын
It’s ultimately up to the game master to set the difficulty. I’m running a campaign with new D&D players and getting them acclimated to the core tenants of the game while not killing their characters. It’s gotten close a couple of times just to illustrate the challenge. After a few sessions they got the hang of it. In regards to pragmatic tips as a player, I would try to avoid combat in a lot of situations-role play out of it. I’d also rely on party members to have good healing abilities, or other spells that can get you out of trouble-having potions and other stuff like that can help too. If you’re frustrated going back to first level-ask the gm to start at higher level. I’ve played/run games where PCs do not start at level 1. Lastly, imho it’s up to the game master to create a game that can allow you to live long enough. I would just talk to them! Some players really like the tpk challenge, but, if you and other players don’t, work with your gm. Hope this helps!
@robintst2 жыл бұрын
5e and other modern rulesets like it typically encourage everyone being allowed to play a min-maxed murder-hobo deathblender for every combat encounter. If that's how your DM is running their 1e game, they need to gear it back by a lot. 1e combat is supposed to carry the real risk of death from the start but not every encounter has to be solved with combat. If it needs softened up, suggest to your DM that maybe they could relegate the risk of permanent death to serious story beats and anything less could be consider unconsciousness or near death with a finite time for them to be saved. Or whatever would work for your group. Everyone has their own house rules for a reason, going by the book verbatim doesn't work for everyone.
@mooseymoose2 жыл бұрын
Free yourself from the shackles of Rules as Written! Power to the people playing! 😂
@smmclaug752 жыл бұрын
See if you can avoid taking as many encounters head-on. New rulesets inculcate a combat-first mentality that simply doesn't work in older games. That's why gold as XP was there, after all. If it's still way too deadly, the DM probably needs to either dial down the threat level or leave more room for players to get the same results through RP or other indirect means. You shouldn't be getting rail-roaded into encounters where 25% of the party is bound to die.
@grumpyoldgrognard95612 жыл бұрын
Players die. That's just a part of OSR. But if you're getting constant, repeating TPKs you probably have a DM problem.
@rafaeldepinho44778 ай бұрын
Great vídeo. cheers from Brazil
@Eron_the_Relentless2 жыл бұрын
I disagree. I haven't watched ALL of the video yet, but I hold true that AD&D is FACTUALLY better than 5E. AD&D1 had old-school wargamers playtesting it. 5E looks like it was designed by a committee of normies told "make 3E, but more B/X-y". Much like 3E, in-house playtesters appeared to have played it to 8-10th level maximum. Everything gets stupid from there on, just like 3E, which also had this problem. Also there's the excessive homogeny that blands up everything.... Eh, I'm not going to get into it or I'll be here all day. Have a like, and keep doing what you're doing.
@grumpyoldgrognard95612 жыл бұрын
OK. I admit it. I laughed. I get it. And truth be told I really don't get Theater Kid D&D, either. At my table anyone suggesting that a player should "consent" to dying would be at severe and immediate risk of being invited to leave, and on refusal being lowered to the driveway by his tighty whities.. But hey... I don't have a problem with other people role playing any way they want. I have my own kinks so I'm sure as shit not going to dis someone else for theirs.
@TheDarthranc0r4 ай бұрын
I typically let 1st and 2nd edition be mixed it's mostly backwards compatible. There are some issues but some 1e classes are just funner and better than their 2r counterparts.
@Mantorp862 жыл бұрын
For me it’s easier to came up with a rule on the spot than to memorise all the mechanics from 5e. Simplicity is the key. If I say to someone that he needs to read a 100 pages book, watch 3h of videos on youtube then having a season 0 just to make a character no friends of my would like to play with me. In a gane like Into The Odd you can explain the rules and roll a character in 30m and start playing and then it’s all about DMing.
@agsilverradio2225 Жыл бұрын
For me, I feel it's the opposite.
@payton.a.elliott2 жыл бұрын
I hate 5e, and it's the only thing I've been DMing for the past 6 years. It doesn't feel like a game to me, just an excuse to roll dice and say cool things happen. The numbers are pretty much meaningless in 5th edition. The only time I've had fun with the system is when I've fudged and faked my way through it, actually giving the players something to think about rather than mindlessly attacking. I don''t even plan out adventures anymore; there's no reason to. My players cannot tell the difference between me running an intricately planned 5e campaign vs an improvised one. The default state of being for a D&D character is success. It takes considerable effort for a character to fail in 5e. I've done tests with my players, taking them through campaigns with the rules as written, and they hate it. The entire system basically railroads players into success no matter what choices they make, even stupid ones. Anytime I start homebrewing the game, making things more challenging and meaningful, the players immediately think it's cool. What's sad is that most of my homebrew for 5e is heavily inspired by cool things from actual games such as Pathfinder and Torchbearer, yet they are locked in the mindset of 5e being the one system to rule them all. After my current campaign is done (been going on for over a year now), I'm just done with 5e. It's so bland and narrow. In terms of balancing, 5e has none. Challenge rating is useless, magic items aren't even considered by the progression system, and half of the players' choices for growing their characters are useless, and the other half is necessary. I always struggle to challenge my players by following the rules, making them useless. If the rules are useless, then why the hell should I be paying for them?!
