Adding the Main Character to my Game | Devlog

  Рет қаралды 40,954

Legend 64

Legend 64

Күн бұрын

Support the Project: / legend64project
This Devlog will cover the process of creating, animating and implementing my game’s main character and bringing them into the game. I will also demonstrate a climbing system I have been working on.
#devlog #gamedev #indiegame

Пікірлер: 170
@TageDerNostalgie
@TageDerNostalgie Ай бұрын
I love this project and adore your pacing. No stress, no pressure, just love for crafting and slowly seeing something grow.
@Legend64Project
@Legend64Project Ай бұрын
That means the world to me, thank you
@averagepeople9802
@averagepeople9802 2 жыл бұрын
I gotta say its been inspiring to see such a creative person such as yourself recreate the simple beauty of the N64 era games. I been spending the better part of a week learning as much as I can about blender and trying to make just one character in the style which you so skillfully create. I'm looking forward to see what you will do next.
@Legend64Project
@Legend64Project 2 жыл бұрын
What a lovely comment to read. Thank you very much and good luck in your endeavors!
@MrCompassionate01
@MrCompassionate01 Жыл бұрын
@@Legend64Project Hello! Sorry to bug you but I'm trying to recreate your Texture Atlas approach to texturing but you create these really neat little box segments to draw within as seen at 0:56 and I don't know how to set that up, did you eyeball it or are they perfect subdivisions of the overall texture size? If they are mathematically perfect subdivisions, how did you do that? I'm more of a modeller and less of a texture'er so I'm kinda lost. Also been binge watching your videos man, they have massively improved my texturing and optimisation methods and inspired me to try my hand at gamedev. I too grew up with Ocarena of Time on the N64 so I understand the passion.
@mybrainhurts3727
@mybrainhurts3727 Жыл бұрын
@@Legend64Project Please make a tutorial for how you model characters! Pretty Please! They're so gorgeous!😭
@ObsydianX
@ObsydianX Жыл бұрын
On thing that would improve the game visibly for me would be to have Ember’s location not so strongly bound to the players location. When the player runs, have Ember lag behind them for a moment and then catch back up. Also, LERPing towards their target would feel better too.
@PowerHungryFool
@PowerHungryFool 2 жыл бұрын
You continue to pack more SOUL in with every update. I really can't stress enough how much I'm loving your character designs- and the new protag is no exception. Keep it up!
@linkplayz0
@linkplayz0 Жыл бұрын
Ngl if i just randomly saw a pic of this online i would probably think “oh thats a cool n64 game”, and thats something that not many games make me think that arent actual n64 games. Great job!
@drdca8263
@drdca8263 2 жыл бұрын
I hope the reuploading doesn’t cause less people to have the video recommended to them. It is much easier to hear what you are saying now though (though, it wasn’t too too hard earlier) Nice video!
@morganlak4337
@morganlak4337 2 жыл бұрын
Loving the way the level has evolved! Looks great I will say the charge system might have issues when play testing, people tend not to think of holding inputs for a certain duration as a thing that they should do without really clear indication that they need to hold the input. I think accidentally climbing some ledges is better than never getting to climb because they didn't think to hold it. I also think the extra time required by the charge input will really add up over the course of the playthrough and make the controls feel unresponsive. Obviously just do what feels best to you, but I hope you keep this stuff in mind! Oh small idea I had too, for the facial animation if you add two sin waves together that have different periods you could get a more random/natural feeling cycle to the blinking
@DeepFriedOreoOffline
@DeepFriedOreoOffline 2 жыл бұрын
I was so surprised to see that you made your own run animation, it looks so similar to the default mannequin run. Climbing system and everything is coming together nicely too! Always great to see your progress :)
@dummyyogurt5375
@dummyyogurt5375 Жыл бұрын
Just wanted to let you know that legend 64 seems like its gonna be amazing and seeing your entire process has inspired me a lot ! Its clear youre very passionate about this game, and its awesome to see. Youre super cool !!
