How I Built This Elden Ring Environment in Unreal Engine 5

  Рет қаралды 145,806

Aziel Arts

Aziel Arts

Күн бұрын

Пікірлер: 232
@pwnisher
@pwnisher 4 ай бұрын
Yeeeeeeeees dude!! I love that you incorperate your love for games into your 3D work!! Can’t wait to dig into this!
@azielarts
@azielarts 4 ай бұрын
Thank you so much man!! I appreciate that. Trying to embrace that source of inspiration more!
@danzfrenchiecrew
@danzfrenchiecrew 4 ай бұрын
I have spent many hours and death rolling in Elden Ring and you nailed it. I thought I was watching an expansion video for a minute.
@azielarts
@azielarts 4 ай бұрын
Wow that is the best compliment thank you. I am glad I captured the feeling of the location to you. That is awesome!
@VideoGameKillCounts
@VideoGameKillCounts 4 ай бұрын
This was incredible - I just installed UE5 today and wanted to create Warhammer 40K Content from the comics, but I had no idea how to start - now with commitment and consistency, I know I can take this challenge on!!! Thank you, subscribed.
@azielarts
@azielarts 4 ай бұрын
You got this! You are absolutely right. Channel that space marine dedication, and you will be building amazing things in not time.
@MichaelMaurice
@MichaelMaurice 4 ай бұрын
This looks amazing! Currently playing Elden Ring for the first time and this location you chose is one of my absolute favorites! On another note I've been using Blender since 2 years and been thinking of getting into Unreal but was procrastinating. Your video is motivating me a lot! Thank you :)
@azielarts
@azielarts 4 ай бұрын
I am so happy to hear that. You got his! Just pick something fun you want to build and go for it. I find that helps me learn software stuff faster, when I have a good goal in mind.
@vladenchev
@vladenchev 13 күн бұрын
Hey, fantastic video! You truly captured the essence of Elden Ring. I loved the procedural textures for the grass and trees. Hopefully, someday I'll be able to create something closer to your build, as I've always struggled with them. Your step-by-step process is incredibly inspiring and motivating. Keep up the amazing work!
@juanmilanese
@juanmilanese 4 ай бұрын
great work man. Looks amazing. The "I decided I was done :)" part is the 6th step for sure lol... so difficult to finish a project and releasing it into the world.
@azielarts
@azielarts 4 ай бұрын
Thanks so much man! Heh yeah hard to pull away also. I could keep fixing things forever.
@xTheMLPGodx
@xTheMLPGodx 4 ай бұрын
this is definitely the best tutorial for unreal i've found so far. i'm really wanting to make a game, a soulslike that's heavily space-themed, and getting started has been really daunting considering the only 3d art i've done has been with source filmmaker. i *love* the way you're so thorough with your process and explanations. you don't just throw a term out and then move on like every other creator does, you take as much time as needed to explain what that term is and how to achieve it. really makes me feel like this is something i could actually do. pleeeeaaaase keep making videos like this :3
@notyouraveragegymbro
@notyouraveragegymbro 2 ай бұрын
How's your project? Any updates?
@andrei_camilotto
@andrei_camilotto 2 ай бұрын
Im also curious! How is it going?
@DABooMasta
@DABooMasta 4 ай бұрын
Incredible work! Thank you for going into all the steps in detail. It helps us new people out tremendously!
@azielarts
@azielarts 4 ай бұрын
You are very welcome! I love sharing my process, and teaching in general, so I am glad it comes through.
@Rix1Dev
@Rix1Dev 4 ай бұрын
That was insane!! I really like this kind of environment, thanks for sharing your experience with doing such a masterpiece! . Saved the video
@zizzonedibattipaglia6247
@zizzonedibattipaglia6247 4 ай бұрын
Amazing! Such a good channel you got! Always great content! Keep on going this kind of videos are inspiring
@azielarts
@azielarts 4 ай бұрын
Thanks so much! You all inspire me💪
@adawg3032
@adawg3032 3 ай бұрын
ive been wanting to make a game for a while and i think this is the kick start i needed to just dive in and start going
@Merczid
@Merczid 4 ай бұрын
Amazing!! I actually "tried" to recreate exactly this area in Blender a while ago. Really cool to see this.
