Advanced Screen Space Shaders: Godot Guide

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Bramwell

Bramwell

Күн бұрын

Пікірлер: 39
@ZZKJ396
@ZZKJ396 4 жыл бұрын
Nice presentation, very professional. You will get a tonne of subs if you maintain this quality!
@BramwellWilliams
@BramwellWilliams 4 жыл бұрын
Thanks a bunch Ian I really appreciate it, I've been working on improving my editing as much as I can recently c:
@HeraldOD
@HeraldOD 4 жыл бұрын
Really helpful video! I've been getting more into shaders recently and it's crazy how much you can do!
@BramwellWilliams
@BramwellWilliams 4 жыл бұрын
Thankyou! It really is crazy learning shaders has pushed the annount of whacky stuff I can do over the top it's really awesome c:
@_smks
@_smks 4 жыл бұрын
Subscribed great work with the shaders! 💯
@BramwellWilliams
@BramwellWilliams 4 жыл бұрын
thankyou so much! really appreciated ^^
@kotobm1148
@kotobm1148 4 жыл бұрын
Awesome video! I can't wait to try out the screen wipe
@BramwellWilliams
@BramwellWilliams 4 жыл бұрын
Thank you! That’s a fun one c:
@neomartscp5944
@neomartscp5944 Ай бұрын
this tutorial keep working in 2024 thanks!
@danielhadad4911
@danielhadad4911 4 жыл бұрын
This is gold! Awesome tutorial.
@JuanUys
@JuanUys 2 жыл бұрын
Thanks for this. Please add a part 2 which explains how to combine these shaders. (e.g. with BackBufferCopy)
@EmotionalCapybara
@EmotionalCapybara 4 жыл бұрын
Amazing tutorial thanks!
@BramwellWilliams
@BramwellWilliams 4 жыл бұрын
glad it was helpful, thankyou!
@lillchampion7386
@lillchampion7386 4 жыл бұрын
Great tutorial!!
@danielaguirre5078
@danielaguirre5078 3 ай бұрын
When you use the Camera2D smooth option, the crosshair texture will "slide" to the players position if you set the camera to follow the player
@UltimatePerfection
@UltimatePerfection 4 жыл бұрын
How would I go about making a fish eye shader for 3d games in godot?
@gingerageousgames613
@gingerageousgames613 4 жыл бұрын
Great video.
@viniguerrero
@viniguerrero 4 жыл бұрын
Great tutorial man! Keep it up, I'll definitely follow this series. Do you have any tutorial for blood splatters (specially in 3D)?
@BramwellWilliams
@BramwellWilliams 4 жыл бұрын
Thankyou Vinny! I did work on bullet sparks and decals in 3d a while ago, I'm sure I could get something good for a tutorial - some pressing videos I need to work on first but consider it in my backlog c:
@viniguerrero
@viniguerrero 4 жыл бұрын
@@BramwellWilliams awesome! Looking forward for those :D
@wixardstudios1374
@wixardstudios1374 3 жыл бұрын
good tutorial, you would have more subs
@IustinNitza
@IustinNitza 4 жыл бұрын
Thank you !
@JVJF7
@JVJF7 4 жыл бұрын
Is a blur shader possible in gles2? And if so, is it very cpu intensive?
@BramwellWilliams
@BramwellWilliams 4 жыл бұрын
It doesn't appear to be possible using textureLod after a little fiddling. and looking at these docs its unavailiable: docs.godotengine.org/ko/latest/tutorials/misc/gles2_gles3_differences.html However creating your own blur function shouldn't be too difficult: something like one of these should be a good starting point www.shadertoy.com/view/Xltfzj www.shadertoy.com/view/ltScRG shader processing is offloaded to the GPU not the cpu, so your cpu should be fine, I wouldn't worry about the performance of an effect like this too much, but maybe that's naive of me. Hope this helps!
@JVJF7
@JVJF7 4 жыл бұрын
@@BramwellWilliams Thanks. I was wondering if it was possible in gles2 for (older) mobile devices, but if it depends on the gpu, I guess it isn't a good idea then
@kumar-ii8cd
@kumar-ii8cd 4 жыл бұрын
2d water shader please
@BramwellWilliams
@BramwellWilliams 4 жыл бұрын
I'm working on it
@5minutemovies977
@5minutemovies977 4 жыл бұрын
Godot devs provided this : github.com/godotengine/godot-demo-projects/tree/master/2d/screen_space_shaders
@BramwellWilliams
@BramwellWilliams 4 жыл бұрын
its great isn't it! I go over that exact repo in this video c: kzbin.info/www/bejne/rmfHgKuAlpitjrs
@wagwan0
@wagwan0 4 жыл бұрын
Screen pixelater pls. This is the most reqired one.
@BramwellWilliams
@BramwellWilliams 4 жыл бұрын
deffo! I cover it in this video: kzbin.info/www/bejne/rmfHgKuAlpitjrs
@davidmurphy563
@davidmurphy563 4 жыл бұрын
Very good but it's almost always better to use smoothstep than clamp because you don't get a discongruence at the intersection.
@Plagueheart
@Plagueheart 4 жыл бұрын
Great Stuff, have you been to Game Endevour discord in #Useful-Resources? LucyLavend posted a Shader Toolkit allows you to test / write shaders with lots of examples i think it has 12 chapters and each chapter has range from 8-15 shader examples. Might be useful for learning as well
@BramwellWilliams
@BramwellWilliams 4 жыл бұрын
was that the book of shaders port? if so that's a fantastic resource! and I wasn't aware of Game endevours discord but I am now in there c:
@Plagueheart
@Plagueheart 4 жыл бұрын
@@BramwellWilliams yes it is :)
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