@grumpyoldgrognard95612 жыл бұрын
Yup. I agree. I ran 5E for 2 years. I really wanted to like it. WotC said all the right things about honoring the D&D tradition and respecting original gamers when they released it. At first it was OK but, of course, the rules started breaking down as soon as the players started leveling up. I didn't realize how broken the game was until the party took on the green dragon in Phandelver and it became clear how completely broken the death system was.
@override3672 жыл бұрын
"numbers meaningless" hahaha, wow, nice troll
@hv12252 жыл бұрын
Great video. Which would you say were an easier system from a DM standpoint?
@grumpyoldgrognard95612 жыл бұрын
AD&D. By a LONG shot.
@criticaldom81442 жыл бұрын
What a great video to start the day with! Who wants to DM 5e when the game design/community demands that he be the players' gimp?
@grumpyoldgrognard95612 жыл бұрын
Ain't that the truth. Maybe there'd be more people willing to invest the time into doing the hard work of being 5E DMs if they stopped gang bitching them.
@robbyslilshadow1948 Жыл бұрын
35:10 "Philosphy I'm talking about. . . "What matters is the quality of the overall gaming experience for the group at the table including the Dungeon Master! " I agree with that standalone statement, but I'm not sure if its an edition thing rather than a generation gap thing. I'm amused by your dramatic reaction to the phenomena of an obnoxious sanctimonious twit punk who thinks his vicarious character is special and wants to hijack the whole group with his unique vision and goes on childishly entitled for everyone to cater to his ass. Yeah that's immature and obnoxious, but It's ironic to me because as little 11 year old 12 year old kids it was kind of a bizarre badge of honor to pencil whip up our vicarious level creeped up superheroes statted way above average. Words can't describe the DM not much older who would encourage that belligerancy and be like "bring it" "I'll respond to the challenge and kick your characters' asses with worse foes and traps and adversaries. This twisted contradicting pereception of philosphy of game (between a hardass DM that's all "my way or the highway You're the guest, at my table not yourse I'm the host etc. ." and a DM that loved to agitate chaos and meltdowns and be like "bring it bitch!" is fun to wrestle with in my mind. That is a 1 of a kind uniquely rare breed of talent DM who loves agitating juvenile mischievious impious Players and egos running rampant with all sorts of level creep tricks and powers. Such a DM could be very spontaneous and on the fly,. That was an endless source of amusement for me reminiscing my youth. It was rare experience that I haven't been able to re-create in my adult years. Watching Tim Kask give all these stoic responses to contradicting comments and rants was fun for awhile too, but sometimes I felt bad for hurting his feelings. Anyways thank you for your channel and for your videos.
@grumpyoldgrognard9561 Жыл бұрын
Tim kinda has to play the room. The modern gaming community is ruthless. One wrong move and the weirdos on Twitter will get you cancelled, and for a guy like Tim, who relies on making appearances at events like GenCon, this ties his hands. Pretty much everybody who wants to capitalize on celebrity has this same problem. It's a damn shame, really, because it drives a popular culture where we really can't trust... well... anybody.
@mlfetlesjdrenbref1306Ай бұрын
Good video. And I agree. Still play Basic (Holmes Basic) for short 1year campains. Many thanks.
@GrognardPiper Жыл бұрын
I don’t even need to watch this video to agree! That being said, I’m going to watch it anyway!
@grumpyoldgrognard9561 Жыл бұрын
Thanks, Grognard!
@GrognardPiper Жыл бұрын
@@grumpyoldgrognard9561 another thing I have observed, 5th Edition is very much a specific Forgotten Realms RPG. 1st Edition was intended to be used for people to make their own setting. A DM’s binder was very much his “box set”.
@memnoc86692 жыл бұрын
I just picked up castles and crusades for our group so far so good
@grumpyoldgrognard95612 жыл бұрын
You won't be disappointed. C&C is what 3E should have been.
@Vasious8128 Жыл бұрын
Fighters can be Super Heroes Just at 8th level if one is still using level titles (which I think are a neat) 😊
@grumpyoldgrognard9561 Жыл бұрын
Level titles are awesome.