@Enryo_tv
@Enryo_tv 3 ай бұрын
my joy , when u did the packed instance, that thing is soo good
@AriaRedux
@AriaRedux 4 ай бұрын
Really great presentation of your process. Packed with so many superb tips. Also, beautiful results! Really nailed it!
@zurovskyvision
@zurovskyvision 4 ай бұрын
One word: WOW!
@azielarts
@azielarts 4 ай бұрын
Amazing!! I am glad you like it!
@HussinKhan
@HussinKhan 4 ай бұрын
Now I’m convinced Dash is actually very useful tool. Thanks Aziel!
@bignickofficial
@bignickofficial Ай бұрын
I agree I tend to use alot of inspiration and references 😊 really does help the development of a game 👌
@unrealhabitat
@unrealhabitat 4 ай бұрын
Aziel you are the best!
@azielarts
@azielarts 4 ай бұрын
Thanks much, but the truth is you all are the best!
@yacineygamer6457
@yacineygamer6457 4 ай бұрын
Amazing Video Man, i learned so much from this .. Thanks for sharing .. Keep up the good stuff.
@azielarts
@azielarts 4 ай бұрын
No problem at all. Will do!
@leahthegeek9677
@leahthegeek9677 4 ай бұрын
This looks so sickkkkk. Holyyy. Im blown away.
@wewong.wowong
@wewong.wowong 2 ай бұрын
Incredible work! Makes me want to learn Unreal for 3D Environment
@azielarts
@azielarts 2 ай бұрын
You should!
@nickpetrillo8300
@nickpetrillo8300 4 ай бұрын
That 4090 is really putting in the work. i have the same setup with a 3080 and it wound like a vacuum cleaner by the end
@adawg3032
@adawg3032 3 ай бұрын
thank you for teaching us so much cool stuff. this is gold.
@wayne9954
@wayne9954 4 ай бұрын
This is insane, very inspiring!
@azielarts
@azielarts 4 ай бұрын
That is amazing! I am so glad to hear. Go make something awesome!
@RisingFox
@RisingFox 4 ай бұрын
Project looks awesome! Thanks for the inspiration.
@azielarts
@azielarts 4 ай бұрын
You are very welcome! YOU GOT THIS!
@leahthegeek9677
@leahthegeek9677 4 ай бұрын
And really helpful. As an aspiring 3d artist, I am learning a lot from your explanation.
@Rhyff
@Rhyff 2 ай бұрын
That Packed Level Instances tip is really useful!
@siwatbas
@siwatbas 4 ай бұрын
Thx fir sharing. This is very Useful and inspiring🎉
@azielarts
@azielarts 4 ай бұрын
Absolutely! I am so glad to hear that! You got this.
@deat-mq5xi
@deat-mq5xi 4 ай бұрын
This blows my mind. The imagination and creativity you must have to develop a game like Elden ring is amazing!
@joshua42777
@joshua42777 22 күн бұрын
Thank you VERY much for sharing!!! I need to stop cowering in front of the barrel of a new project
@andrewwoan
@andrewwoan 4 ай бұрын
INCREDIBLE!
@azielarts
@azielarts 4 ай бұрын
You are incredible!
@andrewwoan
@andrewwoan 4 ай бұрын
@@azielarts haha thanks
@SanyaBane
@SanyaBane 4 ай бұрын
Thanks for sharing your progress!
@azielarts
@azielarts 4 ай бұрын
Absolutely! Hope it is helpful 👍
@ez4j3nz54
@ez4j3nz54 3 ай бұрын
this is awesome dude! i love it!
@danparsons1423
@danparsons1423 3 ай бұрын
This was so captivating, thank you.
@MatruKrupabhakti
@MatruKrupabhakti 4 ай бұрын
Super Amazing Man!
@brandonjacksoon
@brandonjacksoon 4 ай бұрын
Thanks for sharing your process! Interesting to watch!
