Adding Even More NEW Pokémon | Pokémon Unite What If

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PotatoBagel

PotatoBagel

Күн бұрын

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@IronVigilante451
@IronVigilante451 5 ай бұрын
Klinklang: Supporter that focuses on protecting goals, or creating speed zones for allies, focusing on speeding up their allies and toughening goal zones
@PotatoBagel23
@PotatoBagel23 5 ай бұрын
@@IronVigilante451 wow, not my first thought for klingklang. I’ll look at its move set and see what I can do.
@IronVigilante451
@IronVigilante451 5 ай бұрын
@@PotatoBagel23 He one of my fav
@pumpkin7446
@pumpkin7446 5 ай бұрын
That's actually pretty interesting! It's like contextualizing their design as mechanics to boost and mimic your base tools! (Goals and Speed Flux Zones)
@echigokurogane8612
@echigokurogane8612 5 ай бұрын
I’m sure we will be getting them eventually because we have all the other Eevees but I’d like it if we get an Eevee for every role, Flareon for All-Rounder, Vaporeon for Supporter, and Jolteon for any attacking role.
@Purple_tree
@Purple_tree 5 ай бұрын
Melmetal all-rounder Pokemon unite concept : *Basic attacks*: the user does 3 basic attacks, the 3rd being a boosted attack, slamming on the ground and dealing damage In an area *Meltan evolves at level 5* *Melmetal passive: Iron fist* The closer the user is to the enemy the more damage it does *First move: gyro ball* The user swings its arms in a circle *second move: defence curl* Basically just the same move as Jigglypuff *Third move: double iron bash* The user spins like metagross and then will do a swing in front of itself like trevanet, it also stuns *Fourth move: brutal swing* The user swings their arms in a small area, this move lowers the opponent's defence, and a maximum of two can be stored. *fifth move: high horsepower* The user slams their arms on the ground dealing damage In an area, and also giving a shield. *sixth move: steel roller* The user rolls into a ball and rolls forward slowly, any enemy caught in the ball will be stunned and dragged with the ball, and the user also gets a shield after. *Unite move: mega metal spin* The user starts to spin Like a beyblade and anything caught will be stunned and spun alongside Melmetal
@jakiru8783
@jakiru8783 5 ай бұрын
Great ideas! The passives for all of them I thought were especially neat and creative! - I like how Minior is made with both jungle and lane movesets in mind! - Plusle/Minun seem like so much fun and a very creative Support addition! Always like seeing multi-fighters like this or Phalanx included. Even Double Team users. - While I thought Kingambit could have been included in a more interesting way the final result in this video works too and is the safer way to avoid balancing headaches. I like how Taunt is made more specifically for attack-damage fighters, making it so people are encouraged to pick Metal Sound for other situations.
@mathyas1660
@mathyas1660 5 ай бұрын
really like this type of content i find it odd how little of it there is but when I find it I will watch it happy I found you( would love to see what you could come up with for Volcarona!)
@PotatoBagel23
@PotatoBagel23 5 ай бұрын
@@mathyas1660 glad to have you! I’ll see what I can do with volcarona. The first thing that comes to mind is to make it an attacker, but have its evolution be like gyarados.
@ElliottBLOB
@ElliottBLOB 5 ай бұрын
Vaporeon support, you could put an Aqua ring on an ally and it would heal them like clefs moonlight, and Vaporeon could have 3 aqua rings ready to use like decidueyes arrow.
