I'm honestly overwhelmed by the reaction to this video, I didn't expect this many people to share my weird fascination for measuring stuff in games! To answer some (very) frequently asked questions: - All the measurements have been done in Smithbox (which is a fork of DsMapStudio), a modding tool that can be used to visualize and edit the game map files. The map units are in metres, so one can simply check the structure's coordinates. - The free camera mod used is Otis_inf Photomode Tool, an amazing piece of software without which this video probably wouldn't exist! - I haven't included the Erdtree and the Scadutree because their size have been measured already: kzbin.info/www/bejne/qpunlWWnZ8uWd9ksi=4516SZyzh36IMZMk and kzbin.info/www/bejne/fWSmpXqfobaeprssi=5u0cAJzRneThNPfK - The Grand Lift of Rold does NOT go down to enter the Secret Path to the Haligtree! The Path actually sits halfway up the elevator, about 250m lower than Mountaintop of the Giants. - Placidusax's Arena and the Haligtree are not included because I wanted to focus on real-life comparison, and I failed to find stuff interesting enough to compare them to! I'm already working on something for the (hopefully) near future, though :) - Yes, I'm Italian, how could you tell? 🤌
@edoardodorigo97683 ай бұрын
I understood that you were italian because of the pronunciation of "Ponte delle torri" 😂 😂
@mh62763 ай бұрын
People like it when big things are measured. Kurzgesagt in a Nutshell's videos about size are very popular. So keep doing stuff like this.
@Sol-0T-hn5ro3 ай бұрын
HAHAAHA i loved the tower of turkeys, well done brother, salutations from Sweden
@adekunleadeniran45622 ай бұрын
really love the detailed work and analysis, i think the Darklight Catacombs is an interesting area to measure but I don't know how you would pull that off because it's not a straight forward catacomb to measure. thanks again for the great work @addypalooza
@cypher45282 ай бұрын
This is an amazing video man! So much sheet effort went into this, you deserve all the likes and subscriptions!
@Vanq221144 ай бұрын
Imagine being one of the poor schmucks who had to besiege Leyndell during the Shattering. By some unmatched feat of siege engineering, you manage to scale and clear a 200+ meter curtain wall, and then you get to the top and see another fucking wall.
@mktzombey4 ай бұрын
Schmuck 😭
@NobodyCares564 ай бұрын
Kinda makes sense why the Shattering War was locked in stalemate for centuries when everyone is hiding out in magical super-bunkers.
@ye76254 ай бұрын
@@NobodyCares56tbh leyndell is all but impenetrable it had gargoyles several meter tall,giant knights even freaking dragons that teached knights within the capital to use lightning whoever initially got the capital would likely never lose it except for internal sabotage or betreyal.
@Yuu_Touko4 ай бұрын
I laughed out loud, thank you very much! :D
@dziosdzynes76634 ай бұрын
that's because leyndell is basically this game's version of constantinople
@Fairuslolomg4 ай бұрын
Just for your knowledge: The Erdtree and Scadutree are about 4.5km tall
@kronosz82223 ай бұрын
you the best brother
@Euclidiuss3 ай бұрын
That's taller than Everest is at base camp for reference.
@thegamingbean9533 ай бұрын
Scadutree is also slightly taller, despite being broken and twisted it still grants blessings and is more grand than the erdtree
@Fairuslolomg3 ай бұрын
@@thegamingbean953 Scadutree grows diagonally and in a weird spiral double-tree. But some of its branches reach a bit higher that the Erdtree. Curious how such a creepy and visually unholy tree seems to be actually more sacred and holy that the Erdtree.
@atomskthepirateking27763 ай бұрын
gameplay wise sure. Lore wise I bet it's more like 450km tall
@realkingofantarctica4 ай бұрын
It would still probably cost less to buy one of these structures than a dilapidated two-bedroom house in Toronto.
@evansteflik35764 ай бұрын
Yeah, neighborhood can affect property value pretty massively. All the warring demigods really do a number on the neighborhood.
@wibbleywobbli20714 ай бұрын
And the entire GTA ay this point
@addypalooza4 ай бұрын
@@evansteflik3576 Lower the property prices in your neighborhood with this one weird trick!
@HekateMGO4 ай бұрын
Try Vancouver, even roving hordes of tweakers can’t keep property values reasonable here.
@chriskelvin2484 ай бұрын
What’s the exchange rate CAD to runes?
@shadowfire044 ай бұрын
currently building a cathedral on a minecraft server heavily inspired by raya lucaria and unironically the spin you showed off at 7:35 was incredibly helpful. thank you so much for this deep look! it was great fun
@DanKaschel3 ай бұрын
Good references are worth their weight in gold
@Acestar398Ай бұрын
how did that go? did you finish it?