@Lightmane Жыл бұрын
@@grumpyoldgrognard9561 I incorporated "level titles" into my story. I think you'll enjoy how I did it : )
@Nagasakevideo6 ай бұрын
I'm not so sure about the social skills part. In my opinion it at least helps players who aren't as charismatic as the character they're meant to play. If I'm playing a 16 charisma bard but idk I'm a 7 charisma loser, it feels weird to say that my character wouldn't be able to put things more eloquently than I, in the same way my real strength doesn't affect my fighters ability to push heavy stuff. I understand your actual ability to persuade being a factor but j think being able to fall back on "my chatacter understands this more than me" isn't an issue.
@tunin68446 ай бұрын
A player who isn't as charismatic as their character can still explain what their end goals are and how they are attempting to achieve those. They can explain if their character is attempting to appeal to a known quality about the npc, or responding to something specific the npc has said or done. The main reason for social skills (in my opinion/experience) is to skip social parts of the game, so you can get back to the combat. To me, basing a social encounter on a roll makes about as much sense as storming an enemy position without any scouting. Without the roll, you could decide find out a little something that makes that npc tick, and set up the time, environment, and anything you might have to entice them (material, knowledge, or whatever) similar to the way you would plan a physical encounter. I guess I think of it as an ambush where words are the weapons. Social skills are great if you want to skip or greatly reduce that aspect of tabletop gaming. If everything is decided by the dice, then there is no incentive for the players to treat npcs as anything other than a target number for a social skill roll. And, after all, that is (at least in part) why we have the memes of the overly amorous bards, right?
@grumpyoldgrognard95615 ай бұрын
Exactly. I have NO problem with narrative role-playing. This isn't critical role. You don't need to entertain anyone with silly voices or witty banter. "Tell me, good sir, where my gentle troupe and I might find victuals and a bed?" That's great, but... "I ask the guard where the nearest inn is," works just as well.
@dragonapop6 ай бұрын
Yeah, I think I generally agree. I'm a newer player compared to you (, I started playing 3.5 at like 8). Many people say that D&D 5e has everyone being gods. But I somewhat disagree. Because characters are very powerful, but only in specific contexts. It leads to people not acting in specific scenarios, because they don't have a high persuasion score. Because every decision has been deferred to your states. It's why charisma is so powerful in 5e if your DM rolls for everything. People say that older editions of D&D are broken mechanically, and that's a bit true. But 5th edition is also broken. It's so easy to make a character that's very broken, IF you know all the rules. Which leads to experienced players having their characters out class everyone else. So experienced players always become DMs, which leads to a DM who knows so much about the game than the players. And because balance is so abstract in 5e, the DM always needs to low ball the strength of enemies because the DM is a better at the game. So combat will be uninteresting for the DM and too complex for the player. All D&D games are somewhat broken. In older versions it's more obvious, but in 5e only people that know a lot will experience it. Instant death does exist in 5e, but only low level characters will experience it. I do dislike 5e's death system, but it's really hard to change about the game because the power level is baked into the game. Once you're past 5th level it's really hard to die, incredibly so. And it takes away from the drama of combat. Something I really like that 5e does is the part of character creation that has ideals, bonds, and flaws. It's really good for new player. The older system of good, neutral, evil, ect. is not very helpful for defining how your character acts. A lot of 5e advancers feel like they're not in a world. It's your characters and their stories. But in older addition it's about the world, and how your characters react to it. It's why I don't like inns in D&D. Inns and hotels, historically, only existed in large cites. If you are traveling, you needing to convince the local noble or commoner to stay with them, or you sleep in the streets. And the reason inns exist in modern D&D 5e is because, the world is meant to accommodate the characters, rather than the players existing and being effected by the world. Players should become familiar this whatever city, but so many players go from place to place. And everything blurs together. You pointed it about and it's something I never noticed because of how baked in it is the 5e. That spells are so focused being either combat or social. You pointed out that Hold Person only targets people, why. Why can't it target objects. And I've gotten so used to seeing spells as either for combat or social situations that I never thought to question the function of the spell system. Why isn't the spell just Hold, that's much more fun. While I do like having a character I create with some story line I want to playout. I do wish the character stories were more relaxed, with more players having half a sheet description characters. It makes D&D about playing out your character rather than playing with your friends. And I hate that, it leads to people paying for a DM. Which is crazy, that would be like paying strangers to play Monopoly. I always thought of old school players as bein stuck up old people, who refuse to change. But over the last 3 years I've realized I have more in common with the old grognards. I do like modern D&D DMing philosophy, where player's characters have more story to them. But I don't like how D&D 5e makes it seem like that is the core of the game. This video has given me points to reflect on, from the experience of someone much older than me. Thank you very much.