@Legend64Project
@Legend64Project Жыл бұрын
Thanks a lot for the kind words. You're inspiring me to work harder today :D
@rishikeshm6017
@rishikeshm6017 2 жыл бұрын
You could use blender’s NLA to bake animations,could be useful to export animations. You could also use root motion, its when animation drives character movement rather than them being separate, and add shadows to just under the character’s feet to make the character feel more grounded and make the movement feel more weighted. You could parent the bone to the limb itself, just make sure to change the origin of the limb to the point of articulation, this can eliminate the weight painting but do this only when you want a single bone to influence a single part of the body. (I commented this on the first upload but did not know if you had seen it so I’m recommenting it here)
@zach.0
@zach.0 2 жыл бұрын
Looks so good. Love the design and style. Though as a fan of the original Tomb Raider games, I'm a fan of having full control over climbing and grabbing and I feel like the waiting would annoy me. I'd rather press a button to jump or climb up. I also like the editing of these videos.
@grinbrothers
@grinbrothers 2 жыл бұрын
Gosh, this looks incredible. What a wonderful showcase of your lead characters and I was surprisingly able to follow along for the most part despite my lack of technical knowledge. As such, you did a tremendous job explaining things here with good presentation. 4:52 in particular was great with how amusing the visual showcase of how absurd climbing could be without conditions. Darn though; the shape key stuff to avoid clipping looks like a ton of work. Best of luck with this project!
@thealpacaofsupport258
@thealpacaofsupport258 2 жыл бұрын
Just saw the reupload So i came again to say that I love how this proyect is progressing, love the detail of the trail Ember leaves, and I would love to know more about the protagonist, love their design ^^
@Legend64Project
@Legend64Project 2 жыл бұрын
Thank you so much!
@DigitalGreenTea
@DigitalGreenTea 2 жыл бұрын
Just a small tip on print strings that I noticed in this video. If you do a print string every tick and hook up delta time as your duration the string will basically stay in place, as its life span is that of a frame. :)
@Legend64Project
@Legend64Project 2 жыл бұрын
Nice! Will try that out :)
@NeuronPlaytech
@NeuronPlaytech 2 жыл бұрын
just a thought: maybe you could make it so that the soul can change color based on your health instead of having a typical health bar. also one way of easily getting animations meshes collision and more from blender to unreal is with the "blender to unreal pipeline plugin" it allows you to put what you want into a collection then press one button and it will instantly go to any open unreal project. it takes a little setting up but i use it every day and its so useful. dont know it it will help your problem but its worth a shot.
@clemons7596
@clemons7596 2 жыл бұрын
it really looks like back then, good work!
@Brando550
@Brando550 2 жыл бұрын
2:40 you just made me do a double take cause i thought a video of mine had accidentally begun playing. I just started being obsessed over the Bomberman 64 soundtrack and that song is my favorite on it.
@Legend64Project
@Legend64Project 2 жыл бұрын
Haha trippy
@SebbyGraves
@SebbyGraves 2 жыл бұрын
Soooooooooooo cool man. Great work. Really love the vibe of "Ember".
@amadii8768
@amadii8768 Жыл бұрын
I find this really nice, despite the lack of classic Zelda-likes for other consoles or PC, not a lot of devs seem to attempt 3d classic zelda, this seems like a solid concept, and the emulation of the n64 look is amazing
@Legend64Project
@Legend64Project Жыл бұрын
Thanks a lot. It took me a long time to get the look feeling right, and I know there will be more work required further down the road, but it’s always nice to hear that :)
@xraymone
@xraymone 2 жыл бұрын
this already looks so polished it's amazing
@StupidCupid627
@StupidCupid627 Жыл бұрын
the playable character lowkey looks like Haku from Spirited Away lol not that it's a bad thing, just can't look at them the same way anymore XD
@asztrik
@asztrik 2 жыл бұрын
This devlog was really packed! Really enjoy seeing the logic around the climbing.