@baconater7947
@baconater7947 2 ай бұрын
Swirlix: Basic Attacks: Deals two close ranged swipes, the third attack having the user smack the opponent with their tail, dealing increased damge and giving you an unburden counter Passive: Unburden: Store up to three unburden counters, gained through methods such as boosted basic attacks. These counters do nothing until you have three, in which it will buff both of your moves a touch, then giving a small, short speed buff to itself and nearby allies. For its level 1 and 3 moves, we have sweet scent and lick. (Physical ranged) Sweet Scent: Swirlix omits a small scent around itself in a circle, slowing enemies and dealing a small amount of damage (Like clefables disarming voice) Unburden boost: Slightly increases the range Lick: Your tounge is extended in any certain direction, dealing residual damage to any enemies hit. If Unburden boosted: Lick will also stun enemies for a short amount of time. Starting at level four, Swirlix evolves into slurpuff, and sweet scent is changed into either Bite or Belly Drum, as well as its basic attacks changing: Basic Attacks: Slurpuff punches opposing pokemon, becoming a boosted attack every four punches, slightly increasing range and damge. Every boosted attack gives slurpuff an unburden counter, as well as leaving some cake on the ground, which slows enemies when they walk in it. Bite: The user leaps high into the air, befire landing on an enemies head. When on an enemies head, they have blindness and deal less damage. You only get to stay on their head for a short time, and while on their head, you can press bite three more times. If slurpuff successfully lands three bites, they gain an unburden counter. Unburden boosted: Increase the range in which slurpuff can leap. (I know its a bit hard to visualise this, imagine cramorants hurricane, but with a little lower range. This is a skill shot move, where, rather then a hurricane forming, slurpuff will jump up and then fly down to their targeted area. ALSO, if slurpuff misses all targets, they leave around a large splash of cake, which slows enemies.) Bite+: Increases bites damage, range, and the small landing circle area (Making it easier to hit targets). Belly Drum: At the cost of the slurpuffs Health, gain 1 unburden counter, greatly increase your attack and special attack, slurpuffs next basic attack becoming a boosted. However, this is actually a sure-hit move, similar to darkrais dark void, instead you target teamates, and also give them great damage buffs. The amount of health sacrificed is dependent on the amount of allies present: O = 10% 1 = 15% 2 = 20% 3 = 35% 4 = 50% If Unburden boosted: Reduces the amount of health lost at each interval by 5% Belly Drum+: Increase the amount of damge buff you gain, as well as reducing the amount of damage taken by 10 % (With 0 teamates its only reduced by 5%) Sorry, that was a lot of words heh, hopefully that made sense. Thes are both some pretty good moves if you ask me, so Ill try make the next ones less convoluted. Alright, its other moves are going to be sticky web and covet. Sticky web: Hurls a large blob of webs on to the ground (Think the same way venasaurs sludge bomb works), greatly slowing enemies down, as well as reducing enemies attack and special attack. This move can be stored up to two times. If slurpuff is hit by a pokemon affected by sticky web, slurpuff gains an unburden counter Unburden boosted: Increases the durationnthe sticky webs are on the ground for. Sticky Web+: Increase the capacity of sticky web uses from 2 to 3. Covet: Deals more damage the lower the users hp is. Slurpuff walks in a slowly in a set direction, a small area follwing around it. Any pokemon that touch this area are immediately incapacitated, before slurpuff does a big spin around itself, dealing damage and recovering either your own or teamates health, also giving slurpuff an unburden counter. (This IS countered by swalots liquid ooze). Unburden boosted: Increases slurpuffs walk speed, and the range of the area around it. Covet+: Increases slurpuffs recovery. And thats about it! Other then, of course, his unite move.Im not actually to sure, But I was thinking about doing something like aromatherapy, which would give a small team wide heal, as well as a speed buff or something idk. Alright then, SAWSBUCK time! (Slurpuff was fairly simple, this guys is overtly complex.) You will begin as deerling, in any random form, whether it be spring or winter. (Melee, All rounder) Basic Attacks: The user smashes opponents with its head or horns, becoming a boosted attack on every third attack, which deals more damage, and a bit more splash damage. Passive: Seasons Greetings; (Oh boy, here we go) After using certain moves, deerling or sawsbucks pattern changes seasons, affecting its moves. (45 SEC COOLDOWN) (Autumn -> Winter Winter -> Spring Spring -> Summer Summer -> Autumn) Oh boy, I am so sorry. Its first moves are simple, growl and tackle. Growl: The user growls in a cone shape, all opposing pokemon within this cone have weakend attack and defence stats. If deerling successfully hits an opposing pokemon, and it is able to, it changes seasonal form. Tackle: *Dependent on Deerlings current form.