@asaffin14 ай бұрын
Really liked this video. One comment on the "role-playing" vs "roll playing": I think there's something to be said for embodying a character who can do things that you might not be able to. For instance, you don't get up out of your chair and demonstrate swordplay in order to attack, and you certainly don't need to master the arcane language and somatic movements of spellcasting. You roll for it. By the same token, I think it's perfectly acceptable for a player who might not have been born with a silver tongue, but playing a character who was, to be able to influence the game world with some degree of objectivity. An NPC might be very receptive to a joke, for instance, and a character with high charisma might be able to come up with one on the spot, even if his player could not. I think it's still important for players to make an effort, and to describe what their characters are doing and embody their characters as best they can, but at the end of the day, the role they are playing is meant to be someone other than themselves, and oftentimes greater than themselves. I think we should let them do that in all aspects of play, not just attacking.
@alberthennen7370 Жыл бұрын
Thanks Grump, I enjoyed this video. I do have my differences with some of your thoughts , but not fundamental philosophy. Low Hit Points ( all Human wielded Weapon values are from 1 Hit Point to 1d6+2 ( max ) , Low Magic ( contrary to what 5e players think , this makes your Magic Users MORE special ) , High Lethality , unbalanced encounters , to name a few. I use a Poison Effects table I made up for which death is only one possible result of poisoning. The way I handle healing is that a PC can recover 1/6 of their HP total on a full night of comfortable rest. If their CON is 14- , use FRD ( fractions rounded down ) , if CON is 15+ use FRU ( fractions rounded up ) . Magic or certain heritage or conditions affecting a PC through results of previous play ( exhaustion , hunger , thirst ) , may move the healing rate up to 1/4 Total Hit Points per night , or down to 1/8 HP per night. Keep them coming.
@doublebassman123 Жыл бұрын
2nd edition is my favorite rpg of all time and i have to stress, i dont even like medieval fantasy as much as modern settings or sci-fi. The numbers, im talking stats, imo are actually beautiful. Like a mathematical work of art.
@TheGenXGeek2 жыл бұрын
I still maintain that the issue with lack of DM's may partly be the rule complexity but I also feel, and speaking as a DM since the 80's, I would never ever DM a public game with these woke overly offended woketards. Half the stuff I do in my campaigns would get me in trouble with the morality police. Horror, real consequences, and R rated stuff. I love Ravenloft setting and gothic horror. I het into my players heards and really mess with them. Psychological horror. My friends love it. Kids would piss their pants then run to the internet to cancel me. Let them go without DMs.
@grumpyoldgrognard95612 жыл бұрын
I don't sweat it. Those types of players wouldn't WANT to sit at my table. My game isn't baby proofed. I run public games. Neverwinter Nights, mostly. Just put up a nice list of trigger warnings. The 5E kiddies will avoid your game like the plague. You can copy mine, if you like... This Game Includes: Ableism, Abuse, Alcoholism, Alcohol Use, Animal abuse, Animal Cruelty, Animal Death, Blood, Body Horror, Character Death, Child Abandonment, Child Death, Classism, Concentration Camps, Controlling Parents, Curing of Disabilities, Deadnaming Character, Death, Drowning, Drugs (addiction, use, withdrawal), Eating Disorders, Execution, Extreme Violence, Fire, Forced Outing of Character, Genocide, Gore, Guns, Hangings, Homophobia, Hostages, Human Trafficking, Illness, Insects, Kidnapping, Language/Cursing, Lifechanging Injury, Medical Issues, Memory Erasing, Microaggressions, Mind alteration, Mind Control, Miscarriages/Abortion, Misgendering, Misogyny, Murder, Mutilation, Nightmares about Traumatic Events, Pandemic, Panic Attacks, Paralyzation, Police Brutality, Prejudice, PTSD, Racial Profiling, Racism, Real World Religion, Scars, Seizures, Self-Harm, Sexism, Sexual Assault, Sexual Content, Sexual Predator, Slavery, Snakes, Spiders, Suffocation, Suicide, Suicide Ideation, Talk of Superior Race, Terrorism, Torture, Transphobia, Trauma, Violence, Warfare, Witch Prosecution, Xenophobia Pretty much everything on one of their dumbass "consent forms."
@joeforgues739011 ай бұрын
ok. 2 sec into this video , and i am going to comment. i 100% agree with the title of this video. i am going to watch and take notes, at the end of the video, ill add to this comment if needed... if.
@KiddDaPhoenix5 ай бұрын
I want to play at this guy's table so bad right now. I don't necessarily think 5e is "objectively worse," but it sure is a completely different taste to what I'm being offered here. And much like pizza and burgers, I can enjoy both for different reasons. And I just learnt I've never had a good burger in my life, so I know what I'm craving right now!