@hotmango5647
@hotmango5647 2 жыл бұрын
One of the best devlogs I've ever seen. Subbed.
@CupCakeUnleashed
@CupCakeUnleashed Жыл бұрын
If you wish to export an animation, just click the rig, A over the keys and then export as fbx, anim only. Then it will export as a skeleton fbx only with that animation.
@Vondora
@Vondora 2 жыл бұрын
Ok, I'll watch your video again. Loving this game!
@jung-zen
@jung-zen 2 жыл бұрын
Will the audio quality/characteristics of the N64 be considered too? 16-bit audio with the classic Koji Kondo soundfonts could be an essential ingredient in capturing the vibe. The overall sound design too, was very distinct throughout Ocarina of Time and Majoras Mask. For instance they used reverb zones alot to convey the scale of a room - such as the Temple of Time. It felt very dynamic and part of the storytelling. 2:43 reminded me of this.
@domolutz
@domolutz Жыл бұрын
It's rly cool to see your progress. Your aestethics are right up my alley. I'm a 3D-Animator with Blender and I wondered why you not just add more bones to the dress instead of creating tons of shapekeys? Shapekeys are ok for fixing a problem that keeps happening but once you got more happening they're a hastle. Just add a belt like joint structure around the dress and adjust it in every animation as you want. If you want to keep working with shapekeys the easiest way to get them into a gameengine is to have a bone in your rig drive the Blendshapes. Add a bone to your rig, give it a custom attribute and use that as a driver for your shapes. This way the rig and the shapekeys have a connection and get exported with the right animation. Atleast in Unity this works rly well.
@DetayYT
@DetayYT 2 жыл бұрын
wonderful x)
@Shake0615
@Shake0615 Жыл бұрын
I’ve been wanting to make my own indie game for a long time, but my biggest stumbling blocks are the UVs and texturing. Seeing your design process has been an absolute lifesaver! Not only is it aesthetically appealing, but it’s efficient, easy, and quick. Thanks for sharing and I’m looking forward to the end product!
@Legend64Project
@Legend64Project Жыл бұрын
That’s really nice to hear! Glad you found the videos useful!
@teresaivall1431
@teresaivall1431 2 жыл бұрын
Never clicked a video so fast. Love how packed this update is! Well worth the wait!!
@microtonalmatt1437
@microtonalmatt1437 2 жыл бұрын
This is looking so awesome! I love seeing all the attention to detail
@TheInfamousLegend27
@TheInfamousLegend27 2 жыл бұрын
this is honestly really cewl! i have an idea for the climbing mechanic, though idk if it's strictly that much of an improvement: instead of having the line/raycast/whatever you used be on all the time, have it disabled/stop checking until you've held (charged) movement for a certain period of time and force it to return its collision status then. not sure it'll make much performance difference but it's just a thought that popped into my head watching haha
@hahalolemily
@hahalolemily 2 жыл бұрын
Wow looks so so good! I can't wait to play this game it's looking more epic every update.
@danielasanchez6566
@danielasanchez6566 2 жыл бұрын
Im so excited about this project. Im hoping to see more of this game! ill be sure to save a bit to buy this game the day its finished
@dopplegangerdavid
@dopplegangerdavid Жыл бұрын
I think one way to animate skirts, cloth without shape keys would be to give them their own bones. You can simply animate the cloth bones as if they were another limb.
@turbo6223
@turbo6223 2 жыл бұрын
It's crazy how similar you make this look to the N64, will the framerate be capped in this game?
@Legend64Project
@Legend64Project 2 жыл бұрын
I'm thinking about it, or perhaps trying to give the appearance of a lower framerate. Might experiment with using stop frames in the animations?
@primalotter4790
@primalotter4790 2 жыл бұрын
Personally, I don't mind a "remastered" look for the project with higher frame rates and higher res rendering
@game-enjoyer13
@game-enjoyer13 2 жыл бұрын
@@Legend64Project You should set a constant crtv screen filter lmao.