* Autumn: The user charges forward, dealing damage to enemies Winter: The move becomes a sure hit, in which the user will run at a highlighted pokemon, dealing damage and shoving them slightly. Spring: The user moves at a blinding pace, not actually moving at all, but sending a shadow copy of itself to run forwards and damage enemies that are hit by this move. (Think like original baby doll eyes on sylveon, or ember from litwik) Summer: the user jumps forward slightly and headbuts the ground, slightly dragging opposing pokemon towards it. See what I mean? It isnt too complicated as a deerling but... anyway, moving on, at level 5, deerling evolves, and we have headbutt and horn leech. Headbutt: *This move is seasonal dependant* Autumn: The user charges forwards, dealing damage and incapacitating enemies, also giving Sawsbuck a speed boost. Winter: Headbutt becomes a large sure hit move, taking a few seconds to charge up, before Sawsbuck dashes towards enemies, dealing damage and throwing them Spring: the user dashes a small amount in any direction, before releasing a shadow clone of itself running ahead. The shadow clobe deals damage and pierces through enemies (It doesnt stop when it hits someone), leaving them slightly stunned. Summer: Sawsbuck jumps into the air, landing with a lrage circular pattern around the headbutted floor. The floor cracks slightly, and headbutt drags enemies towards sawsbuck. When in the cracked area, enemies take small residual damage, and stunning enemies. Headbutt+: Increases the stun and throw times, also decresing this moves cooldown. Horn Leech: *Dependent on the users current form* Autumn: Sawsbuck runs in erratic patterns, dealing damge to enemies hit by the move, while also slightly recovering hp. Winter: The users antlers expand in size, as Sawsbuck shakes them wildly. Hit opposing pokemon are shoved, and sawsbuck sloghtly recovers hp (Does not deal any damage) Spring: Sawsbuck uses the flowers on its horns to absorb sunlight, rapidly recovering a small amount of hp, giving sawsbuck a small movement speed and attack spped buff. (Does not deal damage) Summer: The user charges forwards with its leafy antlers, piercing through enemies but dealing no damage. Instead, seeds fall out of Sawsbucks antlers, slowly sapping enemy HP, and recovering sawsbucks. Horn Leech+ Increases HP recovery, on all forms, as well as lowering this moves cooldown. Hopefully this isnt too confusing! Ive tried to explain everything as simply as I can, Ive tried my hardest to paint a clear, visual image. Its next two moves are weather ball and agility. Weather Ball: *Changes depends on sawsbuck form, also changes sawsbucks form if the ability is not on cooldown* Autumn: Sawsbuck summons a small ball of energy in front of it, which attracts rocks. When this move hits an oppent, it explodes, sending shrapnel flying everywhere, dealing damge and changing sawsbucks form. Winter: Sawsbuck summons a small ball of energy in front of it, which covers itself in snow. The further away it flies from Sawsbuck, the larger and more damage it deals. If this move hits an opponent, sawsbuck changes form. Spring: Sawsbuck summons a small raincloud, that deals damage to enemies, but increases Sawsbucks damage for a short time. Summer: A small ball of fire is summoned, falling from the sky, and exploding whenever it hits an opponent, or the ground, burning amy enemies hit by the explosion. Weather Ball+: Increases the size and damge of all weather balls. Springs rainclouds size increases, as well as increasing the attack buffs from walking into it Agility: *Changes dependant on Sawsbucks form, as well as changing sawsbucks form.* Autumn: Has the user dash forward, changing Sawsbucks form and increasing movement speed for a short time. Winter: Sawsbuck starts to run, which creates a small timer. You get 2 seconds after reaching mach speeds to hit an enemy, before your speed increase dissapears. If you run out of time, hit an obstacle, or an enemy, the effects of agility end and you change forms. If you run into an enemy while using agility, you will deal damage and a minor stun. Spring: Sawsbuck bows its head, allowing its antlers to touch the ground, giving a speed boost to all alies, including yourself, while changing your form. Summer: (Sure-hit move) Basically, teleport in front of either an enemy or ally, either slowing down the enemy or increasing the allies speed, while you change forms. Agility+: Increases the speed boost gained from using this move. Alright, FINALLY done with all of sawsbucks studf, just his unite, which In free to take suggestions for. Any ideas? *Insert Cool sounding Name Here* I will gladly take any additions or suggestions!
@baconater7947
@baconater7947 2 ай бұрын
Alright Yall, sorry to post a comment with like no intro or anything, but aparntely, youtube comments have a character limit, what the hack!?!! Whatever, these are just some pokemon I would like to see added to pokemon unite, as well as what all their attavks and junk do
@baconater7947
@baconater7947 2 ай бұрын
I know its all held together with bandages and dreams, but I will gladly take anyone elses perspectice!