@jwmphall258827 күн бұрын
Bro i literally took screenshots when it was spinning so that i could start doing the same thing haha
@Ghostly30114 ай бұрын
The fact that you can play football in Mohg’s arena is astonishing. Especially when you consider that his AOE attacks and blood flame consistently cover at least half of it for the entire second phase.
@allthe14 ай бұрын
Camera angles make everyone and everything look small, so Mohg and his fellow demigod siblings are ridiculously huuuuge
@Chives17974 ай бұрын
Bruh just reading that is wild
@steelazuredragon4 ай бұрын
playing football DURING his 2nd phase would be the real challenge
@wadespencer36234 ай бұрын
"Played college ball you know. Coulda gone pro if MOM DIDN'T THROW ME IN THE SEWER!" Senator of Blood, Mohg
@Greg-bh4jp4 ай бұрын
I’ve done it .. and have been the ball
@nekonao9471Ай бұрын
one of my favorite things when I started playing the game (like 5 days ago) was that the tree always looks so close. I've tried to run to it at the start of my playthrough many times but it just doesn't get closer at all. It's so big that it looks like it's just around the corner yet you just can't reach it. Size always crushes you in elden ring, with bosses, buildings, distances and I love it. I feel so insignificant yet powerful when I conquer those big things.
@Tulip_bip4 ай бұрын
its really surprising to me that fromsoft didn't put a photo mode in elden ring, it's the prettiest game i've ever played
@varsa5073 ай бұрын
Buildings aren't 100% rendered due to technical limitations
@MacCarell3 ай бұрын
Photo mode even being available would kill the vibe because you'd feel like you can share this crazy world with someone in some other way besides just having to be there when you see it
@wasnmurks3 ай бұрын
You can hide the Hud. If you don't mind your character standing in front of the beautiful scenery, you have a photo mode in elden ring.
@RealMasterChief1173 ай бұрын
HUD off and use the eyeglass. Or sit in front of a solid object so your camera looks over your character
@Tulip_bip3 ай бұрын
@@RealMasterChief117 That's way too restrictive, and the telescope zooms in too much
@dean0423yen163 ай бұрын
Didn’t expect finding Discovery shows about Elden Ring
@gdiridium55254 ай бұрын
elden ring has some of the weirdest size disparities in the game - the architecture consistently dwarfs real-world equivalents, whilst the landscape is impossibly tiny, with "mountains" only a couple of kilometres in height, and the entire Lands Between having an area smaller than Greater London. I know the latter part is so that it's actually playable as a game, and wouldn't involve hours of riding Torrent to get anywhere, but it's still an interesting disparity
@Tulip_bip4 ай бұрын
the real lands between is significantly larger than what you see ingame, it's a full continent, they just shrunk it down for gameplay convenience
@agxryt4 ай бұрын
@@Tulip_bipthe "real" lands between doesn't exist. It only exists as gameplay.
@Tulip_bip4 ай бұрын
@@agxryt i mean in the story of the game
@agxryt4 ай бұрын
Yep. And that geographical compactness is even weirder when you consider it's supposed to be thousands of years since the shattering (iirc, from early game info). Also, Liurnia and Leyndell supposedly went to war at one point, but Leyndell sits right between Liurnia and the mountaintops (where the original astrologers came from).
@rycheesoda4 ай бұрын
reminds me of MMOs' size disparity between characters and world design. I wonder how much of it is artistic license or just not intentional
@TheUndeadHumor3 ай бұрын
This is one of the best Elden Ring videos I've seen. Super interesting to see the visuals & learn the history. I hope you make more videos, you're clearly very passionate about architecture. Not many people make videos about this stuff. You could be a big player in this niche.
@RelativelyBest4 ай бұрын
What always blows my mind about the Scadutree Chalice structure is that it isn't even a building you can enter, nor does it appear to serve any practical purpose. It's seems to have been erected purely as a monument. Every time I get there I think: "This thing is absurd! Why did they make it so big?"
@addypalooza4 ай бұрын
@@RelativelyBest I know, right? The apparent pointlessness is the thing I like the most about it!
@kaimerry15874 ай бұрын
i always thought it was a triumph arch celebrating the utter defeat of the hornsent.
@RelativelyBest4 ай бұрын
@@kaimerry1587 Something like that, except it seems dedicated specifically to the Scadutree. I never quite understood the significance of the tree to Messmer's faction, although I suppose maybe they ended up viewing it as a sort of stand-in for the Erdtree.