@azielarts
@azielarts 4 ай бұрын
No problem! Thanks so much for taking a look.
@blindfrank1048
@blindfrank1048 4 ай бұрын
Hey bro can i ask u somthing Abt ue R u there in insta
@sassuskrassus3166
@sassuskrassus3166 2 ай бұрын
wow never heard of dash before this tool looks insane
@Aboood-Fun
@Aboood-Fun 3 ай бұрын
This is so good and well put together, thank u so much for this tutorial 😭🫶🏻
@TC-1207
@TC-1207 4 ай бұрын
wow a lot of work, great job, thanks for sharing
@azielarts
@azielarts 4 ай бұрын
You are welcome! Love to share my process!
@tomschlaiss5735
@tomschlaiss5735 4 ай бұрын
Great video, very well done. Cheers from Germany
@NeoDymRec
@NeoDymRec 3 ай бұрын
Wow ! Amazing job !! 😀
@ChristianSokol.
@ChristianSokol. 4 ай бұрын
At time 17min You can always "merge" or "group" the actors themselves creating one mesh, instead of 10 different smaller parts. Wonderful video!
@rationalrama
@rationalrama 4 ай бұрын
That completely removes the whole point of modularity in a scene. You need modular assets because you want them to be reusable and separate from one another, so they can be reassembled in a variety of different ways, like making a hut and its roof into different meshes so that you can duplicate the model and replace the copy's roof with a different styled roof later.
@ChristianSokol.
@ChristianSokol. 4 ай бұрын
@rationalrama the process is the same. Just double click the asset and you can edit it. 😉
@azielarts
@azielarts 4 ай бұрын
I love the debate here. There are pros and cons to both workflows. Grouping is a great fast way to move geo around. The packed level actors however is actually converting the geo to instanced geo, which for me I really needed to do to stay as optimized. Also with grouping, if you change one of the groups, it does not automatically update all of your duplicated groups, and with packed level actors it does. Both are valid workflows, this one just seemed to be the best fit for this one.
@ChristianSokol.
@ChristianSokol. 4 ай бұрын
@@azielarts You are so right! I guess it really depends on the needs of the level. but wonderful video mate. thanks for what you do.
@nickpetrillo8300
@nickpetrillo8300 4 ай бұрын
will it create its own instance of the merged asset as 1 or itll just be grouped with it? i need to check out UE5 modeling features im using Maya
@JosephH-n2b
@JosephH-n2b 3 ай бұрын
Awesome Job Not only on the final look of the project but on the detailed explaination I learned several new tips. but not sure on that packed instance thing? isnt it just making a blueprint with all the structure items?
@azielarts
@azielarts 3 ай бұрын
It is making a type of blueprint, but the difference is that the meshes are all instanced so it is more efficient than a normal blueprint. It is also easier to update. Normal blueprints work also though if that is your jam.
@392Hemi-x3
@392Hemi-x3 3 ай бұрын
Great stuff. I wish you would've spent some time showing the final outcome off to us fellow tarnished. I've said many times how amazing ER would be in UE, I'd love to see more.
@azielarts
@azielarts 3 ай бұрын
Awesome! I totally agree. Got a little film of jus the cinematic shots coming in a few days
@392Hemi-x3
@392Hemi-x3 3 ай бұрын
@@azielarts 😁
@raizen3d
@raizen3d 4 ай бұрын
Amazing job man!!
@brandonjacksoon
@brandonjacksoon 4 ай бұрын
Awesome environment!
@azielarts
@azielarts 4 ай бұрын
Thank you! I learned a lot.
@moneyman935
@moneyman935 4 ай бұрын
i just stumbled upon this video and watched it cuz i wanted to see how you made this and possibly learn maybe something from you as you sped through it all but i didn't realize that you break things down in a way that is super easy to understand for new and experienced builders i love your analogies and the way you put the description of things on screen as your doing them it makes things so much easier and faster to learn while also following along instead of having to pause the video every ten seconds just to understand wat you did thank you so much will b supporting you from here on out plz teach me everything lol
@jamesa5890
@jamesa5890 3 ай бұрын
This is insane, learned so much (especially basic stuff that's always so hard to find because sometimes you don't even know that you need to learn it :D). Would love your advice on these though: How do you decide what the smallest elements to graybox are? (like at 14:50 you have the circular elements on the floor that seem REALLY shallow and almost worth skipping, same for just tiny boxes that are going to later represent statues or detailing) Do you tackle interiors differently or is it the same process? Like you graybox the house as an exterior, get everything in the rough scale, shape, rotation etc. that you need then you hollow it out and repeat the process for the interior?
