Yeeeeeeeees dude!! I love that you incorperate your love for games into your 3D work!! Can’t wait to dig into this!
@azielarts4 ай бұрын
Thank you so much man!! I appreciate that. Trying to embrace that source of inspiration more!
@danzfrenchiecrew4 ай бұрын
I have spent many hours and death rolling in Elden Ring and you nailed it. I thought I was watching an expansion video for a minute.
@azielarts4 ай бұрын
Wow that is the best compliment thank you. I am glad I captured the feeling of the location to you. That is awesome!
@VideoGameKillCounts4 ай бұрын
This was incredible - I just installed UE5 today and wanted to create Warhammer 40K Content from the comics, but I had no idea how to start - now with commitment and consistency, I know I can take this challenge on!!! Thank you, subscribed.
@azielarts4 ай бұрын
You got this! You are absolutely right. Channel that space marine dedication, and you will be building amazing things in not time.
@MichaelMaurice4 ай бұрын
This looks amazing! Currently playing Elden Ring for the first time and this location you chose is one of my absolute favorites! On another note I've been using Blender since 2 years and been thinking of getting into Unreal but was procrastinating. Your video is motivating me a lot! Thank you :)
@azielarts4 ай бұрын
I am so happy to hear that. You got his! Just pick something fun you want to build and go for it. I find that helps me learn software stuff faster, when I have a good goal in mind.
@vladenchev13 күн бұрын
Hey, fantastic video! You truly captured the essence of Elden Ring. I loved the procedural textures for the grass and trees. Hopefully, someday I'll be able to create something closer to your build, as I've always struggled with them. Your step-by-step process is incredibly inspiring and motivating. Keep up the amazing work!
@juanmilanese4 ай бұрын
great work man. Looks amazing. The "I decided I was done :)" part is the 6th step for sure lol... so difficult to finish a project and releasing it into the world.
@azielarts4 ай бұрын
Thanks so much man! Heh yeah hard to pull away also. I could keep fixing things forever.
@xTheMLPGodx4 ай бұрын
this is definitely the best tutorial for unreal i've found so far. i'm really wanting to make a game, a soulslike that's heavily space-themed, and getting started has been really daunting considering the only 3d art i've done has been with source filmmaker. i *love* the way you're so thorough with your process and explanations. you don't just throw a term out and then move on like every other creator does, you take as much time as needed to explain what that term is and how to achieve it. really makes me feel like this is something i could actually do. pleeeeaaaase keep making videos like this :3
@notyouraveragegymbro2 ай бұрын
How's your project? Any updates?
@andrei_camilotto2 ай бұрын
Im also curious! How is it going?
@DABooMasta4 ай бұрын
Incredible work! Thank you for going into all the steps in detail. It helps us new people out tremendously!
@azielarts4 ай бұрын
You are very welcome! I love sharing my process, and teaching in general, so I am glad it comes through.
@Rix1Dev4 ай бұрын
That was insane!! I really like this kind of environment, thanks for sharing your experience with doing such a masterpiece! . Saved the video
@zizzonedibattipaglia62474 ай бұрын
Amazing! Such a good channel you got! Always great content! Keep on going this kind of videos are inspiring
@azielarts4 ай бұрын
Thanks so much! You all inspire me💪
@adawg30323 ай бұрын
ive been wanting to make a game for a while and i think this is the kick start i needed to just dive in and start going
@Merczid4 ай бұрын
Amazing!! I actually "tried" to recreate exactly this area in Blender a while ago. Really cool to see this.
@Enryo_tv3 ай бұрын
my joy , when u did the packed instance, that thing is soo good
@AriaRedux4 ай бұрын
Really great presentation of your process. Packed with so many superb tips. Also, beautiful results! Really nailed it!
@zurovskyvision4 ай бұрын
One word: WOW!
@azielarts4 ай бұрын
Amazing!! I am glad you like it!
@HussinKhan4 ай бұрын
Now I’m convinced Dash is actually very useful tool. Thanks Aziel!
@bignickofficialАй бұрын
I agree I tend to use alot of inspiration and references 😊 really does help the development of a game 👌
@unrealhabitat4 ай бұрын
Aziel you are the best!