@kaimerry15874 ай бұрын
@@RelativelyBest given that the scadutree seemed to have been created with the erdtree, the scadutree as a black symbol of the dominion of marika over the lands of shadow is perhaps why they hold it in such esteem.
@allthe14 ай бұрын
@@kaimerry1587I like to think it's a big post sign broadcasting: Erdtree sap dispensary here! Come and get your! Clearly everything in the Shadow Lands was built pre-split and with a purpose that is now lost
@litteraire254 ай бұрын
The Elden Ring architectural marvels are just so extreme, I still remember my palms sweating while climbing up that one divine tower in Caelid
@Astraeus..4 ай бұрын
Going up that tower isn't nearly as nerve wracking as going down the inside of it is.
@guilhermefioresi75383 ай бұрын
@@Astraeus.. that fucking place was 10 times worse than even the Merchant concentration camp descent to the Three Fingers
@BratSmimson-re9uw3 ай бұрын
were your knees weak and your arms heavy?
@beef10433 ай бұрын
@@BratSmimson-re9uw maybe there's vomit on his sweater already
@blakemcmillan56803 ай бұрын
@@beef1043probably caused by his moms spaghetti
@novorii4 ай бұрын
Enir-Ilims spiral architecture also reminds me of Vladimir Tatlin's "Tatlin's Tower". The tower itself was an architectural impossibility at the time it was drafted, but if it was built, would have been around 1,300 feet (400m).
@addypalooza4 ай бұрын
I wasn't aware of Tatlin's Tower, and I can definitely see the resemblance! "A tower made of steel, glass and revolution", omg this rules
@dislikebutton95714 ай бұрын
Few understand the real lore implication, that Queen America wiped out all but one fire giant and forced him to become the nation's fry chef for all thanksgivings to come. Miyazaki was in fact cooking with 140 million liters of oil when he made this game.
@Nakaska4 ай бұрын
Queen America 💀
@bautiytimon17403 ай бұрын
Queen america
@YEY08063 ай бұрын
@@Nakaska A Marika = America
@YEY08063 ай бұрын
@@NakaskaDonald Morgott: "Make Lyndell GREAT AGAIN!!"
@Empereur-Supreme3 ай бұрын
🦅Queen 'Murica the eternal 🦅
@Saffron-mb8mp2 ай бұрын
This is a fantastic video! Its paced really well, you don't linger on anything too long, but you also explore each landmark to a perfect depth, giving the audience new and interesting comparisons every time. Great work on this, you clearly put a lot of effort in with recording and polishing and researching, and I'm very glad that you shared it
@calebgriffin42144 ай бұрын
I think it’s important to mention that from a gameplay perspective, your “eye level” when playing is 2 to 3 times a tall as your actual character, so what in a real scale is massive actually turns out to be pretty well scaled when compared to other great structures in the real world
@DiegoSouto-fy9su2 ай бұрын
There's always the first person mod. It's pretty fun once you get the hang of it.
@toastmaster9142 ай бұрын
@DiegoSouto-fy9su that sounds cool in theory, but wouldn't the camera constantly just be up in a boss' face?
@MozzaBurger88Ай бұрын
FPS mod would be nice for an immersion stroll but for combat, oof.
@DiegoSouto-fy9suАй бұрын
@@toastmaster914 It's basically Skyrim with lock on, dodge rolls and better camera. Takes some getting used to, because the enemies actually have combos and moves, but it's pretty fun and challenging.
@baguetto56328 күн бұрын
@@DiegoSouto-fy9su ER's camera is frustrating enough with oversized bosses like dragons, tree spirits, and the fire giant, cant imagine how rough first person would be then
@novaghost26752 ай бұрын
I think leyendell’s really tall walls show a sign of power and shield like nothing can get through. soldiers who might be on the front lines might immediately have regrets seeing a wall taller than anything they’ve ever seen before and that’s exactly the reaction I had when playing for the first time
@SomeSpamCan4 ай бұрын
I love how you actually give us a comparison of what it is to real life structures, although the absolute scale of a 200m wall in Lindell is literally incomprehensible to my mind, for how big and thick it is you could probably construct another city with all the raw materials from one wall lmao, I loath to think how they sourced the materials and the labor to construct it all
@Powersd4514 ай бұрын
That's something I often thought about playing this game. even if you have golems helping, just how much labor would it take to build such structures? These are projects potentially taking up human lifetimes, and it makes sense in a way that gods living for centuries would have structures like these built. I sometimes imagine literal generations of people building these, under the watchful eyes of immortal gods.
