Amazing work, I would love to see a longer process on how you made the model :) did u use a subsurface modifier, applied it then deleted the extra edges?
@Prosecutor_justice6 күн бұрын
This project is getting really interesting really quick
@Prosecutor_justice6 күн бұрын
That piano
@MichiKazuma6 күн бұрын
I have watched all your videos, a few times for some, and absolutely am in love with this game and can not wait to play it, it also spurred me to work on an actual 64 based project myself and im absolutely baffled at the level of quality and detail you are pumping out, keep up the excellent work!
@Legend64Project6 күн бұрын
Thank you so much <3
@virtua73906 күн бұрын
Why does this look so beautiful. I love retro styled games with amazing graphics, some odd reason it looks good
@tarriochu9510 күн бұрын
5:11 dude, same, been going through the same process now, and comming from 3DSMax, Riggify is a god sent.
@thewheezingdead249210 күн бұрын
The Castle, not yet a game, stood by itself against its skybox, holding polygons within
@vsupps110 күн бұрын
Is there a video or stream of you building your levels anywhere? I'm new to level design and would love to see how you work with older graphics!
@RinKaz-xh6yn11 күн бұрын
the guy just relentlessly turned the super spooky ghosts into super drunk
@Selrisitai11 күн бұрын
With the benefit of modern technology, you, too, can make jank, clunky animations that serve more as informational concepts than actual satisfying game-play. Yes, climbing up that wall feels like sliding your way through a six-inch wide corridor made of sandpaper, but you _understand_ that you climbed something, so mission accomplished. Yes, the character's strafing animation looks less appealing than a slutty banana, but you know she strafed, so stop complaining. You've been spoiled by modern video games and their "detailed animations" and "weight." What you really need to build character is just three frames and no synchronization between any of the movements with their corresponding body-parts. Back when games were _games,_ and 90% of it was just your imagination.
@vsupps111 күн бұрын
LOVE the music at 10:20. Did you make that?
@vsupps111 күн бұрын
as someone who's just getting into game development with 20+ years of gaming experience. I am so impressed with your camera setup. So rare to see someone design something so well and put so much thought into tiny details.
@RonaldMcDonald-nf9jj12 күн бұрын
i never even noticed that narrative thread in little nightmares and i absolutely loved that game
@theskullchild197512 күн бұрын
this game looks fantastic. First time i see the graphics of the N64 accurately recreated in an indie game (I'M TALKING TO YOU MR. SHIPWRECKED 64) Though 'Legend 64' is a terrible name for such a cool project, and yes, i'am aware of the existence of Quest 64. It looks like you're doing this in visual scripting or Blueprint in Unreal, which, from what i've heard it often sucks in a bunch of other engines but it seems to work pretty well here. getting subuscrimbled
@owens342713 күн бұрын
Anyone know if the subdivision modifier was applied at the end or just brought back down to a level one and smoothed out? That part seems to be missing.
@Realradya14 күн бұрын
This is so damn cool
@TageDerNostalgie14 күн бұрын
I love this project and adore your pacing. No stress, no pressure, just love for crafting and slowly seeing something grow.
@Legend64Project13 күн бұрын
That means the world to me, thank you
@lmk1000015 күн бұрын
I don't think that 256x256 Metal Gear Solid texture is a great example, just because if you see, it really is a grayscale texture. Meaning, it probably has a 5 bit color depth (32 tones) or even 4 bit color depth (16 tones). So, at the end of the day, is more or less the same as the N64.
@Legend64Project15 күн бұрын
It's not greyscale.
@stargateheaven2316 күн бұрын
if you talk to an NPC, aren't they going to stop walking?
@Legend64Project15 күн бұрын
yes?
@stargateheaven2315 күн бұрын
@@Legend64Project oh i just mean wont that stop them walking aswell which will be the same as blocking them?
@Legend64Project11 күн бұрын
@@stargateheaven23 The time will pause whenever you interact with an NPC.
@stargateheaven2311 күн бұрын
@@Legend64Project ah, i knew you would have thought of everything:) looks fantastic
@Ghosthepimp16 күн бұрын
The character looks like Lord far quad
@VikVaughnMISC19 күн бұрын
What are you doing to retain the sharpness of your character model? Whenever I shade smooth, all the rigidity leaves the model and things like the hands and thumbs turn into cones instead of triangles.