@azielarts4 ай бұрын
Thanks much, but the truth is you all are the best!
@yacineygamer64574 ай бұрын
Amazing Video Man, i learned so much from this .. Thanks for sharing .. Keep up the good stuff.
@azielarts4 ай бұрын
No problem at all. Will do!
@leahthegeek96774 ай бұрын
This looks so sickkkkk. Holyyy. Im blown away.
@wewong.wowong2 ай бұрын
Incredible work! Makes me want to learn Unreal for 3D Environment
@azielarts2 ай бұрын
You should!
@nickpetrillo83004 ай бұрын
That 4090 is really putting in the work. i have the same setup with a 3080 and it wound like a vacuum cleaner by the end
@adawg30323 ай бұрын
thank you for teaching us so much cool stuff. this is gold.
@wayne99544 ай бұрын
This is insane, very inspiring!
@azielarts4 ай бұрын
That is amazing! I am so glad to hear. Go make something awesome!
@RisingFox4 ай бұрын
Project looks awesome! Thanks for the inspiration.
@azielarts4 ай бұрын
You are very welcome! YOU GOT THIS!
@leahthegeek96774 ай бұрын
And really helpful. As an aspiring 3d artist, I am learning a lot from your explanation.
@Rhyff2 ай бұрын
That Packed Level Instances tip is really useful!
@siwatbas4 ай бұрын
Thx fir sharing. This is very Useful and inspiring🎉
@azielarts4 ай бұрын
Absolutely! I am so glad to hear that! You got this.
@deat-mq5xi4 ай бұрын
This blows my mind. The imagination and creativity you must have to develop a game like Elden ring is amazing!
@joshua4277722 күн бұрын
Thank you VERY much for sharing!!! I need to stop cowering in front of the barrel of a new project
@andrewwoan4 ай бұрын
INCREDIBLE!
@azielarts4 ай бұрын
You are incredible!
@andrewwoan4 ай бұрын
@@azielarts haha thanks
@SanyaBane4 ай бұрын
Thanks for sharing your progress!
@azielarts4 ай бұрын
Absolutely! Hope it is helpful 👍
@ez4j3nz543 ай бұрын
this is awesome dude! i love it!
@danparsons14233 ай бұрын
This was so captivating, thank you.
@MatruKrupabhakti4 ай бұрын
Super Amazing Man!
@brandonjacksoon4 ай бұрын
Thanks for sharing your process! Interesting to watch!
@azielarts4 ай бұрын
No problem! Thanks so much for taking a look.
@blindfrank10484 ай бұрын
Hey bro can i ask u somthing Abt ue R u there in insta
@sassuskrassus31662 ай бұрын
wow never heard of dash before this tool looks insane
@Aboood-Fun3 ай бұрын
This is so good and well put together, thank u so much for this tutorial 😭🫶🏻
@TC-12074 ай бұрын
wow a lot of work, great job, thanks for sharing
@azielarts4 ай бұрын
You are welcome! Love to share my process!
@tomschlaiss57354 ай бұрын
Great video, very well done. Cheers from Germany
@NeoDymRec3 ай бұрын
Wow ! Amazing job !! 😀
@ChristianSokol.4 ай бұрын
At time 17min You can always "merge" or "group" the actors themselves creating one mesh, instead of 10 different smaller parts. Wonderful video!
@rationalrama4 ай бұрын
That completely removes the whole point of modularity in a scene. You need modular assets because you want them to be reusable and separate from one another, so they can be reassembled in a variety of different ways, like making a hut and its roof into different meshes so that you can duplicate the model and replace the copy's roof with a different styled roof later.
@ChristianSokol.4 ай бұрын
@rationalrama the process is the same. Just double click the asset and you can edit it. 😉
@azielarts4 ай бұрын
I love the debate here. There are pros and cons to both workflows. Grouping is a great fast way to move geo around. The packed level actors however is actually converting the geo to instanced geo, which for me I really needed to do to stay as optimized. Also with grouping, if you change one of the groups, it does not automatically update all of your duplicated groups, and with packed level actors it does. Both are valid workflows, this one just seemed to be the best fit for this one.