@Danny_Nbg
@Danny_Nbg 3 ай бұрын
This guy knows what he’s doing. A true game developer. 💪💪💪💪💪💪
@slavazarkeov4600
@slavazarkeov4600 3 ай бұрын
Inspirador! Gracias! ❤
@DesignDesigns
@DesignDesigns 29 күн бұрын
Beautiful...Thanks for sharing.
@kevinsyz1201
@kevinsyz1201 3 ай бұрын
HOLY SHIT this is amazing man!
@dougallen5734
@dougallen5734 4 ай бұрын
From Software are such masters of the walk out moment in their games
@pavvlito2414
@pavvlito2414 4 ай бұрын
Wow, how did I miss your channel? Absolutely underrated! Incredible and high quality stuff - there was something for beginners, intermediate or even pros in UE5. Extremely good job with that video and the project. Keep it up
@MediocreGamer88
@MediocreGamer88 3 ай бұрын
wow - this is real art
@Evangelos_Bl
@Evangelos_Bl 4 ай бұрын
I always think that to make props i need to go to blender or maya to make them but now i see that if someone is creative enough like you they can only use quixel.Amazing work!
@azielarts
@azielarts 4 ай бұрын
Thats very kind of you to say. It definitely needs more testing as a workflow, maybe it can save you some time in the future 👍 You will probably still get the most efficient models by doing the Maya/Blender workflow, but maybe in the future with Nanite we wont have to worry so much about that.
@lDoxology
@lDoxology 4 ай бұрын
Should do irithyll ! This is beautiful, btw. Brilliant
@pauloandrade3D
@pauloandrade3D 4 ай бұрын
amazing work !
@azielarts
@azielarts 4 ай бұрын
Thanks so much!
@pauloandrade3D
@pauloandrade3D 4 ай бұрын
@@azielarts u should do bloodborne next !
@lucagalardi6000
@lucagalardi6000 4 ай бұрын
Thank you, very inspiring! :)
@azielarts
@azielarts 4 ай бұрын
No problem, that is the best thing to hear. You got this 💪
@paladin117
@paladin117 12 күн бұрын
that was cool and fantastic video I learn a lot and motivated I don't have money to buy dash or something like that I do all by hand )))))
@azielarts
@azielarts 12 күн бұрын
You can totally do it without Dash I would probably use the foliage painter function to scatter stuff inside. It is built into Unreal Engine
@ruandemeneses9513
@ruandemeneses9513 3 ай бұрын
the most effective DASH tool ad ever made haha
@mikeha
@mikeha Ай бұрын
it looks good, I will probably try out Dash because of this video
@halcyon__r3289
@halcyon__r3289 3 ай бұрын
U make it look easy ! (Interesting)
@theredknight9314
@theredknight9314 4 ай бұрын
Oh wow. Thats amazing
@Yilue
@Yilue 3 ай бұрын
At first I thought the clips of unreal where in elden ring. My first thought was "oh wow the lighting in elden ring must be pretty good to keep up with unreal". I also thought Aziel just ported the Elden ring assets into unreal because they looks so damn good!
@KahL1One
@KahL1One 3 ай бұрын
This video helped me get reacquainted with UE AND also taught me the key basics for each toolset. SUBSCRIBED!!!
@Danny_Nbg
@Danny_Nbg 3 ай бұрын
Amazing!!! 👍👍👍👍👍
@immersa247
@immersa247 4 ай бұрын
:) nicely done!
@apolloisnotashirt
@apolloisnotashirt 4 ай бұрын
GAAAAAHDDDAMN! I love Elden Ring's artstyle man.