@deadaccount3994
@deadaccount3994 2 жыл бұрын
@@Legend64Project I'm late but I'll chip in to say that I couldn't face OOT until I played it with 60fps, I think having some uncapped option would be nice.
@bageltwo
@bageltwo 2 жыл бұрын
@@Legend64Project put an option in the settings
@mateuscaetano380
@mateuscaetano380 Жыл бұрын
I LOVE the work you're doing, you perfectly replicated the N64 look, it's amazing! About the shapekeys tho, why use shapekeys at all? Just create bones for the parts you need to correct, like the skirt, weight paint the area and move it without any restrictions. It's easier, cheaper and probably more authentic to the games of that time. Still a great job, can't wait to see more!
@roughtrooper885
@roughtrooper885 2 жыл бұрын
i just found this looking for N64 games, now im excited. i hope you keep up on the good work and everything goes good for you.
@MadamLava094
@MadamLava094 2 жыл бұрын
I loooove seeing the process like this. Also as someone trying their hand at lowpoly blender modeling myself who struggles with textures, its an interesting approach!
@GlamourSwinexXx
@GlamourSwinexXx 2 жыл бұрын
This is so mindboggingly inspiring. Someday I would LOVE to make an N64-style game, but seeing the amount of work and learning ahead of me is daunting. Thanks for sharing all these updates!!!
@Alex_Watrous
@Alex_Watrous Жыл бұрын
Here's a free idea! You should give Ember special attainable abilities like fire attacks and illuminating the dark like a lantern item would. :)
@itsrealhours4528
@itsrealhours4528 2 жыл бұрын
Looks great! Looking forward to more updates
@Rarebros
@Rarebros Жыл бұрын
This is an extremely cool project! I wish more people of our generation would develop more n64 style games. Some of the rom hacks out there are incredible but seeing someone make something totally from scratch is incredible. Thanks for sharing this with us! Keep up the great work!
@AllExistence
@AllExistence Жыл бұрын
Clothes usually use their own bones. Shapekeys are just a hack. They are for facial animations and mesh corrections.
@fittyyen
@fittyyen Жыл бұрын
hmmm it may not be 100% true to N64 tech limitations... but P2 design has a rig tutorial for skirts and dresses that may free you from having to shape key every animation for the character's robes. His dynamic cloth rigging offers more than you'll need for this but I think it'll offer some useful insights
@austinmorrison6953
@austinmorrison6953 Жыл бұрын
There’s this unique charm about this N64 polygon graphics. You’ve done really well at recreating them
@miguellilly8859
@miguellilly8859 Жыл бұрын
this looks great so far!
@game-enjoyer13
@game-enjoyer13 2 жыл бұрын
I subscribed. I mean this is so crazy. Never thought I’d see someone making a full-fledged N64 retro game the in 2020s. Same vibes as the Bloodborne PS1 Demake project. We need more N64 and PS1 retro games
@Captainkye
@Captainkye 2 жыл бұрын
Watching your videos has inspired me to attempt to create an N64 style game except it will be in Unity instead of unreal due to my limited and old Hardware, I am thinking about making Dev Logs myself. See how things go
@PZAXR
@PZAXR Жыл бұрын
You might want to look into Absolute shapekeys, it's basically unchecking the relative box, and the shape keys stack like a more from time implemented than individual adjustment. I just learned about them recently, but could save a lot of time.
@mamaharumi
@mamaharumi Жыл бұрын
Man, I can't wait for this. Have been hoping for an n64 styled indie for years now.
@politicalchannel66
@politicalchannel66 2 жыл бұрын
always cool too see updates
@ventose9961
@ventose9961 2 жыл бұрын
Your work is so cool, keep up
@alexwhitington7702
@alexwhitington7702 2 жыл бұрын
This looks fantastic!