@SomeSpamCan4 ай бұрын
@@Powersd451 Honestly this is part of the reason that even though I know the chances of Elden Ring getting an "elden ring 2" or another game in the same universe is rare, I'd LOVE to see more of how all of this just worked as a society. We know the general timeline but we really don't know scale or time, it's very vague like normal fromsoft. It's just so fascinating to think of a system possibly like the Egyptions had or other great civilizations, but at least 10x the scale with whole families working on building a wall, or even how people such as the Omens might've factored in; could they have been used in slave labor to help cart goods, we know that the misbegotten were used as slaves for example. And to think this branches across several civilizations all with their own bureaucracy and sources of labor...absolutely insane and so cool and awesome to think about, what an amazing world.
@wadespencer36234 ай бұрын
@@SomeSpamCan Omens are used as slave soldiers, and trolls are used to pull carts, so both of them with their superior strength could make pretty excellent workhorses in construction.
@shawmiserix4043 ай бұрын
well they weren't always at war with the fire giants so....
@sultankebab15872 ай бұрын
I mean they have all kinds of magic in this world so building these might not be that hard.
@duelist434 ай бұрын
Maybe someone already mentioned it but - big elevators' speed are directly balanced with the location's loading time.
@addypalooza4 ай бұрын
Oooh very good point actually!
@7firefly7634 ай бұрын
11:00 The walls of Leyndell bring a terrifying sense of scale to the Vajont disaster. The megatsunami that overtopped the dam was the same height as the structure. Stand in front of the walls and picture a wave just as high as the walls soaring over the top. Horrifying.
@Astraeus..4 ай бұрын
A megatsunami near Alaska in the late 1950's had a maximum wave height recorded somewhere around 1700 feet, roughly twice the height of the walls of Leyndell.....
@7firefly7634 ай бұрын
@@Astraeus.. yea! Lituya Bay, that was what confirmed the existence of megatsunamis. Absolutely terrifying
@soffa934 ай бұрын
American engineers who were at the scene of the disaster said that they had never seen anything more devastating than this other than at hiroshima and nagasaki. Corpses were literally stripped naked from the shockwave of the water.
@DanKaschel3 ай бұрын
@@Astraeus.. that doesn't even sound possible... That's terrifying
@WhatupitsTetra3 ай бұрын
The similarities between Marika's Bedchamber at 11:40 and the veil that you can see in the Land of Shadow going up to the Scadutree is an ominous message
@arrowtongue4 ай бұрын
What an incredible video! My only critique is not delving into the Haligtree, my favorite area architecturally in the game.
@VykeDragonFucker4 ай бұрын
Big disappointment on that for sure
@MatsYoo4 ай бұрын
zullie the witch did a hundred videos about that already
@dgjacobs802 ай бұрын
It's a tree 😂
@arrowtongue2 ай бұрын
@@dgjacobs80 Elphael is an entire city built around the tree, and what braces it, that's what I was most interested in!
@ХлебушекНомер12 ай бұрын
@@arrowtongueIt's a tree
@mimbaoJHАй бұрын
Watching this video made me appreciate the scale and absolute beauty of Elden Ring’s dungeons so so much more, like putting into perspective the impossible fantastical geometry of Enir Ilim is so cool. You’re not wrong, seeing this in 1st person would’ve been an otherworldly experience
@TKGPYT4 ай бұрын
What this says to me more than anything is how ridiculous some of those real-world examples are Very impressive cinematography, by the way
@chintoki25 күн бұрын
My thoughts exactly. The Burj Khalifa is just nuts.
@whoeverofhowevermanyКүн бұрын
I got this game running with stereoscopic depth perception on my XR glasses, and stuff looks ridiculously huge now. The place is terrifying.
@jackcohn17334 ай бұрын
I sometimes forget just how indescribably massive these structures all are, and you did a wonderful job re-contextualizing that. I kept thinking something might surpass the Burj Khalifa in height, and the fact that nothing did is also pretty amazing.
@koiledPythonRain2 ай бұрын
The erdtree and scadutree:
@YayaFeiLong27 күн бұрын
@koiledPythonRain Well yeah but those aren't man-made buildings, they're magical god-trees
@snowyy7386Ай бұрын
Unbelievably fascinating and beautifully made video i rarely leave comments but i really do love it. Keep up the amazing work bud
@battsengelnurzed47874 ай бұрын
It baffles me that this video has so little views. Thank you for making one of the best video I watched in a while. I will re-watch this for a while
@Nonflown4 ай бұрын
He deserves every view and more
@mh62763 ай бұрын
@@Nonflown He's got em now! 341K and counting!
@HEDFUCcom3 ай бұрын
9:01 This is the scene I’ve wanted to see the most during my years playing Elden Ring. Thank you.