@PotatoBagel23
@PotatoBagel23 2 ай бұрын
Love to see the passion, but respectfully, not reading all that right now. It seems conceptually put together, so I won't put it in a video, but at some point, I will have my template slides available for download so you can use that and share these wherever else you want.
@baconater7947
@baconater7947 2 ай бұрын
@@PotatoBagel23 oh no no no, don't you worry about it lol, I was mainly just writing it out on paper so I could visualise it in my head, while also possibly seeking ideas from others, don't stress at all dude
@1RealDAL
@1RealDAL 5 ай бұрын
in my opinion rillaboom(attaker) luxray(spedster) and ampharos(defender) should be in unite
@wherewiiwentwrong
@wherewiiwentwrong 5 ай бұрын
Ive cooked on this kind of thing and ive had ideas for Drednaw as a Zone-based and Goal Zone Defender using moves like Sticky Web and Infestation alongside Bubblebeam and Aqua Ring, and then an idea for Gourgeist as a sort of Gimmick-All Rounder that starts off small, fast and fragile but can use the move "Growth" to change their size, trading speed for bulk and eventually releasing its growth energy to return to its small state. Would def share more in replies.
@chrisfern7911
@chrisfern7911 5 ай бұрын
Im so happy to see someone talk about Minior! I would die if it was added to Unite!
@makodoesstuff
@makodoesstuff 5 ай бұрын
Concept Suggestion: Malamar I just think it’d be neat to have the mind-controlling villain himself in unite
@PotatoBagel23
@PotatoBagel23 5 ай бұрын
Oh god
@baconater7947
@baconater7947 5 ай бұрын
No slurpuff??!!??!? No im just kidding, this is great dude keep it up! Why is there so little of this content on youtube?
@a_rat_named_mouse
@a_rat_named_mouse 4 ай бұрын
Minior: Look up "Aurelion Sol" from League of Legends, his Ult might be the sorta "Dragonite Sidegrade" you're looking for. Instead of a delayed tellyport + AoE, you could have it be a super long, pbstacle ignoring dash that ends with an AoE. Instead of a meteor crashing down on targets, it'd be more akin to a shooting star, sailing overhead. Except this shooting star can end the Unite early and land sooner. The AoE "cluster bomb" effect could just be little bits of meteor and pretty stars that flew alongside the Minior. Plusle & Minun: Very similar to what me and my friend cooked up, except Minun was more "miniature frontliner" while Plusle was more "minature sniper". Minun's Quick Attack had it fly forward and leave Plusle behind, who would then begin launching out boosted-range auto-attacks. Plusle's Volt Switch would similarly be a dash (like Azumarill's Water Pulse), while Minun would move in the opposite direction (ideally you fall back and Minun moves towards the enemy). Baton Pass and Nuzzle were their second moves. Baton Pass increasing all of the user's stats as well as those of a targeted ally, while attaching Plusle to that ally. Plusle would then perform normal attacks when the attached ally did, and perform boosteds whenever they used a move. Using Quick Attack while Plusle was attached would cause all of its attacks to become boosteds, and they'd deal bonus damage when triggering off of the ally's moves. Nuzzle sent Minun ahead, chasing down enemies and constantly shooting off AoEs of Paralyzing electricity. It also gains movement speed and damage resistance, and using Volt Switch while Nuzzle i ctive made it send off an electircal pulse that stuns instead, before returning to Plusle. You did not choose moves for these Pokémon, Plusle had Volt Switch and Nuzzle while Minun had Quick Attack and Baton Pass. Instead, you would activate their Ability to switch between the two movesets. Plusle's boosted attacks would be lines of lightning that pierce enemies and continue beyond their typical range (so they could hit behind their target even at max range), while Minun's boosted attacks were slowing AoEs. Their Unite was effectively Miraidon's Electric Terrain, increasing allies' movement speed, attack speed and damage output while within a wide zone Plusle and Minun create. All of Plusle's and Minun's basic attacks were boosted while within this zone. - - - Apologies if this was a hassle to read.
