ADVANCED Lerping | Unity Tutorial

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LlamAcademy

LlamAcademy

Күн бұрын

Пікірлер: 28
@pescieccellenti3989
@pescieccellenti3989 2 жыл бұрын
Just want to say I really appreciate your highly detailed and also very focused content. Super educational. Keep up the great work!!
@GamesOfVaibhav
@GamesOfVaibhav 2 жыл бұрын
Wow! Really nice stuff, This can save lots of time instead of wasting time on animations!!
@durvids474
@durvids474 2 жыл бұрын
Great stuff as always! Gonna get to lerping!!
@revraitah
@revraitah 2 жыл бұрын
This is really cool! Thanks for this
@LlamAcademy
@LlamAcademy 2 жыл бұрын
You’re welcome!
@makegamerepeat2606
@makegamerepeat2606 2 жыл бұрын
Thank you for that great explanation. I will definitely try that out at some point 👍
@cptwoody7103
@cptwoody7103 2 жыл бұрын
good explanation even through you not good at math and you nailed it , Imagine there such a content Creator like 3blue1brown and tech GameDev Would be cool XD
@owencoopersfx
@owencoopersfx 2 жыл бұрын
Thanks. I’m hoping to use curves like this for audio fades. This video is helpful :)
@LlamAcademy
@LlamAcademy 2 жыл бұрын
Glad it helped! I used the curves to do an audio crossfade when the "mood" changes because a boss spawns or player gets low life. It works really well!
@ChooChooThomas
@ChooChooThomas 2 жыл бұрын
Subbed for the logarithmic curve examples, they're so therapeutic. Where did you get this soundtrack?
@LlamAcademy
@LlamAcademy 2 жыл бұрын
The music is from KZbin music library- Alone by Emmit Fenn
@evrenbuda
@evrenbuda 2 жыл бұрын
Hi could you please make a video for line renderer mesh baking property? How can we turn our lines to 3d meshes? Especially while dawing line renderer on 3d world?
@LlamAcademy
@LlamAcademy 2 жыл бұрын
Great suggestion! I’ll add that to my list
@evrenbuda
@evrenbuda 2 жыл бұрын
@@LlamAcademy there are no tutorials about line renderers baking mesh property. You will be first thank you!
@Lunte2
@Lunte2 Жыл бұрын
ty :) im struggling to implement this on a camera thats following my player in 2d though. so how would you do this in for something following another object so that it gets faster when closer for example
@LlamAcademy
@LlamAcademy Жыл бұрын
You can use an AnimationCurve to define the follow speed for something like that where the “time” of the AnimationCurve is the distance from the target
@efs515
@efs515 2 жыл бұрын
Great video! Thanks so much for this! Quick Question... To make the curve bouncy (pass 0 and 1) Im using LerpUnclamped... It seems to work well for going under 0, but anything past 1 still seems to clamp... Is there a way around this? Im trying to make an object scale up quickly with a slight cartoonish bounce
@LlamAcademy
@LlamAcademy 2 жыл бұрын
Hi 👋! Usually for that effect I’ll put a point starting around 0.8 that goes too far and have several points between 0.8 and 1 that oscillate overshooting in a progressively lower amount. You can also use a spring to achieve this effect: kzbin.info/www/bejne/bJ61aIGJqM5sZ7s
@umtbmt2395
@umtbmt2395 7 ай бұрын
I'm using 2022 3.6f 2D and the [SerializeField] private ParticleSystem.MinMaxCurve curve is giving me Nullreference SerializedObject of SerializedProperty has been Disposed Error. how do i fix this?
@umtbmt2395
@umtbmt2395 7 ай бұрын
after some suffering I find that I can prevent the error by not showing the script on inspector when entering play mode but now no matter what I do the curve.evalute give 0 as result really frustrated at this because I remember I achieved the correct result following this same video 1.5 years ago
@umtbmt2395
@umtbmt2395 7 ай бұрын
i fix it!, i just create a ParticleSystem Object on the scene. and call it's MinMaxCurve Var for use
@LlamAcademy
@LlamAcademy 7 ай бұрын
Hmm. That’s weird. Never ran into that one before. Thanks for the solution!
@MASTONGAMES
@MASTONGAMES 2 жыл бұрын
I don't know if subscribed can give an opinion but come on, It would be interesting for the AI ​​series to make the AI ​​climb walls, it would be very interesting 😅
@LlamAcademy
@LlamAcademy 2 жыл бұрын
Of course! Any suggestions are always welcome! I do intend to do a video about what I’m thinking of as “advanced navmeshlink traversal” to cover this kind of use case. Effectively you absolve the NavMesh of the responsibility of moving the agent while the agent needs to do something, like climb a wall/ladder/do something crazy, then Warp the agent after that action is completed. It’s still in the idea phase so it might be a little bit but that’s the general concept to get you started!
@MASTONGAMES
@MASTONGAMES 2 жыл бұрын
@@LlamAcademy I liked the "advanced navmashlink traversal" 😄
@andre.drezus
@andre.drezus 8 ай бұрын
All your lerp videos explain Slerp's purpose really poorly. If the Unity documentation is hard to understand, then this doesn’t help at all. Slerp translation doesn’t just “add a little bit of a curve”, it is meant to create entire arching motions, and in this example you didn’t achieve that effect because you didn’t properly calculate a center point for it to go around. I hope you explain it better in the future
@LlamAcademy
@LlamAcademy 8 ай бұрын
Thank you for the feedback. I will look more into what you said here.
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