Just want to say I really appreciate your highly detailed and also very focused content. Super educational. Keep up the great work!!
@GamesOfVaibhav2 жыл бұрын
Wow! Really nice stuff, This can save lots of time instead of wasting time on animations!!
@durvids4742 жыл бұрын
Great stuff as always! Gonna get to lerping!!
@revraitah2 жыл бұрын
This is really cool! Thanks for this
@LlamAcademy2 жыл бұрын
You’re welcome!
@makegamerepeat26062 жыл бұрын
Thank you for that great explanation. I will definitely try that out at some point 👍
@cptwoody71032 жыл бұрын
good explanation even through you not good at math and you nailed it , Imagine there such a content Creator like 3blue1brown and tech GameDev Would be cool XD
@owencoopersfx2 жыл бұрын
Thanks. I’m hoping to use curves like this for audio fades. This video is helpful :)
@LlamAcademy2 жыл бұрын
Glad it helped! I used the curves to do an audio crossfade when the "mood" changes because a boss spawns or player gets low life. It works really well!
@ChooChooThomas2 жыл бұрын
Subbed for the logarithmic curve examples, they're so therapeutic. Where did you get this soundtrack?
@LlamAcademy2 жыл бұрын
The music is from KZbin music library- Alone by Emmit Fenn
@evrenbuda2 жыл бұрын
Hi could you please make a video for line renderer mesh baking property? How can we turn our lines to 3d meshes? Especially while dawing line renderer on 3d world?
@LlamAcademy2 жыл бұрын
Great suggestion! I’ll add that to my list
@evrenbuda2 жыл бұрын
@@LlamAcademy there are no tutorials about line renderers baking mesh property. You will be first thank you!
@Lunte2 Жыл бұрын
ty :) im struggling to implement this on a camera thats following my player in 2d though. so how would you do this in for something following another object so that it gets faster when closer for example
@LlamAcademy Жыл бұрын
You can use an AnimationCurve to define the follow speed for something like that where the “time” of the AnimationCurve is the distance from the target
@efs5152 жыл бұрын
Great video! Thanks so much for this! Quick Question... To make the curve bouncy (pass 0 and 1) Im using LerpUnclamped... It seems to work well for going under 0, but anything past 1 still seems to clamp... Is there a way around this? Im trying to make an object scale up quickly with a slight cartoonish bounce
@LlamAcademy2 жыл бұрын
Hi 👋! Usually for that effect I’ll put a point starting around 0.8 that goes too far and have several points between 0.8 and 1 that oscillate overshooting in a progressively lower amount. You can also use a spring to achieve this effect: kzbin.info/www/bejne/bJ61aIGJqM5sZ7s
@umtbmt23957 ай бұрын
I'm using 2022 3.6f 2D and the [SerializeField] private ParticleSystem.MinMaxCurve curve is giving me Nullreference SerializedObject of SerializedProperty has been Disposed Error. how do i fix this?
@umtbmt23957 ай бұрын
after some suffering I find that I can prevent the error by not showing the script on inspector when entering play mode but now no matter what I do the curve.evalute give 0 as result really frustrated at this because I remember I achieved the correct result following this same video 1.5 years ago
@umtbmt23957 ай бұрын
i fix it!, i just create a ParticleSystem Object on the scene. and call it's MinMaxCurve Var for use
@LlamAcademy7 ай бұрын
Hmm. That’s weird. Never ran into that one before. Thanks for the solution!
@MASTONGAMES2 жыл бұрын
I don't know if subscribed can give an opinion but come on, It would be interesting for the AI series to make the AI climb walls, it would be very interesting 😅
@LlamAcademy2 жыл бұрын
Of course! Any suggestions are always welcome! I do intend to do a video about what I’m thinking of as “advanced navmeshlink traversal” to cover this kind of use case. Effectively you absolve the NavMesh of the responsibility of moving the agent while the agent needs to do something, like climb a wall/ladder/do something crazy, then Warp the agent after that action is completed. It’s still in the idea phase so it might be a little bit but that’s the general concept to get you started!
@MASTONGAMES2 жыл бұрын
@@LlamAcademy I liked the "advanced navmashlink traversal" 😄
@andre.drezus8 ай бұрын
All your lerp videos explain Slerp's purpose really poorly. If the Unity documentation is hard to understand, then this doesn’t help at all. Slerp translation doesn’t just “add a little bit of a curve”, it is meant to create entire arching motions, and in this example you didn’t achieve that effect because you didn’t properly calculate a center point for it to go around. I hope you explain it better in the future
@LlamAcademy8 ай бұрын
Thank you for the feedback. I will look more into what you said here.