@PotatoBagel23
@PotatoBagel23 4 ай бұрын
Definitely not a hassle to read, I just skimmed through it to understand your intentions. It never crossed my mind to use the Right stick to switch between Plusle and Minun, that's genius. (At least I don't think it crossed my mind, it's been a while since I've worked on this video.) There's definitely a middle ground between these ideas that would make them ideal. I'll have to look into that character from League for comparison to Minior. I actually don't have a lot of experience with MOBAs. All my ideas come from the Pokemon side of things. I know it's natural to make comparisons to characters across the games, but i try to come up with original designs first, as to not just have a carbon copy of another character.
@mattheworozco5929
@mattheworozco5929 4 күн бұрын
I had an idea for a support sinistcha/poltchageist. Ability: Hospitality. Every time sinistcha drains hp from a target through its basic attack or its offensive moves, it gains a stack of hospitality. Basically lifeforce that can be used to continuously use his support moves repeatedly. All their support moves use said resources as charges. (Max 5) Basic attack: every third hit becomes a boosted attack that steals hp and adds a stack of hospitality. Starter moves: Mega drain: polchagheist fires a cloud of matcha powder and drains the hp of the enemy pokemon. Adds a stack of hospitality. Withdraw: polchageist uses its life containing matcha powder to mend broken teaware into porcelain shields for itself or a nearby ally. Allies protected by the shields will regenerate hp. Each shield costs one charge of hospitality. Using withdraw on a pokemon with a damaged shield will replenish that shield. Level 5: Matcha Gotcha: sinistcha will fire a barrage of boiling tea on its targets. Draining their hp and dealing burn damage overtime. Gain 1 hospitality charge for each target hit within the cone Strength Sap: sinistcha will create a sauna like steam in a circle around itself, draining hp overtime and lowering the attack of nearby pokemon. Gain 1 charge of hospitality for each target caught in the circle. Level 7: Life dew: Sinistcha generates a steady flow of life replenishing tea in a circle around itself. Allies regenerate hp overtime. Each stack of hospitality extends the duration of the move by 2 more seconds per charge burn. Can be canceled to preserve hospitality. Scald: sinistcha fires off a scalding blast of hot tea in front of it. Enemies are damaged and pushed away. A lingering vent of steam will heal nearby Allie’s. Each shot consumes 1 charge of hospitality. Unite: spectral tea time: polchageist will fire off a barrage of possessed china to sap away at opponents hp within a radius, sinistcha will then release a burst of healing tea and steam to heal up nearby Allie’s.
@PotatoBagel23
@PotatoBagel23 4 күн бұрын
It baffles me how people still find these videos, but this is a really cool idea
@KingRaw96
@KingRaw96 5 ай бұрын
The plusle and minun idea is dope af hope they add that
@anthonyserna2710
@anthonyserna2710 5 ай бұрын
I would kill to see Noivern, corviknight, and sceptile in this game
@PotatoBagel23
@PotatoBagel23 5 ай бұрын
@@anthonyserna2710 noivern is in the first video, already got you covered on that one
@anthonyserna2710
@anthonyserna2710 5 ай бұрын
@@PotatoBagel23 A perfect video I’ll never get tired of stating these beasts should be in the game
@christinabaker5262
@christinabaker5262 5 ай бұрын
Could you do a concept for Toedscruel? I just think we need some more fun guys.
@pumpkin7446
@pumpkin7446 5 ай бұрын
That would be amazing. I fear I would throw to keep the Little guy's running animation 😂
@emanuellgabriel
@emanuellgabriel 5 ай бұрын
Can I request you to do defender role Ferrothorn? I though Unova/Gen V could use more representation in Pokemon Unite. Thanks!❤
@pumpkin7446
@pumpkin7446 5 ай бұрын
Great idea! I love Ferrothorn
@coziekun
@coziekun 5 ай бұрын
EX pokemon are no longer a thing my dude. Also I think I preferred the mic setting before, it’s a bit too quiet and muffled now. Nevertheless, freaking great work on the theory crafting, love it !
@coziekun
@coziekun 5 ай бұрын
Ps. Camerupt as a supporter that uses smoke to hinder enemies vision, and Forretress as a defender that places spikes on field to zone enemies and deals DOT.
@PotatoBagel23
@PotatoBagel23 5 ай бұрын
@@coziekun great ideas. I do keep up with the game, so I’m aware about the EX Pokémon, but I will still refer to them as EX Pokémon.