@grumpyoldgrognard95615 ай бұрын
@@KiddDaPhoenix Amen. You play what you love. I will play what I love. I have no desire to persuade anyone of anything. Just play. Play the game you love. kzbin.infohj6T9q2OlK8?si=lsjppgOIH7jQcIdb Send me an email at grumpy@marshallhomeweb.com. I will let you know when I start up my Tuesday game again.
@alchemical29 Жыл бұрын
I loved this video. I have a set of players who simply do not like low power systems. They wanted me to run 4th edition. Now I personally like 4th edition specifically as a high-power heroic system, but I wasn't really feeling that kind of game. So I used the Deathbringer hack and basically had to mutilate 5e and restructure it as though it were my own personal Frankenstein's monster. The resulting product was something that I'm pretty happy with running, but God, I wish the players were just happy playing low-power systems.
@grumpyoldgrognard9561 Жыл бұрын
The painful truth is that most players want the power fantasy, not a challenge. That's why 5E is a low challenge, high power system. WotC is doing exactly what corporations always do to an IP. They dumbed it down and glitzed it up to appeal to the largest possible audience. That's why they are turning 6E into a shitty mobile app. This is why everything in geek culture that goes mainstream turns to shit. Geeks are smart. Smart people are a TINY consumer market. Corporations don't like tiny consumer markets.
@agsilverradio2225 Жыл бұрын
In clasic D&D the rules are quirkey. In moden D&D, the players are quirky, lol.
@the_beast_among_sheep11 ай бұрын
I've never even read a 4th or 5th Edition book & I have no plans on doing so. I thought 3rd Edition or 3.5 was practically a perfect system. It was alot to learn & I've since forgotten all of it. As a DM I had to memorize the Skills chapter for a smooth game. AD&D was simple, good & easy. More focused on roleplaying. Took me forever to understand a Diplomacy skill. It's useless
@grumpyoldgrognard956111 ай бұрын
Take a look at C&C. It shares a lot of basic mechanics with 3E, but replaces the skill system with something called the Siege Engine that replaces most skills with attribute checks.
@davidnixon57922 жыл бұрын
I like your poison multiplier rule.
@grumpyoldgrognard95612 жыл бұрын
Thanks. Players seem to like it, too. It can be surprisingly dramatic when nobody has a cure poison handy.
@Lightmane Жыл бұрын
22:37 I agree with you about 0 hit points. I think -10 is too easy, but that's how we always played, but now I use -5 is death, and at 0, you're in a semi-conscious state, but can only crawl at best. At -1 to -4 you're in and out of consciousness, and could die, whether or not someone binds your wounds, though having your wounds bound obviously greatly increases the chance that you won't die, but you can also survive, even if no one binds your wounds. At -4 you're basically at Death's Door. Unfortunately, I worked out all these rules long after our group broke up. Hoping to one day play again. Just need to form a party of adventurers to go adventuring : )
@jasonthomas16883 ай бұрын
Give me 2nd Edition and add anything the DM wants, Winged Folk, Barbarians or whatever. The magic of the game is that it inspired so much amazing writing and art.
@donc7664Ай бұрын
More grogs need to tell osr fan boys (the rude ones) to kiss their ass lol. Im glad that certain games lead people down a path of discovery.....but you can still play the real thing.
@snoochieboochies201126 күн бұрын
You don’t like advantage and disadvantage?
@grumpyoldgrognard956126 күн бұрын
@snoochieboochies2011 I have no problem with the mechanic. I ust don't like the way 5e uses it as a sort of universal solution.
@spudsbuchlaw5 ай бұрын
I love what you said on Inspiration: A trend I see with OSR heads is hating on something such as Inspiration or Advantage because 5e has it, as if it wasn't a houserule for YEARS 5e just streamlined a lot of floating modifiers which is, ironically, a criticism levied at 3e a lot lol. 5e's problems are more in the rules it adds, how complex they are, how they interact, and how they train players to play. That complexity and make is the problem, not any one rule, not the genuinely good ideas it has lol. Also, 5e's Spellslot system was taken from Wizardry! A game from 1980, based on ADnD!
@grumpyoldgrognard95615 ай бұрын
Inspiration goes WAY back. The first use of a similar game mechanic goes back even further then WEG star wars! That I was wrong about. TSRs espionage game, Top Secret, introduced the mechanic all the way back in 1980 with "Fortune Points."