@magnatorra53254 ай бұрын
This is an amazing video, but what's really amazing is that despite the fact most of these structures are absurd, IRL we have still built bigger or almost as big!
@addypalooza4 ай бұрын
That was often my thought when researching for the video, humans are incredible!
@soffa934 ай бұрын
usually we don't build them from solid marble, though. I wager that Enir-Ilim is at least 1000x the weight of the burj khalifa
@bird66173 ай бұрын
@@soffa93 GOOD VIBRATIONS!!!
@soffa933 ай бұрын
@@bird6617 pegasus!
@secretschploompuhs3 ай бұрын
I’m 15 seconds in, and I am immediately interested in the rest of the channel as well. I love these kinds of videos, but also the way you very calmly yet confidently ask me which of the buildings I think is bigger has me immediately intrigued and questioning things about the games I know and love. Also the thumbnail was perfect.
@HenryGreenEngine34 ай бұрын
Playing with the first person mod really emphasizes the true scale of things, enemies included. Great video.
@camf333 ай бұрын
The one from Nexus? - I couldn’t get it to work at all..
@a_level_70_elite_raccoon4 ай бұрын
Great video. Helps explain the vast wonder I experienced when I first started wandering around Limgrave. I'd spent a good 15 hours just messing around Limgrave, exploring and gathering items and equipment, and then I found out that the Weeping Peninsula existed, and that first time going down the well elevator was jaw dropping. It was like every time I found a new area, the map would double in size. It was ridiculously exciting.
@Mo167ose4 ай бұрын
This video is incredible. I’m so glad that you mentioned the Grand Cloister, I was astonished by its scale when I walked in and it was the moment I realized I was playing a masterpiece
@hisholiness45373 ай бұрын
Imagine just getting past the Lake of Rot and thinking "yup, this is a mastapiece right 'ere".
@reidanderson6953Ай бұрын
Just discovered this game. Took break from gaming for couple years. Love your video. So in depth. Thank you.
@Renevas4 ай бұрын
This video is a gem, just like the ones on AC6 and the one on the Sekiro map! I might sound like a cliché at this point, but this channel deserves a lot more subscribers... I hope KZbin algorithm will do his job 🤣
@GreatSageNThyme-wb9vi2 ай бұрын
I love all the random facts and detailed size comparisons. I also loved the way you set an appropriate mood for each area. Good stuff!
@DepressoEspresso-hk3yw4 ай бұрын
This is a great way to give a realistic sense of scale, and I appreciate what you've done with this video.
@petermower57083 ай бұрын
I loved seeing the scale of these incredible buildings. The added perspective from you camera work and real-world comparisons was a real treat.
@TestingChannel14074 ай бұрын
Crystal Peak music from Hollow Knight playing when you talk about the glint stone crystals was a nice touch.
@herm5743 ай бұрын
I just wanna appreciate how well this video was made; the editing is sleek, things are sequenced logically and in a fun way, the writing is great and I can't imagine the amount of work that must've gone into getting all the measurements right and then getting all the references along with thaf (I also really liked the fact you pronounced siofra correctly, being a non-native english speaker, while english speakers often struggle with things like that lol). Immense kudos!
@DietmarEugen4 ай бұрын
The craziest built structure in any game (that I know) is probably the double-decker city Hengsha in Deux Ex Human Revolution.
@addypalooza4 ай бұрын
I had to look that up, that's such a cool concept!
@LordBackuro4 ай бұрын
That one is definitely humongous
@allthe14 ай бұрын
Idk we should go to Armored Core FoR next to find out
@superceilingfan97414 ай бұрын
@@allthe1 Go Go Gadget Vascular Plant
@Astraeus..4 ай бұрын
That right there was just an example of Square literally taking one of their own initial concepts and designs and then repurposing it for a new game. Hengsha is very clearly a slightly different take on Midgar from FF VII. A dual-layered city with a clear and intentional separation between the wealthy "upper" class and the poor "lower" class, all controlled by the ruling "center" class, represented by Shinra HQ in FFVII and by Pangu/Tai-Yong HQ in Deus Ex.... Scale is difficult to determine in any game, but as per the recent Remake of FFVII and a handy-dandy area that houses a 1/10000 scale model of Midgar, the overall size of the actual city was estimated to be approximately 100km in diameter, with the upper plate being something in the 300-500m range above the bottom level.... Clearly that would dwarf the size of Hengsha by a considerable margin, but from the player perspective Hengsha probably seems a lot larger. This is likely due to Deus Ex being a first-person perspective and the fact that the architecture is a lot more familiar and thus makes determining scale that much more natural for us, whereas in FFVII the 3rd person view coupled with much of the city being specifically geared towards Mako extraction/processing and the explorable areas being small, gives us a harder time making any kind of decent estimation of what we're seeing...