@salmoncashew1785
@salmoncashew1785 5 ай бұрын
Dondozo x tatsugiri would be cool. Idk how it’d work out if they’d be two separate mons but i think it’d be interesting
@pumpkin7446
@pumpkin7446 5 ай бұрын
Something similar to Comfey mechanic I would assume. With Tatsugiri having more agency maybe since they can only attach to one Pokemon. Great for Duo-Trio-5s I'm sure.
@pumpkin7446
@pumpkin7446 5 ай бұрын
I would love to see your take on Jirachi as an offensive support! I've had thoughts about Doom Desire being a Wish/Future Sight hybrid move that basically attaches the AOE hitbox to Jirachi or an ally. It would be insane to put it on an All Rounder or Speedster while they dive the enemy team.
@PotatoBagel23
@PotatoBagel23 5 ай бұрын
@@pumpkin7446 I’m sold
@pumpkin7446
@pumpkin7446 5 ай бұрын
@@PotatoBagel23 Thanks! I've talked about extra moves with some Unite buds and we can't really decide on a fixed set. But everyone was sold on my Doom Desire idea so I was proud. 😅 I'd love to see your ideas in another video if you're interested in brainstorming it!
@nathanken1682
@nathanken1682 5 ай бұрын
Could you make the cost for the fanmade pokemon unite pokemon (in aeos coins/gems) Cool video btw😮😮
@PotatoBagel23
@PotatoBagel23 5 ай бұрын
@@nathanken1682 what would be the point? Using it as a metric of difficulty or strength wouldn’t be beneficial.
@redo_fredo_two
@redo_fredo_two 5 ай бұрын
Yoo love the vid, mind if i share some of my personal concepts with ya
@PotatoBagel23
@PotatoBagel23 5 ай бұрын
@@redo_fredo_two absolutely
@Fredoderedo
@Fredoderedo 5 ай бұрын
@@PotatoBagel23 this is my alt, I have a few Concorde first of which is this Copperajah concept Important notes : This pokemon is based around breaking walls to help it's team get around the map while defending it's goal zone with pure brute force, please note that the broken wall are fixed after 6 seconds, only copperajah and it's teammates can use the passage ways Now for the concept copperajah (defender) (attack) (melee) Evolution : Lvl 1-4 : cufant Lvl 5-15 : copperajah Basic attack : Becomes a boosted attack every forth hit hitting sideways using it's massive trunk shoving and damagimg enemies hit, if this hits a wall it will fling a chunk of the wall forwards Passive : sheer force The Pokemon is granted a shield whenever it causes damage to a wall Move 1 : tackle 6 seconds, (dash) The user dashes in the designated direction dealing damage to opposing Pokemon hit, if the user hits a wall it will cause it to crack hitting it 2 times will cause that part break Move 1 upgrade 1 : high horsepower 7.5 seconds, (hindrance) Dashes a short distance in the designated direction damaging opposing Pokemon hit and shoving them along, if the user hits a wall it will charge straight through breaking the wall and making a passage way Upgrade : does increased damage to opposing Pokemon shoved into a breaking wall Move 1 upgrade 2 : fissure 7 seconds, (ranged) Stomps the ground sending a fissure in the designated direction that deals damage and and slows enemies hit, if this hits a wall it will crack that wall, using this on the same part again will break that part of the wall, enemies that stay on the fissure for too long are left unable to act Upgrade : extends fissure range Move 2 : bulldoze 6 seconds, (area) Stomps the ground dealing damage in a area and slowing enemies hit Move 2 upgrade 1 : heavy slam 2 seconds, (area) Jumps to the designated area and forcefully hits the ground damaging opposing Pokemon hit and shoving them into the air, a maximum of 2 uses can be kept in reserve for this move Upgrade : increases jump range and stomp area Move 2 upgrade 2 : superpower 5.5 seconds, (melee) The user swings it's trunk to the right dealing damage and shoving opposing Pokemon hit, if used again swings it's trunk to the left shoving and damaging opposing Pokemon hit, using this for the third time the user will slam it's trunk down the middle dealing damage and slowing opposing Pokemon hit Upgrade : now stuns opposing Pokemon hit on each part Unite move : reckless rushdown 125 seconds, (buff) The user starts charging recklessly increasing it's speed and becoming unstoppable even by walls shoving hit enemies aside damaging and slowing them if the user hits a wall it will charge straight through, the user stops charging after hitting 2 walls or after a set amount of time passes
@Fredoderedo
@Fredoderedo 5 ай бұрын