@ChristianSokol.4 ай бұрын
@@azielarts You are so right! I guess it really depends on the needs of the level. but wonderful video mate. thanks for what you do.
@nickpetrillo83004 ай бұрын
will it create its own instance of the merged asset as 1 or itll just be grouped with it? i need to check out UE5 modeling features im using Maya
@JosephH-n2b3 ай бұрын
Awesome Job Not only on the final look of the project but on the detailed explaination I learned several new tips. but not sure on that packed instance thing? isnt it just making a blueprint with all the structure items?
@azielarts3 ай бұрын
It is making a type of blueprint, but the difference is that the meshes are all instanced so it is more efficient than a normal blueprint. It is also easier to update. Normal blueprints work also though if that is your jam.
@392Hemi-x33 ай бұрын
Great stuff. I wish you would've spent some time showing the final outcome off to us fellow tarnished. I've said many times how amazing ER would be in UE, I'd love to see more.
@azielarts3 ай бұрын
Awesome! I totally agree. Got a little film of jus the cinematic shots coming in a few days
@392Hemi-x33 ай бұрын
@@azielarts 😁
@raizen3d4 ай бұрын
Amazing job man!!
@brandonjacksoon4 ай бұрын
Awesome environment!
@azielarts4 ай бұрын
Thank you! I learned a lot.
@moneyman9354 ай бұрын
i just stumbled upon this video and watched it cuz i wanted to see how you made this and possibly learn maybe something from you as you sped through it all but i didn't realize that you break things down in a way that is super easy to understand for new and experienced builders i love your analogies and the way you put the description of things on screen as your doing them it makes things so much easier and faster to learn while also following along instead of having to pause the video every ten seconds just to understand wat you did thank you so much will b supporting you from here on out plz teach me everything lol
@jamesa58903 ай бұрын
This is insane, learned so much (especially basic stuff that's always so hard to find because sometimes you don't even know that you need to learn it :D). Would love your advice on these though: How do you decide what the smallest elements to graybox are? (like at 14:50 you have the circular elements on the floor that seem REALLY shallow and almost worth skipping, same for just tiny boxes that are going to later represent statues or detailing) Do you tackle interiors differently or is it the same process? Like you graybox the house as an exterior, get everything in the rough scale, shape, rotation etc. that you need then you hollow it out and repeat the process for the interior?
@Danny_Nbg3 ай бұрын
This guy knows what he’s doing. A true game developer. 💪💪💪💪💪💪
@slavazarkeov46003 ай бұрын
Inspirador! Gracias! ❤
@DesignDesigns29 күн бұрын
Beautiful...Thanks for sharing.
@kevinsyz12013 ай бұрын
HOLY SHIT this is amazing man!
@dougallen57344 ай бұрын
From Software are such masters of the walk out moment in their games
@pavvlito24144 ай бұрын
Wow, how did I miss your channel? Absolutely underrated! Incredible and high quality stuff - there was something for beginners, intermediate or even pros in UE5. Extremely good job with that video and the project. Keep it up
@MediocreGamer883 ай бұрын
wow - this is real art
@Evangelos_Bl4 ай бұрын
I always think that to make props i need to go to blender or maya to make them but now i see that if someone is creative enough like you they can only use quixel.Amazing work!
@azielarts4 ай бұрын
Thats very kind of you to say. It definitely needs more testing as a workflow, maybe it can save you some time in the future 👍 You will probably still get the most efficient models by doing the Maya/Blender workflow, but maybe in the future with Nanite we wont have to worry so much about that.
@lDoxology4 ай бұрын
Should do irithyll ! This is beautiful, btw. Brilliant
@pauloandrade3D4 ай бұрын
amazing work !
@azielarts4 ай бұрын
Thanks so much!
@pauloandrade3D4 ай бұрын
@@azielarts u should do bloodborne next !