@lauramumma23602 жыл бұрын
OD&D, Basic and AD&D are my first games too, it really is not that hard to grasp or understand. Yes there are some things in 5e I like too, but honestly I tweak 5e always towards AD&D or OD&D and add other ideas to it… so right now we are starting an OSE game (hubbies house rules). Quirky is okay with us. I totally agree with issues concerning injuries, and healing… I’ve been tweaking my house rules in both editions as a result. I don’t use 5e’s healing rules… I want my players thinking and concerned their pc could die and know injuries have consequences.
@lauramumma23602 жыл бұрын
I agree with so much you have said on all the subjects
@grumpyoldgrognard95612 жыл бұрын
Thanks, Laura. It sounds like you have an awesome game going!
@mikep62632 жыл бұрын
"Stifling my creativity"......I almost choked on my coffee laughing so hard when you brought that up. I can't count the number of times I have heard that, or variations of it---and not just in regards to RPG's. If I ever had a trigger phrase, that one has got to be it!
@grumpyoldgrognard95612 жыл бұрын
Mine is "you need my consent." We're NOT dating, here. Go play at the kiddie table.
@agsilverradio2225 Жыл бұрын
Agree to disagree on the roleplay vrs. rollplay thing. You *can* do both. I agree that powercreep is an issue thoguh. (New character creation options don't have to be more powerfull, they could just add new flavor options, but sadly power-creep sells more books.) ... edit: I get that a setting or GM may want to restrict character creation options for ballance/worldbuilding/verisimillitude, but I don't think the system should do it. ... I'm split on the time thing. On the one hand, yes 5EPCs level up verry fast. On the other hand, I like to skip over road travels because it's boring, so I may as well have fast-travel in my games. ... You definently have a point about econnomy, and how PCs spend all their money on personal adventuring equipment and supplys, and allmost nothing else. Domain level play sounds cool. ... edit: I've noticed that most of the background in 5E actually include ways to avoid paying rent.
@golvic14362 жыл бұрын
I find the problem with THAC0 is not that is it complex or hard to learn. It is that the books explain what THAC0 is and how it works very, very poorly. When I was learning 2e it took a grizzled old veteran to explain it to me. The book does not make it an easy process.
@grumpyoldgrognard95612 жыл бұрын
Yeah. You'll be hard pressed to find anyone willing to argue that the older rule sets, particularly AD&D, were particularly well written or organized.
@Durpleisacutie2 жыл бұрын
That's kind of a given.
@grumpyoldgrognard95612 жыл бұрын
It's a given among most people who have played both, but that's not many people these days.
@Durpleisacutie2 жыл бұрын
@@grumpyoldgrognard9561 Hmm, I do not know. Almost all the "newblodds" I know now play some version of BX or BECMI (that, if anything, are even deadlier than Advanced). I prefer AD&D myself. Barely anyone in my area (East Lancashire, UK) plays 5th edition anymore. And that started long before the open license debacle. Like years before.
@grumpyoldgrognard95612 жыл бұрын
@@sebastienblaue5188 I'm glad to hear it. Here in the States, most 5E players are still CR theater kids who have never played anything else.
@Lightmane Жыл бұрын
There are 2 other c's that I want to recommend to you, that I think you'll enjoy, but why they won't let me say that word, I don't know (had to abbreviate it, for reasons unknown). Apparently I can't say who "they" are either, which is so annoying. Take a look at 'The Old Warlock' and 'The Dungeon Minister'. I think you'll really enjoy both of them. ttyl hopefully.
@briansmaller74432 жыл бұрын
I listened to this while working on my new fantasy campaign. Which is being run using Hero System. Btu I agree - 1e is better than 5e. I enjoyed playing 5e but hated running it as a GM.
@danielward77474 ай бұрын
But Hero is better than either.
@briansmaller74434 ай бұрын
@@danielward7747 You are not wrong.
@fightingfortruth98066 ай бұрын
For me personally, AD&D is for learning the game, B/X is for playing the game.
@BX-advocate3 ай бұрын
I think B/X is the best edition and I use AD&D to add more detail.
@HorrorGoreCrew Жыл бұрын
Agreed!!!! Im a becmi guy myself.
@ekashotersen2 жыл бұрын
Finally I talk with my group and we moving from 5e to a old school system. First I'm thinking in OSE. After read a lot stuff (this means a overview of D&D and BX, OSRIC, Cyclopedia, AD&D 2e) decide to go to AD&D. Of course I will make some homebrew rules, but I think was a better choice without never played. Now, excuse me, let me ask something that I can't find: how PC grow their score abilities? Is this mechanics even exists? When you grow in level, what you gain? XP and hit dice only? Of course spell slots if caster, and some class features. BUT why the table shows atribute 19 on STR if now ones can achieve that by any means...
@mooseymoose2 жыл бұрын
Magic or DM fiat.