@@PotatoBagel23 my Donphan concept Additional information : After this pokemon evolves into donphan 2 phanpy are released in the base that will run up to the user and attack enemies in a medium sized area around the user, the user gains a extra phanpy at level 9 then another at lvl 11 and the the final one at lvl 13 with a total of 5, rest of the information on that below Now for the concept Donphan (defender) (attack) (melee) Evolution : Lvl 1-4 : phanpy Lvl 5-15 : donphan Basic attack : Turns into a boosted attack every third hit with all phanpys head butting the enemy slowing them and then donphan tackling them stunning them Passive : sturdy The user after being lowered down to 5% HP gets a shield equal to 16% of the HP After the user evolves at lvl 6 the user gains 2 phanpys that follow up and attack enemies in a medium sized area around the user, the more the user levels up, the more phanpy it gets to a maximum of 5, each phanpy has 10% of the user's health and get a 5% HP shield from sturdy, if the user is ko'ed the phanpy will run back to the base and with till the user is revived, if a phanpy is ko'ed then they will be revived after 4 seconds and run back all the way towards the user Move 1 : defence curl 6 seconds, (buff) The user does a somersault gaining a shield and raising it's defence Move 1 upgrade 1 : roll-out 6.5 seconds, (dash) The user and the phanpy behind starts rolling in the designated direction, opposing Pokemon hit by the phanpys are damaged and slowed down for each time a phanpy hits them while getting hit by Donphan will damage them and shove them into the air Upgrade : donphan and each phanpy that were able to hit a target will get a shield, more targets they hit the bigger the shield is, the one that didn't hit a target don't get these benefits Move 1 upgrade 2 : earthquake 8 seconds, (area) Both donphan and phanpy will jump up and land down sending a shock wave in a area around them, donphan's area is larger, opposing pokmons in the areas are slowed, enemies standing too close to donphan will get stunned while the ones on the outer edge are gonna be pulled in Upgrade : cooldown reduced and slow increased Move 2 : tackle 6.5 seconds, (dash) The user dashes in the designated direction damaging opposing Pokemon hit and slowing them Move 2 upgrade 1 : mud slap 8.5 seconds, (area) The user stomps causing mud to tossing into the air in a area around the user then the user spins around slapping all the mud around, opposing Pokemon hit by the mud are slowed and blinded and take small damage while one hit by the user's trunk are shoved out and take heavy damage, the phanpys hit by the mud get increased defences and the more enemies the mud hit the more their phanpys atk gets increased, also puts a mud mark on the enemies hitting them will heal allies, phanpys and the user Upgrade : reduces the time it takes for the user to complete this cycle and makes the user unstoppable Move 2 upgrade 2 : body press 9 seconds, (sure hit) The user jumps onto the designated enemy dealing damage and pinning that enemy down, then the phanpys will attack the pinned enemy, the enemy is pinned for 3 seconds Upgrade : gives the user a shield while it's holding the enemy down and increases the phanpys damage for the duration Unite move : super heard take down 140 seconds, (buff) All the phanpy the user has evolve into donphans doubling their HP def and atk, all the attack the user does a also made stronger, the extra donphans will come back as phanpys one they are ko'ed
@Fredoderedo
@Fredoderedo 5 ай бұрын
@@PotatoBagel23 and finally my Alolan exeggutor concept Additional information : This pokemon has a higher view range than normal about as much as talonflame when in fly which it can use to its teams advantage, it also has a lot of other cool trick which it can use to support it's team and wreck havoc on the enemy team Now for the concept Exeggutor (supporter) (sp.atk) (ranged) Evolution : Lvl 1-3 : exegcute Lvl 4-15 : A. Exeggutor Basic attack : Turns into a boosted attack every third hit, falling over on the enemy dealing damage and slowing enemies hit by its head (if you are wondering how this thing normally attacks it just shoots leaves venusaur style) Passive : frisk This pokemon compleatly ignore effects of enemy heald items (eg. Additional damage from attack weight or increased critical hit ratio from scope lense) This pokemon also has a larger view range than normal Move 1 : synthesis 6 seconds, (sure hit) Execute dance around the designated ally healing itself and the ally