@hotsauceeyedrops85453 ай бұрын
This video was fantastic! Despite me never really being great at visualising scale when hearing a measurement, I was still utterly enthralled by your presentation of it.
@Taipan2784 ай бұрын
as always your production on these videos is well beyond what i'd expect for such a small channel. that shot of enir-ilim at 21:08 is simply awe-inspiring.
@addypalooza4 ай бұрын
Hey, thank you so much for your kind words! I had a lot of fun with the camera mod, and of course everything's easier when the locations are so beautiful to begin with :)
@AphemarcoMurphyАй бұрын
The lift times being shorter late into the game is such a masterful piece of game design.
@astoopidyoutuber91564 ай бұрын
Fun fact: In America, we’re reminded every November to NOT deep fry turkeys becos it’s basically a sure way to start a fire
@jedwalker45434 ай бұрын
You just can’t deep fry a frozen one. It has to be fully thawed first
@Brandyalla4 ай бұрын
@@jedwalker4543 Also dry, and not being operated by a moron
@kbattraw4 ай бұрын
If you're a moron, yes.
@emiliolopez18084 ай бұрын
What are you even talking about?
@astoopidyoutuber91564 ай бұрын
@@emiliolopez1808 someone clearly didn’t watch the video
@distrecx848526 күн бұрын
This is the best thing I've come across in a long time, incredible video, the in-game shots are remarkable. Even the music you decided to use brought me joy, I'am genuinly addicted to these videos
@КузнецовНиколай-ж1ж4 ай бұрын
Deep Ansel well is actually located on the same level as the lake of rot in the game for convenience. So if we consider falling deep down in a coffin it would be the deepest elevator across the universe.
@HeevaEgo3 ай бұрын
Incredible video man!! Really puts a lot of things into perspective, literally. My favourite segment of the vid was the Shadow Keep
@wraith31564 ай бұрын
Super cool video! Always wanted to know how big stuff in elden ring is. 5:41 also I like that you put Nihil Nihil on the score board.
@arthurmfarias3 ай бұрын
This video made me feel two things: Travel to all real locations mentioned and replay elden ring, awesome video!
@hythan91984 ай бұрын
I signed in just to comment and subscribe. This video was incredible work. I was just thinking about this the other day, and wished someone would make a video to scale things. The editing and everything was fantastic, thank you for making this! My jaw dropped when I saw the comparison between Raya Lucaria and the Eiffel Tower, and then dropped even harder when comparing the walls of Leyndell to the walls of AoT. Enir Ilim is a whole new level of incredible. I still feel like the Hornsent only barely scratched the surface of what Rauh understood, their achievements certainly don't require verification, as the canopy of the tallest object in the world looming overhead confirms
@yosayoran14 ай бұрын
This is an incredible video! Love the details, the comparisons, all the snall tangents. Please, I'd love to see another one looking at structures you couldn't get to here (Bayle arena, the library the mosulioums etc)
@jedwalker45434 ай бұрын
The algorithm is really giving me some bangers from small channels lately. Fantastic video sir!
@XalfariaАй бұрын
Amazing video, 10/10. Great vibes, and the turkey thing was a great palette cleanser haha
@PierceArner4 ай бұрын
This was an utterly _spectacular_ showcase of some of my favourite things about the game side-by-side with real world counterparts to really emphasize just how incredible it all feels to explore.
@Sumanth7674 ай бұрын
Thank you so much for making this video! The music and narration is perfect. The research and efforts gone into constructing this video... It is insane!! Absolutely fantastic!
@krameraad4 ай бұрын
I love the ingame cinematic camera shots. Brings the size of the architecture in perspective, and they look beautiful. I also really enjoy the comparisons to real-life structures. Thanks for the great video! There are a few locations I would still love to see a full view of. - The Haligtree/Elphael (surprised there was no mention of this at all) - Volcano Manor (how large is it compared to real-life manors? And how many real-life manors have prisons? 🤔) - Ruin-Strewn Precipice (one of the best dungeons and quite tall) - Grand Lift of Rold down to the Consecrated Snowfields (how far down is that?) You could also have talked about the miscellaneous walls buried in various cliffs. For example, on the cliff to the southeast of the First Step, or west of Radahn's arena in Caelid. Those look absolutely huge.
@addypalooza4 ай бұрын
Hey, thank you so much for the kind words! All the places you talked about were actually included in the original script of the video, but ended up being cut for one reason or the other (mostly I wasn't able to find an interesting way to talk about them or couldn't find relevant references). As I mentioned in another comment, I wasn't expecting it either but the Consecrated Snowfields are actually halway up the Grand Lift of Rold, not down!