@ekashotersen2 жыл бұрын
@@mooseymoose by magic you said? Can you explain better DM fiat? Or you mean feat? Thanks
@mooseymoose2 жыл бұрын
@@ekashotersen DM fiat is just a way of saying DM’s choice. They can decide that you have done enough to raise a score by a point if it is reasonable.
@ekashotersen2 жыл бұрын
@@mooseymoose just perfect. But this rule exist? Thank you very much.
@mooseymoose2 жыл бұрын
@@ekashotersen The thing about OSR/AD&D is that it doesn’t have a lot of rules for everything. It’s the job of the DM to make rulings, not just go “by the book”.
@bradp6452 Жыл бұрын
I find 5e very mechanical. Like when you make non optimal character choices you can see clearly how they are hurting you like playing a dwarf thief. You automatically are essentially down compared to +2 dex races and then with all the finesse weapons maybe having a little extra strength is pointless
@Kult4547AF5 ай бұрын
Its a great game and its free.
@Murph_.11 ай бұрын
5e has too many segments and things to do ONLY at a certain time in combat. In AD&D, you say what you're going to do, then roll, then that's it. It's so much simpler and easier and leaves ALL options on the table where you don't have that in 5e.
@grumpyoldgrognard956110 ай бұрын
The rules are also just plain broken once you hit the upper end of medium level. But I have a fundamental problem with 5E on the conceptual level. The older versions of D&D were, basically, wargames. The new version has abandoned the game's sandbox/wargaming roots in favor of a more linear "narrative storytelling" style. I prefer the more traditional wargaming feel of BX, 1E, 2E.
@alexandermorgan67018 ай бұрын
May I ask how you mean you have used spell slots in your AD&D games? Have you allowed casters to not need to memorise spells, but instead prepare a select number per day and then more spontaneously use their number of spells to cast them.
@Nagasakevideo6 ай бұрын
I feel like despite what you say about AD&D, and even the creators own intentions, that even in AD&D a player chatacter isn't always just *some guy*. In a low fantasy game especially a magic user or a cleric by the very nature of being magic users, is already an order of magnitude more unique and special than the average person. Paladins especially, *as a paladin* you are by definition a knight of some kind of order from the start, you're not just some guy who picked up a sword. This idea only really seems to hold up with thieves and fighters.
@robintst2 жыл бұрын
Wholeheartedly agree about the player character philosophy, I can't stand anyone that is so up their own ass huffing their own farts about the supposedly elaborate character they created and droning on and on about their oh so intricately written backstory. I refer to those people as "intellectual sphincters." As you said, your character is not anyone special, you're just some normal person. Your backstory will be what we're doing right now if you survive long enough to tell the tale. If you really feel the need to tell us anything your origin, sum it up in one or two sentences.
@grumpyoldgrognard95612 жыл бұрын
I REALLY discourage players from composing elaborate backstories. First; I hate fanfiction. I just don't want to read it. Second; after I read it I'm probably going to say no. It's hard to write a multi-page doesn't create lore or give the character a claim to a few XP. These are hard "no" points for me. Finally; a lot of characters don't make it to second level. It's kinda dumb to waste that much love on a character with a life expectancy of only a few hours.
@agsilverradio2225 Жыл бұрын
@@grumpyoldgrognard9561I try to write simple backstorys that can be tweiked or have room for interpritation that the GM can use as a tool to create plothooks, if they feel like it.
@willmistretta2 жыл бұрын
I adore descending AC. The idea that you actually progress into negative numbers after a point just feels cool and oddly kinda badass to me. Almost like you've crossed a kind of threshold and are now so powerful that you're breaking the regular number scale or something. Awesome. It may not be a rational preference, but it's mine and that's all I need. It's like preferring esoteric-yet-evocative saving throw categories like death and poison or the term "thief" over "rogue" in that sense. I think it's possible to start out with good intentions (to be "modern" or "streamlined," for instance) and ultimately end up designing an RPG too much from the head as opposed to the heart. Say what you will about AD&D 1E, but that's certainty one issue it didn't suffer overmuch from! Hence why I stick with it over WotC's stuff or even Castle & Crusades, although the latter definitely hits closer to the mark for me.
@grumpyoldgrognard95612 жыл бұрын
It's funny. IMHO old-school D&D's quirkiness is part of the charm. I LOVE being able to use all kinds of different dice to do different things. That's part of the fun.
@josephcarriveau9691 Жыл бұрын
In just the expanded core rules for 5E there are 42 races, 62 backgrounds, and 106 subclasses. Before you even introduce multiclassing and ability score priorities there are 276k different character types. 5E is *not* simple. Not even a little bit. It's not even a top 5 version of D&D when it comes to simplicity.
