at 22:55, when and where did you make the variable for the "get mesh" event that you added?
@reaperzx3ify2 жыл бұрын
Doing great man keep it up
@MrChipoclas Жыл бұрын
Incredible tutorial, very useful.
@skrap5020 Жыл бұрын
If you know for 100% that you followed this tutorial perfectly, but the Animation Montage still won't play. Open your Zombie Blueprint Class. Make sure you used the Skeletal Mesh that was created when you created your Zombie Blueprint Class. It will be called "Mesh" and next to it, there should be an option to edit it in C++. I'm not saying this is a go-to solution, but it worked for me.
@OKing7803 ай бұрын
this was an amazing video but im having a problem where the zombie seems to lag back every loop of the animation an ive redone it twice but this still happens
@azder4140 Жыл бұрын
very nice, i have a small problem, i think its with the animation or something but the zombie "rubber bands" back a bit, always in the same spot.
@Restart-Gaming10 ай бұрын
Anyone know if you have 6 different zombies to you have to make 6 different AI trees and controllers?
@juampicsl6 ай бұрын
Incredible tutorial
@NOI2Z2 жыл бұрын
Will you be adding mantling? And barriers?
@CobbDev2 жыл бұрын
Not currently planning on player mantling, but plans change sometimes. I do plan on having barriers that zombies break through/ you can rebuild
@BoppersGames Жыл бұрын
@@CobbDev Hell yeah, when in the series do you think you'll add this? even for a separate guide it would be viable.