@magmabuddy
@magmabuddy 4 ай бұрын
that's amazing man. i wish i could make something like that too one day. one of the best advice 43:00
@AniReactz
@AniReactz 4 ай бұрын
Bro is more underrated than the definition of underrated. FIRE! CONTENT! Keep it up! 🔥🔥🔥
@azielarts
@azielarts 4 ай бұрын
Thank you so much! That is so encouraging. I have so many more amazing projects planned! Can't wait!
@_AryaS_
@_AryaS_ 4 ай бұрын
Amazing brother 🎉
@michaelb1099
@michaelb1099 3 ай бұрын
This has to be one of the finest tutorials i have seen yet without getting convoluted with unnecessary info to confuse me. Thank you!! My only wish is for some of us do you have a landscape built first before blocking and also wonder if sub levels would help??
@KeelanJon
@KeelanJon 3 ай бұрын
Outstanding work, thank you for sharing 🔥👏
@Amonlith
@Amonlith 4 ай бұрын
This looks beautiful and impressive! Thanks for sharing your process, how is it in terms of optimization? As Mega Scan assets even trimmed will eat up vram quickly, so will such process suit for a gameplay environment or rather as an art piece? Thanks in advance for any answers.
@yurig.7120
@yurig.7120 4 ай бұрын
There are a couple of videos talking about Environment optmization, specially some about mobile, that are helping me on this subject, in general. Since mobile is fairly restricted on hardware power, optmization is forefront there, but some techniques and ideas migrate to PC/Console dev. Texture size, a some automatic mesh LODs set-up is important. In my experience, one should avoid using out of the box assets, and always profile!
@robertdouble559
@robertdouble559 4 ай бұрын
Pretty cool. Subbed.
@azielarts
@azielarts 4 ай бұрын
Amazing! I am honored
@tartiflette1234
@tartiflette1234 Ай бұрын
Hi, 3 questions : - How did you make custom assets like the Tree sculpted in the stone,above the gate, is it only from a mix ofmegascan assets or did you sculpted it and imported it ? - How did you make your custom stone texture ? Does it use LOD and if yes how does it work/ you made it? - HOW THE FUCK THIS IS SO COOOOL AMAZING VIDEO
@mikeha
@mikeha Ай бұрын
when I think back about Elden Ring, there were so many places and environments in the game, it's pretty mind blowing how much they packed into it. massive
@riderz_13_78
@riderz_13_78 4 ай бұрын
U should do Nokstella next
@mystery785
@mystery785 3 ай бұрын
The fact that I can't really tell the difference goes to show how graphically impressive elden ring looks
@michaelb1099
@michaelb1099 3 ай бұрын
I am looking forward to taking the course but trying to see if in budget should i still do the free consult?
@azielarts
@azielarts 3 ай бұрын
Hey yep, happy to talk through it with you
@michaelb1099
@michaelb1099 3 ай бұрын
@@azielarts ok will figure out a time and set it up
@headcrap6152
@headcrap6152 4 ай бұрын
insane work, i really thought that you just reused the models from elden ring lol but nahh your insane
@jimmyshark123
@jimmyshark123 10 күн бұрын
Just think about how cool it would have been if you could control Unreal engine by voice command to build reshape and to create now that would have been Epic 😎👍
@MarioRodriguez-sf7ig
@MarioRodriguez-sf7ig 4 ай бұрын
I have just started (like, complete noob) with UE5, and your tutorials are fantastic, you explain everything so well and are very concise with every single tip!
@amanrajbhar3970
@amanrajbhar3970 4 ай бұрын
This was Some fire content , can you also make a video on how to make a grass/vegetation system like Ghost Of Tsushima it has some of the most beautiful environment in gaming.
@vasiliynovikov7835
@vasiliynovikov7835 4 ай бұрын
hey, the video was super dope, though how did you create this emissive bark material for the small tree in the middle ?
@HoneyPudding-x9c
@HoneyPudding-x9c 2 ай бұрын
Sir Do you have a Course that can make Automation animation of Background People in cinematic videos while you animate the main character to make the scene more realistic? Like for example procedural Crowd animations in the background selling or walking randomly in the background while you animate your main character?
