Only 500 views?! This video is so underrated, man. It's well-edited, well-narrated, humorous, and to-the-point. Thanks for the explanation and examples at the beginning.
@valkyriesound38884 жыл бұрын
Thanks! :D I'm pretty much relying on Reddit, the Unreal Engine Forum, and the YT algorithm at the moment... It's just over a year since I started posting UE4 audio videos so I'm going to take some time soon to see what's been received well, what that says about the content people are interested in, and what's been fun to make (no matter how popular!). Thanks for your comment - it's always nice to have the work appreciated :)
@andrewbyrnes63892 жыл бұрын
Subscribed. This was so very in-depth and well put together. No stone left un turned .
@valkyriesound38882 жыл бұрын
Thank you :)
@daviderocconi_sounds7 ай бұрын
Thank you so much for this tutorial! ❣
@uet74174 жыл бұрын
Great analysis with your intro!
@valkyriesound38884 жыл бұрын
Thanks! I was in two minds about including an intro or jumping straight in to the tutorial - but I think some context helps 😊
@yk-lz3nr3 жыл бұрын
That's nice concept and good tutorial, thanks. But I would not place so much audio sources into Character blueprint. It would be a good idea to keep every sound source in it's own zone. They are not belong to the player so they must work separatly from player's logic.
@valkyriesound38883 жыл бұрын
That's a good point. My logic was that the Player is effecting these changes, so I rooted them in the character BP - but there are many ways to get the same result and what works best might change from project to project. If I redid this using Quartz, for example, I'd manage the sounds in a separate Blueprint because there'd be a lot of stuff not directly related to the Player which could be used to power other things as well 👍🏻
@medmel2160 Жыл бұрын
I'm wondering, as you created a music clue for each atmosphere you wanted to create, why exporting from Cubase channel by channel and not music by music?
@theoneand0nly8744 жыл бұрын
Wow real nice man
@valkyriesound38884 жыл бұрын
Thank you 😉
@georgebradley65212 жыл бұрын
I've tried it with the Paper2d Player Character and the audio doesn't play when I enter or exit the audio boxes. The track plays when I enter the level but doesn't play at ALL when entering an audio box.
@valkyriesound38882 жыл бұрын
Hi George, oooh - interesting! I've not used the Paper2D assets before - I'm wondering if it might have something to do with how overlaps are being triggered...? I know this comment is a little old now so hopefully you've managed to fix it.
@ebrahim_mr4 жыл бұрын
Thank you so much for the walkthrough. It was great
@valkyriesound38884 жыл бұрын
No worries at all - thanks for watching! :)
@Baltasar884 жыл бұрын
Thanks you! easy to follow and works great!
@valkyriesound38884 жыл бұрын
Thanks :D
@feellovemusic2 жыл бұрын
Thank you! Do you have a plan to make tutorial on the same topic but for UE5?
@valkyriesound38882 жыл бұрын
Hey feellove - I hadn't thought about it until you asked! I'd have to see how it functions in UE5. I've not looked at the project files for this one for a while now but iirc I don't think there's anything preventing the same setup working in UE5. Did you try it and run into an issue?
@Horrordelic4 жыл бұрын
Thanks!!
@valkyriesound38884 жыл бұрын
No worries! :)
@ivancortesmora38563 жыл бұрын
Does the third person BP has to be a new one or you can make all the proceding on the existing one?
@valkyriesound38883 жыл бұрын
I've not tried it in older versions of UE4 but in theory it should work out ok ;)
@victormag14 жыл бұрын
Best youtube unreal engine 4 audio tutorials, keep posting. :D
@valkyriesound38884 жыл бұрын
Wow! Thank you so much! Means a lot :D
@OrpheusTheDragon4 жыл бұрын
Thank you for the time and work you have invested in this great turorial. Unfortunately, I have a beginner bug somewhere that I couldn't find even after hours of comparing it with your video. My Collishen Boxes don't respond to my character I guess. The wave cues play the sound when you click on them, but in the game only my main sound can be heard. Do you have a tip where to look? I'm a total beginner in UE4. I´m using 4.25.4
@valkyriesound38884 жыл бұрын
Hey, thanks for that and thanks for checking this out. I'm guessing you've double-checked the Adjust Volume Levels on the Adjust Volume nodes? Or it could be that the Fade In Duration is using the default value of 0. If it's not either of those, give me a shout :)
@OrpheusTheDragon4 жыл бұрын
@@valkyriesound3888 Thanks for your quick answer! I'm a fool. In the collision BP I forgot the Exec connection from the cast to the third person charter to adjust the Exec volume. I'm so sorry. It works great now I still have a little Problem. The respective sound starts with 100% volume. Do you have any idea how i can slowly increase the volume from zero to 100% during the fade in?
@valkyriesound38884 жыл бұрын
Glad it works now! You're not a fool though lol you're learning and everyone makes mistakes ;) The Fade in nodes should make the sound... fade in. You could try larger numbers for the fade in duration? You could add a delay node before the fade in node if you want to exaggerate that effect. If you don't need to keep the music synchronised between areas you could set up a new Blueprint that triggers music when the Player enters the collision box and fades in / out appropriately.
@OrpheusTheDragon4 жыл бұрын
@@valkyriesound3888 Great, thanks for the tips. I'll play around a little. Thanks again for your help, stay the way you are and I wish you a Merry Christmas.
@valkyriesound38884 жыл бұрын
Thank you - you too! And good luck with the project :)
@joelrapchik18553 жыл бұрын
Thanks for the tutorial! Very informative. I'm pretty sure I did everything that you did in this video, but for whatever reason whenever I leave zones that I've entered the music that is triggered keeps playing even when I leave. I'm wondering if you have any idea why that might be?
@valkyriesound38883 жыл бұрын
Thanks! I'm not sure why that would be... Is the End Overlap node working correctly? You could add in a couple of Print String nodes to test that it's casting correctly to the player BP. It could be the Adjust Volume node in the Level BP - the Adjust Volume Level value should be 0.001. Let me know if this helps!
@joelrapchik18553 жыл бұрын
@@valkyriesound3888 So I replaced the End Overlap node in the collision box blueprint which fixed the initial problem but created another problem haha. Now when I go to a zone the blueprint level track is playing slightly offset to the music in the zone. I had the first adjust volume in the level blueprint set to .001 and the second set to 1.0. The way I did my array is that all of the different tracks are actually the same overall song just with different elements. Would that be a problem? Doesn't seem like it should be. I'll keep messing around with it and hopefully figure out what's happening. Thanks for getting back to me so quickly btw!
@joelrapchik18553 жыл бұрын
I guess to be more specific, when I initially enter and leave the collision box everything works fine. But for whatever reason, if I go back to the zone I just left then the level blueprint track and the zone track are playing slightly offset to each other
@joelrapchik18553 жыл бұрын
@@valkyriesound3888 I figured the second problem out, I think it was just because I didn't have fade in/fade out set which I didn't think would be an issue initially. Thanks again for getting back to me, I subscribed!
@valkyriesound38883 жыл бұрын
No worries! :') And thanks for the sub :) Is everything working properly now?
@SpookyOrchestra3 жыл бұрын
Making a game for "Motreal Atelier". When the game is out I will paste the trailer link right here... You heard it from me first....