@krameraad4 ай бұрын
@@addypalooza Wow, I didn't expect a reply actually, thanks again! It's cool to hear you thought about the same places. If you ever decide to make a video about them, or even about other map design/architecture stuff, I'm definitely going to watch it. I already subscribed. That fact about the Consecrated Snowfields is surprising. Its connection is so vague ingame, I bet most people don't even realize it worked like that! Have you thought about making shorter videos or even KZbin Shorts? It might be a good way to talk about a simple topic, and it's quicker to make than a long, structured video.
@addypalooza4 ай бұрын
Yes, I have thought about it! The thing about "simple topics" is that usually they have been covered in detail elsewhere and much better than I could: I'm thinking about channels like IllusoryWall or Zullie, and topics as the height of the Erdtree, the scale of AC6, stuff like this. So, as weird as it sounds, it's sometimes easier to do deep dives, as I get to point out stuff that no one did before! After all this whole channels exists because I've been looking for years for a proper analisys on Sekiro's map and couldn't find it, so I thought "right, I'll do it myself" :)
@krameraad4 ай бұрын
@@addypalooza Hahah epic, I also loved your Sekiro video! It's an underrated game because it's small in scale, and your video made it seem even smaller. You're right about there being a lot of "analysis" channels. I happen to really like the channels you mentioned, and especially IllusoryWall makes those long deep dive videos. So if you're going to continue making long content, I'm all for it 🙂
@3dfximagen3 ай бұрын
Elden Ring's design takes your breath away. I spent a lot of time in the game just looking at all these massive buildings. But I didn't expect the real-life architecture to be so big. Great video 👏🏻.
@nautilus23424 ай бұрын
Seeing the sheer scale of all the architecture in the game with the camera mod is just incredible.
@valkyriedarkwar35053 ай бұрын
This was a lot of fun to watch! I love this sorts of comparisons, and you've got a great voice for it!
@stevensammons40624 ай бұрын
This is one of the coolest Elden Ring videos to date.
@bananafishbones57243 ай бұрын
Holy SHIT this video is amazing. Comfy presentation, good script, great music, and FANTASTIC editing / camera work. It is absolutely criminal that you don't have more subscribers with the insane level of quality here. I could not believe some of the views you showed us and how smoothly you worked the camera to do so. Wish I could sub more than once.
@nicolomotta77764 ай бұрын
Dude this is an amazing work. The video I mean, of course I also mean the design of Elden Ring, but the video made me fall in love even more with the game so I clearly feel more love for the work behind this video. Please keep making more of this!
@therealqwerty98Ай бұрын
This video was amazing. The quality was great, the way you sort of walked us through the game was great, the time spent with each structure was great. Thanks for this great way to spend some time.
@XinHun3 ай бұрын
The camera work in this video is soooooo good.
@SculkKnightMC3 ай бұрын
Awesome video, out of the many reasons to play Elden Ring there are, its architecture is now one of my favorites thanks to your video
@bogosbinted4 ай бұрын
This is exactly the kind of architectural review I wanted
@CassianoAlcassa25 күн бұрын
I'm amazed by such scale, this is an amazing video, thanks for this trip!
@trippij57104 ай бұрын
I want to replay this game so bad rn watching this and looking closely at how cool everything is. This is a fantastic video! I thoroughly enjoyed it! I’m a masters of architecture student and video game structures and their parallels to the real world are super fascinating and compelling! Great work!
@resol59422 ай бұрын
Thank you for taking the time to make this, very cool
@Lialey224 ай бұрын
Thanks for putting everything into perspective! This was so interesting to watch
@amrealhuman47183 ай бұрын
This video was both very educational and entertaining. I look forward to checking out your other videos. Keep up the good work man!
@froggie6104 ай бұрын
enir ilim is based off the babylonian tower called babilim, like the religious undertones enir ilim provides. It is a gate for a god in Babylonian culture. The height is not known, but it is closely related to the Tower of Babel, which supposedly reached the skies themselves.
@froggie6104 ай бұрын
@@silentservant_ I can see the resemblance. But It is very similar to the Scadutree building. It has the arch and everything
@GuillaumeCartier3 ай бұрын
Amazing mix of Elden Ring awe, real world awe and laughter cooking turkey in the forge of giants. Love it!!