@christophersanchez8027
@christophersanchez8027 Жыл бұрын
You are amazing, I love all your job dud
@izfrik
@izfrik 2 жыл бұрын
this is beautiful
@pixelatednoose3999
@pixelatednoose3999 2 жыл бұрын
Amazing, you're talented. I am inspired by you
@joescomics7652
@joescomics7652 2 жыл бұрын
Amazing, I've been wanting to make a N64 style game for a while now I have a few ideas. Can't wait for this game!
@internetcancer1672
@internetcancer1672 Жыл бұрын
ember is a nice name for the soul! I'm not sure if this is my style of game but your awesome aesthetic makes me interested anyway :)
@Raymond13557
@Raymond13557 Жыл бұрын
i like how simple it looks but how refine it plays, if it comes out imma buy it.
@Rabblit
@Rabblit 2 жыл бұрын
This is so cool :D
@TheLozfan123
@TheLozfan123 2 жыл бұрын
Regarding the frame rate, games these days have options to cap the frame rate. Wouldn’t be hard to have options to cap at 20, 30, and 60 FPS etc so the player can choose.
@StrongHoov
@StrongHoov 2 жыл бұрын
This game project will be amazing! I can tell. It has the perfect blend of between Zelda and Junji Ito (but in Yokai style)
@Zeithri
@Zeithri 2 жыл бұрын
I didn't watch it on the first run through but good to see that whatever issue it had was fixed!
@VNTY.mp3
@VNTY.mp3 2 жыл бұрын
This is so cool i want to make my own game one day now as well !!!
@sleepykittyMMD
@sleepykittyMMD Жыл бұрын
Haku from spirited away meets Legend of Zelda, the perfect combo
@cinebst
@cinebst Жыл бұрын
awesome stuff!
@francescobassetto7768
@francescobassetto7768 2 жыл бұрын
can't wait to play your game man
@takoon513
@takoon513 Жыл бұрын
I actually can't wait to play this someday.
@deaglan7895
@deaglan7895 2 жыл бұрын
For the shape keys you could try using drivers driven by the bone custom properties. That way you only have to keyframe one bone at the start of each animation. To make it you just select the bone you want to control the drivers (I generally either use a root bone, or just make a bone for it) go into the bone properties panel (make sure it is the bone properties panel, not the rig properties panel), go to the bottom and where it says custom properties, click new and you have the custom property. Then you right click and copy the data path of the bone (or copy as new driver) go to the shape key right click add driver (or paste driver if you copied as a new driver). Now you should be able to control all the drivers from this bone, and you can just press I then select location, rotation, scale and custom properties (there isn't a keying set for just custom properties which is why I would recommend making a dedicated bone for it instead of the root bone if you want any root motion). This is also how I control things like IK switches and stuff. Pierrick Picaut has a great tutorial on custom properties for things like this here: kzbin.info/www/bejne/lWKcaJ2He81laKc
@CptEddyPrice
@CptEddyPrice 2 жыл бұрын
ahh nostalgia... kinda wished she had longer her like Nyo tengu up to her hips or close... she would then be officially wearing HIME CUT.
@link1stheman
@link1stheman 2 жыл бұрын
Have you considered using unreals cloth sim for your characters? I know its not authentic to the N64 hardward, but it would prevent your cloth from clipping without the need for bespoke shape keys. It could save a lot of time if you plan to have more characters with cloth in the future. Regardless this stuff looks fantastic and is really inspiring.
@morganlak4337
@morganlak4337 2 жыл бұрын
Probably wouldn't work very well with such a low poly count tbh, it could still clip and will be difficult to control the look and feel of
@jake.the.riffer
@jake.the.riffer 2 жыл бұрын
Looks awesome!
@happyc6770
@happyc6770 2 жыл бұрын
excellent video =)
@yogurtroyale831
@yogurtroyale831 Жыл бұрын
I think honestly the charge system would be better off as just a button. It seems really unweildy and frustrating even if the time was set shorter. Also for the facial animation- I recommend having the eyes close instantly and open in 2 frames. It is much more natural that way.