@grumpyoldgrognard9561 Жыл бұрын
I couldn't agree more. This myth that 5E is "simple" just because it has moved the bulk of its player mechanics over to a "d20 roll high" standard is an utterly vapid contention.
@agsilverradio2225 Жыл бұрын
What's your take on the Hickman revolution?
@grumpyoldgrognard9561 Жыл бұрын
The books were fun. The Krynn setting was awesome. The modules were crap. In an attempt to support the published canon in the books, the modules were railroads. I hate railroads.
@agsilverradio2225 Жыл бұрын
@@grumpyoldgrognard9561 I agree railroads are bad, and that moduels tend to be railroady by nesessity; expecially when it's trying to fit into an exsisting lore timeline. (the "stroyteller DMs should just write a book instead" problem.) ... That being said, Sandboxes arn't the gold standard some people may make them out to be either. ... Still, I like the idea of having an overarching theame and a bbeg for a campain, but it can unfortunatly also lead to game design where pcs basicly have plot-armor.
@MarkHyde2 жыл бұрын
This wholes mess of 'editions' is a relic of the TSR era and pre-dates WOTC and IMHO led to TSR's decline and ultimate failure (plus internal corporate chicanery) with lots of phycial books just not being sold and filling warehouses - the constant need to update books endlessly to stay 'current' when new readers, players and DMs have barely absorbed the base rules. I'm an 80s BECMI kid who never really took to the AD&D game - much to my now middle-aged adult regret. Reading through 2e AD&D now I can see why it was popular though. Love this level of detail in this explanatory video - if anything the current WOTC mess has meant established ruleset from decades past, are being looked at again and the hobby gets refreshed as a result. I see 5th edition as failed attempt to improve on 3.0/3.5 to manage the flop that 4th became. Anyway - I love hearing from the experience and views of grognard creators. :) Excellent video. Also, agreed about Castles and Crusade. At least they took the time to innovate with it.
@grumpyoldgrognard95612 жыл бұрын
There were a LOT of reasons TSR failed. It really was a perfect storm of bad management decisions. But yes... It started with Brian Blume and Lorraine Williams at TSR. D&D was a mess before WotC ever got their hands on the franchise. I just don't see that they made it any better. I'll concede that they tried.
@MarkHyde2 жыл бұрын
@@grumpyoldgrognard9561 I still think your video is worth viewing - if anything this mess has reminded people out there that there are games and rulesets out other than D&D as a 'branded IP' etc.
@chicksandwich2 жыл бұрын
Loathe opportunity attacks & Cantrips.
@grumpyoldgrognard95612 жыл бұрын
Opportunity attacks... Meh. Cantrips were OK as implemented in 1E UE, although I reserve the right to veto them. The 5E implementation was awful, as were many of the cantrips themselves.
@PGIFilms Жыл бұрын
@@grumpyoldgrognard9561 That I can recall, none of the cantrips in 1E Unearthed Arcana inflicted damage, caused status effects, or provided any useful bonuses to skill rolls, attack rolls, or AC and were purely utilitarian, great for creative an imaginative players to try making use of. When 2E came out, I home brewed some 1E spells into 2E including the UA cantrips, basically the effects that can be done with the 1st-level Cantrip spell in 2E was kind of defined by the 1E cantrip descriptions from Unearthed Arcana.
@mirieus Жыл бұрын
I agree about death mecs, 5e is laughable
@Armwerx2 ай бұрын
I am 22 and despite my age I actually got into DND with ADND rather than 5e. I played with my father at 11 to 13 and we played with the books we had which were also the books he played with at 11 to 13. I have always found the 5e style of play boring and artificial. I think certain people are overly attached to 5e and the boring LONG slogs of combat that treats every individual combatant like their own superhero who has to have their moment as if they arent fighting alongside another unit of people. Side based initiative alone makes combat so much less cumbersome. It makes players actually coordinate an attack with one another and create defensive strategies that actually make sense. I DMed a few 5e games and it was such a pain, convincing them to swap to OSE was hard but it actually made the campaign happen regularly. Its on a haitus now but thats because im in college
@Joshuazx Жыл бұрын
I enjoyed this, but I the audio was too low for me.
@grumpyoldgrognard9561 Жыл бұрын
Yeah... Sorry. I'm not a real youtuber. I don't make any money or anything. Can't afford fancy production equipment or a proper studio space. I'm just a grumpy old grognard with a reasonably nice smartphone who knows a few editing basics.
@grumpyoldgrognard9561 Жыл бұрын
Ok
@Joshuazx Жыл бұрын
@@grumpyoldgrognard9561 You're a better youtuber than me.