@gargantula327419 күн бұрын
I literally burst out laughing at the Snake Eater reference. I should have seen that coming and I did not.
@DeusVult83821 күн бұрын
Awesome man!!!!!!!!!!!
@chimeraxz634522 күн бұрын
I’m glad to see this project is still going strong after a few years!
@WMan3722 күн бұрын
Woah, is that soundtrack in this video going to be in the actual game? It's really nice.
@Nosfernatu23 күн бұрын
Truly love how much attention to detail you put into your passion.
@thomasreichert280424 күн бұрын
I'm so curious where the story goes! The environmental storytelling focus is great, definitely reminiscent of Majora's Mask. The castle outdoors is obviously a Shinto temple, and the protagonist vaguely like one of the Shinto dancing girls. I've heard the themes of Ocarina of Time described as drawn from Shinto values, so I'm curious if similar ideas will be expressed in the environment and in written narrative.
@TheFlyingEpergne26 күн бұрын
I really expected you to say "i hate it" like in the devlog 😂
@thechikenman183626 күн бұрын
It reminds me of the Yamata no Orochi
@sulam016628 күн бұрын
She's beautiful
@lifeartstudios620729 күн бұрын
just a heads up, local fog volumes look pretty good with this set up. I just tested it.
@MrClockworkable29 күн бұрын
A bit late to this and I'm sure other people have commented on this, but I do have to say I'm puzzled by the inclusion of a manticore of all things, so much of the game visual design takes reference from Japanese culture and yet, you currently have a female character in a European inspired dress and two Greek inspired monsters? You could of still had a 'manticore' of sorts, just switched out the aspects of the animals to fit a more Japanese theme. Because it feels really odd to see a manticore in a Japanese themed environment. Unless you plan to explain narratively what these non Japanese creatures are doing here.
@tkjo64Ай бұрын
she can fix me
@puffcap_Ай бұрын
awooga
@TRAPichi200Ай бұрын
I'm loving the progress you've made with the game! its impressive seeing it be made from scratch and though process for each decision!
@Finding_ArcadiaАй бұрын
I bet if you added some lofi music to this and called it something fun it might be one of the most popular videos on the channel lol
@Sangth123Ай бұрын
Looks good. I'd say continue to be careful of self-imposed scope-creep. N64 games were incredible *in part* due to how much the devs had to end up cutting to fit onto the cartridge. If that's still the goal, that is.
@DyxoXinoroАй бұрын
Didn't you mention in a previous devlog that this was gonna be a rougelite as well? Do you think there will be any contradictory systems in place with the rogue elements and the schelduling system? Or is it more just that not all of the castle will reveal itself any given run?
@algi1Ай бұрын
I love manticores.
@breadisarting4044Ай бұрын
Bro got cooked, damn
@theone614777Ай бұрын
Anyone know the song name thats been playing? Its nice
@WagtangaparemagisipkanamanАй бұрын
This is awesome man! So much potential in this game keep going!!
@pretzel1313Ай бұрын
God every time you make an update video it's so cool to see what you've created. I hope I can create something as cool as this someday.
@teriyaki_chickenАй бұрын
I hate that I binge-watched all of these in a day and a half Now I have to wait for further updates 🥲
@teriyaki_chickenАй бұрын
are there gonna be ranged attacks in this game?
@qingofwands8452Ай бұрын
2:55 I could recognize the landscape of Kokiri Village anywhere. Honestly a really cool reference, especially with how different the town came out in the end, its nearly unrecognizable.
@UhfgoodАй бұрын
Looking to start my own devlog here soon. Looks like you got a decent number of Subs and views on this particular one. Very informative. Your voice must be very soothing, as I found myself falling asleep. It's not because you were boring though, but I tend to doze off, unless it's just like rapidfire with loud noises and funny memes 😛
@DonNado101Ай бұрын
I can’t remember the last time i’ve wanted to play a game more than this! Everything about it takes me back to being 8 years old and anxiously waiting to play Ocarina of Time. Do you think you’ll be able to fit it on a N64 cartridge? Would be next level if you can play this on the actual hardware
@michaeldelacruzhoferАй бұрын
You walking into the Blighted Village...as you see a dilapidated windwill tower over the town, it gets struck by lightning, scorching the windmill's tip. SCRIPTED SEQUENCES ARE COOL AND ADD ATMOSPHERE USE THEM PLEASE I BEG OF YOU