continuesly for a small duration Move 1 upgrade 1 : iron head 10 seconds, (buff) The user slams it's head onto the ground at the designated area dealing damage to opposing Pokemon hit and making a ark, allies can choose to go over the user to the other side, either from head to back or back to head, this works even going over large walls The user will stand back upright after this move is used again or after a set amount of time passes Upgrade : grants the user a shield, that increases the longer user has its head on the ground Move 1 upgrade 2 : dragon hammer 8.5 seconds, (hindrance) The user falls down damage opposing Pokemon hit and stunning the ones hit by the head while laying down the user will act like a wall not letting enemies pass, allies can pass however, while laying down the user takes reduced damage, the user gets back up either when this move is used again or after a set amount of time passes Upgrade : stuns opposing Pokemon that try to dash over the user Move 2 : bullet seed 7.5 seconds, (ranged) All of the users heads will shoot a seed at the designated area dealing damage to opposing Pokemon hit Move 2 upgrade 1 : power whip 1.5 seconds, (area) The user lashes it's head around in a ark damaging opposing Pokemon hit and shoving them to the side, the user will first swing it's head to right then left then right and so on, allies caught in the area are healed, a maximum of 2 uses can be kept in reserve for this move Upgrade : now heals the user for each enemy hit Move 2 upgrade 2 : brutal swing 7 seconds, (melee) The user releases a combo of attacks in the designated direction damaging opposing Pokemon hit, first the user swings to the left then right and then falls straight, enemies hit are shoved and stunned from each step Upgrade : reduces cooldown and grants the user a shield after use Unite move : big tree jungle! 141 seconds, (area) The user calls many more of its friends and creates a jungle, all allies including the user are able to see all enemies inside but the enemies are not able to see them, allies gain movement speed in the area while enemies are slowed, the users two moves are replaced by seed bomb and sleep spore, sleep spore will cause the user to release a aroma that sends all enemies to sleep and heals allies, seed bomb will cause all exeggutor to barrage down seeds in the area damaging opposing Pokemon hit, this move will end when the user uses this move again or after a set amount of time passes
@PotatoBagel23
@PotatoBagel23 5 ай бұрын
@@Fredoderedo honestly, sounds like you already have this taken care of. What led to the idea of Donphan being a pack leader? Is there another MOBA that has a similar character?
@damianpotka3469
@damianpotka3469 5 ай бұрын
Can you do concept of hydrapple(preferably as a defender)
@Eh_177
@Eh_177 5 ай бұрын
Good video!
@giantchezzyboi1663
@giantchezzyboi1663 5 ай бұрын
Houndoom mage specializing in anti heal
@christinabaker5262
@christinabaker5262 5 ай бұрын
Can I share my concepts too?
@groovin2357
@groovin2357 4 ай бұрын
Corsola support when
@thefreshvince879
@thefreshvince879 5 ай бұрын
Cool concepts, but you got the moves for Kingambit all wrong. His 2 signature moves are Kowtow Cleave and Sucker Punch. Kowtow Cleave would be insane in this game, considering it gets more powerful the more downed allies you have. He would essentialy be an anti Ho-Oh, where when he's the only one left he does 5X the damage
@PotatoBagel23
@PotatoBagel23 5 ай бұрын
@@thefreshvince879 these are very objective statements to say about a very subjective video, but since you brought them up, I can address them. Sucker Punch is not a signature move of Kingambit, just a notable user of it. It could replace Taunt in name only, since the effects would be similar. I decided against Kowtow Cleave simply because the leveling could go either way (getting Retaliate at 5 instead of Metal Sound), and the visual conception of the move would go towards the Unite Move. The effect of Kowtow Cleave is to never miss, the downed allies effect comes from Supreme Overlord. That being said, while the idea would be cool, being the last one alive to activate a passive would promote very toxic behavior, so I made it HP-based to create a unique play style. I used Defiant because all three stages get the ability, and the effect I chose fits that ability thematically. Hope this makes sense. A lot more thought goes into this than most people realize.
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