@richtofenify3 ай бұрын
Elden ring keeps breaking records, 2 years after release. Let us all wait 6 more years, in order to enjoy more incredible stuff and feet *we know it, Miyazaki*
@ArKriEvRDu4 ай бұрын
What an amazing comparison video. It made me appreciate how the game was made more. The design team needs more praise for their ambitious designs that can only be done in a game
@dardardarner3 ай бұрын
At some point while playing Elden Ring, I just stopped all of a sudden to admire just how massive the architecture is in this game. This really helps put them into perspective, and I do agree with you about the first person perspective thing. I know there's a mod for it, but I would have loved to see these structures in a first person view. Maybe even a 1:1 scale in VR. It's also crazy, that for comparison, Elden Ring probably still doesn't even have some of FromSoft's biggest structures they've ever created. I'm looking at you, Armored Core 6.
@machmach50063 ай бұрын
I thought I'd seen every unique Souls video possible. Fascinating dive into Souls and real world structures. Well done Addypalooza!
@Foogi90004 ай бұрын
Ah, a video for what is currently my hyper-obsession, video game architecture!
@shepherd6473Ай бұрын
I started watching this video as 'second monitor' content while working on something else... By the end, your video had my full attention. Beautifully done. This is the kind of video that I wish KZbin would recommend more often.
@deltha_the_1st3 ай бұрын
0:24 DISCWORLD LETS GOO
@OtakuUnitedStudioАй бұрын
That movie was a fantastic adaptation of the first two books
@Barrythebarnabas8 күн бұрын
Twoflower and Rincewind in this movie are what actually got me into Terry Pratchett
@hugosmithartist3 ай бұрын
Great video. The sinking of Liurnia and the caverns beneath was something I hadn't put together before - cool!
@anonymanonymus47064 ай бұрын
My grandma would love to play Elden Ring. She has a thing for old and big churches.
@yoteonthetoobsАй бұрын
Bloodborne would blow her mind 🥲
@Wave999022 күн бұрын
Genuinely one of the best Elden Ring videos I've seen. This was fascinating, and I'm not even into architecture at all. Looking forward to more of your content in the future!
@RealCutieMutie4 ай бұрын
11:30 I always though funny that the Demigod Children had to pass through Marika Bed Chambers every time they get together at the Throne Room :3
@tranhuup4 ай бұрын
Elden Ring architecture is truly a sight to behold. Never have I played a game where I was so immersed in the structures and history they provide to the game.
@umbertodivivo4 ай бұрын
really nice video, o forse dovrei dire bel video :D. Quando hai detto "ponte delle torri" mi sono spaventato per la pronuncia perfetta pensando inizialmente non fossi italiano. Comunque si gran bel video davvero molto interessante
@D4rthfurious4 ай бұрын
Ahahah anch'io
@addypalooza4 ай бұрын
Questo canale è in realtà un'operazione di rilancio del turismo nel Centro Italia, però acqua in bocca raga 👀
@umbertodivivo4 ай бұрын
@@addypalooza interessante
@reverbMc24 күн бұрын
I'm so excited to have stumbled across your videos, it's like you're making them for me specifically.
@EnricoRodolico3 ай бұрын
13:54 click
@barack__obamaАй бұрын
Click bus?
@memortificaАй бұрын
Good video, you open my eyes to the size of the game, sometimes it's easy to ignore it cause the focus is on not dying too much
@neverbloom47174 ай бұрын
the real reason the centre of the lands between is empty is because they had to dig up all that land to make bricks for structures and even then it might not be enough
@Oldbloodhunter3 ай бұрын
Dude, you have no idea just how glad I am you made this video. I'm a former architecture student and I love the fromsoft games. this was just the perfect treat! I'm showing this to people every time I nerd out about videogame architecture. Amazing work dude
@Raigosai4 ай бұрын
Ive got a question about structure sizes. How does placidusax's arena compare to bayle's? Im wondering if bayle's arena is actually the hole left by placi's when faram azula ended up in the sky (likely after getting hit with a meteor, getting levitated, and then left behind as the shadow lands got sealed away).
@Brute_Studios3 ай бұрын
I like how you had distant panning shots that help to show the scale of these mega structures, rather just putting the numbers on screen and expecting people to try to comprehend the sheer size of this game.
@clankymocha4 ай бұрын
Can you make a part 2 or a video about the landscapes ? I now know how tall lyndell or raya lucaria are compared to real life structures, but not at all how wide they are They feel impossibly small for a city or school but just how small ?
@rasmusbahnson946717 күн бұрын
Just watched this and the video about the true size of the map. Enormously underrated channel. The quality of these videos are top notch. I can’t wait for more videos! Definitely earned a sub
@LaenKay2 ай бұрын
I never thought it was possible for me to love Leyndell more, but oh my god really being able to visualize how massive the city is makes it even more amazing!