@lucagalardi60004 ай бұрын
Thank you, very inspiring! :)
@azielarts4 ай бұрын
No problem, that is the best thing to hear. You got this 💪
@paladin11712 күн бұрын
that was cool and fantastic video I learn a lot and motivated I don't have money to buy dash or something like that I do all by hand )))))
@azielarts12 күн бұрын
You can totally do it without Dash I would probably use the foliage painter function to scatter stuff inside. It is built into Unreal Engine
@ruandemeneses95133 ай бұрын
the most effective DASH tool ad ever made haha
@mikehaАй бұрын
it looks good, I will probably try out Dash because of this video
@halcyon__r32893 ай бұрын
U make it look easy ! (Interesting)
@theredknight93144 ай бұрын
Oh wow. Thats amazing
@Yilue3 ай бұрын
At first I thought the clips of unreal where in elden ring. My first thought was "oh wow the lighting in elden ring must be pretty good to keep up with unreal". I also thought Aziel just ported the Elden ring assets into unreal because they looks so damn good!
@KahL1One3 ай бұрын
This video helped me get reacquainted with UE AND also taught me the key basics for each toolset. SUBSCRIBED!!!
@Danny_Nbg3 ай бұрын
Amazing!!! 👍👍👍👍👍
@immersa2474 ай бұрын
:) nicely done!
@apolloisnotashirt4 ай бұрын
GAAAAAHDDDAMN! I love Elden Ring's artstyle man.
@magmabuddy4 ай бұрын
that's amazing man. i wish i could make something like that too one day. one of the best advice 43:00
@AniReactz4 ай бұрын
Bro is more underrated than the definition of underrated. FIRE! CONTENT! Keep it up! 🔥🔥🔥
@azielarts4 ай бұрын
Thank you so much! That is so encouraging. I have so many more amazing projects planned! Can't wait!
@_AryaS_4 ай бұрын
Amazing brother 🎉
@michaelb10993 ай бұрын
This has to be one of the finest tutorials i have seen yet without getting convoluted with unnecessary info to confuse me. Thank you!! My only wish is for some of us do you have a landscape built first before blocking and also wonder if sub levels would help??
@KeelanJon3 ай бұрын
Outstanding work, thank you for sharing 🔥👏
@Amonlith4 ай бұрын
This looks beautiful and impressive! Thanks for sharing your process, how is it in terms of optimization? As Mega Scan assets even trimmed will eat up vram quickly, so will such process suit for a gameplay environment or rather as an art piece? Thanks in advance for any answers.
@yurig.71204 ай бұрын
There are a couple of videos talking about Environment optmization, specially some about mobile, that are helping me on this subject, in general. Since mobile is fairly restricted on hardware power, optmization is forefront there, but some techniques and ideas migrate to PC/Console dev. Texture size, a some automatic mesh LODs set-up is important. In my experience, one should avoid using out of the box assets, and always profile!
@robertdouble5594 ай бұрын
Pretty cool. Subbed.
@azielarts4 ай бұрын
Amazing! I am honored
@tartiflette1234Ай бұрын
Hi, 3 questions : - How did you make custom assets like the Tree sculpted in the stone,above the gate, is it only from a mix ofmegascan assets or did you sculpted it and imported it ? - How did you make your custom stone texture ? Does it use LOD and if yes how does it work/ you made it? - HOW THE FUCK THIS IS SO COOOOL AMAZING VIDEO
@mikehaАй бұрын
when I think back about Elden Ring, there were so many places and environments in the game, it's pretty mind blowing how much they packed into it. massive
@riderz_13_784 ай бұрын
U should do Nokstella next
@mystery7853 ай бұрын
The fact that I can't really tell the difference goes to show how graphically impressive elden ring looks
@michaelb10993 ай бұрын
I am looking forward to taking the course but trying to see if in budget should i still do the free consult?
@azielarts3 ай бұрын
Hey yep, happy to talk through it with you
@michaelb10993 ай бұрын
@@azielarts ok will figure out a time and set it up
@headcrap61524 ай бұрын
insane work, i really thought that you just reused the models from elden ring lol but nahh your insane
@jimmyshark12310 күн бұрын
Just think about how cool it would have been if you could control Unreal engine by voice command to build reshape and to create now that would have been Epic 😎👍
@MarioRodriguez-sf7ig4 ай бұрын
I have just started (like, complete noob) with UE5, and your tutorials are fantastic, you explain everything so well and are very concise with every single tip!