@Sandman13sq
@Sandman13sq 2 жыл бұрын
I love the name and idea for Ember. It fits perfectly. I think using shape keys is too much to keep track of, especially keys that depend on bones that move in many directions. I don’t know how n64 games handle vertex animations (if at all) but I would just use more bones for things like cloth or hair instead.
@makoto-samaru8004
@makoto-samaru8004 2 жыл бұрын
Nice video!
@kamikazilucas
@kamikazilucas 11 ай бұрын
cant wait for legend 64 3d xd, but seriously this looks very cool
@ArtfulRascal8
@ArtfulRascal8 2 жыл бұрын
im really interested in seeing your shading process on trees and what have you. like in real time. would be invaluable.
@gunschlinger
@gunschlinger Жыл бұрын
Theres actually a really cool plugin for blender called Blender to Ue4 by xavier150. Has automatic error detection and even has options to export animations seperatly
@mrb5940
@mrb5940 2 жыл бұрын
Good video!
@wagsss
@wagsss Жыл бұрын
i have no idea if this is even relevant anymore, but in regards to the shape keys its possible you can avoid using shape keys at all if you created bones for the clothing (especially the bottom of the shirt) and just animated those bones! you can even add bone constraints to the clothing bones that can do a lot of the work for you, such as having some bones following the rotation of one of the thigh bones when it moves so it appears that the leg is pushing the fabric, and then you can do whatever tweaks you need to on top of it. im not sure if the difficulty of weight painting these new bones that comes with the low poly count will make it perfect, but maybe its something you can try if this is even still a problem for you!
@HY0
@HY0 2 жыл бұрын
They look really cool!! What is their gender? Regardless, they remind me of Haku from Spirited Away! Loving the designs of the characters so far and these devlogs are very fun to watch
@Legend64Project
@Legend64Project 2 жыл бұрын
Thank you! I'm keeping the gender a secret :)
@HY0
@HY0 2 жыл бұрын
@@Legend64Project Love that! Looking forward to future updates. Keep up the great work!
@connorfarnham7059
@connorfarnham7059 2 жыл бұрын
non-binary main character pog???
@drdca8263
@drdca8263 2 жыл бұрын
@@connorfarnham7059 they said secret, not neutral
@merccc1
@merccc1 2 жыл бұрын
looks like a guy, particularly reminds me of Haku from spirited away. Love it.
@positiverocket
@positiverocket 2 жыл бұрын
For your animations you could try using the blender add-on "send2unreal".
@snaxandsoda
@snaxandsoda 2 жыл бұрын
Is the player-character's run animation a placeholder or your final? Because it does look a little stiff. But regardless, this project is really, really cool.
@FazerGS
@FazerGS 2 жыл бұрын
I agree. 3D Zelda games always make sure Link's animations have a very clear silhouette no matter what angle the camera is at, to the point where just running around is entertaining. I think with some more refined animation, this project is gonna be fantastic!
@bodge_
@bodge_ 2 жыл бұрын
Cool I like this. I’m not sure about how the character air strafes it looks weird to me but nice game
@qbeck11
@qbeck11 2 жыл бұрын
Fantastic dev logs. Loving what you've been sharing with us. Just a question, are you planning on adding a small round shadow under the player character?
@Legend64Project
@Legend64Project 2 жыл бұрын
Yes! So I’ve wanted to do that for a while. The way I was looking at involves using a black decal, however it is really faint and barely shows up because it has to be an emissive material. Trying to figure out how to get this to work properly :/
@qbeck11
@qbeck11 2 жыл бұрын
If the development kit has a "map to ground" feature, that would be my guess but I haven't done much with game dev since I used to tinker with Source engine. Very impressed by what you've created though. Keep up the great work!
@quickpointz7746
@quickpointz7746 2 жыл бұрын
Amazing dev log! only thing i dont like as much is the jogging animation, other than that its great!