@azielarts
@azielarts 2 ай бұрын
No I don't unfortunately.
@DhananjayPathak-wo5ym
@DhananjayPathak-wo5ym Ай бұрын
How do you do that 3:14, Can you teach us (One tutorial on it)?
@drinksoft5191
@drinksoft5191 4 ай бұрын
Very informative video! Do you offer how to build this Elden Ring environment in the course you on your website? like step-by-step, no time-laps videos?
@sthJuniorPK
@sthJuniorPK 4 ай бұрын
Is there an advantage to using Packed Level Instances rather than merging static meshes? Love your channel btw. Just subbed.
@JamesSteininger
@JamesSteininger 3 ай бұрын
You can go back and edit the level instance anytime, which is not possible with merged static meshes.
@99Bflash99
@99Bflash99 4 ай бұрын
in 0:14 your shadows are going crazy. There are a lot of console commands that might fix this. Other than that, very nice environment
@azielarts
@azielarts 4 ай бұрын
Great point 👍
@brandonjacksoon
@brandonjacksoon 4 ай бұрын
Hey mate! How to Google commands for shadows? Something like: how to fix shadows in UE console command?
@99Bflash99
@99Bflash99 4 ай бұрын
@@brandonjacksoon there is no console command that will fix every shadow error. if i remember correctly there are like 7.7k console commands. you need to try them out and write down which works so you will have them in the future. but dont forget to test render after you enter a console command because sometimes you wont see the results in viewport.
@reaper_artwave
@reaper_artwave 4 ай бұрын
Another banger video keep them coming man! I already learned a ton from you. You don't know how helpful you have been 😁
@azielarts
@azielarts 4 ай бұрын
I am so happy to hear that! It was a blast to make. It is so rewarding to hear that you have been finding the videos helpful and are getting alot out of them. Btw, I am not sure if you are interested, but I just launched a private community for people to ask questions and jump on calls with me. Let me know if that sounds helpful to you, but I feel like you might be a good fit.
@reaper_artwave
@reaper_artwave 4 ай бұрын
@@azielarts i'll definitely check it out!
@NoveculentLIVE
@NoveculentLIVE 3 ай бұрын
Cool, now build the rest of leyndel
@azielarts
@azielarts 3 ай бұрын
Lol gota catch up on sleep first.
@mindped
@mindped 4 ай бұрын
dont deferred decals add draw calls per instance? Isnt that a crap load of draw calls?
@MonsterJuiced
@MonsterJuiced 4 ай бұрын
It's ok just for a cinematic shot
@mindped
@mindped 4 ай бұрын
@@MonsterJuiced Curious.. do u think geometry decals would be better? Espeacially if merged. Not sure if there is any actual benefit to deferred decals or if they are just convenient due to projection.
@starrk92
@starrk92 4 ай бұрын
Great work, i like Your process. However - imo it missing some points. Right now its looks too solid, it missing variations in decals and overall texture/roughness value. Recently i was adding my own weapons to the elden ring and i figured out they used a lot of shaders with a lot of combinations.
@mohamadbt4055
@mohamadbt4055 4 ай бұрын
amazing
@azielarts
@azielarts 4 ай бұрын
Thank you!
@specters_art
@specters_art 10 күн бұрын
You don't have to feel bad or fearful. They had over a decade of reused or modified assets to streamline the process and a bit are store bought assets as well. Very little of the game is actually 100% brand 'new' stuff.
@Илья-к4в
@Илья-к4в 3 ай бұрын
I think it's looks absolutely same, maybe just little bit brighter
@1stNumberOne
@1stNumberOne 4 ай бұрын
Elden Ring really spoiled us. The first and only souls game I ever played. I don’t even like single player games really but this game blew me away. Truly one of a kind..
@FrozenInIce
@FrozenInIce 4 ай бұрын
you did not add the yellow ambient light from the erdtree
@azielarts
@azielarts 4 ай бұрын
Omg, good note there, thanks for the feedback.
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