@amanrajbhar39704 ай бұрын
This was Some fire content , can you also make a video on how to make a grass/vegetation system like Ghost Of Tsushima it has some of the most beautiful environment in gaming.
@vasiliynovikov78354 ай бұрын
hey, the video was super dope, though how did you create this emissive bark material for the small tree in the middle ?
@HoneyPudding-x9c2 ай бұрын
Sir Do you have a Course that can make Automation animation of Background People in cinematic videos while you animate the main character to make the scene more realistic? Like for example procedural Crowd animations in the background selling or walking randomly in the background while you animate your main character?
@azielarts2 ай бұрын
No I don't unfortunately.
@DhananjayPathak-wo5ymАй бұрын
How do you do that 3:14, Can you teach us (One tutorial on it)?
@drinksoft51914 ай бұрын
Very informative video! Do you offer how to build this Elden Ring environment in the course you on your website? like step-by-step, no time-laps videos?
@sthJuniorPK4 ай бұрын
Is there an advantage to using Packed Level Instances rather than merging static meshes? Love your channel btw. Just subbed.
@JamesSteininger3 ай бұрын
You can go back and edit the level instance anytime, which is not possible with merged static meshes.
@99Bflash994 ай бұрын
in 0:14 your shadows are going crazy. There are a lot of console commands that might fix this. Other than that, very nice environment
@azielarts4 ай бұрын
Great point 👍
@brandonjacksoon4 ай бұрын
Hey mate! How to Google commands for shadows? Something like: how to fix shadows in UE console command?
@99Bflash994 ай бұрын
@@brandonjacksoon there is no console command that will fix every shadow error. if i remember correctly there are like 7.7k console commands. you need to try them out and write down which works so you will have them in the future. but dont forget to test render after you enter a console command because sometimes you wont see the results in viewport.
@reaper_artwave4 ай бұрын
Another banger video keep them coming man! I already learned a ton from you. You don't know how helpful you have been 😁
@azielarts4 ай бұрын
I am so happy to hear that! It was a blast to make. It is so rewarding to hear that you have been finding the videos helpful and are getting alot out of them. Btw, I am not sure if you are interested, but I just launched a private community for people to ask questions and jump on calls with me. Let me know if that sounds helpful to you, but I feel like you might be a good fit.
@reaper_artwave4 ай бұрын
@@azielarts i'll definitely check it out!
@NoveculentLIVE3 ай бұрын
Cool, now build the rest of leyndel
@azielarts3 ай бұрын
Lol gota catch up on sleep first.
@mindped4 ай бұрын
dont deferred decals add draw calls per instance? Isnt that a crap load of draw calls?
@MonsterJuiced4 ай бұрын
It's ok just for a cinematic shot
@mindped4 ай бұрын
@@MonsterJuiced Curious.. do u think geometry decals would be better? Espeacially if merged. Not sure if there is any actual benefit to deferred decals or if they are just convenient due to projection.
@starrk924 ай бұрын
Great work, i like Your process. However - imo it missing some points. Right now its looks too solid, it missing variations in decals and overall texture/roughness value. Recently i was adding my own weapons to the elden ring and i figured out they used a lot of shaders with a lot of combinations.
@mohamadbt40554 ай бұрын
amazing
@azielarts4 ай бұрын
Thank you!
@specters_art10 күн бұрын
You don't have to feel bad or fearful. They had over a decade of reused or modified assets to streamline the process and a bit are store bought assets as well. Very little of the game is actually 100% brand 'new' stuff.
@Илья-к4в3 ай бұрын
I think it's looks absolutely same, maybe just little bit brighter
@1stNumberOne4 ай бұрын
Elden Ring really spoiled us. The first and only souls game I ever played. I don’t even like single player games really but this game blew me away. Truly one of a kind..
@FrozenInIce4 ай бұрын
you did not add the yellow ambient light from the erdtree