@TheLucifer92
@TheLucifer92 Жыл бұрын
It's Haku!
@MrCompassionate01
@MrCompassionate01 Жыл бұрын
Was not expecting a Hunter X Hunter reference. Also these videos are rad!
@scottz5394
@scottz5394 2 жыл бұрын
So said and done already but that clothes cliping problem sounds similar to what Pixar had with Coco. They would give the some of the more frilly clothes their own armature to be weighted to to help avoid Clipping I think 🤔
@starry-p
@starry-p Жыл бұрын
I want to play your game so bad >0< !!!!
@Mcl_Blue
@Mcl_Blue 9 ай бұрын
That's weird, I never had any trouble getting shape keys exported, and I definitely never had to do all this stuff.
@buildworm67
@buildworm67 2 жыл бұрын
Spirited Away!
@solidasstone
@solidasstone 2 ай бұрын
AWESOME! I know I am a year late, but I love this art so much! I wanted to ask, where did you learn how to model the character? Is there any spesific tutorial you would recommend? Also, is there a way to cotanct you?
@tumama957
@tumama957 Жыл бұрын
Did ya use an anatomy reference? If u used one i need name pls lol
@Robert92172
@Robert92172 2 жыл бұрын
I liked it, what program do you use for your work? new subscriber
@Legend64Project
@Legend64Project 2 жыл бұрын
I use Blender for the modeling, Photoshop for the textures and Unreal Engine for everything else :)
@Robert92172
@Robert92172 2 жыл бұрын
@@Legend64Project thank you very much
@zafrulaldrinmuzafa13
@zafrulaldrinmuzafa13 2 жыл бұрын
You know what you could make the main character are born from the bamboo shoots like the Japanese folk lore where princess Kaguya-hime are born in 😁. I don't know what im saying just a suggestion 🤔
@JuhoSprite
@JuhoSprite 6 ай бұрын
It would be funny if youd call ember a different name thats just short for a word describing her role. Like how Navi comes from Navigation.
@jakeharrington2563
@jakeharrington2563 2 жыл бұрын
How much will the game be? Also being able to make your own game like this is awsome.
@Legend64Project
@Legend64Project 2 жыл бұрын
Haven't decided that yet! Thanks very much :)
Moving between Game Levels | Devlog
10:51
Legend 64
Рет қаралды 21 М.
Environment Design & Inspiration | Devlog
12:40
Legend 64
Рет қаралды 82 М.
마시멜로우로 체감되는 요즘 물가
00:20
진영민yeongmin
Рет қаралды 33 МЛН
Playing hide and seek with my dog 🐶
00:25
Zach King
Рет қаралды 33 МЛН
A little girl was shy at her first ballet lesson #shorts
00:35
Fabiosa Animated
Рет қаралды 7 МЛН
Making My Dream Game | Devlog
18:50
Legend 64
Рет қаралды 219 М.
Designing Characters With Soul | Project Feline Devlog
15:41
Raymond Cripps
Рет қаралды 46 М.
The Truth About PS1 Graphics
3:06
Garbaj
Рет қаралды 1,5 МЛН
Making an Anime character in 3D!
9:16
Bran Sculpts
Рет қаралды 993 М.
World's LARGEST D&D Game Ever
13:43
Viva La Dirt League D&D
Рет қаралды 93 М.
How I Learned to Create Retro Game Characters
12:06
Keven
Рет қаралды 228 М.
Adding Ladders, Signs, Doors & More to My Game | Devlog
11:59
Legend 64
Рет қаралды 36 М.
The Castle Dwellers | Devlog
10:31
Legend 64
Рет қаралды 36 М.
how to create accurate ps1 and n64 styled graphics
12:48
Hi im Iny
Рет қаралды 94 М.
7 DEVS Make a GAME without COMMUNICATING! (we never saw this coming)
20:12
КОНЕЦ АЛЬЯНСА | Сюжет skibidi toilet 76 (part 2)
10:13